/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ // These are utility routines to use when creating custom constraints. // I'm not sure if this should be part of the private API or not. // I should probably clean up the naming conventions if it is... #define CP_DefineClassGetter(t) const cpConstraintClass * t##GetClass(void){return (cpConstraintClass *)&klass;} void cpConstraintInit(cpConstraint *constraint, const cpConstraintClass *klass, cpBody *a, cpBody *b); static inline cpVect relative_velocity(cpBody *a, cpBody *b, cpVect r1, cpVect r2){ cpVect v1_sum = cpvadd(a->v, cpvmult(cpvperp(r1), a->w)); cpVect v2_sum = cpvadd(b->v, cpvmult(cpvperp(r2), b->w)); return cpvsub(v2_sum, v1_sum); } static inline cpFloat normal_relative_velocity(cpBody *a, cpBody *b, cpVect r1, cpVect r2, cpVect n){ return cpvdot(relative_velocity(a, b, r1, r2), n); } static inline void apply_impulse(cpBody *body, cpVect j, cpVect r){ body->v = cpvadd(body->v, cpvmult(j, body->m_inv)); body->w += body->i_inv*cpvcross(r, j); } static inline void apply_impulses(cpBody *a , cpBody *b, cpVect r1, cpVect r2, cpVect j) { apply_impulse(a, cpvneg(j), r1); apply_impulse(b, j, r2); } static inline void apply_bias_impulse(cpBody *body, cpVect j, cpVect r) { body->CP_PRIVATE(v_bias) = cpvadd(body->CP_PRIVATE(v_bias), cpvmult(j, body->m_inv)); body->CP_PRIVATE(w_bias) += body->i_inv*cpvcross(r, j); } static inline void apply_bias_impulses(cpBody *a , cpBody *b, cpVect r1, cpVect r2, cpVect j) { apply_bias_impulse(a, cpvneg(j), r1); apply_bias_impulse(b, j, r2); } static inline cpFloat k_scalar_body(cpBody *body, cpVect r, cpVect n) { cpFloat rcn = cpvcross(r, n); return body->m_inv + body->i_inv*rcn*rcn; } static inline cpFloat k_scalar(cpBody *a, cpBody *b, cpVect r1, cpVect r2, cpVect n) { cpFloat value = k_scalar_body(a, r1, n) + k_scalar_body(b, r2, n); cpAssertSoft(value != 0.0, "Unsolvable collision or constraint."); return value; } static inline cpMat2x2 k_tensor(cpBody *a, cpBody *b, cpVect r1, cpVect r2) { cpFloat m_sum = a->m_inv + b->m_inv; // start with Identity*m_sum cpFloat k11 = m_sum, k12 = 0.0f; cpFloat k21 = 0.0f, k22 = m_sum; // add the influence from r1 cpFloat a_i_inv = a->i_inv; cpFloat r1xsq = r1.x * r1.x * a_i_inv; cpFloat r1ysq = r1.y * r1.y * a_i_inv; cpFloat r1nxy = -r1.x * r1.y * a_i_inv; k11 += r1ysq; k12 += r1nxy; k21 += r1nxy; k22 += r1xsq; // add the influnce from r2 cpFloat b_i_inv = b->i_inv; cpFloat r2xsq = r2.x * r2.x * b_i_inv; cpFloat r2ysq = r2.y * r2.y * b_i_inv; cpFloat r2nxy = -r2.x * r2.y * b_i_inv; k11 += r2ysq; k12 += r2nxy; k21 += r2nxy; k22 += r2xsq; // invert cpFloat det = k11*k22 - k12*k21; cpAssertSoft(det != 0.0, "Unsolvable constraint."); cpFloat det_inv = 1.0f/det; return cpMat2x2New( k22*det_inv, -k12*det_inv, -k21*det_inv, k11*det_inv ); } static inline cpFloat bias_coef(cpFloat errorBias, cpFloat dt) { return 1.0f - cpfpow(errorBias, dt); }