48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/*
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* Copyright (C) 2021 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <cstdint>
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#include <functional>
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#include <memory>
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// Enable thread safety attributes only with clang.
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// The attributes can be safely erased when compiling with other compilers.
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#if defined(__clang__) && (!defined(SWIG))
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#define THREAD_ANNOTATION_ATTRIBUTE__(x) __attribute__((x))
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#else
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#define THREAD_ANNOTATION_ATTRIBUTE__(x) // no-op
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#endif
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#if !defined GAMESDK_THREAD_CHECKS
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#define GAMESDK_THREAD_CHECKS 1
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#endif
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#if GAMESDK_THREAD_CHECKS
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#define GUARDED_BY(x) THREAD_ANNOTATION_ATTRIBUTE__(guarded_by(x))
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#define REQUIRES(...) \
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THREAD_ANNOTATION_ATTRIBUTE__(requires_capability(__VA_ARGS__))
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#define NO_THREAD_SAFETY_ANALYSIS \
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THREAD_ANNOTATION_ATTRIBUTE__(no_thread_safety_analysis)
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#else
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#define GUARDED_BY(x)
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#define REQUIRES(...)
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#define NO_THREAD_SAFETY_ANALYSIS
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#endif
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