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13 Commits
Author SHA1 Message Date
James ChenandGitHub 7dfba29388 Rebuild spine.wasm with -s MIN_SAFARI_VERSION=110000 (#370)
* Rebuild spine.wasm with -s MIN_SAFARI_VERSION=110000

* Remove execute permission
2023-06-21 19:40:31 +08:00
PPandGitHub 680cd32d00 add wasm.fallback module (#369) 2023-06-21 16:09:53 +08:00
zhakesiandGitHub dbc64aaa87 fix spine wasm with bad performance (#368) 2023-06-19 23:26:31 +08:00
PPandGitHub 246787c1e7 Revert "compress spine.asm.js for Taobao platform (#366)" (#367)
This reverts commit c96e5cf50d.
2023-06-19 15:32:02 +08:00
PPandGitHub c96e5cf50d compress spine.asm.js for Taobao platform (#366) 2023-06-19 15:09:48 +08:00
PPandGitHub 8e867c50ca remove spine.js (#365) 2023-06-19 14:46:45 +08:00
PPandGitHub 9d201cd6d3 add spine js mem (#364)
update
2023-06-16 14:14:17 +08:00
qiuguohuaandGitHub 712e10655a Fix harmonyos platform compilation failure. (#356) (#363) 2023-06-14 10:28:03 +08:00
zhakesiandGitHub 19a1c59135 update spine wasm files (#361) 2023-06-09 11:27:54 +08:00
zhakesiandGitHub 04d8e0f33b support spine wasm (#359) 2023-06-07 18:42:17 +08:00
YiwenandGitHub 9bd15d56cb update bullet package (#360) 2023-06-07 18:03:14 +08:00
YiwenandGitHub 11b4056e55 tune bullet asm,wasm library performance (#355) 2023-05-24 18:06:46 +08:00
YiwenandGitHub 813fe376d4 update bullet library (#354)
* update bullet library

* fix bullet.d.ts export
2023-05-18 11:06:02 +08:00
12 changed files with 98 additions and 75173 deletions
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+13 -13
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@@ -44,12 +44,12 @@ declare namespace Bullet {
TypedConstraint_getFixedBody(): ptr;
HingeConstraint_new(ptr0: ptr, ptr1: ptr, ptr2: ptr, ptr3: ptr): ptr;
HingeConstraint_setFrames(ptr0: ptr, ptr1: ptr, ptr2: ptr): void;
HingeConstraint_setLimit(ptr: ptr, low: number, upper: number, softness: number, biasFactor: number, relaxationFactor: number): void;
HingeConstraint_setAngularOnly(ptr: ptr, angular: number): void;
HingeConstraint_enableMotor(ptr: ptr, enable: boolean): void;
HingeConstraint_setMotorVelocity(ptr: ptr, velocity: number): void;
HingeConstraint_setMaxMotorImpulse(ptr: ptr, maxImpulse: number): void;
HingeConstraint_setMotorTarget(ptr: ptr, target: number, dt: number): void;
HingeConstraint_setLimit(p: ptr, low: number, upper: number, softness: number, biasFactor: number, relaxationFactor: number): void;
HingeConstraint_setAngularOnly(p: ptr, angular: number): void;
HingeConstraint_enableMotor(p: ptr, enable: boolean): void;
HingeConstraint_setMotorVelocity(p: ptr, velocity: number): void;
HingeConstraint_setMaxMotorImpulse(p: ptr, maxImpulse: number): void;
HingeConstraint_setMotorTarget(p: ptr, target: number, dt: number): void;
P2PConstraint_new(ptr0: ptr, ptr1: ptr, ptr2: ptr, ptr3: ptr): ptr;
P2PConstraint_setPivotA(ptr0: ptr, ptr1: ptr): void;
P2PConstraint_setPivotB(ptr0: ptr, ptr1: ptr): void;
@@ -255,13 +255,13 @@ declare namespace Bullet {
// CharacterController
ControllerHitReport_new(): ptr;
CharacterController_getGhostObject(ptrCCT: ptr): ptr;
ControllerHit_getCurrentController(ptr: ptr): ptr;
ControllerHit_getHitWorldPos(ptr: ptr): ptr;
ControllerHit_getHitWorldNormal(ptr: ptr): ptr;
ControllerHit_getHitMotionDir(ptr: ptr): ptr; //CCT hit Motion direction
ControllerHit_getHitMotionLength(ptr: ptr): number; //CCT hit Motion length
ControllerShapeHit_getHitShape(ptr: ptr): ptr;
ControllerShapeHit_getHitCollisionObject(ptr: ptr): ptr;
ControllerHit_getCurrentController(p: ptr): ptr;
ControllerHit_getHitWorldPos(p: ptr): ptr;
ControllerHit_getHitWorldNormal(p: ptr): ptr;
ControllerHit_getHitMotionDir(p: ptr): ptr; //CCT hit Motion direction
ControllerHit_getHitMotionLength(p: ptr): number; //CCT hit Motion length
ControllerShapeHit_getHitShape(p: ptr): ptr;
ControllerShapeHit_getHitCollisionObject(p: ptr): ptr;
CharacterController_move(ptrCCT: ptr, ptrMovement: ptr, minDist: number, deltaTime: number):number;
CharacterController_getPosition(ptrCCT: ptr);
CharacterController_setContactOffset(ptrCCT: ptr, v: number);
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@@ -1,7 +1,23 @@
declare module 'external:emscripten/*.wasm' {
/**
* This is a url relative from build output chunk.
* This is a wasm url relative from build output chunk.
*/
const wasmPath: string;
export default wasmPath;
}
declare module 'external:emscripten/*.wasm.fallback' {
/**
* This is a wasm fallback url relative from build output chunk.
*/
const wasmFallbackPath: string;
export default wasmFallbackPath;
}
declare module 'external:emscripten/*.js.mem' {
/**
* This is a js.mem url relative from build output chunk.
*/
const jsMemPath: string;
export default jsMemPath;
}
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@@ -2,45 +2,20 @@ declare module 'external:emscripten/spine/spine.asm.js' {
export default SpineWasm;
}
declare module 'external:emscripten/spine/spine.wasm.js' {
export default SpineWasm;
}
declare module 'external:emscripten/spine/spine.wasm.fallback.js' {
export default SpineWasm;
}
// tslint:disable
declare function SpineWasm (moduleOptions?: any): Promise<void>;
declare namespace SpineWasm {
type ptr = number;
interface instance {
spineWasmInstanceInit(): number;
spineWasmInstanceDestroy(): number;
queryStoreMemory(): ptr;
createSkeletonObject (): ptr;
setSkeletonData(objPtr: ptr, datPtr: ptr);
setAnimation(objPtr: ptr, length: number, trackIndex: number, loop: boolean): boolean;
clearTrack(objPtr: ptr, trackIndex: number): void;
clearTracks(objPtr: ptr): void;
setToSetupPose(objPtr: ptr): void;
setSlotsToSetupPose(objPtr: ptr): void;
setBonesToSetupPose(objPtr: ptr): void;
setTimeScale(objPtr: ptr, timeScale: number): number;
setSkin(objPtr: ptr, length: number): number;
updateAnimation(objPtr: ptr, dltTime: number): number;
setMix(objPtr: ptr, start: number, fromLength: number, toLength: number, duration: number);
setAttachment(objPtr: ptr, start: number, length1: number, length2: number);
updateRenderData(objPtr: ptr): number;
getDrawOrderSize(objPtr: ptr): number;
getSlotNameByOrder(objPtr: ptr, index: number): number;
getBoneMatrix(objPtr: ptr, index: number): number;
queryMemory(size: number): number;
freeMemory(data: ptr);
setDefaultScale(objPtr: ptr, scale: number): boolean;
setVertexEffect(objPtr: ptr, effect: number, effectType: number);
setPremultipliedAlpha(objPtr: ptr, premultipliedAlpha: boolean);
setColor(objPtr: ptr, r: number, g: number, b: number, a: number);
destroyInstance(objPtr: ptr);
retainSkeletonDataByUUID(length: number): number;
initSkeletonData(length: number, isJosn: boolean): number;
recordSkeletonDataUUID(length: number, datPtr: number);
createJitterVertexEffect(x: number, y: number): number;
updateJitterParameters(handle: number, x: number, y: number);
createSwirlVertexEffect(radius: number, power: number, usePowerOut: boolean): number;
updateSwirlParameters(handle: number, centerX: number, centerY: number, radius: number, angle: number);
memory: any;
spineWasmInit(): void;
spineWasmDestroy(): void;
}
}
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@@ -143,7 +143,8 @@ add_library(glslang-default-resource-limits STATIC IMPORTED GLOBAL)
set_target_properties(glslang-default-resource-limits PROPERTIES
IMPORTED_LOCATION ${ohos_lib_dir}/libglslang-default-resource-limits.a
)
set(glslang_libs_name glslang OGLCompiler OSDependent SPIRV glslang-default-resource-limits MachineIndependent GenericCodeGen)
# Unable to link MachineIndependent with GenericCodeGen
set(glslang_libs_name glslang OGLCompiler OSDependent SPIRV glslang-default-resource-limits)
if(USE_PHYSICS_PHYSX)
set(PhysXSDK PhysXCooking PhysXCharacterKinematic PhysXVehicle PhysXExtensions PhysX PhysXPvdSDK PhysXCommon PhysXFoundation)
@@ -214,7 +215,8 @@ list(APPEND CC_EXTERNAL_INCLUDES
${platform_spec_path}/include/v8
${platform_spec_path}/include/sqlite
${platform_spec_path}/include/png16
${platform_spec_path}/include/uv
# Will conflict with the header file of harmonyos' standard library (error.h).
# ${platform_spec_path}/include/uv
)
#TODO: remove in future version