Compare commits

...
18 Commits
Author SHA1 Message Date
江战andPatrice Jiang 5a5df06e18 Merge pull request #342 from jk20012001/vscode
add support for effect vscode plugins
2023-04-19 09:29:32 +08:00
fqamicandGitHub 88b32a1cdf feat: remove xr library since version 3.7.2 (#337) 2023-03-02 10:21:49 +08:00
江战andGitHub a17aa187c4 Merge pull request #334 from bravetwo/v3.7.1
[v3.7.1] fix iOS plane polygon drift error
2023-02-07 14:58:58 +08:00
MoHai bb9d872f65 fix plane polygon drift error 2023-02-07 14:06:42 +08:00
MoHaiandGitHub 67df64a9ae Merge branch 'cocos:v3.7.1' into v3.7.1 2023-02-07 11:51:41 +08:00
MoHaiandGitHub 06933d0a6a [v3.7.1] update ar .a libs (#333)
* update ar android .a lib

* update ar ios .a lib
2023-02-05 11:32:05 +08:00
MoHai 152aa6bf9c update ar ios .a lib 2023-02-03 21:00:49 +08:00
MoHai 346ae8f18e update ar android .a lib 2023-02-03 20:47:28 +08:00
MoHaiandGitHub 1a834a63c6 update ar ios lib (#329) 2022-12-30 11:11:18 +08:00
江战andGitHub c6a8715ad2 Merge pull request #328 from dumganhar/license-year
Update the license info for the files generated by swig
2022-12-29 13:22:50 +08:00
James Chen d38351ef50 Update versions.txt 2022-12-29 12:45:33 +08:00
James Chen 8942d8ab78 Update the license info for the files genereated by swig 2022-12-29 12:44:30 +08:00
fqamicandGitHub 8e78d49253 improve: update xr platform library (#327) 2022-12-28 13:36:09 +08:00
James ChenandGitHub bc1c652c93 Update swig repo url (#324)
* Update swig repo url

* Update swig version
2022-12-19 14:10:04 +08:00
MoHaiandGitHub 9dd70571cf update ar ios lib (#323) 2022-12-09 14:20:21 +08:00
12c8d3051c improve: update xr platform library (#322)
* improve: update xr platform library

* update ar android lib

* update ios ar lib, plane polygon and lib image size parameter

* update ar ios lib

Co-authored-by: MoHai <1192652394@qq.com>
2022-12-09 09:28:30 +08:00
James ChenandGitHub b1d2c74774 Add Constructor.__isJSB for JSB classes. (#321) 2022-12-07 14:07:53 +08:00
fqamicandGitHub 23cbc65185 feat: update xr platform library and add ar platform library (#319) 2022-11-23 18:02:43 +08:00
27 changed files with 255 additions and 150 deletions
-29
View File
@@ -63,35 +63,6 @@ target_include_directories(android_platform PUBLIC
# android log dl
# )
if(USE_XR)
include(${CMAKE_CURRENT_LIST_DIR}/xr.cmake)
if(BUILD_XR_NATIVE)
list(APPEND XR_EXTERNAL_SOURCES ${CMAKE_CURRENT_LIST_DIR}/../../cocos/xr/Xr.h)
list(APPEND XR_EXTERNAL_SOURCES ${CMAKE_CURRENT_LIST_DIR}/../../cocos/platform/interfaces/modules/XRCommon.h)
list(APPEND XR_EXTERNAL_INCLUDES ${CMAKE_CURRENT_LIST_DIR}/../../cocos/xr)
list(APPEND XR_EXTERNAL_INCLUDES ${CMAKE_CURRENT_LIST_DIR}/../../cocos/platform/interfaces/modules)
include(${CMAKE_CURRENT_LIST_DIR}/../../../../CCOpenXR/internal/CMakeLists.txt)
else()
add_library(xr STATIC IMPORTED GLOBAL)
set_target_properties(xr PROPERTIES
IMPORTED_LOCATION ${platform_spec_path}/xr/${XR_FOLDER}/libxr.a
INTERFACE_INCLUDE_DIRECTORIES ${CMAKE_CURRENT_LIST_DIR}/../../cocos/xr
)
set_property(TARGET xr APPEND PROPERTY
INTERFACE_INCLUDE_DIRECTORIES ${CMAKE_CURRENT_LIST_DIR}/../../cocos/platform/interfaces/modules
)
target_link_libraries(xr INTERFACE
${XR_EXTERNAL_LIBS}
)
endif()
list(APPEND CC_EXTERNAL_LIBS
xr
)
endif()
set(se_libs_name)
if(USE_SE_V8)
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-117
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@@ -1,117 +0,0 @@
################################# options ############################################
# default fallback options
cc_set_if_undefined(BUILD_XR_NATIVE OFF)
cc_set_if_undefined(XR_OEM_META OFF)
cc_set_if_undefined(XR_OEM_HUAWEIVR OFF)
cc_set_if_undefined(XR_OEM_PICO OFF)
cc_set_if_undefined(XR_OEM_ROKID OFF)
cc_set_if_undefined(XR_OEM_SEED OFF)
cc_set_if_undefined(XR_OEM_SNAPDRAGON_SPACES OFF)
cc_set_if_undefined(XR_USE_GRAPHICS_API_OPENGL_ES ON)
cc_set_if_undefined(XR_USE_GRAPHICS_API_VULKAN ON)
cc_set_if_undefined(XR_USE_GRAPHICS_API_OPENGL OFF)
cc_set_if_undefined(XR_USE_GRAPHICS_API_D3D11 OFF)
cc_set_if_undefined(XR_USE_GRAPHICS_API_D3D12 OFF)
# Several files use these compile time platform switches
if(WIN32)
cc_set_if_undefined(XR_USE_PLATFORM_WIN32 ON)
elseif(ANDROID)
cc_set_if_undefined(XR_USE_PLATFORM_ANDROID ON)
elseif(PRESENTATION_BACKEND MATCHES "xlib")
cc_set_if_undefined(XR_USE_PLATFORM_XLIB ON)
elseif(PRESENTATION_BACKEND MATCHES "xcb")
cc_set_if_undefined(XR_USE_PLATFORM_XCB ON)
elseif(PRESENTATION_BACKEND MATCHES "wayland")
cc_set_if_undefined(XR_USE_PLATFORM_WAYLAND ON)
endif()
################################# list all option values ##############################
cc_inspect_values(
BUILD_XR_NATIVE
XR_OEM_META
XR_OEM_HUAWEIVR
XR_OEM_PICO
XR_OEM_ROKID
XR_OEM_SEED
XR_OEM_SNAPDRAGON_SPACES
XR_USE_GRAPHICS_API_OPENGL_ES
XR_USE_GRAPHICS_API_VULKAN
XR_USE_GRAPHICS_API_OPENGL
XR_USE_GRAPHICS_API_D3D11
XR_USE_GRAPHICS_API_D3D12
XR_USE_PLATFORM_WIN32
XR_USE_PLATFORM_ANDROID
XR_USE_PLATFORM_XLIB
XR_USE_PLATFORM_XCB
XR_USE_PLATFORM_WAYLAND
)
################################# cc_xr_apply_definations ###################################
function(cc_xr_apply_definations target)
target_compile_definitions(${target} PUBLIC
$<IF:$<BOOL:${XR_OEM_META}>,XR_OEM_META=1,XR_OEM_META=0>
$<IF:$<BOOL:${XR_OEM_HUAWEIVR}>,XR_OEM_HUAWEIVR=1,XR_OEM_HUAWEIVR=0>
$<IF:$<BOOL:${XR_OEM_PICO}>,XR_OEM_PICO=1,XR_OEM_PICO=0>
$<IF:$<BOOL:${XR_OEM_ROKID}>,XR_OEM_ROKID=1,XR_OEM_ROKID=0>
$<IF:$<BOOL:${XR_OEM_SEED}>,XR_OEM_SEED=1,XR_OEM_SEED=0>
$<IF:$<BOOL:${XR_OEM_SNAPDRAGON_SPACES}>,XR_OEM_SNAPDRAGON_SPACES=1,XR_OEM_SNAPDRAGON_SPACES=0>
$<$<BOOL:${XR_USE_GRAPHICS_API_OPENGL_ES}>:XR_USE_GRAPHICS_API_OPENGL_ES=1>
$<$<BOOL:${XR_USE_GRAPHICS_API_VULKAN}>:XR_USE_GRAPHICS_API_VULKAN=1>
$<$<BOOL:${XR_USE_GRAPHICS_API_OPENGL}>:XR_USE_GRAPHICS_API_OPENGL=1>
$<$<BOOL:${XR_USE_GRAPHICS_API_D3D11}>:XR_USE_GRAPHICS_API_D3D11=1>
$<$<BOOL:${XR_USE_GRAPHICS_API_D3D12}>:XR_USE_GRAPHICS_API_D3D12=1>
$<$<BOOL:${XR_USE_PLATFORM_WIN32}>:XR_USE_PLATFORM_WIN32=1>
$<$<BOOL:${XR_USE_PLATFORM_ANDROID}>:XR_USE_PLATFORM_ANDROID=1>
$<$<BOOL:${XR_USE_PLATFORM_XLIB}>:XR_USE_PLATFORM_XLIB=1>
$<$<BOOL:${XR_USE_PLATFORM_XCB}>:XR_USE_PLATFORM_XCB=1>
$<$<BOOL:${XR_USE_PLATFORM_WAYLAND}>:XR_USE_PLATFORM_WAYLAND=1>
)
endfunction()
set(XR_EXTERNAL_LIBS)
set(XR_EXTERNAL_INCLUDES)
set(XR_EXTERNAL_SOURCES)
list(APPEND XR_EXTERNAL_INCLUDES
${CMAKE_CURRENT_LIST_DIR}
)
set(XR_OEM_LOADER_NAME openxr_loader)
if(XR_OEM_META)
set(XR_OEM_FOLDER meta)
set(XR_FOLDER meta)
elseif(XR_OEM_HUAWEIVR)
set(XR_OEM_FOLDER huaweivr)
set(XR_OEM_LOADER_NAME xr_loader)
set(XR_FOLDER huaweivr)
elseif(XR_OEM_PICO)
set(XR_OEM_FOLDER pico)
set(XR_FOLDER pico)
elseif(XR_OEM_ROKID)
set(XR_OEM_FOLDER rokid)
set(XR_FOLDER rokid)
elseif(XR_OEM_SEED)
set(XR_OEM_FOLDER monado)
set(XR_FOLDER seed)
elseif(XR_OEM_SNAPDRAGON_SPACES)
set(XR_OEM_FOLDER spaces)
set(XR_FOLDER spaces)
else()
set(XR_OEM_FOLDER monado)
set(XR_FOLDER monado)
endif()
add_library(openxr SHARED IMPORTED GLOBAL)
set_target_properties(openxr PROPERTIES
IMPORTED_LOCATION ${platform_spec_path}/xr/${XR_OEM_FOLDER}/lib${XR_OEM_LOADER_NAME}.so
)
list(APPEND XR_EXTERNAL_LIBS
openxr
)
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@@ -278,6 +278,7 @@ SE_DECLARE_FINALIZE_FUNC(js_delete_$jsdtor) %}
%{
bool js_register_$jsmangledname(se::Object* obj) {
$jsclass_inheritance
cls->defineStaticProperty("__isJSB", se::Value(true), se::PropertyAttribute::READ_ONLY | se::PropertyAttribute::DONT_ENUM | se::PropertyAttribute::DONT_DELETE);
$jsclassvariables
$jsclassfunctions
$jsstaticclassvariables
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@@ -278,6 +278,7 @@ SE_DECLARE_FINALIZE_FUNC(js_delete_$jsdtor) %}
%{
bool js_register_$jsmangledname(se::Object* obj) {
$jsclass_inheritance
cls->defineStaticProperty("__isJSB", se::Value(true), se::PropertyAttribute::READ_ONLY | se::PropertyAttribute::DONT_ENUM | se::PropertyAttribute::DONT_DELETE);
$jsclassvariables
$jsclassfunctions
$jsstaticclassvariables
+4 -4
View File
@@ -131,7 +131,7 @@ glslang (Built using https://github.com/YunHsiao/glslang/tree/build)
ios: 11.5.0 (commit: 1978c76)
linux: 11.5.0
swig (Built using https://github.com/dumganhar/swig/tree/cocos-se)
win64: cocos-v1.1.0 (commit: fac0dbb)
mac: cocos-v1.1.0 (commit: fac0dbb)
linux: cocos-v1.1.0 (commit: fac0dbb)
swig ( Built using https://github.com/cocos/swig/tree/cocos-se, executable files are downloaded from https://github.com/cocos/swig/releases/tag/cocos-v1.1.2 )
win64: cocos-v1.1.2 (commit: 5c7c430)
mac: cocos-v1.1.2 (commit: 5c7c430)
linux: cocos-v1.1.2 (commit: 5c7c430)
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+248
View File
@@ -0,0 +1,248 @@
;添加项目时需要仿照[不带路径的文件名|备注]的格式添加一行标题
;文件名相同而备注不同的视为多套配置, 此配置为最优先
;将common.chunk改坏保存,Creator中会有编译错误,展开代码,将前面所有的#define语句复制到标题行的下方
;这个是公用的,如果没有特殊的宏集合,会自动查找此处
[common|前向BasePass效果全开]
2 #define CC_DEVICE_SUPPORT_FLOAT_TEXTURE 1
3 #define CC_DEVICE_MAX_FRAGMENT_UNIFORM_VECTORS 1024
4 #define CC_DEVICE_MAX_VERTEX_UNIFORM_VECTORS 1024
5 #define CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS 128
6 #define CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS 128
7 #define CC_DEVICE_CAN_BENEFIT_FROM_INPUT_ATTACHMENT 0
8 #define CC_ENABLE_CLUSTERED_LIGHT_CULLING 0
9 #define CC_USE_MORPH 1
10 #define CC_MORPH_TARGET_COUNT 2
11 #define CC_MORPH_PRECOMPUTED 1
12 #define CC_MORPH_TARGET_HAS_POSITION 1
13 #define CC_MORPH_TARGET_HAS_NORMAL 1
14 #define CC_MORPH_TARGET_HAS_TANGENT 1
15 #define CC_USE_SKINNING 1
16 #define CC_USE_BAKED_ANIMATION 1
18 #define USE_BATCHING 0
21 #define CC_FORWARD_ADD 0
22 #define CC_RECEIVE_SHADOW 1
30 #define CC_ENABLE_DIR_SHADOW 1
50 #define CC_FOG_LINEAR 0
51 #define CC_FOG_EXP 1
52 #define CC_FOG_EXP_SQUARED 2
53 #define CC_FOG_LAYERED 3
54 #define CC_FOG_NONE 4
43 #define CC_PIPELINE_TYPE 0
44 #define CC_FORCE_FORWARD_SHADING 1
45 #define CC_SUPPORT_CASCADED_SHADOW_MAP 1
46 #define CC_DIR_SHADOW_PCF_TYPE 1
[common|前向AddPass效果全开]
2 #define CC_DEVICE_SUPPORT_FLOAT_TEXTURE 1
3 #define CC_DEVICE_MAX_FRAGMENT_UNIFORM_VECTORS 1024
4 #define CC_DEVICE_MAX_VERTEX_UNIFORM_VECTORS 1024
5 #define CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS 128
6 #define CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS 128
7 #define CC_DEVICE_CAN_BENEFIT_FROM_INPUT_ATTACHMENT 0
8 #define CC_ENABLE_CLUSTERED_LIGHT_CULLING 0
9 #define CC_USE_MORPH 1
10 #define CC_MORPH_TARGET_COUNT 2
11 #define CC_MORPH_PRECOMPUTED 1
12 #define CC_MORPH_TARGET_HAS_POSITION 1
13 #define CC_MORPH_TARGET_HAS_NORMAL 1
14 #define CC_MORPH_TARGET_HAS_TANGENT 1
15 #define CC_USE_SKINNING 1
16 #define CC_USE_BAKED_ANIMATION 1
22 #define CC_RECEIVE_SHADOW 1
30 #define CC_ENABLE_DIR_SHADOW 1
50 #define CC_FOG_LINEAR 0
51 #define CC_FOG_EXP 1
52 #define CC_FOG_EXP_SQUARED 2
53 #define CC_FOG_LAYERED 3
54 #define CC_FOG_NONE 4
43 #define CC_PIPELINE_TYPE 0
44 #define CC_FORCE_FORWARD_SHADING 1
21 #define CC_FORWARD_ADD 1
18 #define USE_BATCHING 0
45 #define CC_SUPPORT_CASCADED_SHADOW_MAP 1
46 #define CC_DIR_SHADOW_PCF_TYPE 1
[common|延迟效果全开]
2 #define CC_DEVICE_SUPPORT_FLOAT_TEXTURE 1
3 #define CC_DEVICE_MAX_FRAGMENT_UNIFORM_VECTORS 1024
4 #define CC_DEVICE_MAX_VERTEX_UNIFORM_VECTORS 1024
5 #define CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS 128
6 #define CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS 128
7 #define CC_DEVICE_CAN_BENEFIT_FROM_INPUT_ATTACHMENT 0
8 #define CC_ENABLE_CLUSTERED_LIGHT_CULLING 0
9 #define CC_USE_MORPH 1
10 #define CC_MORPH_TARGET_COUNT 2
11 #define CC_MORPH_PRECOMPUTED 1
12 #define CC_MORPH_TARGET_HAS_POSITION 1
13 #define CC_MORPH_TARGET_HAS_NORMAL 1
14 #define CC_MORPH_TARGET_HAS_TANGENT 1
15 #define CC_USE_SKINNING 1
16 #define CC_USE_BAKED_ANIMATION 1
22 #define CC_RECEIVE_SHADOW 1
30 #define CC_ENABLE_DIR_SHADOW 1
50 #define CC_FOG_LINEAR 0
51 #define CC_FOG_EXP 1
52 #define CC_FOG_EXP_SQUARED 2
53 #define CC_FOG_LAYERED 3
54 #define CC_FOG_NONE 4
43 #define CC_PIPELINE_TYPE 1
44 #define CC_FORCE_FORWARD_SHADING 0
21 #define CC_FORWARD_ADD 0
18 #define USE_BATCHING 0
45 #define CC_SUPPORT_CASCADED_SHADOW_MAP 1
46 #define CC_DIR_SHADOW_PCF_TYPE 1
[builtin-terrain.effect|前向效果全开]
2 #define CC_DEVICE_SUPPORT_FLOAT_TEXTURE 1
3 #define CC_DEVICE_MAX_FRAGMENT_UNIFORM_VECTORS 1024
4 #define CC_DEVICE_MAX_VERTEX_UNIFORM_VECTORS 1024
5 #define CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS 128
6 #define CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS 128
7 #define CC_DEVICE_CAN_BENEFIT_FROM_INPUT_ATTACHMENT 0
8 #define CC_ENABLE_CLUSTERED_LIGHT_CULLING 0
9 #define CC_USE_MORPH 0
15 #define CC_USE_SKINNING 0
16 #define CC_USE_BAKED_ANIMATION 0
22 #define CC_RECEIVE_SHADOW 1
30 #define CC_ENABLE_DIR_SHADOW 1
43 #define CC_PIPELINE_TYPE 1
44 #define CC_FORCE_FORWARD_SHADING 0
21 #define CC_FORWARD_ADD 0
18 #define USE_BATCHING 0
19 #define USE_INSTANCING 0
[instanced-color.effect|前向效果全开]
2 #define USE_INSTANCING 1
3 #define USE_BATCHING 1
4 #define USE_LIGHTMAP 1
5 #define CC_DEVICE_SUPPORT_FLOAT_TEXTURE 1
6 #define CC_DEVICE_MAX_FRAGMENT_UNIFORM_VECTORS 1024
7 #define CC_DEVICE_MAX_VERTEX_UNIFORM_VECTORS 1024
8 #define CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS 128
9 #define CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS 128
10 #define CC_DEVICE_CAN_BENEFIT_FROM_INPUT_ATTACHMENT 0
11 #define CC_ENABLE_CLUSTERED_LIGHT_CULLING 0
12 #define CC_USE_MORPH 1
13 #define CC_MORPH_TARGET_COUNT 2
14 #define CC_MORPH_PRECOMPUTED 1
15 #define CC_MORPH_TARGET_HAS_POSITION 1
16 #define CC_MORPH_TARGET_HAS_NORMAL 1
17 #define CC_MORPH_TARGET_HAS_TANGENT 1
18 #define CC_USE_SKINNING 1
19 #define CC_USE_BAKED_ANIMATION 1
[builtin-reflection-deferred.effect|前向效果全开]
2 #define CC_DEVICE_SUPPORT_FLOAT_TEXTURE 1
3 #define CC_DEVICE_MAX_FRAGMENT_UNIFORM_VECTORS 1024
4 #define CC_DEVICE_MAX_VERTEX_UNIFORM_VECTORS 1024
5 #define CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS 128
6 #define CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS 128
7 #define CC_DEVICE_CAN_BENEFIT_FROM_INPUT_ATTACHMENT 0
8 #define CC_ENABLE_CLUSTERED_LIGHT_CULLING 0
9 #define CC_USE_MORPH 1
10 #define CC_MORPH_TARGET_COUNT 2
11 #define CC_MORPH_PRECOMPUTED 1
12 #define CC_MORPH_TARGET_HAS_POSITION 1
13 #define CC_MORPH_TARGET_HAS_NORMAL 1
14 #define CC_MORPH_TARGET_HAS_TANGENT 1
15 #define CC_USE_SKINNING 1
16 #define CC_USE_BAKED_ANIMATION 1
21 #define CC_FORWARD_ADD 1
22 #define CC_RECEIVE_SHADOW 1
27 #define CC_ENABLE_DIR_SHADOW 1
[deferred-lighting.effect|前向效果全开]
2 #define CC_DEVICE_SUPPORT_FLOAT_TEXTURE 1
3 #define CC_DEVICE_MAX_FRAGMENT_UNIFORM_VECTORS 1024
4 #define CC_DEVICE_MAX_VERTEX_UNIFORM_VECTORS 1024
5 #define CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS 128
6 #define CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS 128
7 #define CC_DEVICE_CAN_BENEFIT_FROM_INPUT_ATTACHMENT 0
8 #define CC_ENABLE_CLUSTERED_LIGHT_CULLING 0
9 #define CC_RECEIVE_SHADOW 1
13 #define CC_FORWARD_ADD 1
14 #define CC_ENABLE_DIR_SHADOW 1
16 #define CC_PIPELINE_TYPE 0
17 #define CC_FORCE_FORWARD_SHADING 1
[skybox|前向效果全开]
2 #define CC_DEVICE_SUPPORT_FLOAT_TEXTURE 1
3 #define CC_DEVICE_MAX_FRAGMENT_UNIFORM_VECTORS 1024
4 #define CC_DEVICE_MAX_VERTEX_UNIFORM_VECTORS 1024
5 #define CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS 128
6 #define CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS 128
7 #define CC_DEVICE_CAN_BENEFIT_FROM_INPUT_ATTACHMENT 0
8 #define CC_ENABLE_CLUSTERED_LIGHT_CULLING 0
[builtin-sprite.effect|前向效果全开]
4 #define CC_DEVICE_SUPPORT_FLOAT_TEXTURE 1
5 #define CC_DEVICE_MAX_FRAGMENT_UNIFORM_VECTORS 1024
6 #define CC_DEVICE_MAX_VERTEX_UNIFORM_VECTORS 1024
7 #define CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS 128
8 #define CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS 128
9 #define CC_DEVICE_CAN_BENEFIT_FROM_INPUT_ATTACHMENT 0
10 #define CC_ENABLE_CLUSTERED_LIGHT_CULLING 0
12 #define CC_USE_EMBEDDED_ALPHA 1
[builtin-sprite-gpu.effect|前向效果全开]
2 #define CC_DEVICE_SUPPORT_FLOAT_TEXTURE 1
3 #define CC_DEVICE_MAX_FRAGMENT_UNIFORM_VECTORS 1024
4 #define CC_DEVICE_MAX_VERTEX_UNIFORM_VECTORS 1024
5 #define CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS 128
6 #define CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS 128
7 #define CC_DEVICE_CAN_BENEFIT_FROM_INPUT_ATTACHMENT 0
8 #define CC_ENABLE_CLUSTERED_LIGHT_CULLING 0
11 #define CC_USE_EMBEDDED_ALPHA 1
[builtin-wireframe.effect|前向效果全开]
2 #define CC_DEVICE_SUPPORT_FLOAT_TEXTURE 1
3 #define CC_DEVICE_MAX_FRAGMENT_UNIFORM_VECTORS 1024
4 #define CC_DEVICE_MAX_VERTEX_UNIFORM_VECTORS 1024
5 #define CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS 128
6 #define CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS 128
7 #define CC_DEVICE_CAN_BENEFIT_FROM_INPUT_ATTACHMENT 0
8 #define CC_ENABLE_CLUSTERED_LIGHT_CULLING 0
9 #define CC_USE_MORPH 1
10 #define CC_MORPH_TARGET_COUNT 2
11 #define CC_MORPH_PRECOMPUTED 1
12 #define CC_MORPH_TARGET_HAS_POSITION 1
13 #define CC_MORPH_TARGET_HAS_NORMAL 1
14 #define CC_MORPH_TARGET_HAS_TANGENT 1
15 #define CC_USE_SKINNING 1
16 #define CC_USE_BAKED_ANIMATION 1
[planar-shadow.effect|前向效果全开]
2 #define CC_DEVICE_SUPPORT_FLOAT_TEXTURE 1
3 #define CC_DEVICE_MAX_FRAGMENT_UNIFORM_VECTORS 1024
4 #define CC_DEVICE_MAX_VERTEX_UNIFORM_VECTORS 1024
5 #define CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS 128
6 #define CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS 128
7 #define CC_DEVICE_CAN_BENEFIT_FROM_INPUT_ATTACHMENT 0
8 #define CC_ENABLE_CLUSTERED_LIGHT_CULLING 0
9 #define CC_USE_MORPH 1
10 #define CC_MORPH_TARGET_COUNT 2
11 #define CC_MORPH_PRECOMPUTED 1
12 #define CC_MORPH_TARGET_HAS_POSITION 1
13 #define CC_MORPH_TARGET_HAS_NORMAL 1
14 #define CC_MORPH_TARGET_HAS_TANGENT 1
15 #define CC_USE_SKINNING 1
16 #define CC_USE_BAKED_ANIMATION 1
[batched-unlit.effect|前向效果全开]
2 #define CC_DEVICE_SUPPORT_FLOAT_TEXTURE 1
3 #define CC_DEVICE_MAX_FRAGMENT_UNIFORM_VECTORS 1024
4 #define CC_DEVICE_MAX_VERTEX_UNIFORM_VECTORS 1024
5 #define CC_EFFECT_USED_VERTEX_UNIFORM_VECTORS 128
6 #define CC_EFFECT_USED_FRAGMENT_UNIFORM_VECTORS 128
7 #define CC_DEVICE_CAN_BENEFIT_FROM_INPUT_ATTACHMENT 0
8 #define CC_ENABLE_CLUSTERED_LIGHT_CULLING 0
9 #define CC_USE_MORPH 1
10 #define CC_MORPH_TARGET_COUNT 2
11 #define CC_MORPH_PRECOMPUTED 1
12 #define CC_MORPH_TARGET_HAS_POSITION 1
13 #define CC_MORPH_TARGET_HAS_NORMAL 1
14 #define CC_MORPH_TARGET_HAS_TANGENT 1
15 #define CC_USE_SKINNING 1
16 #define CC_USE_BAKED_ANIMATION 1
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@@ -278,6 +278,7 @@ SE_DECLARE_FINALIZE_FUNC(js_delete_$jsdtor) %}
%{
bool js_register_$jsmangledname(se::Object* obj) {
$jsclass_inheritance
cls->defineStaticProperty("__isJSB", se::Value(true), se::PropertyAttribute::READ_ONLY | se::PropertyAttribute::DONT_ENUM | se::PropertyAttribute::DONT_DELETE);
$jsclassvariables
$jsclassfunctions
$jsstaticclassvariables