Issue: https://github.com/cocos-creator/3d-tasks/issues/8920
* msvcr110 is Microsoft Visual C++ Redistributable 2012
* msvcr120 is Microsoft Visual C++ Redistributable 2013
* MSVCP140(D).dll, vcruntime(d).dll is in Microsoft Visual C++ Redistributable 2015
Simulator usually runs on Win32 platform so no need for x64. And x64 platform runs without msvcr110+
* update glslang and tbb to shared library
* update glslang and tbb libs so that we can reduce space costs
* update tbb by using https://github.com/wjakob/tbb
* update cmake file.
* update cmake, re-add physx libs
* Physx library is special, while compiling physx-character-kinematic lib, it will cause CRT problems and link error. while we try to use compile as shared libs, its causing unresolved symbols problems and hard to fix.
* update zlib/png/jpeg/openssl for android
* update zlib/png/jpeg/openssl for ios
* update zlib/png/jpeg/openssl for mac
* update zlib/png/jpeg/openssl for win32
* update v8 to 7.5.288.22 for iOS/mac
* update v8 header files
* add v8 lib for ios simulator
* update v8 to 7.5
* update v8 to 7.5.288.22 on Android
* use ndk r19b built v8
* add x86 back
* update windows v8 files to 7.5