cocos-engine-external/sources/android-gamesdk/GameController/GameControllerLog.cpp

122 lines
4.6 KiB
C++

/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "GameControllerLog.h"
#include <android/keycodes.h>
#include "GameControllerLogStrings.h"
#include "Log.h"
#define LOG_TAG "GameControllerManager"
// Filter input event logging to qualifying 'gamecontroller' event sources
#define LOG_FILTER_PADDLEBOAT_SOURCES
#define ELEMENTS_OF(x) (sizeof(x) / sizeof(x[0]))
namespace paddleboat {
const char *LogGetInputSourceString(const int32_t eventSource) {
const char *inputSourceString = "AINPUT_SOURCE_UNKNOWN";
switch (eventSource) {
case AINPUT_SOURCE_KEYBOARD:
inputSourceString = "AINPUT_SOURCE_KEYBOARD";
break;
case AINPUT_SOURCE_DPAD:
inputSourceString = "AINPUT_SOURCE_DPAD";
break;
case AINPUT_SOURCE_GAMEPAD:
inputSourceString = "AINPUT_SOURCE_GAMEPAD";
break;
case AINPUT_SOURCE_TOUCHSCREEN:
inputSourceString = "AINPUT_SOURCE_TOUCHSCREEN";
break;
case AINPUT_SOURCE_MOUSE:
inputSourceString = "AINPUT_SOURCE_MOUSE";
break;
case AINPUT_SOURCE_STYLUS:
inputSourceString = "AINPUT_SOURCE_STYLUS";
break;
case AINPUT_SOURCE_BLUETOOTH_STYLUS:
inputSourceString = "AINPUT_SOURCE_BLUETOOTH_STYLUS";
break;
case AINPUT_SOURCE_MOUSE_RELATIVE:
inputSourceString = "AINPUT_SOURCE_MOUSE_RELATIVE";
break;
case AINPUT_SOURCE_TOUCHPAD:
inputSourceString = "AINPUT_SOURCE_TOUCHPAD";
break;
case AINPUT_SOURCE_TOUCH_NAVIGATION:
inputSourceString = "AINPUT_SOURCE_TOUCH_NAVIGATION";
break;
case AINPUT_SOURCE_JOYSTICK:
inputSourceString = "AINPUT_SOURCE_JOYSTICK";
break;
case AINPUT_SOURCE_ROTARY_ENCODER:
inputSourceString = "AINPUT_SOURCE_ROTARY_ENCODER";
break;
default:
break;
}
return inputSourceString;
}
void LogInputEvent(const AInputEvent *event) {
const int32_t eventSource = AInputEvent_getSource(event);
#if defined LOG_FILTER_PADDLEBOAT_SOURCES
if (!(eventSource == AINPUT_SOURCE_DPAD ||
eventSource == AINPUT_SOURCE_GAMEPAD ||
eventSource == AINPUT_SOURCE_JOYSTICK)) {
return;
}
#endif
const int32_t eventDeviceId = AInputEvent_getDeviceId(event);
const int32_t eventType = AInputEvent_getType(event);
const char *inputSourceString = LogGetInputSourceString(eventSource);
if (eventType == AINPUT_EVENT_TYPE_KEY) {
const int32_t eventAction = AKeyEvent_getAction(event);
const int32_t eventFlags = AKeyEvent_getFlags(event);
const int32_t eventKeycode = AKeyEvent_getKeyCode(event);
const char *actionString =
(eventAction < ELEMENTS_OF(AKEY_ACTION_STRINGS) && eventAction >= 0)
? AKEY_ACTION_STRINGS[eventAction]
: "AKEY_ACTION out of range";
const char *keycodeString =
(eventKeycode < ELEMENTS_OF(AKEYCODE_STRINGS) && eventKeycode >= 0)
? AKEYCODE_STRINGS[eventKeycode]
: "AKEYCODE out of range";
ALOGI(
"LogInputEvent\nAINPUT_EVENT_TYPE_KEY deviceId %d source %s\n%s %s "
"%08x",
eventDeviceId, inputSourceString, actionString, keycodeString,
eventFlags);
} else if (eventType == AINPUT_EVENT_TYPE_MOTION) {
const int32_t eventAction =
AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK;
const int32_t eventFlags = AMotionEvent_getFlags(event);
const char *actionString =
(eventAction < ELEMENTS_OF(AMOTION_ACTION_STRINGS) &&
eventAction >= 0)
? AMOTION_ACTION_STRINGS[eventAction]
: "AMOTION_ACTION out of range";
ALOGI(
"LogInputEvent\nAINPUT_EVENT_TYPE_MOTION deviceId %d source %s\n%s "
"%08x",
eventDeviceId, inputSourceString, actionString, eventFlags);
}
}
} // namespace paddleboat