cocos-engine-external/sources/android-gamesdk/GameActivity/game-activity/include/game-activity/system_utils.cpp

72 lines
2.2 KiB
C++

/*
* Copyright 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "system_utils.h"
#include <android/api-level.h>
#include <stdlib.h>
#include <sys/system_properties.h>
namespace gamesdk {
#if __ANDROID_API__ >= 26
std::string getSystemPropViaCallback(const char* key,
const char* default_value = "") {
const prop_info* prop = __system_property_find(key);
if (prop == nullptr) {
return default_value;
}
std::string return_value;
auto thunk = [](void* cookie, const char* /*name*/, const char* value,
uint32_t /*serial*/) {
if (value != nullptr) {
std::string* r = static_cast<std::string*>(cookie);
*r = value;
}
};
__system_property_read_callback(prop, thunk, &return_value);
return return_value;
}
#else
std::string getSystemPropViaGet(const char* key,
const char* default_value = "") {
char buffer[PROP_VALUE_MAX + 1] = ""; // +1 for terminator
int bufferLen = __system_property_get(key, buffer);
if (bufferLen > 0)
return buffer;
else
return "";
}
#endif
std::string GetSystemProp(const char* key, const char* default_value) {
#if __ANDROID_API__ >= 26
return getSystemPropViaCallback(key, default_value);
#else
return getSystemPropViaGet(key, default_value);
#endif
}
int GetSystemPropAsInt(const char* key, int default_value) {
std::string prop = GetSystemProp(key);
return prop == "" ? default_value : strtoll(prop.c_str(), nullptr, 10);
}
bool GetSystemPropAsBool(const char* key, bool default_value) {
return GetSystemPropAsInt(key, default_value) != 0;
}
} // namespace gamesdk