cocos-engine-external/sources/Swappy/src/common/apk_utils.cpp

53 lines
1.6 KiB
C++

/*
* Copyright 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>
#define LOG_TAG "TuningForkUtils"
#include "Log.h"
#include "apk_utils.h"
#include "jni/jni_wrap.h"
namespace apk_utils {
NativeAsset::NativeAsset(const char* name) {
auto java_asset_manager = gamesdk::jni::AppContext().getAssets();
AAssetManager* mgr = AAssetManager_fromJava(
gamesdk::jni::Env(), (jobject)java_asset_manager.obj_);
asset = AAssetManager_open(mgr, name, AASSET_MODE_BUFFER);
if (asset == nullptr) {
ALOGW("Can't find %s in APK", name);
}
}
NativeAsset::NativeAsset(NativeAsset&& a) : asset(a.asset) {
a.asset = nullptr;
}
NativeAsset& NativeAsset::operator=(NativeAsset&& a) {
asset = a.asset;
a.asset = nullptr;
return *this;
}
NativeAsset::~NativeAsset() {
if (asset != nullptr) {
AAsset_close(asset);
}
}
bool NativeAsset::IsValid() { return asset != nullptr; }
NativeAsset::operator AAsset*() { return asset; }
} // namespace apk_utils