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Vendored
+575
@@ -0,0 +1,575 @@
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declare namespace B2 {
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const maxPolygonVertices: number;
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interface Vec2 {
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x: number, y: number
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}
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interface Vec2Vector {
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push_back(v: Vec2): void;
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get(i: number): Vec2;
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size(): number;
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}
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interface Int32Vector {
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push_back(v: number): void;
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get(i: number): number;
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size(): number;
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}
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interface Transform {
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p: Vec2, q: Vec2
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}
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interface Color {
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r: number, g: number, b: number, a: number
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}
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interface MassData {
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mass: number;
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center: Vec2;
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I: number;
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}
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class AABB {
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constructor();
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lowerBound: Vec2;
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upperBound: Vec2;
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IsValid(): boolean;
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GetCenter(): Vec2;
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GetExtents(): Vec2;
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GetPerimeter(): number;
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Combine(aabb: AABB): void;
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CombineTwo(aabb1: AABB, aabb2: AABB): void;
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Contains(aabb: AABB): boolean;
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RayCast(output: RayCastOutput, input: RayCastInput): boolean;
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TestOverlap(other: AABB): boolean;
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}
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||||
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class RayCastCallback {
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constructor();
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ReportFixture(fixture: Fixture, point: Vec2, normal: Vec2, fraction: number): number;
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}
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class QueryCallback {
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constructor();
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ReportFixture(fixture: Fixture): boolean;
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}
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interface RayCastInput {
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p1: Vec2;
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p2: Vec2;
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maxFraction: number;
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}
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interface RayCastOutput {
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normal: Vec2;
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fraction: number;
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}
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interface Filter {
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categoryBits: number;
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maskBits: number;
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groupIndex: number;
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}
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class ContactListener {
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constructor();
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BeginContact(contact: number): void;
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EndContact(contact: number): void;
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PreSolve(contact: number, oldManifold: number): void;
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PostSolve(contact: number, impulse: number): void;
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registerContactFixture(fixture: number): void;
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unregisterContactFixture(fixture: number): void;
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isIndexOf(fixture: number): void;
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}
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class Draw {
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constructor();
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SetFlags(flags: number): void;
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GetFlags(): number;
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AppendFlags(flags: number): void;
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ClearFlags(flags: number): void;
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DrawPolygon(vertices: Vec2[], vertexCount: number, color: Color): void;
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DrawSolidPolygon(vertices: Vec2[], vertexCount: number, color: Color): void;
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DrawCircle(center: Vec2, radius: number, color: Color): void;
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DrawSolidCircle(center: Vec2, radius: number, axis: Vec2, color: Color): void;
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}
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class World {
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constructor(gravity: Vec2);
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SetContactListener(listener: ContactListener): void;
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SetDebugDraw(debugDraw: Draw): void;
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CreateBody(def: BodyDef): Body;
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||||
DestroyBody(body: Body): void;
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CreateJoint(def: JointDef): Joint;
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DestroyJoint(joint: Joint): void;
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Step(timeStep: number, velocityIterations: number, positionIterations: number): void;
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DebugDraw(): void;
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QueryAABB(callback: QueryCallback, aabb: AABB): void;
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RayCast(callback: RayCastCallback, point1: Vec2, point2: Vec2): void;
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SetAllowSleeping(flag: boolean): void;
|
||||
GetAllowSleeping(): boolean;
|
||||
SetGravity(gravity: Vec2): void;
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||||
GetGravity(): Vec2;
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||||
Dump(): void;
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||||
}
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||||
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||||
class Shape {
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||||
m_type: number;
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||||
m_radius: number;
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GetType(): number;
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||||
GetChildCount(): number;
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||||
TestPoint(xf: Transform, p: Vec2): boolean;
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||||
RayCast(output: RayCastOutput, input: RayCastInput, transform: Transform, childIndex: number): boolean;
|
||||
ComputeAABB(aabb: AABB, xf: Transform, childIndex: number): void;
|
||||
ComputeMass(massData: MassData, density: number): void;
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SetRadius(radius: number): void;
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GetRadius(): number;
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}
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class CircleShape extends Shape {
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constructor();
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m_p: Vec2;
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Clone(): CircleShape;
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GetChildCount(): number;
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||||
TestPoint(transform: Transform, p: Vec2): boolean;
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RayCast(output: RayCastOutput, input: RayCastInput, transform: Transform, childIndex: number): boolean;
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||||
ComputeAABB(aabb: AABB, transform: Transform, childIndex: number): void;
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ComputeMass(massData: MassData, density: number): void;
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}
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||||
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class EdgeShape extends Shape {
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constructor();
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Set(v1: Vec2, v2: Vec2): void;
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Clone(): EdgeShape;
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GetChildCount(): number;
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||||
TestPoint(transform: Transform, p: Vec2): boolean;
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||||
RayCast(output: RayCastOutput, input: RayCastInput, transform: Transform, childIndex: number): boolean;
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ComputeAABB(aabb: AABB, transform: Transform, childIndex: number): void;
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||||
ComputeMass(massData: MassData, density: number): void;
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}
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||||
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class PolygonShape extends Shape {
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constructor();
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Clone(): PolygonShape;
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Set(vertices: any, count: number): void;
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SetAsBox(hx: number, hy: number): void;
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||||
SetAsBoxWithCenterAndAngle(hx: number, hy: number, center: Vec2, angle: number): void;
|
||||
GetChildCount(): number;
|
||||
TestPoint(transform: Transform, p: Vec2): boolean;
|
||||
RayCast(output: RayCastOutput, input: RayCastInput, transform: Transform, childIndex: number): boolean;
|
||||
ComputeAABB(aabb: AABB, transform: Transform, childIndex: number): void;
|
||||
ComputeMass(massData: MassData, density: number): void;
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||||
Validate(): boolean;
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||||
}
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||||
|
||||
class FixtureDef {
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||||
shape: Shape;
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||||
userData: any;
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||||
friction: number;
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||||
restitution: number;
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||||
density: number;
|
||||
isSensor: boolean;
|
||||
filter: Filter;
|
||||
SetShape(shape: Shape): void;
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||||
GetShape(): Shape;
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||||
}
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||||
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||||
class Fixture {
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||||
GetType(): number;
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||||
GetShape(): Shape;
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||||
SetSensor(sensor: boolean): void;
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||||
IsSensor(): boolean;
|
||||
SetFilterData(filter: Filter): void;
|
||||
GetFilterData(): Filter;
|
||||
Refilter(): void;
|
||||
GetBody(): Body;
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||||
TestPoint(p: Vec2): boolean;
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||||
RayCast(output: RayCastOutput, input: RayCastInput, childIndex: number): boolean;
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||||
GetMassData(massData: MassData): void;
|
||||
SetDensity(density: number): void;
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||||
GetDensity(): number;
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||||
GetFriction(): number;
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||||
SetFriction(friction: number): void;
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||||
GetRestitution(): number;
|
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SetRestitution(restitution: number): void;
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||||
GetAABB(childIndex: number): AABB;
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||||
Dump(bodyIndex: number): void;
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||||
}
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||||
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||||
enum BodyType{
|
||||
b2_staticBody = 0,
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||||
b2_kinematicBody,
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||||
b2_dynamicBody,
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cc_animatedBody,
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||||
}
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||||
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||||
class BodyDef {
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||||
constructor();
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||||
type: BodyType;
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position: Vec2;
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||||
angle: number;
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||||
linearVelocity: Vec2;
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||||
angularVelocity: number;
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||||
linearDamping: number;
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||||
angularDamping: number;
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||||
allowSleep: boolean;
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||||
awake: boolean;
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||||
fixedRotation: boolean;
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bullet: boolean;
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||||
gravityScale: number;
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||||
}
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||||
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class Body {
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||||
CreateFixture (fixtureDef: FixtureDef): Fixture;
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||||
CreateFixtureWithShape (shape: Shape, density: number): Fixture;
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||||
DestroyFixture(fixture: Fixture): void;
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||||
SetTransform(position: Vec2, angle: number): void;
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GetTransform(): Transform;
|
||||
GetPosition(): Vec2;
|
||||
SetPosition(pos: Vec2): void;
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||||
GetAngle(): number;
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||||
SetAngle(angle: number): void;
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||||
GetWorldCenter(): Vec2;
|
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GetLocalCenter(): Vec2;
|
||||
SetLinearVelocity(v: Vec2): void;
|
||||
GetLinearVelocity(): Vec2;
|
||||
SetAngularVelocity(omega: number): void;
|
||||
GetAngularVelocity(): number;
|
||||
ApplyForce(force: Vec2, point: Vec2, wake: boolean): void;
|
||||
ApplyForceToCenter(force: Vec2, wake: boolean): void;
|
||||
ApplyTorque(torque: number, wake: boolean): void;
|
||||
ApplyLinearImpulse(impulse: Vec2, point: Vec2, wake: boolean): void;
|
||||
ApplyLinearImpulseToCenter(impulse: Vec2, wake: boolean): void;
|
||||
ApplyAngularImpulse(impulse: number, wake: boolean): void;
|
||||
GetMass(): number;
|
||||
GetInertia(): number;
|
||||
GetMassData(data: MassData): void;
|
||||
SetMassData(data: MassData): void;
|
||||
ResetMassData(): void;
|
||||
GetWorldPoint(localPoint: Vec2): Vec2;
|
||||
GetWorldVector(localVector: Vec2): Vec2;
|
||||
GetLocalPoint(worldPoint: Vec2): Vec2;
|
||||
GetLocalVector(worldVector: Vec2): Vec2;
|
||||
GetLinearVelocityFromWorldPoint(worldPoint: Vec2): Vec2;
|
||||
GetLinearVelocityFromLocalPoint(localPoint: Vec2): Vec2;
|
||||
GetLinearDamping(): number;
|
||||
SetLinearDamping(linearDamping: number): void;
|
||||
GetAngularDamping(): number;
|
||||
SetAngularDamping(angularDamping: number): void;
|
||||
GetGravityScale(): number;
|
||||
SetGravityScale(scale: number): void;
|
||||
SetType(type: BodyType): void;
|
||||
GetType(): BodyType;
|
||||
SetBullet(flag: boolean): void;
|
||||
IsBullet(): boolean;
|
||||
SetSleepingAllowed(flag: boolean): void;
|
||||
IsSleepingAllowed(): boolean;
|
||||
SetAwake(flag: boolean): void;
|
||||
IsAwake(): boolean;
|
||||
SetEnabled(flag: boolean): void;
|
||||
IsEnabled(): boolean;
|
||||
SetFixedRotation(flag: boolean): void;
|
||||
IsFixedRotation(): boolean;
|
||||
GetWorld(): World;
|
||||
Dump(): void;
|
||||
}
|
||||
|
||||
enum JointType {
|
||||
e_unknownJoint,
|
||||
e_revoluteJoint,
|
||||
e_prismaticJoint,
|
||||
e_distanceJoint,
|
||||
e_pulleyJoint,
|
||||
e_mouseJoint,
|
||||
e_gearJoint,
|
||||
e_wheelJoint,
|
||||
e_weldJoint,
|
||||
e_frictionJoint,
|
||||
e_ropeJoint,
|
||||
e_motorJoint
|
||||
}
|
||||
|
||||
class JointDef {
|
||||
constructor(type: JointType);
|
||||
type: JointType;
|
||||
collideConnected: boolean;
|
||||
SetBodyA(bodyA: Body): void;
|
||||
SetBodyB(bodyB: Body): void;
|
||||
GetBodyA(): Body;
|
||||
GetBodyB(): Body;
|
||||
SetCollideConnected(flag: boolean): void;
|
||||
}
|
||||
|
||||
class Joint {
|
||||
GetType(): JointType;
|
||||
GetBodyA(): Body;
|
||||
GetBodyB(): Body;
|
||||
GetAnchorA(): Vec2;
|
||||
GetAnchorB(): Vec2;
|
||||
GetReactionForce(inv_dt: number): Vec2;
|
||||
GetReactionTorque(inv_dt: number): number;
|
||||
IsActive(): boolean;
|
||||
GetCollideConnected(): boolean;
|
||||
Dump(): void;
|
||||
}
|
||||
|
||||
class DistanceJointDef extends JointDef {
|
||||
constructor();
|
||||
localAnchorA: Vec2;
|
||||
localAnchorB: Vec2;
|
||||
length: number;
|
||||
stiffness: number;
|
||||
damping: number;
|
||||
}
|
||||
|
||||
class DistanceJoint extends Joint {
|
||||
GetLocalAnchorA(): Vec2;
|
||||
GetLocalAnchorB(): Vec2;
|
||||
SetLength(length: number): void;
|
||||
GetLength(): number;
|
||||
SetStiffness(stiffness: number): void;
|
||||
GetStiffness(): number;
|
||||
SetDamping(damping: number): void;
|
||||
GetDamping(): number;
|
||||
Dump(): void;
|
||||
}
|
||||
|
||||
class MotorJointDef extends JointDef {
|
||||
constructor();
|
||||
linearOffset: Vec2;
|
||||
angularOffset: number;
|
||||
maxForce: number;
|
||||
maxTorque: number;
|
||||
correctionFactor: number;
|
||||
}
|
||||
|
||||
class MotorJoint extends Joint {
|
||||
SetLinearOffset(linearOffset: Vec2): void;
|
||||
GetLinearOffset(): Vec2;
|
||||
SetAngularOffset(angularOffset: number): void;
|
||||
GetAngularOffset(): number;
|
||||
SetMaxForce(force: number): void;
|
||||
GetMaxForce(): number;
|
||||
SetMaxTorque(torque: number): void;
|
||||
GetMaxTorque(): number;
|
||||
SetCorrectionFactor(factor: number): void;
|
||||
GetCorrectionFactor(): number;
|
||||
Dump(): void;
|
||||
}
|
||||
|
||||
class MouseJointDef extends JointDef {
|
||||
constructor();
|
||||
target: Vec2;
|
||||
maxForce: number;
|
||||
frequencyHz: number;
|
||||
dampingRatio: number;
|
||||
}
|
||||
|
||||
class MouseJoint extends Joint {
|
||||
SetTarget(target: Vec2): void;
|
||||
GetTarget(): Vec2;
|
||||
SetMaxForce(force: number): void;
|
||||
GetMaxForce(): number;
|
||||
SetFrequency(hz: number): void;
|
||||
GetFrequency(): number;
|
||||
SetDampingRatio(ratio: number): void;
|
||||
GetDampingRatio(): number;
|
||||
Dump(): void;
|
||||
}
|
||||
|
||||
class PrismaticJointDef extends JointDef {
|
||||
constructor();
|
||||
localAnchorA: Vec2;
|
||||
localAnchorB: Vec2;
|
||||
localAxisA: Vec2;
|
||||
referenceAngle: number;
|
||||
enableLimit: boolean;
|
||||
lowerTranslation: number;
|
||||
upperTranslation: number;
|
||||
enableMotor: boolean;
|
||||
maxMotorForce: number;
|
||||
motorSpeed: number;
|
||||
}
|
||||
|
||||
class PrismaticJoint extends Joint {
|
||||
GetLocalAnchorA(): Vec2;
|
||||
GetLocalAnchorB(): Vec2;
|
||||
GetLocalAxisA(): Vec2;
|
||||
GetReferenceAngle(): number;
|
||||
GetJointTranslation(): number;
|
||||
GetJointSpeed(): number;
|
||||
IsLimitEnabled(): boolean;
|
||||
EnableLimit(flag: boolean): void;
|
||||
GetLowerLimit(): number;
|
||||
GetUpperLimit(): number;
|
||||
SetLimits(lower: number, upper: number): void;
|
||||
IsMotorEnabled(): boolean;
|
||||
EnableMotor(flag: boolean): void;
|
||||
SetMotorSpeed(speed: number): void;
|
||||
GetMotorSpeed(): number;
|
||||
SetMaxMotorForce(force: number): void;
|
||||
GetMaxMotorForce(): number;
|
||||
GetMotorForce(inv_dt: number): number;
|
||||
Dump(): void;
|
||||
}
|
||||
|
||||
class RevoluteJointDef extends JointDef {
|
||||
constructor();
|
||||
localAnchorA: Vec2;
|
||||
localAnchorB: Vec2;
|
||||
referenceAngle: number;
|
||||
enableLimit: boolean;
|
||||
lowerAngle: number;
|
||||
upperAngle: number;
|
||||
enableMotor: boolean;
|
||||
motorSpeed: number;
|
||||
maxMotorTorque: number;
|
||||
}
|
||||
|
||||
class RevoluteJoint extends Joint {
|
||||
GetLocalAnchorA(): Vec2;
|
||||
GetLocalAnchorB(): Vec2;
|
||||
GetReferenceAngle(): number;
|
||||
GetJointAngle(): number;
|
||||
GetJointSpeed(): number;
|
||||
IsLimitEnabled(): boolean;
|
||||
EnableLimit(flag: boolean): void;
|
||||
GetLowerLimit(): number;
|
||||
GetUpperLimit(): number;
|
||||
SetLimits(lower: number, upper: number): void;
|
||||
IsMotorEnabled(): boolean;
|
||||
EnableMotor(flag: boolean): void;
|
||||
SetMotorSpeed(speed: number): void;
|
||||
GetMotorSpeed(): number;
|
||||
SetMaxMotorTorque(torque: number): void;
|
||||
GetMaxMotorTorque(): number;
|
||||
GetMotorTorque(inv_dt: number): number;
|
||||
Dump(): void;
|
||||
}
|
||||
|
||||
class RopeJointDef extends JointDef {
|
||||
constructor();
|
||||
localAnchorA: Vec2;
|
||||
localAnchorB: Vec2;
|
||||
maxLength: number;
|
||||
}
|
||||
|
||||
class RopeJoint extends Joint {
|
||||
GetLocalAnchorA(): Vec2;
|
||||
GetLocalAnchorB(): Vec2;
|
||||
GetReactionForce(inv_dt: number): Vec2;
|
||||
GetReactionTorque(inv_dt: number): number;
|
||||
SetMaxLength(length: number): void;
|
||||
GetMaxLength(): number;
|
||||
GetLength(): number;
|
||||
Dump(): void;
|
||||
}
|
||||
|
||||
class WeldJointDef extends JointDef {
|
||||
constructor();
|
||||
localAnchorA: Vec2;
|
||||
localAnchorB: Vec2;
|
||||
referenceAngle: number;
|
||||
stiffness: number;
|
||||
damping: number;
|
||||
}
|
||||
|
||||
class WeldJoint extends Joint {
|
||||
GetLocalAnchorA(): Vec2;
|
||||
GetLocalAnchorB(): Vec2;
|
||||
GetReferenceAngle(): number;
|
||||
SetStiffness(stiffness: number): void;
|
||||
GetStiffness(): number;
|
||||
SetDamping(damping: number): void;
|
||||
GetDamping(): number;
|
||||
Dump(): void;
|
||||
}
|
||||
|
||||
class WheelJointDef extends JointDef {
|
||||
constructor();
|
||||
localAnchorA: Vec2;
|
||||
localAnchorB: Vec2;
|
||||
localAxisA: Vec2;
|
||||
enableLimit: boolean;
|
||||
lowerTranslation: number;
|
||||
upperTranslation: number;
|
||||
enableMotor: boolean;
|
||||
maxMotorTorque: number;
|
||||
motorSpeed: number;
|
||||
stiffness: number;
|
||||
damping: number;
|
||||
}
|
||||
|
||||
class WheelJoint extends Joint {
|
||||
GetLocalAnchorA(): Vec2;
|
||||
GetLocalAnchorB(): Vec2;
|
||||
GetLocalAxisA(): Vec2;
|
||||
GetJointTranslation(): number;
|
||||
IsMotorEnabled(): boolean;
|
||||
EnableMotor(flag: boolean): void;
|
||||
SetMotorSpeed(speed: number): void;
|
||||
GetMotorSpeed(): number;
|
||||
SetMaxMotorTorque(torque: number): void;
|
||||
GetMaxMotorTorque(): number;
|
||||
GetMotorTorque(inv_dt: number): number;
|
||||
SetStiffness(stiffness: number): void;
|
||||
GetStiffness(): number;
|
||||
SetDamping(damping: number): void;
|
||||
GetDamping(): number;
|
||||
Dump(): void;
|
||||
}
|
||||
|
||||
//
|
||||
// functions
|
||||
//
|
||||
function ConvexPartition(verticesIn: Vec2Vector, trianglesIn: Int32Vector, verticesOut: Vec2Vector, trianglesOut: Int32Vector): void;
|
||||
function GetFloat32(memory: number, offset: number): number;
|
||||
function SetLinearFrequencyAndDampingRatio(body: Joint, frequencyHertz: number, dampingRatio: number): void;
|
||||
|
||||
//Contact
|
||||
function ContactSetEnabled(contactPtr: number, flag: boolean): void;
|
||||
function ContactIsTouching(contactPtr: number): boolean;
|
||||
function ContactSetTangentSpeed(contactPtr: number, speed: number): void;
|
||||
function ContactGetTangentSpeed(contactPtr: number): number;
|
||||
function ContactSetFriction(contactPtr: number, friction: number): void;
|
||||
function ContactGetFriction(contactPtr: number): number;
|
||||
function ContactResetFriction(contactPtr: number): void;
|
||||
function ContactSetRestitution(contactPtr: number, restitution: number): void;
|
||||
function ContactGetRestitution(contactPtr: number): number;
|
||||
function ContactResetRestitution(contactPtr: number): void;
|
||||
function ContactGetFixtureA(contactPtr: number): number;
|
||||
function ContactGetFixtureB(contactPtr: number): number;
|
||||
function ContactGetWorldManifold(contactPtr: number, worldManifoldPtr: number): number;
|
||||
function ContactGetManifold(contactPtr: number): number;
|
||||
|
||||
//Manifold
|
||||
function ManifoldGetType(manifoldPtr: number): number;
|
||||
function ManifoldGetPointCount(manifoldPtr: number): number;
|
||||
function ManifoldGetManifoldPointPtr(manifoldPtr: number, index: number): number;
|
||||
function ManifoldGetLocalPointValueX(manifoldPtr: number): number;
|
||||
function ManifoldGetLocalPointValueY(manifoldPtr: number): number;
|
||||
function ManifoldGetLocalNormalValueX(manifoldPtr: number): number;
|
||||
function ManifoldGetLocalNormalValueY(manifoldPtr: number): number;
|
||||
|
||||
//ManifoldPoint
|
||||
function ManifoldPointGetLocalPointX(manifoldPointPtr: number): number;
|
||||
function ManifoldPointGetLocalPointY(manifoldPointPtr: number): number;
|
||||
function ManifoldPointGetNormalImpulse(manifoldPointPtr: number): number;
|
||||
function ManifoldPointGetTangentImpulse(manifoldPointPtr: number): number;
|
||||
|
||||
//WorldManifold
|
||||
function WorldManifoldNew(): number;
|
||||
function WorldManifoldGetPointValueX(worldManifoldPtr: number, index: number): number;
|
||||
function WorldManifoldGetPointValueY(worldManifoldPtr: number, index: number): number;
|
||||
function WorldManifoldGetSeparationValue(worldManifoldPtr: number, index: number): number;
|
||||
function WorldManifoldGetNormalValueX(worldManifoldPtr: number): number;
|
||||
function WorldManifoldGetNormalValueY(worldManifoldPtr: number): number;
|
||||
function WorldManifoldDelete(worldManifoldPtr: number): void;
|
||||
|
||||
//ContactImpulse
|
||||
function ContactImpulseGetNormalImpulse(contactImpulsePtr: number, index: number): number;
|
||||
function ContactImpulseGetTangentImpulse(contactImpulsePtr: number, index: number): number;
|
||||
function ContactImpulseGetCount(contactImpulsePtr: number): number;
|
||||
}
|
||||
Vendored
+13
@@ -0,0 +1,13 @@
|
||||
// eslint-disable-next-line @typescript-eslint/triple-slash-reference
|
||||
/// <reference path="./b2.d.ts" />
|
||||
|
||||
declare module 'external:emscripten/box2d/box2d.release.asm.js' {
|
||||
export default BOX2D;
|
||||
}
|
||||
|
||||
declare module 'external:emscripten/box2d/box2d.release.wasm.js' {
|
||||
export default BOX2D;
|
||||
}
|
||||
|
||||
// tslint:disable
|
||||
declare function BOX2D (moduleOptions?: any): Promise<void>;
|
||||
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Load Diff
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Vendored
+1
@@ -255,6 +255,7 @@ declare namespace Bullet {
|
||||
// CharacterController
|
||||
ControllerHitReport_new(): ptr;
|
||||
CharacterController_getGhostObject(ptrCCT: ptr): ptr;
|
||||
CharacterController_getCollisionShape(ptrCCT: ptr): ptr;
|
||||
ControllerHit_getCurrentController(p: ptr): ptr;
|
||||
ControllerHit_getHitWorldPos(p: ptr): ptr;
|
||||
ControllerHit_getHitWorldNormal(p: ptr): ptr;
|
||||
|
||||
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+1012055
-1107180
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+1985
-3539
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Vendored
-4
@@ -6,10 +6,6 @@ declare module 'external:emscripten/spine/spine.wasm.js' {
|
||||
export default SpineWasm;
|
||||
}
|
||||
|
||||
declare module 'external:emscripten/spine/spine.wasm.fallback.js' {
|
||||
export default SpineWasm;
|
||||
}
|
||||
|
||||
// tslint:disable
|
||||
declare function SpineWasm (moduleOptions?: any): Promise<void>;
|
||||
|
||||
|
||||
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Regular → Executable
BIN
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@@ -72,6 +72,13 @@ set_target_properties(curl PROPERTIES
|
||||
IMPORTED_LOCATION ${ohos_lib_dir}/libcurl.a
|
||||
)
|
||||
|
||||
# curl needs to link the following libraries.
|
||||
list(APPEND CC_EXTERNAL_LIBS
|
||||
mbedtls
|
||||
mbedcrypto
|
||||
mbedx509
|
||||
)
|
||||
|
||||
set(se_libs_name)
|
||||
|
||||
if(USE_SE_V8)
|
||||
@@ -122,9 +129,6 @@ endif()
|
||||
if(USE_SOCKET)
|
||||
list(APPEND CC_EXTERNAL_LIBS
|
||||
websockets
|
||||
mbedtls
|
||||
mbedcrypto
|
||||
mbedx509
|
||||
)
|
||||
endif()
|
||||
|
||||
|
||||
+5
-5
@@ -40,7 +40,7 @@ png
|
||||
openharmony: 1.6.37
|
||||
sdl
|
||||
win32: 2.0.10
|
||||
win64: 2.0.14
|
||||
win64: 2.28.1
|
||||
linux: 2.0.20
|
||||
|
||||
jpeg
|
||||
@@ -139,7 +139,7 @@ glslang (Built using https://github.com/YunHsiao/glslang/tree/build)
|
||||
linux: 11.5.0
|
||||
openharmony:11.5.0 (commit: 1978c76)
|
||||
|
||||
swig ( Built using https://github.com/cocos/swig/tree/cocos-se, executable files are downloaded from https://github.com/cocos/swig/releases/tag/cocos-v1.1.4 )
|
||||
win64: cocos-v1.1.4 (commit: 9807544)
|
||||
mac: cocos-v1.1.4 (commit: 9807544)
|
||||
linux: cocos-v1.1.4 (commit: 9807544)
|
||||
swig ( Built using https://github.com/cocos/swig/tree/cocos-se, executable files are downloaded from https://github.com/cocos/swig/releases/tag/cocos-v1.1.6 )
|
||||
win64: cocos-v1.1.6 (commit: f52be17)
|
||||
mac: cocos-v1.1.6 (commit: f52be17)
|
||||
linux: cocos-v1.1.6 (commit: f52be17)
|
||||
|
||||
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Reference in New Issue
Block a user