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11 Commits
Author SHA1 Message Date
minggoandGitHub d30c066419 Merge pull request #357 from dumganhar/v3.8.0-hmi
v3.8.0-hmi branch merges v3.7.2-hmi
2023-06-05 16:41:52 +08:00
James Chen ab15deb121 Merge branch 'v3.8.0' of github.com:cocos/cocos-engine-external into v3.7.2-hmi 2023-06-05 13:51:02 +08:00
YiwenandGitHub 11b4056e55 tune bullet asm,wasm library performance (#355) 2023-05-24 18:06:46 +08:00
YiwenandGitHub 813fe376d4 update bullet library (#354)
* update bullet library

* fix bullet.d.ts export
2023-05-18 11:06:02 +08:00
YiwenandGitHub e764488e44 Revert "Revert "update physics libraries for 3.8.0 new features (#349)" (#351)" (#352)
This reverts commit d853c83526.
2023-05-16 10:51:56 +08:00
minggoandGitHub 6423a0d5c4 Merge pull request #353 from cocos/v3.7.3
Merge pull request #342 from jk20012001/vscode
2023-05-16 10:50:25 +08:00
YiwenandGitHub d853c83526 Revert "update physics libraries for 3.8.0 new features (#349)" (#351)
This reverts commit 5bfcf7000b.
2023-05-15 14:57:46 +08:00
江战andGitHub 0fd7ff8de9 Merge pull request #344 from PatriceJiang/v3.7.2-hmi
support dynamic library loading
2023-04-24 14:34:43 +08:00
Patrice Jiang 651482be4f support dynamic library loading 2023-04-20 16:24:56 +08:00
江战andPatrice Jiang 5a5df06e18 Merge pull request #342 from jk20012001/vscode
add support for effect vscode plugins
2023-04-19 09:29:32 +08:00
James ChenandGitHub b701539f22 Update sources/CMakeLists.txt, add configuration for surfaceless mode (#341) 2023-04-17 16:06:37 +08:00
5 changed files with 21 additions and 18 deletions
+5 -2
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@@ -84,7 +84,8 @@ if(USE_SE_V8)
IMPORTED_LOCATION ${platform_spec_path}/v8/libinspector.a
INTERFACE_INCLUDE_DIRECTORIES ${platform_spec_path}/include/v8
)
set(se_libs_name v8_monolith v8_inspector)
set(se_libs_name v8_monolith)
set(se_libs_include ${platform_spec_path}/include/v8)
endif()
if(USE_WEBSOCKET_SERVER)
@@ -160,7 +161,9 @@ endif()
set(ZLIB z)
if(NOT USE_MODULES)
list(APPEND CC_EXTERNAL_LIBS ${ZLIB} ${se_libs_name})
list(APPEND CC_EXTERNAL_LIBS ${ZLIB}
${se_libs_name}
)
endif()
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+13 -13
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@@ -44,12 +44,12 @@ declare namespace Bullet {
TypedConstraint_getFixedBody(): ptr;
HingeConstraint_new(ptr0: ptr, ptr1: ptr, ptr2: ptr, ptr3: ptr): ptr;
HingeConstraint_setFrames(ptr0: ptr, ptr1: ptr, ptr2: ptr): void;
HingeConstraint_setLimit(ptr: ptr, low: number, upper: number, softness: number, biasFactor: number, relaxationFactor: number): void;
HingeConstraint_setAngularOnly(ptr: ptr, angular: number): void;
HingeConstraint_enableMotor(ptr: ptr, enable: boolean): void;
HingeConstraint_setMotorVelocity(ptr: ptr, velocity: number): void;
HingeConstraint_setMaxMotorImpulse(ptr: ptr, maxImpulse: number): void;
HingeConstraint_setMotorTarget(ptr: ptr, target: number, dt: number): void;
HingeConstraint_setLimit(p: ptr, low: number, upper: number, softness: number, biasFactor: number, relaxationFactor: number): void;
HingeConstraint_setAngularOnly(p: ptr, angular: number): void;
HingeConstraint_enableMotor(p: ptr, enable: boolean): void;
HingeConstraint_setMotorVelocity(p: ptr, velocity: number): void;
HingeConstraint_setMaxMotorImpulse(p: ptr, maxImpulse: number): void;
HingeConstraint_setMotorTarget(p: ptr, target: number, dt: number): void;
P2PConstraint_new(ptr0: ptr, ptr1: ptr, ptr2: ptr, ptr3: ptr): ptr;
P2PConstraint_setPivotA(ptr0: ptr, ptr1: ptr): void;
P2PConstraint_setPivotB(ptr0: ptr, ptr1: ptr): void;
@@ -255,13 +255,13 @@ declare namespace Bullet {
// CharacterController
ControllerHitReport_new(): ptr;
CharacterController_getGhostObject(ptrCCT: ptr): ptr;
ControllerHit_getCurrentController(ptr: ptr): ptr;
ControllerHit_getHitWorldPos(ptr: ptr): ptr;
ControllerHit_getHitWorldNormal(ptr: ptr): ptr;
ControllerHit_getHitMotionDir(ptr: ptr): ptr; //CCT hit Motion direction
ControllerHit_getHitMotionLength(ptr: ptr): number; //CCT hit Motion length
ControllerShapeHit_getHitShape(ptr: ptr): ptr;
ControllerShapeHit_getHitCollisionObject(ptr: ptr): ptr;
ControllerHit_getCurrentController(p: ptr): ptr;
ControllerHit_getHitWorldPos(p: ptr): ptr;
ControllerHit_getHitWorldNormal(p: ptr): ptr;
ControllerHit_getHitMotionDir(p: ptr): ptr; //CCT hit Motion direction
ControllerHit_getHitMotionLength(p: ptr): number; //CCT hit Motion length
ControllerShapeHit_getHitShape(p: ptr): ptr;
ControllerShapeHit_getHitCollisionObject(p: ptr): ptr;
CharacterController_move(ptrCCT: ptr, ptrMovement: ptr, minDist: number, deltaTime: number):number;
CharacterController_getPosition(ptrCCT: ptr);
CharacterController_setContactOffset(ptrCCT: ptr, v: number);
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+1 -1
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@@ -54,7 +54,7 @@ add_definitions(-DCC_SWAPPY_ENABLED)
endif()
if(ANDROID)
if(ANDROID AND (NOT SURFACE_LESS_SERVICE))
set(CC_GAME_ACTIVITY_SOURCES
${CMAKE_CURRENT_LIST_DIR}/android-gamesdk/GameActivity/game-activity/include/game-activity/GameActivity.cpp
${CMAKE_CURRENT_LIST_DIR}/android-gamesdk/GameActivity/game-activity/include/game-activity/system_utils.cpp