Compare commits
10
Commits
v3-deps-38
...
v3-deps-44
| Author | SHA1 | Date | |
|---|---|---|---|
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9d28237353 | ||
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3c94680588 | ||
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4710400999 | ||
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4d6ccead0b | ||
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c6c14b8463 | ||
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32c21bc388 | ||
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844509e61a | ||
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4ea54c180d | ||
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306402354e | ||
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5c90ba54d3 |
@@ -117,6 +117,59 @@ LOCAL_EXPORT_CPPFLAGS := -D__STDC_LIMIT_MACROS=1 -Wno-invalid-offsetof
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LOCAL_STATIC_LIBRARIES += cocos_mozglue_static
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include $(PREBUILT_STATIC_LIBRARY)
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||||
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||||
#======================================
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include $(CLEAR_VARS)
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||||
LOCAL_MODULE := v8_builtins_generators
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LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libv8_builtins_generators.a
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include $(PREBUILT_STATIC_LIBRARY)
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||||
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||||
#======================================
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include $(CLEAR_VARS)
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LOCAL_MODULE := v8_builtins_setup
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||||
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libv8_builtins_setup.a
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include $(PREBUILT_STATIC_LIBRARY)
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||||
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||||
#======================================
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include $(CLEAR_VARS)
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LOCAL_MODULE := v8_libbase
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LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libv8_libbase.a
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include $(PREBUILT_STATIC_LIBRARY)
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#======================================
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include $(CLEAR_VARS)
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LOCAL_MODULE := v8_libplatform
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||||
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libv8_libplatform.a
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include $(PREBUILT_STATIC_LIBRARY)
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||||
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||||
#======================================
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include $(CLEAR_VARS)
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LOCAL_MODULE := v8_libsampler
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||||
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libv8_libsampler.a
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include $(PREBUILT_STATIC_LIBRARY)
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||||
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#======================================
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include $(CLEAR_VARS)
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LOCAL_MODULE := v8_nosnapshot
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||||
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libv8_nosnapshot.a
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include $(PREBUILT_STATIC_LIBRARY)
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||||
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||||
#======================================
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include $(CLEAR_VARS)
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LOCAL_MODULE := v8_inspector
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||||
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libinspector.a
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include $(PREBUILT_STATIC_LIBRARY)
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||||
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||||
#======================================
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include $(CLEAR_VARS)
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||||
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||||
LOCAL_MODULE := v8_static
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||||
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libv8_base.a
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LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/$(TARGET_ARCH_ABI)/include/v8
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LOCAL_WHOLE_STATIC_LIBRARIES += v8_builtins_generators v8_builtins_setup v8_libbase v8_libplatform v8_libsampler v8_nosnapshot v8_inspector
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include $(PREBUILT_STATIC_LIBRARY)
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#======================================
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include $(CLEAR_VARS)
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@@ -65,4 +65,6 @@ For discussion please visit http://box2d.org/forum
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#include <Box2D/Dynamics/Joints/b2WeldJoint.h>
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#include <Box2D/Dynamics/Joints/b2WheelJoint.h>
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#include <Box2D/b2ObjectDestroyNotifier.h>
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#endif
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@@ -33,6 +33,7 @@
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#include <Box2D/Dynamics/b2Body.h>
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#include <Box2D/Dynamics/b2Fixture.h>
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#include <Box2D/Dynamics/b2World.h>
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#include <Box2D/b2ObjectDestroyNotifier.h>
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b2ContactRegister b2Contact::s_registers[b2Shape::e_typeCount][b2Shape::e_typeCount];
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bool b2Contact::s_initialized = false;
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@@ -119,6 +120,7 @@ void b2Contact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
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b2Assert(0 <= typeA && typeB < b2Shape::e_typeCount);
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b2Assert(0 <= typeA && typeB < b2Shape::e_typeCount);
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b2NotifyObjectDestroyed(contact, b2ObjectType::CONTACT, typeid(*contact).name());
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b2ContactDestroyFcn* destroyFcn = s_registers[typeA][typeB].destroyFcn;
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destroyFcn(contact, allocator);
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}
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@@ -31,6 +31,7 @@
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#include <Box2D/Dynamics/b2Body.h>
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#include <Box2D/Dynamics/b2World.h>
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#include <Box2D/Common/b2BlockAllocator.h>
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||||
#include <Box2D/b2ObjectDestroyNotifier.h>
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||||
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||||
#include <new>
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||||
|
||||
@@ -127,6 +128,7 @@ b2Joint* b2Joint::Create(const b2JointDef* def, b2BlockAllocator* allocator)
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void b2Joint::Destroy(b2Joint* joint, b2BlockAllocator* allocator)
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||||
{
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b2NotifyObjectDestroyed(joint, b2ObjectType::JOIN, typeid(*joint).name());
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joint->~b2Joint();
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switch (joint->m_type)
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{
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||||
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@@ -26,6 +26,7 @@
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#include <Box2D/Collision/b2BroadPhase.h>
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#include <Box2D/Collision/b2Collision.h>
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#include <Box2D/Common/b2BlockAllocator.h>
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#include <Box2D/b2ObjectDestroyNotifier.h>
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b2Fixture::b2Fixture()
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{
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||||
@@ -82,6 +83,7 @@ void b2Fixture::Destroy(b2BlockAllocator* allocator)
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case b2Shape::e_circle:
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{
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b2CircleShape* s = (b2CircleShape*)m_shape;
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b2NotifyObjectDestroyed(s, b2ObjectType::CIRCLE_SHAPE, "b2CircleShape");
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s->~b2CircleShape();
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allocator->Free(s, sizeof(b2CircleShape));
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||||
}
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||||
@@ -90,6 +92,7 @@ void b2Fixture::Destroy(b2BlockAllocator* allocator)
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case b2Shape::e_edge:
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{
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b2EdgeShape* s = (b2EdgeShape*)m_shape;
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b2NotifyObjectDestroyed(s, b2ObjectType::EDGE_SHAPE, "b2EdgeShape");
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s->~b2EdgeShape();
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allocator->Free(s, sizeof(b2EdgeShape));
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||||
}
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||||
@@ -98,6 +101,7 @@ void b2Fixture::Destroy(b2BlockAllocator* allocator)
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case b2Shape::e_polygon:
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||||
{
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||||
b2PolygonShape* s = (b2PolygonShape*)m_shape;
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||||
b2NotifyObjectDestroyed(s, b2ObjectType::POLYGON_SHAPE, "b2PolygonShape");
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||||
s->~b2PolygonShape();
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||||
allocator->Free(s, sizeof(b2PolygonShape));
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||||
}
|
||||
@@ -106,6 +110,7 @@ void b2Fixture::Destroy(b2BlockAllocator* allocator)
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||||
case b2Shape::e_chain:
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||||
{
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||||
b2ChainShape* s = (b2ChainShape*)m_shape;
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||||
b2NotifyObjectDestroyed(s, b2ObjectType::CHAIN_SHAPE, "b2ChainShape");
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||||
s->~b2ChainShape();
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||||
allocator->Free(s, sizeof(b2ChainShape));
|
||||
}
|
||||
@@ -117,6 +122,8 @@ void b2Fixture::Destroy(b2BlockAllocator* allocator)
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||||
}
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||||
|
||||
m_shape = NULL;
|
||||
|
||||
b2NotifyObjectDestroyed(this, b2ObjectType::FIXTURE, "b2Fixture");
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||||
}
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||||
|
||||
void b2Fixture::CreateProxies(b2BroadPhase* broadPhase, const b2Transform& xf)
|
||||
|
||||
@@ -32,6 +32,7 @@
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||||
#include <Box2D/Collision/b2TimeOfImpact.h>
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||||
#include <Box2D/Common/b2Draw.h>
|
||||
#include <Box2D/Common/b2Timer.h>
|
||||
#include <Box2D/b2ObjectDestroyNotifier.h>
|
||||
#include <new>
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||||
|
||||
b2World::b2World(const b2Vec2& gravity)
|
||||
@@ -205,6 +206,7 @@ void b2World::DestroyBody(b2Body* b)
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||||
}
|
||||
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||||
--m_bodyCount;
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||||
b2NotifyObjectDestroyed(b, b2ObjectType::BODY, "b2Body");
|
||||
b->~b2Body();
|
||||
m_blockAllocator.Free(b, sizeof(b2Body));
|
||||
}
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
#include "b2ObjectDestroyNotifier.h"
|
||||
|
||||
static b2ObjectDestroyNotifer __objectDestroyNotifier = nullptr;
|
||||
|
||||
void b2SetObjectDestroyNotifier(b2ObjectDestroyNotifer notifier)
|
||||
{
|
||||
__objectDestroyNotifier = notifier;
|
||||
}
|
||||
|
||||
void b2NotifyObjectDestroyed(void* obj, b2ObjectType type, const char* typeName)
|
||||
{
|
||||
if (__objectDestroyNotifier != nullptr)
|
||||
{
|
||||
__objectDestroyNotifier(obj, type, typeName);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
enum class b2ObjectType
|
||||
{
|
||||
CONTACT,
|
||||
CIRCLE_SHAPE,
|
||||
EDGE_SHAPE,
|
||||
POLYGON_SHAPE,
|
||||
CHAIN_SHAPE,
|
||||
FIXTURE,
|
||||
JOIN,
|
||||
BODY
|
||||
};
|
||||
|
||||
typedef void (*b2ObjectDestroyNotifer)(void*, b2ObjectType, const char*);
|
||||
|
||||
void b2SetObjectDestroyNotifier(b2ObjectDestroyNotifer notifier);
|
||||
void b2NotifyObjectDestroyed(void* obj, b2ObjectType type, const char* typeName);
|
||||
@@ -1,196 +1,198 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\Collision\b2BroadPhase.cpp" />
|
||||
<ClCompile Include="..\Collision\b2CollideCircle.cpp" />
|
||||
<ClCompile Include="..\Collision\b2CollideEdge.cpp" />
|
||||
<ClCompile Include="..\Collision\b2CollidePolygon.cpp" />
|
||||
<ClCompile Include="..\Collision\b2Collision.cpp" />
|
||||
<ClCompile Include="..\Collision\b2Distance.cpp" />
|
||||
<ClCompile Include="..\Collision\b2DynamicTree.cpp" />
|
||||
<ClCompile Include="..\Collision\b2TimeOfImpact.cpp" />
|
||||
<ClCompile Include="..\Collision\Shapes\b2ChainShape.cpp" />
|
||||
<ClCompile Include="..\Collision\Shapes\b2CircleShape.cpp" />
|
||||
<ClCompile Include="..\Collision\Shapes\b2EdgeShape.cpp" />
|
||||
<ClCompile Include="..\Collision\Shapes\b2PolygonShape.cpp" />
|
||||
<ClCompile Include="..\Common\b2BlockAllocator.cpp" />
|
||||
<ClCompile Include="..\Common\b2Draw.cpp" />
|
||||
<ClCompile Include="..\Common\b2Math.cpp" />
|
||||
<ClCompile Include="..\Common\b2Settings.cpp" />
|
||||
<ClCompile Include="..\Common\b2StackAllocator.cpp" />
|
||||
<ClCompile Include="..\Common\b2Timer.cpp" />
|
||||
<ClCompile Include="..\Dynamics\b2Body.cpp" />
|
||||
<ClCompile Include="..\Dynamics\b2ContactManager.cpp" />
|
||||
<ClCompile Include="..\Dynamics\b2Fixture.cpp" />
|
||||
<ClCompile Include="..\Dynamics\b2Island.cpp" />
|
||||
<ClCompile Include="..\Dynamics\b2World.cpp" />
|
||||
<ClCompile Include="..\Dynamics\b2WorldCallbacks.cpp" />
|
||||
<ClCompile Include="..\Dynamics\Contacts\b2ChainAndCircleContact.cpp" />
|
||||
<ClCompile Include="..\Dynamics\Contacts\b2ChainAndPolygonContact.cpp" />
|
||||
<ClCompile Include="..\Dynamics\Contacts\b2CircleContact.cpp" />
|
||||
<ClCompile Include="..\Dynamics\Contacts\b2Contact.cpp" />
|
||||
<ClCompile Include="..\Dynamics\Contacts\b2ContactSolver.cpp" />
|
||||
<ClCompile Include="..\Dynamics\Contacts\b2EdgeAndCircleContact.cpp" />
|
||||
<ClCompile Include="..\Dynamics\Contacts\b2EdgeAndPolygonContact.cpp" />
|
||||
<ClCompile Include="..\Dynamics\Contacts\b2PolygonAndCircleContact.cpp" />
|
||||
<ClCompile Include="..\Dynamics\Contacts\b2PolygonContact.cpp" />
|
||||
<ClCompile Include="..\Dynamics\Joints\b2DistanceJoint.cpp" />
|
||||
<ClCompile Include="..\Dynamics\Joints\b2FrictionJoint.cpp" />
|
||||
<ClCompile Include="..\Dynamics\Joints\b2GearJoint.cpp" />
|
||||
<ClCompile Include="..\Dynamics\Joints\b2Joint.cpp" />
|
||||
<ClCompile Include="..\Dynamics\Joints\b2MotorJoint.cpp" />
|
||||
<ClCompile Include="..\Dynamics\Joints\b2MouseJoint.cpp" />
|
||||
<ClCompile Include="..\Dynamics\Joints\b2PrismaticJoint.cpp" />
|
||||
<ClCompile Include="..\Dynamics\Joints\b2PulleyJoint.cpp" />
|
||||
<ClCompile Include="..\Dynamics\Joints\b2RevoluteJoint.cpp" />
|
||||
<ClCompile Include="..\Dynamics\Joints\b2RopeJoint.cpp" />
|
||||
<ClCompile Include="..\Dynamics\Joints\b2WeldJoint.cpp" />
|
||||
<ClCompile Include="..\Dynamics\Joints\b2WheelJoint.cpp" />
|
||||
<ClCompile Include="..\Rope\b2Rope.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\Box2D.h" />
|
||||
<ClInclude Include="..\Collision\b2BroadPhase.h" />
|
||||
<ClInclude Include="..\Collision\b2Collision.h" />
|
||||
<ClInclude Include="..\Collision\b2Distance.h" />
|
||||
<ClInclude Include="..\Collision\b2DynamicTree.h" />
|
||||
<ClInclude Include="..\Collision\b2TimeOfImpact.h" />
|
||||
<ClInclude Include="..\Collision\Shapes\b2ChainShape.h" />
|
||||
<ClInclude Include="..\Collision\Shapes\b2CircleShape.h" />
|
||||
<ClInclude Include="..\Collision\Shapes\b2EdgeShape.h" />
|
||||
<ClInclude Include="..\Collision\Shapes\b2PolygonShape.h" />
|
||||
<ClInclude Include="..\Collision\Shapes\b2Shape.h" />
|
||||
<ClInclude Include="..\Common\b2BlockAllocator.h" />
|
||||
<ClInclude Include="..\Common\b2Draw.h" />
|
||||
<ClInclude Include="..\Common\b2GrowableStack.h" />
|
||||
<ClInclude Include="..\Common\b2Math.h" />
|
||||
<ClInclude Include="..\Common\b2Settings.h" />
|
||||
<ClInclude Include="..\Common\b2StackAllocator.h" />
|
||||
<ClInclude Include="..\Common\b2Timer.h" />
|
||||
<ClInclude Include="..\Dynamics\b2Body.h" />
|
||||
<ClInclude Include="..\Dynamics\b2ContactManager.h" />
|
||||
<ClInclude Include="..\Dynamics\b2Fixture.h" />
|
||||
<ClInclude Include="..\Dynamics\b2Island.h" />
|
||||
<ClInclude Include="..\Dynamics\b2TimeStep.h" />
|
||||
<ClInclude Include="..\Dynamics\b2World.h" />
|
||||
<ClInclude Include="..\Dynamics\b2WorldCallbacks.h" />
|
||||
<ClInclude Include="..\Dynamics\Contacts\b2ChainAndCircleContact.h" />
|
||||
<ClInclude Include="..\Dynamics\Contacts\b2ChainAndPolygonContact.h" />
|
||||
<ClInclude Include="..\Dynamics\Contacts\b2CircleContact.h" />
|
||||
<ClInclude Include="..\Dynamics\Contacts\b2Contact.h" />
|
||||
<ClInclude Include="..\Dynamics\Contacts\b2ContactSolver.h" />
|
||||
<ClInclude Include="..\Dynamics\Contacts\b2EdgeAndCircleContact.h" />
|
||||
<ClInclude Include="..\Dynamics\Contacts\b2EdgeAndPolygonContact.h" />
|
||||
<ClInclude Include="..\Dynamics\Contacts\b2PolygonAndCircleContact.h" />
|
||||
<ClInclude Include="..\Dynamics\Contacts\b2PolygonContact.h" />
|
||||
<ClInclude Include="..\Dynamics\Joints\b2DistanceJoint.h" />
|
||||
<ClInclude Include="..\Dynamics\Joints\b2FrictionJoint.h" />
|
||||
<ClInclude Include="..\Dynamics\Joints\b2GearJoint.h" />
|
||||
<ClInclude Include="..\Dynamics\Joints\b2Joint.h" />
|
||||
<ClInclude Include="..\Dynamics\Joints\b2MotorJoint.h" />
|
||||
<ClInclude Include="..\Dynamics\Joints\b2MouseJoint.h" />
|
||||
<ClInclude Include="..\Dynamics\Joints\b2PrismaticJoint.h" />
|
||||
<ClInclude Include="..\Dynamics\Joints\b2PulleyJoint.h" />
|
||||
<ClInclude Include="..\Dynamics\Joints\b2RevoluteJoint.h" />
|
||||
<ClInclude Include="..\Dynamics\Joints\b2RopeJoint.h" />
|
||||
<ClInclude Include="..\Dynamics\Joints\b2WeldJoint.h" />
|
||||
<ClInclude Include="..\Dynamics\Joints\b2WheelJoint.h" />
|
||||
<ClInclude Include="..\Rope\b2Rope.h" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{EB7E5610-C178-49C9-8B4C-1C283E616ED9}</ProjectGuid>
|
||||
<RootNamespace>libSpine</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0'">v120</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v120_xp</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '14.0'">v140</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '14.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v140_xp</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '15.0'">v140</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '15.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v140_xp</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0'">v120</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v120_xp</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '14.0'">v140</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '14.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v140_xp</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '15.0'">v140</PlatformToolset>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' == '15.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v140_xp</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
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||||
<Filter>Source Files\Box2D\Dynamics\Contacts</Filter>
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||||
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||||
<ClCompile Include="..\Dynamics\Contacts\b2CircleContact.cpp">
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||||
<Filter>Source Files\Box2D\Dynamics\Contacts</Filter>
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||||
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||||
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||||
<Filter>Source Files\Box2D\Dynamics\Contacts</Filter>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<Filter>Source Files\Box2D\Dynamics\Contacts</Filter>
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||||
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||||
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||||
<Filter>Source Files\Box2D\Dynamics</Filter>
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||||
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||||
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||||
<Filter>Source Files\Box2D\Dynamics</Filter>
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||||
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||||
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||||
<Filter>Source Files\Box2D\Dynamics</Filter>
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||||
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||||
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||||
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||||
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||||
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||||
<Filter>Source Files\Box2D\Dynamics</Filter>
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||||
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||||
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||||
<Filter>Source Files\Box2D\Dynamics</Filter>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<ItemGroup>
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||||
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||||
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||||
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|
||||
Reference in New Issue
Block a user