656 lines
47 KiB
C
Executable File
656 lines
47 KiB
C
Executable File
#ifndef __gles2_gl2_h_
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#define __gles2_gl2_h_ 1
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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** Copyright 2013-2020 The Khronos Group Inc.
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** SPDX-License-Identifier: MIT
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**
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** This header is generated from the Khronos OpenGL / OpenGL ES XML
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** API Registry. The current version of the Registry, generator scripts
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** used to make the header, and the header can be found at
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** https://github.com/KhronosGroup/OpenGL-Registry
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*/
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#include <GLES2/gl2platform.h>
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#ifndef GL_APIENTRYP
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#define GL_APIENTRYP GL_APIENTRY *
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#endif
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#ifndef GL_GLES_PROTOTYPES
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#define GL_GLES_PROTOTYPES 1
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#endif
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/* Generated on date 20210107 */
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/* Generated C header for:
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* API: gles2
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* Profile: common
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* Versions considered: 2\.[0-9]
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* Versions emitted: .*
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* Default extensions included: None
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* Additional extensions included: _nomatch_^
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* Extensions removed: _nomatch_^
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*/
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#ifndef GL_ES_VERSION_2_0
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#define GL_ES_VERSION_2_0 1
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#include <KHR/khrplatform.h>
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typedef khronos_int8_t GLbyte;
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typedef khronos_float_t GLclampf;
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typedef khronos_int32_t GLfixed;
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typedef khronos_int16_t GLshort;
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typedef khronos_uint16_t GLushort;
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typedef void GLvoid;
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typedef struct __GLsync *GLsync;
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typedef khronos_int64_t GLint64;
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typedef khronos_uint64_t GLuint64;
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typedef unsigned int GLenum;
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typedef unsigned int GLuint;
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typedef char GLchar;
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typedef khronos_float_t GLfloat;
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typedef khronos_ssize_t GLsizeiptr;
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typedef khronos_intptr_t GLintptr;
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typedef unsigned int GLbitfield;
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typedef int GLint;
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typedef unsigned char GLboolean;
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typedef int GLsizei;
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typedef khronos_uint8_t GLubyte;
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_FALSE 0
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#define GL_TRUE 1
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_FUNC_ADD 0x8006
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#define GL_BLEND_EQUATION 0x8009
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#define GL_BLEND_EQUATION_RGB 0x8009
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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#define GL_FUNC_SUBTRACT 0x800A
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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#define GL_BLEND_DST_RGB 0x80C8
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#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GL_BLEND_COLOR 0x8005
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_STREAM_DRAW 0x88E0
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#define GL_STATIC_DRAW 0x88E4
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE 0x8765
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_CULL_FACE 0x0B44
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#define GL_BLEND 0x0BE2
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#define GL_DITHER 0x0BD0
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#define GL_STENCIL_TEST 0x0B90
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#define GL_DEPTH_TEST 0x0B71
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GL_SAMPLE_COVERAGE 0x80A0
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_OUT_OF_MEMORY 0x0505
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_LINE_WIDTH 0x0B21
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_STENCIL_BACK_FUNC 0x8800
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#define GL_STENCIL_BACK_FAIL 0x8801
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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#define GL_STENCIL_BACK_REF 0x8CA3
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#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
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#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
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#define GL_VIEWPORT 0x0BA2
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_RED_BITS 0x0D52
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#define GL_GREEN_BITS 0x0D53
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#define GL_BLUE_BITS 0x0D54
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#define GL_ALPHA_BITS 0x0D55
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#define GL_DEPTH_BITS 0x0D56
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#define GL_STENCIL_BITS 0x0D57
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_TEXTURE_BINDING_2D 0x8069
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#define GL_SAMPLE_BUFFERS 0x80A8
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#define GL_SAMPLES 0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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#define GL_GENERATE_MIPMAP_HINT 0x8192
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_FIXED 0x140C
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_ALPHA 0x1906
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_LUMINANCE 0x1909
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#define GL_LUMINANCE_ALPHA 0x190A
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_VERTEX_SHADER 0x8B31
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#define GL_MAX_VERTEX_ATTRIBS 0x8869
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#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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#define GL_MAX_VARYING_VECTORS 0x8DFC
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
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#define GL_SHADER_TYPE 0x8B4F
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#define GL_DELETE_STATUS 0x8B80
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#define GL_LINK_STATUS 0x8B82
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#define GL_VALIDATE_STATUS 0x8B83
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#define GL_ATTACHED_SHADERS 0x8B85
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#define GL_ACTIVE_UNIFORMS 0x8B86
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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#define GL_ACTIVE_ATTRIBUTES 0x8B89
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
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#define GL_CURRENT_PROGRAM 0x8B8D
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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#define GL_INVERT 0x150A
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#define GL_INCR_WRAP 0x8507
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#define GL_DECR_WRAP 0x8508
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_TEXTURE 0x1702
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#define GL_TEXTURE_CUBE_MAP 0x8513
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#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE1 0x84C1
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#define GL_TEXTURE2 0x84C2
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#define GL_TEXTURE3 0x84C3
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#define GL_TEXTURE4 0x84C4
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#define GL_TEXTURE5 0x84C5
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#define GL_TEXTURE6 0x84C6
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#define GL_TEXTURE7 0x84C7
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#define GL_TEXTURE8 0x84C8
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#define GL_TEXTURE9 0x84C9
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#define GL_TEXTURE10 0x84CA
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#define GL_TEXTURE11 0x84CB
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#define GL_TEXTURE12 0x84CC
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#define GL_TEXTURE13 0x84CD
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#define GL_TEXTURE14 0x84CE
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#define GL_TEXTURE15 0x84CF
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#define GL_TEXTURE16 0x84D0
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#define GL_TEXTURE17 0x84D1
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#define GL_TEXTURE18 0x84D2
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#define GL_TEXTURE19 0x84D3
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#define GL_TEXTURE20 0x84D4
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#define GL_TEXTURE21 0x84D5
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#define GL_TEXTURE22 0x84D6
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#define GL_TEXTURE23 0x84D7
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#define GL_TEXTURE24 0x84D8
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#define GL_TEXTURE25 0x84D9
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#define GL_TEXTURE26 0x84DA
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#define GL_TEXTURE27 0x84DB
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#define GL_TEXTURE28 0x84DC
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#define GL_TEXTURE29 0x84DD
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#define GL_TEXTURE30 0x84DE
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#define GL_TEXTURE31 0x84DF
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#define GL_ACTIVE_TEXTURE 0x84E0
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#define GL_REPEAT 0x2901
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_MIRRORED_REPEAT 0x8370
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#define GL_FLOAT_VEC2 0x8B50
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#define GL_FLOAT_VEC3 0x8B51
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#define GL_FLOAT_VEC4 0x8B52
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#define GL_INT_VEC2 0x8B53
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#define GL_INT_VEC3 0x8B54
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#define GL_INT_VEC4 0x8B55
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#define GL_BOOL 0x8B56
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#define GL_BOOL_VEC2 0x8B57
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#define GL_BOOL_VEC3 0x8B58
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#define GL_BOOL_VEC4 0x8B59
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#define GL_FLOAT_MAT2 0x8B5A
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#define GL_FLOAT_MAT3 0x8B5B
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#define GL_FLOAT_MAT4 0x8B5C
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#define GL_SAMPLER_2D 0x8B5E
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#define GL_SAMPLER_CUBE 0x8B60
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
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#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
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#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
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#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_INFO_LOG_LENGTH 0x8B84
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#define GL_SHADER_SOURCE_LENGTH 0x8B88
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#define GL_SHADER_COMPILER 0x8DFA
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#define GL_SHADER_BINARY_FORMATS 0x8DF8
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#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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#define GL_LOW_FLOAT 0x8DF0
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#define GL_MEDIUM_FLOAT 0x8DF1
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#define GL_HIGH_FLOAT 0x8DF2
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#define GL_LOW_INT 0x8DF3
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#define GL_MEDIUM_INT 0x8DF4
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#define GL_HIGH_INT 0x8DF5
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#define GL_FRAMEBUFFER 0x8D40
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#define GL_RENDERBUFFER 0x8D41
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#define GL_RGBA4 0x8056
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#define GL_RGB5_A1 0x8057
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#define GL_RGB565 0x8D62
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#define GL_DEPTH_COMPONENT16 0x81A5
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#define GL_STENCIL_INDEX8 0x8D48
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#define GL_RENDERBUFFER_WIDTH 0x8D42
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#define GL_RENDERBUFFER_HEIGHT 0x8D43
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#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
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#define GL_RENDERBUFFER_RED_SIZE 0x8D50
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#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
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#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
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#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
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#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
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#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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#define GL_DEPTH_ATTACHMENT 0x8D00
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#define GL_STENCIL_ATTACHMENT 0x8D20
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#define GL_NONE 0
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
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#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
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#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
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#define GL_FRAMEBUFFER_BINDING 0x8CA6
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#define GL_RENDERBUFFER_BINDING 0x8CA7
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#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
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#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
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typedef void(GL_APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
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typedef void(GL_APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
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typedef void(GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
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typedef void(GL_APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
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typedef void(GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
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typedef void(GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
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typedef void(GL_APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
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typedef void(GL_APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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typedef void(GL_APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
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typedef void(GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
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typedef void(GL_APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
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typedef void(GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
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typedef void(GL_APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
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typedef void(GL_APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
|
typedef GLenum(GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
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typedef void(GL_APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
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|
typedef void(GL_APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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typedef void(GL_APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);
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typedef void(GL_APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
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|
typedef void(GL_APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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typedef void(GL_APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
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|
typedef void(GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
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typedef void(GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
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typedef void(GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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typedef void(GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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|
typedef GLuint(GL_APIENTRYP PFNGLCREATEPROGRAMPROC)(void);
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typedef GLuint(GL_APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
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typedef void(GL_APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
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|
typedef void(GL_APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
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|
typedef void(GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
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|
typedef void(GL_APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
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|
typedef void(GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
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|
typedef void(GL_APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
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|
typedef void(GL_APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);
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|
typedef void(GL_APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
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|
typedef void(GL_APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
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|
typedef void(GL_APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
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|
typedef void(GL_APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
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|
typedef void(GL_APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
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|
typedef void(GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
typedef void(GL_APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
|
|
typedef void(GL_APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);
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|
typedef void(GL_APIENTRYP PFNGLENABLEPROC)(GLenum cap);
|
|
typedef void(GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
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|
typedef void(GL_APIENTRYP PFNGLFINISHPROC)(void);
|
|
typedef void(GL_APIENTRYP PFNGLFLUSHPROC)(void);
|
|
typedef void(GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
typedef void(GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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|
typedef void(GL_APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
|
|
typedef void(GL_APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
|
|
typedef void(GL_APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
|
|
typedef void(GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
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|
typedef void(GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
|
|
typedef void(GL_APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);
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|
typedef void(GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
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|
typedef void(GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
|
typedef void(GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
|
|
typedef GLint(GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
|
|
typedef void(GL_APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);
|
|
typedef void(GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
|
|
typedef GLenum(GL_APIENTRYP PFNGLGETERRORPROC)(void);
|
|
typedef void(GL_APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
|
|
typedef void(GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
|
typedef void(GL_APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
|
|
typedef void(GL_APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
|
|
typedef void(GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
typedef void(GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
|
|
typedef void(GL_APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
|
|
typedef void(GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
typedef void(GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
|
|
typedef void(GL_APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
|
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
|
|
typedef void(GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
|
|
typedef void(GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
|
|
typedef void(GL_APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
|
|
typedef void(GL_APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
|
|
typedef GLint(GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
|
|
typedef void(GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
|
|
typedef void(GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
|
|
typedef void(GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);
|
|
typedef void(GL_APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
|
|
typedef GLboolean(GL_APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
|
|
typedef GLboolean(GL_APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
|
|
typedef GLboolean(GL_APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
|
|
typedef GLboolean(GL_APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
|
|
typedef GLboolean(GL_APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
|
|
typedef GLboolean(GL_APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
|
|
typedef GLboolean(GL_APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
|
|
typedef void(GL_APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
|
|
typedef void(GL_APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
|
|
typedef void(GL_APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
|
|
typedef void(GL_APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
|
|
typedef void(GL_APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
|
typedef void(GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void);
|
|
typedef void(GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void(GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
|
|
typedef void(GL_APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void(GL_APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
|
|
typedef void(GL_APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length);
|
|
typedef void(GL_APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
|
|
typedef void(GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
|
|
typedef void(GL_APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
|
|
typedef void(GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
|
|
typedef void(GL_APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
|
|
typedef void(GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
|
typedef void(GL_APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
|
typedef void(GL_APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
|
|
typedef void(GL_APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
|
|
typedef void(GL_APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
|
|
typedef void(GL_APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
|
|
typedef void(GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
|
|
typedef void(GL_APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
|
|
typedef void(GL_APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void(GL_APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
|
|
typedef void(GL_APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
|
|
typedef void(GL_APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
|
|
typedef void(GL_APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void(GL_APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
|
|
typedef void(GL_APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
|
|
typedef void(GL_APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
typedef void(GL_APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void(GL_APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
|
|
typedef void(GL_APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
|
|
typedef void(GL_APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
typedef void(GL_APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
|
|
typedef void(GL_APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
typedef void(GL_APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
|
|
typedef void(GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void(GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void(GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
typedef void(GL_APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
|
|
typedef void(GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
|
|
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
|
|
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
|
|
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
|
|
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
|
|
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
|
|
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
|
|
typedef void(GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
|
typedef void(GL_APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
#if GL_GLES_PROTOTYPES
|
|
GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture);
|
|
GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader);
|
|
GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
|
|
GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer);
|
|
GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer);
|
|
GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer);
|
|
GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture);
|
|
GL_APICALL void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
GL_APICALL void GL_APIENTRY glBlendEquation(GLenum mode);
|
|
GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
|
|
GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
|
|
GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
|
GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
|
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target);
|
|
GL_APICALL void GL_APIENTRY glClear(GLbitfield mask);
|
|
GL_APICALL void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
GL_APICALL void GL_APIENTRY glClearDepthf(GLfloat d);
|
|
GL_APICALL void GL_APIENTRY glClearStencil(GLint s);
|
|
GL_APICALL void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader);
|
|
GL_APICALL void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
|
|
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
|
|
GL_APICALL void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
|
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GL_APICALL GLuint GL_APIENTRY glCreateProgram(void);
|
|
GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type);
|
|
GL_APICALL void GL_APIENTRY glCullFace(GLenum mode);
|
|
GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers);
|
|
GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
|
|
GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program);
|
|
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
|
|
GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader);
|
|
GL_APICALL void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures);
|
|
GL_APICALL void GL_APIENTRY glDepthFunc(GLenum func);
|
|
GL_APICALL void GL_APIENTRY glDepthMask(GLboolean flag);
|
|
GL_APICALL void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f);
|
|
GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader);
|
|
GL_APICALL void GL_APIENTRY glDisable(GLenum cap);
|
|
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index);
|
|
GL_APICALL void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count);
|
|
GL_APICALL void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices);
|
|
GL_APICALL void GL_APIENTRY glEnable(GLenum cap);
|
|
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index);
|
|
GL_APICALL void GL_APIENTRY glFinish(void);
|
|
GL_APICALL void GL_APIENTRY glFlush(void);
|
|
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
GL_APICALL void GL_APIENTRY glFrontFace(GLenum mode);
|
|
GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers);
|
|
GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target);
|
|
GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers);
|
|
GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
|
|
GL_APICALL void GL_APIENTRY glGenTextures(GLsizei n, GLuint *textures);
|
|
GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
|
GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
|
GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
|
|
GL_APICALL GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar *name);
|
|
GL_APICALL void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean *data);
|
|
GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
|
|
GL_APICALL GLenum GL_APIENTRY glGetError(void);
|
|
GL_APICALL void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat *data);
|
|
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
|
GL_APICALL void GL_APIENTRY glGetIntegerv(GLenum pname, GLint *data);
|
|
GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params);
|
|
GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
|
|
GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
|
|
GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
|
|
GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
|
GL_APICALL const GLubyte *GL_APIENTRY glGetString(GLenum name);
|
|
GL_APICALL void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
|
|
GL_APICALL void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
|
|
GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat *params);
|
|
GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint *params);
|
|
GL_APICALL GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name);
|
|
GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
|
|
GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
|
|
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer);
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GL_APICALL void GL_APIENTRY glHint(GLenum target, GLenum mode);
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GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer);
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GL_APICALL GLboolean GL_APIENTRY glIsEnabled(GLenum cap);
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GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer);
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GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program);
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GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer);
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GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader);
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GL_APICALL GLboolean GL_APIENTRY glIsTexture(GLuint texture);
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GL_APICALL void GL_APIENTRY glLineWidth(GLfloat width);
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GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program);
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GL_APICALL void GL_APIENTRY glPixelStorei(GLenum pname, GLint param);
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GL_APICALL void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
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GL_APICALL void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
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GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(void);
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GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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GL_APICALL void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert);
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GL_APICALL void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
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GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
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GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length);
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GL_APICALL void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask);
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GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
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GL_APICALL void GL_APIENTRY glStencilMask(GLuint mask);
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GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask);
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GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
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GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
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GL_APICALL void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
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GL_APICALL void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param);
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GL_APICALL void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
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GL_APICALL void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param);
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GL_APICALL void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
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GL_APICALL void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
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GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat v0);
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GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
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GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint v0);
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GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint *value);
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GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1);
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GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
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GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint v0, GLint v1);
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GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint *value);
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GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
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GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
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GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint *value);
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GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
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GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint *value);
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GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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GL_APICALL void GL_APIENTRY glUseProgram(GLuint program);
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GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program);
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GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x);
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GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat *v);
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GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
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GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat *v);
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GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
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GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat *v);
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GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat *v);
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GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
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GL_APICALL void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
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#endif
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#endif /* GL_ES_VERSION_2_0 */
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#ifdef __cplusplus
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}
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#endif
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#endif |