jiaxin.lai
0ae7b51f5b
native physx ( #143 )
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* add physx include file
* add win32 static libs
* add android static libs
* add mac static libs
* add ios static libs
2021-04-16 10:23:52 +08:00
mmyduckx
e8975a407d
Update 3rd libs ( #141 )
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* update zlib/png/jpeg/openssl for android
* update zlib/png/jpeg/openssl for ios
* update zlib/png/jpeg/openssl for mac
* update zlib/png/jpeg/openssl for win32
2021-03-30 17:12:06 +08:00
Yun Hsiao Wu
95c6bee682
update win32 debug engine ( #138 )
2021-03-23 11:58:47 +08:00
Yun Hsiao Wu
44c3e39b52
adapt latest device layer ( #129 )
2021-02-04 15:08:04 +08:00
Yun Hsiao Wu
b2e669956e
update glslang ( #103 )
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* update glslang
* update glslang on android and metal
Co-authored-by: coulsonwang <coulsonwang@126.com>
2020-06-16 13:52:14 +08:00
Yun Hsiao Wu
6c37d7160d
add SDL2Main to cmake ( #99 )
2020-05-29 15:26:20 +08:00
PatriceJiang
d33565815c
remove tiff
2020-05-26 13:40:53 +08:00
Yun Hsiao Wu
491c1d785b
fix glslang cmake ( #96 )
2020-05-19 17:48:56 +08:00
Yun Hsiao Wu
ae147ecb86
update glslang cmake ( #95 )
2020-05-19 16:56:54 +08:00
Yun Hsiao Wu
4248962172
fix glslang cmake config ( #94 )
2020-05-19 15:27:13 +08:00
coulsonwang
67e2d855bd
add glslang and spriv-cross ( #86 )
2020-05-06 14:35:34 +08:00
Arnold
7d8223bccb
3dgfx add cmake & remove spidermonkey glfw ( #82 )
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* add sdl
* add SDL.h
* update libs
* update source code
* add sdl
* update libs
* update source code
* compile ios
* remove spidermonkey & glfw
2020-04-02 13:43:14 +08:00
Arnold
b0524ddeef
[gfx] Add SDL for win32 ( #80 )
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* add sdl
* add SDL.h
* revert jmorecfg.h
* add cmake
* remove duplicate include
2020-03-17 09:47:28 +08:00
coulsonwang
ecf4b7d944
external use cmake ( #75 )
2019-12-25 14:10:32 +08:00