/* * Copyright (C) 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include namespace paddleboat { // GameActivity needs to use its own event data structures for key and motion // events. We do not want to have a dependency on GameActivity. Unfortunately, // this means we need to internally mirror the relevant structures. // Paddleboat_processGameActivityInputEvent includes a struct size parameter, // and we know that the GameActivity structures will only ever add fields, so we // can determine if we are being passed a later version of the struct than the // mirrored internal version. // The following should mirror GameActivity.h #define PADDLEBOAT_GAME_ACTIVITY_POINTER_INFO_AXIS_COUNT 48 #define PADDLEBOAT_MAX_NUM_POINTERS_IN_MOTION_EVENT 8 typedef struct Paddleboat_GameActivityPointerInfo { int32_t id; int32_t toolType; // added in newer version float axisValues[PADDLEBOAT_GAME_ACTIVITY_POINTER_INFO_AXIS_COUNT]; float rawX; float rawY; } Paddleboat_GameActivityPointerInfo; typedef struct Paddleboat_GameActivityMotionEvent { int32_t deviceId; int32_t source; int32_t action; int64_t eventTime; int64_t downTime; int32_t flags; int32_t metaState; int32_t actionButton; int32_t buttonState; int32_t classification; int32_t edgeFlags; uint32_t pointerCount; Paddleboat_GameActivityPointerInfo pointers[PADDLEBOAT_MAX_NUM_POINTERS_IN_MOTION_EVENT]; float precisionX; float precisionY; } Paddleboat_GameActivityMotionEvent; typedef struct Paddleboat_GameActivityKeyEvent { int32_t deviceId; int32_t source; int32_t action; int64_t eventTime; int64_t downTime; int32_t flags; int32_t metaState; int32_t modifiers; int32_t repeatCount; int32_t keyCode; } Paddleboat_GameActivityKeyEvent; } // namespace paddleboat