cocos-engine-external/sources/Swappy/include/swappy/swappyGL.h

139 lines
3.9 KiB
C

/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @defgroup swappyGL Swappy for OpenGL
* OpenGL part of Swappy.
* @{
*/
#pragma once
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <jni.h>
#include <stdint.h>
#include "swappy_common.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Initialize Swappy, getting the required Android parameters from the
* display subsystem via JNI.
* @param env The JNI environment where Swappy is used
* @param jactivity The activity where Swappy is used
* @return false if Swappy failed to initialize.
* @see SwappyGL_destroy
*/
bool SwappyGL_init(JNIEnv *env, jobject jactivity);
/**
* @brief Check if Swappy was successfully initialized.
* @return false if either the `swappy.disable` system property is not `false`
* or the required OpenGL extensions are not available for Swappy to work.
*/
bool SwappyGL_isEnabled();
/**
* @brief Destroy resources and stop all threads that Swappy has created.
* @see SwappyGL_init
*/
void SwappyGL_destroy();
/**
* @brief Tell Swappy which ANativeWindow to use when calling to ANativeWindow_*
* API.
* @param window ANativeWindow that was used to create the EGLSurface.
* @return true on success, false if Swappy was not initialized.
*/
bool SwappyGL_setWindow(ANativeWindow *window);
/**
* @brief Replace calls to eglSwapBuffers with this. Swappy will wait for the
* previous frame's buffer to be processed by the GPU before actually calling
* eglSwapBuffers.
* @return true on success or false if
* 1) Swappy is not initialized or 2) eglSwapBuffers did not return EGL_TRUE.
* In the latter case, eglGetError can be used to get the error code.
*/
bool SwappyGL_swap(EGLDisplay display, EGLSurface surface);
// Paramter setters:
void SwappyGL_setUseAffinity(bool tf);
/**
* @brief Override the swap interval
*
* By default, Swappy will adjust the swap interval based on actual frame
* rendering time.
*
* If an app wants to override the swap interval calculated by Swappy, it can
* call this function:
*
* * This will temporarily override Swappy's frame timings but, unless
* `SwappyGL_setAutoSwapInterval(false)` is called, the timings will continue
* to be be updated dynamically, so the swap interval may change.
*
* * This set the **minimal** interval to run. For example,
* `SwappyGL_setSwapIntervalNS(SWAPPY_SWAP_30FPS)` will not allow Swappy to swap
* faster, even if auto mode decides that it can. But it can go slower if auto
* mode is on.
*
* @param swap_ns The new swap interval value, in nanoseconds.
*/
void SwappyGL_setSwapIntervalNS(uint64_t swap_ns);
/**
* @brief Set the fence timeout parameter, for devices with faulty
* drivers. Its default value is 50,000,000ns (50ms).
*/
void SwappyGL_setFenceTimeoutNS(uint64_t fence_timeout_ns);
// Parameter getters:
/**
* @brief Get the refresh period value, in nanoseconds.
*/
uint64_t SwappyGL_getRefreshPeriodNanos();
/**
* @brief Get the swap interval value, in nanoseconds.
*/
uint64_t SwappyGL_getSwapIntervalNS();
bool SwappyGL_getUseAffinity();
/**
* @brief Get the fence timeout value, in nanoseconds.
*/
uint64_t SwappyGL_getFenceTimeoutNS();
/**
* @brief Set the number of bad frames to wait before applying a fix for buffer
* stuffing. Set to zero in order to turn off this feature. Default value = 0.
*/
void SwappyGL_setBufferStuffingFixWait(int32_t n_frames);
#ifdef __cplusplus
};
#endif
/** @} */