Compare commits

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32 Commits
Author SHA1 Message Date
Ling ZhanandGitHub b47943dd2d add box2d-wasm (#397) 2023-08-17 14:18:11 +08:00
Ling ZhanandGitHub f84dc9befc update physx.wasm which is compiled by emscripten 3.1.42 (#396) 2023-08-15 18:24:58 +08:00
qiuguohuaandGitHub beb685b3a1 Updated version of SDL to fix clicking inside the window and releasing outside the window not getting the correct mouse events. (#393) 2023-07-31 11:21:29 +08:00
江战andGitHub f290ea0ae2 Merge pull request #391 from qiuguohua/openharmony
Solve unchecked websocket link failure issue.
2023-07-21 14:50:26 +08:00
qiuguohua 38354f3cc7 Solve unchecked websocket link failure issue. 2023-07-21 11:29:25 +08:00
minggoandGitHub 547332b8be Merge pull request #390 from cocos/v3.8.0
update spine wasm & asm to add skin 'getAttachment(index, name)' API.…
2023-07-18 11:33:41 +08:00
CanvasandGitHub 823bc20c60 update spine wasm & asm to add skin 'getAttachment(index, name)' API. (#389)
* update spine wasm & asm to add skin 'getAttachment(index, name)' API.

* fix wechat low performance issue.
2023-07-15 12:43:40 +08:00
James ChenandGitHub 06c42fcd05 Update swig, fix: the generated glue code is wrong if rename an inner class (#388) 2023-07-13 16:02:45 +08:00
minggoandGitHub 4063971d00 Merge pull request #385 from cocos/v3.8.0
V3.8.0
2023-07-12 15:16:03 +08:00
Santy-WangandGitHub 80ca0b1f3c update spine wasm for changing skin (#384) 2023-07-11 18:22:53 +08:00
Santy-WangandGitHub 5fc3b6118c update spine wasm (#381) 2023-07-11 13:45:30 +08:00
江战andGitHub 60b1792049 Merge pull request #380 from Canvasfull/v3.8.0-spine-15
update spine wasm & asm fix interface.
2023-07-07 16:51:41 +08:00
Canvas e24d2a019b update spine wasm & asm fix interface. 2023-07-07 16:31:43 +08:00
James ChenandGitHub 53b03aa1de Update spine, build it on Mac to resolve low FPS (#379) 2023-07-06 17:32:33 +08:00
Ling ZhanandGitHub 4296d772c0 bullet wasm update (#378) 2023-07-04 18:31:15 +08:00
minggoandGitHub 8bfff93881 Merge pull request #377 from cocos/v3.8.0
V3.8.0
2023-07-03 14:29:57 +08:00
CanvasandGitHub 40df568df1 fix spine animation editor display exception. (#376) 2023-07-02 20:19:36 +08:00
zhakesiandGitHub 2a80c4c6db update spine wasm (#375) 2023-06-30 14:59:08 +08:00
James ChenandGitHub e1ee5ad00a Update swig to v1.1.5, fix https://github.com/cocos/cocos-engine/issues/15583 (#373) 2023-06-30 10:36:46 +08:00
Ling ZhanandGitHub d47e2cb22c [fix] physx wasm remove new function (#371) 2023-06-27 09:35:19 +08:00
James ChenandGitHub 7dfba29388 Rebuild spine.wasm with -s MIN_SAFARI_VERSION=110000 (#370)
* Rebuild spine.wasm with -s MIN_SAFARI_VERSION=110000

* Remove execute permission
2023-06-21 19:40:31 +08:00
PPandGitHub 680cd32d00 add wasm.fallback module (#369) 2023-06-21 16:09:53 +08:00
zhakesiandGitHub dbc64aaa87 fix spine wasm with bad performance (#368) 2023-06-19 23:26:31 +08:00
PPandGitHub 246787c1e7 Revert "compress spine.asm.js for Taobao platform (#366)" (#367)
This reverts commit c96e5cf50d.
2023-06-19 15:32:02 +08:00
PPandGitHub c96e5cf50d compress spine.asm.js for Taobao platform (#366) 2023-06-19 15:09:48 +08:00
PPandGitHub 8e867c50ca remove spine.js (#365) 2023-06-19 14:46:45 +08:00
PPandGitHub 9d201cd6d3 add spine js mem (#364)
update
2023-06-16 14:14:17 +08:00
qiuguohuaandGitHub 712e10655a Fix harmonyos platform compilation failure. (#356) (#363) 2023-06-14 10:28:03 +08:00
zhakesiandGitHub 19a1c59135 update spine wasm files (#361) 2023-06-09 11:27:54 +08:00
zhakesiandGitHub 04d8e0f33b support spine wasm (#359) 2023-06-07 18:42:17 +08:00
YiwenandGitHub 9bd15d56cb update bullet package (#360) 2023-06-07 18:03:14 +08:00
YiwenandGitHub 11b4056e55 tune bullet asm,wasm library performance (#355) 2023-05-24 18:06:46 +08:00
32 changed files with 1523724 additions and 1272027 deletions
+575
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@@ -0,0 +1,575 @@
declare namespace B2 {
const maxPolygonVertices: number;
interface Vec2 {
x: number, y: number
}
interface Vec2Vector {
push_back(v: Vec2): void;
get(i: number): Vec2;
size(): number;
}
interface Int32Vector {
push_back(v: number): void;
get(i: number): number;
size(): number;
}
interface Transform {
p: Vec2, q: Vec2
}
interface Color {
r: number, g: number, b: number, a: number
}
interface MassData {
mass: number;
center: Vec2;
I: number;
}
class AABB {
constructor();
lowerBound: Vec2;
upperBound: Vec2;
IsValid(): boolean;
GetCenter(): Vec2;
GetExtents(): Vec2;
GetPerimeter(): number;
Combine(aabb: AABB): void;
CombineTwo(aabb1: AABB, aabb2: AABB): void;
Contains(aabb: AABB): boolean;
RayCast(output: RayCastOutput, input: RayCastInput): boolean;
TestOverlap(other: AABB): boolean;
}
class RayCastCallback {
constructor();
ReportFixture(fixture: Fixture, point: Vec2, normal: Vec2, fraction: number): number;
}
class QueryCallback {
constructor();
ReportFixture(fixture: Fixture): boolean;
}
interface RayCastInput {
p1: Vec2;
p2: Vec2;
maxFraction: number;
}
interface RayCastOutput {
normal: Vec2;
fraction: number;
}
interface Filter {
categoryBits: number;
maskBits: number;
groupIndex: number;
}
class ContactListener {
constructor();
BeginContact(contact: number): void;
EndContact(contact: number): void;
PreSolve(contact: number, oldManifold: number): void;
PostSolve(contact: number, impulse: number): void;
registerContactFixture(fixture: number): void;
unregisterContactFixture(fixture: number): void;
isIndexOf(fixture: number): void;
}
class Draw {
constructor();
SetFlags(flags: number): void;
GetFlags(): number;
AppendFlags(flags: number): void;
ClearFlags(flags: number): void;
DrawPolygon(vertices: Vec2[], vertexCount: number, color: Color): void;
DrawSolidPolygon(vertices: Vec2[], vertexCount: number, color: Color): void;
DrawCircle(center: Vec2, radius: number, color: Color): void;
DrawSolidCircle(center: Vec2, radius: number, axis: Vec2, color: Color): void;
}
class World {
constructor(gravity: Vec2);
SetContactListener(listener: ContactListener): void;
SetDebugDraw(debugDraw: Draw): void;
CreateBody(def: BodyDef): Body;
DestroyBody(body: Body): void;
CreateJoint(def: JointDef): Joint;
DestroyJoint(joint: Joint): void;
Step(timeStep: number, velocityIterations: number, positionIterations: number): void;
DebugDraw(): void;
QueryAABB(callback: QueryCallback, aabb: AABB): void;
RayCast(callback: RayCastCallback, point1: Vec2, point2: Vec2): void;
SetAllowSleeping(flag: boolean): void;
GetAllowSleeping(): boolean;
SetGravity(gravity: Vec2): void;
GetGravity(): Vec2;
Dump(): void;
}
class Shape {
m_type: number;
m_radius: number;
GetType(): number;
GetChildCount(): number;
TestPoint(xf: Transform, p: Vec2): boolean;
RayCast(output: RayCastOutput, input: RayCastInput, transform: Transform, childIndex: number): boolean;
ComputeAABB(aabb: AABB, xf: Transform, childIndex: number): void;
ComputeMass(massData: MassData, density: number): void;
SetRadius(radius: number): void;
GetRadius(): number;
}
class CircleShape extends Shape {
constructor();
m_p: Vec2;
Clone(): CircleShape;
GetChildCount(): number;
TestPoint(transform: Transform, p: Vec2): boolean;
RayCast(output: RayCastOutput, input: RayCastInput, transform: Transform, childIndex: number): boolean;
ComputeAABB(aabb: AABB, transform: Transform, childIndex: number): void;
ComputeMass(massData: MassData, density: number): void;
}
class EdgeShape extends Shape {
constructor();
Set(v1: Vec2, v2: Vec2): void;
Clone(): EdgeShape;
GetChildCount(): number;
TestPoint(transform: Transform, p: Vec2): boolean;
RayCast(output: RayCastOutput, input: RayCastInput, transform: Transform, childIndex: number): boolean;
ComputeAABB(aabb: AABB, transform: Transform, childIndex: number): void;
ComputeMass(massData: MassData, density: number): void;
}
class PolygonShape extends Shape {
constructor();
Clone(): PolygonShape;
Set(vertices: any, count: number): void;
SetAsBox(hx: number, hy: number): void;
SetAsBoxWithCenterAndAngle(hx: number, hy: number, center: Vec2, angle: number): void;
GetChildCount(): number;
TestPoint(transform: Transform, p: Vec2): boolean;
RayCast(output: RayCastOutput, input: RayCastInput, transform: Transform, childIndex: number): boolean;
ComputeAABB(aabb: AABB, transform: Transform, childIndex: number): void;
ComputeMass(massData: MassData, density: number): void;
Validate(): boolean;
}
class FixtureDef {
shape: Shape;
userData: any;
friction: number;
restitution: number;
density: number;
isSensor: boolean;
filter: Filter;
SetShape(shape: Shape): void;
GetShape(): Shape;
}
class Fixture {
GetType(): number;
GetShape(): Shape;
SetSensor(sensor: boolean): void;
IsSensor(): boolean;
SetFilterData(filter: Filter): void;
GetFilterData(): Filter;
Refilter(): void;
GetBody(): Body;
TestPoint(p: Vec2): boolean;
RayCast(output: RayCastOutput, input: RayCastInput, childIndex: number): boolean;
GetMassData(massData: MassData): void;
SetDensity(density: number): void;
GetDensity(): number;
GetFriction(): number;
SetFriction(friction: number): void;
GetRestitution(): number;
SetRestitution(restitution: number): void;
GetAABB(childIndex: number): AABB;
Dump(bodyIndex: number): void;
}
enum BodyType{
b2_staticBody = 0,
b2_kinematicBody,
b2_dynamicBody,
cc_animatedBody,
}
class BodyDef {
constructor();
type: BodyType;
position: Vec2;
angle: number;
linearVelocity: Vec2;
angularVelocity: number;
linearDamping: number;
angularDamping: number;
allowSleep: boolean;
awake: boolean;
fixedRotation: boolean;
bullet: boolean;
gravityScale: number;
}
class Body {
CreateFixture (fixtureDef: FixtureDef): Fixture;
CreateFixtureWithShape (shape: Shape, density: number): Fixture;
DestroyFixture(fixture: Fixture): void;
SetTransform(position: Vec2, angle: number): void;
GetTransform(): Transform;
GetPosition(): Vec2;
SetPosition(pos: Vec2): void;
GetAngle(): number;
SetAngle(angle: number): void;
GetWorldCenter(): Vec2;
GetLocalCenter(): Vec2;
SetLinearVelocity(v: Vec2): void;
GetLinearVelocity(): Vec2;
SetAngularVelocity(omega: number): void;
GetAngularVelocity(): number;
ApplyForce(force: Vec2, point: Vec2, wake: boolean): void;
ApplyForceToCenter(force: Vec2, wake: boolean): void;
ApplyTorque(torque: number, wake: boolean): void;
ApplyLinearImpulse(impulse: Vec2, point: Vec2, wake: boolean): void;
ApplyLinearImpulseToCenter(impulse: Vec2, wake: boolean): void;
ApplyAngularImpulse(impulse: number, wake: boolean): void;
GetMass(): number;
GetInertia(): number;
GetMassData(data: MassData): void;
SetMassData(data: MassData): void;
ResetMassData(): void;
GetWorldPoint(localPoint: Vec2): Vec2;
GetWorldVector(localVector: Vec2): Vec2;
GetLocalPoint(worldPoint: Vec2): Vec2;
GetLocalVector(worldVector: Vec2): Vec2;
GetLinearVelocityFromWorldPoint(worldPoint: Vec2): Vec2;
GetLinearVelocityFromLocalPoint(localPoint: Vec2): Vec2;
GetLinearDamping(): number;
SetLinearDamping(linearDamping: number): void;
GetAngularDamping(): number;
SetAngularDamping(angularDamping: number): void;
GetGravityScale(): number;
SetGravityScale(scale: number): void;
SetType(type: BodyType): void;
GetType(): BodyType;
SetBullet(flag: boolean): void;
IsBullet(): boolean;
SetSleepingAllowed(flag: boolean): void;
IsSleepingAllowed(): boolean;
SetAwake(flag: boolean): void;
IsAwake(): boolean;
SetEnabled(flag: boolean): void;
IsEnabled(): boolean;
SetFixedRotation(flag: boolean): void;
IsFixedRotation(): boolean;
GetWorld(): World;
Dump(): void;
}
enum JointType {
e_unknownJoint,
e_revoluteJoint,
e_prismaticJoint,
e_distanceJoint,
e_pulleyJoint,
e_mouseJoint,
e_gearJoint,
e_wheelJoint,
e_weldJoint,
e_frictionJoint,
e_ropeJoint,
e_motorJoint
}
class JointDef {
constructor(type: JointType);
type: JointType;
collideConnected: boolean;
SetBodyA(bodyA: Body): void;
SetBodyB(bodyB: Body): void;
GetBodyA(): Body;
GetBodyB(): Body;
SetCollideConnected(flag: boolean): void;
}
class Joint {
GetType(): JointType;
GetBodyA(): Body;
GetBodyB(): Body;
GetAnchorA(): Vec2;
GetAnchorB(): Vec2;
GetReactionForce(inv_dt: number): Vec2;
GetReactionTorque(inv_dt: number): number;
IsActive(): boolean;
GetCollideConnected(): boolean;
Dump(): void;
}
class DistanceJointDef extends JointDef {
constructor();
localAnchorA: Vec2;
localAnchorB: Vec2;
length: number;
stiffness: number;
damping: number;
}
class DistanceJoint extends Joint {
GetLocalAnchorA(): Vec2;
GetLocalAnchorB(): Vec2;
SetLength(length: number): void;
GetLength(): number;
SetStiffness(stiffness: number): void;
GetStiffness(): number;
SetDamping(damping: number): void;
GetDamping(): number;
Dump(): void;
}
class MotorJointDef extends JointDef {
constructor();
linearOffset: Vec2;
angularOffset: number;
maxForce: number;
maxTorque: number;
correctionFactor: number;
}
class MotorJoint extends Joint {
SetLinearOffset(linearOffset: Vec2): void;
GetLinearOffset(): Vec2;
SetAngularOffset(angularOffset: number): void;
GetAngularOffset(): number;
SetMaxForce(force: number): void;
GetMaxForce(): number;
SetMaxTorque(torque: number): void;
GetMaxTorque(): number;
SetCorrectionFactor(factor: number): void;
GetCorrectionFactor(): number;
Dump(): void;
}
class MouseJointDef extends JointDef {
constructor();
target: Vec2;
maxForce: number;
frequencyHz: number;
dampingRatio: number;
}
class MouseJoint extends Joint {
SetTarget(target: Vec2): void;
GetTarget(): Vec2;
SetMaxForce(force: number): void;
GetMaxForce(): number;
SetFrequency(hz: number): void;
GetFrequency(): number;
SetDampingRatio(ratio: number): void;
GetDampingRatio(): number;
Dump(): void;
}
class PrismaticJointDef extends JointDef {
constructor();
localAnchorA: Vec2;
localAnchorB: Vec2;
localAxisA: Vec2;
referenceAngle: number;
enableLimit: boolean;
lowerTranslation: number;
upperTranslation: number;
enableMotor: boolean;
maxMotorForce: number;
motorSpeed: number;
}
class PrismaticJoint extends Joint {
GetLocalAnchorA(): Vec2;
GetLocalAnchorB(): Vec2;
GetLocalAxisA(): Vec2;
GetReferenceAngle(): number;
GetJointTranslation(): number;
GetJointSpeed(): number;
IsLimitEnabled(): boolean;
EnableLimit(flag: boolean): void;
GetLowerLimit(): number;
GetUpperLimit(): number;
SetLimits(lower: number, upper: number): void;
IsMotorEnabled(): boolean;
EnableMotor(flag: boolean): void;
SetMotorSpeed(speed: number): void;
GetMotorSpeed(): number;
SetMaxMotorForce(force: number): void;
GetMaxMotorForce(): number;
GetMotorForce(inv_dt: number): number;
Dump(): void;
}
class RevoluteJointDef extends JointDef {
constructor();
localAnchorA: Vec2;
localAnchorB: Vec2;
referenceAngle: number;
enableLimit: boolean;
lowerAngle: number;
upperAngle: number;
enableMotor: boolean;
motorSpeed: number;
maxMotorTorque: number;
}
class RevoluteJoint extends Joint {
GetLocalAnchorA(): Vec2;
GetLocalAnchorB(): Vec2;
GetReferenceAngle(): number;
GetJointAngle(): number;
GetJointSpeed(): number;
IsLimitEnabled(): boolean;
EnableLimit(flag: boolean): void;
GetLowerLimit(): number;
GetUpperLimit(): number;
SetLimits(lower: number, upper: number): void;
IsMotorEnabled(): boolean;
EnableMotor(flag: boolean): void;
SetMotorSpeed(speed: number): void;
GetMotorSpeed(): number;
SetMaxMotorTorque(torque: number): void;
GetMaxMotorTorque(): number;
GetMotorTorque(inv_dt: number): number;
Dump(): void;
}
class RopeJointDef extends JointDef {
constructor();
localAnchorA: Vec2;
localAnchorB: Vec2;
maxLength: number;
}
class RopeJoint extends Joint {
GetLocalAnchorA(): Vec2;
GetLocalAnchorB(): Vec2;
GetReactionForce(inv_dt: number): Vec2;
GetReactionTorque(inv_dt: number): number;
SetMaxLength(length: number): void;
GetMaxLength(): number;
GetLength(): number;
Dump(): void;
}
class WeldJointDef extends JointDef {
constructor();
localAnchorA: Vec2;
localAnchorB: Vec2;
referenceAngle: number;
stiffness: number;
damping: number;
}
class WeldJoint extends Joint {
GetLocalAnchorA(): Vec2;
GetLocalAnchorB(): Vec2;
GetReferenceAngle(): number;
SetStiffness(stiffness: number): void;
GetStiffness(): number;
SetDamping(damping: number): void;
GetDamping(): number;
Dump(): void;
}
class WheelJointDef extends JointDef {
constructor();
localAnchorA: Vec2;
localAnchorB: Vec2;
localAxisA: Vec2;
enableLimit: boolean;
lowerTranslation: number;
upperTranslation: number;
enableMotor: boolean;
maxMotorTorque: number;
motorSpeed: number;
stiffness: number;
damping: number;
}
class WheelJoint extends Joint {
GetLocalAnchorA(): Vec2;
GetLocalAnchorB(): Vec2;
GetLocalAxisA(): Vec2;
GetJointTranslation(): number;
IsMotorEnabled(): boolean;
EnableMotor(flag: boolean): void;
SetMotorSpeed(speed: number): void;
GetMotorSpeed(): number;
SetMaxMotorTorque(torque: number): void;
GetMaxMotorTorque(): number;
GetMotorTorque(inv_dt: number): number;
SetStiffness(stiffness: number): void;
GetStiffness(): number;
SetDamping(damping: number): void;
GetDamping(): number;
Dump(): void;
}
//
// functions
//
function ConvexPartition(verticesIn: Vec2Vector, trianglesIn: Int32Vector, verticesOut: Vec2Vector, trianglesOut: Int32Vector): void;
function GetFloat32(memory: number, offset: number): number;
function SetLinearFrequencyAndDampingRatio(body: Joint, frequencyHertz: number, dampingRatio: number): void;
//Contact
function ContactSetEnabled(contactPtr: number, flag: boolean): void;
function ContactIsTouching(contactPtr: number): boolean;
function ContactSetTangentSpeed(contactPtr: number, speed: number): void;
function ContactGetTangentSpeed(contactPtr: number): number;
function ContactSetFriction(contactPtr: number, friction: number): void;
function ContactGetFriction(contactPtr: number): number;
function ContactResetFriction(contactPtr: number): void;
function ContactSetRestitution(contactPtr: number, restitution: number): void;
function ContactGetRestitution(contactPtr: number): number;
function ContactResetRestitution(contactPtr: number): void;
function ContactGetFixtureA(contactPtr: number): number;
function ContactGetFixtureB(contactPtr: number): number;
function ContactGetWorldManifold(contactPtr: number, worldManifoldPtr: number): number;
function ContactGetManifold(contactPtr: number): number;
//Manifold
function ManifoldGetType(manifoldPtr: number): number;
function ManifoldGetPointCount(manifoldPtr: number): number;
function ManifoldGetManifoldPointPtr(manifoldPtr: number, index: number): number;
function ManifoldGetLocalPointValueX(manifoldPtr: number): number;
function ManifoldGetLocalPointValueY(manifoldPtr: number): number;
function ManifoldGetLocalNormalValueX(manifoldPtr: number): number;
function ManifoldGetLocalNormalValueY(manifoldPtr: number): number;
//ManifoldPoint
function ManifoldPointGetLocalPointX(manifoldPointPtr: number): number;
function ManifoldPointGetLocalPointY(manifoldPointPtr: number): number;
function ManifoldPointGetNormalImpulse(manifoldPointPtr: number): number;
function ManifoldPointGetTangentImpulse(manifoldPointPtr: number): number;
//WorldManifold
function WorldManifoldNew(): number;
function WorldManifoldGetPointValueX(worldManifoldPtr: number, index: number): number;
function WorldManifoldGetPointValueY(worldManifoldPtr: number, index: number): number;
function WorldManifoldGetSeparationValue(worldManifoldPtr: number, index: number): number;
function WorldManifoldGetNormalValueX(worldManifoldPtr: number): number;
function WorldManifoldGetNormalValueY(worldManifoldPtr: number): number;
function WorldManifoldDelete(worldManifoldPtr: number): void;
//ContactImpulse
function ContactImpulseGetNormalImpulse(contactImpulsePtr: number, index: number): number;
function ContactImpulseGetTangentImpulse(contactImpulsePtr: number, index: number): number;
function ContactImpulseGetCount(contactImpulsePtr: number): number;
}
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// eslint-disable-next-line @typescript-eslint/triple-slash-reference
/// <reference path="./b2.d.ts" />
declare module 'external:emscripten/box2d/box2d.release.asm.js' {
export default BOX2D;
}
declare module 'external:emscripten/box2d/box2d.release.wasm.js' {
export default BOX2D;
}
// tslint:disable
declare function BOX2D (moduleOptions?: any): Promise<void>;
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+1
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@@ -255,6 +255,7 @@ declare namespace Bullet {
// CharacterController
ControllerHitReport_new(): ptr;
CharacterController_getGhostObject(ptrCCT: ptr): ptr;
CharacterController_getCollisionShape(ptrCCT: ptr): ptr;
ControllerHit_getCurrentController(p: ptr): ptr;
ControllerHit_getHitWorldPos(p: ptr): ptr;
ControllerHit_getHitWorldNormal(p: ptr): ptr;
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+17 -1
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@@ -1,7 +1,23 @@
declare module 'external:emscripten/*.wasm' {
/**
* This is a url relative from build output chunk.
* This is a wasm url relative from build output chunk.
*/
const wasmPath: string;
export default wasmPath;
}
declare module 'external:emscripten/*.wasm.fallback' {
/**
* This is a wasm fallback url relative from build output chunk.
*/
const wasmFallbackPath: string;
export default wasmFallbackPath;
}
declare module 'external:emscripten/*.js.mem' {
/**
* This is a js.mem url relative from build output chunk.
*/
const jsMemPath: string;
export default jsMemPath;
}
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+7 -36
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@@ -2,45 +2,16 @@ declare module 'external:emscripten/spine/spine.asm.js' {
export default SpineWasm;
}
declare module 'external:emscripten/spine/spine.wasm.js' {
export default SpineWasm;
}
// tslint:disable
declare function SpineWasm (moduleOptions?: any): Promise<void>;
declare namespace SpineWasm {
type ptr = number;
interface instance {
spineWasmInstanceInit(): number;
spineWasmInstanceDestroy(): number;
queryStoreMemory(): ptr;
createSkeletonObject (): ptr;
setSkeletonData(objPtr: ptr, datPtr: ptr);
setAnimation(objPtr: ptr, length: number, trackIndex: number, loop: boolean): boolean;
clearTrack(objPtr: ptr, trackIndex: number): void;
clearTracks(objPtr: ptr): void;
setToSetupPose(objPtr: ptr): void;
setSlotsToSetupPose(objPtr: ptr): void;
setBonesToSetupPose(objPtr: ptr): void;
setTimeScale(objPtr: ptr, timeScale: number): number;
setSkin(objPtr: ptr, length: number): number;
updateAnimation(objPtr: ptr, dltTime: number): number;
setMix(objPtr: ptr, start: number, fromLength: number, toLength: number, duration: number);
setAttachment(objPtr: ptr, start: number, length1: number, length2: number);
updateRenderData(objPtr: ptr): number;
getDrawOrderSize(objPtr: ptr): number;
getSlotNameByOrder(objPtr: ptr, index: number): number;
getBoneMatrix(objPtr: ptr, index: number): number;
queryMemory(size: number): number;
freeMemory(data: ptr);
setDefaultScale(objPtr: ptr, scale: number): boolean;
setVertexEffect(objPtr: ptr, effect: number, effectType: number);
setPremultipliedAlpha(objPtr: ptr, premultipliedAlpha: boolean);
setColor(objPtr: ptr, r: number, g: number, b: number, a: number);
destroyInstance(objPtr: ptr);
retainSkeletonDataByUUID(length: number): number;
initSkeletonData(length: number, isJosn: boolean): number;
recordSkeletonDataUUID(length: number, datPtr: number);
createJitterVertexEffect(x: number, y: number): number;
updateJitterParameters(handle: number, x: number, y: number);
createSwirlVertexEffect(radius: number, power: number, usePowerOut: boolean): number;
updateSwirlParameters(handle: number, centerX: number, centerY: number, radius: number, angle: number);
memory: any;
spineWasmInit(): void;
spineWasmDestroy(): void;
}
}
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+4 -2
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@@ -143,7 +143,8 @@ add_library(glslang-default-resource-limits STATIC IMPORTED GLOBAL)
set_target_properties(glslang-default-resource-limits PROPERTIES
IMPORTED_LOCATION ${ohos_lib_dir}/libglslang-default-resource-limits.a
)
set(glslang_libs_name glslang OGLCompiler OSDependent SPIRV glslang-default-resource-limits MachineIndependent GenericCodeGen)
# Unable to link MachineIndependent with GenericCodeGen
set(glslang_libs_name glslang OGLCompiler OSDependent SPIRV glslang-default-resource-limits)
if(USE_PHYSICS_PHYSX)
set(PhysXSDK PhysXCooking PhysXCharacterKinematic PhysXVehicle PhysXExtensions PhysX PhysXPvdSDK PhysXCommon PhysXFoundation)
@@ -214,7 +215,8 @@ list(APPEND CC_EXTERNAL_INCLUDES
${platform_spec_path}/include/v8
${platform_spec_path}/include/sqlite
${platform_spec_path}/include/png16
${platform_spec_path}/include/uv
# Will conflict with the header file of harmonyos' standard library (error.h).
# ${platform_spec_path}/include/uv
)
#TODO: remove in future version
+7 -3
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@@ -72,6 +72,13 @@ set_target_properties(curl PROPERTIES
IMPORTED_LOCATION ${ohos_lib_dir}/libcurl.a
)
# curl needs to link the following libraries.
list(APPEND CC_EXTERNAL_LIBS
mbedtls
mbedcrypto
mbedx509
)
set(se_libs_name)
if(USE_SE_V8)
@@ -122,9 +129,6 @@ endif()
if(USE_SOCKET)
list(APPEND CC_EXTERNAL_LIBS
websockets
mbedtls
mbedcrypto
mbedx509
)
endif()
+5 -5
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@@ -40,7 +40,7 @@ png
openharmony: 1.6.37
sdl
win32: 2.0.10
win64: 2.0.14
win64: 2.28.1
linux: 2.0.20
jpeg
@@ -139,7 +139,7 @@ glslang (Built using https://github.com/YunHsiao/glslang/tree/build)
linux: 11.5.0
openharmony:11.5.0 (commit: 1978c76)
swig ( Built using https://github.com/cocos/swig/tree/cocos-se, executable files are downloaded from https://github.com/cocos/swig/releases/tag/cocos-v1.1.4 )
win64: cocos-v1.1.4 (commit: 9807544)
mac: cocos-v1.1.4 (commit: 9807544)
linux: cocos-v1.1.4 (commit: 9807544)
swig ( Built using https://github.com/cocos/swig/tree/cocos-se, executable files are downloaded from https://github.com/cocos/swig/releases/tag/cocos-v1.1.6 )
win64: cocos-v1.1.6 (commit: f52be17)
mac: cocos-v1.1.6 (commit: f52be17)
linux: cocos-v1.1.6 (commit: f52be17)
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