cocos-engine-external/sources/android-gamesdk/GameController/ThreadUtil.h

48 lines
1.4 KiB
C++

/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <cstdint>
#include <functional>
#include <memory>
// Enable thread safety attributes only with clang.
// The attributes can be safely erased when compiling with other compilers.
#if defined(__clang__) && (!defined(SWIG))
#define THREAD_ANNOTATION_ATTRIBUTE__(x) __attribute__((x))
#else
#define THREAD_ANNOTATION_ATTRIBUTE__(x) // no-op
#endif
#if !defined GAMESDK_THREAD_CHECKS
#define GAMESDK_THREAD_CHECKS 1
#endif
#if GAMESDK_THREAD_CHECKS
#define GUARDED_BY(x) THREAD_ANNOTATION_ATTRIBUTE__(guarded_by(x))
#define REQUIRES(...) \
THREAD_ANNOTATION_ATTRIBUTE__(requires_capability(__VA_ARGS__))
#define NO_THREAD_SAFETY_ANALYSIS \
THREAD_ANNOTATION_ATTRIBUTE__(no_thread_safety_analysis)
#else
#define GUARDED_BY(x)
#define REQUIRES(...)
#define NO_THREAD_SAFETY_ANALYSIS
#endif