set(CC_UNZIP_SOURCES ${CMAKE_CURRENT_LIST_DIR}/unzip/crypt.h ${CMAKE_CURRENT_LIST_DIR}/unzip/ioapi.cpp ${CMAKE_CURRENT_LIST_DIR}/unzip/ioapi.h ${CMAKE_CURRENT_LIST_DIR}/unzip/ioapi_mem.cpp ${CMAKE_CURRENT_LIST_DIR}/unzip/ioapi_mem.h ${CMAKE_CURRENT_LIST_DIR}/unzip/unzip.cpp ${CMAKE_CURRENT_LIST_DIR}/unzip/unzip.h ) set(CC_TINYDIR_SOURCES ${CMAKE_CURRENT_LIST_DIR}/tinyxml2/tinyxml2.cpp ${CMAKE_CURRENT_LIST_DIR}/tinyxml2/tinyxml2.h ${CMAKE_CURRENT_LIST_DIR}/tinydir/tinydir.h ) set(CC_UTILS_SOURCES ${CMAKE_CURRENT_LIST_DIR}/ConvertUTF/ConvertUTF.c ${CMAKE_CURRENT_LIST_DIR}/ConvertUTF/ConvertUTF.h ${CMAKE_CURRENT_LIST_DIR}/ConvertUTF/ConvertUTFWrapper.cpp ${CMAKE_CURRENT_LIST_DIR}/xxtea/xxtea.cpp ${CMAKE_CURRENT_LIST_DIR}/xxtea/xxtea.h ) set(CC_EXTERNAL_SOURCES ${CMAKE_CURRENT_LIST_DIR}/tommyds/tommy.c ${CMAKE_CURRENT_LIST_DIR}/tommyds/tommy.h ) set (CC_MESHOPT_SOURCES ${CMAKE_CURRENT_LIST_DIR}/meshopt/meshoptimizer.h ${CMAKE_CURRENT_LIST_DIR}/meshopt/vertexcodec.cpp ${CMAKE_CURRENT_LIST_DIR}/meshopt/indexcodec.cpp ) if(NOT USE_MODULES) list(APPEND CC_EXTERNAL_SOURCES ${CC_UNZIP_SOURCES} ${CC_TINYDIR_SOURCES} ${CC_UTILS_SOURCES} ${CC_MESHOPT_SOURCES} ) endif() # add dependent boost libs if((NOT NX) AND (NOT EMSCRIPTEN)) include(${CMAKE_CURRENT_LIST_DIR}/boost-source/boost.cmake) endif() if(ANDROID AND CC_ENABLE_SWAPPY) include(${CMAKE_CURRENT_LIST_DIR}/Swappy/src/swappy/CMakeLists.txt) list(APPEND CC_EXTERNAL_LIBS swappy ) add_definitions(-DCC_SWAPPY_ENABLED) endif() if(ANDROID AND (NOT SURFACE_LESS_SERVICE)) set(CC_GAME_ACTIVITY_SOURCES ${CMAKE_CURRENT_LIST_DIR}/android-gamesdk/GameActivity/game-activity/include/game-activity/GameActivity.cpp ${CMAKE_CURRENT_LIST_DIR}/android-gamesdk/GameActivity/game-activity/include/game-activity/system_utils.cpp ${CMAKE_CURRENT_LIST_DIR}/android-gamesdk/GameActivity/game-activity/include/game-activity/native_app_glue/android_native_app_glue.c ${CMAKE_CURRENT_LIST_DIR}/android-gamesdk/GameActivity/game-activity/include/game-text-input/gametextinput.cpp ) include(${CMAKE_CURRENT_LIST_DIR}/android-gamesdk/GameController/CMakeLists.txt) list(APPEND CC_EXTERNAL_SOURCES ${CC_GAME_ACTIVITY_SOURCES} ) include_directories(${CMAKE_CURRENT_LIST_DIR}/android-gamesdk/GameActivity/game-activity/include) endif() if(ANDROID OR OHOS OR NX) include(${CMAKE_CURRENT_LIST_DIR}/pvmp3dec/CMakeLists.txt) include(${CMAKE_CURRENT_LIST_DIR}/tremolo/CMakeLists.txt) list(APPEND CC_EXTERNAL_LIBS pvmp3dec vorbisidec ) elseif(WINDOWS) set_source_files_properties(${CMAKE_CURRENT_LIST_DIR}/ConvertUTF/ConvertUTF.c PROPERTIES LANGUAGE C ) elseif(APPLE) if(USE_SOCKET) include(${CMAKE_CURRENT_LIST_DIR}/SocketRocket/CMakeLists.txt) endif() elseif(NX_WINDOWS) include(${CMAKE_CURRENT_LIST_DIR}/pvmp3dec/CMakeLists.txt) list(APPEND CC_EXTERNAL_LIBS pvmp3dec ) endif() if((NOT NX_WINDOWS) AND (NOT NX)) list(APPEND CC_EXTERNAL_INCLUDES ${CMAKE_CURRENT_LIST_DIR} ) endif() if(USE_PHYSICS_PHYSX) list(APPEND CC_EXTERNAL_INCLUDES ${CMAKE_CURRENT_LIST_DIR}/PhysX/PhysX/include ${CMAKE_CURRENT_LIST_DIR}/PhysX/PhysX/source ${CMAKE_CURRENT_LIST_DIR}/PhysX/PxShared/include ) endif()