diff --git a/android/arm64-v8a/include/chipmunk/chipmunk.h b/android/arm64-v8a/include/chipmunk/chipmunk.h deleted file mode 100644 index d7faf039..00000000 --- a/android/arm64-v8a/include/chipmunk/chipmunk.h +++ /dev/null @@ -1,241 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_H -#define CHIPMUNK_H - -#include -#include - -#ifdef WIN32 - // For alloca(). - #include - #define CP_EXPORT __declspec(dllexport) -#else - #include - #define CP_EXPORT -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -// NUKE -#ifndef CP_ALLOW_PRIVATE_ACCESS - #define CP_ALLOW_PRIVATE_ACCESS 0 -#endif - -#if CP_ALLOW_PRIVATE_ACCESS == 1 - #define CP_PRIVATE(__symbol__) __symbol__ -#else - #define CP_PRIVATE(__symbol__) __symbol__##_private -#endif - -CP_EXPORT void cpMessage(const char *condition, const char *file, int line, int isError, int isHardError, const char *message, ...); -#ifdef NDEBUG - #define cpAssertWarn(__condition__, ...) - #define cpAssertSoft(__condition__, ...) -#else - #define cpAssertSoft(__condition__, ...) if(!(__condition__)){cpMessage(#__condition__, __FILE__, __LINE__, 1, 0, __VA_ARGS__); abort();} - #define cpAssertWarn(__condition__, ...) if(!(__condition__)) cpMessage(#__condition__, __FILE__, __LINE__, 0, 0, __VA_ARGS__) -#endif - -// Hard assertions are used in situations where the program definitely will crash anyway, and the reason is inexpensive to detect. -#define cpAssertHard(__condition__, ...) if(!(__condition__)){cpMessage(#__condition__, __FILE__, __LINE__, 1, 1, __VA_ARGS__); abort();} - -#include "chipmunk_types.h" - -/// @defgroup misc Misc -/// @{ - -/// Allocated size for various Chipmunk buffers -#ifndef CP_BUFFER_BYTES - #define CP_BUFFER_BYTES (32*1024) -#endif - -#ifndef cpcalloc - /// Chipmunk calloc() alias. - #define cpcalloc calloc -#endif - -#ifndef cprealloc - /// Chipmunk realloc() alias. - #define cprealloc realloc -#endif - -#ifndef cpfree - /// Chipmunk free() alias. - #define cpfree free -#endif - -typedef struct cpArray cpArray; -typedef struct cpHashSet cpHashSet; - -typedef struct cpBody cpBody; - -typedef struct cpShape cpShape; -typedef struct cpCircleShape cpCircleShape; -typedef struct cpSegmentShape cpSegmentShape; -typedef struct cpPolyShape cpPolyShape; - -typedef struct cpConstraint cpConstraint; -typedef struct cpPinJoint cpPinJoint; -typedef struct cpSlideJoint cpSlideJoint; -typedef struct cpPivotJoint cpPivotJoint; -typedef struct cpGrooveJoint cpGrooveJoint; -typedef struct cpDampedSpring cpDampedSpring; -typedef struct cpDampedRotarySpring cpDampedRotarySpring; -typedef struct cpRotaryLimitJoint cpRotaryLimitJoint; -typedef struct cpRatchetJoint cpRatchetJoint; -typedef struct cpGearJoint cpGearJoint; -typedef struct cpSimpleMotorJoint cpSimpleMotorJoint; - -typedef struct cpCollisionHandler cpCollisionHandler; -typedef struct cpContactPointSet cpContactPointSet; -typedef struct cpArbiter cpArbiter; - -typedef struct cpSpace cpSpace; - -#include "cpVect.h" -#include "cpBB.h" -#include "cpTransform.h" -#include "cpSpatialIndex.h" - -#include "cpArbiter.h" - -#include "cpBody.h" -#include "cpShape.h" -#include "cpPolyShape.h" - -#include "cpConstraint.h" - -#include "cpSpace.h" -#include "cpHastySpace.h" - -// Chipmunk 7.0.1 -#define CP_VERSION_MAJOR 7 -#define CP_VERSION_MINOR 0 -#define CP_VERSION_RELEASE 1 - -/// Version string. -CP_EXPORT extern const char *cpVersionString; - -/// Calculate the moment of inertia for a circle. -/// @c r1 and @c r2 are the inner and outer diameters. A solid circle has an inner diameter of 0. -CP_EXPORT cpFloat cpMomentForCircle(cpFloat m, cpFloat r1, cpFloat r2, cpVect offset); - -/// Calculate area of a hollow circle. -/// @c r1 and @c r2 are the inner and outer diameters. A solid circle has an inner diameter of 0. -CP_EXPORT cpFloat cpAreaForCircle(cpFloat r1, cpFloat r2); - -/// Calculate the moment of inertia for a line segment. -/// Beveling radius is not supported. -CP_EXPORT cpFloat cpMomentForSegment(cpFloat m, cpVect a, cpVect b, cpFloat radius); - -/// Calculate the area of a fattened (capsule shaped) line segment. -CP_EXPORT cpFloat cpAreaForSegment(cpVect a, cpVect b, cpFloat radius); - -/// Calculate the moment of inertia for a solid polygon shape assuming it's center of gravity is at it's centroid. The offset is added to each vertex. -CP_EXPORT cpFloat cpMomentForPoly(cpFloat m, int count, const cpVect *verts, cpVect offset, cpFloat radius); - -/// Calculate the signed area of a polygon. A Clockwise winding gives positive area. -/// This is probably backwards from what you expect, but matches Chipmunk's the winding for poly shapes. -CP_EXPORT cpFloat cpAreaForPoly(const int count, const cpVect *verts, cpFloat radius); - -/// Calculate the natural centroid of a polygon. -CP_EXPORT cpVect cpCentroidForPoly(const int count, const cpVect *verts); - -/// Calculate the moment of inertia for a solid box. -CP_EXPORT cpFloat cpMomentForBox(cpFloat m, cpFloat width, cpFloat height); - -/// Calculate the moment of inertia for a solid box. -CP_EXPORT cpFloat cpMomentForBox2(cpFloat m, cpBB box); - -/// Calculate the convex hull of a given set of points. Returns the count of points in the hull. -/// @c result must be a pointer to a @c cpVect array with at least @c count elements. If @c verts == @c result, then @c verts will be reduced inplace. -/// @c first is an optional pointer to an integer to store where the first vertex in the hull came from (i.e. verts[first] == result[0]) -/// @c tol is the allowed amount to shrink the hull when simplifying it. A tolerance of 0.0 creates an exact hull. -CP_EXPORT int cpConvexHull(int count, const cpVect *verts, cpVect *result, int *first, cpFloat tol); - -#ifdef _MSC_VER -#include "malloc.h" -#endif - -/// Convenience macro to work with cpConvexHull. -/// @c count and @c verts is the input array passed to cpConvexHull(). -/// @c count_var and @c verts_var are the names of the variables the macro creates to store the result. -/// The output vertex array is allocated on the stack using alloca() so it will be freed automatically, but cannot be returned from the current scope. -#define CP_CONVEX_HULL(__count__, __verts__, __count_var__, __verts_var__) \ -cpVect *__verts_var__ = (cpVect *)alloca(__count__*sizeof(cpVect)); \ -int __count_var__ = cpConvexHull(__count__, __verts__, __verts_var__, NULL, 0.0); \ - -/// Returns the closest point on the line segment ab, to the point p. -static inline cpVect -cpClosetPointOnSegment(const cpVect p, const cpVect a, const cpVect b) -{ - cpVect delta = cpvsub(a, b); - cpFloat t = cpfclamp01(cpvdot(delta, cpvsub(p, b))/cpvlengthsq(delta)); - return cpvadd(b, cpvmult(delta, t)); -} - -#if defined(__has_extension) -#if __has_extension(blocks) -// Define alternate block based alternatives for a few of the callback heavy functions. -// Collision handlers are post-step callbacks are not included to avoid memory management issues. -// If you want to use blocks for those and are aware of how to correctly manage the memory, the implementation is trivial. - -void cpSpaceEachBody_b(cpSpace *space, void (^block)(cpBody *body)); -void cpSpaceEachShape_b(cpSpace *space, void (^block)(cpShape *shape)); -void cpSpaceEachConstraint_b(cpSpace *space, void (^block)(cpConstraint *constraint)); - -void cpBodyEachShape_b(cpBody *body, void (^block)(cpShape *shape)); -void cpBodyEachConstraint_b(cpBody *body, void (^block)(cpConstraint *constraint)); -void cpBodyEachArbiter_b(cpBody *body, void (^block)(cpArbiter *arbiter)); - -typedef void (^cpSpacePointQueryBlock)(cpShape *shape, cpVect point, cpFloat distance, cpVect gradient); -void cpSpacePointQuery_b(cpSpace *space, cpVect point, cpFloat maxDistance, cpShapeFilter filter, cpSpacePointQueryBlock block); - -typedef void (^cpSpaceSegmentQueryBlock)(cpShape *shape, cpVect point, cpVect normal, cpFloat alpha); -void cpSpaceSegmentQuery_b(cpSpace *space, cpVect start, cpVect end, cpFloat radius, cpShapeFilter filter, cpSpaceSegmentQueryBlock block); - -typedef void (^cpSpaceBBQueryBlock)(cpShape *shape); -void cpSpaceBBQuery_b(cpSpace *space, cpBB bb, cpShapeFilter filter, cpSpaceBBQueryBlock block); - -typedef void (^cpSpaceShapeQueryBlock)(cpShape *shape, cpContactPointSet *points); -cpBool cpSpaceShapeQuery_b(cpSpace *space, cpShape *shape, cpSpaceShapeQueryBlock block); - -#endif -#endif - - -//@} - -#ifdef __cplusplus -} - -static inline cpVect operator *(const cpVect v, const cpFloat s){return cpvmult(v, s);} -static inline cpVect operator +(const cpVect v1, const cpVect v2){return cpvadd(v1, v2);} -static inline cpVect operator -(const cpVect v1, const cpVect v2){return cpvsub(v1, v2);} -static inline cpBool operator ==(const cpVect v1, const cpVect v2){return cpveql(v1, v2);} -static inline cpVect operator -(const cpVect v){return cpvneg(v);} - -#endif -#endif diff --git a/android/arm64-v8a/include/chipmunk/chipmunk_ffi.h b/android/arm64-v8a/include/chipmunk/chipmunk_ffi.h deleted file mode 100644 index c0248410..00000000 --- a/android/arm64-v8a/include/chipmunk/chipmunk_ffi.h +++ /dev/null @@ -1,107 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifdef CHIPMUNK_FFI - -// Create non static inlined copies of Chipmunk functions, useful for working with dynamic FFIs -// This file should only be included in chipmunk.c - -// TODO: get rid of the reliance on static inlines. -// They make a mess for FFIs. - -#ifdef _MSC_VER - #if _MSC_VER >= 1600 - #define MAKE_REF(name) CP_EXPORT decltype(name) *_##name = name - #else - #define MAKE_REF(name) - #endif -#else - #define MAKE_REF(name) __typeof__(name) *_##name = name -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -MAKE_REF(cpv); // makes a variable named _cpv that contains the function pointer for cpv() -MAKE_REF(cpveql); -MAKE_REF(cpvadd); -MAKE_REF(cpvneg); -MAKE_REF(cpvsub); -MAKE_REF(cpvmult); -MAKE_REF(cpvdot); -MAKE_REF(cpvcross); -MAKE_REF(cpvperp); -MAKE_REF(cpvrperp); -MAKE_REF(cpvproject); -MAKE_REF(cpvforangle); -MAKE_REF(cpvtoangle); -MAKE_REF(cpvrotate); -MAKE_REF(cpvunrotate); -MAKE_REF(cpvlengthsq); -MAKE_REF(cpvlength); -MAKE_REF(cpvlerp); -MAKE_REF(cpvnormalize); -MAKE_REF(cpvclamp); -MAKE_REF(cpvlerpconst); -MAKE_REF(cpvdist); -MAKE_REF(cpvdistsq); -MAKE_REF(cpvnear); - -MAKE_REF(cpfmax); -MAKE_REF(cpfmin); -MAKE_REF(cpfabs); -MAKE_REF(cpfclamp); -MAKE_REF(cpflerp); -MAKE_REF(cpflerpconst); - -MAKE_REF(cpBBNew); -MAKE_REF(cpBBNewForExtents); -MAKE_REF(cpBBNewForCircle); -MAKE_REF(cpBBIntersects); -MAKE_REF(cpBBContainsBB); -MAKE_REF(cpBBContainsVect); -MAKE_REF(cpBBMerge); -MAKE_REF(cpBBExpand); -MAKE_REF(cpBBCenter); -MAKE_REF(cpBBArea); -MAKE_REF(cpBBMergedArea); -MAKE_REF(cpBBSegmentQuery); -MAKE_REF(cpBBIntersectsSegment); -MAKE_REF(cpBBClampVect); - -MAKE_REF(cpSpatialIndexDestroy); -MAKE_REF(cpSpatialIndexCount); -MAKE_REF(cpSpatialIndexEach); -MAKE_REF(cpSpatialIndexContains); -MAKE_REF(cpSpatialIndexInsert); -MAKE_REF(cpSpatialIndexRemove); -MAKE_REF(cpSpatialIndexReindex); -MAKE_REF(cpSpatialIndexReindexObject); -MAKE_REF(cpSpatialIndexSegmentQuery); -MAKE_REF(cpSpatialIndexQuery); -MAKE_REF(cpSpatialIndexReindexQuery); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/android/arm64-v8a/include/chipmunk/chipmunk_private.h b/android/arm64-v8a/include/chipmunk/chipmunk_private.h deleted file mode 100644 index abe56395..00000000 --- a/android/arm64-v8a/include/chipmunk/chipmunk_private.h +++ /dev/null @@ -1,766 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#ifndef CHIPMUNK_PRIVATE_H -#define CHIPMUNK_PRIVATE_H -#ifdef CHIPMUNK_H -#error Cannot include chipmunk_private.h after chipmunk.h. -#endif - -#define CP_ALLOW_PRIVATE_ACCESS 1 -#include "chipmunk/chipmunk.h" - -#define CP_HASH_COEF (3344921057ul) -#define CP_HASH_PAIR(A, B) ((cpHashValue)(A)*CP_HASH_COEF ^ (cpHashValue)(B)*CP_HASH_COEF) - -// TODO: Eww. Magic numbers. -#define MAGIC_EPSILON 1e-5 - - -//MARK: cpArray - -struct cpArray { - int num, max; - void **arr; -}; - -cpArray *cpArrayNew(int size); - -void cpArrayFree(cpArray *arr); - -void cpArrayPush(cpArray *arr, void *object); -void *cpArrayPop(cpArray *arr); -void cpArrayDeleteObj(cpArray *arr, void *obj); -cpBool cpArrayContains(cpArray *arr, void *ptr); - -void cpArrayFreeEach(cpArray *arr, void (freeFunc)(void*)); - - -//MARK: cpHashSet - -typedef cpBool (*cpHashSetEqlFunc)(void *ptr, void *elt); -typedef void *(*cpHashSetTransFunc)(void *ptr, void *data); - -cpHashSet *cpHashSetNew(int size, cpHashSetEqlFunc eqlFunc); -void cpHashSetSetDefaultValue(cpHashSet *set, void *default_value); - -void cpHashSetFree(cpHashSet *set); - -int cpHashSetCount(cpHashSet *set); -void *cpHashSetInsert(cpHashSet *set, cpHashValue hash, void *ptr, cpHashSetTransFunc trans, void *data); -void *cpHashSetRemove(cpHashSet *set, cpHashValue hash, void *ptr); -void *cpHashSetFind(cpHashSet *set, cpHashValue hash, void *ptr); - -typedef void (*cpHashSetIteratorFunc)(void *elt, void *data); -void cpHashSetEach(cpHashSet *set, cpHashSetIteratorFunc func, void *data); - -typedef cpBool (*cpHashSetFilterFunc)(void *elt, void *data); -void cpHashSetFilter(cpHashSet *set, cpHashSetFilterFunc func, void *data); - - -//MARK: Bodies - -struct cpBody { - // Integration functions - cpBodyVelocityFunc velocity_func; - cpBodyPositionFunc position_func; - - // mass and it's inverse - cpFloat m; - cpFloat m_inv; - - // moment of inertia and it's inverse - cpFloat i; - cpFloat i_inv; - - // center of gravity - cpVect cog; - - // position, velocity, force - cpVect p; - cpVect v; - cpVect f; - - // Angle, angular velocity, torque (radians) - cpFloat a; - cpFloat w; - cpFloat t; - - cpTransform transform; - - cpDataPointer userData; - - // "pseudo-velocities" used for eliminating overlap. - // Erin Catto has some papers that talk about what these are. - cpVect v_bias; - cpFloat w_bias; - - cpSpace *space; - - cpShape *shapeList; - cpArbiter *arbiterList; - cpConstraint *constraintList; - - struct { - cpBody *root; - cpBody *next; - cpFloat idleTime; - } sleeping; -}; - -void cpBodyAddShape(cpBody *body, cpShape *shape); -void cpBodyRemoveShape(cpBody *body, cpShape *shape); - -//void cpBodyAccumulateMassForShape(cpBody *body, cpShape *shape); -void cpBodyAccumulateMassFromShapes(cpBody *body); - -void cpBodyRemoveConstraint(cpBody *body, cpConstraint *constraint); - - -//MARK: Spatial Index Functions - -cpSpatialIndex *cpSpatialIndexInit(cpSpatialIndex *index, cpSpatialIndexClass *klass, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); - - -//MARK: Arbiters - -enum cpArbiterState { - // Arbiter is active and its the first collision. - CP_ARBITER_STATE_FIRST_COLLISION, - // Arbiter is active and its not the first collision. - CP_ARBITER_STATE_NORMAL, - // Collision has been explicitly ignored. - // Either by returning false from a begin collision handler or calling cpArbiterIgnore(). - CP_ARBITER_STATE_IGNORE, - // Collison is no longer active. A space will cache an arbiter for up to cpSpace.collisionPersistence more steps. - CP_ARBITER_STATE_CACHED, - // Collison arbiter is invalid because one of the shapes was removed. - CP_ARBITER_STATE_INVALIDATED, -}; - -struct cpArbiterThread { - struct cpArbiter *next, *prev; -}; - -struct cpContact { - cpVect r1, r2; - - cpFloat nMass, tMass; - cpFloat bounce; // TODO: look for an alternate bounce solution. - - cpFloat jnAcc, jtAcc, jBias; - cpFloat bias; - - cpHashValue hash; -}; - -struct cpCollisionInfo { - const cpShape *a, *b; - cpCollisionID id; - - cpVect n; - - int count; - // TODO Should this be a unique struct type? - struct cpContact *arr; -}; - -struct cpArbiter { - cpFloat e; - cpFloat u; - cpVect surface_vr; - - cpDataPointer data; - - const cpShape *a, *b; - cpBody *body_a, *body_b; - struct cpArbiterThread thread_a, thread_b; - - int count; - struct cpContact *contacts; - cpVect n; - - // Regular, wildcard A and wildcard B collision handlers. - cpCollisionHandler *handler, *handlerA, *handlerB; - cpBool swapped; - - cpTimestamp stamp; - enum cpArbiterState state; -}; - -cpArbiter* cpArbiterInit(cpArbiter *arb, cpShape *a, cpShape *b); - -static inline struct cpArbiterThread * -cpArbiterThreadForBody(cpArbiter *arb, cpBody *body) -{ - return (arb->body_a == body ? &arb->thread_a : &arb->thread_b); -} - -void cpArbiterUnthread(cpArbiter *arb); - -void cpArbiterUpdate(cpArbiter *arb, struct cpCollisionInfo *info, cpSpace *space); -void cpArbiterPreStep(cpArbiter *arb, cpFloat dt, cpFloat bias, cpFloat slop); -void cpArbiterApplyCachedImpulse(cpArbiter *arb, cpFloat dt_coef); -void cpArbiterApplyImpulse(cpArbiter *arb); - - -//MARK: Shapes/Collisions - -struct cpShapeMassInfo { - cpFloat m; - cpFloat i; - cpVect cog; - cpFloat area; -}; - -typedef enum cpShapeType{ - CP_CIRCLE_SHAPE, - CP_SEGMENT_SHAPE, - CP_POLY_SHAPE, - CP_NUM_SHAPES -} cpShapeType; - -typedef cpBB (*cpShapeCacheDataImpl)(cpShape *shape, cpTransform transform); -typedef void (*cpShapeDestroyImpl)(cpShape *shape); -typedef void (*cpShapePointQueryImpl)(const cpShape *shape, cpVect p, cpPointQueryInfo *info); -typedef void (*cpShapeSegmentQueryImpl)(const cpShape *shape, cpVect a, cpVect b, cpFloat radius, cpSegmentQueryInfo *info); - -typedef struct cpShapeClass cpShapeClass; - -struct cpShapeClass { - cpShapeType type; - - cpShapeCacheDataImpl cacheData; - cpShapeDestroyImpl destroy; - cpShapePointQueryImpl pointQuery; - cpShapeSegmentQueryImpl segmentQuery; -}; - -struct cpShape { - const cpShapeClass *klass; - - cpSpace *space; - cpBody *body; - struct cpShapeMassInfo massInfo; - cpBB bb; - - cpBool sensor; - - cpFloat e; - cpFloat u; - cpVect surfaceV; - - cpDataPointer userData; - - cpCollisionType type; - cpShapeFilter filter; - - cpShape *next; - cpShape *prev; - - cpHashValue hashid; -}; - -struct cpCircleShape { - cpShape shape; - - cpVect c, tc; - cpFloat r; -}; - -struct cpSegmentShape { - cpShape shape; - - cpVect a, b, n; - cpVect ta, tb, tn; - cpFloat r; - - cpVect a_tangent, b_tangent; -}; - -struct cpSplittingPlane { - cpVect v0, n; -}; - -#define CP_POLY_SHAPE_INLINE_ALLOC 6 - -struct cpPolyShape { - cpShape shape; - - cpFloat r; - - int count; - // The untransformed planes are appended at the end of the transformed planes. - struct cpSplittingPlane *planes; - - // Allocate a small number of splitting planes internally for simple poly. - struct cpSplittingPlane _planes[2*CP_POLY_SHAPE_INLINE_ALLOC]; -}; - -cpShape *cpShapeInit(cpShape *shape, const cpShapeClass *klass, cpBody *body, struct cpShapeMassInfo massInfo); - -static inline cpBool -cpShapeActive(cpShape *shape) -{ - // checks if the shape is added to a shape list. - // TODO could this just check the space now? - return (shape->prev || (shape->body && shape->body->shapeList == shape)); -} - -// Note: This function returns contact points with r1/r2 in absolute coordinates, not body relative. -struct cpCollisionInfo cpCollide(const cpShape *a, const cpShape *b, cpCollisionID id, struct cpContact *contacts); - -static inline void -CircleSegmentQuery(cpShape *shape, cpVect center, cpFloat r1, cpVect a, cpVect b, cpFloat r2, cpSegmentQueryInfo *info) -{ - cpVect da = cpvsub(a, center); - cpVect db = cpvsub(b, center); - cpFloat rsum = r1 + r2; - - cpFloat qa = cpvdot(da, da) - 2.0f*cpvdot(da, db) + cpvdot(db, db); - cpFloat qb = cpvdot(da, db) - cpvdot(da, da); - cpFloat det = qb*qb - qa*(cpvdot(da, da) - rsum*rsum); - - if(det >= 0.0f){ - cpFloat t = (-qb - cpfsqrt(det))/(qa); - if(0.0f<= t && t <= 1.0f){ - cpVect n = cpvnormalize(cpvlerp(da, db, t)); - - info->shape = shape; - info->point = cpvsub(cpvlerp(a, b, t), cpvmult(n, r2)); - info->normal = n; - info->alpha = t; - } - } -} - -static inline cpBool -cpShapeFilterReject(cpShapeFilter a, cpShapeFilter b) -{ - // Reject the collision if: - return ( - // They are in the same non-zero group. - (a.group != 0 && a.group == b.group) || - // One of the category/mask combinations fails. - (a.categories & b.mask) == 0 || - (b.categories & a.mask) == 0 - ); -} - -void cpLoopIndexes(const cpVect *verts, int count, int *start, int *end); - - -//MARK: Constraints -// TODO naming conventions here - -typedef void (*cpConstraintPreStepImpl)(cpConstraint *constraint, cpFloat dt); -typedef void (*cpConstraintApplyCachedImpulseImpl)(cpConstraint *constraint, cpFloat dt_coef); -typedef void (*cpConstraintApplyImpulseImpl)(cpConstraint *constraint, cpFloat dt); -typedef cpFloat (*cpConstraintGetImpulseImpl)(cpConstraint *constraint); - -typedef struct cpConstraintClass { - cpConstraintPreStepImpl preStep; - cpConstraintApplyCachedImpulseImpl applyCachedImpulse; - cpConstraintApplyImpulseImpl applyImpulse; - cpConstraintGetImpulseImpl getImpulse; -} cpConstraintClass; - -struct cpConstraint { - const cpConstraintClass *klass; - - cpSpace *space; - - cpBody *a, *b; - cpConstraint *next_a, *next_b; - - cpFloat maxForce; - cpFloat errorBias; - cpFloat maxBias; - - cpBool collideBodies; - - cpConstraintPreSolveFunc preSolve; - cpConstraintPostSolveFunc postSolve; - - cpDataPointer userData; -}; - -struct cpPinJoint { - cpConstraint constraint; - cpVect anchorA, anchorB; - cpFloat dist; - - cpVect r1, r2; - cpVect n; - cpFloat nMass; - - cpFloat jnAcc; - cpFloat bias; -}; - -struct cpSlideJoint { - cpConstraint constraint; - cpVect anchorA, anchorB; - cpFloat min, max; - - cpVect r1, r2; - cpVect n; - cpFloat nMass; - - cpFloat jnAcc; - cpFloat bias; -}; - -struct cpPivotJoint { - cpConstraint constraint; - cpVect anchorA, anchorB; - - cpVect r1, r2; - cpMat2x2 k; - - cpVect jAcc; - cpVect bias; -}; - -struct cpGrooveJoint { - cpConstraint constraint; - cpVect grv_n, grv_a, grv_b; - cpVect anchorB; - - cpVect grv_tn; - cpFloat clamp; - cpVect r1, r2; - cpMat2x2 k; - - cpVect jAcc; - cpVect bias; -}; - -struct cpDampedSpring { - cpConstraint constraint; - cpVect anchorA, anchorB; - cpFloat restLength; - cpFloat stiffness; - cpFloat damping; - cpDampedSpringForceFunc springForceFunc; - - cpFloat target_vrn; - cpFloat v_coef; - - cpVect r1, r2; - cpFloat nMass; - cpVect n; - - cpFloat jAcc; -}; - -struct cpDampedRotarySpring { - cpConstraint constraint; - cpFloat restAngle; - cpFloat stiffness; - cpFloat damping; - cpDampedRotarySpringTorqueFunc springTorqueFunc; - - cpFloat target_wrn; - cpFloat w_coef; - - cpFloat iSum; - cpFloat jAcc; -}; - -struct cpRotaryLimitJoint { - cpConstraint constraint; - cpFloat min, max; - - cpFloat iSum; - - cpFloat bias; - cpFloat jAcc; -}; - -struct cpRatchetJoint { - cpConstraint constraint; - cpFloat angle, phase, ratchet; - - cpFloat iSum; - - cpFloat bias; - cpFloat jAcc; -}; - -struct cpGearJoint { - cpConstraint constraint; - cpFloat phase, ratio; - cpFloat ratio_inv; - - cpFloat iSum; - - cpFloat bias; - cpFloat jAcc; -}; - -struct cpSimpleMotor { - cpConstraint constraint; - cpFloat rate; - - cpFloat iSum; - - cpFloat jAcc; -}; - -void cpConstraintInit(cpConstraint *constraint, const struct cpConstraintClass *klass, cpBody *a, cpBody *b); - -static inline void -cpConstraintActivateBodies(cpConstraint *constraint) -{ - cpBody *a = constraint->a; cpBodyActivate(a); - cpBody *b = constraint->b; cpBodyActivate(b); -} - -static inline cpVect -relative_velocity(cpBody *a, cpBody *b, cpVect r1, cpVect r2){ - cpVect v1_sum = cpvadd(a->CP_PRIVATE(v), cpvmult(cpvperp(r1), a->CP_PRIVATE(w))); - cpVect v2_sum = cpvadd(b->CP_PRIVATE(v), cpvmult(cpvperp(r2), b->CP_PRIVATE(w))); - - return cpvsub(v2_sum, v1_sum); -} - -static inline cpFloat -normal_relative_velocity(cpBody *a, cpBody *b, cpVect r1, cpVect r2, cpVect n){ - return cpvdot(relative_velocity(a, b, r1, r2), n); -} - -static inline void -apply_impulse(cpBody *body, cpVect j, cpVect r){ - body->CP_PRIVATE(v) = cpvadd(body->CP_PRIVATE(v), cpvmult(j, body->CP_PRIVATE(m_inv))); - body->CP_PRIVATE(w) += body->CP_PRIVATE(i_inv)*cpvcross(r, j); -} - -static inline void -apply_impulses(cpBody *a , cpBody *b, cpVect r1, cpVect r2, cpVect j) -{ - apply_impulse(a, cpvneg(j), r1); - apply_impulse(b, j, r2); -} - -static inline void -apply_bias_impulse(cpBody *body, cpVect j, cpVect r) -{ - body->CP_PRIVATE(v_bias) = cpvadd(body->CP_PRIVATE(v_bias), cpvmult(j, body->CP_PRIVATE(m_inv))); - body->CP_PRIVATE(w_bias) += body->CP_PRIVATE(i_inv)*cpvcross(r, j); -} - -static inline void -apply_bias_impulses(cpBody *a , cpBody *b, cpVect r1, cpVect r2, cpVect j) -{ - apply_bias_impulse(a, cpvneg(j), r1); - apply_bias_impulse(b, j, r2); -} - -static inline cpFloat -k_scalar_body(cpBody *body, cpVect r, cpVect n) -{ - cpFloat rcn = cpvcross(r, n); - return body->CP_PRIVATE(m_inv) + body->CP_PRIVATE(i_inv)*rcn*rcn; -} - -static inline cpFloat -k_scalar(cpBody *a, cpBody *b, cpVect r1, cpVect r2, cpVect n) -{ - cpFloat value = k_scalar_body(a, r1, n) + k_scalar_body(b, r2, n); - cpAssertSoft(value != 0.0, "Unsolvable collision or constraint."); - - return value; -} - -static inline cpMat2x2 -k_tensor(cpBody *a, cpBody *b, cpVect r1, cpVect r2) -{ - cpFloat m_sum = a->CP_PRIVATE(m_inv) + b->CP_PRIVATE(m_inv); - - // start with Identity*m_sum - cpFloat k11 = m_sum, k12 = 0.0f; - cpFloat k21 = 0.0f, k22 = m_sum; - - // add the influence from r1 - cpFloat a_i_inv = a->CP_PRIVATE(i_inv); - cpFloat r1xsq = r1.x * r1.x * a_i_inv; - cpFloat r1ysq = r1.y * r1.y * a_i_inv; - cpFloat r1nxy = -r1.x * r1.y * a_i_inv; - k11 += r1ysq; k12 += r1nxy; - k21 += r1nxy; k22 += r1xsq; - - // add the influnce from r2 - cpFloat b_i_inv = b->CP_PRIVATE(i_inv); - cpFloat r2xsq = r2.x * r2.x * b_i_inv; - cpFloat r2ysq = r2.y * r2.y * b_i_inv; - cpFloat r2nxy = -r2.x * r2.y * b_i_inv; - k11 += r2ysq; k12 += r2nxy; - k21 += r2nxy; k22 += r2xsq; - - // invert - cpFloat det = k11*k22 - k12*k21; - cpAssertSoft(det != 0.0, "Unsolvable constraint."); - - cpFloat det_inv = 1.0f/det; - return cpMat2x2New( - k22*det_inv, -k12*det_inv, - -k21*det_inv, k11*det_inv - ); -} - -static inline cpFloat -bias_coef(cpFloat errorBias, cpFloat dt) -{ - return 1.0f - cpfpow(errorBias, dt); -} - - -//MARK: Spaces - -typedef struct cpContactBufferHeader cpContactBufferHeader; -typedef void (*cpSpaceArbiterApplyImpulseFunc)(cpArbiter *arb); - -struct cpSpace { - int iterations; - - cpVect gravity; - cpFloat damping; - - cpFloat idleSpeedThreshold; - cpFloat sleepTimeThreshold; - - cpFloat collisionSlop; - cpFloat collisionBias; - cpTimestamp collisionPersistence; - - cpDataPointer userData; - - cpTimestamp stamp; - cpFloat curr_dt; - - cpArray *dynamicBodies; - cpArray *staticBodies; - cpArray *rousedBodies; - cpArray *sleepingComponents; - - cpHashValue shapeIDCounter; - cpSpatialIndex *staticShapes; - cpSpatialIndex *dynamicShapes; - - cpArray *constraints; - - cpArray *arbiters; - cpContactBufferHeader *contactBuffersHead; - cpHashSet *cachedArbiters; - cpArray *pooledArbiters; - - cpArray *allocatedBuffers; - unsigned int locked; - - cpBool usesWildcards; - cpHashSet *collisionHandlers; - cpCollisionHandler defaultHandler; - - cpBool skipPostStep; - cpArray *postStepCallbacks; - - cpBody *staticBody; - cpBody _staticBody; -}; - -#define cpAssertSpaceUnlocked(space) \ - cpAssertHard(!space->locked, \ - "This operation cannot be done safely during a call to cpSpaceStep() or during a query. " \ - "Put these calls into a post-step callback." \ - ); - -void cpSpaceSetStaticBody(cpSpace *space, cpBody *body); - -extern cpCollisionHandler cpCollisionHandlerDoNothing; - -void cpSpaceProcessComponents(cpSpace *space, cpFloat dt); - -void cpSpacePushFreshContactBuffer(cpSpace *space); -struct cpContact *cpContactBufferGetArray(cpSpace *space); -void cpSpacePushContacts(cpSpace *space, int count); - -typedef struct cpPostStepCallback { - cpPostStepFunc func; - void *key; - void *data; -} cpPostStepCallback; - -cpPostStepCallback *cpSpaceGetPostStepCallback(cpSpace *space, void *key); - -cpBool cpSpaceArbiterSetFilter(cpArbiter *arb, cpSpace *space); -void cpSpaceFilterArbiters(cpSpace *space, cpBody *body, cpShape *filter); - -void cpSpaceActivateBody(cpSpace *space, cpBody *body); -void cpSpaceLock(cpSpace *space); -void cpSpaceUnlock(cpSpace *space, cpBool runPostStep); - -static inline void -cpSpaceUncacheArbiter(cpSpace *space, cpArbiter *arb) -{ - const cpShape *a = arb->a, *b = arb->b; - const cpShape *shape_pair[] = {a, b}; - cpHashValue arbHashID = CP_HASH_PAIR((cpHashValue)a, (cpHashValue)b); - cpHashSetRemove(space->cachedArbiters, arbHashID, shape_pair); - cpArrayDeleteObj(space->arbiters, arb); -} - -static inline cpArray * -cpSpaceArrayForBodyType(cpSpace *space, cpBodyType type) -{ - return (type == CP_BODY_TYPE_STATIC ? space->staticBodies : space->dynamicBodies); -} - -void cpShapeUpdateFunc(cpShape *shape, void *unused); -cpCollisionID cpSpaceCollideShapes(cpShape *a, cpShape *b, cpCollisionID id, cpSpace *space); - - -//MARK: Foreach loops - -static inline cpConstraint * -cpConstraintNext(cpConstraint *node, cpBody *body) -{ - return (node->a == body ? node->next_a : node->next_b); -} - -#define CP_BODY_FOREACH_CONSTRAINT(bdy, var)\ - for(cpConstraint *var = bdy->constraintList; var; var = cpConstraintNext(var, bdy)) - -static inline cpArbiter * -cpArbiterNext(cpArbiter *node, cpBody *body) -{ - return (node->body_a == body ? node->thread_a.next : node->thread_b.next); -} - -#define CP_BODY_FOREACH_ARBITER(bdy, var)\ - for(cpArbiter *var = bdy->arbiterList; var; var = cpArbiterNext(var, bdy)) - -#define CP_BODY_FOREACH_SHAPE(body, var)\ - for(cpShape *var = body->shapeList; var; var = var->next) - -#define CP_BODY_FOREACH_COMPONENT(root, var)\ - for(cpBody *var = root; var; var = var->sleeping.next) - -#endif diff --git a/android/arm64-v8a/include/chipmunk/chipmunk_types.h b/android/arm64-v8a/include/chipmunk/chipmunk_types.h deleted file mode 100644 index 7aee0c79..00000000 --- a/android/arm64-v8a/include/chipmunk/chipmunk_types.h +++ /dev/null @@ -1,242 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_TYPES_H -#define CHIPMUNK_TYPES_H - -#include -#include -#include - -#ifndef CP_USE_DOUBLES - // Use doubles by default for higher precision. - #define CP_USE_DOUBLES 0 -#endif - -/// @defgroup basicTypes Basic Types -/// Most of these types can be configured at compile time. -/// @{ - -#if CP_USE_DOUBLES -/// Chipmunk's floating point type. -/// Can be reconfigured at compile time. - typedef double cpFloat; - #define cpfsqrt sqrt - #define cpfsin sin - #define cpfcos cos - #define cpfacos acos - #define cpfatan2 atan2 - #define cpfmod fmod - #define cpfexp exp - #define cpfpow pow - #define cpffloor floor - #define cpfceil ceil - #define CPFLOAT_MIN DBL_MIN -#else - typedef float cpFloat; - #define cpfsqrt sqrtf - #define cpfsin sinf - #define cpfcos cosf - #define cpfacos acosf - #define cpfatan2 atan2f - #define cpfmod fmodf - #define cpfexp expf - #define cpfpow powf - #define cpffloor floorf - #define cpfceil ceilf - #define CPFLOAT_MIN FLT_MIN -#endif - -#ifndef INFINITY - #ifdef _MSC_VER - union MSVC_EVIL_FLOAT_HACK - { - unsigned __int8 Bytes[4]; - float Value; - }; - static union MSVC_EVIL_FLOAT_HACK INFINITY_HACK = {{0x00, 0x00, 0x80, 0x7F}}; - #define INFINITY (INFINITY_HACK.Value) - #endif - - #ifdef __GNUC__ - #define INFINITY (__builtin_inf()) - #endif - - #ifndef INFINITY - #define INFINITY (1e1000) - #endif -#endif - - -#define CP_PI ((cpFloat)3.14159265358979323846264338327950288) - - -/// Return the max of two cpFloats. -static inline cpFloat cpfmax(cpFloat a, cpFloat b) -{ - return (a > b) ? a : b; -} - -/// Return the min of two cpFloats. -static inline cpFloat cpfmin(cpFloat a, cpFloat b) -{ - return (a < b) ? a : b; -} - -/// Return the absolute value of a cpFloat. -static inline cpFloat cpfabs(cpFloat f) -{ - return (f < 0) ? -f : f; -} - -/// Clamp @c f to be between @c min and @c max. -static inline cpFloat cpfclamp(cpFloat f, cpFloat min, cpFloat max) -{ - return cpfmin(cpfmax(f, min), max); -} - -/// Clamp @c f to be between 0 and 1. -static inline cpFloat cpfclamp01(cpFloat f) -{ - return cpfmax(0.0f, cpfmin(f, 1.0f)); -} - - - -/// Linearly interpolate (or extrapolate) between @c f1 and @c f2 by @c t percent. -static inline cpFloat cpflerp(cpFloat f1, cpFloat f2, cpFloat t) -{ - return f1*(1.0f - t) + f2*t; -} - -/// Linearly interpolate from @c f1 to @c f2 by no more than @c d. -static inline cpFloat cpflerpconst(cpFloat f1, cpFloat f2, cpFloat d) -{ - return f1 + cpfclamp(f2 - f1, -d, d); -} - -/// Hash value type. -#ifdef CP_HASH_VALUE_TYPE - typedef CP_HASH_VALUE_TYPE cpHashValue; -#else - typedef uintptr_t cpHashValue; -#endif - -/// Type used internally to cache colliding object info for cpCollideShapes(). -/// Should be at least 32 bits. -typedef uint32_t cpCollisionID; - -// Oh C, how we love to define our own boolean types to get compiler compatibility -/// Chipmunk's boolean type. -#ifdef CP_BOOL_TYPE - typedef CP_BOOL_TYPE cpBool; -#else - typedef unsigned char cpBool; -#endif - -#ifndef cpTrue -/// true value. - #define cpTrue 1 -#endif - -#ifndef cpFalse -/// false value. - #define cpFalse 0 -#endif - -#ifdef CP_DATA_POINTER_TYPE - typedef CP_DATA_POINTER_TYPE cpDataPointer; -#else -/// Type used for user data pointers. - typedef void * cpDataPointer; -#endif - -#ifdef CP_COLLISION_TYPE_TYPE - typedef CP_COLLISION_TYPE_TYPE cpCollisionType; -#else -/// Type used for cpSpace.collision_type. - typedef uintptr_t cpCollisionType; -#endif - -#ifdef CP_GROUP_TYPE - typedef CP_GROUP_TYPE cpGroup; -#else -/// Type used for cpShape.group. - typedef uintptr_t cpGroup; -#endif - -#ifdef CP_BITMASK_TYPE - typedef CP_BITMASK_TYPE cpBitmask; -#else -/// Type used for cpShapeFilter category and mask. - typedef unsigned int cpBitmask; -#endif - -#ifdef CP_TIMESTAMP_TYPE - typedef CP_TIMESTAMP_TYPE cpTimestamp; -#else -/// Type used for various timestamps in Chipmunk. - typedef unsigned int cpTimestamp; -#endif - -#ifndef CP_NO_GROUP -/// Value for cpShape.group signifying that a shape is in no group. - #define CP_NO_GROUP ((cpGroup)0) -#endif - -#ifndef CP_ALL_CATEGORIES -/// Value for cpShape.layers signifying that a shape is in every layer. - #define CP_ALL_CATEGORIES (~(cpBitmask)0) -#endif - -#ifndef CP_WILDCARD_COLLISION_TYPE -/// cpCollisionType value internally reserved for hashing wildcard handlers. - #define CP_WILDCARD_COLLISION_TYPE (~(cpCollisionType)0) -#endif - -/// @} - -// CGPoints are structurally the same, and allow -// easy interoperability with other Cocoa libraries -#if CP_USE_CGTYPES - typedef CGPoint cpVect; -#else -/// Chipmunk's 2D vector type. -/// @addtogroup cpVect - typedef struct cpVect{cpFloat x,y;} cpVect; -#endif - -#if CP_USE_CGTYPES - typedef CGAffineTransform cpTransform; -#else - /// Column major affine transform. - typedef struct cpTransform { - cpFloat a, b, c, d, tx, ty; - } cpTransform; -#endif - -// NUKE -typedef struct cpMat2x2 { - // Row major [[a, b][c d]] - cpFloat a, b, c, d; -} cpMat2x2; - -#endif diff --git a/android/arm64-v8a/include/chipmunk/chipmunk_unsafe.h b/android/arm64-v8a/include/chipmunk/chipmunk_unsafe.h deleted file mode 100644 index 990bd012..00000000 --- a/android/arm64-v8a/include/chipmunk/chipmunk_unsafe.h +++ /dev/null @@ -1,66 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/* This header defines a number of "unsafe" operations on Chipmunk objects. - * In this case "unsafe" is referring to operations which may reduce the - * physical accuracy or numerical stability of the simulation, but will not - * cause crashes. - * - * The prime example is mutating collision shapes. Chipmunk does not support - * this directly. Mutating shapes using this API will caused objects in contact - * to be pushed apart using Chipmunk's overlap solver, but not using real - * persistent velocities. Probably not what you meant, but perhaps close enough. - */ - -/// @defgroup unsafe Chipmunk Unsafe Shape Operations -/// These functions are used for mutating collision shapes. -/// Chipmunk does not have any way to get velocity information on changing shapes, -/// so the results will be unrealistic. You must explicity include the chipmunk_unsafe.h header to use them. -/// @{ - -#ifndef CHIPMUNK_UNSAFE_H -#define CHIPMUNK_UNSAFE_H - -#ifdef __cplusplus -extern "C" { -#endif - -/// Set the radius of a circle shape. -CP_EXPORT void cpCircleShapeSetRadius(cpShape *shape, cpFloat radius); -/// Set the offset of a circle shape. -CP_EXPORT void cpCircleShapeSetOffset(cpShape *shape, cpVect offset); - -/// Set the endpoints of a segment shape. -CP_EXPORT void cpSegmentShapeSetEndpoints(cpShape *shape, cpVect a, cpVect b); -/// Set the radius of a segment shape. -CP_EXPORT void cpSegmentShapeSetRadius(cpShape *shape, cpFloat radius); - -/// Set the vertexes of a poly shape. -CP_EXPORT void cpPolyShapeSetVerts(cpShape *shape, int count, cpVect *verts, cpTransform transform); -CP_EXPORT void cpPolyShapeSetVertsRaw(cpShape *shape, int count, cpVect *verts); -/// Set the radius of a poly shape. -CP_EXPORT void cpPolyShapeSetRadius(cpShape *shape, cpFloat radius); - -#ifdef __cplusplus -} -#endif -#endif -/// @} diff --git a/android/arm64-v8a/include/chipmunk/cpArbiter.h b/android/arm64-v8a/include/chipmunk/cpArbiter.h deleted file mode 100644 index 1dc130af..00000000 --- a/android/arm64-v8a/include/chipmunk/cpArbiter.h +++ /dev/null @@ -1,145 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpArbiter cpArbiter -/// The cpArbiter struct tracks pairs of colliding shapes. -/// They are also used in conjuction with collision handler callbacks -/// allowing you to retrieve information on the collision or change it. -/// A unique arbiter value is used for each pair of colliding objects. It persists until the shapes separate. -/// @{ - -#define CP_MAX_CONTACTS_PER_ARBITER 2 - -/// Get the restitution (elasticity) that will be applied to the pair of colliding objects. -CP_EXPORT cpFloat cpArbiterGetRestitution(const cpArbiter *arb); -/// Override the restitution (elasticity) that will be applied to the pair of colliding objects. -CP_EXPORT void cpArbiterSetRestitution(cpArbiter *arb, cpFloat restitution); -/// Get the friction coefficient that will be applied to the pair of colliding objects. -CP_EXPORT cpFloat cpArbiterGetFriction(const cpArbiter *arb); -/// Override the friction coefficient that will be applied to the pair of colliding objects. -CP_EXPORT void cpArbiterSetFriction(cpArbiter *arb, cpFloat friction); - -// Get the relative surface velocity of the two shapes in contact. -CP_EXPORT cpVect cpArbiterGetSurfaceVelocity(cpArbiter *arb); - -// Override the relative surface velocity of the two shapes in contact. -// By default this is calculated to be the difference of the two surface velocities clamped to the tangent plane. -CP_EXPORT void cpArbiterSetSurfaceVelocity(cpArbiter *arb, cpVect vr); - -/// Get the user data pointer associated with this pair of colliding objects. -CP_EXPORT cpDataPointer cpArbiterGetUserData(const cpArbiter *arb); -/// Set a user data point associated with this pair of colliding objects. -/// If you need to perform any cleanup for this pointer, you must do it yourself, in the separate callback for instance. -CP_EXPORT void cpArbiterSetUserData(cpArbiter *arb, cpDataPointer userData); - -/// Calculate the total impulse including the friction that was applied by this arbiter. -/// This function should only be called from a post-solve, post-step or cpBodyEachArbiter callback. -CP_EXPORT cpVect cpArbiterTotalImpulse(const cpArbiter *arb); -/// Calculate the amount of energy lost in a collision including static, but not dynamic friction. -/// This function should only be called from a post-solve, post-step or cpBodyEachArbiter callback. -CP_EXPORT cpFloat cpArbiterTotalKE(const cpArbiter *arb); - -/// Mark a collision pair to be ignored until the two objects separate. -/// Pre-solve and post-solve callbacks will not be called, but the separate callback will be called. -CP_EXPORT cpBool cpArbiterIgnore(cpArbiter *arb); - -/// Return the colliding shapes involved for this arbiter. -/// The order of their cpSpace.collision_type values will match -/// the order set when the collision handler was registered. -CP_EXPORT void cpArbiterGetShapes(const cpArbiter *arb, cpShape **a, cpShape **b); - -/// A macro shortcut for defining and retrieving the shapes from an arbiter. -#define CP_ARBITER_GET_SHAPES(__arb__, __a__, __b__) cpShape *__a__, *__b__; cpArbiterGetShapes(__arb__, &__a__, &__b__); - -/// Return the colliding bodies involved for this arbiter. -/// The order of the cpSpace.collision_type the bodies are associated with values will match -/// the order set when the collision handler was registered. -CP_EXPORT void cpArbiterGetBodies(const cpArbiter *arb, cpBody **a, cpBody **b); - -/// A macro shortcut for defining and retrieving the bodies from an arbiter. -#define CP_ARBITER_GET_BODIES(__arb__, __a__, __b__) cpBody *__a__, *__b__; cpArbiterGetBodies(__arb__, &__a__, &__b__); - -/// A struct that wraps up the important collision data for an arbiter. -struct cpContactPointSet { - /// The number of contact points in the set. - int count; - - /// The normal of the collision. - cpVect normal; - - /// The array of contact points. - struct { - /// The position of the contact on the surface of each shape. - cpVect pointA, pointB; - /// Penetration distance of the two shapes. Overlapping means it will be negative. - /// This value is calculated as cpvdot(cpvsub(point2, point1), normal) and is ignored by cpArbiterSetContactPointSet(). - cpFloat distance; - } points[CP_MAX_CONTACTS_PER_ARBITER]; -}; - -/// Return a contact set from an arbiter. -CP_EXPORT cpContactPointSet cpArbiterGetContactPointSet(const cpArbiter *arb); - -/// Replace the contact point set for an arbiter. -/// This can be a very powerful feature, but use it with caution! -CP_EXPORT void cpArbiterSetContactPointSet(cpArbiter *arb, cpContactPointSet *set); - -/// Returns true if this is the first step a pair of objects started colliding. -CP_EXPORT cpBool cpArbiterIsFirstContact(const cpArbiter *arb); -/// Returns true if the separate callback is due to a shape being removed from the space. -CP_EXPORT cpBool cpArbiterIsRemoval(const cpArbiter *arb); - -/// Get the number of contact points for this arbiter. -CP_EXPORT int cpArbiterGetCount(const cpArbiter *arb); -/// Get the normal of the collision. -CP_EXPORT cpVect cpArbiterGetNormal(const cpArbiter *arb); -/// Get the position of the @c ith contact point on the surface of the first shape. -CP_EXPORT cpVect cpArbiterGetPointA(const cpArbiter *arb, int i); -/// Get the position of the @c ith contact point on the surface of the second shape. -CP_EXPORT cpVect cpArbiterGetPointB(const cpArbiter *arb, int i); -/// Get the depth of the @c ith contact point. -CP_EXPORT cpFloat cpArbiterGetDepth(const cpArbiter *arb, int i); - -/// If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. -/// You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. -CP_EXPORT cpBool cpArbiterCallWildcardBeginA(cpArbiter *arb, cpSpace *space); -/// If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. -/// You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. -CP_EXPORT cpBool cpArbiterCallWildcardBeginB(cpArbiter *arb, cpSpace *space); - -/// If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. -/// You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. -CP_EXPORT cpBool cpArbiterCallWildcardPreSolveA(cpArbiter *arb, cpSpace *space); -/// If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. -/// You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. -CP_EXPORT cpBool cpArbiterCallWildcardPreSolveB(cpArbiter *arb, cpSpace *space); - -/// If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. -CP_EXPORT void cpArbiterCallWildcardPostSolveA(cpArbiter *arb, cpSpace *space); -/// If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. -CP_EXPORT void cpArbiterCallWildcardPostSolveB(cpArbiter *arb, cpSpace *space); - -/// If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. -CP_EXPORT void cpArbiterCallWildcardSeparateA(cpArbiter *arb, cpSpace *space); -/// If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. -CP_EXPORT void cpArbiterCallWildcardSeparateB(cpArbiter *arb, cpSpace *space); - -/// @} diff --git a/android/arm64-v8a/include/chipmunk/cpBB.h b/android/arm64-v8a/include/chipmunk/cpBB.h deleted file mode 100644 index 40200600..00000000 --- a/android/arm64-v8a/include/chipmunk/cpBB.h +++ /dev/null @@ -1,187 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_BB_H -#define CHIPMUNK_BB_H - -#include "chipmunk_types.h" -#include "cpVect.h" - -/// @defgroup cpBBB cpBB -/// Chipmunk's axis-aligned 2D bounding box type along with a few handy routines. -/// @{ - -/// Chipmunk's axis-aligned 2D bounding box type. (left, bottom, right, top) -typedef struct cpBB{ - cpFloat l, b, r ,t; -} cpBB; - -/// Convenience constructor for cpBB structs. -static inline cpBB cpBBNew(const cpFloat l, const cpFloat b, const cpFloat r, const cpFloat t) -{ - cpBB bb = {l, b, r, t}; - return bb; -} - -/// Constructs a cpBB centered on a point with the given extents (half sizes). -static inline cpBB -cpBBNewForExtents(const cpVect c, const cpFloat hw, const cpFloat hh) -{ - return cpBBNew(c.x - hw, c.y - hh, c.x + hw, c.y + hh); -} - -/// Constructs a cpBB for a circle with the given position and radius. -static inline cpBB cpBBNewForCircle(const cpVect p, const cpFloat r) -{ - return cpBBNewForExtents(p, r, r); -} - -/// Returns true if @c a and @c b intersect. -static inline cpBool cpBBIntersects(const cpBB a, const cpBB b) -{ - return (a.l <= b.r && b.l <= a.r && a.b <= b.t && b.b <= a.t); -} - -/// Returns true if @c other lies completely within @c bb. -static inline cpBool cpBBContainsBB(const cpBB bb, const cpBB other) -{ - return (bb.l <= other.l && bb.r >= other.r && bb.b <= other.b && bb.t >= other.t); -} - -/// Returns true if @c bb contains @c v. -static inline cpBool cpBBContainsVect(const cpBB bb, const cpVect v) -{ - return (bb.l <= v.x && bb.r >= v.x && bb.b <= v.y && bb.t >= v.y); -} - -/// Returns a bounding box that holds both bounding boxes. -static inline cpBB cpBBMerge(const cpBB a, const cpBB b){ - return cpBBNew( - cpfmin(a.l, b.l), - cpfmin(a.b, b.b), - cpfmax(a.r, b.r), - cpfmax(a.t, b.t) - ); -} - -/// Returns a bounding box that holds both @c bb and @c v. -static inline cpBB cpBBExpand(const cpBB bb, const cpVect v){ - return cpBBNew( - cpfmin(bb.l, v.x), - cpfmin(bb.b, v.y), - cpfmax(bb.r, v.x), - cpfmax(bb.t, v.y) - ); -} - -/// Returns the center of a bounding box. -static inline cpVect -cpBBCenter(cpBB bb) -{ - return cpvlerp(cpv(bb.l, bb.b), cpv(bb.r, bb.t), 0.5f); -} - -/// Returns the area of the bounding box. -static inline cpFloat cpBBArea(cpBB bb) -{ - return (bb.r - bb.l)*(bb.t - bb.b); -} - -/// Merges @c a and @c b and returns the area of the merged bounding box. -static inline cpFloat cpBBMergedArea(cpBB a, cpBB b) -{ - return (cpfmax(a.r, b.r) - cpfmin(a.l, b.l))*(cpfmax(a.t, b.t) - cpfmin(a.b, b.b)); -} - -/// Returns the fraction along the segment query the cpBB is hit. Returns INFINITY if it doesn't hit. -static inline cpFloat cpBBSegmentQuery(cpBB bb, cpVect a, cpVect b) -{ - cpFloat idx = 1.0f/(b.x - a.x); -#ifdef _MSC_VER -#pragma warning(disable: 4056) -#endif - cpFloat tx1 = (bb.l == a.x ? -INFINITY : (bb.l - a.x)*idx); - cpFloat tx2 = (bb.r == a.x ? INFINITY : (bb.r - a.x)*idx); - cpFloat txmin = cpfmin(tx1, tx2); - cpFloat txmax = cpfmax(tx1, tx2); - - cpFloat idy = 1.0f/(b.y - a.y); - cpFloat ty1 = (bb.b == a.y ? -INFINITY : (bb.b - a.y)*idy); - cpFloat ty2 = (bb.t == a.y ? INFINITY : (bb.t - a.y)*idy); -#ifdef _MSC_VER -#pragma warning(default: 4056) -#endif - cpFloat tymin = cpfmin(ty1, ty2); - cpFloat tymax = cpfmax(ty1, ty2); - - if(tymin <= txmax && txmin <= tymax){ - cpFloat min = cpfmax(txmin, tymin); - cpFloat max = cpfmin(txmax, tymax); - - if(0.0 <= max && min <= 1.0) return cpfmax(min, 0.0); - } - - return INFINITY; -} - -/// Return true if the bounding box intersects the line segment with ends @c a and @c b. -static inline cpBool cpBBIntersectsSegment(cpBB bb, cpVect a, cpVect b) -{ - return (cpBBSegmentQuery(bb, a, b) != INFINITY); -} - -/// Clamp a vector to a bounding box. -static inline cpVect -cpBBClampVect(const cpBB bb, const cpVect v) -{ - return cpv(cpfclamp(v.x, bb.l, bb.r), cpfclamp(v.y, bb.b, bb.t)); -} - -/// Wrap a vector to a bounding box. -static inline cpVect -cpBBWrapVect(const cpBB bb, const cpVect v) -{ - cpFloat dx = cpfabs(bb.r - bb.l); - cpFloat modx = cpfmod(v.x - bb.l, dx); - cpFloat x = (modx > 0.0f) ? modx : modx + dx; - - cpFloat dy = cpfabs(bb.t - bb.b); - cpFloat mody = cpfmod(v.y - bb.b, dy); - cpFloat y = (mody > 0.0f) ? mody : mody + dy; - - return cpv(x + bb.l, y + bb.b); -} - -/// Returns a bounding box offseted by @c v. -static inline cpBB -cpBBOffset(const cpBB bb, const cpVect v) -{ - return cpBBNew( - bb.l + v.x, - bb.b + v.y, - bb.r + v.x, - bb.t + v.y - ); -} - -///@} - -#endif diff --git a/android/arm64-v8a/include/chipmunk/cpBody.h b/android/arm64-v8a/include/chipmunk/cpBody.h deleted file mode 100644 index 7e6943d1..00000000 --- a/android/arm64-v8a/include/chipmunk/cpBody.h +++ /dev/null @@ -1,189 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpBody cpBody -/// Chipmunk's rigid body type. Rigid bodies hold the physical properties of an object like -/// it's mass, and position and velocity of it's center of gravity. They don't have an shape on their own. -/// They are given a shape by creating collision shapes (cpShape) that point to the body. -/// @{ - -typedef enum cpBodyType { - /// A dynamic body is one that is affected by gravity, forces, and collisions. - /// This is the default body type. - CP_BODY_TYPE_DYNAMIC, - /// A kinematic body is an infinite mass, user controlled body that is not affected by gravity, forces or collisions. - /// Instead the body only moves based on it's velocity. - /// Dynamic bodies collide normally with kinematic bodies, though the kinematic body will be unaffected. - /// Collisions between two kinematic bodies, or a kinematic body and a static body produce collision callbacks, but no collision response. - CP_BODY_TYPE_KINEMATIC, - /// A static body is a body that never (or rarely) moves. If you move a static body, you must call one of the cpSpaceReindex*() functions. - /// Chipmunk uses this information to optimize the collision detection. - /// Static bodies do not produce collision callbacks when colliding with other static bodies. - CP_BODY_TYPE_STATIC, -} cpBodyType; - -/// Rigid body velocity update function type. -typedef void (*cpBodyVelocityFunc)(cpBody *body, cpVect gravity, cpFloat damping, cpFloat dt); -/// Rigid body position update function type. -typedef void (*cpBodyPositionFunc)(cpBody *body, cpFloat dt); - -/// Allocate a cpBody. -CP_EXPORT cpBody* cpBodyAlloc(void); -/// Initialize a cpBody. -CP_EXPORT cpBody* cpBodyInit(cpBody *body, cpFloat mass, cpFloat moment); -/// Allocate and initialize a cpBody. -CP_EXPORT cpBody* cpBodyNew(cpFloat mass, cpFloat moment); - -/// Allocate and initialize a cpBody, and set it as a kinematic body. -CP_EXPORT cpBody* cpBodyNewKinematic(void); -/// Allocate and initialize a cpBody, and set it as a static body. -CP_EXPORT cpBody* cpBodyNewStatic(void); - -/// Destroy a cpBody. -CP_EXPORT void cpBodyDestroy(cpBody *body); -/// Destroy and free a cpBody. -CP_EXPORT void cpBodyFree(cpBody *body); - -// Defined in cpSpace.c -/// Wake up a sleeping or idle body. -CP_EXPORT void cpBodyActivate(cpBody *body); -/// Wake up any sleeping or idle bodies touching a static body. -CP_EXPORT void cpBodyActivateStatic(cpBody *body, cpShape *filter); - -/// Force a body to fall asleep immediately. -CP_EXPORT void cpBodySleep(cpBody *body); -/// Force a body to fall asleep immediately along with other bodies in a group. -CP_EXPORT void cpBodySleepWithGroup(cpBody *body, cpBody *group); - -/// Returns true if the body is sleeping. -CP_EXPORT cpBool cpBodyIsSleeping(const cpBody *body); - -/// Get the type of the body. -CP_EXPORT cpBodyType cpBodyGetType(cpBody *body); -/// Set the type of the body. -CP_EXPORT void cpBodySetType(cpBody *body, cpBodyType type); - -/// Get the space this body is added to. -CP_EXPORT cpSpace* cpBodyGetSpace(const cpBody *body); - -/// Get the mass of the body. -CP_EXPORT cpFloat cpBodyGetMass(const cpBody *body); -/// Set the mass of the body. -CP_EXPORT void cpBodySetMass(cpBody *body, cpFloat m); - -/// Get the moment of inertia of the body. -CP_EXPORT cpFloat cpBodyGetMoment(const cpBody *body); -/// Set the moment of inertia of the body. -CP_EXPORT void cpBodySetMoment(cpBody *body, cpFloat i); - -/// Set the position of a body. -CP_EXPORT cpVect cpBodyGetPosition(const cpBody *body); -/// Set the position of the body. -CP_EXPORT void cpBodySetPosition(cpBody *body, cpVect pos); - -/// Get the offset of the center of gravity in body local coordinates. -CP_EXPORT cpVect cpBodyGetCenterOfGravity(const cpBody *body); -/// Set the offset of the center of gravity in body local coordinates. -CP_EXPORT void cpBodySetCenterOfGravity(cpBody *body, cpVect cog); - -/// Get the velocity of the body. -CP_EXPORT cpVect cpBodyGetVelocity(const cpBody *body); -/// Set the velocity of the body. -CP_EXPORT void cpBodySetVelocity(cpBody *body, cpVect velocity); - -/// Get the force applied to the body for the next time step. -CP_EXPORT cpVect cpBodyGetForce(const cpBody *body); -/// Set the force applied to the body for the next time step. -CP_EXPORT void cpBodySetForce(cpBody *body, cpVect force); - -/// Get the angle of the body. -CP_EXPORT cpFloat cpBodyGetAngle(const cpBody *body); -/// Set the angle of a body. -CP_EXPORT void cpBodySetAngle(cpBody *body, cpFloat a); - -/// Get the angular velocity of the body. -CP_EXPORT cpFloat cpBodyGetAngularVelocity(const cpBody *body); -/// Set the angular velocity of the body. -CP_EXPORT void cpBodySetAngularVelocity(cpBody *body, cpFloat angularVelocity); - -/// Get the torque applied to the body for the next time step. -CP_EXPORT cpFloat cpBodyGetTorque(const cpBody *body); -/// Set the torque applied to the body for the next time step. -CP_EXPORT void cpBodySetTorque(cpBody *body, cpFloat torque); - -/// Get the rotation vector of the body. (The x basis vector of it's transform.) -CP_EXPORT cpVect cpBodyGetRotation(const cpBody *body); - -/// Get the user data pointer assigned to the body. -CP_EXPORT cpDataPointer cpBodyGetUserData(const cpBody *body); -/// Set the user data pointer assigned to the body. -CP_EXPORT void cpBodySetUserData(cpBody *body, cpDataPointer userData); - -/// Set the callback used to update a body's velocity. -CP_EXPORT void cpBodySetVelocityUpdateFunc(cpBody *body, cpBodyVelocityFunc velocityFunc); -/// Set the callback used to update a body's position. -/// NOTE: It's not generally recommended to override this unless you call the default position update function. -CP_EXPORT void cpBodySetPositionUpdateFunc(cpBody *body, cpBodyPositionFunc positionFunc); - -/// Default velocity integration function.. -CP_EXPORT void cpBodyUpdateVelocity(cpBody *body, cpVect gravity, cpFloat damping, cpFloat dt); -/// Default position integration function. -CP_EXPORT void cpBodyUpdatePosition(cpBody *body, cpFloat dt); - -/// Convert body relative/local coordinates to absolute/world coordinates. -CP_EXPORT cpVect cpBodyLocalToWorld(const cpBody *body, const cpVect point); -/// Convert body absolute/world coordinates to relative/local coordinates. -CP_EXPORT cpVect cpBodyWorldToLocal(const cpBody *body, const cpVect point); - -/// Apply a force to a body. Both the force and point are expressed in world coordinates. -CP_EXPORT void cpBodyApplyForceAtWorldPoint(cpBody *body, cpVect force, cpVect point); -/// Apply a force to a body. Both the force and point are expressed in body local coordinates. -CP_EXPORT void cpBodyApplyForceAtLocalPoint(cpBody *body, cpVect force, cpVect point); - -/// Apply an impulse to a body. Both the impulse and point are expressed in world coordinates. -CP_EXPORT void cpBodyApplyImpulseAtWorldPoint(cpBody *body, cpVect impulse, cpVect point); -/// Apply an impulse to a body. Both the impulse and point are expressed in body local coordinates. -CP_EXPORT void cpBodyApplyImpulseAtLocalPoint(cpBody *body, cpVect impulse, cpVect point); - -/// Get the velocity on a body (in world units) at a point on the body in world coordinates. -CP_EXPORT cpVect cpBodyGetVelocityAtWorldPoint(const cpBody *body, cpVect point); -/// Get the velocity on a body (in world units) at a point on the body in local coordinates. -CP_EXPORT cpVect cpBodyGetVelocityAtLocalPoint(const cpBody *body, cpVect point); - -/// Get the amount of kinetic energy contained by the body. -CP_EXPORT cpFloat cpBodyKineticEnergy(const cpBody *body); - -/// Body/shape iterator callback function type. -typedef void (*cpBodyShapeIteratorFunc)(cpBody *body, cpShape *shape, void *data); -/// Call @c func once for each shape attached to @c body and added to the space. -CP_EXPORT void cpBodyEachShape(cpBody *body, cpBodyShapeIteratorFunc func, void *data); - -/// Body/constraint iterator callback function type. -typedef void (*cpBodyConstraintIteratorFunc)(cpBody *body, cpConstraint *constraint, void *data); -/// Call @c func once for each constraint attached to @c body and added to the space. -CP_EXPORT void cpBodyEachConstraint(cpBody *body, cpBodyConstraintIteratorFunc func, void *data); - -/// Body/arbiter iterator callback function type. -typedef void (*cpBodyArbiterIteratorFunc)(cpBody *body, cpArbiter *arbiter, void *data); -/// Call @c func once for each arbiter that is currently active on the body. -CP_EXPORT void cpBodyEachArbiter(cpBody *body, cpBodyArbiterIteratorFunc func, void *data); - -///@} diff --git a/android/arm64-v8a/include/chipmunk/cpConstraint.h b/android/arm64-v8a/include/chipmunk/cpConstraint.h deleted file mode 100644 index b1a439f7..00000000 --- a/android/arm64-v8a/include/chipmunk/cpConstraint.h +++ /dev/null @@ -1,95 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpConstraint cpConstraint -/// @{ - -/// Callback function type that gets called before solving a joint. -typedef void (*cpConstraintPreSolveFunc)(cpConstraint *constraint, cpSpace *space); -/// Callback function type that gets called after solving a joint. -typedef void (*cpConstraintPostSolveFunc)(cpConstraint *constraint, cpSpace *space); - -/// Destroy a constraint. -CP_EXPORT void cpConstraintDestroy(cpConstraint *constraint); -/// Destroy and free a constraint. -CP_EXPORT void cpConstraintFree(cpConstraint *constraint); - -/// Get the cpSpace this constraint is added to. -CP_EXPORT cpSpace* cpConstraintGetSpace(const cpConstraint *constraint); - -/// Get the first body the constraint is attached to. -CP_EXPORT cpBody* cpConstraintGetBodyA(const cpConstraint *constraint); - -/// Get the second body the constraint is attached to. -CP_EXPORT cpBody* cpConstraintGetBodyB(const cpConstraint *constraint); - -/// Get the maximum force that this constraint is allowed to use. -CP_EXPORT cpFloat cpConstraintGetMaxForce(const cpConstraint *constraint); -/// Set the maximum force that this constraint is allowed to use. (defaults to INFINITY) -CP_EXPORT void cpConstraintSetMaxForce(cpConstraint *constraint, cpFloat maxForce); - -/// Get rate at which joint error is corrected. -CP_EXPORT cpFloat cpConstraintGetErrorBias(const cpConstraint *constraint); -/// Set rate at which joint error is corrected. -/// Defaults to pow(1.0 - 0.1, 60.0) meaning that it will -/// correct 10% of the error every 1/60th of a second. -CP_EXPORT void cpConstraintSetErrorBias(cpConstraint *constraint, cpFloat errorBias); - -/// Get the maximum rate at which joint error is corrected. -CP_EXPORT cpFloat cpConstraintGetMaxBias(const cpConstraint *constraint); -/// Set the maximum rate at which joint error is corrected. (defaults to INFINITY) -CP_EXPORT void cpConstraintSetMaxBias(cpConstraint *constraint, cpFloat maxBias); - -/// Get if the two bodies connected by the constraint are allowed to collide or not. -CP_EXPORT cpBool cpConstraintGetCollideBodies(const cpConstraint *constraint); -/// Set if the two bodies connected by the constraint are allowed to collide or not. (defaults to cpFalse) -CP_EXPORT void cpConstraintSetCollideBodies(cpConstraint *constraint, cpBool collideBodies); - -/// Get the pre-solve function that is called before the solver runs. -CP_EXPORT cpConstraintPreSolveFunc cpConstraintGetPreSolveFunc(const cpConstraint *constraint); -/// Set the pre-solve function that is called before the solver runs. -CP_EXPORT void cpConstraintSetPreSolveFunc(cpConstraint *constraint, cpConstraintPreSolveFunc preSolveFunc); - -/// Get the post-solve function that is called before the solver runs. -CP_EXPORT cpConstraintPostSolveFunc cpConstraintGetPostSolveFunc(const cpConstraint *constraint); -/// Set the post-solve function that is called before the solver runs. -CP_EXPORT void cpConstraintSetPostSolveFunc(cpConstraint *constraint, cpConstraintPostSolveFunc postSolveFunc); - -/// Get the user definable data pointer for this constraint -CP_EXPORT cpDataPointer cpConstraintGetUserData(const cpConstraint *constraint); -/// Set the user definable data pointer for this constraint -CP_EXPORT void cpConstraintSetUserData(cpConstraint *constraint, cpDataPointer userData); - -/// Get the last impulse applied by this constraint. -CP_EXPORT cpFloat cpConstraintGetImpulse(cpConstraint *constraint); - -#include "cpPinJoint.h" -#include "cpSlideJoint.h" -#include "cpPivotJoint.h" -#include "cpGrooveJoint.h" -#include "cpDampedSpring.h" -#include "cpDampedRotarySpring.h" -#include "cpRotaryLimitJoint.h" -#include "cpRatchetJoint.h" -#include "cpGearJoint.h" -#include "cpSimpleMotor.h" - -///@} diff --git a/android/arm64-v8a/include/chipmunk/cpDampedRotarySpring.h b/android/arm64-v8a/include/chipmunk/cpDampedRotarySpring.h deleted file mode 100644 index 6f60e86e..00000000 --- a/android/arm64-v8a/include/chipmunk/cpDampedRotarySpring.h +++ /dev/null @@ -1,58 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpDampedRotarySpring cpDampedRotarySpring -/// @{ - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsDampedRotarySpring(const cpConstraint *constraint); - -/// Function type used for damped rotary spring force callbacks. -typedef cpFloat (*cpDampedRotarySpringTorqueFunc)(struct cpConstraint *spring, cpFloat relativeAngle); - -/// Allocate a damped rotary spring. -CP_EXPORT cpDampedRotarySpring* cpDampedRotarySpringAlloc(void); -/// Initialize a damped rotary spring. -CP_EXPORT cpDampedRotarySpring* cpDampedRotarySpringInit(cpDampedRotarySpring *joint, cpBody *a, cpBody *b, cpFloat restAngle, cpFloat stiffness, cpFloat damping); -/// Allocate and initialize a damped rotary spring. -CP_EXPORT cpConstraint* cpDampedRotarySpringNew(cpBody *a, cpBody *b, cpFloat restAngle, cpFloat stiffness, cpFloat damping); - -/// Get the rest length of the spring. -CP_EXPORT cpFloat cpDampedRotarySpringGetRestAngle(const cpConstraint *constraint); -/// Set the rest length of the spring. -CP_EXPORT void cpDampedRotarySpringSetRestAngle(cpConstraint *constraint, cpFloat restAngle); - -/// Get the stiffness of the spring in force/distance. -CP_EXPORT cpFloat cpDampedRotarySpringGetStiffness(const cpConstraint *constraint); -/// Set the stiffness of the spring in force/distance. -CP_EXPORT void cpDampedRotarySpringSetStiffness(cpConstraint *constraint, cpFloat stiffness); - -/// Get the damping of the spring. -CP_EXPORT cpFloat cpDampedRotarySpringGetDamping(const cpConstraint *constraint); -/// Set the damping of the spring. -CP_EXPORT void cpDampedRotarySpringSetDamping(cpConstraint *constraint, cpFloat damping); - -/// Get the damping of the spring. -CP_EXPORT cpDampedRotarySpringTorqueFunc cpDampedRotarySpringGetSpringTorqueFunc(const cpConstraint *constraint); -/// Set the damping of the spring. -CP_EXPORT void cpDampedRotarySpringSetSpringTorqueFunc(cpConstraint *constraint, cpDampedRotarySpringTorqueFunc springTorqueFunc); - -/// @} diff --git a/android/arm64-v8a/include/chipmunk/cpDampedSpring.h b/android/arm64-v8a/include/chipmunk/cpDampedSpring.h deleted file mode 100644 index b332fc7f..00000000 --- a/android/arm64-v8a/include/chipmunk/cpDampedSpring.h +++ /dev/null @@ -1,68 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpDampedSpring cpDampedSpring -/// @{ - -/// Check if a constraint is a slide joint. -CP_EXPORT cpBool cpConstraintIsDampedSpring(const cpConstraint *constraint); - -/// Function type used for damped spring force callbacks. -typedef cpFloat (*cpDampedSpringForceFunc)(cpConstraint *spring, cpFloat dist); - -/// Allocate a damped spring. -CP_EXPORT cpDampedSpring* cpDampedSpringAlloc(void); -/// Initialize a damped spring. -CP_EXPORT cpDampedSpring* cpDampedSpringInit(cpDampedSpring *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat restLength, cpFloat stiffness, cpFloat damping); -/// Allocate and initialize a damped spring. -CP_EXPORT cpConstraint* cpDampedSpringNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat restLength, cpFloat stiffness, cpFloat damping); - -/// Get the location of the first anchor relative to the first body. -CP_EXPORT cpVect cpDampedSpringGetAnchorA(const cpConstraint *constraint); -/// Set the location of the first anchor relative to the first body. -CP_EXPORT void cpDampedSpringSetAnchorA(cpConstraint *constraint, cpVect anchorA); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpDampedSpringGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpDampedSpringSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// Get the rest length of the spring. -CP_EXPORT cpFloat cpDampedSpringGetRestLength(const cpConstraint *constraint); -/// Set the rest length of the spring. -CP_EXPORT void cpDampedSpringSetRestLength(cpConstraint *constraint, cpFloat restLength); - -/// Get the stiffness of the spring in force/distance. -CP_EXPORT cpFloat cpDampedSpringGetStiffness(const cpConstraint *constraint); -/// Set the stiffness of the spring in force/distance. -CP_EXPORT void cpDampedSpringSetStiffness(cpConstraint *constraint, cpFloat stiffness); - -/// Get the damping of the spring. -CP_EXPORT cpFloat cpDampedSpringGetDamping(const cpConstraint *constraint); -/// Set the damping of the spring. -CP_EXPORT void cpDampedSpringSetDamping(cpConstraint *constraint, cpFloat damping); - -/// Get the damping of the spring. -CP_EXPORT cpDampedSpringForceFunc cpDampedSpringGetSpringForceFunc(const cpConstraint *constraint); -/// Set the damping of the spring. -CP_EXPORT void cpDampedSpringSetSpringForceFunc(cpConstraint *constraint, cpDampedSpringForceFunc springForceFunc); - -/// @} diff --git a/android/arm64-v8a/include/chipmunk/cpGearJoint.h b/android/arm64-v8a/include/chipmunk/cpGearJoint.h deleted file mode 100644 index 8cd80e0b..00000000 --- a/android/arm64-v8a/include/chipmunk/cpGearJoint.h +++ /dev/null @@ -1,45 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpGearJoint cpGearJoint -/// @{ - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsGearJoint(const cpConstraint *constraint); - -/// Allocate a gear joint. -CP_EXPORT cpGearJoint* cpGearJointAlloc(void); -/// Initialize a gear joint. -CP_EXPORT cpGearJoint* cpGearJointInit(cpGearJoint *joint, cpBody *a, cpBody *b, cpFloat phase, cpFloat ratio); -/// Allocate and initialize a gear joint. -CP_EXPORT cpConstraint* cpGearJointNew(cpBody *a, cpBody *b, cpFloat phase, cpFloat ratio); - -/// Get the phase offset of the gears. -CP_EXPORT cpFloat cpGearJointGetPhase(const cpConstraint *constraint); -/// Set the phase offset of the gears. -CP_EXPORT void cpGearJointSetPhase(cpConstraint *constraint, cpFloat phase); - -/// Get the angular distance of each ratchet. -CP_EXPORT cpFloat cpGearJointGetRatio(const cpConstraint *constraint); -/// Set the ratio of a gear joint. -CP_EXPORT void cpGearJointSetRatio(cpConstraint *constraint, cpFloat ratio); - -/// @} diff --git a/android/arm64-v8a/include/chipmunk/cpGrooveJoint.h b/android/arm64-v8a/include/chipmunk/cpGrooveJoint.h deleted file mode 100644 index 8bdafc14..00000000 --- a/android/arm64-v8a/include/chipmunk/cpGrooveJoint.h +++ /dev/null @@ -1,50 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpGrooveJoint cpGrooveJoint -/// @{ - -/// Check if a constraint is a slide joint. -CP_EXPORT cpBool cpConstraintIsGrooveJoint(const cpConstraint *constraint); - -/// Allocate a groove joint. -CP_EXPORT cpGrooveJoint* cpGrooveJointAlloc(void); -/// Initialize a groove joint. -CP_EXPORT cpGrooveJoint* cpGrooveJointInit(cpGrooveJoint *joint, cpBody *a, cpBody *b, cpVect groove_a, cpVect groove_b, cpVect anchorB); -/// Allocate and initialize a groove joint. -CP_EXPORT cpConstraint* cpGrooveJointNew(cpBody *a, cpBody *b, cpVect groove_a, cpVect groove_b, cpVect anchorB); - -/// Get the first endpoint of the groove relative to the first body. -CP_EXPORT cpVect cpGrooveJointGetGrooveA(const cpConstraint *constraint); -/// Set the first endpoint of the groove relative to the first body. -CP_EXPORT void cpGrooveJointSetGrooveA(cpConstraint *constraint, cpVect grooveA); - -/// Get the first endpoint of the groove relative to the first body. -CP_EXPORT cpVect cpGrooveJointGetGrooveB(const cpConstraint *constraint); -/// Set the first endpoint of the groove relative to the first body. -CP_EXPORT void cpGrooveJointSetGrooveB(cpConstraint *constraint, cpVect grooveB); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpGrooveJointGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpGrooveJointSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// @} diff --git a/android/arm64-v8a/include/chipmunk/cpHastySpace.h b/android/arm64-v8a/include/chipmunk/cpHastySpace.h deleted file mode 100644 index 6de2283b..00000000 --- a/android/arm64-v8a/include/chipmunk/cpHastySpace.h +++ /dev/null @@ -1,27 +0,0 @@ -// Copyright 2013 Howling Moon Software. All rights reserved. -// See http://chipmunk2d.net/legal.php for more information. - -/// cpHastySpace is exclusive to Chipmunk Pro -/// Currently it enables ARM NEON optimizations in the solver, but in the future will include other optimizations such as -/// a multi-threaded solver and multi-threaded collision broadphases. - -struct cpHastySpace; -typedef struct cpHastySpace cpHastySpace; - -/// Create a new hasty space. -/// On ARM platforms that support NEON, this will enable the vectorized solver. -/// cpHastySpace also supports multiple threads, but runs single threaded by default for determinism. -CP_EXPORT cpSpace *cpHastySpaceNew(void); -CP_EXPORT void cpHastySpaceFree(cpSpace *space); - -/// Set the number of threads to use for the solver. -/// Currently Chipmunk is limited to 2 threads as using more generally provides very minimal performance gains. -/// Passing 0 as the thread count on iOS or OS X will cause Chipmunk to automatically detect the number of threads it should use. -/// On other platforms passing 0 for the thread count will set 1 thread. -CP_EXPORT void cpHastySpaceSetThreads(cpSpace *space, unsigned long threads); - -/// Returns the number of threads the solver is using to run. -CP_EXPORT unsigned long cpHastySpaceGetThreads(cpSpace *space); - -/// When stepping a hasty space, you must use this function. -CP_EXPORT void cpHastySpaceStep(cpSpace *space, cpFloat dt); diff --git a/android/arm64-v8a/include/chipmunk/cpMarch.h b/android/arm64-v8a/include/chipmunk/cpMarch.h deleted file mode 100644 index cc1f5c06..00000000 --- a/android/arm64-v8a/include/chipmunk/cpMarch.h +++ /dev/null @@ -1,28 +0,0 @@ -// Copyright 2013 Howling Moon Software. All rights reserved. -// See http://chipmunk2d.net/legal.php for more information. - -/// Function type used as a callback from the marching squares algorithm to sample an image function. -/// It passes you the point to sample and your context pointer, and you return the density. -typedef cpFloat (*cpMarchSampleFunc)(cpVect point, void *data); - -/// Function type used as a callback from the marching squares algorithm to output a line segment. -/// It passes you the two endpoints and your context pointer. -typedef void (*cpMarchSegmentFunc)(cpVect v0, cpVect v1, void *data); - -/// Trace an anti-aliased contour of an image along a particular threshold. -/// The given number of samples will be taken and spread across the bounding box area using the sampling function and context. -/// The segment function will be called for each segment detected that lies along the density contour for @c threshold. -CP_EXPORT void cpMarchSoft( - cpBB bb, unsigned long x_samples, unsigned long y_samples, cpFloat threshold, - cpMarchSegmentFunc segment, void *segment_data, - cpMarchSampleFunc sample, void *sample_data -); - -/// Trace an aliased curve of an image along a particular threshold. -/// The given number of samples will be taken and spread across the bounding box area using the sampling function and context. -/// The segment function will be called for each segment detected that lies along the density contour for @c threshold. -CP_EXPORT void cpMarchHard( - cpBB bb, unsigned long x_samples, unsigned long y_samples, cpFloat threshold, - cpMarchSegmentFunc segment, void *segment_data, - cpMarchSampleFunc sample, void *sample_data -); diff --git a/android/arm64-v8a/include/chipmunk/cpPinJoint.h b/android/arm64-v8a/include/chipmunk/cpPinJoint.h deleted file mode 100644 index 45aaa3e3..00000000 --- a/android/arm64-v8a/include/chipmunk/cpPinJoint.h +++ /dev/null @@ -1,50 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpPinJoint cpPinJoint -/// @{ - -/// Check if a constraint is a pin joint. -CP_EXPORT cpBool cpConstraintIsPinJoint(const cpConstraint *constraint); - -/// Allocate a pin joint. -CP_EXPORT cpPinJoint* cpPinJointAlloc(void); -/// Initialize a pin joint. -CP_EXPORT cpPinJoint* cpPinJointInit(cpPinJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); -/// Allocate and initialize a pin joint. -CP_EXPORT cpConstraint* cpPinJointNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); - -/// Get the location of the first anchor relative to the first body. -CP_EXPORT cpVect cpPinJointGetAnchorA(const cpConstraint *constraint); -/// Set the location of the first anchor relative to the first body. -CP_EXPORT void cpPinJointSetAnchorA(cpConstraint *constraint, cpVect anchorA); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpPinJointGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpPinJointSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// Get the distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpPinJointGetDist(const cpConstraint *constraint); -/// Set the distance the joint will maintain between the two anchors. -CP_EXPORT void cpPinJointSetDist(cpConstraint *constraint, cpFloat dist); - -///@} diff --git a/android/arm64-v8a/include/chipmunk/cpPivotJoint.h b/android/arm64-v8a/include/chipmunk/cpPivotJoint.h deleted file mode 100644 index 4a620ef2..00000000 --- a/android/arm64-v8a/include/chipmunk/cpPivotJoint.h +++ /dev/null @@ -1,47 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpPivotJoint cpPivotJoint -/// @{ - -/// Check if a constraint is a slide joint. -CP_EXPORT cpBool cpConstraintIsPivotJoint(const cpConstraint *constraint); - -/// Allocate a pivot joint -CP_EXPORT cpPivotJoint* cpPivotJointAlloc(void); -/// Initialize a pivot joint. -CP_EXPORT cpPivotJoint* cpPivotJointInit(cpPivotJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); -/// Allocate and initialize a pivot joint. -CP_EXPORT cpConstraint* cpPivotJointNew(cpBody *a, cpBody *b, cpVect pivot); -/// Allocate and initialize a pivot joint with specific anchors. -CP_EXPORT cpConstraint* cpPivotJointNew2(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); - -/// Get the location of the first anchor relative to the first body. -CP_EXPORT cpVect cpPivotJointGetAnchorA(const cpConstraint *constraint); -/// Set the location of the first anchor relative to the first body. -CP_EXPORT void cpPivotJointSetAnchorA(cpConstraint *constraint, cpVect anchorA); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpPivotJointGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpPivotJointSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// @} diff --git a/android/arm64-v8a/include/chipmunk/cpPolyShape.h b/android/arm64-v8a/include/chipmunk/cpPolyShape.h deleted file mode 100644 index 25f688b8..00000000 --- a/android/arm64-v8a/include/chipmunk/cpPolyShape.h +++ /dev/null @@ -1,56 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpPolyShape cpPolyShape -/// @{ - -/// Allocate a polygon shape. -CP_EXPORT cpPolyShape* cpPolyShapeAlloc(void); -/// Initialize a polygon shape with rounded corners. -/// A convex hull will be created from the vertexes. -CP_EXPORT cpPolyShape* cpPolyShapeInit(cpPolyShape *poly, cpBody *body, int count, const cpVect *verts, cpTransform transform, cpFloat radius); -/// Initialize a polygon shape with rounded corners. -/// The vertexes must be convex with a counter-clockwise winding. -CP_EXPORT cpPolyShape* cpPolyShapeInitRaw(cpPolyShape *poly, cpBody *body, int count, const cpVect *verts, cpFloat radius); -/// Allocate and initialize a polygon shape with rounded corners. -/// A convex hull will be created from the vertexes. -CP_EXPORT cpShape* cpPolyShapeNew(cpBody *body, int count, const cpVect *verts, cpTransform transform, cpFloat radius); -/// Allocate and initialize a polygon shape with rounded corners. -/// The vertexes must be convex with a counter-clockwise winding. -CP_EXPORT cpShape* cpPolyShapeNewRaw(cpBody *body, int count, const cpVect *verts, cpFloat radius); - -/// Initialize a box shaped polygon shape with rounded corners. -CP_EXPORT cpPolyShape* cpBoxShapeInit(cpPolyShape *poly, cpBody *body, cpFloat width, cpFloat height, cpFloat radius); -/// Initialize an offset box shaped polygon shape with rounded corners. -CP_EXPORT cpPolyShape* cpBoxShapeInit2(cpPolyShape *poly, cpBody *body, cpBB box, cpFloat radius); -/// Allocate and initialize a box shaped polygon shape. -CP_EXPORT cpShape* cpBoxShapeNew(cpBody *body, cpFloat width, cpFloat height, cpFloat radius); -/// Allocate and initialize an offset box shaped polygon shape. -CP_EXPORT cpShape* cpBoxShapeNew2(cpBody *body, cpBB box, cpFloat radius); - -/// Get the number of verts in a polygon shape. -CP_EXPORT int cpPolyShapeGetCount(const cpShape *shape); -/// Get the @c ith vertex of a polygon shape. -CP_EXPORT cpVect cpPolyShapeGetVert(const cpShape *shape, int index); -/// Get the radius of a polygon shape. -CP_EXPORT cpFloat cpPolyShapeGetRadius(const cpShape *shape); - -/// @} diff --git a/android/arm64-v8a/include/chipmunk/cpPolyline.h b/android/arm64-v8a/include/chipmunk/cpPolyline.h deleted file mode 100644 index c3d2921a..00000000 --- a/android/arm64-v8a/include/chipmunk/cpPolyline.h +++ /dev/null @@ -1,70 +0,0 @@ -// Copyright 2013 Howling Moon Software. All rights reserved. -// See http://chipmunk2d.net/legal.php for more information. - -// Polylines are just arrays of vertexes. -// They are looped if the first vertex is equal to the last. -// cpPolyline structs are intended to be passed by value and destroyed when you are done with them. -typedef struct cpPolyline { - int count, capacity; - cpVect verts[]; -} cpPolyline; - -/// Destroy and free a polyline instance. -CP_EXPORT void cpPolylineFree(cpPolyline *line); - -/// Returns true if the first vertex is equal to the last. -CP_EXPORT cpBool cpPolylineIsClosed(cpPolyline *line); - -/** - Returns a copy of a polyline simplified by using the Douglas-Peucker algorithm. - This works very well on smooth or gently curved shapes, but not well on straight edged or angular shapes. -*/ -CP_EXPORT cpPolyline *cpPolylineSimplifyCurves(cpPolyline *line, cpFloat tol); - -/** - Returns a copy of a polyline simplified by discarding "flat" vertexes. - This works well on straigt edged or angular shapes, not as well on smooth shapes. -*/ -CP_EXPORT cpPolyline *cpPolylineSimplifyVertexes(cpPolyline *line, cpFloat tol); - -/// Get the convex hull of a polyline as a looped polyline. -CP_EXPORT cpPolyline *cpPolylineToConvexHull(cpPolyline *line, cpFloat tol); - - -/// Polyline sets are collections of polylines, generally built by cpMarchSoft() or cpMarchHard(). -typedef struct cpPolylineSet { - int count, capacity; - cpPolyline **lines; -} cpPolylineSet; - -/// Allocate a new polyline set. -CP_EXPORT cpPolylineSet *cpPolylineSetAlloc(void); - -/// Initialize a new polyline set. -CP_EXPORT cpPolylineSet *cpPolylineSetInit(cpPolylineSet *set); - -/// Allocate and initialize a polyline set. -CP_EXPORT cpPolylineSet *cpPolylineSetNew(void); - -/// Destroy a polyline set. -CP_EXPORT void cpPolylineSetDestroy(cpPolylineSet *set, cpBool freePolylines); - -CP_EXPORT /// Destroy and free a polyline set. -void cpPolylineSetFree(cpPolylineSet *set, cpBool freePolylines); - -/** - Add a line segment to a polyline set. - A segment will either start a new polyline, join two others, or add to or loop an existing polyline. - This is mostly intended to be used as a callback directly from cpMarchSoft() or cpMarchHard(). -*/ -CP_EXPORT void cpPolylineSetCollectSegment(cpVect v0, cpVect v1, cpPolylineSet *lines); - -/** - Get an approximate convex decomposition from a polyline. - Returns a cpPolylineSet of convex hulls that match the original shape to within 'tol'. - NOTE: If the input is a self intersecting polygon, the output might end up overly simplified. -*/ - -CP_EXPORT cpPolylineSet *cpPolylineConvexDecomposition(cpPolyline *line, cpFloat tol); - -#define cpPolylineConvexDecomposition_BETA cpPolylineConvexDecomposition diff --git a/android/arm64-v8a/include/chipmunk/cpRatchetJoint.h b/android/arm64-v8a/include/chipmunk/cpRatchetJoint.h deleted file mode 100644 index 3ed4c915..00000000 --- a/android/arm64-v8a/include/chipmunk/cpRatchetJoint.h +++ /dev/null @@ -1,50 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpRatchetJoint cpRatchetJoint -/// @{ - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsRatchetJoint(const cpConstraint *constraint); - -/// Allocate a ratchet joint. -CP_EXPORT cpRatchetJoint* cpRatchetJointAlloc(void); -/// Initialize a ratched joint. -CP_EXPORT cpRatchetJoint* cpRatchetJointInit(cpRatchetJoint *joint, cpBody *a, cpBody *b, cpFloat phase, cpFloat ratchet); -/// Allocate and initialize a ratchet joint. -CP_EXPORT cpConstraint* cpRatchetJointNew(cpBody *a, cpBody *b, cpFloat phase, cpFloat ratchet); - -/// Get the angle of the current ratchet tooth. -CP_EXPORT cpFloat cpRatchetJointGetAngle(const cpConstraint *constraint); -/// Set the angle of the current ratchet tooth. -CP_EXPORT void cpRatchetJointSetAngle(cpConstraint *constraint, cpFloat angle); - -/// Get the phase offset of the ratchet. -CP_EXPORT cpFloat cpRatchetJointGetPhase(const cpConstraint *constraint); -/// Get the phase offset of the ratchet. -CP_EXPORT void cpRatchetJointSetPhase(cpConstraint *constraint, cpFloat phase); - -/// Get the angular distance of each ratchet. -CP_EXPORT cpFloat cpRatchetJointGetRatchet(const cpConstraint *constraint); -/// Set the angular distance of each ratchet. -CP_EXPORT void cpRatchetJointSetRatchet(cpConstraint *constraint, cpFloat ratchet); - -/// @} diff --git a/android/arm64-v8a/include/chipmunk/cpRobust.h b/android/arm64-v8a/include/chipmunk/cpRobust.h deleted file mode 100644 index 143dd1b7..00000000 --- a/android/arm64-v8a/include/chipmunk/cpRobust.h +++ /dev/null @@ -1,9 +0,0 @@ -#include "chipmunk/cpVect.h" - -// This is a private header for functions (currently just one) that need strict floating point results. -// It was easier to put this in it's own file than to fiddle with 4 different compiler specific pragmas or attributes. -// "Fast math" should be disabled here. - -// Check that the signed area of the triangle a, b, c is positive. -// Compiler optimizations for associativity break certain edge cases (ex: when a or b equals c) that lead to excessive EPA iteration. -cpBool cpCheckSignedArea(const cpVect a, const cpVect b, const cpVect c); diff --git a/android/arm64-v8a/include/chipmunk/cpRotaryLimitJoint.h b/android/arm64-v8a/include/chipmunk/cpRotaryLimitJoint.h deleted file mode 100644 index fac7ad85..00000000 --- a/android/arm64-v8a/include/chipmunk/cpRotaryLimitJoint.h +++ /dev/null @@ -1,45 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpRotaryLimitJoint cpRotaryLimitJoint -/// @{ - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsRotaryLimitJoint(const cpConstraint *constraint); - -/// Allocate a damped rotary limit joint. -CP_EXPORT cpRotaryLimitJoint* cpRotaryLimitJointAlloc(void); -/// Initialize a damped rotary limit joint. -CP_EXPORT cpRotaryLimitJoint* cpRotaryLimitJointInit(cpRotaryLimitJoint *joint, cpBody *a, cpBody *b, cpFloat min, cpFloat max); -/// Allocate and initialize a damped rotary limit joint. -CP_EXPORT cpConstraint* cpRotaryLimitJointNew(cpBody *a, cpBody *b, cpFloat min, cpFloat max); - -/// Get the minimum distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpRotaryLimitJointGetMin(const cpConstraint *constraint); -/// Set the minimum distance the joint will maintain between the two anchors. -CP_EXPORT void cpRotaryLimitJointSetMin(cpConstraint *constraint, cpFloat min); - -/// Get the maximum distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpRotaryLimitJointGetMax(const cpConstraint *constraint); -/// Set the maximum distance the joint will maintain between the two anchors. -CP_EXPORT void cpRotaryLimitJointSetMax(cpConstraint *constraint, cpFloat max); - -/// @} diff --git a/android/arm64-v8a/include/chipmunk/cpShape.h b/android/arm64-v8a/include/chipmunk/cpShape.h deleted file mode 100644 index cc20f809..00000000 --- a/android/arm64-v8a/include/chipmunk/cpShape.h +++ /dev/null @@ -1,199 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpShape cpShape -/// The cpShape struct defines the shape of a rigid body. -/// @{ - -/// Point query info struct. -typedef struct cpPointQueryInfo { - /// The nearest shape, NULL if no shape was within range. - const cpShape *shape; - /// The closest point on the shape's surface. (in world space coordinates) - cpVect point; - /// The distance to the point. The distance is negative if the point is inside the shape. - cpFloat distance; - /// The gradient of the signed distance function. - /// The value should be similar to info.p/info.d, but accurate even for very small values of info.d. - cpVect gradient; -} cpPointQueryInfo; - -/// Segment query info struct. -typedef struct cpSegmentQueryInfo { - /// The shape that was hit, or NULL if no collision occured. - const cpShape *shape; - /// The point of impact. - cpVect point; - /// The normal of the surface hit. - cpVect normal; - /// The normalized distance along the query segment in the range [0, 1]. - cpFloat alpha; -} cpSegmentQueryInfo; - -/// Fast collision filtering type that is used to determine if two objects collide before calling collision or query callbacks. -typedef struct cpShapeFilter { - /// Two objects with the same non-zero group value do not collide. - /// This is generally used to group objects in a composite object together to disable self collisions. - cpGroup group; - /// A bitmask of user definable categories that this object belongs to. - /// The category/mask combinations of both objects in a collision must agree for a collision to occur. - cpBitmask categories; - /// A bitmask of user definable category types that this object object collides with. - /// The category/mask combinations of both objects in a collision must agree for a collision to occur. - cpBitmask mask; -} cpShapeFilter; - -/// Collision filter value for a shape that will collide with anything except CP_SHAPE_FILTER_NONE. -static const cpShapeFilter CP_SHAPE_FILTER_ALL = {CP_NO_GROUP, CP_ALL_CATEGORIES, CP_ALL_CATEGORIES}; -/// Collision filter value for a shape that does not collide with anything. -static const cpShapeFilter CP_SHAPE_FILTER_NONE = {CP_NO_GROUP, ~CP_ALL_CATEGORIES, ~CP_ALL_CATEGORIES}; - -/// Create a new collision filter. -static inline cpShapeFilter -cpShapeFilterNew(cpGroup group, cpBitmask categories, cpBitmask mask) -{ - cpShapeFilter filter = {group, categories, mask}; - return filter; -} - -/// Destroy a shape. -CP_EXPORT void cpShapeDestroy(cpShape *shape); -/// Destroy and Free a shape. -CP_EXPORT void cpShapeFree(cpShape *shape); - -/// Update, cache and return the bounding box of a shape based on the body it's attached to. -CP_EXPORT cpBB cpShapeCacheBB(cpShape *shape); -/// Update, cache and return the bounding box of a shape with an explicit transformation. -CP_EXPORT cpBB cpShapeUpdate(cpShape *shape, cpTransform transform); - -/// Perform a nearest point query. It finds the closest point on the surface of shape to a specific point. -/// The value returned is the distance between the points. A negative distance means the point is inside the shape. -CP_EXPORT cpFloat cpShapePointQuery(const cpShape *shape, cpVect p, cpPointQueryInfo *out); - -/// Perform a segment query against a shape. @c info must be a pointer to a valid cpSegmentQueryInfo structure. -CP_EXPORT cpBool cpShapeSegmentQuery(const cpShape *shape, cpVect a, cpVect b, cpFloat radius, cpSegmentQueryInfo *info); - -/// Return contact information about two shapes. -CP_EXPORT cpContactPointSet cpShapesCollide(const cpShape *a, const cpShape *b); - -/// The cpSpace this body is added to. -CP_EXPORT cpSpace* cpShapeGetSpace(const cpShape *shape); - -/// The cpBody this shape is connected to. -CP_EXPORT cpBody* cpShapeGetBody(const cpShape *shape); -/// Set the cpBody this shape is connected to. -/// Can only be used if the shape is not currently added to a space. -CP_EXPORT void cpShapeSetBody(cpShape *shape, cpBody *body); - -/// Get the mass of the shape if you are having Chipmunk calculate mass properties for you. -cpFloat cpShapeGetMass(cpShape *shape); -/// Set the mass of this shape to have Chipmunk calculate mass properties for you. -CP_EXPORT void cpShapeSetMass(cpShape *shape, cpFloat mass); - -/// Get the density of the shape if you are having Chipmunk calculate mass properties for you. -CP_EXPORT cpFloat cpShapeGetDensity(cpShape *shape); -/// Set the density of this shape to have Chipmunk calculate mass properties for you. -CP_EXPORT void cpShapeSetDensity(cpShape *shape, cpFloat density); - -/// Get the calculated moment of inertia for this shape. -CP_EXPORT cpFloat cpShapeGetMoment(cpShape *shape); -/// Get the calculated area of this shape. -CP_EXPORT cpFloat cpShapeGetArea(cpShape *shape); -/// Get the centroid of this shape. -CP_EXPORT cpVect cpShapeGetCenterOfGravity(cpShape *shape); - -/// Get the bounding box that contains the shape given it's current position and angle. -CP_EXPORT cpBB cpShapeGetBB(const cpShape *shape); - -/// Get if the shape is set to be a sensor or not. -CP_EXPORT cpBool cpShapeGetSensor(const cpShape *shape); -/// Set if the shape is a sensor or not. -CP_EXPORT void cpShapeSetSensor(cpShape *shape, cpBool sensor); - -/// Get the elasticity of this shape. -CP_EXPORT cpFloat cpShapeGetElasticity(const cpShape *shape); -/// Set the elasticity of this shape. -CP_EXPORT void cpShapeSetElasticity(cpShape *shape, cpFloat elasticity); - -/// Get the friction of this shape. -CP_EXPORT cpFloat cpShapeGetFriction(const cpShape *shape); -/// Set the friction of this shape. -CP_EXPORT void cpShapeSetFriction(cpShape *shape, cpFloat friction); - -/// Get the surface velocity of this shape. -CP_EXPORT cpVect cpShapeGetSurfaceVelocity(const cpShape *shape); -/// Set the surface velocity of this shape. -CP_EXPORT void cpShapeSetSurfaceVelocity(cpShape *shape, cpVect surfaceVelocity); - -/// Get the user definable data pointer of this shape. -CP_EXPORT cpDataPointer cpShapeGetUserData(const cpShape *shape); -/// Set the user definable data pointer of this shape. -CP_EXPORT void cpShapeSetUserData(cpShape *shape, cpDataPointer userData); - -/// Set the collision type of this shape. -CP_EXPORT cpCollisionType cpShapeGetCollisionType(const cpShape *shape); -/// Get the collision type of this shape. -CP_EXPORT void cpShapeSetCollisionType(cpShape *shape, cpCollisionType collisionType); - -/// Get the collision filtering parameters of this shape. -CP_EXPORT cpShapeFilter cpShapeGetFilter(const cpShape *shape); -/// Set the collision filtering parameters of this shape. -CP_EXPORT void cpShapeSetFilter(cpShape *shape, cpShapeFilter filter); - - -/// @} -/// @defgroup cpCircleShape cpCircleShape - -/// Allocate a circle shape. -CP_EXPORT cpCircleShape* cpCircleShapeAlloc(void); -/// Initialize a circle shape. -CP_EXPORT cpCircleShape* cpCircleShapeInit(cpCircleShape *circle, cpBody *body, cpFloat radius, cpVect offset); -/// Allocate and initialize a circle shape. -CP_EXPORT cpShape* cpCircleShapeNew(cpBody *body, cpFloat radius, cpVect offset); - -/// Get the offset of a circle shape. -CP_EXPORT cpVect cpCircleShapeGetOffset(const cpShape *shape); -/// Get the radius of a circle shape. -CP_EXPORT cpFloat cpCircleShapeGetRadius(const cpShape *shape); - -/// @} -/// @defgroup cpSegmentShape cpSegmentShape - -/// Allocate a segment shape. -CP_EXPORT cpSegmentShape* cpSegmentShapeAlloc(void); -/// Initialize a segment shape. -CP_EXPORT cpSegmentShape* cpSegmentShapeInit(cpSegmentShape *seg, cpBody *body, cpVect a, cpVect b, cpFloat radius); -/// Allocate and initialize a segment shape. -CP_EXPORT cpShape* cpSegmentShapeNew(cpBody *body, cpVect a, cpVect b, cpFloat radius); - -/// Let Chipmunk know about the geometry of adjacent segments to avoid colliding with endcaps. -CP_EXPORT void cpSegmentShapeSetNeighbors(cpShape *shape, cpVect prev, cpVect next); - -/// Get the first endpoint of a segment shape. -CP_EXPORT cpVect cpSegmentShapeGetA(const cpShape *shape); -/// Get the second endpoint of a segment shape. -CP_EXPORT cpVect cpSegmentShapeGetB(const cpShape *shape); -/// Get the normal of a segment shape. -CP_EXPORT cpVect cpSegmentShapeGetNormal(const cpShape *shape); -/// Get the first endpoint of a segment shape. -CP_EXPORT cpFloat cpSegmentShapeGetRadius(const cpShape *shape); - -/// @} diff --git a/android/arm64-v8a/include/chipmunk/cpSimpleMotor.h b/android/arm64-v8a/include/chipmunk/cpSimpleMotor.h deleted file mode 100644 index 811b0114..00000000 --- a/android/arm64-v8a/include/chipmunk/cpSimpleMotor.h +++ /dev/null @@ -1,43 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpSimpleMotor cpSimpleMotor -/// @{ - -/// Opaque struct type for damped rotary springs. -typedef struct cpSimpleMotor cpSimpleMotor; - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsSimpleMotor(const cpConstraint *constraint); - -/// Allocate a simple motor. -CP_EXPORT cpSimpleMotor* cpSimpleMotorAlloc(void); -/// initialize a simple motor. -CP_EXPORT cpSimpleMotor* cpSimpleMotorInit(cpSimpleMotor *joint, cpBody *a, cpBody *b, cpFloat rate); -/// Allocate and initialize a simple motor. -CP_EXPORT cpConstraint* cpSimpleMotorNew(cpBody *a, cpBody *b, cpFloat rate); - -/// Get the rate of the motor. -CP_EXPORT cpFloat cpSimpleMotorGetRate(const cpConstraint *constraint); -/// Set the rate of the motor. -CP_EXPORT void cpSimpleMotorSetRate(cpConstraint *constraint, cpFloat rate); - -/// @} diff --git a/android/arm64-v8a/include/chipmunk/cpSlideJoint.h b/android/arm64-v8a/include/chipmunk/cpSlideJoint.h deleted file mode 100644 index c41f9a42..00000000 --- a/android/arm64-v8a/include/chipmunk/cpSlideJoint.h +++ /dev/null @@ -1,55 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpSlideJoint cpSlideJoint -/// @{ - -/// Check if a constraint is a slide joint. -CP_EXPORT cpBool cpConstraintIsSlideJoint(const cpConstraint *constraint); - -/// Allocate a slide joint. -CP_EXPORT cpSlideJoint* cpSlideJointAlloc(void); -/// Initialize a slide joint. -CP_EXPORT cpSlideJoint* cpSlideJointInit(cpSlideJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat min, cpFloat max); -/// Allocate and initialize a slide joint. -CP_EXPORT cpConstraint* cpSlideJointNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat min, cpFloat max); - -/// Get the location of the first anchor relative to the first body. -CP_EXPORT cpVect cpSlideJointGetAnchorA(const cpConstraint *constraint); -/// Set the location of the first anchor relative to the first body. -CP_EXPORT void cpSlideJointSetAnchorA(cpConstraint *constraint, cpVect anchorA); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpSlideJointGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpSlideJointSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// Get the minimum distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpSlideJointGetMin(const cpConstraint *constraint); -/// Set the minimum distance the joint will maintain between the two anchors. -CP_EXPORT void cpSlideJointSetMin(cpConstraint *constraint, cpFloat min); - -/// Get the maximum distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpSlideJointGetMax(const cpConstraint *constraint); -/// Set the maximum distance the joint will maintain between the two anchors. -CP_EXPORT void cpSlideJointSetMax(cpConstraint *constraint, cpFloat max); - -/// @} diff --git a/android/arm64-v8a/include/chipmunk/cpSpace.h b/android/arm64-v8a/include/chipmunk/cpSpace.h deleted file mode 100644 index 7bbabb85..00000000 --- a/android/arm64-v8a/include/chipmunk/cpSpace.h +++ /dev/null @@ -1,319 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpSpace cpSpace -/// @{ - -//MARK: Definitions - -/// Collision begin event function callback type. -/// Returning false from a begin callback causes the collision to be ignored until -/// the the separate callback is called when the objects stop colliding. -typedef cpBool (*cpCollisionBeginFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData); -/// Collision pre-solve event function callback type. -/// Returning false from a pre-step callback causes the collision to be ignored until the next step. -typedef cpBool (*cpCollisionPreSolveFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData); -/// Collision post-solve event function callback type. -typedef void (*cpCollisionPostSolveFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData); -/// Collision separate event function callback type. -typedef void (*cpCollisionSeparateFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData); - -/// Struct that holds function callback pointers to configure custom collision handling. -/// Collision handlers have a pair of types; when a collision occurs between two shapes that have these types, the collision handler functions are triggered. -struct cpCollisionHandler { - /// Collision type identifier of the first shape that this handler recognizes. - /// In the collision handler callback, the shape with this type will be the first argument. Read only. - const cpCollisionType typeA; - /// Collision type identifier of the second shape that this handler recognizes. - /// In the collision handler callback, the shape with this type will be the second argument. Read only. - const cpCollisionType typeB; - /// This function is called when two shapes with types that match this collision handler begin colliding. - cpCollisionBeginFunc beginFunc; - /// This function is called each step when two shapes with types that match this collision handler are colliding. - /// It's called before the collision solver runs so that you can affect a collision's outcome. - cpCollisionPreSolveFunc preSolveFunc; - /// This function is called each step when two shapes with types that match this collision handler are colliding. - /// It's called after the collision solver runs so that you can read back information about the collision to trigger events in your game. - cpCollisionPostSolveFunc postSolveFunc; - /// This function is called when two shapes with types that match this collision handler stop colliding. - cpCollisionSeparateFunc separateFunc; - /// This is a user definable context pointer that is passed to all of the collision handler functions. - cpDataPointer userData; -}; - -// TODO: Make timestep a parameter? - - -//MARK: Memory and Initialization - -/// Allocate a cpSpace. -CP_EXPORT cpSpace* cpSpaceAlloc(void); -/// Initialize a cpSpace. -CP_EXPORT cpSpace* cpSpaceInit(cpSpace *space); -/// Allocate and initialize a cpSpace. -CP_EXPORT cpSpace* cpSpaceNew(void); - -/// Destroy a cpSpace. -CP_EXPORT void cpSpaceDestroy(cpSpace *space); -/// Destroy and free a cpSpace. -CP_EXPORT void cpSpaceFree(cpSpace *space); - - -//MARK: Properties - -/// Number of iterations to use in the impulse solver to solve contacts and other constraints. -CP_EXPORT int cpSpaceGetIterations(const cpSpace *space); -CP_EXPORT void cpSpaceSetIterations(cpSpace *space, int iterations); - -/// Gravity to pass to rigid bodies when integrating velocity. -CP_EXPORT cpVect cpSpaceGetGravity(const cpSpace *space); -CP_EXPORT void cpSpaceSetGravity(cpSpace *space, cpVect gravity); - -/// Damping rate expressed as the fraction of velocity bodies retain each second. -/// A value of 0.9 would mean that each body's velocity will drop 10% per second. -/// The default value is 1.0, meaning no damping is applied. -/// @note This damping value is different than those of cpDampedSpring and cpDampedRotarySpring. -CP_EXPORT cpFloat cpSpaceGetDamping(const cpSpace *space); -CP_EXPORT void cpSpaceSetDamping(cpSpace *space, cpFloat damping); - -/// Speed threshold for a body to be considered idle. -/// The default value of 0 means to let the space guess a good threshold based on gravity. -CP_EXPORT cpFloat cpSpaceGetIdleSpeedThreshold(const cpSpace *space); -CP_EXPORT void cpSpaceSetIdleSpeedThreshold(cpSpace *space, cpFloat idleSpeedThreshold); - -/// Time a group of bodies must remain idle in order to fall asleep. -/// Enabling sleeping also implicitly enables the the contact graph. -/// The default value of INFINITY disables the sleeping algorithm. -CP_EXPORT cpFloat cpSpaceGetSleepTimeThreshold(const cpSpace *space); -CP_EXPORT void cpSpaceSetSleepTimeThreshold(cpSpace *space, cpFloat sleepTimeThreshold); - -/// Amount of encouraged penetration between colliding shapes. -/// Used to reduce oscillating contacts and keep the collision cache warm. -/// Defaults to 0.1. If you have poor simulation quality, -/// increase this number as much as possible without allowing visible amounts of overlap. -CP_EXPORT cpFloat cpSpaceGetCollisionSlop(const cpSpace *space); -CP_EXPORT void cpSpaceSetCollisionSlop(cpSpace *space, cpFloat collisionSlop); - -/// Determines how fast overlapping shapes are pushed apart. -/// Expressed as a fraction of the error remaining after each second. -/// Defaults to pow(1.0 - 0.1, 60.0) meaning that Chipmunk fixes 10% of overlap each frame at 60Hz. -CP_EXPORT cpFloat cpSpaceGetCollisionBias(const cpSpace *space); -CP_EXPORT void cpSpaceSetCollisionBias(cpSpace *space, cpFloat collisionBias); - -/// Number of frames that contact information should persist. -/// Defaults to 3. There is probably never a reason to change this value. -CP_EXPORT cpTimestamp cpSpaceGetCollisionPersistence(const cpSpace *space); -CP_EXPORT void cpSpaceSetCollisionPersistence(cpSpace *space, cpTimestamp collisionPersistence); - -/// User definable data pointer. -/// Generally this points to your game's controller or game state -/// class so you can access it when given a cpSpace reference in a callback. -CP_EXPORT cpDataPointer cpSpaceGetUserData(const cpSpace *space); -CP_EXPORT void cpSpaceSetUserData(cpSpace *space, cpDataPointer userData); - -/// The Space provided static body for a given cpSpace. -/// This is merely provided for convenience and you are not required to use it. -CP_EXPORT cpBody* cpSpaceGetStaticBody(const cpSpace *space); - -/// Returns the current (or most recent) time step used with the given space. -/// Useful from callbacks if your time step is not a compile-time global. -CP_EXPORT cpFloat cpSpaceGetCurrentTimeStep(const cpSpace *space); - -/// returns true from inside a callback when objects cannot be added/removed. -CP_EXPORT cpBool cpSpaceIsLocked(cpSpace *space); - - -//MARK: Collision Handlers - -/// Create or return the existing collision handler that is called for all collisions that are not handled by a more specific collision handler. -CP_EXPORT cpCollisionHandler *cpSpaceAddDefaultCollisionHandler(cpSpace *space); -/// Create or return the existing collision handler for the specified pair of collision types. -/// If wildcard handlers are used with either of the collision types, it's the responibility of the custom handler to invoke the wildcard handlers. -CP_EXPORT cpCollisionHandler *cpSpaceAddCollisionHandler(cpSpace *space, cpCollisionType a, cpCollisionType b); -/// Create or return the existing wildcard collision handler for the specified type. -CP_EXPORT cpCollisionHandler *cpSpaceAddWildcardHandler(cpSpace *space, cpCollisionType type); - - -//MARK: Add/Remove objects - -/// Add a collision shape to the simulation. -/// If the shape is attached to a static body, it will be added as a static shape. -CP_EXPORT cpShape* cpSpaceAddShape(cpSpace *space, cpShape *shape); -/// Add a rigid body to the simulation. -CP_EXPORT cpBody* cpSpaceAddBody(cpSpace *space, cpBody *body); -/// Add a constraint to the simulation. -CP_EXPORT cpConstraint* cpSpaceAddConstraint(cpSpace *space, cpConstraint *constraint); - -/// Remove a collision shape from the simulation. -CP_EXPORT void cpSpaceRemoveShape(cpSpace *space, cpShape *shape); -/// Remove a rigid body from the simulation. -CP_EXPORT void cpSpaceRemoveBody(cpSpace *space, cpBody *body); -/// Remove a constraint from the simulation. -CP_EXPORT void cpSpaceRemoveConstraint(cpSpace *space, cpConstraint *constraint); - -/// Test if a collision shape has been added to the space. -CP_EXPORT cpBool cpSpaceContainsShape(cpSpace *space, cpShape *shape); -/// Test if a rigid body has been added to the space. -CP_EXPORT cpBool cpSpaceContainsBody(cpSpace *space, cpBody *body); -/// Test if a constraint has been added to the space. -CP_EXPORT cpBool cpSpaceContainsConstraint(cpSpace *space, cpConstraint *constraint); - -//MARK: Post-Step Callbacks - -/// Post Step callback function type. -typedef void (*cpPostStepFunc)(cpSpace *space, void *key, void *data); -/// Schedule a post-step callback to be called when cpSpaceStep() finishes. -/// You can only register one callback per unique value for @c key. -/// Returns true only if @c key has never been scheduled before. -/// It's possible to pass @c NULL for @c func if you only want to mark @c key as being used. -CP_EXPORT cpBool cpSpaceAddPostStepCallback(cpSpace *space, cpPostStepFunc func, void *key, void *data); - - -//MARK: Queries - -// TODO: Queries and iterators should take a cpSpace parametery. -// TODO: They should also be abortable. - -/// Nearest point query callback function type. -typedef void (*cpSpacePointQueryFunc)(cpShape *shape, cpVect point, cpFloat distance, cpVect gradient, void *data); -/// Query the space at a point and call @c func for each shape found. -CP_EXPORT void cpSpacePointQuery(cpSpace *space, cpVect point, cpFloat maxDistance, cpShapeFilter filter, cpSpacePointQueryFunc func, void *data); -/// Query the space at a point and return the nearest shape found. Returns NULL if no shapes were found. -CP_EXPORT cpShape *cpSpacePointQueryNearest(cpSpace *space, cpVect point, cpFloat maxDistance, cpShapeFilter filter, cpPointQueryInfo *out); - -/// Segment query callback function type. -typedef void (*cpSpaceSegmentQueryFunc)(cpShape *shape, cpVect point, cpVect normal, cpFloat alpha, void *data); -/// Perform a directed line segment query (like a raycast) against the space calling @c func for each shape intersected. -CP_EXPORT void cpSpaceSegmentQuery(cpSpace *space, cpVect start, cpVect end, cpFloat radius, cpShapeFilter filter, cpSpaceSegmentQueryFunc func, void *data); -/// Perform a directed line segment query (like a raycast) against the space and return the first shape hit. Returns NULL if no shapes were hit. -CP_EXPORT cpShape *cpSpaceSegmentQueryFirst(cpSpace *space, cpVect start, cpVect end, cpFloat radius, cpShapeFilter filter, cpSegmentQueryInfo *out); - -/// Rectangle Query callback function type. -typedef void (*cpSpaceBBQueryFunc)(cpShape *shape, void *data); -/// Perform a fast rectangle query on the space calling @c func for each shape found. -/// Only the shape's bounding boxes are checked for overlap, not their full shape. -CP_EXPORT void cpSpaceBBQuery(cpSpace *space, cpBB bb, cpShapeFilter filter, cpSpaceBBQueryFunc func, void *data); - -/// Shape query callback function type. -typedef void (*cpSpaceShapeQueryFunc)(cpShape *shape, cpContactPointSet *points, void *data); -/// Query a space for any shapes overlapping the given shape and call @c func for each shape found. -CP_EXPORT cpBool cpSpaceShapeQuery(cpSpace *space, cpShape *shape, cpSpaceShapeQueryFunc func, void *data); - - -//MARK: Iteration - -/// Space/body iterator callback function type. -typedef void (*cpSpaceBodyIteratorFunc)(cpBody *body, void *data); -/// Call @c func for each body in the space. -CP_EXPORT void cpSpaceEachBody(cpSpace *space, cpSpaceBodyIteratorFunc func, void *data); - -/// Space/body iterator callback function type. -typedef void (*cpSpaceShapeIteratorFunc)(cpShape *shape, void *data); -/// Call @c func for each shape in the space. -CP_EXPORT void cpSpaceEachShape(cpSpace *space, cpSpaceShapeIteratorFunc func, void *data); - -/// Space/constraint iterator callback function type. -typedef void (*cpSpaceConstraintIteratorFunc)(cpConstraint *constraint, void *data); -/// Call @c func for each shape in the space. -CP_EXPORT void cpSpaceEachConstraint(cpSpace *space, cpSpaceConstraintIteratorFunc func, void *data); - - -//MARK: Indexing - -/// Update the collision detection info for the static shapes in the space. -CP_EXPORT void cpSpaceReindexStatic(cpSpace *space); -/// Update the collision detection data for a specific shape in the space. -CP_EXPORT void cpSpaceReindexShape(cpSpace *space, cpShape *shape); -/// Update the collision detection data for all shapes attached to a body. -CP_EXPORT void cpSpaceReindexShapesForBody(cpSpace *space, cpBody *body); - -/// Switch the space to use a spatial has as it's spatial index. -CP_EXPORT void cpSpaceUseSpatialHash(cpSpace *space, cpFloat dim, int count); - - -//MARK: Time Stepping - -/// Step the space forward in time by @c dt. -CP_EXPORT void cpSpaceStep(cpSpace *space, cpFloat dt); - - -//MARK: Debug API - -#ifndef CP_SPACE_DISABLE_DEBUG_API - -/// Color type to use with the space debug drawing API. -typedef struct cpSpaceDebugColor { - float r, g, b, a; -} cpSpaceDebugColor; - -/// Callback type for a function that draws a filled, stroked circle. -typedef void (*cpSpaceDebugDrawCircleImpl)(cpVect pos, cpFloat angle, cpFloat radius, cpSpaceDebugColor outlineColor, cpSpaceDebugColor fillColor, cpDataPointer data); -/// Callback type for a function that draws a line segment. -typedef void (*cpSpaceDebugDrawSegmentImpl)(cpVect a, cpVect b, cpSpaceDebugColor color, cpDataPointer data); -/// Callback type for a function that draws a thick line segment. -typedef void (*cpSpaceDebugDrawFatSegmentImpl)(cpVect a, cpVect b, cpFloat radius, cpSpaceDebugColor outlineColor, cpSpaceDebugColor fillColor, cpDataPointer data); -/// Callback type for a function that draws a convex polygon. -typedef void (*cpSpaceDebugDrawPolygonImpl)(int count, const cpVect *verts, cpFloat radius, cpSpaceDebugColor outlineColor, cpSpaceDebugColor fillColor, cpDataPointer data); -/// Callback type for a function that draws a dot. -typedef void (*cpSpaceDebugDrawDotImpl)(cpFloat size, cpVect pos, cpSpaceDebugColor color, cpDataPointer data); -/// Callback type for a function that returns a color for a given shape. This gives you an opportunity to color shapes based on how they are used in your engine. -typedef cpSpaceDebugColor (*cpSpaceDebugDrawColorForShapeImpl)(cpShape *shape, cpDataPointer data); - -typedef enum cpSpaceDebugDrawFlags { - CP_SPACE_DEBUG_DRAW_SHAPES = 1<<0, - CP_SPACE_DEBUG_DRAW_CONSTRAINTS = 1<<1, - CP_SPACE_DEBUG_DRAW_COLLISION_POINTS = 1<<2, -} cpSpaceDebugDrawFlags; - -/// Struct used with cpSpaceDebugDraw() containing drawing callbacks and other drawing settings. -typedef struct cpSpaceDebugDrawOptions { - /// Function that will be invoked to draw circles. - cpSpaceDebugDrawCircleImpl drawCircle; - /// Function that will be invoked to draw line segments. - cpSpaceDebugDrawSegmentImpl drawSegment; - /// Function that will be invoked to draw thick line segments. - cpSpaceDebugDrawFatSegmentImpl drawFatSegment; - /// Function that will be invoked to draw convex polygons. - cpSpaceDebugDrawPolygonImpl drawPolygon; - /// Function that will be invoked to draw dots. - cpSpaceDebugDrawDotImpl drawDot; - - /// Flags that request which things to draw (collision shapes, constraints, contact points). - cpSpaceDebugDrawFlags flags; - /// Outline color passed to the drawing function. - cpSpaceDebugColor shapeOutlineColor; - /// Function that decides what fill color to draw shapes using. - cpSpaceDebugDrawColorForShapeImpl colorForShape; - /// Color passed to drawing functions for constraints. - cpSpaceDebugColor constraintColor; - /// Color passed to drawing functions for collision points. - cpSpaceDebugColor collisionPointColor; - - /// User defined context pointer passed to all of the callback functions as the 'data' argument. - cpDataPointer data; -} cpSpaceDebugDrawOptions; - -/// Debug draw the current state of the space using the supplied drawing options. -CP_EXPORT void cpSpaceDebugDraw(cpSpace *space, cpSpaceDebugDrawOptions *options); - -#endif - -/// @} diff --git a/android/arm64-v8a/include/chipmunk/cpSpatialIndex.h b/android/arm64-v8a/include/chipmunk/cpSpatialIndex.h deleted file mode 100644 index a386ba9a..00000000 --- a/android/arm64-v8a/include/chipmunk/cpSpatialIndex.h +++ /dev/null @@ -1,227 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/** - @defgroup cpSpatialIndex cpSpatialIndex - - Spatial indexes are data structures that are used to accelerate collision detection - and spatial queries. Chipmunk provides a number of spatial index algorithms to pick from - and they are programmed in a generic way so that you can use them for holding more than - just cpShape structs. - - It works by using @c void pointers to the objects you add and using a callback to ask your code - for bounding boxes when it needs them. Several types of queries can be performed an index as well - as reindexing and full collision information. All communication to the spatial indexes is performed - through callback functions. - - Spatial indexes should be treated as opaque structs. - This meanns you shouldn't be reading any of the struct fields. - @{ -*/ - -//MARK: Spatial Index - -/// Spatial index bounding box callback function type. -/// The spatial index calls this function and passes you a pointer to an object you added -/// when it needs to get the bounding box associated with that object. -typedef cpBB (*cpSpatialIndexBBFunc)(void *obj); -/// Spatial index/object iterator callback function type. -typedef void (*cpSpatialIndexIteratorFunc)(void *obj, void *data); -/// Spatial query callback function type. -typedef cpCollisionID (*cpSpatialIndexQueryFunc)(void *obj1, void *obj2, cpCollisionID id, void *data); -/// Spatial segment query callback function type. -typedef cpFloat (*cpSpatialIndexSegmentQueryFunc)(void *obj1, void *obj2, void *data); - - -typedef struct cpSpatialIndexClass cpSpatialIndexClass; -typedef struct cpSpatialIndex cpSpatialIndex; - -/// @private -struct cpSpatialIndex { - cpSpatialIndexClass *klass; - - cpSpatialIndexBBFunc bbfunc; - - cpSpatialIndex *staticIndex, *dynamicIndex; -}; - - -//MARK: Spatial Hash - -typedef struct cpSpaceHash cpSpaceHash; - -/// Allocate a spatial hash. -CP_EXPORT cpSpaceHash* cpSpaceHashAlloc(void); -/// Initialize a spatial hash. -CP_EXPORT cpSpatialIndex* cpSpaceHashInit(cpSpaceHash *hash, cpFloat celldim, int numcells, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); -/// Allocate and initialize a spatial hash. -CP_EXPORT cpSpatialIndex* cpSpaceHashNew(cpFloat celldim, int cells, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); - -/// Change the cell dimensions and table size of the spatial hash to tune it. -/// The cell dimensions should roughly match the average size of your objects -/// and the table size should be ~10 larger than the number of objects inserted. -/// Some trial and error is required to find the optimum numbers for efficiency. -CP_EXPORT void cpSpaceHashResize(cpSpaceHash *hash, cpFloat celldim, int numcells); - -//MARK: AABB Tree - -typedef struct cpBBTree cpBBTree; - -/// Allocate a bounding box tree. -CP_EXPORT cpBBTree* cpBBTreeAlloc(void); -/// Initialize a bounding box tree. -CP_EXPORT cpSpatialIndex* cpBBTreeInit(cpBBTree *tree, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); -/// Allocate and initialize a bounding box tree. -CP_EXPORT cpSpatialIndex* cpBBTreeNew(cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); - -/// Perform a static top down optimization of the tree. -CP_EXPORT void cpBBTreeOptimize(cpSpatialIndex *index); - -/// Bounding box tree velocity callback function. -/// This function should return an estimate for the object's velocity. -typedef cpVect (*cpBBTreeVelocityFunc)(void *obj); -/// Set the velocity function for the bounding box tree to enable temporal coherence. -CP_EXPORT void cpBBTreeSetVelocityFunc(cpSpatialIndex *index, cpBBTreeVelocityFunc func); - -//MARK: Single Axis Sweep - -typedef struct cpSweep1D cpSweep1D; - -/// Allocate a 1D sort and sweep broadphase. -CP_EXPORT cpSweep1D* cpSweep1DAlloc(void); -/// Initialize a 1D sort and sweep broadphase. -CP_EXPORT cpSpatialIndex* cpSweep1DInit(cpSweep1D *sweep, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); -/// Allocate and initialize a 1D sort and sweep broadphase. -CP_EXPORT cpSpatialIndex* cpSweep1DNew(cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); - -//MARK: Spatial Index Implementation - -typedef void (*cpSpatialIndexDestroyImpl)(cpSpatialIndex *index); - -typedef int (*cpSpatialIndexCountImpl)(cpSpatialIndex *index); -typedef void (*cpSpatialIndexEachImpl)(cpSpatialIndex *index, cpSpatialIndexIteratorFunc func, void *data); - -typedef cpBool (*cpSpatialIndexContainsImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid); -typedef void (*cpSpatialIndexInsertImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid); -typedef void (*cpSpatialIndexRemoveImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid); - -typedef void (*cpSpatialIndexReindexImpl)(cpSpatialIndex *index); -typedef void (*cpSpatialIndexReindexObjectImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid); -typedef void (*cpSpatialIndexReindexQueryImpl)(cpSpatialIndex *index, cpSpatialIndexQueryFunc func, void *data); - -typedef void (*cpSpatialIndexQueryImpl)(cpSpatialIndex *index, void *obj, cpBB bb, cpSpatialIndexQueryFunc func, void *data); -typedef void (*cpSpatialIndexSegmentQueryImpl)(cpSpatialIndex *index, void *obj, cpVect a, cpVect b, cpFloat t_exit, cpSpatialIndexSegmentQueryFunc func, void *data); - -struct cpSpatialIndexClass { - cpSpatialIndexDestroyImpl destroy; - - cpSpatialIndexCountImpl count; - cpSpatialIndexEachImpl each; - - cpSpatialIndexContainsImpl contains; - cpSpatialIndexInsertImpl insert; - cpSpatialIndexRemoveImpl remove; - - cpSpatialIndexReindexImpl reindex; - cpSpatialIndexReindexObjectImpl reindexObject; - cpSpatialIndexReindexQueryImpl reindexQuery; - - cpSpatialIndexQueryImpl query; - cpSpatialIndexSegmentQueryImpl segmentQuery; -}; - -/// Destroy and free a spatial index. -void cpSpatialIndexFree(cpSpatialIndex *index); -/// Collide the objects in @c dynamicIndex against the objects in @c staticIndex using the query callback function. -void cpSpatialIndexCollideStatic(cpSpatialIndex *dynamicIndex, cpSpatialIndex *staticIndex, cpSpatialIndexQueryFunc func, void *data); - -/// Destroy a spatial index. -static inline void cpSpatialIndexDestroy(cpSpatialIndex *index) -{ - if(index->klass) index->klass->destroy(index); -} - -/// Get the number of objects in the spatial index. -static inline int cpSpatialIndexCount(cpSpatialIndex *index) -{ - return index->klass->count(index); -} - -/// Iterate the objects in the spatial index. @c func will be called once for each object. -static inline void cpSpatialIndexEach(cpSpatialIndex *index, cpSpatialIndexIteratorFunc func, void *data) -{ - index->klass->each(index, func, data); -} - -/// Returns true if the spatial index contains the given object. -/// Most spatial indexes use hashed storage, so you must provide a hash value too. -static inline cpBool cpSpatialIndexContains(cpSpatialIndex *index, void *obj, cpHashValue hashid) -{ - return index->klass->contains(index, obj, hashid); -} - -/// Add an object to a spatial index. -/// Most spatial indexes use hashed storage, so you must provide a hash value too. -static inline void cpSpatialIndexInsert(cpSpatialIndex *index, void *obj, cpHashValue hashid) -{ - index->klass->insert(index, obj, hashid); -} - -/// Remove an object from a spatial index. -/// Most spatial indexes use hashed storage, so you must provide a hash value too. -static inline void cpSpatialIndexRemove(cpSpatialIndex *index, void *obj, cpHashValue hashid) -{ - index->klass->remove(index, obj, hashid); -} - -/// Perform a full reindex of a spatial index. -static inline void cpSpatialIndexReindex(cpSpatialIndex *index) -{ - index->klass->reindex(index); -} - -/// Reindex a single object in the spatial index. -static inline void cpSpatialIndexReindexObject(cpSpatialIndex *index, void *obj, cpHashValue hashid) -{ - index->klass->reindexObject(index, obj, hashid); -} - -/// Perform a rectangle query against the spatial index, calling @c func for each potential match. -static inline void cpSpatialIndexQuery(cpSpatialIndex *index, void *obj, cpBB bb, cpSpatialIndexQueryFunc func, void *data) -{ - index->klass->query(index, obj, bb, func, data); -} - -/// Perform a segment query against the spatial index, calling @c func for each potential match. -static inline void cpSpatialIndexSegmentQuery(cpSpatialIndex *index, void *obj, cpVect a, cpVect b, cpFloat t_exit, cpSpatialIndexSegmentQueryFunc func, void *data) -{ - index->klass->segmentQuery(index, obj, a, b, t_exit, func, data); -} - -/// Simultaneously reindex and find all colliding objects. -/// @c func will be called once for each potentially overlapping pair of objects found. -/// If the spatial index was initialized with a static index, it will collide it's objects against that as well. -static inline void cpSpatialIndexReindexQuery(cpSpatialIndex *index, cpSpatialIndexQueryFunc func, void *data) -{ - index->klass->reindexQuery(index, func, data); -} - -///@} diff --git a/android/arm64-v8a/include/chipmunk/cpTransform.h b/android/arm64-v8a/include/chipmunk/cpTransform.h deleted file mode 100644 index 4a6256b9..00000000 --- a/android/arm64-v8a/include/chipmunk/cpTransform.h +++ /dev/null @@ -1,198 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_TRANSFORM_H -#define CHIPMUNK_TRANSFORM_H - -#include "chipmunk_types.h" -#include "cpVect.h" -#include "cpBB.h" - -/// Identity transform matrix. -static const cpTransform cpTransformIdentity = {1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f}; - -/// Construct a new transform matrix. -/// (a, b) is the x basis vector. -/// (c, d) is the y basis vector. -/// (tx, ty) is the translation. -static inline cpTransform -cpTransformNew(cpFloat a, cpFloat b, cpFloat c, cpFloat d, cpFloat tx, cpFloat ty) -{ - cpTransform t = {a, b, c, d, tx, ty}; - return t; -} - -/// Construct a new transform matrix in transposed order. -static inline cpTransform -cpTransformNewTranspose(cpFloat a, cpFloat c, cpFloat tx, cpFloat b, cpFloat d, cpFloat ty) -{ - cpTransform t = {a, b, c, d, tx, ty}; - return t; -} - -/// Get the inverse of a transform matrix. -static inline cpTransform -cpTransformInverse(cpTransform t) -{ - cpFloat inv_det = 1.0/(t.a*t.d - t.c*t.b); - return cpTransformNewTranspose( - t.d*inv_det, -t.c*inv_det, (t.c*t.ty - t.tx*t.d)*inv_det, - -t.b*inv_det, t.a*inv_det, (t.tx*t.b - t.a*t.ty)*inv_det - ); -} - -/// Multiply two transformation matrices. -static inline cpTransform -cpTransformMult(cpTransform t1, cpTransform t2) -{ - return cpTransformNewTranspose( - t1.a*t2.a + t1.c*t2.b, t1.a*t2.c + t1.c*t2.d, t1.a*t2.tx + t1.c*t2.ty + t1.tx, - t1.b*t2.a + t1.d*t2.b, t1.b*t2.c + t1.d*t2.d, t1.b*t2.tx + t1.d*t2.ty + t1.ty - ); -} - -/// Transform an absolute point. (i.e. a vertex) -static inline cpVect -cpTransformPoint(cpTransform t, cpVect p) -{ - return cpv(t.a*p.x + t.c*p.y + t.tx, t.b*p.x + t.d*p.y + t.ty); -} - -/// Transform a vector (i.e. a normal) -static inline cpVect -cpTransformVect(cpTransform t, cpVect v) -{ - return cpv(t.a*v.x + t.c*v.y, t.b*v.x + t.d*v.y); -} - -/// Transform a cpBB. -static inline cpBB -cpTransformbBB(cpTransform t, cpBB bb) -{ - cpVect center = cpBBCenter(bb); - cpFloat hw = (bb.r - bb.l)*0.5; - cpFloat hh = (bb.t - bb.b)*0.5; - - cpFloat a = t.a*hw, b = t.c*hh, d = t.b*hw, e = t.d*hh; - cpFloat hw_max = cpfmax(cpfabs(a + b), cpfabs(a - b)); - cpFloat hh_max = cpfmax(cpfabs(d + e), cpfabs(d - e)); - return cpBBNewForExtents(cpTransformPoint(t, center), hw_max, hh_max); -} - -/// Create a transation matrix. -static inline cpTransform -cpTransformTranslate(cpVect translate) -{ - return cpTransformNewTranspose( - 1.0, 0.0, translate.x, - 0.0, 1.0, translate.y - ); -} - -/// Create a scale matrix. -static inline cpTransform -cpTransformScale(cpFloat scaleX, cpFloat scaleY) -{ - return cpTransformNewTranspose( - scaleX, 0.0, 0.0, - 0.0, scaleY, 0.0 - ); -} - -/// Create a rotation matrix. -static inline cpTransform -cpTransformRotate(cpFloat radians) -{ - cpVect rot = cpvforangle(radians); - return cpTransformNewTranspose( - rot.x, -rot.y, 0.0, - rot.y, rot.x, 0.0 - ); -} - -/// Create a rigid transformation matrix. (transation + rotation) -static inline cpTransform -cpTransformRigid(cpVect translate, cpFloat radians) -{ - cpVect rot = cpvforangle(radians); - return cpTransformNewTranspose( - rot.x, -rot.y, translate.x, - rot.y, rot.x, translate.y - ); -} - -/// Fast inverse of a rigid transformation matrix. -static inline cpTransform -cpTransformRigidInverse(cpTransform t) -{ - return cpTransformNewTranspose( - t.d, -t.c, (t.c*t.ty - t.tx*t.d), - -t.b, t.a, (t.tx*t.b - t.a*t.ty) - ); -} - -//MARK: Miscellaneous (but useful) transformation matrices. -// See source for documentation... - -static inline cpTransform -cpTransformWrap(cpTransform outer, cpTransform inner) -{ - return cpTransformMult(cpTransformInverse(outer), cpTransformMult(inner, outer)); -} - -static inline cpTransform -cpTransformWrapInverse(cpTransform outer, cpTransform inner) -{ - return cpTransformMult(outer, cpTransformMult(inner, cpTransformInverse(outer))); -} - -static inline cpTransform -cpTransformOrtho(cpBB bb) -{ - return cpTransformNewTranspose( - 2.0/(bb.r - bb.l), 0.0, -(bb.r + bb.l)/(bb.r - bb.l), - 0.0, 2.0/(bb.t - bb.b), -(bb.t + bb.b)/(bb.t - bb.b) - ); -} - -static inline cpTransform -cpTransformBoneScale(cpVect v0, cpVect v1) -{ - cpVect d = cpvsub(v1, v0); - return cpTransformNewTranspose( - d.x, -d.y, v0.x, - d.y, d.x, v0.y - ); -} - -static inline cpTransform -cpTransformAxialScale(cpVect axis, cpVect pivot, cpFloat scale) -{ - cpFloat A = axis.x*axis.y*(scale - 1.0); - cpFloat B = cpvdot(axis, pivot)*(1.0 - scale); - - return cpTransformNewTranspose( - scale*axis.x*axis.x + axis.y*axis.y, A, axis.x*B, - A, axis.x*axis.x + scale*axis.y*axis.y, axis.y*B - ); -} - -#endif diff --git a/android/arm64-v8a/include/chipmunk/cpVect.h b/android/arm64-v8a/include/chipmunk/cpVect.h deleted file mode 100644 index 8ec02bdc..00000000 --- a/android/arm64-v8a/include/chipmunk/cpVect.h +++ /dev/null @@ -1,230 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_VECT_H -#define CHIPMUNK_VECT_H - -#include "chipmunk_types.h" - -/// @defgroup cpVect cpVect -/// Chipmunk's 2D vector type along with a handy 2D vector math lib. -/// @{ - -/// Constant for the zero vector. -static const cpVect cpvzero = {0.0f,0.0f}; - -/// Convenience constructor for cpVect structs. -static inline cpVect cpv(const cpFloat x, const cpFloat y) -{ - cpVect v = {x, y}; - return v; -} - -/// Check if two vectors are equal. (Be careful when comparing floating point numbers!) -static inline cpBool cpveql(const cpVect v1, const cpVect v2) -{ - return (v1.x == v2.x && v1.y == v2.y); -} - -/// Add two vectors -static inline cpVect cpvadd(const cpVect v1, const cpVect v2) -{ - return cpv(v1.x + v2.x, v1.y + v2.y); -} - -/// Subtract two vectors. -static inline cpVect cpvsub(const cpVect v1, const cpVect v2) -{ - return cpv(v1.x - v2.x, v1.y - v2.y); -} - -/// Negate a vector. -static inline cpVect cpvneg(const cpVect v) -{ - return cpv(-v.x, -v.y); -} - -/// Scalar multiplication. -static inline cpVect cpvmult(const cpVect v, const cpFloat s) -{ - return cpv(v.x*s, v.y*s); -} - -/// Vector dot product. -static inline cpFloat cpvdot(const cpVect v1, const cpVect v2) -{ - return v1.x*v2.x + v1.y*v2.y; -} - -/// 2D vector cross product analog. -/// The cross product of 2D vectors results in a 3D vector with only a z component. -/// This function returns the magnitude of the z value. -static inline cpFloat cpvcross(const cpVect v1, const cpVect v2) -{ - return v1.x*v2.y - v1.y*v2.x; -} - -/// Returns a perpendicular vector. (90 degree rotation) -static inline cpVect cpvperp(const cpVect v) -{ - return cpv(-v.y, v.x); -} - -/// Returns a perpendicular vector. (-90 degree rotation) -static inline cpVect cpvrperp(const cpVect v) -{ - return cpv(v.y, -v.x); -} - -/// Returns the vector projection of v1 onto v2. -static inline cpVect cpvproject(const cpVect v1, const cpVect v2) -{ - return cpvmult(v2, cpvdot(v1, v2)/cpvdot(v2, v2)); -} - -/// Returns the unit length vector for the given angle (in radians). -static inline cpVect cpvforangle(const cpFloat a) -{ - return cpv(cpfcos(a), cpfsin(a)); -} - -/// Returns the angular direction v is pointing in (in radians). -static inline cpFloat cpvtoangle(const cpVect v) -{ - return cpfatan2(v.y, v.x); -} - -/// Uses complex number multiplication to rotate v1 by v2. Scaling will occur if v1 is not a unit vector. -static inline cpVect cpvrotate(const cpVect v1, const cpVect v2) -{ - return cpv(v1.x*v2.x - v1.y*v2.y, v1.x*v2.y + v1.y*v2.x); -} - -/// Inverse of cpvrotate(). -static inline cpVect cpvunrotate(const cpVect v1, const cpVect v2) -{ - return cpv(v1.x*v2.x + v1.y*v2.y, v1.y*v2.x - v1.x*v2.y); -} - -/// Returns the squared length of v. Faster than cpvlength() when you only need to compare lengths. -static inline cpFloat cpvlengthsq(const cpVect v) -{ - return cpvdot(v, v); -} - -/// Returns the length of v. -static inline cpFloat cpvlength(const cpVect v) -{ - return cpfsqrt(cpvdot(v, v)); -} - -/// Linearly interpolate between v1 and v2. -static inline cpVect cpvlerp(const cpVect v1, const cpVect v2, const cpFloat t) -{ - return cpvadd(cpvmult(v1, 1.0f - t), cpvmult(v2, t)); -} - -/// Returns a normalized copy of v. -static inline cpVect cpvnormalize(const cpVect v) -{ - // Neat trick I saw somewhere to avoid div/0. - return cpvmult(v, 1.0f/(cpvlength(v) + CPFLOAT_MIN)); -} - -/// Spherical linearly interpolate between v1 and v2. -static inline cpVect -cpvslerp(const cpVect v1, const cpVect v2, const cpFloat t) -{ - cpFloat dot = cpvdot(cpvnormalize(v1), cpvnormalize(v2)); - cpFloat omega = cpfacos(cpfclamp(dot, -1.0f, 1.0f)); - - if(omega < 1e-3){ - // If the angle between two vectors is very small, lerp instead to avoid precision issues. - return cpvlerp(v1, v2, t); - } else { - cpFloat denom = 1.0f/cpfsin(omega); - return cpvadd(cpvmult(v1, cpfsin((1.0f - t)*omega)*denom), cpvmult(v2, cpfsin(t*omega)*denom)); - } -} - -/// Spherical linearly interpolate between v1 towards v2 by no more than angle a radians -static inline cpVect -cpvslerpconst(const cpVect v1, const cpVect v2, const cpFloat a) -{ - cpFloat dot = cpvdot(cpvnormalize(v1), cpvnormalize(v2)); - cpFloat omega = cpfacos(cpfclamp(dot, -1.0f, 1.0f)); - - return cpvslerp(v1, v2, cpfmin(a, omega)/omega); -} - -/// Clamp v to length len. -static inline cpVect cpvclamp(const cpVect v, const cpFloat len) -{ - return (cpvdot(v,v) > len*len) ? cpvmult(cpvnormalize(v), len) : v; -} - -/// Linearly interpolate between v1 towards v2 by distance d. -static inline cpVect cpvlerpconst(cpVect v1, cpVect v2, cpFloat d) -{ - return cpvadd(v1, cpvclamp(cpvsub(v2, v1), d)); -} - -/// Returns the distance between v1 and v2. -static inline cpFloat cpvdist(const cpVect v1, const cpVect v2) -{ - return cpvlength(cpvsub(v1, v2)); -} - -/// Returns the squared distance between v1 and v2. Faster than cpvdist() when you only need to compare distances. -static inline cpFloat cpvdistsq(const cpVect v1, const cpVect v2) -{ - return cpvlengthsq(cpvsub(v1, v2)); -} - -/// Returns true if the distance between v1 and v2 is less than dist. -static inline cpBool cpvnear(const cpVect v1, const cpVect v2, const cpFloat dist) -{ - return cpvdistsq(v1, v2) < dist*dist; -} - -/// @} - -/// @defgroup cpMat2x2 cpMat2x2 -/// 2x2 matrix type used for tensors and such. -/// @{ - -// NUKE -static inline cpMat2x2 -cpMat2x2New(cpFloat a, cpFloat b, cpFloat c, cpFloat d) -{ - cpMat2x2 m = {a, b, c, d}; - return m; -} - -static inline cpVect -cpMat2x2Transform(cpMat2x2 m, cpVect v) -{ - return cpv(v.x*m.a + v.y*m.b, v.x*m.c + v.y*m.d); -} - -///@} - -#endif diff --git a/android/arm64-v8a/libchipmunk.a b/android/arm64-v8a/libchipmunk.a deleted file mode 100644 index 5f92bd39..00000000 Binary files a/android/arm64-v8a/libchipmunk.a and /dev/null differ diff --git a/android/armeabi-v7a/include/chipmunk/chipmunk.h b/android/armeabi-v7a/include/chipmunk/chipmunk.h deleted file mode 100644 index d7faf039..00000000 --- a/android/armeabi-v7a/include/chipmunk/chipmunk.h +++ /dev/null @@ -1,241 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_H -#define CHIPMUNK_H - -#include -#include - -#ifdef WIN32 - // For alloca(). - #include - #define CP_EXPORT __declspec(dllexport) -#else - #include - #define CP_EXPORT -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -// NUKE -#ifndef CP_ALLOW_PRIVATE_ACCESS - #define CP_ALLOW_PRIVATE_ACCESS 0 -#endif - -#if CP_ALLOW_PRIVATE_ACCESS == 1 - #define CP_PRIVATE(__symbol__) __symbol__ -#else - #define CP_PRIVATE(__symbol__) __symbol__##_private -#endif - -CP_EXPORT void cpMessage(const char *condition, const char *file, int line, int isError, int isHardError, const char *message, ...); -#ifdef NDEBUG - #define cpAssertWarn(__condition__, ...) - #define cpAssertSoft(__condition__, ...) -#else - #define cpAssertSoft(__condition__, ...) if(!(__condition__)){cpMessage(#__condition__, __FILE__, __LINE__, 1, 0, __VA_ARGS__); abort();} - #define cpAssertWarn(__condition__, ...) if(!(__condition__)) cpMessage(#__condition__, __FILE__, __LINE__, 0, 0, __VA_ARGS__) -#endif - -// Hard assertions are used in situations where the program definitely will crash anyway, and the reason is inexpensive to detect. -#define cpAssertHard(__condition__, ...) if(!(__condition__)){cpMessage(#__condition__, __FILE__, __LINE__, 1, 1, __VA_ARGS__); abort();} - -#include "chipmunk_types.h" - -/// @defgroup misc Misc -/// @{ - -/// Allocated size for various Chipmunk buffers -#ifndef CP_BUFFER_BYTES - #define CP_BUFFER_BYTES (32*1024) -#endif - -#ifndef cpcalloc - /// Chipmunk calloc() alias. - #define cpcalloc calloc -#endif - -#ifndef cprealloc - /// Chipmunk realloc() alias. - #define cprealloc realloc -#endif - -#ifndef cpfree - /// Chipmunk free() alias. - #define cpfree free -#endif - -typedef struct cpArray cpArray; -typedef struct cpHashSet cpHashSet; - -typedef struct cpBody cpBody; - -typedef struct cpShape cpShape; -typedef struct cpCircleShape cpCircleShape; -typedef struct cpSegmentShape cpSegmentShape; -typedef struct cpPolyShape cpPolyShape; - -typedef struct cpConstraint cpConstraint; -typedef struct cpPinJoint cpPinJoint; -typedef struct cpSlideJoint cpSlideJoint; -typedef struct cpPivotJoint cpPivotJoint; -typedef struct cpGrooveJoint cpGrooveJoint; -typedef struct cpDampedSpring cpDampedSpring; -typedef struct cpDampedRotarySpring cpDampedRotarySpring; -typedef struct cpRotaryLimitJoint cpRotaryLimitJoint; -typedef struct cpRatchetJoint cpRatchetJoint; -typedef struct cpGearJoint cpGearJoint; -typedef struct cpSimpleMotorJoint cpSimpleMotorJoint; - -typedef struct cpCollisionHandler cpCollisionHandler; -typedef struct cpContactPointSet cpContactPointSet; -typedef struct cpArbiter cpArbiter; - -typedef struct cpSpace cpSpace; - -#include "cpVect.h" -#include "cpBB.h" -#include "cpTransform.h" -#include "cpSpatialIndex.h" - -#include "cpArbiter.h" - -#include "cpBody.h" -#include "cpShape.h" -#include "cpPolyShape.h" - -#include "cpConstraint.h" - -#include "cpSpace.h" -#include "cpHastySpace.h" - -// Chipmunk 7.0.1 -#define CP_VERSION_MAJOR 7 -#define CP_VERSION_MINOR 0 -#define CP_VERSION_RELEASE 1 - -/// Version string. -CP_EXPORT extern const char *cpVersionString; - -/// Calculate the moment of inertia for a circle. -/// @c r1 and @c r2 are the inner and outer diameters. A solid circle has an inner diameter of 0. -CP_EXPORT cpFloat cpMomentForCircle(cpFloat m, cpFloat r1, cpFloat r2, cpVect offset); - -/// Calculate area of a hollow circle. -/// @c r1 and @c r2 are the inner and outer diameters. A solid circle has an inner diameter of 0. -CP_EXPORT cpFloat cpAreaForCircle(cpFloat r1, cpFloat r2); - -/// Calculate the moment of inertia for a line segment. -/// Beveling radius is not supported. -CP_EXPORT cpFloat cpMomentForSegment(cpFloat m, cpVect a, cpVect b, cpFloat radius); - -/// Calculate the area of a fattened (capsule shaped) line segment. -CP_EXPORT cpFloat cpAreaForSegment(cpVect a, cpVect b, cpFloat radius); - -/// Calculate the moment of inertia for a solid polygon shape assuming it's center of gravity is at it's centroid. The offset is added to each vertex. -CP_EXPORT cpFloat cpMomentForPoly(cpFloat m, int count, const cpVect *verts, cpVect offset, cpFloat radius); - -/// Calculate the signed area of a polygon. A Clockwise winding gives positive area. -/// This is probably backwards from what you expect, but matches Chipmunk's the winding for poly shapes. -CP_EXPORT cpFloat cpAreaForPoly(const int count, const cpVect *verts, cpFloat radius); - -/// Calculate the natural centroid of a polygon. -CP_EXPORT cpVect cpCentroidForPoly(const int count, const cpVect *verts); - -/// Calculate the moment of inertia for a solid box. -CP_EXPORT cpFloat cpMomentForBox(cpFloat m, cpFloat width, cpFloat height); - -/// Calculate the moment of inertia for a solid box. -CP_EXPORT cpFloat cpMomentForBox2(cpFloat m, cpBB box); - -/// Calculate the convex hull of a given set of points. Returns the count of points in the hull. -/// @c result must be a pointer to a @c cpVect array with at least @c count elements. If @c verts == @c result, then @c verts will be reduced inplace. -/// @c first is an optional pointer to an integer to store where the first vertex in the hull came from (i.e. verts[first] == result[0]) -/// @c tol is the allowed amount to shrink the hull when simplifying it. A tolerance of 0.0 creates an exact hull. -CP_EXPORT int cpConvexHull(int count, const cpVect *verts, cpVect *result, int *first, cpFloat tol); - -#ifdef _MSC_VER -#include "malloc.h" -#endif - -/// Convenience macro to work with cpConvexHull. -/// @c count and @c verts is the input array passed to cpConvexHull(). -/// @c count_var and @c verts_var are the names of the variables the macro creates to store the result. -/// The output vertex array is allocated on the stack using alloca() so it will be freed automatically, but cannot be returned from the current scope. -#define CP_CONVEX_HULL(__count__, __verts__, __count_var__, __verts_var__) \ -cpVect *__verts_var__ = (cpVect *)alloca(__count__*sizeof(cpVect)); \ -int __count_var__ = cpConvexHull(__count__, __verts__, __verts_var__, NULL, 0.0); \ - -/// Returns the closest point on the line segment ab, to the point p. -static inline cpVect -cpClosetPointOnSegment(const cpVect p, const cpVect a, const cpVect b) -{ - cpVect delta = cpvsub(a, b); - cpFloat t = cpfclamp01(cpvdot(delta, cpvsub(p, b))/cpvlengthsq(delta)); - return cpvadd(b, cpvmult(delta, t)); -} - -#if defined(__has_extension) -#if __has_extension(blocks) -// Define alternate block based alternatives for a few of the callback heavy functions. -// Collision handlers are post-step callbacks are not included to avoid memory management issues. -// If you want to use blocks for those and are aware of how to correctly manage the memory, the implementation is trivial. - -void cpSpaceEachBody_b(cpSpace *space, void (^block)(cpBody *body)); -void cpSpaceEachShape_b(cpSpace *space, void (^block)(cpShape *shape)); -void cpSpaceEachConstraint_b(cpSpace *space, void (^block)(cpConstraint *constraint)); - -void cpBodyEachShape_b(cpBody *body, void (^block)(cpShape *shape)); -void cpBodyEachConstraint_b(cpBody *body, void (^block)(cpConstraint *constraint)); -void cpBodyEachArbiter_b(cpBody *body, void (^block)(cpArbiter *arbiter)); - -typedef void (^cpSpacePointQueryBlock)(cpShape *shape, cpVect point, cpFloat distance, cpVect gradient); -void cpSpacePointQuery_b(cpSpace *space, cpVect point, cpFloat maxDistance, cpShapeFilter filter, cpSpacePointQueryBlock block); - -typedef void (^cpSpaceSegmentQueryBlock)(cpShape *shape, cpVect point, cpVect normal, cpFloat alpha); -void cpSpaceSegmentQuery_b(cpSpace *space, cpVect start, cpVect end, cpFloat radius, cpShapeFilter filter, cpSpaceSegmentQueryBlock block); - -typedef void (^cpSpaceBBQueryBlock)(cpShape *shape); -void cpSpaceBBQuery_b(cpSpace *space, cpBB bb, cpShapeFilter filter, cpSpaceBBQueryBlock block); - -typedef void (^cpSpaceShapeQueryBlock)(cpShape *shape, cpContactPointSet *points); -cpBool cpSpaceShapeQuery_b(cpSpace *space, cpShape *shape, cpSpaceShapeQueryBlock block); - -#endif -#endif - - -//@} - -#ifdef __cplusplus -} - -static inline cpVect operator *(const cpVect v, const cpFloat s){return cpvmult(v, s);} -static inline cpVect operator +(const cpVect v1, const cpVect v2){return cpvadd(v1, v2);} -static inline cpVect operator -(const cpVect v1, const cpVect v2){return cpvsub(v1, v2);} -static inline cpBool operator ==(const cpVect v1, const cpVect v2){return cpveql(v1, v2);} -static inline cpVect operator -(const cpVect v){return cpvneg(v);} - -#endif -#endif diff --git a/android/armeabi-v7a/include/chipmunk/chipmunk_ffi.h b/android/armeabi-v7a/include/chipmunk/chipmunk_ffi.h deleted file mode 100644 index c0248410..00000000 --- a/android/armeabi-v7a/include/chipmunk/chipmunk_ffi.h +++ /dev/null @@ -1,107 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifdef CHIPMUNK_FFI - -// Create non static inlined copies of Chipmunk functions, useful for working with dynamic FFIs -// This file should only be included in chipmunk.c - -// TODO: get rid of the reliance on static inlines. -// They make a mess for FFIs. - -#ifdef _MSC_VER - #if _MSC_VER >= 1600 - #define MAKE_REF(name) CP_EXPORT decltype(name) *_##name = name - #else - #define MAKE_REF(name) - #endif -#else - #define MAKE_REF(name) __typeof__(name) *_##name = name -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -MAKE_REF(cpv); // makes a variable named _cpv that contains the function pointer for cpv() -MAKE_REF(cpveql); -MAKE_REF(cpvadd); -MAKE_REF(cpvneg); -MAKE_REF(cpvsub); -MAKE_REF(cpvmult); -MAKE_REF(cpvdot); -MAKE_REF(cpvcross); -MAKE_REF(cpvperp); -MAKE_REF(cpvrperp); -MAKE_REF(cpvproject); -MAKE_REF(cpvforangle); -MAKE_REF(cpvtoangle); -MAKE_REF(cpvrotate); -MAKE_REF(cpvunrotate); -MAKE_REF(cpvlengthsq); -MAKE_REF(cpvlength); -MAKE_REF(cpvlerp); -MAKE_REF(cpvnormalize); -MAKE_REF(cpvclamp); -MAKE_REF(cpvlerpconst); -MAKE_REF(cpvdist); -MAKE_REF(cpvdistsq); -MAKE_REF(cpvnear); - -MAKE_REF(cpfmax); -MAKE_REF(cpfmin); -MAKE_REF(cpfabs); -MAKE_REF(cpfclamp); -MAKE_REF(cpflerp); -MAKE_REF(cpflerpconst); - -MAKE_REF(cpBBNew); -MAKE_REF(cpBBNewForExtents); -MAKE_REF(cpBBNewForCircle); -MAKE_REF(cpBBIntersects); -MAKE_REF(cpBBContainsBB); -MAKE_REF(cpBBContainsVect); -MAKE_REF(cpBBMerge); -MAKE_REF(cpBBExpand); -MAKE_REF(cpBBCenter); -MAKE_REF(cpBBArea); -MAKE_REF(cpBBMergedArea); -MAKE_REF(cpBBSegmentQuery); -MAKE_REF(cpBBIntersectsSegment); -MAKE_REF(cpBBClampVect); - -MAKE_REF(cpSpatialIndexDestroy); -MAKE_REF(cpSpatialIndexCount); -MAKE_REF(cpSpatialIndexEach); -MAKE_REF(cpSpatialIndexContains); -MAKE_REF(cpSpatialIndexInsert); -MAKE_REF(cpSpatialIndexRemove); -MAKE_REF(cpSpatialIndexReindex); -MAKE_REF(cpSpatialIndexReindexObject); -MAKE_REF(cpSpatialIndexSegmentQuery); -MAKE_REF(cpSpatialIndexQuery); -MAKE_REF(cpSpatialIndexReindexQuery); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/android/armeabi-v7a/include/chipmunk/chipmunk_private.h b/android/armeabi-v7a/include/chipmunk/chipmunk_private.h deleted file mode 100644 index abe56395..00000000 --- a/android/armeabi-v7a/include/chipmunk/chipmunk_private.h +++ /dev/null @@ -1,766 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#ifndef CHIPMUNK_PRIVATE_H -#define CHIPMUNK_PRIVATE_H -#ifdef CHIPMUNK_H -#error Cannot include chipmunk_private.h after chipmunk.h. -#endif - -#define CP_ALLOW_PRIVATE_ACCESS 1 -#include "chipmunk/chipmunk.h" - -#define CP_HASH_COEF (3344921057ul) -#define CP_HASH_PAIR(A, B) ((cpHashValue)(A)*CP_HASH_COEF ^ (cpHashValue)(B)*CP_HASH_COEF) - -// TODO: Eww. Magic numbers. -#define MAGIC_EPSILON 1e-5 - - -//MARK: cpArray - -struct cpArray { - int num, max; - void **arr; -}; - -cpArray *cpArrayNew(int size); - -void cpArrayFree(cpArray *arr); - -void cpArrayPush(cpArray *arr, void *object); -void *cpArrayPop(cpArray *arr); -void cpArrayDeleteObj(cpArray *arr, void *obj); -cpBool cpArrayContains(cpArray *arr, void *ptr); - -void cpArrayFreeEach(cpArray *arr, void (freeFunc)(void*)); - - -//MARK: cpHashSet - -typedef cpBool (*cpHashSetEqlFunc)(void *ptr, void *elt); -typedef void *(*cpHashSetTransFunc)(void *ptr, void *data); - -cpHashSet *cpHashSetNew(int size, cpHashSetEqlFunc eqlFunc); -void cpHashSetSetDefaultValue(cpHashSet *set, void *default_value); - -void cpHashSetFree(cpHashSet *set); - -int cpHashSetCount(cpHashSet *set); -void *cpHashSetInsert(cpHashSet *set, cpHashValue hash, void *ptr, cpHashSetTransFunc trans, void *data); -void *cpHashSetRemove(cpHashSet *set, cpHashValue hash, void *ptr); -void *cpHashSetFind(cpHashSet *set, cpHashValue hash, void *ptr); - -typedef void (*cpHashSetIteratorFunc)(void *elt, void *data); -void cpHashSetEach(cpHashSet *set, cpHashSetIteratorFunc func, void *data); - -typedef cpBool (*cpHashSetFilterFunc)(void *elt, void *data); -void cpHashSetFilter(cpHashSet *set, cpHashSetFilterFunc func, void *data); - - -//MARK: Bodies - -struct cpBody { - // Integration functions - cpBodyVelocityFunc velocity_func; - cpBodyPositionFunc position_func; - - // mass and it's inverse - cpFloat m; - cpFloat m_inv; - - // moment of inertia and it's inverse - cpFloat i; - cpFloat i_inv; - - // center of gravity - cpVect cog; - - // position, velocity, force - cpVect p; - cpVect v; - cpVect f; - - // Angle, angular velocity, torque (radians) - cpFloat a; - cpFloat w; - cpFloat t; - - cpTransform transform; - - cpDataPointer userData; - - // "pseudo-velocities" used for eliminating overlap. - // Erin Catto has some papers that talk about what these are. - cpVect v_bias; - cpFloat w_bias; - - cpSpace *space; - - cpShape *shapeList; - cpArbiter *arbiterList; - cpConstraint *constraintList; - - struct { - cpBody *root; - cpBody *next; - cpFloat idleTime; - } sleeping; -}; - -void cpBodyAddShape(cpBody *body, cpShape *shape); -void cpBodyRemoveShape(cpBody *body, cpShape *shape); - -//void cpBodyAccumulateMassForShape(cpBody *body, cpShape *shape); -void cpBodyAccumulateMassFromShapes(cpBody *body); - -void cpBodyRemoveConstraint(cpBody *body, cpConstraint *constraint); - - -//MARK: Spatial Index Functions - -cpSpatialIndex *cpSpatialIndexInit(cpSpatialIndex *index, cpSpatialIndexClass *klass, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); - - -//MARK: Arbiters - -enum cpArbiterState { - // Arbiter is active and its the first collision. - CP_ARBITER_STATE_FIRST_COLLISION, - // Arbiter is active and its not the first collision. - CP_ARBITER_STATE_NORMAL, - // Collision has been explicitly ignored. - // Either by returning false from a begin collision handler or calling cpArbiterIgnore(). - CP_ARBITER_STATE_IGNORE, - // Collison is no longer active. A space will cache an arbiter for up to cpSpace.collisionPersistence more steps. - CP_ARBITER_STATE_CACHED, - // Collison arbiter is invalid because one of the shapes was removed. - CP_ARBITER_STATE_INVALIDATED, -}; - -struct cpArbiterThread { - struct cpArbiter *next, *prev; -}; - -struct cpContact { - cpVect r1, r2; - - cpFloat nMass, tMass; - cpFloat bounce; // TODO: look for an alternate bounce solution. - - cpFloat jnAcc, jtAcc, jBias; - cpFloat bias; - - cpHashValue hash; -}; - -struct cpCollisionInfo { - const cpShape *a, *b; - cpCollisionID id; - - cpVect n; - - int count; - // TODO Should this be a unique struct type? - struct cpContact *arr; -}; - -struct cpArbiter { - cpFloat e; - cpFloat u; - cpVect surface_vr; - - cpDataPointer data; - - const cpShape *a, *b; - cpBody *body_a, *body_b; - struct cpArbiterThread thread_a, thread_b; - - int count; - struct cpContact *contacts; - cpVect n; - - // Regular, wildcard A and wildcard B collision handlers. - cpCollisionHandler *handler, *handlerA, *handlerB; - cpBool swapped; - - cpTimestamp stamp; - enum cpArbiterState state; -}; - -cpArbiter* cpArbiterInit(cpArbiter *arb, cpShape *a, cpShape *b); - -static inline struct cpArbiterThread * -cpArbiterThreadForBody(cpArbiter *arb, cpBody *body) -{ - return (arb->body_a == body ? &arb->thread_a : &arb->thread_b); -} - -void cpArbiterUnthread(cpArbiter *arb); - -void cpArbiterUpdate(cpArbiter *arb, struct cpCollisionInfo *info, cpSpace *space); -void cpArbiterPreStep(cpArbiter *arb, cpFloat dt, cpFloat bias, cpFloat slop); -void cpArbiterApplyCachedImpulse(cpArbiter *arb, cpFloat dt_coef); -void cpArbiterApplyImpulse(cpArbiter *arb); - - -//MARK: Shapes/Collisions - -struct cpShapeMassInfo { - cpFloat m; - cpFloat i; - cpVect cog; - cpFloat area; -}; - -typedef enum cpShapeType{ - CP_CIRCLE_SHAPE, - CP_SEGMENT_SHAPE, - CP_POLY_SHAPE, - CP_NUM_SHAPES -} cpShapeType; - -typedef cpBB (*cpShapeCacheDataImpl)(cpShape *shape, cpTransform transform); -typedef void (*cpShapeDestroyImpl)(cpShape *shape); -typedef void (*cpShapePointQueryImpl)(const cpShape *shape, cpVect p, cpPointQueryInfo *info); -typedef void (*cpShapeSegmentQueryImpl)(const cpShape *shape, cpVect a, cpVect b, cpFloat radius, cpSegmentQueryInfo *info); - -typedef struct cpShapeClass cpShapeClass; - -struct cpShapeClass { - cpShapeType type; - - cpShapeCacheDataImpl cacheData; - cpShapeDestroyImpl destroy; - cpShapePointQueryImpl pointQuery; - cpShapeSegmentQueryImpl segmentQuery; -}; - -struct cpShape { - const cpShapeClass *klass; - - cpSpace *space; - cpBody *body; - struct cpShapeMassInfo massInfo; - cpBB bb; - - cpBool sensor; - - cpFloat e; - cpFloat u; - cpVect surfaceV; - - cpDataPointer userData; - - cpCollisionType type; - cpShapeFilter filter; - - cpShape *next; - cpShape *prev; - - cpHashValue hashid; -}; - -struct cpCircleShape { - cpShape shape; - - cpVect c, tc; - cpFloat r; -}; - -struct cpSegmentShape { - cpShape shape; - - cpVect a, b, n; - cpVect ta, tb, tn; - cpFloat r; - - cpVect a_tangent, b_tangent; -}; - -struct cpSplittingPlane { - cpVect v0, n; -}; - -#define CP_POLY_SHAPE_INLINE_ALLOC 6 - -struct cpPolyShape { - cpShape shape; - - cpFloat r; - - int count; - // The untransformed planes are appended at the end of the transformed planes. - struct cpSplittingPlane *planes; - - // Allocate a small number of splitting planes internally for simple poly. - struct cpSplittingPlane _planes[2*CP_POLY_SHAPE_INLINE_ALLOC]; -}; - -cpShape *cpShapeInit(cpShape *shape, const cpShapeClass *klass, cpBody *body, struct cpShapeMassInfo massInfo); - -static inline cpBool -cpShapeActive(cpShape *shape) -{ - // checks if the shape is added to a shape list. - // TODO could this just check the space now? - return (shape->prev || (shape->body && shape->body->shapeList == shape)); -} - -// Note: This function returns contact points with r1/r2 in absolute coordinates, not body relative. -struct cpCollisionInfo cpCollide(const cpShape *a, const cpShape *b, cpCollisionID id, struct cpContact *contacts); - -static inline void -CircleSegmentQuery(cpShape *shape, cpVect center, cpFloat r1, cpVect a, cpVect b, cpFloat r2, cpSegmentQueryInfo *info) -{ - cpVect da = cpvsub(a, center); - cpVect db = cpvsub(b, center); - cpFloat rsum = r1 + r2; - - cpFloat qa = cpvdot(da, da) - 2.0f*cpvdot(da, db) + cpvdot(db, db); - cpFloat qb = cpvdot(da, db) - cpvdot(da, da); - cpFloat det = qb*qb - qa*(cpvdot(da, da) - rsum*rsum); - - if(det >= 0.0f){ - cpFloat t = (-qb - cpfsqrt(det))/(qa); - if(0.0f<= t && t <= 1.0f){ - cpVect n = cpvnormalize(cpvlerp(da, db, t)); - - info->shape = shape; - info->point = cpvsub(cpvlerp(a, b, t), cpvmult(n, r2)); - info->normal = n; - info->alpha = t; - } - } -} - -static inline cpBool -cpShapeFilterReject(cpShapeFilter a, cpShapeFilter b) -{ - // Reject the collision if: - return ( - // They are in the same non-zero group. - (a.group != 0 && a.group == b.group) || - // One of the category/mask combinations fails. - (a.categories & b.mask) == 0 || - (b.categories & a.mask) == 0 - ); -} - -void cpLoopIndexes(const cpVect *verts, int count, int *start, int *end); - - -//MARK: Constraints -// TODO naming conventions here - -typedef void (*cpConstraintPreStepImpl)(cpConstraint *constraint, cpFloat dt); -typedef void (*cpConstraintApplyCachedImpulseImpl)(cpConstraint *constraint, cpFloat dt_coef); -typedef void (*cpConstraintApplyImpulseImpl)(cpConstraint *constraint, cpFloat dt); -typedef cpFloat (*cpConstraintGetImpulseImpl)(cpConstraint *constraint); - -typedef struct cpConstraintClass { - cpConstraintPreStepImpl preStep; - cpConstraintApplyCachedImpulseImpl applyCachedImpulse; - cpConstraintApplyImpulseImpl applyImpulse; - cpConstraintGetImpulseImpl getImpulse; -} cpConstraintClass; - -struct cpConstraint { - const cpConstraintClass *klass; - - cpSpace *space; - - cpBody *a, *b; - cpConstraint *next_a, *next_b; - - cpFloat maxForce; - cpFloat errorBias; - cpFloat maxBias; - - cpBool collideBodies; - - cpConstraintPreSolveFunc preSolve; - cpConstraintPostSolveFunc postSolve; - - cpDataPointer userData; -}; - -struct cpPinJoint { - cpConstraint constraint; - cpVect anchorA, anchorB; - cpFloat dist; - - cpVect r1, r2; - cpVect n; - cpFloat nMass; - - cpFloat jnAcc; - cpFloat bias; -}; - -struct cpSlideJoint { - cpConstraint constraint; - cpVect anchorA, anchorB; - cpFloat min, max; - - cpVect r1, r2; - cpVect n; - cpFloat nMass; - - cpFloat jnAcc; - cpFloat bias; -}; - -struct cpPivotJoint { - cpConstraint constraint; - cpVect anchorA, anchorB; - - cpVect r1, r2; - cpMat2x2 k; - - cpVect jAcc; - cpVect bias; -}; - -struct cpGrooveJoint { - cpConstraint constraint; - cpVect grv_n, grv_a, grv_b; - cpVect anchorB; - - cpVect grv_tn; - cpFloat clamp; - cpVect r1, r2; - cpMat2x2 k; - - cpVect jAcc; - cpVect bias; -}; - -struct cpDampedSpring { - cpConstraint constraint; - cpVect anchorA, anchorB; - cpFloat restLength; - cpFloat stiffness; - cpFloat damping; - cpDampedSpringForceFunc springForceFunc; - - cpFloat target_vrn; - cpFloat v_coef; - - cpVect r1, r2; - cpFloat nMass; - cpVect n; - - cpFloat jAcc; -}; - -struct cpDampedRotarySpring { - cpConstraint constraint; - cpFloat restAngle; - cpFloat stiffness; - cpFloat damping; - cpDampedRotarySpringTorqueFunc springTorqueFunc; - - cpFloat target_wrn; - cpFloat w_coef; - - cpFloat iSum; - cpFloat jAcc; -}; - -struct cpRotaryLimitJoint { - cpConstraint constraint; - cpFloat min, max; - - cpFloat iSum; - - cpFloat bias; - cpFloat jAcc; -}; - -struct cpRatchetJoint { - cpConstraint constraint; - cpFloat angle, phase, ratchet; - - cpFloat iSum; - - cpFloat bias; - cpFloat jAcc; -}; - -struct cpGearJoint { - cpConstraint constraint; - cpFloat phase, ratio; - cpFloat ratio_inv; - - cpFloat iSum; - - cpFloat bias; - cpFloat jAcc; -}; - -struct cpSimpleMotor { - cpConstraint constraint; - cpFloat rate; - - cpFloat iSum; - - cpFloat jAcc; -}; - -void cpConstraintInit(cpConstraint *constraint, const struct cpConstraintClass *klass, cpBody *a, cpBody *b); - -static inline void -cpConstraintActivateBodies(cpConstraint *constraint) -{ - cpBody *a = constraint->a; cpBodyActivate(a); - cpBody *b = constraint->b; cpBodyActivate(b); -} - -static inline cpVect -relative_velocity(cpBody *a, cpBody *b, cpVect r1, cpVect r2){ - cpVect v1_sum = cpvadd(a->CP_PRIVATE(v), cpvmult(cpvperp(r1), a->CP_PRIVATE(w))); - cpVect v2_sum = cpvadd(b->CP_PRIVATE(v), cpvmult(cpvperp(r2), b->CP_PRIVATE(w))); - - return cpvsub(v2_sum, v1_sum); -} - -static inline cpFloat -normal_relative_velocity(cpBody *a, cpBody *b, cpVect r1, cpVect r2, cpVect n){ - return cpvdot(relative_velocity(a, b, r1, r2), n); -} - -static inline void -apply_impulse(cpBody *body, cpVect j, cpVect r){ - body->CP_PRIVATE(v) = cpvadd(body->CP_PRIVATE(v), cpvmult(j, body->CP_PRIVATE(m_inv))); - body->CP_PRIVATE(w) += body->CP_PRIVATE(i_inv)*cpvcross(r, j); -} - -static inline void -apply_impulses(cpBody *a , cpBody *b, cpVect r1, cpVect r2, cpVect j) -{ - apply_impulse(a, cpvneg(j), r1); - apply_impulse(b, j, r2); -} - -static inline void -apply_bias_impulse(cpBody *body, cpVect j, cpVect r) -{ - body->CP_PRIVATE(v_bias) = cpvadd(body->CP_PRIVATE(v_bias), cpvmult(j, body->CP_PRIVATE(m_inv))); - body->CP_PRIVATE(w_bias) += body->CP_PRIVATE(i_inv)*cpvcross(r, j); -} - -static inline void -apply_bias_impulses(cpBody *a , cpBody *b, cpVect r1, cpVect r2, cpVect j) -{ - apply_bias_impulse(a, cpvneg(j), r1); - apply_bias_impulse(b, j, r2); -} - -static inline cpFloat -k_scalar_body(cpBody *body, cpVect r, cpVect n) -{ - cpFloat rcn = cpvcross(r, n); - return body->CP_PRIVATE(m_inv) + body->CP_PRIVATE(i_inv)*rcn*rcn; -} - -static inline cpFloat -k_scalar(cpBody *a, cpBody *b, cpVect r1, cpVect r2, cpVect n) -{ - cpFloat value = k_scalar_body(a, r1, n) + k_scalar_body(b, r2, n); - cpAssertSoft(value != 0.0, "Unsolvable collision or constraint."); - - return value; -} - -static inline cpMat2x2 -k_tensor(cpBody *a, cpBody *b, cpVect r1, cpVect r2) -{ - cpFloat m_sum = a->CP_PRIVATE(m_inv) + b->CP_PRIVATE(m_inv); - - // start with Identity*m_sum - cpFloat k11 = m_sum, k12 = 0.0f; - cpFloat k21 = 0.0f, k22 = m_sum; - - // add the influence from r1 - cpFloat a_i_inv = a->CP_PRIVATE(i_inv); - cpFloat r1xsq = r1.x * r1.x * a_i_inv; - cpFloat r1ysq = r1.y * r1.y * a_i_inv; - cpFloat r1nxy = -r1.x * r1.y * a_i_inv; - k11 += r1ysq; k12 += r1nxy; - k21 += r1nxy; k22 += r1xsq; - - // add the influnce from r2 - cpFloat b_i_inv = b->CP_PRIVATE(i_inv); - cpFloat r2xsq = r2.x * r2.x * b_i_inv; - cpFloat r2ysq = r2.y * r2.y * b_i_inv; - cpFloat r2nxy = -r2.x * r2.y * b_i_inv; - k11 += r2ysq; k12 += r2nxy; - k21 += r2nxy; k22 += r2xsq; - - // invert - cpFloat det = k11*k22 - k12*k21; - cpAssertSoft(det != 0.0, "Unsolvable constraint."); - - cpFloat det_inv = 1.0f/det; - return cpMat2x2New( - k22*det_inv, -k12*det_inv, - -k21*det_inv, k11*det_inv - ); -} - -static inline cpFloat -bias_coef(cpFloat errorBias, cpFloat dt) -{ - return 1.0f - cpfpow(errorBias, dt); -} - - -//MARK: Spaces - -typedef struct cpContactBufferHeader cpContactBufferHeader; -typedef void (*cpSpaceArbiterApplyImpulseFunc)(cpArbiter *arb); - -struct cpSpace { - int iterations; - - cpVect gravity; - cpFloat damping; - - cpFloat idleSpeedThreshold; - cpFloat sleepTimeThreshold; - - cpFloat collisionSlop; - cpFloat collisionBias; - cpTimestamp collisionPersistence; - - cpDataPointer userData; - - cpTimestamp stamp; - cpFloat curr_dt; - - cpArray *dynamicBodies; - cpArray *staticBodies; - cpArray *rousedBodies; - cpArray *sleepingComponents; - - cpHashValue shapeIDCounter; - cpSpatialIndex *staticShapes; - cpSpatialIndex *dynamicShapes; - - cpArray *constraints; - - cpArray *arbiters; - cpContactBufferHeader *contactBuffersHead; - cpHashSet *cachedArbiters; - cpArray *pooledArbiters; - - cpArray *allocatedBuffers; - unsigned int locked; - - cpBool usesWildcards; - cpHashSet *collisionHandlers; - cpCollisionHandler defaultHandler; - - cpBool skipPostStep; - cpArray *postStepCallbacks; - - cpBody *staticBody; - cpBody _staticBody; -}; - -#define cpAssertSpaceUnlocked(space) \ - cpAssertHard(!space->locked, \ - "This operation cannot be done safely during a call to cpSpaceStep() or during a query. " \ - "Put these calls into a post-step callback." \ - ); - -void cpSpaceSetStaticBody(cpSpace *space, cpBody *body); - -extern cpCollisionHandler cpCollisionHandlerDoNothing; - -void cpSpaceProcessComponents(cpSpace *space, cpFloat dt); - -void cpSpacePushFreshContactBuffer(cpSpace *space); -struct cpContact *cpContactBufferGetArray(cpSpace *space); -void cpSpacePushContacts(cpSpace *space, int count); - -typedef struct cpPostStepCallback { - cpPostStepFunc func; - void *key; - void *data; -} cpPostStepCallback; - -cpPostStepCallback *cpSpaceGetPostStepCallback(cpSpace *space, void *key); - -cpBool cpSpaceArbiterSetFilter(cpArbiter *arb, cpSpace *space); -void cpSpaceFilterArbiters(cpSpace *space, cpBody *body, cpShape *filter); - -void cpSpaceActivateBody(cpSpace *space, cpBody *body); -void cpSpaceLock(cpSpace *space); -void cpSpaceUnlock(cpSpace *space, cpBool runPostStep); - -static inline void -cpSpaceUncacheArbiter(cpSpace *space, cpArbiter *arb) -{ - const cpShape *a = arb->a, *b = arb->b; - const cpShape *shape_pair[] = {a, b}; - cpHashValue arbHashID = CP_HASH_PAIR((cpHashValue)a, (cpHashValue)b); - cpHashSetRemove(space->cachedArbiters, arbHashID, shape_pair); - cpArrayDeleteObj(space->arbiters, arb); -} - -static inline cpArray * -cpSpaceArrayForBodyType(cpSpace *space, cpBodyType type) -{ - return (type == CP_BODY_TYPE_STATIC ? space->staticBodies : space->dynamicBodies); -} - -void cpShapeUpdateFunc(cpShape *shape, void *unused); -cpCollisionID cpSpaceCollideShapes(cpShape *a, cpShape *b, cpCollisionID id, cpSpace *space); - - -//MARK: Foreach loops - -static inline cpConstraint * -cpConstraintNext(cpConstraint *node, cpBody *body) -{ - return (node->a == body ? node->next_a : node->next_b); -} - -#define CP_BODY_FOREACH_CONSTRAINT(bdy, var)\ - for(cpConstraint *var = bdy->constraintList; var; var = cpConstraintNext(var, bdy)) - -static inline cpArbiter * -cpArbiterNext(cpArbiter *node, cpBody *body) -{ - return (node->body_a == body ? node->thread_a.next : node->thread_b.next); -} - -#define CP_BODY_FOREACH_ARBITER(bdy, var)\ - for(cpArbiter *var = bdy->arbiterList; var; var = cpArbiterNext(var, bdy)) - -#define CP_BODY_FOREACH_SHAPE(body, var)\ - for(cpShape *var = body->shapeList; var; var = var->next) - -#define CP_BODY_FOREACH_COMPONENT(root, var)\ - for(cpBody *var = root; var; var = var->sleeping.next) - -#endif diff --git a/android/armeabi-v7a/include/chipmunk/chipmunk_types.h b/android/armeabi-v7a/include/chipmunk/chipmunk_types.h deleted file mode 100644 index 7aee0c79..00000000 --- a/android/armeabi-v7a/include/chipmunk/chipmunk_types.h +++ /dev/null @@ -1,242 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_TYPES_H -#define CHIPMUNK_TYPES_H - -#include -#include -#include - -#ifndef CP_USE_DOUBLES - // Use doubles by default for higher precision. - #define CP_USE_DOUBLES 0 -#endif - -/// @defgroup basicTypes Basic Types -/// Most of these types can be configured at compile time. -/// @{ - -#if CP_USE_DOUBLES -/// Chipmunk's floating point type. -/// Can be reconfigured at compile time. - typedef double cpFloat; - #define cpfsqrt sqrt - #define cpfsin sin - #define cpfcos cos - #define cpfacos acos - #define cpfatan2 atan2 - #define cpfmod fmod - #define cpfexp exp - #define cpfpow pow - #define cpffloor floor - #define cpfceil ceil - #define CPFLOAT_MIN DBL_MIN -#else - typedef float cpFloat; - #define cpfsqrt sqrtf - #define cpfsin sinf - #define cpfcos cosf - #define cpfacos acosf - #define cpfatan2 atan2f - #define cpfmod fmodf - #define cpfexp expf - #define cpfpow powf - #define cpffloor floorf - #define cpfceil ceilf - #define CPFLOAT_MIN FLT_MIN -#endif - -#ifndef INFINITY - #ifdef _MSC_VER - union MSVC_EVIL_FLOAT_HACK - { - unsigned __int8 Bytes[4]; - float Value; - }; - static union MSVC_EVIL_FLOAT_HACK INFINITY_HACK = {{0x00, 0x00, 0x80, 0x7F}}; - #define INFINITY (INFINITY_HACK.Value) - #endif - - #ifdef __GNUC__ - #define INFINITY (__builtin_inf()) - #endif - - #ifndef INFINITY - #define INFINITY (1e1000) - #endif -#endif - - -#define CP_PI ((cpFloat)3.14159265358979323846264338327950288) - - -/// Return the max of two cpFloats. -static inline cpFloat cpfmax(cpFloat a, cpFloat b) -{ - return (a > b) ? a : b; -} - -/// Return the min of two cpFloats. -static inline cpFloat cpfmin(cpFloat a, cpFloat b) -{ - return (a < b) ? a : b; -} - -/// Return the absolute value of a cpFloat. -static inline cpFloat cpfabs(cpFloat f) -{ - return (f < 0) ? -f : f; -} - -/// Clamp @c f to be between @c min and @c max. -static inline cpFloat cpfclamp(cpFloat f, cpFloat min, cpFloat max) -{ - return cpfmin(cpfmax(f, min), max); -} - -/// Clamp @c f to be between 0 and 1. -static inline cpFloat cpfclamp01(cpFloat f) -{ - return cpfmax(0.0f, cpfmin(f, 1.0f)); -} - - - -/// Linearly interpolate (or extrapolate) between @c f1 and @c f2 by @c t percent. -static inline cpFloat cpflerp(cpFloat f1, cpFloat f2, cpFloat t) -{ - return f1*(1.0f - t) + f2*t; -} - -/// Linearly interpolate from @c f1 to @c f2 by no more than @c d. -static inline cpFloat cpflerpconst(cpFloat f1, cpFloat f2, cpFloat d) -{ - return f1 + cpfclamp(f2 - f1, -d, d); -} - -/// Hash value type. -#ifdef CP_HASH_VALUE_TYPE - typedef CP_HASH_VALUE_TYPE cpHashValue; -#else - typedef uintptr_t cpHashValue; -#endif - -/// Type used internally to cache colliding object info for cpCollideShapes(). -/// Should be at least 32 bits. -typedef uint32_t cpCollisionID; - -// Oh C, how we love to define our own boolean types to get compiler compatibility -/// Chipmunk's boolean type. -#ifdef CP_BOOL_TYPE - typedef CP_BOOL_TYPE cpBool; -#else - typedef unsigned char cpBool; -#endif - -#ifndef cpTrue -/// true value. - #define cpTrue 1 -#endif - -#ifndef cpFalse -/// false value. - #define cpFalse 0 -#endif - -#ifdef CP_DATA_POINTER_TYPE - typedef CP_DATA_POINTER_TYPE cpDataPointer; -#else -/// Type used for user data pointers. - typedef void * cpDataPointer; -#endif - -#ifdef CP_COLLISION_TYPE_TYPE - typedef CP_COLLISION_TYPE_TYPE cpCollisionType; -#else -/// Type used for cpSpace.collision_type. - typedef uintptr_t cpCollisionType; -#endif - -#ifdef CP_GROUP_TYPE - typedef CP_GROUP_TYPE cpGroup; -#else -/// Type used for cpShape.group. - typedef uintptr_t cpGroup; -#endif - -#ifdef CP_BITMASK_TYPE - typedef CP_BITMASK_TYPE cpBitmask; -#else -/// Type used for cpShapeFilter category and mask. - typedef unsigned int cpBitmask; -#endif - -#ifdef CP_TIMESTAMP_TYPE - typedef CP_TIMESTAMP_TYPE cpTimestamp; -#else -/// Type used for various timestamps in Chipmunk. - typedef unsigned int cpTimestamp; -#endif - -#ifndef CP_NO_GROUP -/// Value for cpShape.group signifying that a shape is in no group. - #define CP_NO_GROUP ((cpGroup)0) -#endif - -#ifndef CP_ALL_CATEGORIES -/// Value for cpShape.layers signifying that a shape is in every layer. - #define CP_ALL_CATEGORIES (~(cpBitmask)0) -#endif - -#ifndef CP_WILDCARD_COLLISION_TYPE -/// cpCollisionType value internally reserved for hashing wildcard handlers. - #define CP_WILDCARD_COLLISION_TYPE (~(cpCollisionType)0) -#endif - -/// @} - -// CGPoints are structurally the same, and allow -// easy interoperability with other Cocoa libraries -#if CP_USE_CGTYPES - typedef CGPoint cpVect; -#else -/// Chipmunk's 2D vector type. -/// @addtogroup cpVect - typedef struct cpVect{cpFloat x,y;} cpVect; -#endif - -#if CP_USE_CGTYPES - typedef CGAffineTransform cpTransform; -#else - /// Column major affine transform. - typedef struct cpTransform { - cpFloat a, b, c, d, tx, ty; - } cpTransform; -#endif - -// NUKE -typedef struct cpMat2x2 { - // Row major [[a, b][c d]] - cpFloat a, b, c, d; -} cpMat2x2; - -#endif diff --git a/android/armeabi-v7a/include/chipmunk/chipmunk_unsafe.h b/android/armeabi-v7a/include/chipmunk/chipmunk_unsafe.h deleted file mode 100644 index 990bd012..00000000 --- a/android/armeabi-v7a/include/chipmunk/chipmunk_unsafe.h +++ /dev/null @@ -1,66 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/* This header defines a number of "unsafe" operations on Chipmunk objects. - * In this case "unsafe" is referring to operations which may reduce the - * physical accuracy or numerical stability of the simulation, but will not - * cause crashes. - * - * The prime example is mutating collision shapes. Chipmunk does not support - * this directly. Mutating shapes using this API will caused objects in contact - * to be pushed apart using Chipmunk's overlap solver, but not using real - * persistent velocities. Probably not what you meant, but perhaps close enough. - */ - -/// @defgroup unsafe Chipmunk Unsafe Shape Operations -/// These functions are used for mutating collision shapes. -/// Chipmunk does not have any way to get velocity information on changing shapes, -/// so the results will be unrealistic. You must explicity include the chipmunk_unsafe.h header to use them. -/// @{ - -#ifndef CHIPMUNK_UNSAFE_H -#define CHIPMUNK_UNSAFE_H - -#ifdef __cplusplus -extern "C" { -#endif - -/// Set the radius of a circle shape. -CP_EXPORT void cpCircleShapeSetRadius(cpShape *shape, cpFloat radius); -/// Set the offset of a circle shape. -CP_EXPORT void cpCircleShapeSetOffset(cpShape *shape, cpVect offset); - -/// Set the endpoints of a segment shape. -CP_EXPORT void cpSegmentShapeSetEndpoints(cpShape *shape, cpVect a, cpVect b); -/// Set the radius of a segment shape. -CP_EXPORT void cpSegmentShapeSetRadius(cpShape *shape, cpFloat radius); - -/// Set the vertexes of a poly shape. -CP_EXPORT void cpPolyShapeSetVerts(cpShape *shape, int count, cpVect *verts, cpTransform transform); -CP_EXPORT void cpPolyShapeSetVertsRaw(cpShape *shape, int count, cpVect *verts); -/// Set the radius of a poly shape. -CP_EXPORT void cpPolyShapeSetRadius(cpShape *shape, cpFloat radius); - -#ifdef __cplusplus -} -#endif -#endif -/// @} diff --git a/android/armeabi-v7a/include/chipmunk/cpArbiter.h b/android/armeabi-v7a/include/chipmunk/cpArbiter.h deleted file mode 100644 index 1dc130af..00000000 --- a/android/armeabi-v7a/include/chipmunk/cpArbiter.h +++ /dev/null @@ -1,145 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpArbiter cpArbiter -/// The cpArbiter struct tracks pairs of colliding shapes. -/// They are also used in conjuction with collision handler callbacks -/// allowing you to retrieve information on the collision or change it. -/// A unique arbiter value is used for each pair of colliding objects. It persists until the shapes separate. -/// @{ - -#define CP_MAX_CONTACTS_PER_ARBITER 2 - -/// Get the restitution (elasticity) that will be applied to the pair of colliding objects. -CP_EXPORT cpFloat cpArbiterGetRestitution(const cpArbiter *arb); -/// Override the restitution (elasticity) that will be applied to the pair of colliding objects. -CP_EXPORT void cpArbiterSetRestitution(cpArbiter *arb, cpFloat restitution); -/// Get the friction coefficient that will be applied to the pair of colliding objects. -CP_EXPORT cpFloat cpArbiterGetFriction(const cpArbiter *arb); -/// Override the friction coefficient that will be applied to the pair of colliding objects. -CP_EXPORT void cpArbiterSetFriction(cpArbiter *arb, cpFloat friction); - -// Get the relative surface velocity of the two shapes in contact. -CP_EXPORT cpVect cpArbiterGetSurfaceVelocity(cpArbiter *arb); - -// Override the relative surface velocity of the two shapes in contact. -// By default this is calculated to be the difference of the two surface velocities clamped to the tangent plane. -CP_EXPORT void cpArbiterSetSurfaceVelocity(cpArbiter *arb, cpVect vr); - -/// Get the user data pointer associated with this pair of colliding objects. -CP_EXPORT cpDataPointer cpArbiterGetUserData(const cpArbiter *arb); -/// Set a user data point associated with this pair of colliding objects. -/// If you need to perform any cleanup for this pointer, you must do it yourself, in the separate callback for instance. -CP_EXPORT void cpArbiterSetUserData(cpArbiter *arb, cpDataPointer userData); - -/// Calculate the total impulse including the friction that was applied by this arbiter. -/// This function should only be called from a post-solve, post-step or cpBodyEachArbiter callback. -CP_EXPORT cpVect cpArbiterTotalImpulse(const cpArbiter *arb); -/// Calculate the amount of energy lost in a collision including static, but not dynamic friction. -/// This function should only be called from a post-solve, post-step or cpBodyEachArbiter callback. -CP_EXPORT cpFloat cpArbiterTotalKE(const cpArbiter *arb); - -/// Mark a collision pair to be ignored until the two objects separate. -/// Pre-solve and post-solve callbacks will not be called, but the separate callback will be called. -CP_EXPORT cpBool cpArbiterIgnore(cpArbiter *arb); - -/// Return the colliding shapes involved for this arbiter. -/// The order of their cpSpace.collision_type values will match -/// the order set when the collision handler was registered. -CP_EXPORT void cpArbiterGetShapes(const cpArbiter *arb, cpShape **a, cpShape **b); - -/// A macro shortcut for defining and retrieving the shapes from an arbiter. -#define CP_ARBITER_GET_SHAPES(__arb__, __a__, __b__) cpShape *__a__, *__b__; cpArbiterGetShapes(__arb__, &__a__, &__b__); - -/// Return the colliding bodies involved for this arbiter. -/// The order of the cpSpace.collision_type the bodies are associated with values will match -/// the order set when the collision handler was registered. -CP_EXPORT void cpArbiterGetBodies(const cpArbiter *arb, cpBody **a, cpBody **b); - -/// A macro shortcut for defining and retrieving the bodies from an arbiter. -#define CP_ARBITER_GET_BODIES(__arb__, __a__, __b__) cpBody *__a__, *__b__; cpArbiterGetBodies(__arb__, &__a__, &__b__); - -/// A struct that wraps up the important collision data for an arbiter. -struct cpContactPointSet { - /// The number of contact points in the set. - int count; - - /// The normal of the collision. - cpVect normal; - - /// The array of contact points. - struct { - /// The position of the contact on the surface of each shape. - cpVect pointA, pointB; - /// Penetration distance of the two shapes. Overlapping means it will be negative. - /// This value is calculated as cpvdot(cpvsub(point2, point1), normal) and is ignored by cpArbiterSetContactPointSet(). - cpFloat distance; - } points[CP_MAX_CONTACTS_PER_ARBITER]; -}; - -/// Return a contact set from an arbiter. -CP_EXPORT cpContactPointSet cpArbiterGetContactPointSet(const cpArbiter *arb); - -/// Replace the contact point set for an arbiter. -/// This can be a very powerful feature, but use it with caution! -CP_EXPORT void cpArbiterSetContactPointSet(cpArbiter *arb, cpContactPointSet *set); - -/// Returns true if this is the first step a pair of objects started colliding. -CP_EXPORT cpBool cpArbiterIsFirstContact(const cpArbiter *arb); -/// Returns true if the separate callback is due to a shape being removed from the space. -CP_EXPORT cpBool cpArbiterIsRemoval(const cpArbiter *arb); - -/// Get the number of contact points for this arbiter. -CP_EXPORT int cpArbiterGetCount(const cpArbiter *arb); -/// Get the normal of the collision. -CP_EXPORT cpVect cpArbiterGetNormal(const cpArbiter *arb); -/// Get the position of the @c ith contact point on the surface of the first shape. -CP_EXPORT cpVect cpArbiterGetPointA(const cpArbiter *arb, int i); -/// Get the position of the @c ith contact point on the surface of the second shape. -CP_EXPORT cpVect cpArbiterGetPointB(const cpArbiter *arb, int i); -/// Get the depth of the @c ith contact point. -CP_EXPORT cpFloat cpArbiterGetDepth(const cpArbiter *arb, int i); - -/// If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. -/// You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. -CP_EXPORT cpBool cpArbiterCallWildcardBeginA(cpArbiter *arb, cpSpace *space); -/// If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. -/// You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. -CP_EXPORT cpBool cpArbiterCallWildcardBeginB(cpArbiter *arb, cpSpace *space); - -/// If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. -/// You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. -CP_EXPORT cpBool cpArbiterCallWildcardPreSolveA(cpArbiter *arb, cpSpace *space); -/// If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. -/// You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. -CP_EXPORT cpBool cpArbiterCallWildcardPreSolveB(cpArbiter *arb, cpSpace *space); - -/// If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. -CP_EXPORT void cpArbiterCallWildcardPostSolveA(cpArbiter *arb, cpSpace *space); -/// If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. -CP_EXPORT void cpArbiterCallWildcardPostSolveB(cpArbiter *arb, cpSpace *space); - -/// If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. -CP_EXPORT void cpArbiterCallWildcardSeparateA(cpArbiter *arb, cpSpace *space); -/// If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. -CP_EXPORT void cpArbiterCallWildcardSeparateB(cpArbiter *arb, cpSpace *space); - -/// @} diff --git a/android/armeabi-v7a/include/chipmunk/cpBB.h b/android/armeabi-v7a/include/chipmunk/cpBB.h deleted file mode 100644 index 40200600..00000000 --- a/android/armeabi-v7a/include/chipmunk/cpBB.h +++ /dev/null @@ -1,187 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_BB_H -#define CHIPMUNK_BB_H - -#include "chipmunk_types.h" -#include "cpVect.h" - -/// @defgroup cpBBB cpBB -/// Chipmunk's axis-aligned 2D bounding box type along with a few handy routines. -/// @{ - -/// Chipmunk's axis-aligned 2D bounding box type. (left, bottom, right, top) -typedef struct cpBB{ - cpFloat l, b, r ,t; -} cpBB; - -/// Convenience constructor for cpBB structs. -static inline cpBB cpBBNew(const cpFloat l, const cpFloat b, const cpFloat r, const cpFloat t) -{ - cpBB bb = {l, b, r, t}; - return bb; -} - -/// Constructs a cpBB centered on a point with the given extents (half sizes). -static inline cpBB -cpBBNewForExtents(const cpVect c, const cpFloat hw, const cpFloat hh) -{ - return cpBBNew(c.x - hw, c.y - hh, c.x + hw, c.y + hh); -} - -/// Constructs a cpBB for a circle with the given position and radius. -static inline cpBB cpBBNewForCircle(const cpVect p, const cpFloat r) -{ - return cpBBNewForExtents(p, r, r); -} - -/// Returns true if @c a and @c b intersect. -static inline cpBool cpBBIntersects(const cpBB a, const cpBB b) -{ - return (a.l <= b.r && b.l <= a.r && a.b <= b.t && b.b <= a.t); -} - -/// Returns true if @c other lies completely within @c bb. -static inline cpBool cpBBContainsBB(const cpBB bb, const cpBB other) -{ - return (bb.l <= other.l && bb.r >= other.r && bb.b <= other.b && bb.t >= other.t); -} - -/// Returns true if @c bb contains @c v. -static inline cpBool cpBBContainsVect(const cpBB bb, const cpVect v) -{ - return (bb.l <= v.x && bb.r >= v.x && bb.b <= v.y && bb.t >= v.y); -} - -/// Returns a bounding box that holds both bounding boxes. -static inline cpBB cpBBMerge(const cpBB a, const cpBB b){ - return cpBBNew( - cpfmin(a.l, b.l), - cpfmin(a.b, b.b), - cpfmax(a.r, b.r), - cpfmax(a.t, b.t) - ); -} - -/// Returns a bounding box that holds both @c bb and @c v. -static inline cpBB cpBBExpand(const cpBB bb, const cpVect v){ - return cpBBNew( - cpfmin(bb.l, v.x), - cpfmin(bb.b, v.y), - cpfmax(bb.r, v.x), - cpfmax(bb.t, v.y) - ); -} - -/// Returns the center of a bounding box. -static inline cpVect -cpBBCenter(cpBB bb) -{ - return cpvlerp(cpv(bb.l, bb.b), cpv(bb.r, bb.t), 0.5f); -} - -/// Returns the area of the bounding box. -static inline cpFloat cpBBArea(cpBB bb) -{ - return (bb.r - bb.l)*(bb.t - bb.b); -} - -/// Merges @c a and @c b and returns the area of the merged bounding box. -static inline cpFloat cpBBMergedArea(cpBB a, cpBB b) -{ - return (cpfmax(a.r, b.r) - cpfmin(a.l, b.l))*(cpfmax(a.t, b.t) - cpfmin(a.b, b.b)); -} - -/// Returns the fraction along the segment query the cpBB is hit. Returns INFINITY if it doesn't hit. -static inline cpFloat cpBBSegmentQuery(cpBB bb, cpVect a, cpVect b) -{ - cpFloat idx = 1.0f/(b.x - a.x); -#ifdef _MSC_VER -#pragma warning(disable: 4056) -#endif - cpFloat tx1 = (bb.l == a.x ? -INFINITY : (bb.l - a.x)*idx); - cpFloat tx2 = (bb.r == a.x ? INFINITY : (bb.r - a.x)*idx); - cpFloat txmin = cpfmin(tx1, tx2); - cpFloat txmax = cpfmax(tx1, tx2); - - cpFloat idy = 1.0f/(b.y - a.y); - cpFloat ty1 = (bb.b == a.y ? -INFINITY : (bb.b - a.y)*idy); - cpFloat ty2 = (bb.t == a.y ? INFINITY : (bb.t - a.y)*idy); -#ifdef _MSC_VER -#pragma warning(default: 4056) -#endif - cpFloat tymin = cpfmin(ty1, ty2); - cpFloat tymax = cpfmax(ty1, ty2); - - if(tymin <= txmax && txmin <= tymax){ - cpFloat min = cpfmax(txmin, tymin); - cpFloat max = cpfmin(txmax, tymax); - - if(0.0 <= max && min <= 1.0) return cpfmax(min, 0.0); - } - - return INFINITY; -} - -/// Return true if the bounding box intersects the line segment with ends @c a and @c b. -static inline cpBool cpBBIntersectsSegment(cpBB bb, cpVect a, cpVect b) -{ - return (cpBBSegmentQuery(bb, a, b) != INFINITY); -} - -/// Clamp a vector to a bounding box. -static inline cpVect -cpBBClampVect(const cpBB bb, const cpVect v) -{ - return cpv(cpfclamp(v.x, bb.l, bb.r), cpfclamp(v.y, bb.b, bb.t)); -} - -/// Wrap a vector to a bounding box. -static inline cpVect -cpBBWrapVect(const cpBB bb, const cpVect v) -{ - cpFloat dx = cpfabs(bb.r - bb.l); - cpFloat modx = cpfmod(v.x - bb.l, dx); - cpFloat x = (modx > 0.0f) ? modx : modx + dx; - - cpFloat dy = cpfabs(bb.t - bb.b); - cpFloat mody = cpfmod(v.y - bb.b, dy); - cpFloat y = (mody > 0.0f) ? mody : mody + dy; - - return cpv(x + bb.l, y + bb.b); -} - -/// Returns a bounding box offseted by @c v. -static inline cpBB -cpBBOffset(const cpBB bb, const cpVect v) -{ - return cpBBNew( - bb.l + v.x, - bb.b + v.y, - bb.r + v.x, - bb.t + v.y - ); -} - -///@} - -#endif diff --git a/android/armeabi-v7a/include/chipmunk/cpBody.h b/android/armeabi-v7a/include/chipmunk/cpBody.h deleted file mode 100644 index 7e6943d1..00000000 --- a/android/armeabi-v7a/include/chipmunk/cpBody.h +++ /dev/null @@ -1,189 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpBody cpBody -/// Chipmunk's rigid body type. Rigid bodies hold the physical properties of an object like -/// it's mass, and position and velocity of it's center of gravity. They don't have an shape on their own. -/// They are given a shape by creating collision shapes (cpShape) that point to the body. -/// @{ - -typedef enum cpBodyType { - /// A dynamic body is one that is affected by gravity, forces, and collisions. - /// This is the default body type. - CP_BODY_TYPE_DYNAMIC, - /// A kinematic body is an infinite mass, user controlled body that is not affected by gravity, forces or collisions. - /// Instead the body only moves based on it's velocity. - /// Dynamic bodies collide normally with kinematic bodies, though the kinematic body will be unaffected. - /// Collisions between two kinematic bodies, or a kinematic body and a static body produce collision callbacks, but no collision response. - CP_BODY_TYPE_KINEMATIC, - /// A static body is a body that never (or rarely) moves. If you move a static body, you must call one of the cpSpaceReindex*() functions. - /// Chipmunk uses this information to optimize the collision detection. - /// Static bodies do not produce collision callbacks when colliding with other static bodies. - CP_BODY_TYPE_STATIC, -} cpBodyType; - -/// Rigid body velocity update function type. -typedef void (*cpBodyVelocityFunc)(cpBody *body, cpVect gravity, cpFloat damping, cpFloat dt); -/// Rigid body position update function type. -typedef void (*cpBodyPositionFunc)(cpBody *body, cpFloat dt); - -/// Allocate a cpBody. -CP_EXPORT cpBody* cpBodyAlloc(void); -/// Initialize a cpBody. -CP_EXPORT cpBody* cpBodyInit(cpBody *body, cpFloat mass, cpFloat moment); -/// Allocate and initialize a cpBody. -CP_EXPORT cpBody* cpBodyNew(cpFloat mass, cpFloat moment); - -/// Allocate and initialize a cpBody, and set it as a kinematic body. -CP_EXPORT cpBody* cpBodyNewKinematic(void); -/// Allocate and initialize a cpBody, and set it as a static body. -CP_EXPORT cpBody* cpBodyNewStatic(void); - -/// Destroy a cpBody. -CP_EXPORT void cpBodyDestroy(cpBody *body); -/// Destroy and free a cpBody. -CP_EXPORT void cpBodyFree(cpBody *body); - -// Defined in cpSpace.c -/// Wake up a sleeping or idle body. -CP_EXPORT void cpBodyActivate(cpBody *body); -/// Wake up any sleeping or idle bodies touching a static body. -CP_EXPORT void cpBodyActivateStatic(cpBody *body, cpShape *filter); - -/// Force a body to fall asleep immediately. -CP_EXPORT void cpBodySleep(cpBody *body); -/// Force a body to fall asleep immediately along with other bodies in a group. -CP_EXPORT void cpBodySleepWithGroup(cpBody *body, cpBody *group); - -/// Returns true if the body is sleeping. -CP_EXPORT cpBool cpBodyIsSleeping(const cpBody *body); - -/// Get the type of the body. -CP_EXPORT cpBodyType cpBodyGetType(cpBody *body); -/// Set the type of the body. -CP_EXPORT void cpBodySetType(cpBody *body, cpBodyType type); - -/// Get the space this body is added to. -CP_EXPORT cpSpace* cpBodyGetSpace(const cpBody *body); - -/// Get the mass of the body. -CP_EXPORT cpFloat cpBodyGetMass(const cpBody *body); -/// Set the mass of the body. -CP_EXPORT void cpBodySetMass(cpBody *body, cpFloat m); - -/// Get the moment of inertia of the body. -CP_EXPORT cpFloat cpBodyGetMoment(const cpBody *body); -/// Set the moment of inertia of the body. -CP_EXPORT void cpBodySetMoment(cpBody *body, cpFloat i); - -/// Set the position of a body. -CP_EXPORT cpVect cpBodyGetPosition(const cpBody *body); -/// Set the position of the body. -CP_EXPORT void cpBodySetPosition(cpBody *body, cpVect pos); - -/// Get the offset of the center of gravity in body local coordinates. -CP_EXPORT cpVect cpBodyGetCenterOfGravity(const cpBody *body); -/// Set the offset of the center of gravity in body local coordinates. -CP_EXPORT void cpBodySetCenterOfGravity(cpBody *body, cpVect cog); - -/// Get the velocity of the body. -CP_EXPORT cpVect cpBodyGetVelocity(const cpBody *body); -/// Set the velocity of the body. -CP_EXPORT void cpBodySetVelocity(cpBody *body, cpVect velocity); - -/// Get the force applied to the body for the next time step. -CP_EXPORT cpVect cpBodyGetForce(const cpBody *body); -/// Set the force applied to the body for the next time step. -CP_EXPORT void cpBodySetForce(cpBody *body, cpVect force); - -/// Get the angle of the body. -CP_EXPORT cpFloat cpBodyGetAngle(const cpBody *body); -/// Set the angle of a body. -CP_EXPORT void cpBodySetAngle(cpBody *body, cpFloat a); - -/// Get the angular velocity of the body. -CP_EXPORT cpFloat cpBodyGetAngularVelocity(const cpBody *body); -/// Set the angular velocity of the body. -CP_EXPORT void cpBodySetAngularVelocity(cpBody *body, cpFloat angularVelocity); - -/// Get the torque applied to the body for the next time step. -CP_EXPORT cpFloat cpBodyGetTorque(const cpBody *body); -/// Set the torque applied to the body for the next time step. -CP_EXPORT void cpBodySetTorque(cpBody *body, cpFloat torque); - -/// Get the rotation vector of the body. (The x basis vector of it's transform.) -CP_EXPORT cpVect cpBodyGetRotation(const cpBody *body); - -/// Get the user data pointer assigned to the body. -CP_EXPORT cpDataPointer cpBodyGetUserData(const cpBody *body); -/// Set the user data pointer assigned to the body. -CP_EXPORT void cpBodySetUserData(cpBody *body, cpDataPointer userData); - -/// Set the callback used to update a body's velocity. -CP_EXPORT void cpBodySetVelocityUpdateFunc(cpBody *body, cpBodyVelocityFunc velocityFunc); -/// Set the callback used to update a body's position. -/// NOTE: It's not generally recommended to override this unless you call the default position update function. -CP_EXPORT void cpBodySetPositionUpdateFunc(cpBody *body, cpBodyPositionFunc positionFunc); - -/// Default velocity integration function.. -CP_EXPORT void cpBodyUpdateVelocity(cpBody *body, cpVect gravity, cpFloat damping, cpFloat dt); -/// Default position integration function. -CP_EXPORT void cpBodyUpdatePosition(cpBody *body, cpFloat dt); - -/// Convert body relative/local coordinates to absolute/world coordinates. -CP_EXPORT cpVect cpBodyLocalToWorld(const cpBody *body, const cpVect point); -/// Convert body absolute/world coordinates to relative/local coordinates. -CP_EXPORT cpVect cpBodyWorldToLocal(const cpBody *body, const cpVect point); - -/// Apply a force to a body. Both the force and point are expressed in world coordinates. -CP_EXPORT void cpBodyApplyForceAtWorldPoint(cpBody *body, cpVect force, cpVect point); -/// Apply a force to a body. Both the force and point are expressed in body local coordinates. -CP_EXPORT void cpBodyApplyForceAtLocalPoint(cpBody *body, cpVect force, cpVect point); - -/// Apply an impulse to a body. Both the impulse and point are expressed in world coordinates. -CP_EXPORT void cpBodyApplyImpulseAtWorldPoint(cpBody *body, cpVect impulse, cpVect point); -/// Apply an impulse to a body. Both the impulse and point are expressed in body local coordinates. -CP_EXPORT void cpBodyApplyImpulseAtLocalPoint(cpBody *body, cpVect impulse, cpVect point); - -/// Get the velocity on a body (in world units) at a point on the body in world coordinates. -CP_EXPORT cpVect cpBodyGetVelocityAtWorldPoint(const cpBody *body, cpVect point); -/// Get the velocity on a body (in world units) at a point on the body in local coordinates. -CP_EXPORT cpVect cpBodyGetVelocityAtLocalPoint(const cpBody *body, cpVect point); - -/// Get the amount of kinetic energy contained by the body. -CP_EXPORT cpFloat cpBodyKineticEnergy(const cpBody *body); - -/// Body/shape iterator callback function type. -typedef void (*cpBodyShapeIteratorFunc)(cpBody *body, cpShape *shape, void *data); -/// Call @c func once for each shape attached to @c body and added to the space. -CP_EXPORT void cpBodyEachShape(cpBody *body, cpBodyShapeIteratorFunc func, void *data); - -/// Body/constraint iterator callback function type. -typedef void (*cpBodyConstraintIteratorFunc)(cpBody *body, cpConstraint *constraint, void *data); -/// Call @c func once for each constraint attached to @c body and added to the space. -CP_EXPORT void cpBodyEachConstraint(cpBody *body, cpBodyConstraintIteratorFunc func, void *data); - -/// Body/arbiter iterator callback function type. -typedef void (*cpBodyArbiterIteratorFunc)(cpBody *body, cpArbiter *arbiter, void *data); -/// Call @c func once for each arbiter that is currently active on the body. -CP_EXPORT void cpBodyEachArbiter(cpBody *body, cpBodyArbiterIteratorFunc func, void *data); - -///@} diff --git a/android/armeabi-v7a/include/chipmunk/cpConstraint.h b/android/armeabi-v7a/include/chipmunk/cpConstraint.h deleted file mode 100644 index b1a439f7..00000000 --- a/android/armeabi-v7a/include/chipmunk/cpConstraint.h +++ /dev/null @@ -1,95 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpConstraint cpConstraint -/// @{ - -/// Callback function type that gets called before solving a joint. -typedef void (*cpConstraintPreSolveFunc)(cpConstraint *constraint, cpSpace *space); -/// Callback function type that gets called after solving a joint. -typedef void (*cpConstraintPostSolveFunc)(cpConstraint *constraint, cpSpace *space); - -/// Destroy a constraint. -CP_EXPORT void cpConstraintDestroy(cpConstraint *constraint); -/// Destroy and free a constraint. -CP_EXPORT void cpConstraintFree(cpConstraint *constraint); - -/// Get the cpSpace this constraint is added to. -CP_EXPORT cpSpace* cpConstraintGetSpace(const cpConstraint *constraint); - -/// Get the first body the constraint is attached to. -CP_EXPORT cpBody* cpConstraintGetBodyA(const cpConstraint *constraint); - -/// Get the second body the constraint is attached to. -CP_EXPORT cpBody* cpConstraintGetBodyB(const cpConstraint *constraint); - -/// Get the maximum force that this constraint is allowed to use. -CP_EXPORT cpFloat cpConstraintGetMaxForce(const cpConstraint *constraint); -/// Set the maximum force that this constraint is allowed to use. (defaults to INFINITY) -CP_EXPORT void cpConstraintSetMaxForce(cpConstraint *constraint, cpFloat maxForce); - -/// Get rate at which joint error is corrected. -CP_EXPORT cpFloat cpConstraintGetErrorBias(const cpConstraint *constraint); -/// Set rate at which joint error is corrected. -/// Defaults to pow(1.0 - 0.1, 60.0) meaning that it will -/// correct 10% of the error every 1/60th of a second. -CP_EXPORT void cpConstraintSetErrorBias(cpConstraint *constraint, cpFloat errorBias); - -/// Get the maximum rate at which joint error is corrected. -CP_EXPORT cpFloat cpConstraintGetMaxBias(const cpConstraint *constraint); -/// Set the maximum rate at which joint error is corrected. (defaults to INFINITY) -CP_EXPORT void cpConstraintSetMaxBias(cpConstraint *constraint, cpFloat maxBias); - -/// Get if the two bodies connected by the constraint are allowed to collide or not. -CP_EXPORT cpBool cpConstraintGetCollideBodies(const cpConstraint *constraint); -/// Set if the two bodies connected by the constraint are allowed to collide or not. (defaults to cpFalse) -CP_EXPORT void cpConstraintSetCollideBodies(cpConstraint *constraint, cpBool collideBodies); - -/// Get the pre-solve function that is called before the solver runs. -CP_EXPORT cpConstraintPreSolveFunc cpConstraintGetPreSolveFunc(const cpConstraint *constraint); -/// Set the pre-solve function that is called before the solver runs. -CP_EXPORT void cpConstraintSetPreSolveFunc(cpConstraint *constraint, cpConstraintPreSolveFunc preSolveFunc); - -/// Get the post-solve function that is called before the solver runs. -CP_EXPORT cpConstraintPostSolveFunc cpConstraintGetPostSolveFunc(const cpConstraint *constraint); -/// Set the post-solve function that is called before the solver runs. -CP_EXPORT void cpConstraintSetPostSolveFunc(cpConstraint *constraint, cpConstraintPostSolveFunc postSolveFunc); - -/// Get the user definable data pointer for this constraint -CP_EXPORT cpDataPointer cpConstraintGetUserData(const cpConstraint *constraint); -/// Set the user definable data pointer for this constraint -CP_EXPORT void cpConstraintSetUserData(cpConstraint *constraint, cpDataPointer userData); - -/// Get the last impulse applied by this constraint. -CP_EXPORT cpFloat cpConstraintGetImpulse(cpConstraint *constraint); - -#include "cpPinJoint.h" -#include "cpSlideJoint.h" -#include "cpPivotJoint.h" -#include "cpGrooveJoint.h" -#include "cpDampedSpring.h" -#include "cpDampedRotarySpring.h" -#include "cpRotaryLimitJoint.h" -#include "cpRatchetJoint.h" -#include "cpGearJoint.h" -#include "cpSimpleMotor.h" - -///@} diff --git a/android/armeabi-v7a/include/chipmunk/cpDampedRotarySpring.h b/android/armeabi-v7a/include/chipmunk/cpDampedRotarySpring.h deleted file mode 100644 index 6f60e86e..00000000 --- a/android/armeabi-v7a/include/chipmunk/cpDampedRotarySpring.h +++ /dev/null @@ -1,58 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpDampedRotarySpring cpDampedRotarySpring -/// @{ - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsDampedRotarySpring(const cpConstraint *constraint); - -/// Function type used for damped rotary spring force callbacks. -typedef cpFloat (*cpDampedRotarySpringTorqueFunc)(struct cpConstraint *spring, cpFloat relativeAngle); - -/// Allocate a damped rotary spring. -CP_EXPORT cpDampedRotarySpring* cpDampedRotarySpringAlloc(void); -/// Initialize a damped rotary spring. -CP_EXPORT cpDampedRotarySpring* cpDampedRotarySpringInit(cpDampedRotarySpring *joint, cpBody *a, cpBody *b, cpFloat restAngle, cpFloat stiffness, cpFloat damping); -/// Allocate and initialize a damped rotary spring. -CP_EXPORT cpConstraint* cpDampedRotarySpringNew(cpBody *a, cpBody *b, cpFloat restAngle, cpFloat stiffness, cpFloat damping); - -/// Get the rest length of the spring. -CP_EXPORT cpFloat cpDampedRotarySpringGetRestAngle(const cpConstraint *constraint); -/// Set the rest length of the spring. -CP_EXPORT void cpDampedRotarySpringSetRestAngle(cpConstraint *constraint, cpFloat restAngle); - -/// Get the stiffness of the spring in force/distance. -CP_EXPORT cpFloat cpDampedRotarySpringGetStiffness(const cpConstraint *constraint); -/// Set the stiffness of the spring in force/distance. -CP_EXPORT void cpDampedRotarySpringSetStiffness(cpConstraint *constraint, cpFloat stiffness); - -/// Get the damping of the spring. -CP_EXPORT cpFloat cpDampedRotarySpringGetDamping(const cpConstraint *constraint); -/// Set the damping of the spring. -CP_EXPORT void cpDampedRotarySpringSetDamping(cpConstraint *constraint, cpFloat damping); - -/// Get the damping of the spring. -CP_EXPORT cpDampedRotarySpringTorqueFunc cpDampedRotarySpringGetSpringTorqueFunc(const cpConstraint *constraint); -/// Set the damping of the spring. -CP_EXPORT void cpDampedRotarySpringSetSpringTorqueFunc(cpConstraint *constraint, cpDampedRotarySpringTorqueFunc springTorqueFunc); - -/// @} diff --git a/android/armeabi-v7a/include/chipmunk/cpDampedSpring.h b/android/armeabi-v7a/include/chipmunk/cpDampedSpring.h deleted file mode 100644 index b332fc7f..00000000 --- a/android/armeabi-v7a/include/chipmunk/cpDampedSpring.h +++ /dev/null @@ -1,68 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpDampedSpring cpDampedSpring -/// @{ - -/// Check if a constraint is a slide joint. -CP_EXPORT cpBool cpConstraintIsDampedSpring(const cpConstraint *constraint); - -/// Function type used for damped spring force callbacks. -typedef cpFloat (*cpDampedSpringForceFunc)(cpConstraint *spring, cpFloat dist); - -/// Allocate a damped spring. -CP_EXPORT cpDampedSpring* cpDampedSpringAlloc(void); -/// Initialize a damped spring. -CP_EXPORT cpDampedSpring* cpDampedSpringInit(cpDampedSpring *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat restLength, cpFloat stiffness, cpFloat damping); -/// Allocate and initialize a damped spring. -CP_EXPORT cpConstraint* cpDampedSpringNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat restLength, cpFloat stiffness, cpFloat damping); - -/// Get the location of the first anchor relative to the first body. -CP_EXPORT cpVect cpDampedSpringGetAnchorA(const cpConstraint *constraint); -/// Set the location of the first anchor relative to the first body. -CP_EXPORT void cpDampedSpringSetAnchorA(cpConstraint *constraint, cpVect anchorA); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpDampedSpringGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpDampedSpringSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// Get the rest length of the spring. -CP_EXPORT cpFloat cpDampedSpringGetRestLength(const cpConstraint *constraint); -/// Set the rest length of the spring. -CP_EXPORT void cpDampedSpringSetRestLength(cpConstraint *constraint, cpFloat restLength); - -/// Get the stiffness of the spring in force/distance. -CP_EXPORT cpFloat cpDampedSpringGetStiffness(const cpConstraint *constraint); -/// Set the stiffness of the spring in force/distance. -CP_EXPORT void cpDampedSpringSetStiffness(cpConstraint *constraint, cpFloat stiffness); - -/// Get the damping of the spring. -CP_EXPORT cpFloat cpDampedSpringGetDamping(const cpConstraint *constraint); -/// Set the damping of the spring. -CP_EXPORT void cpDampedSpringSetDamping(cpConstraint *constraint, cpFloat damping); - -/// Get the damping of the spring. -CP_EXPORT cpDampedSpringForceFunc cpDampedSpringGetSpringForceFunc(const cpConstraint *constraint); -/// Set the damping of the spring. -CP_EXPORT void cpDampedSpringSetSpringForceFunc(cpConstraint *constraint, cpDampedSpringForceFunc springForceFunc); - -/// @} diff --git a/android/armeabi-v7a/include/chipmunk/cpGearJoint.h b/android/armeabi-v7a/include/chipmunk/cpGearJoint.h deleted file mode 100644 index 8cd80e0b..00000000 --- a/android/armeabi-v7a/include/chipmunk/cpGearJoint.h +++ /dev/null @@ -1,45 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpGearJoint cpGearJoint -/// @{ - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsGearJoint(const cpConstraint *constraint); - -/// Allocate a gear joint. -CP_EXPORT cpGearJoint* cpGearJointAlloc(void); -/// Initialize a gear joint. -CP_EXPORT cpGearJoint* cpGearJointInit(cpGearJoint *joint, cpBody *a, cpBody *b, cpFloat phase, cpFloat ratio); -/// Allocate and initialize a gear joint. -CP_EXPORT cpConstraint* cpGearJointNew(cpBody *a, cpBody *b, cpFloat phase, cpFloat ratio); - -/// Get the phase offset of the gears. -CP_EXPORT cpFloat cpGearJointGetPhase(const cpConstraint *constraint); -/// Set the phase offset of the gears. -CP_EXPORT void cpGearJointSetPhase(cpConstraint *constraint, cpFloat phase); - -/// Get the angular distance of each ratchet. -CP_EXPORT cpFloat cpGearJointGetRatio(const cpConstraint *constraint); -/// Set the ratio of a gear joint. -CP_EXPORT void cpGearJointSetRatio(cpConstraint *constraint, cpFloat ratio); - -/// @} diff --git a/android/armeabi-v7a/include/chipmunk/cpGrooveJoint.h b/android/armeabi-v7a/include/chipmunk/cpGrooveJoint.h deleted file mode 100644 index 8bdafc14..00000000 --- a/android/armeabi-v7a/include/chipmunk/cpGrooveJoint.h +++ /dev/null @@ -1,50 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpGrooveJoint cpGrooveJoint -/// @{ - -/// Check if a constraint is a slide joint. -CP_EXPORT cpBool cpConstraintIsGrooveJoint(const cpConstraint *constraint); - -/// Allocate a groove joint. -CP_EXPORT cpGrooveJoint* cpGrooveJointAlloc(void); -/// Initialize a groove joint. -CP_EXPORT cpGrooveJoint* cpGrooveJointInit(cpGrooveJoint *joint, cpBody *a, cpBody *b, cpVect groove_a, cpVect groove_b, cpVect anchorB); -/// Allocate and initialize a groove joint. -CP_EXPORT cpConstraint* cpGrooveJointNew(cpBody *a, cpBody *b, cpVect groove_a, cpVect groove_b, cpVect anchorB); - -/// Get the first endpoint of the groove relative to the first body. -CP_EXPORT cpVect cpGrooveJointGetGrooveA(const cpConstraint *constraint); -/// Set the first endpoint of the groove relative to the first body. -CP_EXPORT void cpGrooveJointSetGrooveA(cpConstraint *constraint, cpVect grooveA); - -/// Get the first endpoint of the groove relative to the first body. -CP_EXPORT cpVect cpGrooveJointGetGrooveB(const cpConstraint *constraint); -/// Set the first endpoint of the groove relative to the first body. -CP_EXPORT void cpGrooveJointSetGrooveB(cpConstraint *constraint, cpVect grooveB); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpGrooveJointGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpGrooveJointSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// @} diff --git a/android/armeabi-v7a/include/chipmunk/cpHastySpace.h b/android/armeabi-v7a/include/chipmunk/cpHastySpace.h deleted file mode 100644 index 6de2283b..00000000 --- a/android/armeabi-v7a/include/chipmunk/cpHastySpace.h +++ /dev/null @@ -1,27 +0,0 @@ -// Copyright 2013 Howling Moon Software. All rights reserved. -// See http://chipmunk2d.net/legal.php for more information. - -/// cpHastySpace is exclusive to Chipmunk Pro -/// Currently it enables ARM NEON optimizations in the solver, but in the future will include other optimizations such as -/// a multi-threaded solver and multi-threaded collision broadphases. - -struct cpHastySpace; -typedef struct cpHastySpace cpHastySpace; - -/// Create a new hasty space. -/// On ARM platforms that support NEON, this will enable the vectorized solver. -/// cpHastySpace also supports multiple threads, but runs single threaded by default for determinism. -CP_EXPORT cpSpace *cpHastySpaceNew(void); -CP_EXPORT void cpHastySpaceFree(cpSpace *space); - -/// Set the number of threads to use for the solver. -/// Currently Chipmunk is limited to 2 threads as using more generally provides very minimal performance gains. -/// Passing 0 as the thread count on iOS or OS X will cause Chipmunk to automatically detect the number of threads it should use. -/// On other platforms passing 0 for the thread count will set 1 thread. -CP_EXPORT void cpHastySpaceSetThreads(cpSpace *space, unsigned long threads); - -/// Returns the number of threads the solver is using to run. -CP_EXPORT unsigned long cpHastySpaceGetThreads(cpSpace *space); - -/// When stepping a hasty space, you must use this function. -CP_EXPORT void cpHastySpaceStep(cpSpace *space, cpFloat dt); diff --git a/android/armeabi-v7a/include/chipmunk/cpMarch.h b/android/armeabi-v7a/include/chipmunk/cpMarch.h deleted file mode 100644 index cc1f5c06..00000000 --- a/android/armeabi-v7a/include/chipmunk/cpMarch.h +++ /dev/null @@ -1,28 +0,0 @@ -// Copyright 2013 Howling Moon Software. All rights reserved. -// See http://chipmunk2d.net/legal.php for more information. - -/// Function type used as a callback from the marching squares algorithm to sample an image function. -/// It passes you the point to sample and your context pointer, and you return the density. -typedef cpFloat (*cpMarchSampleFunc)(cpVect point, void *data); - -/// Function type used as a callback from the marching squares algorithm to output a line segment. -/// It passes you the two endpoints and your context pointer. -typedef void (*cpMarchSegmentFunc)(cpVect v0, cpVect v1, void *data); - -/// Trace an anti-aliased contour of an image along a particular threshold. -/// The given number of samples will be taken and spread across the bounding box area using the sampling function and context. -/// The segment function will be called for each segment detected that lies along the density contour for @c threshold. -CP_EXPORT void cpMarchSoft( - cpBB bb, unsigned long x_samples, unsigned long y_samples, cpFloat threshold, - cpMarchSegmentFunc segment, void *segment_data, - cpMarchSampleFunc sample, void *sample_data -); - -/// Trace an aliased curve of an image along a particular threshold. -/// The given number of samples will be taken and spread across the bounding box area using the sampling function and context. -/// The segment function will be called for each segment detected that lies along the density contour for @c threshold. -CP_EXPORT void cpMarchHard( - cpBB bb, unsigned long x_samples, unsigned long y_samples, cpFloat threshold, - cpMarchSegmentFunc segment, void *segment_data, - cpMarchSampleFunc sample, void *sample_data -); diff --git a/android/armeabi-v7a/include/chipmunk/cpPinJoint.h b/android/armeabi-v7a/include/chipmunk/cpPinJoint.h deleted file mode 100644 index 45aaa3e3..00000000 --- a/android/armeabi-v7a/include/chipmunk/cpPinJoint.h +++ /dev/null @@ -1,50 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpPinJoint cpPinJoint -/// @{ - -/// Check if a constraint is a pin joint. -CP_EXPORT cpBool cpConstraintIsPinJoint(const cpConstraint *constraint); - -/// Allocate a pin joint. -CP_EXPORT cpPinJoint* cpPinJointAlloc(void); -/// Initialize a pin joint. -CP_EXPORT cpPinJoint* cpPinJointInit(cpPinJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); -/// Allocate and initialize a pin joint. -CP_EXPORT cpConstraint* cpPinJointNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); - -/// Get the location of the first anchor relative to the first body. -CP_EXPORT cpVect cpPinJointGetAnchorA(const cpConstraint *constraint); -/// Set the location of the first anchor relative to the first body. -CP_EXPORT void cpPinJointSetAnchorA(cpConstraint *constraint, cpVect anchorA); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpPinJointGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpPinJointSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// Get the distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpPinJointGetDist(const cpConstraint *constraint); -/// Set the distance the joint will maintain between the two anchors. -CP_EXPORT void cpPinJointSetDist(cpConstraint *constraint, cpFloat dist); - -///@} diff --git a/android/armeabi-v7a/include/chipmunk/cpPivotJoint.h b/android/armeabi-v7a/include/chipmunk/cpPivotJoint.h deleted file mode 100644 index 4a620ef2..00000000 --- a/android/armeabi-v7a/include/chipmunk/cpPivotJoint.h +++ /dev/null @@ -1,47 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpPivotJoint cpPivotJoint -/// @{ - -/// Check if a constraint is a slide joint. -CP_EXPORT cpBool cpConstraintIsPivotJoint(const cpConstraint *constraint); - -/// Allocate a pivot joint -CP_EXPORT cpPivotJoint* cpPivotJointAlloc(void); -/// Initialize a pivot joint. -CP_EXPORT cpPivotJoint* cpPivotJointInit(cpPivotJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); -/// Allocate and initialize a pivot joint. -CP_EXPORT cpConstraint* cpPivotJointNew(cpBody *a, cpBody *b, cpVect pivot); -/// Allocate and initialize a pivot joint with specific anchors. -CP_EXPORT cpConstraint* cpPivotJointNew2(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); - -/// Get the location of the first anchor relative to the first body. -CP_EXPORT cpVect cpPivotJointGetAnchorA(const cpConstraint *constraint); -/// Set the location of the first anchor relative to the first body. -CP_EXPORT void cpPivotJointSetAnchorA(cpConstraint *constraint, cpVect anchorA); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpPivotJointGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpPivotJointSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// @} diff --git a/android/armeabi-v7a/include/chipmunk/cpPolyShape.h b/android/armeabi-v7a/include/chipmunk/cpPolyShape.h deleted file mode 100644 index 25f688b8..00000000 --- a/android/armeabi-v7a/include/chipmunk/cpPolyShape.h +++ /dev/null @@ -1,56 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpPolyShape cpPolyShape -/// @{ - -/// Allocate a polygon shape. -CP_EXPORT cpPolyShape* cpPolyShapeAlloc(void); -/// Initialize a polygon shape with rounded corners. -/// A convex hull will be created from the vertexes. -CP_EXPORT cpPolyShape* cpPolyShapeInit(cpPolyShape *poly, cpBody *body, int count, const cpVect *verts, cpTransform transform, cpFloat radius); -/// Initialize a polygon shape with rounded corners. -/// The vertexes must be convex with a counter-clockwise winding. -CP_EXPORT cpPolyShape* cpPolyShapeInitRaw(cpPolyShape *poly, cpBody *body, int count, const cpVect *verts, cpFloat radius); -/// Allocate and initialize a polygon shape with rounded corners. -/// A convex hull will be created from the vertexes. -CP_EXPORT cpShape* cpPolyShapeNew(cpBody *body, int count, const cpVect *verts, cpTransform transform, cpFloat radius); -/// Allocate and initialize a polygon shape with rounded corners. -/// The vertexes must be convex with a counter-clockwise winding. -CP_EXPORT cpShape* cpPolyShapeNewRaw(cpBody *body, int count, const cpVect *verts, cpFloat radius); - -/// Initialize a box shaped polygon shape with rounded corners. -CP_EXPORT cpPolyShape* cpBoxShapeInit(cpPolyShape *poly, cpBody *body, cpFloat width, cpFloat height, cpFloat radius); -/// Initialize an offset box shaped polygon shape with rounded corners. -CP_EXPORT cpPolyShape* cpBoxShapeInit2(cpPolyShape *poly, cpBody *body, cpBB box, cpFloat radius); -/// Allocate and initialize a box shaped polygon shape. -CP_EXPORT cpShape* cpBoxShapeNew(cpBody *body, cpFloat width, cpFloat height, cpFloat radius); -/// Allocate and initialize an offset box shaped polygon shape. -CP_EXPORT cpShape* cpBoxShapeNew2(cpBody *body, cpBB box, cpFloat radius); - -/// Get the number of verts in a polygon shape. -CP_EXPORT int cpPolyShapeGetCount(const cpShape *shape); -/// Get the @c ith vertex of a polygon shape. -CP_EXPORT cpVect cpPolyShapeGetVert(const cpShape *shape, int index); -/// Get the radius of a polygon shape. -CP_EXPORT cpFloat cpPolyShapeGetRadius(const cpShape *shape); - -/// @} diff --git a/android/armeabi-v7a/include/chipmunk/cpPolyline.h b/android/armeabi-v7a/include/chipmunk/cpPolyline.h deleted file mode 100644 index c3d2921a..00000000 --- a/android/armeabi-v7a/include/chipmunk/cpPolyline.h +++ /dev/null @@ -1,70 +0,0 @@ -// Copyright 2013 Howling Moon Software. All rights reserved. -// See http://chipmunk2d.net/legal.php for more information. - -// Polylines are just arrays of vertexes. -// They are looped if the first vertex is equal to the last. -// cpPolyline structs are intended to be passed by value and destroyed when you are done with them. -typedef struct cpPolyline { - int count, capacity; - cpVect verts[]; -} cpPolyline; - -/// Destroy and free a polyline instance. -CP_EXPORT void cpPolylineFree(cpPolyline *line); - -/// Returns true if the first vertex is equal to the last. -CP_EXPORT cpBool cpPolylineIsClosed(cpPolyline *line); - -/** - Returns a copy of a polyline simplified by using the Douglas-Peucker algorithm. - This works very well on smooth or gently curved shapes, but not well on straight edged or angular shapes. -*/ -CP_EXPORT cpPolyline *cpPolylineSimplifyCurves(cpPolyline *line, cpFloat tol); - -/** - Returns a copy of a polyline simplified by discarding "flat" vertexes. - This works well on straigt edged or angular shapes, not as well on smooth shapes. -*/ -CP_EXPORT cpPolyline *cpPolylineSimplifyVertexes(cpPolyline *line, cpFloat tol); - -/// Get the convex hull of a polyline as a looped polyline. -CP_EXPORT cpPolyline *cpPolylineToConvexHull(cpPolyline *line, cpFloat tol); - - -/// Polyline sets are collections of polylines, generally built by cpMarchSoft() or cpMarchHard(). -typedef struct cpPolylineSet { - int count, capacity; - cpPolyline **lines; -} cpPolylineSet; - -/// Allocate a new polyline set. -CP_EXPORT cpPolylineSet *cpPolylineSetAlloc(void); - -/// Initialize a new polyline set. -CP_EXPORT cpPolylineSet *cpPolylineSetInit(cpPolylineSet *set); - -/// Allocate and initialize a polyline set. -CP_EXPORT cpPolylineSet *cpPolylineSetNew(void); - -/// Destroy a polyline set. -CP_EXPORT void cpPolylineSetDestroy(cpPolylineSet *set, cpBool freePolylines); - -CP_EXPORT /// Destroy and free a polyline set. -void cpPolylineSetFree(cpPolylineSet *set, cpBool freePolylines); - -/** - Add a line segment to a polyline set. - A segment will either start a new polyline, join two others, or add to or loop an existing polyline. - This is mostly intended to be used as a callback directly from cpMarchSoft() or cpMarchHard(). -*/ -CP_EXPORT void cpPolylineSetCollectSegment(cpVect v0, cpVect v1, cpPolylineSet *lines); - -/** - Get an approximate convex decomposition from a polyline. - Returns a cpPolylineSet of convex hulls that match the original shape to within 'tol'. - NOTE: If the input is a self intersecting polygon, the output might end up overly simplified. -*/ - -CP_EXPORT cpPolylineSet *cpPolylineConvexDecomposition(cpPolyline *line, cpFloat tol); - -#define cpPolylineConvexDecomposition_BETA cpPolylineConvexDecomposition diff --git a/android/armeabi-v7a/include/chipmunk/cpRatchetJoint.h b/android/armeabi-v7a/include/chipmunk/cpRatchetJoint.h deleted file mode 100644 index 3ed4c915..00000000 --- a/android/armeabi-v7a/include/chipmunk/cpRatchetJoint.h +++ /dev/null @@ -1,50 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpRatchetJoint cpRatchetJoint -/// @{ - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsRatchetJoint(const cpConstraint *constraint); - -/// Allocate a ratchet joint. -CP_EXPORT cpRatchetJoint* cpRatchetJointAlloc(void); -/// Initialize a ratched joint. -CP_EXPORT cpRatchetJoint* cpRatchetJointInit(cpRatchetJoint *joint, cpBody *a, cpBody *b, cpFloat phase, cpFloat ratchet); -/// Allocate and initialize a ratchet joint. -CP_EXPORT cpConstraint* cpRatchetJointNew(cpBody *a, cpBody *b, cpFloat phase, cpFloat ratchet); - -/// Get the angle of the current ratchet tooth. -CP_EXPORT cpFloat cpRatchetJointGetAngle(const cpConstraint *constraint); -/// Set the angle of the current ratchet tooth. -CP_EXPORT void cpRatchetJointSetAngle(cpConstraint *constraint, cpFloat angle); - -/// Get the phase offset of the ratchet. -CP_EXPORT cpFloat cpRatchetJointGetPhase(const cpConstraint *constraint); -/// Get the phase offset of the ratchet. -CP_EXPORT void cpRatchetJointSetPhase(cpConstraint *constraint, cpFloat phase); - -/// Get the angular distance of each ratchet. -CP_EXPORT cpFloat cpRatchetJointGetRatchet(const cpConstraint *constraint); -/// Set the angular distance of each ratchet. -CP_EXPORT void cpRatchetJointSetRatchet(cpConstraint *constraint, cpFloat ratchet); - -/// @} diff --git a/android/armeabi-v7a/include/chipmunk/cpRobust.h b/android/armeabi-v7a/include/chipmunk/cpRobust.h deleted file mode 100644 index 143dd1b7..00000000 --- a/android/armeabi-v7a/include/chipmunk/cpRobust.h +++ /dev/null @@ -1,9 +0,0 @@ -#include "chipmunk/cpVect.h" - -// This is a private header for functions (currently just one) that need strict floating point results. -// It was easier to put this in it's own file than to fiddle with 4 different compiler specific pragmas or attributes. -// "Fast math" should be disabled here. - -// Check that the signed area of the triangle a, b, c is positive. -// Compiler optimizations for associativity break certain edge cases (ex: when a or b equals c) that lead to excessive EPA iteration. -cpBool cpCheckSignedArea(const cpVect a, const cpVect b, const cpVect c); diff --git a/android/armeabi-v7a/include/chipmunk/cpRotaryLimitJoint.h b/android/armeabi-v7a/include/chipmunk/cpRotaryLimitJoint.h deleted file mode 100644 index fac7ad85..00000000 --- a/android/armeabi-v7a/include/chipmunk/cpRotaryLimitJoint.h +++ /dev/null @@ -1,45 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpRotaryLimitJoint cpRotaryLimitJoint -/// @{ - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsRotaryLimitJoint(const cpConstraint *constraint); - -/// Allocate a damped rotary limit joint. -CP_EXPORT cpRotaryLimitJoint* cpRotaryLimitJointAlloc(void); -/// Initialize a damped rotary limit joint. -CP_EXPORT cpRotaryLimitJoint* cpRotaryLimitJointInit(cpRotaryLimitJoint *joint, cpBody *a, cpBody *b, cpFloat min, cpFloat max); -/// Allocate and initialize a damped rotary limit joint. -CP_EXPORT cpConstraint* cpRotaryLimitJointNew(cpBody *a, cpBody *b, cpFloat min, cpFloat max); - -/// Get the minimum distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpRotaryLimitJointGetMin(const cpConstraint *constraint); -/// Set the minimum distance the joint will maintain between the two anchors. -CP_EXPORT void cpRotaryLimitJointSetMin(cpConstraint *constraint, cpFloat min); - -/// Get the maximum distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpRotaryLimitJointGetMax(const cpConstraint *constraint); -/// Set the maximum distance the joint will maintain between the two anchors. -CP_EXPORT void cpRotaryLimitJointSetMax(cpConstraint *constraint, cpFloat max); - -/// @} diff --git a/android/armeabi-v7a/include/chipmunk/cpShape.h b/android/armeabi-v7a/include/chipmunk/cpShape.h deleted file mode 100644 index cc20f809..00000000 --- a/android/armeabi-v7a/include/chipmunk/cpShape.h +++ /dev/null @@ -1,199 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpShape cpShape -/// The cpShape struct defines the shape of a rigid body. -/// @{ - -/// Point query info struct. -typedef struct cpPointQueryInfo { - /// The nearest shape, NULL if no shape was within range. - const cpShape *shape; - /// The closest point on the shape's surface. (in world space coordinates) - cpVect point; - /// The distance to the point. The distance is negative if the point is inside the shape. - cpFloat distance; - /// The gradient of the signed distance function. - /// The value should be similar to info.p/info.d, but accurate even for very small values of info.d. - cpVect gradient; -} cpPointQueryInfo; - -/// Segment query info struct. -typedef struct cpSegmentQueryInfo { - /// The shape that was hit, or NULL if no collision occured. - const cpShape *shape; - /// The point of impact. - cpVect point; - /// The normal of the surface hit. - cpVect normal; - /// The normalized distance along the query segment in the range [0, 1]. - cpFloat alpha; -} cpSegmentQueryInfo; - -/// Fast collision filtering type that is used to determine if two objects collide before calling collision or query callbacks. -typedef struct cpShapeFilter { - /// Two objects with the same non-zero group value do not collide. - /// This is generally used to group objects in a composite object together to disable self collisions. - cpGroup group; - /// A bitmask of user definable categories that this object belongs to. - /// The category/mask combinations of both objects in a collision must agree for a collision to occur. - cpBitmask categories; - /// A bitmask of user definable category types that this object object collides with. - /// The category/mask combinations of both objects in a collision must agree for a collision to occur. - cpBitmask mask; -} cpShapeFilter; - -/// Collision filter value for a shape that will collide with anything except CP_SHAPE_FILTER_NONE. -static const cpShapeFilter CP_SHAPE_FILTER_ALL = {CP_NO_GROUP, CP_ALL_CATEGORIES, CP_ALL_CATEGORIES}; -/// Collision filter value for a shape that does not collide with anything. -static const cpShapeFilter CP_SHAPE_FILTER_NONE = {CP_NO_GROUP, ~CP_ALL_CATEGORIES, ~CP_ALL_CATEGORIES}; - -/// Create a new collision filter. -static inline cpShapeFilter -cpShapeFilterNew(cpGroup group, cpBitmask categories, cpBitmask mask) -{ - cpShapeFilter filter = {group, categories, mask}; - return filter; -} - -/// Destroy a shape. -CP_EXPORT void cpShapeDestroy(cpShape *shape); -/// Destroy and Free a shape. -CP_EXPORT void cpShapeFree(cpShape *shape); - -/// Update, cache and return the bounding box of a shape based on the body it's attached to. -CP_EXPORT cpBB cpShapeCacheBB(cpShape *shape); -/// Update, cache and return the bounding box of a shape with an explicit transformation. -CP_EXPORT cpBB cpShapeUpdate(cpShape *shape, cpTransform transform); - -/// Perform a nearest point query. It finds the closest point on the surface of shape to a specific point. -/// The value returned is the distance between the points. A negative distance means the point is inside the shape. -CP_EXPORT cpFloat cpShapePointQuery(const cpShape *shape, cpVect p, cpPointQueryInfo *out); - -/// Perform a segment query against a shape. @c info must be a pointer to a valid cpSegmentQueryInfo structure. -CP_EXPORT cpBool cpShapeSegmentQuery(const cpShape *shape, cpVect a, cpVect b, cpFloat radius, cpSegmentQueryInfo *info); - -/// Return contact information about two shapes. -CP_EXPORT cpContactPointSet cpShapesCollide(const cpShape *a, const cpShape *b); - -/// The cpSpace this body is added to. -CP_EXPORT cpSpace* cpShapeGetSpace(const cpShape *shape); - -/// The cpBody this shape is connected to. -CP_EXPORT cpBody* cpShapeGetBody(const cpShape *shape); -/// Set the cpBody this shape is connected to. -/// Can only be used if the shape is not currently added to a space. -CP_EXPORT void cpShapeSetBody(cpShape *shape, cpBody *body); - -/// Get the mass of the shape if you are having Chipmunk calculate mass properties for you. -cpFloat cpShapeGetMass(cpShape *shape); -/// Set the mass of this shape to have Chipmunk calculate mass properties for you. -CP_EXPORT void cpShapeSetMass(cpShape *shape, cpFloat mass); - -/// Get the density of the shape if you are having Chipmunk calculate mass properties for you. -CP_EXPORT cpFloat cpShapeGetDensity(cpShape *shape); -/// Set the density of this shape to have Chipmunk calculate mass properties for you. -CP_EXPORT void cpShapeSetDensity(cpShape *shape, cpFloat density); - -/// Get the calculated moment of inertia for this shape. -CP_EXPORT cpFloat cpShapeGetMoment(cpShape *shape); -/// Get the calculated area of this shape. -CP_EXPORT cpFloat cpShapeGetArea(cpShape *shape); -/// Get the centroid of this shape. -CP_EXPORT cpVect cpShapeGetCenterOfGravity(cpShape *shape); - -/// Get the bounding box that contains the shape given it's current position and angle. -CP_EXPORT cpBB cpShapeGetBB(const cpShape *shape); - -/// Get if the shape is set to be a sensor or not. -CP_EXPORT cpBool cpShapeGetSensor(const cpShape *shape); -/// Set if the shape is a sensor or not. -CP_EXPORT void cpShapeSetSensor(cpShape *shape, cpBool sensor); - -/// Get the elasticity of this shape. -CP_EXPORT cpFloat cpShapeGetElasticity(const cpShape *shape); -/// Set the elasticity of this shape. -CP_EXPORT void cpShapeSetElasticity(cpShape *shape, cpFloat elasticity); - -/// Get the friction of this shape. -CP_EXPORT cpFloat cpShapeGetFriction(const cpShape *shape); -/// Set the friction of this shape. -CP_EXPORT void cpShapeSetFriction(cpShape *shape, cpFloat friction); - -/// Get the surface velocity of this shape. -CP_EXPORT cpVect cpShapeGetSurfaceVelocity(const cpShape *shape); -/// Set the surface velocity of this shape. -CP_EXPORT void cpShapeSetSurfaceVelocity(cpShape *shape, cpVect surfaceVelocity); - -/// Get the user definable data pointer of this shape. -CP_EXPORT cpDataPointer cpShapeGetUserData(const cpShape *shape); -/// Set the user definable data pointer of this shape. -CP_EXPORT void cpShapeSetUserData(cpShape *shape, cpDataPointer userData); - -/// Set the collision type of this shape. -CP_EXPORT cpCollisionType cpShapeGetCollisionType(const cpShape *shape); -/// Get the collision type of this shape. -CP_EXPORT void cpShapeSetCollisionType(cpShape *shape, cpCollisionType collisionType); - -/// Get the collision filtering parameters of this shape. -CP_EXPORT cpShapeFilter cpShapeGetFilter(const cpShape *shape); -/// Set the collision filtering parameters of this shape. -CP_EXPORT void cpShapeSetFilter(cpShape *shape, cpShapeFilter filter); - - -/// @} -/// @defgroup cpCircleShape cpCircleShape - -/// Allocate a circle shape. -CP_EXPORT cpCircleShape* cpCircleShapeAlloc(void); -/// Initialize a circle shape. -CP_EXPORT cpCircleShape* cpCircleShapeInit(cpCircleShape *circle, cpBody *body, cpFloat radius, cpVect offset); -/// Allocate and initialize a circle shape. -CP_EXPORT cpShape* cpCircleShapeNew(cpBody *body, cpFloat radius, cpVect offset); - -/// Get the offset of a circle shape. -CP_EXPORT cpVect cpCircleShapeGetOffset(const cpShape *shape); -/// Get the radius of a circle shape. -CP_EXPORT cpFloat cpCircleShapeGetRadius(const cpShape *shape); - -/// @} -/// @defgroup cpSegmentShape cpSegmentShape - -/// Allocate a segment shape. -CP_EXPORT cpSegmentShape* cpSegmentShapeAlloc(void); -/// Initialize a segment shape. -CP_EXPORT cpSegmentShape* cpSegmentShapeInit(cpSegmentShape *seg, cpBody *body, cpVect a, cpVect b, cpFloat radius); -/// Allocate and initialize a segment shape. -CP_EXPORT cpShape* cpSegmentShapeNew(cpBody *body, cpVect a, cpVect b, cpFloat radius); - -/// Let Chipmunk know about the geometry of adjacent segments to avoid colliding with endcaps. -CP_EXPORT void cpSegmentShapeSetNeighbors(cpShape *shape, cpVect prev, cpVect next); - -/// Get the first endpoint of a segment shape. -CP_EXPORT cpVect cpSegmentShapeGetA(const cpShape *shape); -/// Get the second endpoint of a segment shape. -CP_EXPORT cpVect cpSegmentShapeGetB(const cpShape *shape); -/// Get the normal of a segment shape. -CP_EXPORT cpVect cpSegmentShapeGetNormal(const cpShape *shape); -/// Get the first endpoint of a segment shape. -CP_EXPORT cpFloat cpSegmentShapeGetRadius(const cpShape *shape); - -/// @} diff --git a/android/armeabi-v7a/include/chipmunk/cpSimpleMotor.h b/android/armeabi-v7a/include/chipmunk/cpSimpleMotor.h deleted file mode 100644 index 811b0114..00000000 --- a/android/armeabi-v7a/include/chipmunk/cpSimpleMotor.h +++ /dev/null @@ -1,43 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpSimpleMotor cpSimpleMotor -/// @{ - -/// Opaque struct type for damped rotary springs. -typedef struct cpSimpleMotor cpSimpleMotor; - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsSimpleMotor(const cpConstraint *constraint); - -/// Allocate a simple motor. -CP_EXPORT cpSimpleMotor* cpSimpleMotorAlloc(void); -/// initialize a simple motor. -CP_EXPORT cpSimpleMotor* cpSimpleMotorInit(cpSimpleMotor *joint, cpBody *a, cpBody *b, cpFloat rate); -/// Allocate and initialize a simple motor. -CP_EXPORT cpConstraint* cpSimpleMotorNew(cpBody *a, cpBody *b, cpFloat rate); - -/// Get the rate of the motor. -CP_EXPORT cpFloat cpSimpleMotorGetRate(const cpConstraint *constraint); -/// Set the rate of the motor. -CP_EXPORT void cpSimpleMotorSetRate(cpConstraint *constraint, cpFloat rate); - -/// @} diff --git a/android/armeabi-v7a/include/chipmunk/cpSlideJoint.h b/android/armeabi-v7a/include/chipmunk/cpSlideJoint.h deleted file mode 100644 index c41f9a42..00000000 --- a/android/armeabi-v7a/include/chipmunk/cpSlideJoint.h +++ /dev/null @@ -1,55 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpSlideJoint cpSlideJoint -/// @{ - -/// Check if a constraint is a slide joint. -CP_EXPORT cpBool cpConstraintIsSlideJoint(const cpConstraint *constraint); - -/// Allocate a slide joint. -CP_EXPORT cpSlideJoint* cpSlideJointAlloc(void); -/// Initialize a slide joint. -CP_EXPORT cpSlideJoint* cpSlideJointInit(cpSlideJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat min, cpFloat max); -/// Allocate and initialize a slide joint. -CP_EXPORT cpConstraint* cpSlideJointNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat min, cpFloat max); - -/// Get the location of the first anchor relative to the first body. -CP_EXPORT cpVect cpSlideJointGetAnchorA(const cpConstraint *constraint); -/// Set the location of the first anchor relative to the first body. -CP_EXPORT void cpSlideJointSetAnchorA(cpConstraint *constraint, cpVect anchorA); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpSlideJointGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpSlideJointSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// Get the minimum distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpSlideJointGetMin(const cpConstraint *constraint); -/// Set the minimum distance the joint will maintain between the two anchors. -CP_EXPORT void cpSlideJointSetMin(cpConstraint *constraint, cpFloat min); - -/// Get the maximum distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpSlideJointGetMax(const cpConstraint *constraint); -/// Set the maximum distance the joint will maintain between the two anchors. -CP_EXPORT void cpSlideJointSetMax(cpConstraint *constraint, cpFloat max); - -/// @} diff --git a/android/armeabi-v7a/include/chipmunk/cpSpace.h b/android/armeabi-v7a/include/chipmunk/cpSpace.h deleted file mode 100644 index 7bbabb85..00000000 --- a/android/armeabi-v7a/include/chipmunk/cpSpace.h +++ /dev/null @@ -1,319 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpSpace cpSpace -/// @{ - -//MARK: Definitions - -/// Collision begin event function callback type. -/// Returning false from a begin callback causes the collision to be ignored until -/// the the separate callback is called when the objects stop colliding. -typedef cpBool (*cpCollisionBeginFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData); -/// Collision pre-solve event function callback type. -/// Returning false from a pre-step callback causes the collision to be ignored until the next step. -typedef cpBool (*cpCollisionPreSolveFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData); -/// Collision post-solve event function callback type. -typedef void (*cpCollisionPostSolveFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData); -/// Collision separate event function callback type. -typedef void (*cpCollisionSeparateFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData); - -/// Struct that holds function callback pointers to configure custom collision handling. -/// Collision handlers have a pair of types; when a collision occurs between two shapes that have these types, the collision handler functions are triggered. -struct cpCollisionHandler { - /// Collision type identifier of the first shape that this handler recognizes. - /// In the collision handler callback, the shape with this type will be the first argument. Read only. - const cpCollisionType typeA; - /// Collision type identifier of the second shape that this handler recognizes. - /// In the collision handler callback, the shape with this type will be the second argument. Read only. - const cpCollisionType typeB; - /// This function is called when two shapes with types that match this collision handler begin colliding. - cpCollisionBeginFunc beginFunc; - /// This function is called each step when two shapes with types that match this collision handler are colliding. - /// It's called before the collision solver runs so that you can affect a collision's outcome. - cpCollisionPreSolveFunc preSolveFunc; - /// This function is called each step when two shapes with types that match this collision handler are colliding. - /// It's called after the collision solver runs so that you can read back information about the collision to trigger events in your game. - cpCollisionPostSolveFunc postSolveFunc; - /// This function is called when two shapes with types that match this collision handler stop colliding. - cpCollisionSeparateFunc separateFunc; - /// This is a user definable context pointer that is passed to all of the collision handler functions. - cpDataPointer userData; -}; - -// TODO: Make timestep a parameter? - - -//MARK: Memory and Initialization - -/// Allocate a cpSpace. -CP_EXPORT cpSpace* cpSpaceAlloc(void); -/// Initialize a cpSpace. -CP_EXPORT cpSpace* cpSpaceInit(cpSpace *space); -/// Allocate and initialize a cpSpace. -CP_EXPORT cpSpace* cpSpaceNew(void); - -/// Destroy a cpSpace. -CP_EXPORT void cpSpaceDestroy(cpSpace *space); -/// Destroy and free a cpSpace. -CP_EXPORT void cpSpaceFree(cpSpace *space); - - -//MARK: Properties - -/// Number of iterations to use in the impulse solver to solve contacts and other constraints. -CP_EXPORT int cpSpaceGetIterations(const cpSpace *space); -CP_EXPORT void cpSpaceSetIterations(cpSpace *space, int iterations); - -/// Gravity to pass to rigid bodies when integrating velocity. -CP_EXPORT cpVect cpSpaceGetGravity(const cpSpace *space); -CP_EXPORT void cpSpaceSetGravity(cpSpace *space, cpVect gravity); - -/// Damping rate expressed as the fraction of velocity bodies retain each second. -/// A value of 0.9 would mean that each body's velocity will drop 10% per second. -/// The default value is 1.0, meaning no damping is applied. -/// @note This damping value is different than those of cpDampedSpring and cpDampedRotarySpring. -CP_EXPORT cpFloat cpSpaceGetDamping(const cpSpace *space); -CP_EXPORT void cpSpaceSetDamping(cpSpace *space, cpFloat damping); - -/// Speed threshold for a body to be considered idle. -/// The default value of 0 means to let the space guess a good threshold based on gravity. -CP_EXPORT cpFloat cpSpaceGetIdleSpeedThreshold(const cpSpace *space); -CP_EXPORT void cpSpaceSetIdleSpeedThreshold(cpSpace *space, cpFloat idleSpeedThreshold); - -/// Time a group of bodies must remain idle in order to fall asleep. -/// Enabling sleeping also implicitly enables the the contact graph. -/// The default value of INFINITY disables the sleeping algorithm. -CP_EXPORT cpFloat cpSpaceGetSleepTimeThreshold(const cpSpace *space); -CP_EXPORT void cpSpaceSetSleepTimeThreshold(cpSpace *space, cpFloat sleepTimeThreshold); - -/// Amount of encouraged penetration between colliding shapes. -/// Used to reduce oscillating contacts and keep the collision cache warm. -/// Defaults to 0.1. If you have poor simulation quality, -/// increase this number as much as possible without allowing visible amounts of overlap. -CP_EXPORT cpFloat cpSpaceGetCollisionSlop(const cpSpace *space); -CP_EXPORT void cpSpaceSetCollisionSlop(cpSpace *space, cpFloat collisionSlop); - -/// Determines how fast overlapping shapes are pushed apart. -/// Expressed as a fraction of the error remaining after each second. -/// Defaults to pow(1.0 - 0.1, 60.0) meaning that Chipmunk fixes 10% of overlap each frame at 60Hz. -CP_EXPORT cpFloat cpSpaceGetCollisionBias(const cpSpace *space); -CP_EXPORT void cpSpaceSetCollisionBias(cpSpace *space, cpFloat collisionBias); - -/// Number of frames that contact information should persist. -/// Defaults to 3. There is probably never a reason to change this value. -CP_EXPORT cpTimestamp cpSpaceGetCollisionPersistence(const cpSpace *space); -CP_EXPORT void cpSpaceSetCollisionPersistence(cpSpace *space, cpTimestamp collisionPersistence); - -/// User definable data pointer. -/// Generally this points to your game's controller or game state -/// class so you can access it when given a cpSpace reference in a callback. -CP_EXPORT cpDataPointer cpSpaceGetUserData(const cpSpace *space); -CP_EXPORT void cpSpaceSetUserData(cpSpace *space, cpDataPointer userData); - -/// The Space provided static body for a given cpSpace. -/// This is merely provided for convenience and you are not required to use it. -CP_EXPORT cpBody* cpSpaceGetStaticBody(const cpSpace *space); - -/// Returns the current (or most recent) time step used with the given space. -/// Useful from callbacks if your time step is not a compile-time global. -CP_EXPORT cpFloat cpSpaceGetCurrentTimeStep(const cpSpace *space); - -/// returns true from inside a callback when objects cannot be added/removed. -CP_EXPORT cpBool cpSpaceIsLocked(cpSpace *space); - - -//MARK: Collision Handlers - -/// Create or return the existing collision handler that is called for all collisions that are not handled by a more specific collision handler. -CP_EXPORT cpCollisionHandler *cpSpaceAddDefaultCollisionHandler(cpSpace *space); -/// Create or return the existing collision handler for the specified pair of collision types. -/// If wildcard handlers are used with either of the collision types, it's the responibility of the custom handler to invoke the wildcard handlers. -CP_EXPORT cpCollisionHandler *cpSpaceAddCollisionHandler(cpSpace *space, cpCollisionType a, cpCollisionType b); -/// Create or return the existing wildcard collision handler for the specified type. -CP_EXPORT cpCollisionHandler *cpSpaceAddWildcardHandler(cpSpace *space, cpCollisionType type); - - -//MARK: Add/Remove objects - -/// Add a collision shape to the simulation. -/// If the shape is attached to a static body, it will be added as a static shape. -CP_EXPORT cpShape* cpSpaceAddShape(cpSpace *space, cpShape *shape); -/// Add a rigid body to the simulation. -CP_EXPORT cpBody* cpSpaceAddBody(cpSpace *space, cpBody *body); -/// Add a constraint to the simulation. -CP_EXPORT cpConstraint* cpSpaceAddConstraint(cpSpace *space, cpConstraint *constraint); - -/// Remove a collision shape from the simulation. -CP_EXPORT void cpSpaceRemoveShape(cpSpace *space, cpShape *shape); -/// Remove a rigid body from the simulation. -CP_EXPORT void cpSpaceRemoveBody(cpSpace *space, cpBody *body); -/// Remove a constraint from the simulation. -CP_EXPORT void cpSpaceRemoveConstraint(cpSpace *space, cpConstraint *constraint); - -/// Test if a collision shape has been added to the space. -CP_EXPORT cpBool cpSpaceContainsShape(cpSpace *space, cpShape *shape); -/// Test if a rigid body has been added to the space. -CP_EXPORT cpBool cpSpaceContainsBody(cpSpace *space, cpBody *body); -/// Test if a constraint has been added to the space. -CP_EXPORT cpBool cpSpaceContainsConstraint(cpSpace *space, cpConstraint *constraint); - -//MARK: Post-Step Callbacks - -/// Post Step callback function type. -typedef void (*cpPostStepFunc)(cpSpace *space, void *key, void *data); -/// Schedule a post-step callback to be called when cpSpaceStep() finishes. -/// You can only register one callback per unique value for @c key. -/// Returns true only if @c key has never been scheduled before. -/// It's possible to pass @c NULL for @c func if you only want to mark @c key as being used. -CP_EXPORT cpBool cpSpaceAddPostStepCallback(cpSpace *space, cpPostStepFunc func, void *key, void *data); - - -//MARK: Queries - -// TODO: Queries and iterators should take a cpSpace parametery. -// TODO: They should also be abortable. - -/// Nearest point query callback function type. -typedef void (*cpSpacePointQueryFunc)(cpShape *shape, cpVect point, cpFloat distance, cpVect gradient, void *data); -/// Query the space at a point and call @c func for each shape found. -CP_EXPORT void cpSpacePointQuery(cpSpace *space, cpVect point, cpFloat maxDistance, cpShapeFilter filter, cpSpacePointQueryFunc func, void *data); -/// Query the space at a point and return the nearest shape found. Returns NULL if no shapes were found. -CP_EXPORT cpShape *cpSpacePointQueryNearest(cpSpace *space, cpVect point, cpFloat maxDistance, cpShapeFilter filter, cpPointQueryInfo *out); - -/// Segment query callback function type. -typedef void (*cpSpaceSegmentQueryFunc)(cpShape *shape, cpVect point, cpVect normal, cpFloat alpha, void *data); -/// Perform a directed line segment query (like a raycast) against the space calling @c func for each shape intersected. -CP_EXPORT void cpSpaceSegmentQuery(cpSpace *space, cpVect start, cpVect end, cpFloat radius, cpShapeFilter filter, cpSpaceSegmentQueryFunc func, void *data); -/// Perform a directed line segment query (like a raycast) against the space and return the first shape hit. Returns NULL if no shapes were hit. -CP_EXPORT cpShape *cpSpaceSegmentQueryFirst(cpSpace *space, cpVect start, cpVect end, cpFloat radius, cpShapeFilter filter, cpSegmentQueryInfo *out); - -/// Rectangle Query callback function type. -typedef void (*cpSpaceBBQueryFunc)(cpShape *shape, void *data); -/// Perform a fast rectangle query on the space calling @c func for each shape found. -/// Only the shape's bounding boxes are checked for overlap, not their full shape. -CP_EXPORT void cpSpaceBBQuery(cpSpace *space, cpBB bb, cpShapeFilter filter, cpSpaceBBQueryFunc func, void *data); - -/// Shape query callback function type. -typedef void (*cpSpaceShapeQueryFunc)(cpShape *shape, cpContactPointSet *points, void *data); -/// Query a space for any shapes overlapping the given shape and call @c func for each shape found. -CP_EXPORT cpBool cpSpaceShapeQuery(cpSpace *space, cpShape *shape, cpSpaceShapeQueryFunc func, void *data); - - -//MARK: Iteration - -/// Space/body iterator callback function type. -typedef void (*cpSpaceBodyIteratorFunc)(cpBody *body, void *data); -/// Call @c func for each body in the space. -CP_EXPORT void cpSpaceEachBody(cpSpace *space, cpSpaceBodyIteratorFunc func, void *data); - -/// Space/body iterator callback function type. -typedef void (*cpSpaceShapeIteratorFunc)(cpShape *shape, void *data); -/// Call @c func for each shape in the space. -CP_EXPORT void cpSpaceEachShape(cpSpace *space, cpSpaceShapeIteratorFunc func, void *data); - -/// Space/constraint iterator callback function type. -typedef void (*cpSpaceConstraintIteratorFunc)(cpConstraint *constraint, void *data); -/// Call @c func for each shape in the space. -CP_EXPORT void cpSpaceEachConstraint(cpSpace *space, cpSpaceConstraintIteratorFunc func, void *data); - - -//MARK: Indexing - -/// Update the collision detection info for the static shapes in the space. -CP_EXPORT void cpSpaceReindexStatic(cpSpace *space); -/// Update the collision detection data for a specific shape in the space. -CP_EXPORT void cpSpaceReindexShape(cpSpace *space, cpShape *shape); -/// Update the collision detection data for all shapes attached to a body. -CP_EXPORT void cpSpaceReindexShapesForBody(cpSpace *space, cpBody *body); - -/// Switch the space to use a spatial has as it's spatial index. -CP_EXPORT void cpSpaceUseSpatialHash(cpSpace *space, cpFloat dim, int count); - - -//MARK: Time Stepping - -/// Step the space forward in time by @c dt. -CP_EXPORT void cpSpaceStep(cpSpace *space, cpFloat dt); - - -//MARK: Debug API - -#ifndef CP_SPACE_DISABLE_DEBUG_API - -/// Color type to use with the space debug drawing API. -typedef struct cpSpaceDebugColor { - float r, g, b, a; -} cpSpaceDebugColor; - -/// Callback type for a function that draws a filled, stroked circle. -typedef void (*cpSpaceDebugDrawCircleImpl)(cpVect pos, cpFloat angle, cpFloat radius, cpSpaceDebugColor outlineColor, cpSpaceDebugColor fillColor, cpDataPointer data); -/// Callback type for a function that draws a line segment. -typedef void (*cpSpaceDebugDrawSegmentImpl)(cpVect a, cpVect b, cpSpaceDebugColor color, cpDataPointer data); -/// Callback type for a function that draws a thick line segment. -typedef void (*cpSpaceDebugDrawFatSegmentImpl)(cpVect a, cpVect b, cpFloat radius, cpSpaceDebugColor outlineColor, cpSpaceDebugColor fillColor, cpDataPointer data); -/// Callback type for a function that draws a convex polygon. -typedef void (*cpSpaceDebugDrawPolygonImpl)(int count, const cpVect *verts, cpFloat radius, cpSpaceDebugColor outlineColor, cpSpaceDebugColor fillColor, cpDataPointer data); -/// Callback type for a function that draws a dot. -typedef void (*cpSpaceDebugDrawDotImpl)(cpFloat size, cpVect pos, cpSpaceDebugColor color, cpDataPointer data); -/// Callback type for a function that returns a color for a given shape. This gives you an opportunity to color shapes based on how they are used in your engine. -typedef cpSpaceDebugColor (*cpSpaceDebugDrawColorForShapeImpl)(cpShape *shape, cpDataPointer data); - -typedef enum cpSpaceDebugDrawFlags { - CP_SPACE_DEBUG_DRAW_SHAPES = 1<<0, - CP_SPACE_DEBUG_DRAW_CONSTRAINTS = 1<<1, - CP_SPACE_DEBUG_DRAW_COLLISION_POINTS = 1<<2, -} cpSpaceDebugDrawFlags; - -/// Struct used with cpSpaceDebugDraw() containing drawing callbacks and other drawing settings. -typedef struct cpSpaceDebugDrawOptions { - /// Function that will be invoked to draw circles. - cpSpaceDebugDrawCircleImpl drawCircle; - /// Function that will be invoked to draw line segments. - cpSpaceDebugDrawSegmentImpl drawSegment; - /// Function that will be invoked to draw thick line segments. - cpSpaceDebugDrawFatSegmentImpl drawFatSegment; - /// Function that will be invoked to draw convex polygons. - cpSpaceDebugDrawPolygonImpl drawPolygon; - /// Function that will be invoked to draw dots. - cpSpaceDebugDrawDotImpl drawDot; - - /// Flags that request which things to draw (collision shapes, constraints, contact points). - cpSpaceDebugDrawFlags flags; - /// Outline color passed to the drawing function. - cpSpaceDebugColor shapeOutlineColor; - /// Function that decides what fill color to draw shapes using. - cpSpaceDebugDrawColorForShapeImpl colorForShape; - /// Color passed to drawing functions for constraints. - cpSpaceDebugColor constraintColor; - /// Color passed to drawing functions for collision points. - cpSpaceDebugColor collisionPointColor; - - /// User defined context pointer passed to all of the callback functions as the 'data' argument. - cpDataPointer data; -} cpSpaceDebugDrawOptions; - -/// Debug draw the current state of the space using the supplied drawing options. -CP_EXPORT void cpSpaceDebugDraw(cpSpace *space, cpSpaceDebugDrawOptions *options); - -#endif - -/// @} diff --git a/android/armeabi-v7a/include/chipmunk/cpSpatialIndex.h b/android/armeabi-v7a/include/chipmunk/cpSpatialIndex.h deleted file mode 100644 index a386ba9a..00000000 --- a/android/armeabi-v7a/include/chipmunk/cpSpatialIndex.h +++ /dev/null @@ -1,227 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/** - @defgroup cpSpatialIndex cpSpatialIndex - - Spatial indexes are data structures that are used to accelerate collision detection - and spatial queries. Chipmunk provides a number of spatial index algorithms to pick from - and they are programmed in a generic way so that you can use them for holding more than - just cpShape structs. - - It works by using @c void pointers to the objects you add and using a callback to ask your code - for bounding boxes when it needs them. Several types of queries can be performed an index as well - as reindexing and full collision information. All communication to the spatial indexes is performed - through callback functions. - - Spatial indexes should be treated as opaque structs. - This meanns you shouldn't be reading any of the struct fields. - @{ -*/ - -//MARK: Spatial Index - -/// Spatial index bounding box callback function type. -/// The spatial index calls this function and passes you a pointer to an object you added -/// when it needs to get the bounding box associated with that object. -typedef cpBB (*cpSpatialIndexBBFunc)(void *obj); -/// Spatial index/object iterator callback function type. -typedef void (*cpSpatialIndexIteratorFunc)(void *obj, void *data); -/// Spatial query callback function type. -typedef cpCollisionID (*cpSpatialIndexQueryFunc)(void *obj1, void *obj2, cpCollisionID id, void *data); -/// Spatial segment query callback function type. -typedef cpFloat (*cpSpatialIndexSegmentQueryFunc)(void *obj1, void *obj2, void *data); - - -typedef struct cpSpatialIndexClass cpSpatialIndexClass; -typedef struct cpSpatialIndex cpSpatialIndex; - -/// @private -struct cpSpatialIndex { - cpSpatialIndexClass *klass; - - cpSpatialIndexBBFunc bbfunc; - - cpSpatialIndex *staticIndex, *dynamicIndex; -}; - - -//MARK: Spatial Hash - -typedef struct cpSpaceHash cpSpaceHash; - -/// Allocate a spatial hash. -CP_EXPORT cpSpaceHash* cpSpaceHashAlloc(void); -/// Initialize a spatial hash. -CP_EXPORT cpSpatialIndex* cpSpaceHashInit(cpSpaceHash *hash, cpFloat celldim, int numcells, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); -/// Allocate and initialize a spatial hash. -CP_EXPORT cpSpatialIndex* cpSpaceHashNew(cpFloat celldim, int cells, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); - -/// Change the cell dimensions and table size of the spatial hash to tune it. -/// The cell dimensions should roughly match the average size of your objects -/// and the table size should be ~10 larger than the number of objects inserted. -/// Some trial and error is required to find the optimum numbers for efficiency. -CP_EXPORT void cpSpaceHashResize(cpSpaceHash *hash, cpFloat celldim, int numcells); - -//MARK: AABB Tree - -typedef struct cpBBTree cpBBTree; - -/// Allocate a bounding box tree. -CP_EXPORT cpBBTree* cpBBTreeAlloc(void); -/// Initialize a bounding box tree. -CP_EXPORT cpSpatialIndex* cpBBTreeInit(cpBBTree *tree, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); -/// Allocate and initialize a bounding box tree. -CP_EXPORT cpSpatialIndex* cpBBTreeNew(cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); - -/// Perform a static top down optimization of the tree. -CP_EXPORT void cpBBTreeOptimize(cpSpatialIndex *index); - -/// Bounding box tree velocity callback function. -/// This function should return an estimate for the object's velocity. -typedef cpVect (*cpBBTreeVelocityFunc)(void *obj); -/// Set the velocity function for the bounding box tree to enable temporal coherence. -CP_EXPORT void cpBBTreeSetVelocityFunc(cpSpatialIndex *index, cpBBTreeVelocityFunc func); - -//MARK: Single Axis Sweep - -typedef struct cpSweep1D cpSweep1D; - -/// Allocate a 1D sort and sweep broadphase. -CP_EXPORT cpSweep1D* cpSweep1DAlloc(void); -/// Initialize a 1D sort and sweep broadphase. -CP_EXPORT cpSpatialIndex* cpSweep1DInit(cpSweep1D *sweep, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); -/// Allocate and initialize a 1D sort and sweep broadphase. -CP_EXPORT cpSpatialIndex* cpSweep1DNew(cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); - -//MARK: Spatial Index Implementation - -typedef void (*cpSpatialIndexDestroyImpl)(cpSpatialIndex *index); - -typedef int (*cpSpatialIndexCountImpl)(cpSpatialIndex *index); -typedef void (*cpSpatialIndexEachImpl)(cpSpatialIndex *index, cpSpatialIndexIteratorFunc func, void *data); - -typedef cpBool (*cpSpatialIndexContainsImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid); -typedef void (*cpSpatialIndexInsertImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid); -typedef void (*cpSpatialIndexRemoveImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid); - -typedef void (*cpSpatialIndexReindexImpl)(cpSpatialIndex *index); -typedef void (*cpSpatialIndexReindexObjectImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid); -typedef void (*cpSpatialIndexReindexQueryImpl)(cpSpatialIndex *index, cpSpatialIndexQueryFunc func, void *data); - -typedef void (*cpSpatialIndexQueryImpl)(cpSpatialIndex *index, void *obj, cpBB bb, cpSpatialIndexQueryFunc func, void *data); -typedef void (*cpSpatialIndexSegmentQueryImpl)(cpSpatialIndex *index, void *obj, cpVect a, cpVect b, cpFloat t_exit, cpSpatialIndexSegmentQueryFunc func, void *data); - -struct cpSpatialIndexClass { - cpSpatialIndexDestroyImpl destroy; - - cpSpatialIndexCountImpl count; - cpSpatialIndexEachImpl each; - - cpSpatialIndexContainsImpl contains; - cpSpatialIndexInsertImpl insert; - cpSpatialIndexRemoveImpl remove; - - cpSpatialIndexReindexImpl reindex; - cpSpatialIndexReindexObjectImpl reindexObject; - cpSpatialIndexReindexQueryImpl reindexQuery; - - cpSpatialIndexQueryImpl query; - cpSpatialIndexSegmentQueryImpl segmentQuery; -}; - -/// Destroy and free a spatial index. -void cpSpatialIndexFree(cpSpatialIndex *index); -/// Collide the objects in @c dynamicIndex against the objects in @c staticIndex using the query callback function. -void cpSpatialIndexCollideStatic(cpSpatialIndex *dynamicIndex, cpSpatialIndex *staticIndex, cpSpatialIndexQueryFunc func, void *data); - -/// Destroy a spatial index. -static inline void cpSpatialIndexDestroy(cpSpatialIndex *index) -{ - if(index->klass) index->klass->destroy(index); -} - -/// Get the number of objects in the spatial index. -static inline int cpSpatialIndexCount(cpSpatialIndex *index) -{ - return index->klass->count(index); -} - -/// Iterate the objects in the spatial index. @c func will be called once for each object. -static inline void cpSpatialIndexEach(cpSpatialIndex *index, cpSpatialIndexIteratorFunc func, void *data) -{ - index->klass->each(index, func, data); -} - -/// Returns true if the spatial index contains the given object. -/// Most spatial indexes use hashed storage, so you must provide a hash value too. -static inline cpBool cpSpatialIndexContains(cpSpatialIndex *index, void *obj, cpHashValue hashid) -{ - return index->klass->contains(index, obj, hashid); -} - -/// Add an object to a spatial index. -/// Most spatial indexes use hashed storage, so you must provide a hash value too. -static inline void cpSpatialIndexInsert(cpSpatialIndex *index, void *obj, cpHashValue hashid) -{ - index->klass->insert(index, obj, hashid); -} - -/// Remove an object from a spatial index. -/// Most spatial indexes use hashed storage, so you must provide a hash value too. -static inline void cpSpatialIndexRemove(cpSpatialIndex *index, void *obj, cpHashValue hashid) -{ - index->klass->remove(index, obj, hashid); -} - -/// Perform a full reindex of a spatial index. -static inline void cpSpatialIndexReindex(cpSpatialIndex *index) -{ - index->klass->reindex(index); -} - -/// Reindex a single object in the spatial index. -static inline void cpSpatialIndexReindexObject(cpSpatialIndex *index, void *obj, cpHashValue hashid) -{ - index->klass->reindexObject(index, obj, hashid); -} - -/// Perform a rectangle query against the spatial index, calling @c func for each potential match. -static inline void cpSpatialIndexQuery(cpSpatialIndex *index, void *obj, cpBB bb, cpSpatialIndexQueryFunc func, void *data) -{ - index->klass->query(index, obj, bb, func, data); -} - -/// Perform a segment query against the spatial index, calling @c func for each potential match. -static inline void cpSpatialIndexSegmentQuery(cpSpatialIndex *index, void *obj, cpVect a, cpVect b, cpFloat t_exit, cpSpatialIndexSegmentQueryFunc func, void *data) -{ - index->klass->segmentQuery(index, obj, a, b, t_exit, func, data); -} - -/// Simultaneously reindex and find all colliding objects. -/// @c func will be called once for each potentially overlapping pair of objects found. -/// If the spatial index was initialized with a static index, it will collide it's objects against that as well. -static inline void cpSpatialIndexReindexQuery(cpSpatialIndex *index, cpSpatialIndexQueryFunc func, void *data) -{ - index->klass->reindexQuery(index, func, data); -} - -///@} diff --git a/android/armeabi-v7a/include/chipmunk/cpTransform.h b/android/armeabi-v7a/include/chipmunk/cpTransform.h deleted file mode 100644 index 4a6256b9..00000000 --- a/android/armeabi-v7a/include/chipmunk/cpTransform.h +++ /dev/null @@ -1,198 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_TRANSFORM_H -#define CHIPMUNK_TRANSFORM_H - -#include "chipmunk_types.h" -#include "cpVect.h" -#include "cpBB.h" - -/// Identity transform matrix. -static const cpTransform cpTransformIdentity = {1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f}; - -/// Construct a new transform matrix. -/// (a, b) is the x basis vector. -/// (c, d) is the y basis vector. -/// (tx, ty) is the translation. -static inline cpTransform -cpTransformNew(cpFloat a, cpFloat b, cpFloat c, cpFloat d, cpFloat tx, cpFloat ty) -{ - cpTransform t = {a, b, c, d, tx, ty}; - return t; -} - -/// Construct a new transform matrix in transposed order. -static inline cpTransform -cpTransformNewTranspose(cpFloat a, cpFloat c, cpFloat tx, cpFloat b, cpFloat d, cpFloat ty) -{ - cpTransform t = {a, b, c, d, tx, ty}; - return t; -} - -/// Get the inverse of a transform matrix. -static inline cpTransform -cpTransformInverse(cpTransform t) -{ - cpFloat inv_det = 1.0/(t.a*t.d - t.c*t.b); - return cpTransformNewTranspose( - t.d*inv_det, -t.c*inv_det, (t.c*t.ty - t.tx*t.d)*inv_det, - -t.b*inv_det, t.a*inv_det, (t.tx*t.b - t.a*t.ty)*inv_det - ); -} - -/// Multiply two transformation matrices. -static inline cpTransform -cpTransformMult(cpTransform t1, cpTransform t2) -{ - return cpTransformNewTranspose( - t1.a*t2.a + t1.c*t2.b, t1.a*t2.c + t1.c*t2.d, t1.a*t2.tx + t1.c*t2.ty + t1.tx, - t1.b*t2.a + t1.d*t2.b, t1.b*t2.c + t1.d*t2.d, t1.b*t2.tx + t1.d*t2.ty + t1.ty - ); -} - -/// Transform an absolute point. (i.e. a vertex) -static inline cpVect -cpTransformPoint(cpTransform t, cpVect p) -{ - return cpv(t.a*p.x + t.c*p.y + t.tx, t.b*p.x + t.d*p.y + t.ty); -} - -/// Transform a vector (i.e. a normal) -static inline cpVect -cpTransformVect(cpTransform t, cpVect v) -{ - return cpv(t.a*v.x + t.c*v.y, t.b*v.x + t.d*v.y); -} - -/// Transform a cpBB. -static inline cpBB -cpTransformbBB(cpTransform t, cpBB bb) -{ - cpVect center = cpBBCenter(bb); - cpFloat hw = (bb.r - bb.l)*0.5; - cpFloat hh = (bb.t - bb.b)*0.5; - - cpFloat a = t.a*hw, b = t.c*hh, d = t.b*hw, e = t.d*hh; - cpFloat hw_max = cpfmax(cpfabs(a + b), cpfabs(a - b)); - cpFloat hh_max = cpfmax(cpfabs(d + e), cpfabs(d - e)); - return cpBBNewForExtents(cpTransformPoint(t, center), hw_max, hh_max); -} - -/// Create a transation matrix. -static inline cpTransform -cpTransformTranslate(cpVect translate) -{ - return cpTransformNewTranspose( - 1.0, 0.0, translate.x, - 0.0, 1.0, translate.y - ); -} - -/// Create a scale matrix. -static inline cpTransform -cpTransformScale(cpFloat scaleX, cpFloat scaleY) -{ - return cpTransformNewTranspose( - scaleX, 0.0, 0.0, - 0.0, scaleY, 0.0 - ); -} - -/// Create a rotation matrix. -static inline cpTransform -cpTransformRotate(cpFloat radians) -{ - cpVect rot = cpvforangle(radians); - return cpTransformNewTranspose( - rot.x, -rot.y, 0.0, - rot.y, rot.x, 0.0 - ); -} - -/// Create a rigid transformation matrix. (transation + rotation) -static inline cpTransform -cpTransformRigid(cpVect translate, cpFloat radians) -{ - cpVect rot = cpvforangle(radians); - return cpTransformNewTranspose( - rot.x, -rot.y, translate.x, - rot.y, rot.x, translate.y - ); -} - -/// Fast inverse of a rigid transformation matrix. -static inline cpTransform -cpTransformRigidInverse(cpTransform t) -{ - return cpTransformNewTranspose( - t.d, -t.c, (t.c*t.ty - t.tx*t.d), - -t.b, t.a, (t.tx*t.b - t.a*t.ty) - ); -} - -//MARK: Miscellaneous (but useful) transformation matrices. -// See source for documentation... - -static inline cpTransform -cpTransformWrap(cpTransform outer, cpTransform inner) -{ - return cpTransformMult(cpTransformInverse(outer), cpTransformMult(inner, outer)); -} - -static inline cpTransform -cpTransformWrapInverse(cpTransform outer, cpTransform inner) -{ - return cpTransformMult(outer, cpTransformMult(inner, cpTransformInverse(outer))); -} - -static inline cpTransform -cpTransformOrtho(cpBB bb) -{ - return cpTransformNewTranspose( - 2.0/(bb.r - bb.l), 0.0, -(bb.r + bb.l)/(bb.r - bb.l), - 0.0, 2.0/(bb.t - bb.b), -(bb.t + bb.b)/(bb.t - bb.b) - ); -} - -static inline cpTransform -cpTransformBoneScale(cpVect v0, cpVect v1) -{ - cpVect d = cpvsub(v1, v0); - return cpTransformNewTranspose( - d.x, -d.y, v0.x, - d.y, d.x, v0.y - ); -} - -static inline cpTransform -cpTransformAxialScale(cpVect axis, cpVect pivot, cpFloat scale) -{ - cpFloat A = axis.x*axis.y*(scale - 1.0); - cpFloat B = cpvdot(axis, pivot)*(1.0 - scale); - - return cpTransformNewTranspose( - scale*axis.x*axis.x + axis.y*axis.y, A, axis.x*B, - A, axis.x*axis.x + scale*axis.y*axis.y, axis.y*B - ); -} - -#endif diff --git a/android/armeabi-v7a/include/chipmunk/cpVect.h b/android/armeabi-v7a/include/chipmunk/cpVect.h deleted file mode 100644 index 8ec02bdc..00000000 --- a/android/armeabi-v7a/include/chipmunk/cpVect.h +++ /dev/null @@ -1,230 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_VECT_H -#define CHIPMUNK_VECT_H - -#include "chipmunk_types.h" - -/// @defgroup cpVect cpVect -/// Chipmunk's 2D vector type along with a handy 2D vector math lib. -/// @{ - -/// Constant for the zero vector. -static const cpVect cpvzero = {0.0f,0.0f}; - -/// Convenience constructor for cpVect structs. -static inline cpVect cpv(const cpFloat x, const cpFloat y) -{ - cpVect v = {x, y}; - return v; -} - -/// Check if two vectors are equal. (Be careful when comparing floating point numbers!) -static inline cpBool cpveql(const cpVect v1, const cpVect v2) -{ - return (v1.x == v2.x && v1.y == v2.y); -} - -/// Add two vectors -static inline cpVect cpvadd(const cpVect v1, const cpVect v2) -{ - return cpv(v1.x + v2.x, v1.y + v2.y); -} - -/// Subtract two vectors. -static inline cpVect cpvsub(const cpVect v1, const cpVect v2) -{ - return cpv(v1.x - v2.x, v1.y - v2.y); -} - -/// Negate a vector. -static inline cpVect cpvneg(const cpVect v) -{ - return cpv(-v.x, -v.y); -} - -/// Scalar multiplication. -static inline cpVect cpvmult(const cpVect v, const cpFloat s) -{ - return cpv(v.x*s, v.y*s); -} - -/// Vector dot product. -static inline cpFloat cpvdot(const cpVect v1, const cpVect v2) -{ - return v1.x*v2.x + v1.y*v2.y; -} - -/// 2D vector cross product analog. -/// The cross product of 2D vectors results in a 3D vector with only a z component. -/// This function returns the magnitude of the z value. -static inline cpFloat cpvcross(const cpVect v1, const cpVect v2) -{ - return v1.x*v2.y - v1.y*v2.x; -} - -/// Returns a perpendicular vector. (90 degree rotation) -static inline cpVect cpvperp(const cpVect v) -{ - return cpv(-v.y, v.x); -} - -/// Returns a perpendicular vector. (-90 degree rotation) -static inline cpVect cpvrperp(const cpVect v) -{ - return cpv(v.y, -v.x); -} - -/// Returns the vector projection of v1 onto v2. -static inline cpVect cpvproject(const cpVect v1, const cpVect v2) -{ - return cpvmult(v2, cpvdot(v1, v2)/cpvdot(v2, v2)); -} - -/// Returns the unit length vector for the given angle (in radians). -static inline cpVect cpvforangle(const cpFloat a) -{ - return cpv(cpfcos(a), cpfsin(a)); -} - -/// Returns the angular direction v is pointing in (in radians). -static inline cpFloat cpvtoangle(const cpVect v) -{ - return cpfatan2(v.y, v.x); -} - -/// Uses complex number multiplication to rotate v1 by v2. Scaling will occur if v1 is not a unit vector. -static inline cpVect cpvrotate(const cpVect v1, const cpVect v2) -{ - return cpv(v1.x*v2.x - v1.y*v2.y, v1.x*v2.y + v1.y*v2.x); -} - -/// Inverse of cpvrotate(). -static inline cpVect cpvunrotate(const cpVect v1, const cpVect v2) -{ - return cpv(v1.x*v2.x + v1.y*v2.y, v1.y*v2.x - v1.x*v2.y); -} - -/// Returns the squared length of v. Faster than cpvlength() when you only need to compare lengths. -static inline cpFloat cpvlengthsq(const cpVect v) -{ - return cpvdot(v, v); -} - -/// Returns the length of v. -static inline cpFloat cpvlength(const cpVect v) -{ - return cpfsqrt(cpvdot(v, v)); -} - -/// Linearly interpolate between v1 and v2. -static inline cpVect cpvlerp(const cpVect v1, const cpVect v2, const cpFloat t) -{ - return cpvadd(cpvmult(v1, 1.0f - t), cpvmult(v2, t)); -} - -/// Returns a normalized copy of v. -static inline cpVect cpvnormalize(const cpVect v) -{ - // Neat trick I saw somewhere to avoid div/0. - return cpvmult(v, 1.0f/(cpvlength(v) + CPFLOAT_MIN)); -} - -/// Spherical linearly interpolate between v1 and v2. -static inline cpVect -cpvslerp(const cpVect v1, const cpVect v2, const cpFloat t) -{ - cpFloat dot = cpvdot(cpvnormalize(v1), cpvnormalize(v2)); - cpFloat omega = cpfacos(cpfclamp(dot, -1.0f, 1.0f)); - - if(omega < 1e-3){ - // If the angle between two vectors is very small, lerp instead to avoid precision issues. - return cpvlerp(v1, v2, t); - } else { - cpFloat denom = 1.0f/cpfsin(omega); - return cpvadd(cpvmult(v1, cpfsin((1.0f - t)*omega)*denom), cpvmult(v2, cpfsin(t*omega)*denom)); - } -} - -/// Spherical linearly interpolate between v1 towards v2 by no more than angle a radians -static inline cpVect -cpvslerpconst(const cpVect v1, const cpVect v2, const cpFloat a) -{ - cpFloat dot = cpvdot(cpvnormalize(v1), cpvnormalize(v2)); - cpFloat omega = cpfacos(cpfclamp(dot, -1.0f, 1.0f)); - - return cpvslerp(v1, v2, cpfmin(a, omega)/omega); -} - -/// Clamp v to length len. -static inline cpVect cpvclamp(const cpVect v, const cpFloat len) -{ - return (cpvdot(v,v) > len*len) ? cpvmult(cpvnormalize(v), len) : v; -} - -/// Linearly interpolate between v1 towards v2 by distance d. -static inline cpVect cpvlerpconst(cpVect v1, cpVect v2, cpFloat d) -{ - return cpvadd(v1, cpvclamp(cpvsub(v2, v1), d)); -} - -/// Returns the distance between v1 and v2. -static inline cpFloat cpvdist(const cpVect v1, const cpVect v2) -{ - return cpvlength(cpvsub(v1, v2)); -} - -/// Returns the squared distance between v1 and v2. Faster than cpvdist() when you only need to compare distances. -static inline cpFloat cpvdistsq(const cpVect v1, const cpVect v2) -{ - return cpvlengthsq(cpvsub(v1, v2)); -} - -/// Returns true if the distance between v1 and v2 is less than dist. -static inline cpBool cpvnear(const cpVect v1, const cpVect v2, const cpFloat dist) -{ - return cpvdistsq(v1, v2) < dist*dist; -} - -/// @} - -/// @defgroup cpMat2x2 cpMat2x2 -/// 2x2 matrix type used for tensors and such. -/// @{ - -// NUKE -static inline cpMat2x2 -cpMat2x2New(cpFloat a, cpFloat b, cpFloat c, cpFloat d) -{ - cpMat2x2 m = {a, b, c, d}; - return m; -} - -static inline cpVect -cpMat2x2Transform(cpMat2x2 m, cpVect v) -{ - return cpv(v.x*m.a + v.y*m.b, v.x*m.c + v.y*m.d); -} - -///@} - -#endif diff --git a/android/armeabi-v7a/libchipmunk.a b/android/armeabi-v7a/libchipmunk.a deleted file mode 100644 index 5ce20e8a..00000000 Binary files a/android/armeabi-v7a/libchipmunk.a and /dev/null differ diff --git a/android/x86/include/chipmunk/chipmunk.h b/android/x86/include/chipmunk/chipmunk.h deleted file mode 100644 index d7faf039..00000000 --- a/android/x86/include/chipmunk/chipmunk.h +++ /dev/null @@ -1,241 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_H -#define CHIPMUNK_H - -#include -#include - -#ifdef WIN32 - // For alloca(). - #include - #define CP_EXPORT __declspec(dllexport) -#else - #include - #define CP_EXPORT -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -// NUKE -#ifndef CP_ALLOW_PRIVATE_ACCESS - #define CP_ALLOW_PRIVATE_ACCESS 0 -#endif - -#if CP_ALLOW_PRIVATE_ACCESS == 1 - #define CP_PRIVATE(__symbol__) __symbol__ -#else - #define CP_PRIVATE(__symbol__) __symbol__##_private -#endif - -CP_EXPORT void cpMessage(const char *condition, const char *file, int line, int isError, int isHardError, const char *message, ...); -#ifdef NDEBUG - #define cpAssertWarn(__condition__, ...) - #define cpAssertSoft(__condition__, ...) -#else - #define cpAssertSoft(__condition__, ...) if(!(__condition__)){cpMessage(#__condition__, __FILE__, __LINE__, 1, 0, __VA_ARGS__); abort();} - #define cpAssertWarn(__condition__, ...) if(!(__condition__)) cpMessage(#__condition__, __FILE__, __LINE__, 0, 0, __VA_ARGS__) -#endif - -// Hard assertions are used in situations where the program definitely will crash anyway, and the reason is inexpensive to detect. -#define cpAssertHard(__condition__, ...) if(!(__condition__)){cpMessage(#__condition__, __FILE__, __LINE__, 1, 1, __VA_ARGS__); abort();} - -#include "chipmunk_types.h" - -/// @defgroup misc Misc -/// @{ - -/// Allocated size for various Chipmunk buffers -#ifndef CP_BUFFER_BYTES - #define CP_BUFFER_BYTES (32*1024) -#endif - -#ifndef cpcalloc - /// Chipmunk calloc() alias. - #define cpcalloc calloc -#endif - -#ifndef cprealloc - /// Chipmunk realloc() alias. - #define cprealloc realloc -#endif - -#ifndef cpfree - /// Chipmunk free() alias. - #define cpfree free -#endif - -typedef struct cpArray cpArray; -typedef struct cpHashSet cpHashSet; - -typedef struct cpBody cpBody; - -typedef struct cpShape cpShape; -typedef struct cpCircleShape cpCircleShape; -typedef struct cpSegmentShape cpSegmentShape; -typedef struct cpPolyShape cpPolyShape; - -typedef struct cpConstraint cpConstraint; -typedef struct cpPinJoint cpPinJoint; -typedef struct cpSlideJoint cpSlideJoint; -typedef struct cpPivotJoint cpPivotJoint; -typedef struct cpGrooveJoint cpGrooveJoint; -typedef struct cpDampedSpring cpDampedSpring; -typedef struct cpDampedRotarySpring cpDampedRotarySpring; -typedef struct cpRotaryLimitJoint cpRotaryLimitJoint; -typedef struct cpRatchetJoint cpRatchetJoint; -typedef struct cpGearJoint cpGearJoint; -typedef struct cpSimpleMotorJoint cpSimpleMotorJoint; - -typedef struct cpCollisionHandler cpCollisionHandler; -typedef struct cpContactPointSet cpContactPointSet; -typedef struct cpArbiter cpArbiter; - -typedef struct cpSpace cpSpace; - -#include "cpVect.h" -#include "cpBB.h" -#include "cpTransform.h" -#include "cpSpatialIndex.h" - -#include "cpArbiter.h" - -#include "cpBody.h" -#include "cpShape.h" -#include "cpPolyShape.h" - -#include "cpConstraint.h" - -#include "cpSpace.h" -#include "cpHastySpace.h" - -// Chipmunk 7.0.1 -#define CP_VERSION_MAJOR 7 -#define CP_VERSION_MINOR 0 -#define CP_VERSION_RELEASE 1 - -/// Version string. -CP_EXPORT extern const char *cpVersionString; - -/// Calculate the moment of inertia for a circle. -/// @c r1 and @c r2 are the inner and outer diameters. A solid circle has an inner diameter of 0. -CP_EXPORT cpFloat cpMomentForCircle(cpFloat m, cpFloat r1, cpFloat r2, cpVect offset); - -/// Calculate area of a hollow circle. -/// @c r1 and @c r2 are the inner and outer diameters. A solid circle has an inner diameter of 0. -CP_EXPORT cpFloat cpAreaForCircle(cpFloat r1, cpFloat r2); - -/// Calculate the moment of inertia for a line segment. -/// Beveling radius is not supported. -CP_EXPORT cpFloat cpMomentForSegment(cpFloat m, cpVect a, cpVect b, cpFloat radius); - -/// Calculate the area of a fattened (capsule shaped) line segment. -CP_EXPORT cpFloat cpAreaForSegment(cpVect a, cpVect b, cpFloat radius); - -/// Calculate the moment of inertia for a solid polygon shape assuming it's center of gravity is at it's centroid. The offset is added to each vertex. -CP_EXPORT cpFloat cpMomentForPoly(cpFloat m, int count, const cpVect *verts, cpVect offset, cpFloat radius); - -/// Calculate the signed area of a polygon. A Clockwise winding gives positive area. -/// This is probably backwards from what you expect, but matches Chipmunk's the winding for poly shapes. -CP_EXPORT cpFloat cpAreaForPoly(const int count, const cpVect *verts, cpFloat radius); - -/// Calculate the natural centroid of a polygon. -CP_EXPORT cpVect cpCentroidForPoly(const int count, const cpVect *verts); - -/// Calculate the moment of inertia for a solid box. -CP_EXPORT cpFloat cpMomentForBox(cpFloat m, cpFloat width, cpFloat height); - -/// Calculate the moment of inertia for a solid box. -CP_EXPORT cpFloat cpMomentForBox2(cpFloat m, cpBB box); - -/// Calculate the convex hull of a given set of points. Returns the count of points in the hull. -/// @c result must be a pointer to a @c cpVect array with at least @c count elements. If @c verts == @c result, then @c verts will be reduced inplace. -/// @c first is an optional pointer to an integer to store where the first vertex in the hull came from (i.e. verts[first] == result[0]) -/// @c tol is the allowed amount to shrink the hull when simplifying it. A tolerance of 0.0 creates an exact hull. -CP_EXPORT int cpConvexHull(int count, const cpVect *verts, cpVect *result, int *first, cpFloat tol); - -#ifdef _MSC_VER -#include "malloc.h" -#endif - -/// Convenience macro to work with cpConvexHull. -/// @c count and @c verts is the input array passed to cpConvexHull(). -/// @c count_var and @c verts_var are the names of the variables the macro creates to store the result. -/// The output vertex array is allocated on the stack using alloca() so it will be freed automatically, but cannot be returned from the current scope. -#define CP_CONVEX_HULL(__count__, __verts__, __count_var__, __verts_var__) \ -cpVect *__verts_var__ = (cpVect *)alloca(__count__*sizeof(cpVect)); \ -int __count_var__ = cpConvexHull(__count__, __verts__, __verts_var__, NULL, 0.0); \ - -/// Returns the closest point on the line segment ab, to the point p. -static inline cpVect -cpClosetPointOnSegment(const cpVect p, const cpVect a, const cpVect b) -{ - cpVect delta = cpvsub(a, b); - cpFloat t = cpfclamp01(cpvdot(delta, cpvsub(p, b))/cpvlengthsq(delta)); - return cpvadd(b, cpvmult(delta, t)); -} - -#if defined(__has_extension) -#if __has_extension(blocks) -// Define alternate block based alternatives for a few of the callback heavy functions. -// Collision handlers are post-step callbacks are not included to avoid memory management issues. -// If you want to use blocks for those and are aware of how to correctly manage the memory, the implementation is trivial. - -void cpSpaceEachBody_b(cpSpace *space, void (^block)(cpBody *body)); -void cpSpaceEachShape_b(cpSpace *space, void (^block)(cpShape *shape)); -void cpSpaceEachConstraint_b(cpSpace *space, void (^block)(cpConstraint *constraint)); - -void cpBodyEachShape_b(cpBody *body, void (^block)(cpShape *shape)); -void cpBodyEachConstraint_b(cpBody *body, void (^block)(cpConstraint *constraint)); -void cpBodyEachArbiter_b(cpBody *body, void (^block)(cpArbiter *arbiter)); - -typedef void (^cpSpacePointQueryBlock)(cpShape *shape, cpVect point, cpFloat distance, cpVect gradient); -void cpSpacePointQuery_b(cpSpace *space, cpVect point, cpFloat maxDistance, cpShapeFilter filter, cpSpacePointQueryBlock block); - -typedef void (^cpSpaceSegmentQueryBlock)(cpShape *shape, cpVect point, cpVect normal, cpFloat alpha); -void cpSpaceSegmentQuery_b(cpSpace *space, cpVect start, cpVect end, cpFloat radius, cpShapeFilter filter, cpSpaceSegmentQueryBlock block); - -typedef void (^cpSpaceBBQueryBlock)(cpShape *shape); -void cpSpaceBBQuery_b(cpSpace *space, cpBB bb, cpShapeFilter filter, cpSpaceBBQueryBlock block); - -typedef void (^cpSpaceShapeQueryBlock)(cpShape *shape, cpContactPointSet *points); -cpBool cpSpaceShapeQuery_b(cpSpace *space, cpShape *shape, cpSpaceShapeQueryBlock block); - -#endif -#endif - - -//@} - -#ifdef __cplusplus -} - -static inline cpVect operator *(const cpVect v, const cpFloat s){return cpvmult(v, s);} -static inline cpVect operator +(const cpVect v1, const cpVect v2){return cpvadd(v1, v2);} -static inline cpVect operator -(const cpVect v1, const cpVect v2){return cpvsub(v1, v2);} -static inline cpBool operator ==(const cpVect v1, const cpVect v2){return cpveql(v1, v2);} -static inline cpVect operator -(const cpVect v){return cpvneg(v);} - -#endif -#endif diff --git a/android/x86/include/chipmunk/chipmunk_ffi.h b/android/x86/include/chipmunk/chipmunk_ffi.h deleted file mode 100644 index c0248410..00000000 --- a/android/x86/include/chipmunk/chipmunk_ffi.h +++ /dev/null @@ -1,107 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifdef CHIPMUNK_FFI - -// Create non static inlined copies of Chipmunk functions, useful for working with dynamic FFIs -// This file should only be included in chipmunk.c - -// TODO: get rid of the reliance on static inlines. -// They make a mess for FFIs. - -#ifdef _MSC_VER - #if _MSC_VER >= 1600 - #define MAKE_REF(name) CP_EXPORT decltype(name) *_##name = name - #else - #define MAKE_REF(name) - #endif -#else - #define MAKE_REF(name) __typeof__(name) *_##name = name -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -MAKE_REF(cpv); // makes a variable named _cpv that contains the function pointer for cpv() -MAKE_REF(cpveql); -MAKE_REF(cpvadd); -MAKE_REF(cpvneg); -MAKE_REF(cpvsub); -MAKE_REF(cpvmult); -MAKE_REF(cpvdot); -MAKE_REF(cpvcross); -MAKE_REF(cpvperp); -MAKE_REF(cpvrperp); -MAKE_REF(cpvproject); -MAKE_REF(cpvforangle); -MAKE_REF(cpvtoangle); -MAKE_REF(cpvrotate); -MAKE_REF(cpvunrotate); -MAKE_REF(cpvlengthsq); -MAKE_REF(cpvlength); -MAKE_REF(cpvlerp); -MAKE_REF(cpvnormalize); -MAKE_REF(cpvclamp); -MAKE_REF(cpvlerpconst); -MAKE_REF(cpvdist); -MAKE_REF(cpvdistsq); -MAKE_REF(cpvnear); - -MAKE_REF(cpfmax); -MAKE_REF(cpfmin); -MAKE_REF(cpfabs); -MAKE_REF(cpfclamp); -MAKE_REF(cpflerp); -MAKE_REF(cpflerpconst); - -MAKE_REF(cpBBNew); -MAKE_REF(cpBBNewForExtents); -MAKE_REF(cpBBNewForCircle); -MAKE_REF(cpBBIntersects); -MAKE_REF(cpBBContainsBB); -MAKE_REF(cpBBContainsVect); -MAKE_REF(cpBBMerge); -MAKE_REF(cpBBExpand); -MAKE_REF(cpBBCenter); -MAKE_REF(cpBBArea); -MAKE_REF(cpBBMergedArea); -MAKE_REF(cpBBSegmentQuery); -MAKE_REF(cpBBIntersectsSegment); -MAKE_REF(cpBBClampVect); - -MAKE_REF(cpSpatialIndexDestroy); -MAKE_REF(cpSpatialIndexCount); -MAKE_REF(cpSpatialIndexEach); -MAKE_REF(cpSpatialIndexContains); -MAKE_REF(cpSpatialIndexInsert); -MAKE_REF(cpSpatialIndexRemove); -MAKE_REF(cpSpatialIndexReindex); -MAKE_REF(cpSpatialIndexReindexObject); -MAKE_REF(cpSpatialIndexSegmentQuery); -MAKE_REF(cpSpatialIndexQuery); -MAKE_REF(cpSpatialIndexReindexQuery); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/android/x86/include/chipmunk/chipmunk_private.h b/android/x86/include/chipmunk/chipmunk_private.h deleted file mode 100644 index abe56395..00000000 --- a/android/x86/include/chipmunk/chipmunk_private.h +++ /dev/null @@ -1,766 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#ifndef CHIPMUNK_PRIVATE_H -#define CHIPMUNK_PRIVATE_H -#ifdef CHIPMUNK_H -#error Cannot include chipmunk_private.h after chipmunk.h. -#endif - -#define CP_ALLOW_PRIVATE_ACCESS 1 -#include "chipmunk/chipmunk.h" - -#define CP_HASH_COEF (3344921057ul) -#define CP_HASH_PAIR(A, B) ((cpHashValue)(A)*CP_HASH_COEF ^ (cpHashValue)(B)*CP_HASH_COEF) - -// TODO: Eww. Magic numbers. -#define MAGIC_EPSILON 1e-5 - - -//MARK: cpArray - -struct cpArray { - int num, max; - void **arr; -}; - -cpArray *cpArrayNew(int size); - -void cpArrayFree(cpArray *arr); - -void cpArrayPush(cpArray *arr, void *object); -void *cpArrayPop(cpArray *arr); -void cpArrayDeleteObj(cpArray *arr, void *obj); -cpBool cpArrayContains(cpArray *arr, void *ptr); - -void cpArrayFreeEach(cpArray *arr, void (freeFunc)(void*)); - - -//MARK: cpHashSet - -typedef cpBool (*cpHashSetEqlFunc)(void *ptr, void *elt); -typedef void *(*cpHashSetTransFunc)(void *ptr, void *data); - -cpHashSet *cpHashSetNew(int size, cpHashSetEqlFunc eqlFunc); -void cpHashSetSetDefaultValue(cpHashSet *set, void *default_value); - -void cpHashSetFree(cpHashSet *set); - -int cpHashSetCount(cpHashSet *set); -void *cpHashSetInsert(cpHashSet *set, cpHashValue hash, void *ptr, cpHashSetTransFunc trans, void *data); -void *cpHashSetRemove(cpHashSet *set, cpHashValue hash, void *ptr); -void *cpHashSetFind(cpHashSet *set, cpHashValue hash, void *ptr); - -typedef void (*cpHashSetIteratorFunc)(void *elt, void *data); -void cpHashSetEach(cpHashSet *set, cpHashSetIteratorFunc func, void *data); - -typedef cpBool (*cpHashSetFilterFunc)(void *elt, void *data); -void cpHashSetFilter(cpHashSet *set, cpHashSetFilterFunc func, void *data); - - -//MARK: Bodies - -struct cpBody { - // Integration functions - cpBodyVelocityFunc velocity_func; - cpBodyPositionFunc position_func; - - // mass and it's inverse - cpFloat m; - cpFloat m_inv; - - // moment of inertia and it's inverse - cpFloat i; - cpFloat i_inv; - - // center of gravity - cpVect cog; - - // position, velocity, force - cpVect p; - cpVect v; - cpVect f; - - // Angle, angular velocity, torque (radians) - cpFloat a; - cpFloat w; - cpFloat t; - - cpTransform transform; - - cpDataPointer userData; - - // "pseudo-velocities" used for eliminating overlap. - // Erin Catto has some papers that talk about what these are. - cpVect v_bias; - cpFloat w_bias; - - cpSpace *space; - - cpShape *shapeList; - cpArbiter *arbiterList; - cpConstraint *constraintList; - - struct { - cpBody *root; - cpBody *next; - cpFloat idleTime; - } sleeping; -}; - -void cpBodyAddShape(cpBody *body, cpShape *shape); -void cpBodyRemoveShape(cpBody *body, cpShape *shape); - -//void cpBodyAccumulateMassForShape(cpBody *body, cpShape *shape); -void cpBodyAccumulateMassFromShapes(cpBody *body); - -void cpBodyRemoveConstraint(cpBody *body, cpConstraint *constraint); - - -//MARK: Spatial Index Functions - -cpSpatialIndex *cpSpatialIndexInit(cpSpatialIndex *index, cpSpatialIndexClass *klass, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); - - -//MARK: Arbiters - -enum cpArbiterState { - // Arbiter is active and its the first collision. - CP_ARBITER_STATE_FIRST_COLLISION, - // Arbiter is active and its not the first collision. - CP_ARBITER_STATE_NORMAL, - // Collision has been explicitly ignored. - // Either by returning false from a begin collision handler or calling cpArbiterIgnore(). - CP_ARBITER_STATE_IGNORE, - // Collison is no longer active. A space will cache an arbiter for up to cpSpace.collisionPersistence more steps. - CP_ARBITER_STATE_CACHED, - // Collison arbiter is invalid because one of the shapes was removed. - CP_ARBITER_STATE_INVALIDATED, -}; - -struct cpArbiterThread { - struct cpArbiter *next, *prev; -}; - -struct cpContact { - cpVect r1, r2; - - cpFloat nMass, tMass; - cpFloat bounce; // TODO: look for an alternate bounce solution. - - cpFloat jnAcc, jtAcc, jBias; - cpFloat bias; - - cpHashValue hash; -}; - -struct cpCollisionInfo { - const cpShape *a, *b; - cpCollisionID id; - - cpVect n; - - int count; - // TODO Should this be a unique struct type? - struct cpContact *arr; -}; - -struct cpArbiter { - cpFloat e; - cpFloat u; - cpVect surface_vr; - - cpDataPointer data; - - const cpShape *a, *b; - cpBody *body_a, *body_b; - struct cpArbiterThread thread_a, thread_b; - - int count; - struct cpContact *contacts; - cpVect n; - - // Regular, wildcard A and wildcard B collision handlers. - cpCollisionHandler *handler, *handlerA, *handlerB; - cpBool swapped; - - cpTimestamp stamp; - enum cpArbiterState state; -}; - -cpArbiter* cpArbiterInit(cpArbiter *arb, cpShape *a, cpShape *b); - -static inline struct cpArbiterThread * -cpArbiterThreadForBody(cpArbiter *arb, cpBody *body) -{ - return (arb->body_a == body ? &arb->thread_a : &arb->thread_b); -} - -void cpArbiterUnthread(cpArbiter *arb); - -void cpArbiterUpdate(cpArbiter *arb, struct cpCollisionInfo *info, cpSpace *space); -void cpArbiterPreStep(cpArbiter *arb, cpFloat dt, cpFloat bias, cpFloat slop); -void cpArbiterApplyCachedImpulse(cpArbiter *arb, cpFloat dt_coef); -void cpArbiterApplyImpulse(cpArbiter *arb); - - -//MARK: Shapes/Collisions - -struct cpShapeMassInfo { - cpFloat m; - cpFloat i; - cpVect cog; - cpFloat area; -}; - -typedef enum cpShapeType{ - CP_CIRCLE_SHAPE, - CP_SEGMENT_SHAPE, - CP_POLY_SHAPE, - CP_NUM_SHAPES -} cpShapeType; - -typedef cpBB (*cpShapeCacheDataImpl)(cpShape *shape, cpTransform transform); -typedef void (*cpShapeDestroyImpl)(cpShape *shape); -typedef void (*cpShapePointQueryImpl)(const cpShape *shape, cpVect p, cpPointQueryInfo *info); -typedef void (*cpShapeSegmentQueryImpl)(const cpShape *shape, cpVect a, cpVect b, cpFloat radius, cpSegmentQueryInfo *info); - -typedef struct cpShapeClass cpShapeClass; - -struct cpShapeClass { - cpShapeType type; - - cpShapeCacheDataImpl cacheData; - cpShapeDestroyImpl destroy; - cpShapePointQueryImpl pointQuery; - cpShapeSegmentQueryImpl segmentQuery; -}; - -struct cpShape { - const cpShapeClass *klass; - - cpSpace *space; - cpBody *body; - struct cpShapeMassInfo massInfo; - cpBB bb; - - cpBool sensor; - - cpFloat e; - cpFloat u; - cpVect surfaceV; - - cpDataPointer userData; - - cpCollisionType type; - cpShapeFilter filter; - - cpShape *next; - cpShape *prev; - - cpHashValue hashid; -}; - -struct cpCircleShape { - cpShape shape; - - cpVect c, tc; - cpFloat r; -}; - -struct cpSegmentShape { - cpShape shape; - - cpVect a, b, n; - cpVect ta, tb, tn; - cpFloat r; - - cpVect a_tangent, b_tangent; -}; - -struct cpSplittingPlane { - cpVect v0, n; -}; - -#define CP_POLY_SHAPE_INLINE_ALLOC 6 - -struct cpPolyShape { - cpShape shape; - - cpFloat r; - - int count; - // The untransformed planes are appended at the end of the transformed planes. - struct cpSplittingPlane *planes; - - // Allocate a small number of splitting planes internally for simple poly. - struct cpSplittingPlane _planes[2*CP_POLY_SHAPE_INLINE_ALLOC]; -}; - -cpShape *cpShapeInit(cpShape *shape, const cpShapeClass *klass, cpBody *body, struct cpShapeMassInfo massInfo); - -static inline cpBool -cpShapeActive(cpShape *shape) -{ - // checks if the shape is added to a shape list. - // TODO could this just check the space now? - return (shape->prev || (shape->body && shape->body->shapeList == shape)); -} - -// Note: This function returns contact points with r1/r2 in absolute coordinates, not body relative. -struct cpCollisionInfo cpCollide(const cpShape *a, const cpShape *b, cpCollisionID id, struct cpContact *contacts); - -static inline void -CircleSegmentQuery(cpShape *shape, cpVect center, cpFloat r1, cpVect a, cpVect b, cpFloat r2, cpSegmentQueryInfo *info) -{ - cpVect da = cpvsub(a, center); - cpVect db = cpvsub(b, center); - cpFloat rsum = r1 + r2; - - cpFloat qa = cpvdot(da, da) - 2.0f*cpvdot(da, db) + cpvdot(db, db); - cpFloat qb = cpvdot(da, db) - cpvdot(da, da); - cpFloat det = qb*qb - qa*(cpvdot(da, da) - rsum*rsum); - - if(det >= 0.0f){ - cpFloat t = (-qb - cpfsqrt(det))/(qa); - if(0.0f<= t && t <= 1.0f){ - cpVect n = cpvnormalize(cpvlerp(da, db, t)); - - info->shape = shape; - info->point = cpvsub(cpvlerp(a, b, t), cpvmult(n, r2)); - info->normal = n; - info->alpha = t; - } - } -} - -static inline cpBool -cpShapeFilterReject(cpShapeFilter a, cpShapeFilter b) -{ - // Reject the collision if: - return ( - // They are in the same non-zero group. - (a.group != 0 && a.group == b.group) || - // One of the category/mask combinations fails. - (a.categories & b.mask) == 0 || - (b.categories & a.mask) == 0 - ); -} - -void cpLoopIndexes(const cpVect *verts, int count, int *start, int *end); - - -//MARK: Constraints -// TODO naming conventions here - -typedef void (*cpConstraintPreStepImpl)(cpConstraint *constraint, cpFloat dt); -typedef void (*cpConstraintApplyCachedImpulseImpl)(cpConstraint *constraint, cpFloat dt_coef); -typedef void (*cpConstraintApplyImpulseImpl)(cpConstraint *constraint, cpFloat dt); -typedef cpFloat (*cpConstraintGetImpulseImpl)(cpConstraint *constraint); - -typedef struct cpConstraintClass { - cpConstraintPreStepImpl preStep; - cpConstraintApplyCachedImpulseImpl applyCachedImpulse; - cpConstraintApplyImpulseImpl applyImpulse; - cpConstraintGetImpulseImpl getImpulse; -} cpConstraintClass; - -struct cpConstraint { - const cpConstraintClass *klass; - - cpSpace *space; - - cpBody *a, *b; - cpConstraint *next_a, *next_b; - - cpFloat maxForce; - cpFloat errorBias; - cpFloat maxBias; - - cpBool collideBodies; - - cpConstraintPreSolveFunc preSolve; - cpConstraintPostSolveFunc postSolve; - - cpDataPointer userData; -}; - -struct cpPinJoint { - cpConstraint constraint; - cpVect anchorA, anchorB; - cpFloat dist; - - cpVect r1, r2; - cpVect n; - cpFloat nMass; - - cpFloat jnAcc; - cpFloat bias; -}; - -struct cpSlideJoint { - cpConstraint constraint; - cpVect anchorA, anchorB; - cpFloat min, max; - - cpVect r1, r2; - cpVect n; - cpFloat nMass; - - cpFloat jnAcc; - cpFloat bias; -}; - -struct cpPivotJoint { - cpConstraint constraint; - cpVect anchorA, anchorB; - - cpVect r1, r2; - cpMat2x2 k; - - cpVect jAcc; - cpVect bias; -}; - -struct cpGrooveJoint { - cpConstraint constraint; - cpVect grv_n, grv_a, grv_b; - cpVect anchorB; - - cpVect grv_tn; - cpFloat clamp; - cpVect r1, r2; - cpMat2x2 k; - - cpVect jAcc; - cpVect bias; -}; - -struct cpDampedSpring { - cpConstraint constraint; - cpVect anchorA, anchorB; - cpFloat restLength; - cpFloat stiffness; - cpFloat damping; - cpDampedSpringForceFunc springForceFunc; - - cpFloat target_vrn; - cpFloat v_coef; - - cpVect r1, r2; - cpFloat nMass; - cpVect n; - - cpFloat jAcc; -}; - -struct cpDampedRotarySpring { - cpConstraint constraint; - cpFloat restAngle; - cpFloat stiffness; - cpFloat damping; - cpDampedRotarySpringTorqueFunc springTorqueFunc; - - cpFloat target_wrn; - cpFloat w_coef; - - cpFloat iSum; - cpFloat jAcc; -}; - -struct cpRotaryLimitJoint { - cpConstraint constraint; - cpFloat min, max; - - cpFloat iSum; - - cpFloat bias; - cpFloat jAcc; -}; - -struct cpRatchetJoint { - cpConstraint constraint; - cpFloat angle, phase, ratchet; - - cpFloat iSum; - - cpFloat bias; - cpFloat jAcc; -}; - -struct cpGearJoint { - cpConstraint constraint; - cpFloat phase, ratio; - cpFloat ratio_inv; - - cpFloat iSum; - - cpFloat bias; - cpFloat jAcc; -}; - -struct cpSimpleMotor { - cpConstraint constraint; - cpFloat rate; - - cpFloat iSum; - - cpFloat jAcc; -}; - -void cpConstraintInit(cpConstraint *constraint, const struct cpConstraintClass *klass, cpBody *a, cpBody *b); - -static inline void -cpConstraintActivateBodies(cpConstraint *constraint) -{ - cpBody *a = constraint->a; cpBodyActivate(a); - cpBody *b = constraint->b; cpBodyActivate(b); -} - -static inline cpVect -relative_velocity(cpBody *a, cpBody *b, cpVect r1, cpVect r2){ - cpVect v1_sum = cpvadd(a->CP_PRIVATE(v), cpvmult(cpvperp(r1), a->CP_PRIVATE(w))); - cpVect v2_sum = cpvadd(b->CP_PRIVATE(v), cpvmult(cpvperp(r2), b->CP_PRIVATE(w))); - - return cpvsub(v2_sum, v1_sum); -} - -static inline cpFloat -normal_relative_velocity(cpBody *a, cpBody *b, cpVect r1, cpVect r2, cpVect n){ - return cpvdot(relative_velocity(a, b, r1, r2), n); -} - -static inline void -apply_impulse(cpBody *body, cpVect j, cpVect r){ - body->CP_PRIVATE(v) = cpvadd(body->CP_PRIVATE(v), cpvmult(j, body->CP_PRIVATE(m_inv))); - body->CP_PRIVATE(w) += body->CP_PRIVATE(i_inv)*cpvcross(r, j); -} - -static inline void -apply_impulses(cpBody *a , cpBody *b, cpVect r1, cpVect r2, cpVect j) -{ - apply_impulse(a, cpvneg(j), r1); - apply_impulse(b, j, r2); -} - -static inline void -apply_bias_impulse(cpBody *body, cpVect j, cpVect r) -{ - body->CP_PRIVATE(v_bias) = cpvadd(body->CP_PRIVATE(v_bias), cpvmult(j, body->CP_PRIVATE(m_inv))); - body->CP_PRIVATE(w_bias) += body->CP_PRIVATE(i_inv)*cpvcross(r, j); -} - -static inline void -apply_bias_impulses(cpBody *a , cpBody *b, cpVect r1, cpVect r2, cpVect j) -{ - apply_bias_impulse(a, cpvneg(j), r1); - apply_bias_impulse(b, j, r2); -} - -static inline cpFloat -k_scalar_body(cpBody *body, cpVect r, cpVect n) -{ - cpFloat rcn = cpvcross(r, n); - return body->CP_PRIVATE(m_inv) + body->CP_PRIVATE(i_inv)*rcn*rcn; -} - -static inline cpFloat -k_scalar(cpBody *a, cpBody *b, cpVect r1, cpVect r2, cpVect n) -{ - cpFloat value = k_scalar_body(a, r1, n) + k_scalar_body(b, r2, n); - cpAssertSoft(value != 0.0, "Unsolvable collision or constraint."); - - return value; -} - -static inline cpMat2x2 -k_tensor(cpBody *a, cpBody *b, cpVect r1, cpVect r2) -{ - cpFloat m_sum = a->CP_PRIVATE(m_inv) + b->CP_PRIVATE(m_inv); - - // start with Identity*m_sum - cpFloat k11 = m_sum, k12 = 0.0f; - cpFloat k21 = 0.0f, k22 = m_sum; - - // add the influence from r1 - cpFloat a_i_inv = a->CP_PRIVATE(i_inv); - cpFloat r1xsq = r1.x * r1.x * a_i_inv; - cpFloat r1ysq = r1.y * r1.y * a_i_inv; - cpFloat r1nxy = -r1.x * r1.y * a_i_inv; - k11 += r1ysq; k12 += r1nxy; - k21 += r1nxy; k22 += r1xsq; - - // add the influnce from r2 - cpFloat b_i_inv = b->CP_PRIVATE(i_inv); - cpFloat r2xsq = r2.x * r2.x * b_i_inv; - cpFloat r2ysq = r2.y * r2.y * b_i_inv; - cpFloat r2nxy = -r2.x * r2.y * b_i_inv; - k11 += r2ysq; k12 += r2nxy; - k21 += r2nxy; k22 += r2xsq; - - // invert - cpFloat det = k11*k22 - k12*k21; - cpAssertSoft(det != 0.0, "Unsolvable constraint."); - - cpFloat det_inv = 1.0f/det; - return cpMat2x2New( - k22*det_inv, -k12*det_inv, - -k21*det_inv, k11*det_inv - ); -} - -static inline cpFloat -bias_coef(cpFloat errorBias, cpFloat dt) -{ - return 1.0f - cpfpow(errorBias, dt); -} - - -//MARK: Spaces - -typedef struct cpContactBufferHeader cpContactBufferHeader; -typedef void (*cpSpaceArbiterApplyImpulseFunc)(cpArbiter *arb); - -struct cpSpace { - int iterations; - - cpVect gravity; - cpFloat damping; - - cpFloat idleSpeedThreshold; - cpFloat sleepTimeThreshold; - - cpFloat collisionSlop; - cpFloat collisionBias; - cpTimestamp collisionPersistence; - - cpDataPointer userData; - - cpTimestamp stamp; - cpFloat curr_dt; - - cpArray *dynamicBodies; - cpArray *staticBodies; - cpArray *rousedBodies; - cpArray *sleepingComponents; - - cpHashValue shapeIDCounter; - cpSpatialIndex *staticShapes; - cpSpatialIndex *dynamicShapes; - - cpArray *constraints; - - cpArray *arbiters; - cpContactBufferHeader *contactBuffersHead; - cpHashSet *cachedArbiters; - cpArray *pooledArbiters; - - cpArray *allocatedBuffers; - unsigned int locked; - - cpBool usesWildcards; - cpHashSet *collisionHandlers; - cpCollisionHandler defaultHandler; - - cpBool skipPostStep; - cpArray *postStepCallbacks; - - cpBody *staticBody; - cpBody _staticBody; -}; - -#define cpAssertSpaceUnlocked(space) \ - cpAssertHard(!space->locked, \ - "This operation cannot be done safely during a call to cpSpaceStep() or during a query. " \ - "Put these calls into a post-step callback." \ - ); - -void cpSpaceSetStaticBody(cpSpace *space, cpBody *body); - -extern cpCollisionHandler cpCollisionHandlerDoNothing; - -void cpSpaceProcessComponents(cpSpace *space, cpFloat dt); - -void cpSpacePushFreshContactBuffer(cpSpace *space); -struct cpContact *cpContactBufferGetArray(cpSpace *space); -void cpSpacePushContacts(cpSpace *space, int count); - -typedef struct cpPostStepCallback { - cpPostStepFunc func; - void *key; - void *data; -} cpPostStepCallback; - -cpPostStepCallback *cpSpaceGetPostStepCallback(cpSpace *space, void *key); - -cpBool cpSpaceArbiterSetFilter(cpArbiter *arb, cpSpace *space); -void cpSpaceFilterArbiters(cpSpace *space, cpBody *body, cpShape *filter); - -void cpSpaceActivateBody(cpSpace *space, cpBody *body); -void cpSpaceLock(cpSpace *space); -void cpSpaceUnlock(cpSpace *space, cpBool runPostStep); - -static inline void -cpSpaceUncacheArbiter(cpSpace *space, cpArbiter *arb) -{ - const cpShape *a = arb->a, *b = arb->b; - const cpShape *shape_pair[] = {a, b}; - cpHashValue arbHashID = CP_HASH_PAIR((cpHashValue)a, (cpHashValue)b); - cpHashSetRemove(space->cachedArbiters, arbHashID, shape_pair); - cpArrayDeleteObj(space->arbiters, arb); -} - -static inline cpArray * -cpSpaceArrayForBodyType(cpSpace *space, cpBodyType type) -{ - return (type == CP_BODY_TYPE_STATIC ? space->staticBodies : space->dynamicBodies); -} - -void cpShapeUpdateFunc(cpShape *shape, void *unused); -cpCollisionID cpSpaceCollideShapes(cpShape *a, cpShape *b, cpCollisionID id, cpSpace *space); - - -//MARK: Foreach loops - -static inline cpConstraint * -cpConstraintNext(cpConstraint *node, cpBody *body) -{ - return (node->a == body ? node->next_a : node->next_b); -} - -#define CP_BODY_FOREACH_CONSTRAINT(bdy, var)\ - for(cpConstraint *var = bdy->constraintList; var; var = cpConstraintNext(var, bdy)) - -static inline cpArbiter * -cpArbiterNext(cpArbiter *node, cpBody *body) -{ - return (node->body_a == body ? node->thread_a.next : node->thread_b.next); -} - -#define CP_BODY_FOREACH_ARBITER(bdy, var)\ - for(cpArbiter *var = bdy->arbiterList; var; var = cpArbiterNext(var, bdy)) - -#define CP_BODY_FOREACH_SHAPE(body, var)\ - for(cpShape *var = body->shapeList; var; var = var->next) - -#define CP_BODY_FOREACH_COMPONENT(root, var)\ - for(cpBody *var = root; var; var = var->sleeping.next) - -#endif diff --git a/android/x86/include/chipmunk/chipmunk_types.h b/android/x86/include/chipmunk/chipmunk_types.h deleted file mode 100644 index 7aee0c79..00000000 --- a/android/x86/include/chipmunk/chipmunk_types.h +++ /dev/null @@ -1,242 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_TYPES_H -#define CHIPMUNK_TYPES_H - -#include -#include -#include - -#ifndef CP_USE_DOUBLES - // Use doubles by default for higher precision. - #define CP_USE_DOUBLES 0 -#endif - -/// @defgroup basicTypes Basic Types -/// Most of these types can be configured at compile time. -/// @{ - -#if CP_USE_DOUBLES -/// Chipmunk's floating point type. -/// Can be reconfigured at compile time. - typedef double cpFloat; - #define cpfsqrt sqrt - #define cpfsin sin - #define cpfcos cos - #define cpfacos acos - #define cpfatan2 atan2 - #define cpfmod fmod - #define cpfexp exp - #define cpfpow pow - #define cpffloor floor - #define cpfceil ceil - #define CPFLOAT_MIN DBL_MIN -#else - typedef float cpFloat; - #define cpfsqrt sqrtf - #define cpfsin sinf - #define cpfcos cosf - #define cpfacos acosf - #define cpfatan2 atan2f - #define cpfmod fmodf - #define cpfexp expf - #define cpfpow powf - #define cpffloor floorf - #define cpfceil ceilf - #define CPFLOAT_MIN FLT_MIN -#endif - -#ifndef INFINITY - #ifdef _MSC_VER - union MSVC_EVIL_FLOAT_HACK - { - unsigned __int8 Bytes[4]; - float Value; - }; - static union MSVC_EVIL_FLOAT_HACK INFINITY_HACK = {{0x00, 0x00, 0x80, 0x7F}}; - #define INFINITY (INFINITY_HACK.Value) - #endif - - #ifdef __GNUC__ - #define INFINITY (__builtin_inf()) - #endif - - #ifndef INFINITY - #define INFINITY (1e1000) - #endif -#endif - - -#define CP_PI ((cpFloat)3.14159265358979323846264338327950288) - - -/// Return the max of two cpFloats. -static inline cpFloat cpfmax(cpFloat a, cpFloat b) -{ - return (a > b) ? a : b; -} - -/// Return the min of two cpFloats. -static inline cpFloat cpfmin(cpFloat a, cpFloat b) -{ - return (a < b) ? a : b; -} - -/// Return the absolute value of a cpFloat. -static inline cpFloat cpfabs(cpFloat f) -{ - return (f < 0) ? -f : f; -} - -/// Clamp @c f to be between @c min and @c max. -static inline cpFloat cpfclamp(cpFloat f, cpFloat min, cpFloat max) -{ - return cpfmin(cpfmax(f, min), max); -} - -/// Clamp @c f to be between 0 and 1. -static inline cpFloat cpfclamp01(cpFloat f) -{ - return cpfmax(0.0f, cpfmin(f, 1.0f)); -} - - - -/// Linearly interpolate (or extrapolate) between @c f1 and @c f2 by @c t percent. -static inline cpFloat cpflerp(cpFloat f1, cpFloat f2, cpFloat t) -{ - return f1*(1.0f - t) + f2*t; -} - -/// Linearly interpolate from @c f1 to @c f2 by no more than @c d. -static inline cpFloat cpflerpconst(cpFloat f1, cpFloat f2, cpFloat d) -{ - return f1 + cpfclamp(f2 - f1, -d, d); -} - -/// Hash value type. -#ifdef CP_HASH_VALUE_TYPE - typedef CP_HASH_VALUE_TYPE cpHashValue; -#else - typedef uintptr_t cpHashValue; -#endif - -/// Type used internally to cache colliding object info for cpCollideShapes(). -/// Should be at least 32 bits. -typedef uint32_t cpCollisionID; - -// Oh C, how we love to define our own boolean types to get compiler compatibility -/// Chipmunk's boolean type. -#ifdef CP_BOOL_TYPE - typedef CP_BOOL_TYPE cpBool; -#else - typedef unsigned char cpBool; -#endif - -#ifndef cpTrue -/// true value. - #define cpTrue 1 -#endif - -#ifndef cpFalse -/// false value. - #define cpFalse 0 -#endif - -#ifdef CP_DATA_POINTER_TYPE - typedef CP_DATA_POINTER_TYPE cpDataPointer; -#else -/// Type used for user data pointers. - typedef void * cpDataPointer; -#endif - -#ifdef CP_COLLISION_TYPE_TYPE - typedef CP_COLLISION_TYPE_TYPE cpCollisionType; -#else -/// Type used for cpSpace.collision_type. - typedef uintptr_t cpCollisionType; -#endif - -#ifdef CP_GROUP_TYPE - typedef CP_GROUP_TYPE cpGroup; -#else -/// Type used for cpShape.group. - typedef uintptr_t cpGroup; -#endif - -#ifdef CP_BITMASK_TYPE - typedef CP_BITMASK_TYPE cpBitmask; -#else -/// Type used for cpShapeFilter category and mask. - typedef unsigned int cpBitmask; -#endif - -#ifdef CP_TIMESTAMP_TYPE - typedef CP_TIMESTAMP_TYPE cpTimestamp; -#else -/// Type used for various timestamps in Chipmunk. - typedef unsigned int cpTimestamp; -#endif - -#ifndef CP_NO_GROUP -/// Value for cpShape.group signifying that a shape is in no group. - #define CP_NO_GROUP ((cpGroup)0) -#endif - -#ifndef CP_ALL_CATEGORIES -/// Value for cpShape.layers signifying that a shape is in every layer. - #define CP_ALL_CATEGORIES (~(cpBitmask)0) -#endif - -#ifndef CP_WILDCARD_COLLISION_TYPE -/// cpCollisionType value internally reserved for hashing wildcard handlers. - #define CP_WILDCARD_COLLISION_TYPE (~(cpCollisionType)0) -#endif - -/// @} - -// CGPoints are structurally the same, and allow -// easy interoperability with other Cocoa libraries -#if CP_USE_CGTYPES - typedef CGPoint cpVect; -#else -/// Chipmunk's 2D vector type. -/// @addtogroup cpVect - typedef struct cpVect{cpFloat x,y;} cpVect; -#endif - -#if CP_USE_CGTYPES - typedef CGAffineTransform cpTransform; -#else - /// Column major affine transform. - typedef struct cpTransform { - cpFloat a, b, c, d, tx, ty; - } cpTransform; -#endif - -// NUKE -typedef struct cpMat2x2 { - // Row major [[a, b][c d]] - cpFloat a, b, c, d; -} cpMat2x2; - -#endif diff --git a/android/x86/include/chipmunk/chipmunk_unsafe.h b/android/x86/include/chipmunk/chipmunk_unsafe.h deleted file mode 100644 index 990bd012..00000000 --- a/android/x86/include/chipmunk/chipmunk_unsafe.h +++ /dev/null @@ -1,66 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/* This header defines a number of "unsafe" operations on Chipmunk objects. - * In this case "unsafe" is referring to operations which may reduce the - * physical accuracy or numerical stability of the simulation, but will not - * cause crashes. - * - * The prime example is mutating collision shapes. Chipmunk does not support - * this directly. Mutating shapes using this API will caused objects in contact - * to be pushed apart using Chipmunk's overlap solver, but not using real - * persistent velocities. Probably not what you meant, but perhaps close enough. - */ - -/// @defgroup unsafe Chipmunk Unsafe Shape Operations -/// These functions are used for mutating collision shapes. -/// Chipmunk does not have any way to get velocity information on changing shapes, -/// so the results will be unrealistic. You must explicity include the chipmunk_unsafe.h header to use them. -/// @{ - -#ifndef CHIPMUNK_UNSAFE_H -#define CHIPMUNK_UNSAFE_H - -#ifdef __cplusplus -extern "C" { -#endif - -/// Set the radius of a circle shape. -CP_EXPORT void cpCircleShapeSetRadius(cpShape *shape, cpFloat radius); -/// Set the offset of a circle shape. -CP_EXPORT void cpCircleShapeSetOffset(cpShape *shape, cpVect offset); - -/// Set the endpoints of a segment shape. -CP_EXPORT void cpSegmentShapeSetEndpoints(cpShape *shape, cpVect a, cpVect b); -/// Set the radius of a segment shape. -CP_EXPORT void cpSegmentShapeSetRadius(cpShape *shape, cpFloat radius); - -/// Set the vertexes of a poly shape. -CP_EXPORT void cpPolyShapeSetVerts(cpShape *shape, int count, cpVect *verts, cpTransform transform); -CP_EXPORT void cpPolyShapeSetVertsRaw(cpShape *shape, int count, cpVect *verts); -/// Set the radius of a poly shape. -CP_EXPORT void cpPolyShapeSetRadius(cpShape *shape, cpFloat radius); - -#ifdef __cplusplus -} -#endif -#endif -/// @} diff --git a/android/x86/include/chipmunk/cpArbiter.h b/android/x86/include/chipmunk/cpArbiter.h deleted file mode 100644 index 1dc130af..00000000 --- a/android/x86/include/chipmunk/cpArbiter.h +++ /dev/null @@ -1,145 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpArbiter cpArbiter -/// The cpArbiter struct tracks pairs of colliding shapes. -/// They are also used in conjuction with collision handler callbacks -/// allowing you to retrieve information on the collision or change it. -/// A unique arbiter value is used for each pair of colliding objects. It persists until the shapes separate. -/// @{ - -#define CP_MAX_CONTACTS_PER_ARBITER 2 - -/// Get the restitution (elasticity) that will be applied to the pair of colliding objects. -CP_EXPORT cpFloat cpArbiterGetRestitution(const cpArbiter *arb); -/// Override the restitution (elasticity) that will be applied to the pair of colliding objects. -CP_EXPORT void cpArbiterSetRestitution(cpArbiter *arb, cpFloat restitution); -/// Get the friction coefficient that will be applied to the pair of colliding objects. -CP_EXPORT cpFloat cpArbiterGetFriction(const cpArbiter *arb); -/// Override the friction coefficient that will be applied to the pair of colliding objects. -CP_EXPORT void cpArbiterSetFriction(cpArbiter *arb, cpFloat friction); - -// Get the relative surface velocity of the two shapes in contact. -CP_EXPORT cpVect cpArbiterGetSurfaceVelocity(cpArbiter *arb); - -// Override the relative surface velocity of the two shapes in contact. -// By default this is calculated to be the difference of the two surface velocities clamped to the tangent plane. -CP_EXPORT void cpArbiterSetSurfaceVelocity(cpArbiter *arb, cpVect vr); - -/// Get the user data pointer associated with this pair of colliding objects. -CP_EXPORT cpDataPointer cpArbiterGetUserData(const cpArbiter *arb); -/// Set a user data point associated with this pair of colliding objects. -/// If you need to perform any cleanup for this pointer, you must do it yourself, in the separate callback for instance. -CP_EXPORT void cpArbiterSetUserData(cpArbiter *arb, cpDataPointer userData); - -/// Calculate the total impulse including the friction that was applied by this arbiter. -/// This function should only be called from a post-solve, post-step or cpBodyEachArbiter callback. -CP_EXPORT cpVect cpArbiterTotalImpulse(const cpArbiter *arb); -/// Calculate the amount of energy lost in a collision including static, but not dynamic friction. -/// This function should only be called from a post-solve, post-step or cpBodyEachArbiter callback. -CP_EXPORT cpFloat cpArbiterTotalKE(const cpArbiter *arb); - -/// Mark a collision pair to be ignored until the two objects separate. -/// Pre-solve and post-solve callbacks will not be called, but the separate callback will be called. -CP_EXPORT cpBool cpArbiterIgnore(cpArbiter *arb); - -/// Return the colliding shapes involved for this arbiter. -/// The order of their cpSpace.collision_type values will match -/// the order set when the collision handler was registered. -CP_EXPORT void cpArbiterGetShapes(const cpArbiter *arb, cpShape **a, cpShape **b); - -/// A macro shortcut for defining and retrieving the shapes from an arbiter. -#define CP_ARBITER_GET_SHAPES(__arb__, __a__, __b__) cpShape *__a__, *__b__; cpArbiterGetShapes(__arb__, &__a__, &__b__); - -/// Return the colliding bodies involved for this arbiter. -/// The order of the cpSpace.collision_type the bodies are associated with values will match -/// the order set when the collision handler was registered. -CP_EXPORT void cpArbiterGetBodies(const cpArbiter *arb, cpBody **a, cpBody **b); - -/// A macro shortcut for defining and retrieving the bodies from an arbiter. -#define CP_ARBITER_GET_BODIES(__arb__, __a__, __b__) cpBody *__a__, *__b__; cpArbiterGetBodies(__arb__, &__a__, &__b__); - -/// A struct that wraps up the important collision data for an arbiter. -struct cpContactPointSet { - /// The number of contact points in the set. - int count; - - /// The normal of the collision. - cpVect normal; - - /// The array of contact points. - struct { - /// The position of the contact on the surface of each shape. - cpVect pointA, pointB; - /// Penetration distance of the two shapes. Overlapping means it will be negative. - /// This value is calculated as cpvdot(cpvsub(point2, point1), normal) and is ignored by cpArbiterSetContactPointSet(). - cpFloat distance; - } points[CP_MAX_CONTACTS_PER_ARBITER]; -}; - -/// Return a contact set from an arbiter. -CP_EXPORT cpContactPointSet cpArbiterGetContactPointSet(const cpArbiter *arb); - -/// Replace the contact point set for an arbiter. -/// This can be a very powerful feature, but use it with caution! -CP_EXPORT void cpArbiterSetContactPointSet(cpArbiter *arb, cpContactPointSet *set); - -/// Returns true if this is the first step a pair of objects started colliding. -CP_EXPORT cpBool cpArbiterIsFirstContact(const cpArbiter *arb); -/// Returns true if the separate callback is due to a shape being removed from the space. -CP_EXPORT cpBool cpArbiterIsRemoval(const cpArbiter *arb); - -/// Get the number of contact points for this arbiter. -CP_EXPORT int cpArbiterGetCount(const cpArbiter *arb); -/// Get the normal of the collision. -CP_EXPORT cpVect cpArbiterGetNormal(const cpArbiter *arb); -/// Get the position of the @c ith contact point on the surface of the first shape. -CP_EXPORT cpVect cpArbiterGetPointA(const cpArbiter *arb, int i); -/// Get the position of the @c ith contact point on the surface of the second shape. -CP_EXPORT cpVect cpArbiterGetPointB(const cpArbiter *arb, int i); -/// Get the depth of the @c ith contact point. -CP_EXPORT cpFloat cpArbiterGetDepth(const cpArbiter *arb, int i); - -/// If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. -/// You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. -CP_EXPORT cpBool cpArbiterCallWildcardBeginA(cpArbiter *arb, cpSpace *space); -/// If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. -/// You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. -CP_EXPORT cpBool cpArbiterCallWildcardBeginB(cpArbiter *arb, cpSpace *space); - -/// If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. -/// You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. -CP_EXPORT cpBool cpArbiterCallWildcardPreSolveA(cpArbiter *arb, cpSpace *space); -/// If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. -/// You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. -CP_EXPORT cpBool cpArbiterCallWildcardPreSolveB(cpArbiter *arb, cpSpace *space); - -/// If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. -CP_EXPORT void cpArbiterCallWildcardPostSolveA(cpArbiter *arb, cpSpace *space); -/// If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. -CP_EXPORT void cpArbiterCallWildcardPostSolveB(cpArbiter *arb, cpSpace *space); - -/// If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. -CP_EXPORT void cpArbiterCallWildcardSeparateA(cpArbiter *arb, cpSpace *space); -/// If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. -CP_EXPORT void cpArbiterCallWildcardSeparateB(cpArbiter *arb, cpSpace *space); - -/// @} diff --git a/android/x86/include/chipmunk/cpBB.h b/android/x86/include/chipmunk/cpBB.h deleted file mode 100644 index 40200600..00000000 --- a/android/x86/include/chipmunk/cpBB.h +++ /dev/null @@ -1,187 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_BB_H -#define CHIPMUNK_BB_H - -#include "chipmunk_types.h" -#include "cpVect.h" - -/// @defgroup cpBBB cpBB -/// Chipmunk's axis-aligned 2D bounding box type along with a few handy routines. -/// @{ - -/// Chipmunk's axis-aligned 2D bounding box type. (left, bottom, right, top) -typedef struct cpBB{ - cpFloat l, b, r ,t; -} cpBB; - -/// Convenience constructor for cpBB structs. -static inline cpBB cpBBNew(const cpFloat l, const cpFloat b, const cpFloat r, const cpFloat t) -{ - cpBB bb = {l, b, r, t}; - return bb; -} - -/// Constructs a cpBB centered on a point with the given extents (half sizes). -static inline cpBB -cpBBNewForExtents(const cpVect c, const cpFloat hw, const cpFloat hh) -{ - return cpBBNew(c.x - hw, c.y - hh, c.x + hw, c.y + hh); -} - -/// Constructs a cpBB for a circle with the given position and radius. -static inline cpBB cpBBNewForCircle(const cpVect p, const cpFloat r) -{ - return cpBBNewForExtents(p, r, r); -} - -/// Returns true if @c a and @c b intersect. -static inline cpBool cpBBIntersects(const cpBB a, const cpBB b) -{ - return (a.l <= b.r && b.l <= a.r && a.b <= b.t && b.b <= a.t); -} - -/// Returns true if @c other lies completely within @c bb. -static inline cpBool cpBBContainsBB(const cpBB bb, const cpBB other) -{ - return (bb.l <= other.l && bb.r >= other.r && bb.b <= other.b && bb.t >= other.t); -} - -/// Returns true if @c bb contains @c v. -static inline cpBool cpBBContainsVect(const cpBB bb, const cpVect v) -{ - return (bb.l <= v.x && bb.r >= v.x && bb.b <= v.y && bb.t >= v.y); -} - -/// Returns a bounding box that holds both bounding boxes. -static inline cpBB cpBBMerge(const cpBB a, const cpBB b){ - return cpBBNew( - cpfmin(a.l, b.l), - cpfmin(a.b, b.b), - cpfmax(a.r, b.r), - cpfmax(a.t, b.t) - ); -} - -/// Returns a bounding box that holds both @c bb and @c v. -static inline cpBB cpBBExpand(const cpBB bb, const cpVect v){ - return cpBBNew( - cpfmin(bb.l, v.x), - cpfmin(bb.b, v.y), - cpfmax(bb.r, v.x), - cpfmax(bb.t, v.y) - ); -} - -/// Returns the center of a bounding box. -static inline cpVect -cpBBCenter(cpBB bb) -{ - return cpvlerp(cpv(bb.l, bb.b), cpv(bb.r, bb.t), 0.5f); -} - -/// Returns the area of the bounding box. -static inline cpFloat cpBBArea(cpBB bb) -{ - return (bb.r - bb.l)*(bb.t - bb.b); -} - -/// Merges @c a and @c b and returns the area of the merged bounding box. -static inline cpFloat cpBBMergedArea(cpBB a, cpBB b) -{ - return (cpfmax(a.r, b.r) - cpfmin(a.l, b.l))*(cpfmax(a.t, b.t) - cpfmin(a.b, b.b)); -} - -/// Returns the fraction along the segment query the cpBB is hit. Returns INFINITY if it doesn't hit. -static inline cpFloat cpBBSegmentQuery(cpBB bb, cpVect a, cpVect b) -{ - cpFloat idx = 1.0f/(b.x - a.x); -#ifdef _MSC_VER -#pragma warning(disable: 4056) -#endif - cpFloat tx1 = (bb.l == a.x ? -INFINITY : (bb.l - a.x)*idx); - cpFloat tx2 = (bb.r == a.x ? INFINITY : (bb.r - a.x)*idx); - cpFloat txmin = cpfmin(tx1, tx2); - cpFloat txmax = cpfmax(tx1, tx2); - - cpFloat idy = 1.0f/(b.y - a.y); - cpFloat ty1 = (bb.b == a.y ? -INFINITY : (bb.b - a.y)*idy); - cpFloat ty2 = (bb.t == a.y ? INFINITY : (bb.t - a.y)*idy); -#ifdef _MSC_VER -#pragma warning(default: 4056) -#endif - cpFloat tymin = cpfmin(ty1, ty2); - cpFloat tymax = cpfmax(ty1, ty2); - - if(tymin <= txmax && txmin <= tymax){ - cpFloat min = cpfmax(txmin, tymin); - cpFloat max = cpfmin(txmax, tymax); - - if(0.0 <= max && min <= 1.0) return cpfmax(min, 0.0); - } - - return INFINITY; -} - -/// Return true if the bounding box intersects the line segment with ends @c a and @c b. -static inline cpBool cpBBIntersectsSegment(cpBB bb, cpVect a, cpVect b) -{ - return (cpBBSegmentQuery(bb, a, b) != INFINITY); -} - -/// Clamp a vector to a bounding box. -static inline cpVect -cpBBClampVect(const cpBB bb, const cpVect v) -{ - return cpv(cpfclamp(v.x, bb.l, bb.r), cpfclamp(v.y, bb.b, bb.t)); -} - -/// Wrap a vector to a bounding box. -static inline cpVect -cpBBWrapVect(const cpBB bb, const cpVect v) -{ - cpFloat dx = cpfabs(bb.r - bb.l); - cpFloat modx = cpfmod(v.x - bb.l, dx); - cpFloat x = (modx > 0.0f) ? modx : modx + dx; - - cpFloat dy = cpfabs(bb.t - bb.b); - cpFloat mody = cpfmod(v.y - bb.b, dy); - cpFloat y = (mody > 0.0f) ? mody : mody + dy; - - return cpv(x + bb.l, y + bb.b); -} - -/// Returns a bounding box offseted by @c v. -static inline cpBB -cpBBOffset(const cpBB bb, const cpVect v) -{ - return cpBBNew( - bb.l + v.x, - bb.b + v.y, - bb.r + v.x, - bb.t + v.y - ); -} - -///@} - -#endif diff --git a/android/x86/include/chipmunk/cpBody.h b/android/x86/include/chipmunk/cpBody.h deleted file mode 100644 index 7e6943d1..00000000 --- a/android/x86/include/chipmunk/cpBody.h +++ /dev/null @@ -1,189 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpBody cpBody -/// Chipmunk's rigid body type. Rigid bodies hold the physical properties of an object like -/// it's mass, and position and velocity of it's center of gravity. They don't have an shape on their own. -/// They are given a shape by creating collision shapes (cpShape) that point to the body. -/// @{ - -typedef enum cpBodyType { - /// A dynamic body is one that is affected by gravity, forces, and collisions. - /// This is the default body type. - CP_BODY_TYPE_DYNAMIC, - /// A kinematic body is an infinite mass, user controlled body that is not affected by gravity, forces or collisions. - /// Instead the body only moves based on it's velocity. - /// Dynamic bodies collide normally with kinematic bodies, though the kinematic body will be unaffected. - /// Collisions between two kinematic bodies, or a kinematic body and a static body produce collision callbacks, but no collision response. - CP_BODY_TYPE_KINEMATIC, - /// A static body is a body that never (or rarely) moves. If you move a static body, you must call one of the cpSpaceReindex*() functions. - /// Chipmunk uses this information to optimize the collision detection. - /// Static bodies do not produce collision callbacks when colliding with other static bodies. - CP_BODY_TYPE_STATIC, -} cpBodyType; - -/// Rigid body velocity update function type. -typedef void (*cpBodyVelocityFunc)(cpBody *body, cpVect gravity, cpFloat damping, cpFloat dt); -/// Rigid body position update function type. -typedef void (*cpBodyPositionFunc)(cpBody *body, cpFloat dt); - -/// Allocate a cpBody. -CP_EXPORT cpBody* cpBodyAlloc(void); -/// Initialize a cpBody. -CP_EXPORT cpBody* cpBodyInit(cpBody *body, cpFloat mass, cpFloat moment); -/// Allocate and initialize a cpBody. -CP_EXPORT cpBody* cpBodyNew(cpFloat mass, cpFloat moment); - -/// Allocate and initialize a cpBody, and set it as a kinematic body. -CP_EXPORT cpBody* cpBodyNewKinematic(void); -/// Allocate and initialize a cpBody, and set it as a static body. -CP_EXPORT cpBody* cpBodyNewStatic(void); - -/// Destroy a cpBody. -CP_EXPORT void cpBodyDestroy(cpBody *body); -/// Destroy and free a cpBody. -CP_EXPORT void cpBodyFree(cpBody *body); - -// Defined in cpSpace.c -/// Wake up a sleeping or idle body. -CP_EXPORT void cpBodyActivate(cpBody *body); -/// Wake up any sleeping or idle bodies touching a static body. -CP_EXPORT void cpBodyActivateStatic(cpBody *body, cpShape *filter); - -/// Force a body to fall asleep immediately. -CP_EXPORT void cpBodySleep(cpBody *body); -/// Force a body to fall asleep immediately along with other bodies in a group. -CP_EXPORT void cpBodySleepWithGroup(cpBody *body, cpBody *group); - -/// Returns true if the body is sleeping. -CP_EXPORT cpBool cpBodyIsSleeping(const cpBody *body); - -/// Get the type of the body. -CP_EXPORT cpBodyType cpBodyGetType(cpBody *body); -/// Set the type of the body. -CP_EXPORT void cpBodySetType(cpBody *body, cpBodyType type); - -/// Get the space this body is added to. -CP_EXPORT cpSpace* cpBodyGetSpace(const cpBody *body); - -/// Get the mass of the body. -CP_EXPORT cpFloat cpBodyGetMass(const cpBody *body); -/// Set the mass of the body. -CP_EXPORT void cpBodySetMass(cpBody *body, cpFloat m); - -/// Get the moment of inertia of the body. -CP_EXPORT cpFloat cpBodyGetMoment(const cpBody *body); -/// Set the moment of inertia of the body. -CP_EXPORT void cpBodySetMoment(cpBody *body, cpFloat i); - -/// Set the position of a body. -CP_EXPORT cpVect cpBodyGetPosition(const cpBody *body); -/// Set the position of the body. -CP_EXPORT void cpBodySetPosition(cpBody *body, cpVect pos); - -/// Get the offset of the center of gravity in body local coordinates. -CP_EXPORT cpVect cpBodyGetCenterOfGravity(const cpBody *body); -/// Set the offset of the center of gravity in body local coordinates. -CP_EXPORT void cpBodySetCenterOfGravity(cpBody *body, cpVect cog); - -/// Get the velocity of the body. -CP_EXPORT cpVect cpBodyGetVelocity(const cpBody *body); -/// Set the velocity of the body. -CP_EXPORT void cpBodySetVelocity(cpBody *body, cpVect velocity); - -/// Get the force applied to the body for the next time step. -CP_EXPORT cpVect cpBodyGetForce(const cpBody *body); -/// Set the force applied to the body for the next time step. -CP_EXPORT void cpBodySetForce(cpBody *body, cpVect force); - -/// Get the angle of the body. -CP_EXPORT cpFloat cpBodyGetAngle(const cpBody *body); -/// Set the angle of a body. -CP_EXPORT void cpBodySetAngle(cpBody *body, cpFloat a); - -/// Get the angular velocity of the body. -CP_EXPORT cpFloat cpBodyGetAngularVelocity(const cpBody *body); -/// Set the angular velocity of the body. -CP_EXPORT void cpBodySetAngularVelocity(cpBody *body, cpFloat angularVelocity); - -/// Get the torque applied to the body for the next time step. -CP_EXPORT cpFloat cpBodyGetTorque(const cpBody *body); -/// Set the torque applied to the body for the next time step. -CP_EXPORT void cpBodySetTorque(cpBody *body, cpFloat torque); - -/// Get the rotation vector of the body. (The x basis vector of it's transform.) -CP_EXPORT cpVect cpBodyGetRotation(const cpBody *body); - -/// Get the user data pointer assigned to the body. -CP_EXPORT cpDataPointer cpBodyGetUserData(const cpBody *body); -/// Set the user data pointer assigned to the body. -CP_EXPORT void cpBodySetUserData(cpBody *body, cpDataPointer userData); - -/// Set the callback used to update a body's velocity. -CP_EXPORT void cpBodySetVelocityUpdateFunc(cpBody *body, cpBodyVelocityFunc velocityFunc); -/// Set the callback used to update a body's position. -/// NOTE: It's not generally recommended to override this unless you call the default position update function. -CP_EXPORT void cpBodySetPositionUpdateFunc(cpBody *body, cpBodyPositionFunc positionFunc); - -/// Default velocity integration function.. -CP_EXPORT void cpBodyUpdateVelocity(cpBody *body, cpVect gravity, cpFloat damping, cpFloat dt); -/// Default position integration function. -CP_EXPORT void cpBodyUpdatePosition(cpBody *body, cpFloat dt); - -/// Convert body relative/local coordinates to absolute/world coordinates. -CP_EXPORT cpVect cpBodyLocalToWorld(const cpBody *body, const cpVect point); -/// Convert body absolute/world coordinates to relative/local coordinates. -CP_EXPORT cpVect cpBodyWorldToLocal(const cpBody *body, const cpVect point); - -/// Apply a force to a body. Both the force and point are expressed in world coordinates. -CP_EXPORT void cpBodyApplyForceAtWorldPoint(cpBody *body, cpVect force, cpVect point); -/// Apply a force to a body. Both the force and point are expressed in body local coordinates. -CP_EXPORT void cpBodyApplyForceAtLocalPoint(cpBody *body, cpVect force, cpVect point); - -/// Apply an impulse to a body. Both the impulse and point are expressed in world coordinates. -CP_EXPORT void cpBodyApplyImpulseAtWorldPoint(cpBody *body, cpVect impulse, cpVect point); -/// Apply an impulse to a body. Both the impulse and point are expressed in body local coordinates. -CP_EXPORT void cpBodyApplyImpulseAtLocalPoint(cpBody *body, cpVect impulse, cpVect point); - -/// Get the velocity on a body (in world units) at a point on the body in world coordinates. -CP_EXPORT cpVect cpBodyGetVelocityAtWorldPoint(const cpBody *body, cpVect point); -/// Get the velocity on a body (in world units) at a point on the body in local coordinates. -CP_EXPORT cpVect cpBodyGetVelocityAtLocalPoint(const cpBody *body, cpVect point); - -/// Get the amount of kinetic energy contained by the body. -CP_EXPORT cpFloat cpBodyKineticEnergy(const cpBody *body); - -/// Body/shape iterator callback function type. -typedef void (*cpBodyShapeIteratorFunc)(cpBody *body, cpShape *shape, void *data); -/// Call @c func once for each shape attached to @c body and added to the space. -CP_EXPORT void cpBodyEachShape(cpBody *body, cpBodyShapeIteratorFunc func, void *data); - -/// Body/constraint iterator callback function type. -typedef void (*cpBodyConstraintIteratorFunc)(cpBody *body, cpConstraint *constraint, void *data); -/// Call @c func once for each constraint attached to @c body and added to the space. -CP_EXPORT void cpBodyEachConstraint(cpBody *body, cpBodyConstraintIteratorFunc func, void *data); - -/// Body/arbiter iterator callback function type. -typedef void (*cpBodyArbiterIteratorFunc)(cpBody *body, cpArbiter *arbiter, void *data); -/// Call @c func once for each arbiter that is currently active on the body. -CP_EXPORT void cpBodyEachArbiter(cpBody *body, cpBodyArbiterIteratorFunc func, void *data); - -///@} diff --git a/android/x86/include/chipmunk/cpConstraint.h b/android/x86/include/chipmunk/cpConstraint.h deleted file mode 100644 index b1a439f7..00000000 --- a/android/x86/include/chipmunk/cpConstraint.h +++ /dev/null @@ -1,95 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpConstraint cpConstraint -/// @{ - -/// Callback function type that gets called before solving a joint. -typedef void (*cpConstraintPreSolveFunc)(cpConstraint *constraint, cpSpace *space); -/// Callback function type that gets called after solving a joint. -typedef void (*cpConstraintPostSolveFunc)(cpConstraint *constraint, cpSpace *space); - -/// Destroy a constraint. -CP_EXPORT void cpConstraintDestroy(cpConstraint *constraint); -/// Destroy and free a constraint. -CP_EXPORT void cpConstraintFree(cpConstraint *constraint); - -/// Get the cpSpace this constraint is added to. -CP_EXPORT cpSpace* cpConstraintGetSpace(const cpConstraint *constraint); - -/// Get the first body the constraint is attached to. -CP_EXPORT cpBody* cpConstraintGetBodyA(const cpConstraint *constraint); - -/// Get the second body the constraint is attached to. -CP_EXPORT cpBody* cpConstraintGetBodyB(const cpConstraint *constraint); - -/// Get the maximum force that this constraint is allowed to use. -CP_EXPORT cpFloat cpConstraintGetMaxForce(const cpConstraint *constraint); -/// Set the maximum force that this constraint is allowed to use. (defaults to INFINITY) -CP_EXPORT void cpConstraintSetMaxForce(cpConstraint *constraint, cpFloat maxForce); - -/// Get rate at which joint error is corrected. -CP_EXPORT cpFloat cpConstraintGetErrorBias(const cpConstraint *constraint); -/// Set rate at which joint error is corrected. -/// Defaults to pow(1.0 - 0.1, 60.0) meaning that it will -/// correct 10% of the error every 1/60th of a second. -CP_EXPORT void cpConstraintSetErrorBias(cpConstraint *constraint, cpFloat errorBias); - -/// Get the maximum rate at which joint error is corrected. -CP_EXPORT cpFloat cpConstraintGetMaxBias(const cpConstraint *constraint); -/// Set the maximum rate at which joint error is corrected. (defaults to INFINITY) -CP_EXPORT void cpConstraintSetMaxBias(cpConstraint *constraint, cpFloat maxBias); - -/// Get if the two bodies connected by the constraint are allowed to collide or not. -CP_EXPORT cpBool cpConstraintGetCollideBodies(const cpConstraint *constraint); -/// Set if the two bodies connected by the constraint are allowed to collide or not. (defaults to cpFalse) -CP_EXPORT void cpConstraintSetCollideBodies(cpConstraint *constraint, cpBool collideBodies); - -/// Get the pre-solve function that is called before the solver runs. -CP_EXPORT cpConstraintPreSolveFunc cpConstraintGetPreSolveFunc(const cpConstraint *constraint); -/// Set the pre-solve function that is called before the solver runs. -CP_EXPORT void cpConstraintSetPreSolveFunc(cpConstraint *constraint, cpConstraintPreSolveFunc preSolveFunc); - -/// Get the post-solve function that is called before the solver runs. -CP_EXPORT cpConstraintPostSolveFunc cpConstraintGetPostSolveFunc(const cpConstraint *constraint); -/// Set the post-solve function that is called before the solver runs. -CP_EXPORT void cpConstraintSetPostSolveFunc(cpConstraint *constraint, cpConstraintPostSolveFunc postSolveFunc); - -/// Get the user definable data pointer for this constraint -CP_EXPORT cpDataPointer cpConstraintGetUserData(const cpConstraint *constraint); -/// Set the user definable data pointer for this constraint -CP_EXPORT void cpConstraintSetUserData(cpConstraint *constraint, cpDataPointer userData); - -/// Get the last impulse applied by this constraint. -CP_EXPORT cpFloat cpConstraintGetImpulse(cpConstraint *constraint); - -#include "cpPinJoint.h" -#include "cpSlideJoint.h" -#include "cpPivotJoint.h" -#include "cpGrooveJoint.h" -#include "cpDampedSpring.h" -#include "cpDampedRotarySpring.h" -#include "cpRotaryLimitJoint.h" -#include "cpRatchetJoint.h" -#include "cpGearJoint.h" -#include "cpSimpleMotor.h" - -///@} diff --git a/android/x86/include/chipmunk/cpDampedRotarySpring.h b/android/x86/include/chipmunk/cpDampedRotarySpring.h deleted file mode 100644 index 6f60e86e..00000000 --- a/android/x86/include/chipmunk/cpDampedRotarySpring.h +++ /dev/null @@ -1,58 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpDampedRotarySpring cpDampedRotarySpring -/// @{ - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsDampedRotarySpring(const cpConstraint *constraint); - -/// Function type used for damped rotary spring force callbacks. -typedef cpFloat (*cpDampedRotarySpringTorqueFunc)(struct cpConstraint *spring, cpFloat relativeAngle); - -/// Allocate a damped rotary spring. -CP_EXPORT cpDampedRotarySpring* cpDampedRotarySpringAlloc(void); -/// Initialize a damped rotary spring. -CP_EXPORT cpDampedRotarySpring* cpDampedRotarySpringInit(cpDampedRotarySpring *joint, cpBody *a, cpBody *b, cpFloat restAngle, cpFloat stiffness, cpFloat damping); -/// Allocate and initialize a damped rotary spring. -CP_EXPORT cpConstraint* cpDampedRotarySpringNew(cpBody *a, cpBody *b, cpFloat restAngle, cpFloat stiffness, cpFloat damping); - -/// Get the rest length of the spring. -CP_EXPORT cpFloat cpDampedRotarySpringGetRestAngle(const cpConstraint *constraint); -/// Set the rest length of the spring. -CP_EXPORT void cpDampedRotarySpringSetRestAngle(cpConstraint *constraint, cpFloat restAngle); - -/// Get the stiffness of the spring in force/distance. -CP_EXPORT cpFloat cpDampedRotarySpringGetStiffness(const cpConstraint *constraint); -/// Set the stiffness of the spring in force/distance. -CP_EXPORT void cpDampedRotarySpringSetStiffness(cpConstraint *constraint, cpFloat stiffness); - -/// Get the damping of the spring. -CP_EXPORT cpFloat cpDampedRotarySpringGetDamping(const cpConstraint *constraint); -/// Set the damping of the spring. -CP_EXPORT void cpDampedRotarySpringSetDamping(cpConstraint *constraint, cpFloat damping); - -/// Get the damping of the spring. -CP_EXPORT cpDampedRotarySpringTorqueFunc cpDampedRotarySpringGetSpringTorqueFunc(const cpConstraint *constraint); -/// Set the damping of the spring. -CP_EXPORT void cpDampedRotarySpringSetSpringTorqueFunc(cpConstraint *constraint, cpDampedRotarySpringTorqueFunc springTorqueFunc); - -/// @} diff --git a/android/x86/include/chipmunk/cpDampedSpring.h b/android/x86/include/chipmunk/cpDampedSpring.h deleted file mode 100644 index b332fc7f..00000000 --- a/android/x86/include/chipmunk/cpDampedSpring.h +++ /dev/null @@ -1,68 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpDampedSpring cpDampedSpring -/// @{ - -/// Check if a constraint is a slide joint. -CP_EXPORT cpBool cpConstraintIsDampedSpring(const cpConstraint *constraint); - -/// Function type used for damped spring force callbacks. -typedef cpFloat (*cpDampedSpringForceFunc)(cpConstraint *spring, cpFloat dist); - -/// Allocate a damped spring. -CP_EXPORT cpDampedSpring* cpDampedSpringAlloc(void); -/// Initialize a damped spring. -CP_EXPORT cpDampedSpring* cpDampedSpringInit(cpDampedSpring *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat restLength, cpFloat stiffness, cpFloat damping); -/// Allocate and initialize a damped spring. -CP_EXPORT cpConstraint* cpDampedSpringNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat restLength, cpFloat stiffness, cpFloat damping); - -/// Get the location of the first anchor relative to the first body. -CP_EXPORT cpVect cpDampedSpringGetAnchorA(const cpConstraint *constraint); -/// Set the location of the first anchor relative to the first body. -CP_EXPORT void cpDampedSpringSetAnchorA(cpConstraint *constraint, cpVect anchorA); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpDampedSpringGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpDampedSpringSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// Get the rest length of the spring. -CP_EXPORT cpFloat cpDampedSpringGetRestLength(const cpConstraint *constraint); -/// Set the rest length of the spring. -CP_EXPORT void cpDampedSpringSetRestLength(cpConstraint *constraint, cpFloat restLength); - -/// Get the stiffness of the spring in force/distance. -CP_EXPORT cpFloat cpDampedSpringGetStiffness(const cpConstraint *constraint); -/// Set the stiffness of the spring in force/distance. -CP_EXPORT void cpDampedSpringSetStiffness(cpConstraint *constraint, cpFloat stiffness); - -/// Get the damping of the spring. -CP_EXPORT cpFloat cpDampedSpringGetDamping(const cpConstraint *constraint); -/// Set the damping of the spring. -CP_EXPORT void cpDampedSpringSetDamping(cpConstraint *constraint, cpFloat damping); - -/// Get the damping of the spring. -CP_EXPORT cpDampedSpringForceFunc cpDampedSpringGetSpringForceFunc(const cpConstraint *constraint); -/// Set the damping of the spring. -CP_EXPORT void cpDampedSpringSetSpringForceFunc(cpConstraint *constraint, cpDampedSpringForceFunc springForceFunc); - -/// @} diff --git a/android/x86/include/chipmunk/cpGearJoint.h b/android/x86/include/chipmunk/cpGearJoint.h deleted file mode 100644 index 8cd80e0b..00000000 --- a/android/x86/include/chipmunk/cpGearJoint.h +++ /dev/null @@ -1,45 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpGearJoint cpGearJoint -/// @{ - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsGearJoint(const cpConstraint *constraint); - -/// Allocate a gear joint. -CP_EXPORT cpGearJoint* cpGearJointAlloc(void); -/// Initialize a gear joint. -CP_EXPORT cpGearJoint* cpGearJointInit(cpGearJoint *joint, cpBody *a, cpBody *b, cpFloat phase, cpFloat ratio); -/// Allocate and initialize a gear joint. -CP_EXPORT cpConstraint* cpGearJointNew(cpBody *a, cpBody *b, cpFloat phase, cpFloat ratio); - -/// Get the phase offset of the gears. -CP_EXPORT cpFloat cpGearJointGetPhase(const cpConstraint *constraint); -/// Set the phase offset of the gears. -CP_EXPORT void cpGearJointSetPhase(cpConstraint *constraint, cpFloat phase); - -/// Get the angular distance of each ratchet. -CP_EXPORT cpFloat cpGearJointGetRatio(const cpConstraint *constraint); -/// Set the ratio of a gear joint. -CP_EXPORT void cpGearJointSetRatio(cpConstraint *constraint, cpFloat ratio); - -/// @} diff --git a/android/x86/include/chipmunk/cpGrooveJoint.h b/android/x86/include/chipmunk/cpGrooveJoint.h deleted file mode 100644 index 8bdafc14..00000000 --- a/android/x86/include/chipmunk/cpGrooveJoint.h +++ /dev/null @@ -1,50 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpGrooveJoint cpGrooveJoint -/// @{ - -/// Check if a constraint is a slide joint. -CP_EXPORT cpBool cpConstraintIsGrooveJoint(const cpConstraint *constraint); - -/// Allocate a groove joint. -CP_EXPORT cpGrooveJoint* cpGrooveJointAlloc(void); -/// Initialize a groove joint. -CP_EXPORT cpGrooveJoint* cpGrooveJointInit(cpGrooveJoint *joint, cpBody *a, cpBody *b, cpVect groove_a, cpVect groove_b, cpVect anchorB); -/// Allocate and initialize a groove joint. -CP_EXPORT cpConstraint* cpGrooveJointNew(cpBody *a, cpBody *b, cpVect groove_a, cpVect groove_b, cpVect anchorB); - -/// Get the first endpoint of the groove relative to the first body. -CP_EXPORT cpVect cpGrooveJointGetGrooveA(const cpConstraint *constraint); -/// Set the first endpoint of the groove relative to the first body. -CP_EXPORT void cpGrooveJointSetGrooveA(cpConstraint *constraint, cpVect grooveA); - -/// Get the first endpoint of the groove relative to the first body. -CP_EXPORT cpVect cpGrooveJointGetGrooveB(const cpConstraint *constraint); -/// Set the first endpoint of the groove relative to the first body. -CP_EXPORT void cpGrooveJointSetGrooveB(cpConstraint *constraint, cpVect grooveB); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpGrooveJointGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpGrooveJointSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// @} diff --git a/android/x86/include/chipmunk/cpHastySpace.h b/android/x86/include/chipmunk/cpHastySpace.h deleted file mode 100644 index 6de2283b..00000000 --- a/android/x86/include/chipmunk/cpHastySpace.h +++ /dev/null @@ -1,27 +0,0 @@ -// Copyright 2013 Howling Moon Software. All rights reserved. -// See http://chipmunk2d.net/legal.php for more information. - -/// cpHastySpace is exclusive to Chipmunk Pro -/// Currently it enables ARM NEON optimizations in the solver, but in the future will include other optimizations such as -/// a multi-threaded solver and multi-threaded collision broadphases. - -struct cpHastySpace; -typedef struct cpHastySpace cpHastySpace; - -/// Create a new hasty space. -/// On ARM platforms that support NEON, this will enable the vectorized solver. -/// cpHastySpace also supports multiple threads, but runs single threaded by default for determinism. -CP_EXPORT cpSpace *cpHastySpaceNew(void); -CP_EXPORT void cpHastySpaceFree(cpSpace *space); - -/// Set the number of threads to use for the solver. -/// Currently Chipmunk is limited to 2 threads as using more generally provides very minimal performance gains. -/// Passing 0 as the thread count on iOS or OS X will cause Chipmunk to automatically detect the number of threads it should use. -/// On other platforms passing 0 for the thread count will set 1 thread. -CP_EXPORT void cpHastySpaceSetThreads(cpSpace *space, unsigned long threads); - -/// Returns the number of threads the solver is using to run. -CP_EXPORT unsigned long cpHastySpaceGetThreads(cpSpace *space); - -/// When stepping a hasty space, you must use this function. -CP_EXPORT void cpHastySpaceStep(cpSpace *space, cpFloat dt); diff --git a/android/x86/include/chipmunk/cpMarch.h b/android/x86/include/chipmunk/cpMarch.h deleted file mode 100644 index cc1f5c06..00000000 --- a/android/x86/include/chipmunk/cpMarch.h +++ /dev/null @@ -1,28 +0,0 @@ -// Copyright 2013 Howling Moon Software. All rights reserved. -// See http://chipmunk2d.net/legal.php for more information. - -/// Function type used as a callback from the marching squares algorithm to sample an image function. -/// It passes you the point to sample and your context pointer, and you return the density. -typedef cpFloat (*cpMarchSampleFunc)(cpVect point, void *data); - -/// Function type used as a callback from the marching squares algorithm to output a line segment. -/// It passes you the two endpoints and your context pointer. -typedef void (*cpMarchSegmentFunc)(cpVect v0, cpVect v1, void *data); - -/// Trace an anti-aliased contour of an image along a particular threshold. -/// The given number of samples will be taken and spread across the bounding box area using the sampling function and context. -/// The segment function will be called for each segment detected that lies along the density contour for @c threshold. -CP_EXPORT void cpMarchSoft( - cpBB bb, unsigned long x_samples, unsigned long y_samples, cpFloat threshold, - cpMarchSegmentFunc segment, void *segment_data, - cpMarchSampleFunc sample, void *sample_data -); - -/// Trace an aliased curve of an image along a particular threshold. -/// The given number of samples will be taken and spread across the bounding box area using the sampling function and context. -/// The segment function will be called for each segment detected that lies along the density contour for @c threshold. -CP_EXPORT void cpMarchHard( - cpBB bb, unsigned long x_samples, unsigned long y_samples, cpFloat threshold, - cpMarchSegmentFunc segment, void *segment_data, - cpMarchSampleFunc sample, void *sample_data -); diff --git a/android/x86/include/chipmunk/cpPinJoint.h b/android/x86/include/chipmunk/cpPinJoint.h deleted file mode 100644 index 45aaa3e3..00000000 --- a/android/x86/include/chipmunk/cpPinJoint.h +++ /dev/null @@ -1,50 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpPinJoint cpPinJoint -/// @{ - -/// Check if a constraint is a pin joint. -CP_EXPORT cpBool cpConstraintIsPinJoint(const cpConstraint *constraint); - -/// Allocate a pin joint. -CP_EXPORT cpPinJoint* cpPinJointAlloc(void); -/// Initialize a pin joint. -CP_EXPORT cpPinJoint* cpPinJointInit(cpPinJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); -/// Allocate and initialize a pin joint. -CP_EXPORT cpConstraint* cpPinJointNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); - -/// Get the location of the first anchor relative to the first body. -CP_EXPORT cpVect cpPinJointGetAnchorA(const cpConstraint *constraint); -/// Set the location of the first anchor relative to the first body. -CP_EXPORT void cpPinJointSetAnchorA(cpConstraint *constraint, cpVect anchorA); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpPinJointGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpPinJointSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// Get the distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpPinJointGetDist(const cpConstraint *constraint); -/// Set the distance the joint will maintain between the two anchors. -CP_EXPORT void cpPinJointSetDist(cpConstraint *constraint, cpFloat dist); - -///@} diff --git a/android/x86/include/chipmunk/cpPivotJoint.h b/android/x86/include/chipmunk/cpPivotJoint.h deleted file mode 100644 index 4a620ef2..00000000 --- a/android/x86/include/chipmunk/cpPivotJoint.h +++ /dev/null @@ -1,47 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpPivotJoint cpPivotJoint -/// @{ - -/// Check if a constraint is a slide joint. -CP_EXPORT cpBool cpConstraintIsPivotJoint(const cpConstraint *constraint); - -/// Allocate a pivot joint -CP_EXPORT cpPivotJoint* cpPivotJointAlloc(void); -/// Initialize a pivot joint. -CP_EXPORT cpPivotJoint* cpPivotJointInit(cpPivotJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); -/// Allocate and initialize a pivot joint. -CP_EXPORT cpConstraint* cpPivotJointNew(cpBody *a, cpBody *b, cpVect pivot); -/// Allocate and initialize a pivot joint with specific anchors. -CP_EXPORT cpConstraint* cpPivotJointNew2(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); - -/// Get the location of the first anchor relative to the first body. -CP_EXPORT cpVect cpPivotJointGetAnchorA(const cpConstraint *constraint); -/// Set the location of the first anchor relative to the first body. -CP_EXPORT void cpPivotJointSetAnchorA(cpConstraint *constraint, cpVect anchorA); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpPivotJointGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpPivotJointSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// @} diff --git a/android/x86/include/chipmunk/cpPolyShape.h b/android/x86/include/chipmunk/cpPolyShape.h deleted file mode 100644 index 25f688b8..00000000 --- a/android/x86/include/chipmunk/cpPolyShape.h +++ /dev/null @@ -1,56 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpPolyShape cpPolyShape -/// @{ - -/// Allocate a polygon shape. -CP_EXPORT cpPolyShape* cpPolyShapeAlloc(void); -/// Initialize a polygon shape with rounded corners. -/// A convex hull will be created from the vertexes. -CP_EXPORT cpPolyShape* cpPolyShapeInit(cpPolyShape *poly, cpBody *body, int count, const cpVect *verts, cpTransform transform, cpFloat radius); -/// Initialize a polygon shape with rounded corners. -/// The vertexes must be convex with a counter-clockwise winding. -CP_EXPORT cpPolyShape* cpPolyShapeInitRaw(cpPolyShape *poly, cpBody *body, int count, const cpVect *verts, cpFloat radius); -/// Allocate and initialize a polygon shape with rounded corners. -/// A convex hull will be created from the vertexes. -CP_EXPORT cpShape* cpPolyShapeNew(cpBody *body, int count, const cpVect *verts, cpTransform transform, cpFloat radius); -/// Allocate and initialize a polygon shape with rounded corners. -/// The vertexes must be convex with a counter-clockwise winding. -CP_EXPORT cpShape* cpPolyShapeNewRaw(cpBody *body, int count, const cpVect *verts, cpFloat radius); - -/// Initialize a box shaped polygon shape with rounded corners. -CP_EXPORT cpPolyShape* cpBoxShapeInit(cpPolyShape *poly, cpBody *body, cpFloat width, cpFloat height, cpFloat radius); -/// Initialize an offset box shaped polygon shape with rounded corners. -CP_EXPORT cpPolyShape* cpBoxShapeInit2(cpPolyShape *poly, cpBody *body, cpBB box, cpFloat radius); -/// Allocate and initialize a box shaped polygon shape. -CP_EXPORT cpShape* cpBoxShapeNew(cpBody *body, cpFloat width, cpFloat height, cpFloat radius); -/// Allocate and initialize an offset box shaped polygon shape. -CP_EXPORT cpShape* cpBoxShapeNew2(cpBody *body, cpBB box, cpFloat radius); - -/// Get the number of verts in a polygon shape. -CP_EXPORT int cpPolyShapeGetCount(const cpShape *shape); -/// Get the @c ith vertex of a polygon shape. -CP_EXPORT cpVect cpPolyShapeGetVert(const cpShape *shape, int index); -/// Get the radius of a polygon shape. -CP_EXPORT cpFloat cpPolyShapeGetRadius(const cpShape *shape); - -/// @} diff --git a/android/x86/include/chipmunk/cpPolyline.h b/android/x86/include/chipmunk/cpPolyline.h deleted file mode 100644 index c3d2921a..00000000 --- a/android/x86/include/chipmunk/cpPolyline.h +++ /dev/null @@ -1,70 +0,0 @@ -// Copyright 2013 Howling Moon Software. All rights reserved. -// See http://chipmunk2d.net/legal.php for more information. - -// Polylines are just arrays of vertexes. -// They are looped if the first vertex is equal to the last. -// cpPolyline structs are intended to be passed by value and destroyed when you are done with them. -typedef struct cpPolyline { - int count, capacity; - cpVect verts[]; -} cpPolyline; - -/// Destroy and free a polyline instance. -CP_EXPORT void cpPolylineFree(cpPolyline *line); - -/// Returns true if the first vertex is equal to the last. -CP_EXPORT cpBool cpPolylineIsClosed(cpPolyline *line); - -/** - Returns a copy of a polyline simplified by using the Douglas-Peucker algorithm. - This works very well on smooth or gently curved shapes, but not well on straight edged or angular shapes. -*/ -CP_EXPORT cpPolyline *cpPolylineSimplifyCurves(cpPolyline *line, cpFloat tol); - -/** - Returns a copy of a polyline simplified by discarding "flat" vertexes. - This works well on straigt edged or angular shapes, not as well on smooth shapes. -*/ -CP_EXPORT cpPolyline *cpPolylineSimplifyVertexes(cpPolyline *line, cpFloat tol); - -/// Get the convex hull of a polyline as a looped polyline. -CP_EXPORT cpPolyline *cpPolylineToConvexHull(cpPolyline *line, cpFloat tol); - - -/// Polyline sets are collections of polylines, generally built by cpMarchSoft() or cpMarchHard(). -typedef struct cpPolylineSet { - int count, capacity; - cpPolyline **lines; -} cpPolylineSet; - -/// Allocate a new polyline set. -CP_EXPORT cpPolylineSet *cpPolylineSetAlloc(void); - -/// Initialize a new polyline set. -CP_EXPORT cpPolylineSet *cpPolylineSetInit(cpPolylineSet *set); - -/// Allocate and initialize a polyline set. -CP_EXPORT cpPolylineSet *cpPolylineSetNew(void); - -/// Destroy a polyline set. -CP_EXPORT void cpPolylineSetDestroy(cpPolylineSet *set, cpBool freePolylines); - -CP_EXPORT /// Destroy and free a polyline set. -void cpPolylineSetFree(cpPolylineSet *set, cpBool freePolylines); - -/** - Add a line segment to a polyline set. - A segment will either start a new polyline, join two others, or add to or loop an existing polyline. - This is mostly intended to be used as a callback directly from cpMarchSoft() or cpMarchHard(). -*/ -CP_EXPORT void cpPolylineSetCollectSegment(cpVect v0, cpVect v1, cpPolylineSet *lines); - -/** - Get an approximate convex decomposition from a polyline. - Returns a cpPolylineSet of convex hulls that match the original shape to within 'tol'. - NOTE: If the input is a self intersecting polygon, the output might end up overly simplified. -*/ - -CP_EXPORT cpPolylineSet *cpPolylineConvexDecomposition(cpPolyline *line, cpFloat tol); - -#define cpPolylineConvexDecomposition_BETA cpPolylineConvexDecomposition diff --git a/android/x86/include/chipmunk/cpRatchetJoint.h b/android/x86/include/chipmunk/cpRatchetJoint.h deleted file mode 100644 index 3ed4c915..00000000 --- a/android/x86/include/chipmunk/cpRatchetJoint.h +++ /dev/null @@ -1,50 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpRatchetJoint cpRatchetJoint -/// @{ - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsRatchetJoint(const cpConstraint *constraint); - -/// Allocate a ratchet joint. -CP_EXPORT cpRatchetJoint* cpRatchetJointAlloc(void); -/// Initialize a ratched joint. -CP_EXPORT cpRatchetJoint* cpRatchetJointInit(cpRatchetJoint *joint, cpBody *a, cpBody *b, cpFloat phase, cpFloat ratchet); -/// Allocate and initialize a ratchet joint. -CP_EXPORT cpConstraint* cpRatchetJointNew(cpBody *a, cpBody *b, cpFloat phase, cpFloat ratchet); - -/// Get the angle of the current ratchet tooth. -CP_EXPORT cpFloat cpRatchetJointGetAngle(const cpConstraint *constraint); -/// Set the angle of the current ratchet tooth. -CP_EXPORT void cpRatchetJointSetAngle(cpConstraint *constraint, cpFloat angle); - -/// Get the phase offset of the ratchet. -CP_EXPORT cpFloat cpRatchetJointGetPhase(const cpConstraint *constraint); -/// Get the phase offset of the ratchet. -CP_EXPORT void cpRatchetJointSetPhase(cpConstraint *constraint, cpFloat phase); - -/// Get the angular distance of each ratchet. -CP_EXPORT cpFloat cpRatchetJointGetRatchet(const cpConstraint *constraint); -/// Set the angular distance of each ratchet. -CP_EXPORT void cpRatchetJointSetRatchet(cpConstraint *constraint, cpFloat ratchet); - -/// @} diff --git a/android/x86/include/chipmunk/cpRobust.h b/android/x86/include/chipmunk/cpRobust.h deleted file mode 100644 index 143dd1b7..00000000 --- a/android/x86/include/chipmunk/cpRobust.h +++ /dev/null @@ -1,9 +0,0 @@ -#include "chipmunk/cpVect.h" - -// This is a private header for functions (currently just one) that need strict floating point results. -// It was easier to put this in it's own file than to fiddle with 4 different compiler specific pragmas or attributes. -// "Fast math" should be disabled here. - -// Check that the signed area of the triangle a, b, c is positive. -// Compiler optimizations for associativity break certain edge cases (ex: when a or b equals c) that lead to excessive EPA iteration. -cpBool cpCheckSignedArea(const cpVect a, const cpVect b, const cpVect c); diff --git a/android/x86/include/chipmunk/cpRotaryLimitJoint.h b/android/x86/include/chipmunk/cpRotaryLimitJoint.h deleted file mode 100644 index fac7ad85..00000000 --- a/android/x86/include/chipmunk/cpRotaryLimitJoint.h +++ /dev/null @@ -1,45 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpRotaryLimitJoint cpRotaryLimitJoint -/// @{ - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsRotaryLimitJoint(const cpConstraint *constraint); - -/// Allocate a damped rotary limit joint. -CP_EXPORT cpRotaryLimitJoint* cpRotaryLimitJointAlloc(void); -/// Initialize a damped rotary limit joint. -CP_EXPORT cpRotaryLimitJoint* cpRotaryLimitJointInit(cpRotaryLimitJoint *joint, cpBody *a, cpBody *b, cpFloat min, cpFloat max); -/// Allocate and initialize a damped rotary limit joint. -CP_EXPORT cpConstraint* cpRotaryLimitJointNew(cpBody *a, cpBody *b, cpFloat min, cpFloat max); - -/// Get the minimum distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpRotaryLimitJointGetMin(const cpConstraint *constraint); -/// Set the minimum distance the joint will maintain between the two anchors. -CP_EXPORT void cpRotaryLimitJointSetMin(cpConstraint *constraint, cpFloat min); - -/// Get the maximum distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpRotaryLimitJointGetMax(const cpConstraint *constraint); -/// Set the maximum distance the joint will maintain between the two anchors. -CP_EXPORT void cpRotaryLimitJointSetMax(cpConstraint *constraint, cpFloat max); - -/// @} diff --git a/android/x86/include/chipmunk/cpShape.h b/android/x86/include/chipmunk/cpShape.h deleted file mode 100644 index cc20f809..00000000 --- a/android/x86/include/chipmunk/cpShape.h +++ /dev/null @@ -1,199 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpShape cpShape -/// The cpShape struct defines the shape of a rigid body. -/// @{ - -/// Point query info struct. -typedef struct cpPointQueryInfo { - /// The nearest shape, NULL if no shape was within range. - const cpShape *shape; - /// The closest point on the shape's surface. (in world space coordinates) - cpVect point; - /// The distance to the point. The distance is negative if the point is inside the shape. - cpFloat distance; - /// The gradient of the signed distance function. - /// The value should be similar to info.p/info.d, but accurate even for very small values of info.d. - cpVect gradient; -} cpPointQueryInfo; - -/// Segment query info struct. -typedef struct cpSegmentQueryInfo { - /// The shape that was hit, or NULL if no collision occured. - const cpShape *shape; - /// The point of impact. - cpVect point; - /// The normal of the surface hit. - cpVect normal; - /// The normalized distance along the query segment in the range [0, 1]. - cpFloat alpha; -} cpSegmentQueryInfo; - -/// Fast collision filtering type that is used to determine if two objects collide before calling collision or query callbacks. -typedef struct cpShapeFilter { - /// Two objects with the same non-zero group value do not collide. - /// This is generally used to group objects in a composite object together to disable self collisions. - cpGroup group; - /// A bitmask of user definable categories that this object belongs to. - /// The category/mask combinations of both objects in a collision must agree for a collision to occur. - cpBitmask categories; - /// A bitmask of user definable category types that this object object collides with. - /// The category/mask combinations of both objects in a collision must agree for a collision to occur. - cpBitmask mask; -} cpShapeFilter; - -/// Collision filter value for a shape that will collide with anything except CP_SHAPE_FILTER_NONE. -static const cpShapeFilter CP_SHAPE_FILTER_ALL = {CP_NO_GROUP, CP_ALL_CATEGORIES, CP_ALL_CATEGORIES}; -/// Collision filter value for a shape that does not collide with anything. -static const cpShapeFilter CP_SHAPE_FILTER_NONE = {CP_NO_GROUP, ~CP_ALL_CATEGORIES, ~CP_ALL_CATEGORIES}; - -/// Create a new collision filter. -static inline cpShapeFilter -cpShapeFilterNew(cpGroup group, cpBitmask categories, cpBitmask mask) -{ - cpShapeFilter filter = {group, categories, mask}; - return filter; -} - -/// Destroy a shape. -CP_EXPORT void cpShapeDestroy(cpShape *shape); -/// Destroy and Free a shape. -CP_EXPORT void cpShapeFree(cpShape *shape); - -/// Update, cache and return the bounding box of a shape based on the body it's attached to. -CP_EXPORT cpBB cpShapeCacheBB(cpShape *shape); -/// Update, cache and return the bounding box of a shape with an explicit transformation. -CP_EXPORT cpBB cpShapeUpdate(cpShape *shape, cpTransform transform); - -/// Perform a nearest point query. It finds the closest point on the surface of shape to a specific point. -/// The value returned is the distance between the points. A negative distance means the point is inside the shape. -CP_EXPORT cpFloat cpShapePointQuery(const cpShape *shape, cpVect p, cpPointQueryInfo *out); - -/// Perform a segment query against a shape. @c info must be a pointer to a valid cpSegmentQueryInfo structure. -CP_EXPORT cpBool cpShapeSegmentQuery(const cpShape *shape, cpVect a, cpVect b, cpFloat radius, cpSegmentQueryInfo *info); - -/// Return contact information about two shapes. -CP_EXPORT cpContactPointSet cpShapesCollide(const cpShape *a, const cpShape *b); - -/// The cpSpace this body is added to. -CP_EXPORT cpSpace* cpShapeGetSpace(const cpShape *shape); - -/// The cpBody this shape is connected to. -CP_EXPORT cpBody* cpShapeGetBody(const cpShape *shape); -/// Set the cpBody this shape is connected to. -/// Can only be used if the shape is not currently added to a space. -CP_EXPORT void cpShapeSetBody(cpShape *shape, cpBody *body); - -/// Get the mass of the shape if you are having Chipmunk calculate mass properties for you. -cpFloat cpShapeGetMass(cpShape *shape); -/// Set the mass of this shape to have Chipmunk calculate mass properties for you. -CP_EXPORT void cpShapeSetMass(cpShape *shape, cpFloat mass); - -/// Get the density of the shape if you are having Chipmunk calculate mass properties for you. -CP_EXPORT cpFloat cpShapeGetDensity(cpShape *shape); -/// Set the density of this shape to have Chipmunk calculate mass properties for you. -CP_EXPORT void cpShapeSetDensity(cpShape *shape, cpFloat density); - -/// Get the calculated moment of inertia for this shape. -CP_EXPORT cpFloat cpShapeGetMoment(cpShape *shape); -/// Get the calculated area of this shape. -CP_EXPORT cpFloat cpShapeGetArea(cpShape *shape); -/// Get the centroid of this shape. -CP_EXPORT cpVect cpShapeGetCenterOfGravity(cpShape *shape); - -/// Get the bounding box that contains the shape given it's current position and angle. -CP_EXPORT cpBB cpShapeGetBB(const cpShape *shape); - -/// Get if the shape is set to be a sensor or not. -CP_EXPORT cpBool cpShapeGetSensor(const cpShape *shape); -/// Set if the shape is a sensor or not. -CP_EXPORT void cpShapeSetSensor(cpShape *shape, cpBool sensor); - -/// Get the elasticity of this shape. -CP_EXPORT cpFloat cpShapeGetElasticity(const cpShape *shape); -/// Set the elasticity of this shape. -CP_EXPORT void cpShapeSetElasticity(cpShape *shape, cpFloat elasticity); - -/// Get the friction of this shape. -CP_EXPORT cpFloat cpShapeGetFriction(const cpShape *shape); -/// Set the friction of this shape. -CP_EXPORT void cpShapeSetFriction(cpShape *shape, cpFloat friction); - -/// Get the surface velocity of this shape. -CP_EXPORT cpVect cpShapeGetSurfaceVelocity(const cpShape *shape); -/// Set the surface velocity of this shape. -CP_EXPORT void cpShapeSetSurfaceVelocity(cpShape *shape, cpVect surfaceVelocity); - -/// Get the user definable data pointer of this shape. -CP_EXPORT cpDataPointer cpShapeGetUserData(const cpShape *shape); -/// Set the user definable data pointer of this shape. -CP_EXPORT void cpShapeSetUserData(cpShape *shape, cpDataPointer userData); - -/// Set the collision type of this shape. -CP_EXPORT cpCollisionType cpShapeGetCollisionType(const cpShape *shape); -/// Get the collision type of this shape. -CP_EXPORT void cpShapeSetCollisionType(cpShape *shape, cpCollisionType collisionType); - -/// Get the collision filtering parameters of this shape. -CP_EXPORT cpShapeFilter cpShapeGetFilter(const cpShape *shape); -/// Set the collision filtering parameters of this shape. -CP_EXPORT void cpShapeSetFilter(cpShape *shape, cpShapeFilter filter); - - -/// @} -/// @defgroup cpCircleShape cpCircleShape - -/// Allocate a circle shape. -CP_EXPORT cpCircleShape* cpCircleShapeAlloc(void); -/// Initialize a circle shape. -CP_EXPORT cpCircleShape* cpCircleShapeInit(cpCircleShape *circle, cpBody *body, cpFloat radius, cpVect offset); -/// Allocate and initialize a circle shape. -CP_EXPORT cpShape* cpCircleShapeNew(cpBody *body, cpFloat radius, cpVect offset); - -/// Get the offset of a circle shape. -CP_EXPORT cpVect cpCircleShapeGetOffset(const cpShape *shape); -/// Get the radius of a circle shape. -CP_EXPORT cpFloat cpCircleShapeGetRadius(const cpShape *shape); - -/// @} -/// @defgroup cpSegmentShape cpSegmentShape - -/// Allocate a segment shape. -CP_EXPORT cpSegmentShape* cpSegmentShapeAlloc(void); -/// Initialize a segment shape. -CP_EXPORT cpSegmentShape* cpSegmentShapeInit(cpSegmentShape *seg, cpBody *body, cpVect a, cpVect b, cpFloat radius); -/// Allocate and initialize a segment shape. -CP_EXPORT cpShape* cpSegmentShapeNew(cpBody *body, cpVect a, cpVect b, cpFloat radius); - -/// Let Chipmunk know about the geometry of adjacent segments to avoid colliding with endcaps. -CP_EXPORT void cpSegmentShapeSetNeighbors(cpShape *shape, cpVect prev, cpVect next); - -/// Get the first endpoint of a segment shape. -CP_EXPORT cpVect cpSegmentShapeGetA(const cpShape *shape); -/// Get the second endpoint of a segment shape. -CP_EXPORT cpVect cpSegmentShapeGetB(const cpShape *shape); -/// Get the normal of a segment shape. -CP_EXPORT cpVect cpSegmentShapeGetNormal(const cpShape *shape); -/// Get the first endpoint of a segment shape. -CP_EXPORT cpFloat cpSegmentShapeGetRadius(const cpShape *shape); - -/// @} diff --git a/android/x86/include/chipmunk/cpSimpleMotor.h b/android/x86/include/chipmunk/cpSimpleMotor.h deleted file mode 100644 index 811b0114..00000000 --- a/android/x86/include/chipmunk/cpSimpleMotor.h +++ /dev/null @@ -1,43 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpSimpleMotor cpSimpleMotor -/// @{ - -/// Opaque struct type for damped rotary springs. -typedef struct cpSimpleMotor cpSimpleMotor; - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsSimpleMotor(const cpConstraint *constraint); - -/// Allocate a simple motor. -CP_EXPORT cpSimpleMotor* cpSimpleMotorAlloc(void); -/// initialize a simple motor. -CP_EXPORT cpSimpleMotor* cpSimpleMotorInit(cpSimpleMotor *joint, cpBody *a, cpBody *b, cpFloat rate); -/// Allocate and initialize a simple motor. -CP_EXPORT cpConstraint* cpSimpleMotorNew(cpBody *a, cpBody *b, cpFloat rate); - -/// Get the rate of the motor. -CP_EXPORT cpFloat cpSimpleMotorGetRate(const cpConstraint *constraint); -/// Set the rate of the motor. -CP_EXPORT void cpSimpleMotorSetRate(cpConstraint *constraint, cpFloat rate); - -/// @} diff --git a/android/x86/include/chipmunk/cpSlideJoint.h b/android/x86/include/chipmunk/cpSlideJoint.h deleted file mode 100644 index c41f9a42..00000000 --- a/android/x86/include/chipmunk/cpSlideJoint.h +++ /dev/null @@ -1,55 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpSlideJoint cpSlideJoint -/// @{ - -/// Check if a constraint is a slide joint. -CP_EXPORT cpBool cpConstraintIsSlideJoint(const cpConstraint *constraint); - -/// Allocate a slide joint. -CP_EXPORT cpSlideJoint* cpSlideJointAlloc(void); -/// Initialize a slide joint. -CP_EXPORT cpSlideJoint* cpSlideJointInit(cpSlideJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat min, cpFloat max); -/// Allocate and initialize a slide joint. -CP_EXPORT cpConstraint* cpSlideJointNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat min, cpFloat max); - -/// Get the location of the first anchor relative to the first body. -CP_EXPORT cpVect cpSlideJointGetAnchorA(const cpConstraint *constraint); -/// Set the location of the first anchor relative to the first body. -CP_EXPORT void cpSlideJointSetAnchorA(cpConstraint *constraint, cpVect anchorA); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpSlideJointGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpSlideJointSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// Get the minimum distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpSlideJointGetMin(const cpConstraint *constraint); -/// Set the minimum distance the joint will maintain between the two anchors. -CP_EXPORT void cpSlideJointSetMin(cpConstraint *constraint, cpFloat min); - -/// Get the maximum distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpSlideJointGetMax(const cpConstraint *constraint); -/// Set the maximum distance the joint will maintain between the two anchors. -CP_EXPORT void cpSlideJointSetMax(cpConstraint *constraint, cpFloat max); - -/// @} diff --git a/android/x86/include/chipmunk/cpSpace.h b/android/x86/include/chipmunk/cpSpace.h deleted file mode 100644 index 7bbabb85..00000000 --- a/android/x86/include/chipmunk/cpSpace.h +++ /dev/null @@ -1,319 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpSpace cpSpace -/// @{ - -//MARK: Definitions - -/// Collision begin event function callback type. -/// Returning false from a begin callback causes the collision to be ignored until -/// the the separate callback is called when the objects stop colliding. -typedef cpBool (*cpCollisionBeginFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData); -/// Collision pre-solve event function callback type. -/// Returning false from a pre-step callback causes the collision to be ignored until the next step. -typedef cpBool (*cpCollisionPreSolveFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData); -/// Collision post-solve event function callback type. -typedef void (*cpCollisionPostSolveFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData); -/// Collision separate event function callback type. -typedef void (*cpCollisionSeparateFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData); - -/// Struct that holds function callback pointers to configure custom collision handling. -/// Collision handlers have a pair of types; when a collision occurs between two shapes that have these types, the collision handler functions are triggered. -struct cpCollisionHandler { - /// Collision type identifier of the first shape that this handler recognizes. - /// In the collision handler callback, the shape with this type will be the first argument. Read only. - const cpCollisionType typeA; - /// Collision type identifier of the second shape that this handler recognizes. - /// In the collision handler callback, the shape with this type will be the second argument. Read only. - const cpCollisionType typeB; - /// This function is called when two shapes with types that match this collision handler begin colliding. - cpCollisionBeginFunc beginFunc; - /// This function is called each step when two shapes with types that match this collision handler are colliding. - /// It's called before the collision solver runs so that you can affect a collision's outcome. - cpCollisionPreSolveFunc preSolveFunc; - /// This function is called each step when two shapes with types that match this collision handler are colliding. - /// It's called after the collision solver runs so that you can read back information about the collision to trigger events in your game. - cpCollisionPostSolveFunc postSolveFunc; - /// This function is called when two shapes with types that match this collision handler stop colliding. - cpCollisionSeparateFunc separateFunc; - /// This is a user definable context pointer that is passed to all of the collision handler functions. - cpDataPointer userData; -}; - -// TODO: Make timestep a parameter? - - -//MARK: Memory and Initialization - -/// Allocate a cpSpace. -CP_EXPORT cpSpace* cpSpaceAlloc(void); -/// Initialize a cpSpace. -CP_EXPORT cpSpace* cpSpaceInit(cpSpace *space); -/// Allocate and initialize a cpSpace. -CP_EXPORT cpSpace* cpSpaceNew(void); - -/// Destroy a cpSpace. -CP_EXPORT void cpSpaceDestroy(cpSpace *space); -/// Destroy and free a cpSpace. -CP_EXPORT void cpSpaceFree(cpSpace *space); - - -//MARK: Properties - -/// Number of iterations to use in the impulse solver to solve contacts and other constraints. -CP_EXPORT int cpSpaceGetIterations(const cpSpace *space); -CP_EXPORT void cpSpaceSetIterations(cpSpace *space, int iterations); - -/// Gravity to pass to rigid bodies when integrating velocity. -CP_EXPORT cpVect cpSpaceGetGravity(const cpSpace *space); -CP_EXPORT void cpSpaceSetGravity(cpSpace *space, cpVect gravity); - -/// Damping rate expressed as the fraction of velocity bodies retain each second. -/// A value of 0.9 would mean that each body's velocity will drop 10% per second. -/// The default value is 1.0, meaning no damping is applied. -/// @note This damping value is different than those of cpDampedSpring and cpDampedRotarySpring. -CP_EXPORT cpFloat cpSpaceGetDamping(const cpSpace *space); -CP_EXPORT void cpSpaceSetDamping(cpSpace *space, cpFloat damping); - -/// Speed threshold for a body to be considered idle. -/// The default value of 0 means to let the space guess a good threshold based on gravity. -CP_EXPORT cpFloat cpSpaceGetIdleSpeedThreshold(const cpSpace *space); -CP_EXPORT void cpSpaceSetIdleSpeedThreshold(cpSpace *space, cpFloat idleSpeedThreshold); - -/// Time a group of bodies must remain idle in order to fall asleep. -/// Enabling sleeping also implicitly enables the the contact graph. -/// The default value of INFINITY disables the sleeping algorithm. -CP_EXPORT cpFloat cpSpaceGetSleepTimeThreshold(const cpSpace *space); -CP_EXPORT void cpSpaceSetSleepTimeThreshold(cpSpace *space, cpFloat sleepTimeThreshold); - -/// Amount of encouraged penetration between colliding shapes. -/// Used to reduce oscillating contacts and keep the collision cache warm. -/// Defaults to 0.1. If you have poor simulation quality, -/// increase this number as much as possible without allowing visible amounts of overlap. -CP_EXPORT cpFloat cpSpaceGetCollisionSlop(const cpSpace *space); -CP_EXPORT void cpSpaceSetCollisionSlop(cpSpace *space, cpFloat collisionSlop); - -/// Determines how fast overlapping shapes are pushed apart. -/// Expressed as a fraction of the error remaining after each second. -/// Defaults to pow(1.0 - 0.1, 60.0) meaning that Chipmunk fixes 10% of overlap each frame at 60Hz. -CP_EXPORT cpFloat cpSpaceGetCollisionBias(const cpSpace *space); -CP_EXPORT void cpSpaceSetCollisionBias(cpSpace *space, cpFloat collisionBias); - -/// Number of frames that contact information should persist. -/// Defaults to 3. There is probably never a reason to change this value. -CP_EXPORT cpTimestamp cpSpaceGetCollisionPersistence(const cpSpace *space); -CP_EXPORT void cpSpaceSetCollisionPersistence(cpSpace *space, cpTimestamp collisionPersistence); - -/// User definable data pointer. -/// Generally this points to your game's controller or game state -/// class so you can access it when given a cpSpace reference in a callback. -CP_EXPORT cpDataPointer cpSpaceGetUserData(const cpSpace *space); -CP_EXPORT void cpSpaceSetUserData(cpSpace *space, cpDataPointer userData); - -/// The Space provided static body for a given cpSpace. -/// This is merely provided for convenience and you are not required to use it. -CP_EXPORT cpBody* cpSpaceGetStaticBody(const cpSpace *space); - -/// Returns the current (or most recent) time step used with the given space. -/// Useful from callbacks if your time step is not a compile-time global. -CP_EXPORT cpFloat cpSpaceGetCurrentTimeStep(const cpSpace *space); - -/// returns true from inside a callback when objects cannot be added/removed. -CP_EXPORT cpBool cpSpaceIsLocked(cpSpace *space); - - -//MARK: Collision Handlers - -/// Create or return the existing collision handler that is called for all collisions that are not handled by a more specific collision handler. -CP_EXPORT cpCollisionHandler *cpSpaceAddDefaultCollisionHandler(cpSpace *space); -/// Create or return the existing collision handler for the specified pair of collision types. -/// If wildcard handlers are used with either of the collision types, it's the responibility of the custom handler to invoke the wildcard handlers. -CP_EXPORT cpCollisionHandler *cpSpaceAddCollisionHandler(cpSpace *space, cpCollisionType a, cpCollisionType b); -/// Create or return the existing wildcard collision handler for the specified type. -CP_EXPORT cpCollisionHandler *cpSpaceAddWildcardHandler(cpSpace *space, cpCollisionType type); - - -//MARK: Add/Remove objects - -/// Add a collision shape to the simulation. -/// If the shape is attached to a static body, it will be added as a static shape. -CP_EXPORT cpShape* cpSpaceAddShape(cpSpace *space, cpShape *shape); -/// Add a rigid body to the simulation. -CP_EXPORT cpBody* cpSpaceAddBody(cpSpace *space, cpBody *body); -/// Add a constraint to the simulation. -CP_EXPORT cpConstraint* cpSpaceAddConstraint(cpSpace *space, cpConstraint *constraint); - -/// Remove a collision shape from the simulation. -CP_EXPORT void cpSpaceRemoveShape(cpSpace *space, cpShape *shape); -/// Remove a rigid body from the simulation. -CP_EXPORT void cpSpaceRemoveBody(cpSpace *space, cpBody *body); -/// Remove a constraint from the simulation. -CP_EXPORT void cpSpaceRemoveConstraint(cpSpace *space, cpConstraint *constraint); - -/// Test if a collision shape has been added to the space. -CP_EXPORT cpBool cpSpaceContainsShape(cpSpace *space, cpShape *shape); -/// Test if a rigid body has been added to the space. -CP_EXPORT cpBool cpSpaceContainsBody(cpSpace *space, cpBody *body); -/// Test if a constraint has been added to the space. -CP_EXPORT cpBool cpSpaceContainsConstraint(cpSpace *space, cpConstraint *constraint); - -//MARK: Post-Step Callbacks - -/// Post Step callback function type. -typedef void (*cpPostStepFunc)(cpSpace *space, void *key, void *data); -/// Schedule a post-step callback to be called when cpSpaceStep() finishes. -/// You can only register one callback per unique value for @c key. -/// Returns true only if @c key has never been scheduled before. -/// It's possible to pass @c NULL for @c func if you only want to mark @c key as being used. -CP_EXPORT cpBool cpSpaceAddPostStepCallback(cpSpace *space, cpPostStepFunc func, void *key, void *data); - - -//MARK: Queries - -// TODO: Queries and iterators should take a cpSpace parametery. -// TODO: They should also be abortable. - -/// Nearest point query callback function type. -typedef void (*cpSpacePointQueryFunc)(cpShape *shape, cpVect point, cpFloat distance, cpVect gradient, void *data); -/// Query the space at a point and call @c func for each shape found. -CP_EXPORT void cpSpacePointQuery(cpSpace *space, cpVect point, cpFloat maxDistance, cpShapeFilter filter, cpSpacePointQueryFunc func, void *data); -/// Query the space at a point and return the nearest shape found. Returns NULL if no shapes were found. -CP_EXPORT cpShape *cpSpacePointQueryNearest(cpSpace *space, cpVect point, cpFloat maxDistance, cpShapeFilter filter, cpPointQueryInfo *out); - -/// Segment query callback function type. -typedef void (*cpSpaceSegmentQueryFunc)(cpShape *shape, cpVect point, cpVect normal, cpFloat alpha, void *data); -/// Perform a directed line segment query (like a raycast) against the space calling @c func for each shape intersected. -CP_EXPORT void cpSpaceSegmentQuery(cpSpace *space, cpVect start, cpVect end, cpFloat radius, cpShapeFilter filter, cpSpaceSegmentQueryFunc func, void *data); -/// Perform a directed line segment query (like a raycast) against the space and return the first shape hit. Returns NULL if no shapes were hit. -CP_EXPORT cpShape *cpSpaceSegmentQueryFirst(cpSpace *space, cpVect start, cpVect end, cpFloat radius, cpShapeFilter filter, cpSegmentQueryInfo *out); - -/// Rectangle Query callback function type. -typedef void (*cpSpaceBBQueryFunc)(cpShape *shape, void *data); -/// Perform a fast rectangle query on the space calling @c func for each shape found. -/// Only the shape's bounding boxes are checked for overlap, not their full shape. -CP_EXPORT void cpSpaceBBQuery(cpSpace *space, cpBB bb, cpShapeFilter filter, cpSpaceBBQueryFunc func, void *data); - -/// Shape query callback function type. -typedef void (*cpSpaceShapeQueryFunc)(cpShape *shape, cpContactPointSet *points, void *data); -/// Query a space for any shapes overlapping the given shape and call @c func for each shape found. -CP_EXPORT cpBool cpSpaceShapeQuery(cpSpace *space, cpShape *shape, cpSpaceShapeQueryFunc func, void *data); - - -//MARK: Iteration - -/// Space/body iterator callback function type. -typedef void (*cpSpaceBodyIteratorFunc)(cpBody *body, void *data); -/// Call @c func for each body in the space. -CP_EXPORT void cpSpaceEachBody(cpSpace *space, cpSpaceBodyIteratorFunc func, void *data); - -/// Space/body iterator callback function type. -typedef void (*cpSpaceShapeIteratorFunc)(cpShape *shape, void *data); -/// Call @c func for each shape in the space. -CP_EXPORT void cpSpaceEachShape(cpSpace *space, cpSpaceShapeIteratorFunc func, void *data); - -/// Space/constraint iterator callback function type. -typedef void (*cpSpaceConstraintIteratorFunc)(cpConstraint *constraint, void *data); -/// Call @c func for each shape in the space. -CP_EXPORT void cpSpaceEachConstraint(cpSpace *space, cpSpaceConstraintIteratorFunc func, void *data); - - -//MARK: Indexing - -/// Update the collision detection info for the static shapes in the space. -CP_EXPORT void cpSpaceReindexStatic(cpSpace *space); -/// Update the collision detection data for a specific shape in the space. -CP_EXPORT void cpSpaceReindexShape(cpSpace *space, cpShape *shape); -/// Update the collision detection data for all shapes attached to a body. -CP_EXPORT void cpSpaceReindexShapesForBody(cpSpace *space, cpBody *body); - -/// Switch the space to use a spatial has as it's spatial index. -CP_EXPORT void cpSpaceUseSpatialHash(cpSpace *space, cpFloat dim, int count); - - -//MARK: Time Stepping - -/// Step the space forward in time by @c dt. -CP_EXPORT void cpSpaceStep(cpSpace *space, cpFloat dt); - - -//MARK: Debug API - -#ifndef CP_SPACE_DISABLE_DEBUG_API - -/// Color type to use with the space debug drawing API. -typedef struct cpSpaceDebugColor { - float r, g, b, a; -} cpSpaceDebugColor; - -/// Callback type for a function that draws a filled, stroked circle. -typedef void (*cpSpaceDebugDrawCircleImpl)(cpVect pos, cpFloat angle, cpFloat radius, cpSpaceDebugColor outlineColor, cpSpaceDebugColor fillColor, cpDataPointer data); -/// Callback type for a function that draws a line segment. -typedef void (*cpSpaceDebugDrawSegmentImpl)(cpVect a, cpVect b, cpSpaceDebugColor color, cpDataPointer data); -/// Callback type for a function that draws a thick line segment. -typedef void (*cpSpaceDebugDrawFatSegmentImpl)(cpVect a, cpVect b, cpFloat radius, cpSpaceDebugColor outlineColor, cpSpaceDebugColor fillColor, cpDataPointer data); -/// Callback type for a function that draws a convex polygon. -typedef void (*cpSpaceDebugDrawPolygonImpl)(int count, const cpVect *verts, cpFloat radius, cpSpaceDebugColor outlineColor, cpSpaceDebugColor fillColor, cpDataPointer data); -/// Callback type for a function that draws a dot. -typedef void (*cpSpaceDebugDrawDotImpl)(cpFloat size, cpVect pos, cpSpaceDebugColor color, cpDataPointer data); -/// Callback type for a function that returns a color for a given shape. This gives you an opportunity to color shapes based on how they are used in your engine. -typedef cpSpaceDebugColor (*cpSpaceDebugDrawColorForShapeImpl)(cpShape *shape, cpDataPointer data); - -typedef enum cpSpaceDebugDrawFlags { - CP_SPACE_DEBUG_DRAW_SHAPES = 1<<0, - CP_SPACE_DEBUG_DRAW_CONSTRAINTS = 1<<1, - CP_SPACE_DEBUG_DRAW_COLLISION_POINTS = 1<<2, -} cpSpaceDebugDrawFlags; - -/// Struct used with cpSpaceDebugDraw() containing drawing callbacks and other drawing settings. -typedef struct cpSpaceDebugDrawOptions { - /// Function that will be invoked to draw circles. - cpSpaceDebugDrawCircleImpl drawCircle; - /// Function that will be invoked to draw line segments. - cpSpaceDebugDrawSegmentImpl drawSegment; - /// Function that will be invoked to draw thick line segments. - cpSpaceDebugDrawFatSegmentImpl drawFatSegment; - /// Function that will be invoked to draw convex polygons. - cpSpaceDebugDrawPolygonImpl drawPolygon; - /// Function that will be invoked to draw dots. - cpSpaceDebugDrawDotImpl drawDot; - - /// Flags that request which things to draw (collision shapes, constraints, contact points). - cpSpaceDebugDrawFlags flags; - /// Outline color passed to the drawing function. - cpSpaceDebugColor shapeOutlineColor; - /// Function that decides what fill color to draw shapes using. - cpSpaceDebugDrawColorForShapeImpl colorForShape; - /// Color passed to drawing functions for constraints. - cpSpaceDebugColor constraintColor; - /// Color passed to drawing functions for collision points. - cpSpaceDebugColor collisionPointColor; - - /// User defined context pointer passed to all of the callback functions as the 'data' argument. - cpDataPointer data; -} cpSpaceDebugDrawOptions; - -/// Debug draw the current state of the space using the supplied drawing options. -CP_EXPORT void cpSpaceDebugDraw(cpSpace *space, cpSpaceDebugDrawOptions *options); - -#endif - -/// @} diff --git a/android/x86/include/chipmunk/cpSpatialIndex.h b/android/x86/include/chipmunk/cpSpatialIndex.h deleted file mode 100644 index a386ba9a..00000000 --- a/android/x86/include/chipmunk/cpSpatialIndex.h +++ /dev/null @@ -1,227 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/** - @defgroup cpSpatialIndex cpSpatialIndex - - Spatial indexes are data structures that are used to accelerate collision detection - and spatial queries. Chipmunk provides a number of spatial index algorithms to pick from - and they are programmed in a generic way so that you can use them for holding more than - just cpShape structs. - - It works by using @c void pointers to the objects you add and using a callback to ask your code - for bounding boxes when it needs them. Several types of queries can be performed an index as well - as reindexing and full collision information. All communication to the spatial indexes is performed - through callback functions. - - Spatial indexes should be treated as opaque structs. - This meanns you shouldn't be reading any of the struct fields. - @{ -*/ - -//MARK: Spatial Index - -/// Spatial index bounding box callback function type. -/// The spatial index calls this function and passes you a pointer to an object you added -/// when it needs to get the bounding box associated with that object. -typedef cpBB (*cpSpatialIndexBBFunc)(void *obj); -/// Spatial index/object iterator callback function type. -typedef void (*cpSpatialIndexIteratorFunc)(void *obj, void *data); -/// Spatial query callback function type. -typedef cpCollisionID (*cpSpatialIndexQueryFunc)(void *obj1, void *obj2, cpCollisionID id, void *data); -/// Spatial segment query callback function type. -typedef cpFloat (*cpSpatialIndexSegmentQueryFunc)(void *obj1, void *obj2, void *data); - - -typedef struct cpSpatialIndexClass cpSpatialIndexClass; -typedef struct cpSpatialIndex cpSpatialIndex; - -/// @private -struct cpSpatialIndex { - cpSpatialIndexClass *klass; - - cpSpatialIndexBBFunc bbfunc; - - cpSpatialIndex *staticIndex, *dynamicIndex; -}; - - -//MARK: Spatial Hash - -typedef struct cpSpaceHash cpSpaceHash; - -/// Allocate a spatial hash. -CP_EXPORT cpSpaceHash* cpSpaceHashAlloc(void); -/// Initialize a spatial hash. -CP_EXPORT cpSpatialIndex* cpSpaceHashInit(cpSpaceHash *hash, cpFloat celldim, int numcells, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); -/// Allocate and initialize a spatial hash. -CP_EXPORT cpSpatialIndex* cpSpaceHashNew(cpFloat celldim, int cells, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); - -/// Change the cell dimensions and table size of the spatial hash to tune it. -/// The cell dimensions should roughly match the average size of your objects -/// and the table size should be ~10 larger than the number of objects inserted. -/// Some trial and error is required to find the optimum numbers for efficiency. -CP_EXPORT void cpSpaceHashResize(cpSpaceHash *hash, cpFloat celldim, int numcells); - -//MARK: AABB Tree - -typedef struct cpBBTree cpBBTree; - -/// Allocate a bounding box tree. -CP_EXPORT cpBBTree* cpBBTreeAlloc(void); -/// Initialize a bounding box tree. -CP_EXPORT cpSpatialIndex* cpBBTreeInit(cpBBTree *tree, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); -/// Allocate and initialize a bounding box tree. -CP_EXPORT cpSpatialIndex* cpBBTreeNew(cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); - -/// Perform a static top down optimization of the tree. -CP_EXPORT void cpBBTreeOptimize(cpSpatialIndex *index); - -/// Bounding box tree velocity callback function. -/// This function should return an estimate for the object's velocity. -typedef cpVect (*cpBBTreeVelocityFunc)(void *obj); -/// Set the velocity function for the bounding box tree to enable temporal coherence. -CP_EXPORT void cpBBTreeSetVelocityFunc(cpSpatialIndex *index, cpBBTreeVelocityFunc func); - -//MARK: Single Axis Sweep - -typedef struct cpSweep1D cpSweep1D; - -/// Allocate a 1D sort and sweep broadphase. -CP_EXPORT cpSweep1D* cpSweep1DAlloc(void); -/// Initialize a 1D sort and sweep broadphase. -CP_EXPORT cpSpatialIndex* cpSweep1DInit(cpSweep1D *sweep, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); -/// Allocate and initialize a 1D sort and sweep broadphase. -CP_EXPORT cpSpatialIndex* cpSweep1DNew(cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); - -//MARK: Spatial Index Implementation - -typedef void (*cpSpatialIndexDestroyImpl)(cpSpatialIndex *index); - -typedef int (*cpSpatialIndexCountImpl)(cpSpatialIndex *index); -typedef void (*cpSpatialIndexEachImpl)(cpSpatialIndex *index, cpSpatialIndexIteratorFunc func, void *data); - -typedef cpBool (*cpSpatialIndexContainsImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid); -typedef void (*cpSpatialIndexInsertImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid); -typedef void (*cpSpatialIndexRemoveImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid); - -typedef void (*cpSpatialIndexReindexImpl)(cpSpatialIndex *index); -typedef void (*cpSpatialIndexReindexObjectImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid); -typedef void (*cpSpatialIndexReindexQueryImpl)(cpSpatialIndex *index, cpSpatialIndexQueryFunc func, void *data); - -typedef void (*cpSpatialIndexQueryImpl)(cpSpatialIndex *index, void *obj, cpBB bb, cpSpatialIndexQueryFunc func, void *data); -typedef void (*cpSpatialIndexSegmentQueryImpl)(cpSpatialIndex *index, void *obj, cpVect a, cpVect b, cpFloat t_exit, cpSpatialIndexSegmentQueryFunc func, void *data); - -struct cpSpatialIndexClass { - cpSpatialIndexDestroyImpl destroy; - - cpSpatialIndexCountImpl count; - cpSpatialIndexEachImpl each; - - cpSpatialIndexContainsImpl contains; - cpSpatialIndexInsertImpl insert; - cpSpatialIndexRemoveImpl remove; - - cpSpatialIndexReindexImpl reindex; - cpSpatialIndexReindexObjectImpl reindexObject; - cpSpatialIndexReindexQueryImpl reindexQuery; - - cpSpatialIndexQueryImpl query; - cpSpatialIndexSegmentQueryImpl segmentQuery; -}; - -/// Destroy and free a spatial index. -void cpSpatialIndexFree(cpSpatialIndex *index); -/// Collide the objects in @c dynamicIndex against the objects in @c staticIndex using the query callback function. -void cpSpatialIndexCollideStatic(cpSpatialIndex *dynamicIndex, cpSpatialIndex *staticIndex, cpSpatialIndexQueryFunc func, void *data); - -/// Destroy a spatial index. -static inline void cpSpatialIndexDestroy(cpSpatialIndex *index) -{ - if(index->klass) index->klass->destroy(index); -} - -/// Get the number of objects in the spatial index. -static inline int cpSpatialIndexCount(cpSpatialIndex *index) -{ - return index->klass->count(index); -} - -/// Iterate the objects in the spatial index. @c func will be called once for each object. -static inline void cpSpatialIndexEach(cpSpatialIndex *index, cpSpatialIndexIteratorFunc func, void *data) -{ - index->klass->each(index, func, data); -} - -/// Returns true if the spatial index contains the given object. -/// Most spatial indexes use hashed storage, so you must provide a hash value too. -static inline cpBool cpSpatialIndexContains(cpSpatialIndex *index, void *obj, cpHashValue hashid) -{ - return index->klass->contains(index, obj, hashid); -} - -/// Add an object to a spatial index. -/// Most spatial indexes use hashed storage, so you must provide a hash value too. -static inline void cpSpatialIndexInsert(cpSpatialIndex *index, void *obj, cpHashValue hashid) -{ - index->klass->insert(index, obj, hashid); -} - -/// Remove an object from a spatial index. -/// Most spatial indexes use hashed storage, so you must provide a hash value too. -static inline void cpSpatialIndexRemove(cpSpatialIndex *index, void *obj, cpHashValue hashid) -{ - index->klass->remove(index, obj, hashid); -} - -/// Perform a full reindex of a spatial index. -static inline void cpSpatialIndexReindex(cpSpatialIndex *index) -{ - index->klass->reindex(index); -} - -/// Reindex a single object in the spatial index. -static inline void cpSpatialIndexReindexObject(cpSpatialIndex *index, void *obj, cpHashValue hashid) -{ - index->klass->reindexObject(index, obj, hashid); -} - -/// Perform a rectangle query against the spatial index, calling @c func for each potential match. -static inline void cpSpatialIndexQuery(cpSpatialIndex *index, void *obj, cpBB bb, cpSpatialIndexQueryFunc func, void *data) -{ - index->klass->query(index, obj, bb, func, data); -} - -/// Perform a segment query against the spatial index, calling @c func for each potential match. -static inline void cpSpatialIndexSegmentQuery(cpSpatialIndex *index, void *obj, cpVect a, cpVect b, cpFloat t_exit, cpSpatialIndexSegmentQueryFunc func, void *data) -{ - index->klass->segmentQuery(index, obj, a, b, t_exit, func, data); -} - -/// Simultaneously reindex and find all colliding objects. -/// @c func will be called once for each potentially overlapping pair of objects found. -/// If the spatial index was initialized with a static index, it will collide it's objects against that as well. -static inline void cpSpatialIndexReindexQuery(cpSpatialIndex *index, cpSpatialIndexQueryFunc func, void *data) -{ - index->klass->reindexQuery(index, func, data); -} - -///@} diff --git a/android/x86/include/chipmunk/cpTransform.h b/android/x86/include/chipmunk/cpTransform.h deleted file mode 100644 index 4a6256b9..00000000 --- a/android/x86/include/chipmunk/cpTransform.h +++ /dev/null @@ -1,198 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_TRANSFORM_H -#define CHIPMUNK_TRANSFORM_H - -#include "chipmunk_types.h" -#include "cpVect.h" -#include "cpBB.h" - -/// Identity transform matrix. -static const cpTransform cpTransformIdentity = {1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f}; - -/// Construct a new transform matrix. -/// (a, b) is the x basis vector. -/// (c, d) is the y basis vector. -/// (tx, ty) is the translation. -static inline cpTransform -cpTransformNew(cpFloat a, cpFloat b, cpFloat c, cpFloat d, cpFloat tx, cpFloat ty) -{ - cpTransform t = {a, b, c, d, tx, ty}; - return t; -} - -/// Construct a new transform matrix in transposed order. -static inline cpTransform -cpTransformNewTranspose(cpFloat a, cpFloat c, cpFloat tx, cpFloat b, cpFloat d, cpFloat ty) -{ - cpTransform t = {a, b, c, d, tx, ty}; - return t; -} - -/// Get the inverse of a transform matrix. -static inline cpTransform -cpTransformInverse(cpTransform t) -{ - cpFloat inv_det = 1.0/(t.a*t.d - t.c*t.b); - return cpTransformNewTranspose( - t.d*inv_det, -t.c*inv_det, (t.c*t.ty - t.tx*t.d)*inv_det, - -t.b*inv_det, t.a*inv_det, (t.tx*t.b - t.a*t.ty)*inv_det - ); -} - -/// Multiply two transformation matrices. -static inline cpTransform -cpTransformMult(cpTransform t1, cpTransform t2) -{ - return cpTransformNewTranspose( - t1.a*t2.a + t1.c*t2.b, t1.a*t2.c + t1.c*t2.d, t1.a*t2.tx + t1.c*t2.ty + t1.tx, - t1.b*t2.a + t1.d*t2.b, t1.b*t2.c + t1.d*t2.d, t1.b*t2.tx + t1.d*t2.ty + t1.ty - ); -} - -/// Transform an absolute point. (i.e. a vertex) -static inline cpVect -cpTransformPoint(cpTransform t, cpVect p) -{ - return cpv(t.a*p.x + t.c*p.y + t.tx, t.b*p.x + t.d*p.y + t.ty); -} - -/// Transform a vector (i.e. a normal) -static inline cpVect -cpTransformVect(cpTransform t, cpVect v) -{ - return cpv(t.a*v.x + t.c*v.y, t.b*v.x + t.d*v.y); -} - -/// Transform a cpBB. -static inline cpBB -cpTransformbBB(cpTransform t, cpBB bb) -{ - cpVect center = cpBBCenter(bb); - cpFloat hw = (bb.r - bb.l)*0.5; - cpFloat hh = (bb.t - bb.b)*0.5; - - cpFloat a = t.a*hw, b = t.c*hh, d = t.b*hw, e = t.d*hh; - cpFloat hw_max = cpfmax(cpfabs(a + b), cpfabs(a - b)); - cpFloat hh_max = cpfmax(cpfabs(d + e), cpfabs(d - e)); - return cpBBNewForExtents(cpTransformPoint(t, center), hw_max, hh_max); -} - -/// Create a transation matrix. -static inline cpTransform -cpTransformTranslate(cpVect translate) -{ - return cpTransformNewTranspose( - 1.0, 0.0, translate.x, - 0.0, 1.0, translate.y - ); -} - -/// Create a scale matrix. -static inline cpTransform -cpTransformScale(cpFloat scaleX, cpFloat scaleY) -{ - return cpTransformNewTranspose( - scaleX, 0.0, 0.0, - 0.0, scaleY, 0.0 - ); -} - -/// Create a rotation matrix. -static inline cpTransform -cpTransformRotate(cpFloat radians) -{ - cpVect rot = cpvforangle(radians); - return cpTransformNewTranspose( - rot.x, -rot.y, 0.0, - rot.y, rot.x, 0.0 - ); -} - -/// Create a rigid transformation matrix. (transation + rotation) -static inline cpTransform -cpTransformRigid(cpVect translate, cpFloat radians) -{ - cpVect rot = cpvforangle(radians); - return cpTransformNewTranspose( - rot.x, -rot.y, translate.x, - rot.y, rot.x, translate.y - ); -} - -/// Fast inverse of a rigid transformation matrix. -static inline cpTransform -cpTransformRigidInverse(cpTransform t) -{ - return cpTransformNewTranspose( - t.d, -t.c, (t.c*t.ty - t.tx*t.d), - -t.b, t.a, (t.tx*t.b - t.a*t.ty) - ); -} - -//MARK: Miscellaneous (but useful) transformation matrices. -// See source for documentation... - -static inline cpTransform -cpTransformWrap(cpTransform outer, cpTransform inner) -{ - return cpTransformMult(cpTransformInverse(outer), cpTransformMult(inner, outer)); -} - -static inline cpTransform -cpTransformWrapInverse(cpTransform outer, cpTransform inner) -{ - return cpTransformMult(outer, cpTransformMult(inner, cpTransformInverse(outer))); -} - -static inline cpTransform -cpTransformOrtho(cpBB bb) -{ - return cpTransformNewTranspose( - 2.0/(bb.r - bb.l), 0.0, -(bb.r + bb.l)/(bb.r - bb.l), - 0.0, 2.0/(bb.t - bb.b), -(bb.t + bb.b)/(bb.t - bb.b) - ); -} - -static inline cpTransform -cpTransformBoneScale(cpVect v0, cpVect v1) -{ - cpVect d = cpvsub(v1, v0); - return cpTransformNewTranspose( - d.x, -d.y, v0.x, - d.y, d.x, v0.y - ); -} - -static inline cpTransform -cpTransformAxialScale(cpVect axis, cpVect pivot, cpFloat scale) -{ - cpFloat A = axis.x*axis.y*(scale - 1.0); - cpFloat B = cpvdot(axis, pivot)*(1.0 - scale); - - return cpTransformNewTranspose( - scale*axis.x*axis.x + axis.y*axis.y, A, axis.x*B, - A, axis.x*axis.x + scale*axis.y*axis.y, axis.y*B - ); -} - -#endif diff --git a/android/x86/include/chipmunk/cpVect.h b/android/x86/include/chipmunk/cpVect.h deleted file mode 100644 index 8ec02bdc..00000000 --- a/android/x86/include/chipmunk/cpVect.h +++ /dev/null @@ -1,230 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_VECT_H -#define CHIPMUNK_VECT_H - -#include "chipmunk_types.h" - -/// @defgroup cpVect cpVect -/// Chipmunk's 2D vector type along with a handy 2D vector math lib. -/// @{ - -/// Constant for the zero vector. -static const cpVect cpvzero = {0.0f,0.0f}; - -/// Convenience constructor for cpVect structs. -static inline cpVect cpv(const cpFloat x, const cpFloat y) -{ - cpVect v = {x, y}; - return v; -} - -/// Check if two vectors are equal. (Be careful when comparing floating point numbers!) -static inline cpBool cpveql(const cpVect v1, const cpVect v2) -{ - return (v1.x == v2.x && v1.y == v2.y); -} - -/// Add two vectors -static inline cpVect cpvadd(const cpVect v1, const cpVect v2) -{ - return cpv(v1.x + v2.x, v1.y + v2.y); -} - -/// Subtract two vectors. -static inline cpVect cpvsub(const cpVect v1, const cpVect v2) -{ - return cpv(v1.x - v2.x, v1.y - v2.y); -} - -/// Negate a vector. -static inline cpVect cpvneg(const cpVect v) -{ - return cpv(-v.x, -v.y); -} - -/// Scalar multiplication. -static inline cpVect cpvmult(const cpVect v, const cpFloat s) -{ - return cpv(v.x*s, v.y*s); -} - -/// Vector dot product. -static inline cpFloat cpvdot(const cpVect v1, const cpVect v2) -{ - return v1.x*v2.x + v1.y*v2.y; -} - -/// 2D vector cross product analog. -/// The cross product of 2D vectors results in a 3D vector with only a z component. -/// This function returns the magnitude of the z value. -static inline cpFloat cpvcross(const cpVect v1, const cpVect v2) -{ - return v1.x*v2.y - v1.y*v2.x; -} - -/// Returns a perpendicular vector. (90 degree rotation) -static inline cpVect cpvperp(const cpVect v) -{ - return cpv(-v.y, v.x); -} - -/// Returns a perpendicular vector. (-90 degree rotation) -static inline cpVect cpvrperp(const cpVect v) -{ - return cpv(v.y, -v.x); -} - -/// Returns the vector projection of v1 onto v2. -static inline cpVect cpvproject(const cpVect v1, const cpVect v2) -{ - return cpvmult(v2, cpvdot(v1, v2)/cpvdot(v2, v2)); -} - -/// Returns the unit length vector for the given angle (in radians). -static inline cpVect cpvforangle(const cpFloat a) -{ - return cpv(cpfcos(a), cpfsin(a)); -} - -/// Returns the angular direction v is pointing in (in radians). -static inline cpFloat cpvtoangle(const cpVect v) -{ - return cpfatan2(v.y, v.x); -} - -/// Uses complex number multiplication to rotate v1 by v2. Scaling will occur if v1 is not a unit vector. -static inline cpVect cpvrotate(const cpVect v1, const cpVect v2) -{ - return cpv(v1.x*v2.x - v1.y*v2.y, v1.x*v2.y + v1.y*v2.x); -} - -/// Inverse of cpvrotate(). -static inline cpVect cpvunrotate(const cpVect v1, const cpVect v2) -{ - return cpv(v1.x*v2.x + v1.y*v2.y, v1.y*v2.x - v1.x*v2.y); -} - -/// Returns the squared length of v. Faster than cpvlength() when you only need to compare lengths. -static inline cpFloat cpvlengthsq(const cpVect v) -{ - return cpvdot(v, v); -} - -/// Returns the length of v. -static inline cpFloat cpvlength(const cpVect v) -{ - return cpfsqrt(cpvdot(v, v)); -} - -/// Linearly interpolate between v1 and v2. -static inline cpVect cpvlerp(const cpVect v1, const cpVect v2, const cpFloat t) -{ - return cpvadd(cpvmult(v1, 1.0f - t), cpvmult(v2, t)); -} - -/// Returns a normalized copy of v. -static inline cpVect cpvnormalize(const cpVect v) -{ - // Neat trick I saw somewhere to avoid div/0. - return cpvmult(v, 1.0f/(cpvlength(v) + CPFLOAT_MIN)); -} - -/// Spherical linearly interpolate between v1 and v2. -static inline cpVect -cpvslerp(const cpVect v1, const cpVect v2, const cpFloat t) -{ - cpFloat dot = cpvdot(cpvnormalize(v1), cpvnormalize(v2)); - cpFloat omega = cpfacos(cpfclamp(dot, -1.0f, 1.0f)); - - if(omega < 1e-3){ - // If the angle between two vectors is very small, lerp instead to avoid precision issues. - return cpvlerp(v1, v2, t); - } else { - cpFloat denom = 1.0f/cpfsin(omega); - return cpvadd(cpvmult(v1, cpfsin((1.0f - t)*omega)*denom), cpvmult(v2, cpfsin(t*omega)*denom)); - } -} - -/// Spherical linearly interpolate between v1 towards v2 by no more than angle a radians -static inline cpVect -cpvslerpconst(const cpVect v1, const cpVect v2, const cpFloat a) -{ - cpFloat dot = cpvdot(cpvnormalize(v1), cpvnormalize(v2)); - cpFloat omega = cpfacos(cpfclamp(dot, -1.0f, 1.0f)); - - return cpvslerp(v1, v2, cpfmin(a, omega)/omega); -} - -/// Clamp v to length len. -static inline cpVect cpvclamp(const cpVect v, const cpFloat len) -{ - return (cpvdot(v,v) > len*len) ? cpvmult(cpvnormalize(v), len) : v; -} - -/// Linearly interpolate between v1 towards v2 by distance d. -static inline cpVect cpvlerpconst(cpVect v1, cpVect v2, cpFloat d) -{ - return cpvadd(v1, cpvclamp(cpvsub(v2, v1), d)); -} - -/// Returns the distance between v1 and v2. -static inline cpFloat cpvdist(const cpVect v1, const cpVect v2) -{ - return cpvlength(cpvsub(v1, v2)); -} - -/// Returns the squared distance between v1 and v2. Faster than cpvdist() when you only need to compare distances. -static inline cpFloat cpvdistsq(const cpVect v1, const cpVect v2) -{ - return cpvlengthsq(cpvsub(v1, v2)); -} - -/// Returns true if the distance between v1 and v2 is less than dist. -static inline cpBool cpvnear(const cpVect v1, const cpVect v2, const cpFloat dist) -{ - return cpvdistsq(v1, v2) < dist*dist; -} - -/// @} - -/// @defgroup cpMat2x2 cpMat2x2 -/// 2x2 matrix type used for tensors and such. -/// @{ - -// NUKE -static inline cpMat2x2 -cpMat2x2New(cpFloat a, cpFloat b, cpFloat c, cpFloat d) -{ - cpMat2x2 m = {a, b, c, d}; - return m; -} - -static inline cpVect -cpMat2x2Transform(cpMat2x2 m, cpVect v) -{ - return cpv(v.x*m.a + v.y*m.b, v.x*m.c + v.y*m.d); -} - -///@} - -#endif diff --git a/android/x86/libchipmunk.a b/android/x86/libchipmunk.a deleted file mode 100644 index 4a2d9d23..00000000 Binary files a/android/x86/libchipmunk.a and /dev/null differ diff --git a/ios/include/chipmunk/chipmunk.h b/ios/include/chipmunk/chipmunk.h deleted file mode 100644 index 59197476..00000000 --- a/ios/include/chipmunk/chipmunk.h +++ /dev/null @@ -1,245 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_H -#define CHIPMUNK_H - -#include -#include - -#ifdef WIN32 - // For alloca(). - #include - #if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP) - #define CP_EXPORT __declspec(dllexport) - #else - #define CP_EXPORT - #endif -#else - #include - #define CP_EXPORT -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -// NUKE -#ifndef CP_ALLOW_PRIVATE_ACCESS - #define CP_ALLOW_PRIVATE_ACCESS 0 -#endif - -#if CP_ALLOW_PRIVATE_ACCESS == 1 - #define CP_PRIVATE(__symbol__) __symbol__ -#else - #define CP_PRIVATE(__symbol__) __symbol__##_private -#endif - -CP_EXPORT void cpMessage(const char *condition, const char *file, int line, int isError, int isHardError, const char *message, ...); -#ifdef NDEBUG - #define cpAssertWarn(__condition__, ...) - #define cpAssertSoft(__condition__, ...) -#else - #define cpAssertSoft(__condition__, ...) if(!(__condition__)){cpMessage(#__condition__, __FILE__, __LINE__, 1, 0, __VA_ARGS__); abort();} - #define cpAssertWarn(__condition__, ...) if(!(__condition__)) cpMessage(#__condition__, __FILE__, __LINE__, 0, 0, __VA_ARGS__) -#endif - -// Hard assertions are used in situations where the program definitely will crash anyway, and the reason is inexpensive to detect. -#define cpAssertHard(__condition__, ...) if(!(__condition__)){cpMessage(#__condition__, __FILE__, __LINE__, 1, 1, __VA_ARGS__); abort();} - -#include "chipmunk_types.h" - -/// @defgroup misc Misc -/// @{ - -/// Allocated size for various Chipmunk buffers -#ifndef CP_BUFFER_BYTES - #define CP_BUFFER_BYTES (32*1024) -#endif - -#ifndef cpcalloc - /// Chipmunk calloc() alias. - #define cpcalloc calloc -#endif - -#ifndef cprealloc - /// Chipmunk realloc() alias. - #define cprealloc realloc -#endif - -#ifndef cpfree - /// Chipmunk free() alias. - #define cpfree free -#endif - -typedef struct cpArray cpArray; -typedef struct cpHashSet cpHashSet; - -typedef struct cpBody cpBody; - -typedef struct cpShape cpShape; -typedef struct cpCircleShape cpCircleShape; -typedef struct cpSegmentShape cpSegmentShape; -typedef struct cpPolyShape cpPolyShape; - -typedef struct cpConstraint cpConstraint; -typedef struct cpPinJoint cpPinJoint; -typedef struct cpSlideJoint cpSlideJoint; -typedef struct cpPivotJoint cpPivotJoint; -typedef struct cpGrooveJoint cpGrooveJoint; -typedef struct cpDampedSpring cpDampedSpring; -typedef struct cpDampedRotarySpring cpDampedRotarySpring; -typedef struct cpRotaryLimitJoint cpRotaryLimitJoint; -typedef struct cpRatchetJoint cpRatchetJoint; -typedef struct cpGearJoint cpGearJoint; -typedef struct cpSimpleMotorJoint cpSimpleMotorJoint; - -typedef struct cpCollisionHandler cpCollisionHandler; -typedef struct cpContactPointSet cpContactPointSet; -typedef struct cpArbiter cpArbiter; - -typedef struct cpSpace cpSpace; - -#include "cpVect.h" -#include "cpBB.h" -#include "cpTransform.h" -#include "cpSpatialIndex.h" - -#include "cpArbiter.h" - -#include "cpBody.h" -#include "cpShape.h" -#include "cpPolyShape.h" - -#include "cpConstraint.h" - -#include "cpSpace.h" -#include "cpHastySpace.h" - -// Chipmunk 7.0.1 -#define CP_VERSION_MAJOR 7 -#define CP_VERSION_MINOR 0 -#define CP_VERSION_RELEASE 1 - -/// Version string. -CP_EXPORT extern const char *cpVersionString; - -/// Calculate the moment of inertia for a circle. -/// @c r1 and @c r2 are the inner and outer diameters. A solid circle has an inner diameter of 0. -CP_EXPORT cpFloat cpMomentForCircle(cpFloat m, cpFloat r1, cpFloat r2, cpVect offset); - -/// Calculate area of a hollow circle. -/// @c r1 and @c r2 are the inner and outer diameters. A solid circle has an inner diameter of 0. -CP_EXPORT cpFloat cpAreaForCircle(cpFloat r1, cpFloat r2); - -/// Calculate the moment of inertia for a line segment. -/// Beveling radius is not supported. -CP_EXPORT cpFloat cpMomentForSegment(cpFloat m, cpVect a, cpVect b, cpFloat radius); - -/// Calculate the area of a fattened (capsule shaped) line segment. -CP_EXPORT cpFloat cpAreaForSegment(cpVect a, cpVect b, cpFloat radius); - -/// Calculate the moment of inertia for a solid polygon shape assuming it's center of gravity is at it's centroid. The offset is added to each vertex. -CP_EXPORT cpFloat cpMomentForPoly(cpFloat m, int count, const cpVect *verts, cpVect offset, cpFloat radius); - -/// Calculate the signed area of a polygon. A Clockwise winding gives positive area. -/// This is probably backwards from what you expect, but matches Chipmunk's the winding for poly shapes. -CP_EXPORT cpFloat cpAreaForPoly(const int count, const cpVect *verts, cpFloat radius); - -/// Calculate the natural centroid of a polygon. -CP_EXPORT cpVect cpCentroidForPoly(const int count, const cpVect *verts); - -/// Calculate the moment of inertia for a solid box. -CP_EXPORT cpFloat cpMomentForBox(cpFloat m, cpFloat width, cpFloat height); - -/// Calculate the moment of inertia for a solid box. -CP_EXPORT cpFloat cpMomentForBox2(cpFloat m, cpBB box); - -/// Calculate the convex hull of a given set of points. Returns the count of points in the hull. -/// @c result must be a pointer to a @c cpVect array with at least @c count elements. If @c verts == @c result, then @c verts will be reduced inplace. -/// @c first is an optional pointer to an integer to store where the first vertex in the hull came from (i.e. verts[first] == result[0]) -/// @c tol is the allowed amount to shrink the hull when simplifying it. A tolerance of 0.0 creates an exact hull. -CP_EXPORT int cpConvexHull(int count, const cpVect *verts, cpVect *result, int *first, cpFloat tol); - -#ifdef _MSC_VER -#include "malloc.h" -#endif - -/// Convenience macro to work with cpConvexHull. -/// @c count and @c verts is the input array passed to cpConvexHull(). -/// @c count_var and @c verts_var are the names of the variables the macro creates to store the result. -/// The output vertex array is allocated on the stack using alloca() so it will be freed automatically, but cannot be returned from the current scope. -#define CP_CONVEX_HULL(__count__, __verts__, __count_var__, __verts_var__) \ -cpVect *__verts_var__ = (cpVect *)alloca(__count__*sizeof(cpVect)); \ -int __count_var__ = cpConvexHull(__count__, __verts__, __verts_var__, NULL, 0.0); \ - -/// Returns the closest point on the line segment ab, to the point p. -static inline cpVect -cpClosetPointOnSegment(const cpVect p, const cpVect a, const cpVect b) -{ - cpVect delta = cpvsub(a, b); - cpFloat t = cpfclamp01(cpvdot(delta, cpvsub(p, b))/cpvlengthsq(delta)); - return cpvadd(b, cpvmult(delta, t)); -} - -#if defined(__has_extension) -#if __has_extension(blocks) -// Define alternate block based alternatives for a few of the callback heavy functions. -// Collision handlers are post-step callbacks are not included to avoid memory management issues. -// If you want to use blocks for those and are aware of how to correctly manage the memory, the implementation is trivial. - -void cpSpaceEachBody_b(cpSpace *space, void (^block)(cpBody *body)); -void cpSpaceEachShape_b(cpSpace *space, void (^block)(cpShape *shape)); -void cpSpaceEachConstraint_b(cpSpace *space, void (^block)(cpConstraint *constraint)); - -void cpBodyEachShape_b(cpBody *body, void (^block)(cpShape *shape)); -void cpBodyEachConstraint_b(cpBody *body, void (^block)(cpConstraint *constraint)); -void cpBodyEachArbiter_b(cpBody *body, void (^block)(cpArbiter *arbiter)); - -typedef void (^cpSpacePointQueryBlock)(cpShape *shape, cpVect point, cpFloat distance, cpVect gradient); -void cpSpacePointQuery_b(cpSpace *space, cpVect point, cpFloat maxDistance, cpShapeFilter filter, cpSpacePointQueryBlock block); - -typedef void (^cpSpaceSegmentQueryBlock)(cpShape *shape, cpVect point, cpVect normal, cpFloat alpha); -void cpSpaceSegmentQuery_b(cpSpace *space, cpVect start, cpVect end, cpFloat radius, cpShapeFilter filter, cpSpaceSegmentQueryBlock block); - -typedef void (^cpSpaceBBQueryBlock)(cpShape *shape); -void cpSpaceBBQuery_b(cpSpace *space, cpBB bb, cpShapeFilter filter, cpSpaceBBQueryBlock block); - -typedef void (^cpSpaceShapeQueryBlock)(cpShape *shape, cpContactPointSet *points); -cpBool cpSpaceShapeQuery_b(cpSpace *space, cpShape *shape, cpSpaceShapeQueryBlock block); - -#endif -#endif - - -//@} - -#ifdef __cplusplus -} - -static inline cpVect operator *(const cpVect v, const cpFloat s){return cpvmult(v, s);} -static inline cpVect operator +(const cpVect v1, const cpVect v2){return cpvadd(v1, v2);} -static inline cpVect operator -(const cpVect v1, const cpVect v2){return cpvsub(v1, v2);} -static inline cpBool operator ==(const cpVect v1, const cpVect v2){return cpveql(v1, v2);} -static inline cpVect operator -(const cpVect v){return cpvneg(v);} - -#endif -#endif diff --git a/ios/include/chipmunk/chipmunk_ffi.h b/ios/include/chipmunk/chipmunk_ffi.h deleted file mode 100644 index c0248410..00000000 --- a/ios/include/chipmunk/chipmunk_ffi.h +++ /dev/null @@ -1,107 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifdef CHIPMUNK_FFI - -// Create non static inlined copies of Chipmunk functions, useful for working with dynamic FFIs -// This file should only be included in chipmunk.c - -// TODO: get rid of the reliance on static inlines. -// They make a mess for FFIs. - -#ifdef _MSC_VER - #if _MSC_VER >= 1600 - #define MAKE_REF(name) CP_EXPORT decltype(name) *_##name = name - #else - #define MAKE_REF(name) - #endif -#else - #define MAKE_REF(name) __typeof__(name) *_##name = name -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -MAKE_REF(cpv); // makes a variable named _cpv that contains the function pointer for cpv() -MAKE_REF(cpveql); -MAKE_REF(cpvadd); -MAKE_REF(cpvneg); -MAKE_REF(cpvsub); -MAKE_REF(cpvmult); -MAKE_REF(cpvdot); -MAKE_REF(cpvcross); -MAKE_REF(cpvperp); -MAKE_REF(cpvrperp); -MAKE_REF(cpvproject); -MAKE_REF(cpvforangle); -MAKE_REF(cpvtoangle); -MAKE_REF(cpvrotate); -MAKE_REF(cpvunrotate); -MAKE_REF(cpvlengthsq); -MAKE_REF(cpvlength); -MAKE_REF(cpvlerp); -MAKE_REF(cpvnormalize); -MAKE_REF(cpvclamp); -MAKE_REF(cpvlerpconst); -MAKE_REF(cpvdist); -MAKE_REF(cpvdistsq); -MAKE_REF(cpvnear); - -MAKE_REF(cpfmax); -MAKE_REF(cpfmin); -MAKE_REF(cpfabs); -MAKE_REF(cpfclamp); -MAKE_REF(cpflerp); -MAKE_REF(cpflerpconst); - -MAKE_REF(cpBBNew); -MAKE_REF(cpBBNewForExtents); -MAKE_REF(cpBBNewForCircle); -MAKE_REF(cpBBIntersects); -MAKE_REF(cpBBContainsBB); -MAKE_REF(cpBBContainsVect); -MAKE_REF(cpBBMerge); -MAKE_REF(cpBBExpand); -MAKE_REF(cpBBCenter); -MAKE_REF(cpBBArea); -MAKE_REF(cpBBMergedArea); -MAKE_REF(cpBBSegmentQuery); -MAKE_REF(cpBBIntersectsSegment); -MAKE_REF(cpBBClampVect); - -MAKE_REF(cpSpatialIndexDestroy); -MAKE_REF(cpSpatialIndexCount); -MAKE_REF(cpSpatialIndexEach); -MAKE_REF(cpSpatialIndexContains); -MAKE_REF(cpSpatialIndexInsert); -MAKE_REF(cpSpatialIndexRemove); -MAKE_REF(cpSpatialIndexReindex); -MAKE_REF(cpSpatialIndexReindexObject); -MAKE_REF(cpSpatialIndexSegmentQuery); -MAKE_REF(cpSpatialIndexQuery); -MAKE_REF(cpSpatialIndexReindexQuery); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/ios/include/chipmunk/chipmunk_private.h b/ios/include/chipmunk/chipmunk_private.h deleted file mode 100644 index abe56395..00000000 --- a/ios/include/chipmunk/chipmunk_private.h +++ /dev/null @@ -1,766 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#ifndef CHIPMUNK_PRIVATE_H -#define CHIPMUNK_PRIVATE_H -#ifdef CHIPMUNK_H -#error Cannot include chipmunk_private.h after chipmunk.h. -#endif - -#define CP_ALLOW_PRIVATE_ACCESS 1 -#include "chipmunk/chipmunk.h" - -#define CP_HASH_COEF (3344921057ul) -#define CP_HASH_PAIR(A, B) ((cpHashValue)(A)*CP_HASH_COEF ^ (cpHashValue)(B)*CP_HASH_COEF) - -// TODO: Eww. Magic numbers. -#define MAGIC_EPSILON 1e-5 - - -//MARK: cpArray - -struct cpArray { - int num, max; - void **arr; -}; - -cpArray *cpArrayNew(int size); - -void cpArrayFree(cpArray *arr); - -void cpArrayPush(cpArray *arr, void *object); -void *cpArrayPop(cpArray *arr); -void cpArrayDeleteObj(cpArray *arr, void *obj); -cpBool cpArrayContains(cpArray *arr, void *ptr); - -void cpArrayFreeEach(cpArray *arr, void (freeFunc)(void*)); - - -//MARK: cpHashSet - -typedef cpBool (*cpHashSetEqlFunc)(void *ptr, void *elt); -typedef void *(*cpHashSetTransFunc)(void *ptr, void *data); - -cpHashSet *cpHashSetNew(int size, cpHashSetEqlFunc eqlFunc); -void cpHashSetSetDefaultValue(cpHashSet *set, void *default_value); - -void cpHashSetFree(cpHashSet *set); - -int cpHashSetCount(cpHashSet *set); -void *cpHashSetInsert(cpHashSet *set, cpHashValue hash, void *ptr, cpHashSetTransFunc trans, void *data); -void *cpHashSetRemove(cpHashSet *set, cpHashValue hash, void *ptr); -void *cpHashSetFind(cpHashSet *set, cpHashValue hash, void *ptr); - -typedef void (*cpHashSetIteratorFunc)(void *elt, void *data); -void cpHashSetEach(cpHashSet *set, cpHashSetIteratorFunc func, void *data); - -typedef cpBool (*cpHashSetFilterFunc)(void *elt, void *data); -void cpHashSetFilter(cpHashSet *set, cpHashSetFilterFunc func, void *data); - - -//MARK: Bodies - -struct cpBody { - // Integration functions - cpBodyVelocityFunc velocity_func; - cpBodyPositionFunc position_func; - - // mass and it's inverse - cpFloat m; - cpFloat m_inv; - - // moment of inertia and it's inverse - cpFloat i; - cpFloat i_inv; - - // center of gravity - cpVect cog; - - // position, velocity, force - cpVect p; - cpVect v; - cpVect f; - - // Angle, angular velocity, torque (radians) - cpFloat a; - cpFloat w; - cpFloat t; - - cpTransform transform; - - cpDataPointer userData; - - // "pseudo-velocities" used for eliminating overlap. - // Erin Catto has some papers that talk about what these are. - cpVect v_bias; - cpFloat w_bias; - - cpSpace *space; - - cpShape *shapeList; - cpArbiter *arbiterList; - cpConstraint *constraintList; - - struct { - cpBody *root; - cpBody *next; - cpFloat idleTime; - } sleeping; -}; - -void cpBodyAddShape(cpBody *body, cpShape *shape); -void cpBodyRemoveShape(cpBody *body, cpShape *shape); - -//void cpBodyAccumulateMassForShape(cpBody *body, cpShape *shape); -void cpBodyAccumulateMassFromShapes(cpBody *body); - -void cpBodyRemoveConstraint(cpBody *body, cpConstraint *constraint); - - -//MARK: Spatial Index Functions - -cpSpatialIndex *cpSpatialIndexInit(cpSpatialIndex *index, cpSpatialIndexClass *klass, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); - - -//MARK: Arbiters - -enum cpArbiterState { - // Arbiter is active and its the first collision. - CP_ARBITER_STATE_FIRST_COLLISION, - // Arbiter is active and its not the first collision. - CP_ARBITER_STATE_NORMAL, - // Collision has been explicitly ignored. - // Either by returning false from a begin collision handler or calling cpArbiterIgnore(). - CP_ARBITER_STATE_IGNORE, - // Collison is no longer active. A space will cache an arbiter for up to cpSpace.collisionPersistence more steps. - CP_ARBITER_STATE_CACHED, - // Collison arbiter is invalid because one of the shapes was removed. - CP_ARBITER_STATE_INVALIDATED, -}; - -struct cpArbiterThread { - struct cpArbiter *next, *prev; -}; - -struct cpContact { - cpVect r1, r2; - - cpFloat nMass, tMass; - cpFloat bounce; // TODO: look for an alternate bounce solution. - - cpFloat jnAcc, jtAcc, jBias; - cpFloat bias; - - cpHashValue hash; -}; - -struct cpCollisionInfo { - const cpShape *a, *b; - cpCollisionID id; - - cpVect n; - - int count; - // TODO Should this be a unique struct type? - struct cpContact *arr; -}; - -struct cpArbiter { - cpFloat e; - cpFloat u; - cpVect surface_vr; - - cpDataPointer data; - - const cpShape *a, *b; - cpBody *body_a, *body_b; - struct cpArbiterThread thread_a, thread_b; - - int count; - struct cpContact *contacts; - cpVect n; - - // Regular, wildcard A and wildcard B collision handlers. - cpCollisionHandler *handler, *handlerA, *handlerB; - cpBool swapped; - - cpTimestamp stamp; - enum cpArbiterState state; -}; - -cpArbiter* cpArbiterInit(cpArbiter *arb, cpShape *a, cpShape *b); - -static inline struct cpArbiterThread * -cpArbiterThreadForBody(cpArbiter *arb, cpBody *body) -{ - return (arb->body_a == body ? &arb->thread_a : &arb->thread_b); -} - -void cpArbiterUnthread(cpArbiter *arb); - -void cpArbiterUpdate(cpArbiter *arb, struct cpCollisionInfo *info, cpSpace *space); -void cpArbiterPreStep(cpArbiter *arb, cpFloat dt, cpFloat bias, cpFloat slop); -void cpArbiterApplyCachedImpulse(cpArbiter *arb, cpFloat dt_coef); -void cpArbiterApplyImpulse(cpArbiter *arb); - - -//MARK: Shapes/Collisions - -struct cpShapeMassInfo { - cpFloat m; - cpFloat i; - cpVect cog; - cpFloat area; -}; - -typedef enum cpShapeType{ - CP_CIRCLE_SHAPE, - CP_SEGMENT_SHAPE, - CP_POLY_SHAPE, - CP_NUM_SHAPES -} cpShapeType; - -typedef cpBB (*cpShapeCacheDataImpl)(cpShape *shape, cpTransform transform); -typedef void (*cpShapeDestroyImpl)(cpShape *shape); -typedef void (*cpShapePointQueryImpl)(const cpShape *shape, cpVect p, cpPointQueryInfo *info); -typedef void (*cpShapeSegmentQueryImpl)(const cpShape *shape, cpVect a, cpVect b, cpFloat radius, cpSegmentQueryInfo *info); - -typedef struct cpShapeClass cpShapeClass; - -struct cpShapeClass { - cpShapeType type; - - cpShapeCacheDataImpl cacheData; - cpShapeDestroyImpl destroy; - cpShapePointQueryImpl pointQuery; - cpShapeSegmentQueryImpl segmentQuery; -}; - -struct cpShape { - const cpShapeClass *klass; - - cpSpace *space; - cpBody *body; - struct cpShapeMassInfo massInfo; - cpBB bb; - - cpBool sensor; - - cpFloat e; - cpFloat u; - cpVect surfaceV; - - cpDataPointer userData; - - cpCollisionType type; - cpShapeFilter filter; - - cpShape *next; - cpShape *prev; - - cpHashValue hashid; -}; - -struct cpCircleShape { - cpShape shape; - - cpVect c, tc; - cpFloat r; -}; - -struct cpSegmentShape { - cpShape shape; - - cpVect a, b, n; - cpVect ta, tb, tn; - cpFloat r; - - cpVect a_tangent, b_tangent; -}; - -struct cpSplittingPlane { - cpVect v0, n; -}; - -#define CP_POLY_SHAPE_INLINE_ALLOC 6 - -struct cpPolyShape { - cpShape shape; - - cpFloat r; - - int count; - // The untransformed planes are appended at the end of the transformed planes. - struct cpSplittingPlane *planes; - - // Allocate a small number of splitting planes internally for simple poly. - struct cpSplittingPlane _planes[2*CP_POLY_SHAPE_INLINE_ALLOC]; -}; - -cpShape *cpShapeInit(cpShape *shape, const cpShapeClass *klass, cpBody *body, struct cpShapeMassInfo massInfo); - -static inline cpBool -cpShapeActive(cpShape *shape) -{ - // checks if the shape is added to a shape list. - // TODO could this just check the space now? - return (shape->prev || (shape->body && shape->body->shapeList == shape)); -} - -// Note: This function returns contact points with r1/r2 in absolute coordinates, not body relative. -struct cpCollisionInfo cpCollide(const cpShape *a, const cpShape *b, cpCollisionID id, struct cpContact *contacts); - -static inline void -CircleSegmentQuery(cpShape *shape, cpVect center, cpFloat r1, cpVect a, cpVect b, cpFloat r2, cpSegmentQueryInfo *info) -{ - cpVect da = cpvsub(a, center); - cpVect db = cpvsub(b, center); - cpFloat rsum = r1 + r2; - - cpFloat qa = cpvdot(da, da) - 2.0f*cpvdot(da, db) + cpvdot(db, db); - cpFloat qb = cpvdot(da, db) - cpvdot(da, da); - cpFloat det = qb*qb - qa*(cpvdot(da, da) - rsum*rsum); - - if(det >= 0.0f){ - cpFloat t = (-qb - cpfsqrt(det))/(qa); - if(0.0f<= t && t <= 1.0f){ - cpVect n = cpvnormalize(cpvlerp(da, db, t)); - - info->shape = shape; - info->point = cpvsub(cpvlerp(a, b, t), cpvmult(n, r2)); - info->normal = n; - info->alpha = t; - } - } -} - -static inline cpBool -cpShapeFilterReject(cpShapeFilter a, cpShapeFilter b) -{ - // Reject the collision if: - return ( - // They are in the same non-zero group. - (a.group != 0 && a.group == b.group) || - // One of the category/mask combinations fails. - (a.categories & b.mask) == 0 || - (b.categories & a.mask) == 0 - ); -} - -void cpLoopIndexes(const cpVect *verts, int count, int *start, int *end); - - -//MARK: Constraints -// TODO naming conventions here - -typedef void (*cpConstraintPreStepImpl)(cpConstraint *constraint, cpFloat dt); -typedef void (*cpConstraintApplyCachedImpulseImpl)(cpConstraint *constraint, cpFloat dt_coef); -typedef void (*cpConstraintApplyImpulseImpl)(cpConstraint *constraint, cpFloat dt); -typedef cpFloat (*cpConstraintGetImpulseImpl)(cpConstraint *constraint); - -typedef struct cpConstraintClass { - cpConstraintPreStepImpl preStep; - cpConstraintApplyCachedImpulseImpl applyCachedImpulse; - cpConstraintApplyImpulseImpl applyImpulse; - cpConstraintGetImpulseImpl getImpulse; -} cpConstraintClass; - -struct cpConstraint { - const cpConstraintClass *klass; - - cpSpace *space; - - cpBody *a, *b; - cpConstraint *next_a, *next_b; - - cpFloat maxForce; - cpFloat errorBias; - cpFloat maxBias; - - cpBool collideBodies; - - cpConstraintPreSolveFunc preSolve; - cpConstraintPostSolveFunc postSolve; - - cpDataPointer userData; -}; - -struct cpPinJoint { - cpConstraint constraint; - cpVect anchorA, anchorB; - cpFloat dist; - - cpVect r1, r2; - cpVect n; - cpFloat nMass; - - cpFloat jnAcc; - cpFloat bias; -}; - -struct cpSlideJoint { - cpConstraint constraint; - cpVect anchorA, anchorB; - cpFloat min, max; - - cpVect r1, r2; - cpVect n; - cpFloat nMass; - - cpFloat jnAcc; - cpFloat bias; -}; - -struct cpPivotJoint { - cpConstraint constraint; - cpVect anchorA, anchorB; - - cpVect r1, r2; - cpMat2x2 k; - - cpVect jAcc; - cpVect bias; -}; - -struct cpGrooveJoint { - cpConstraint constraint; - cpVect grv_n, grv_a, grv_b; - cpVect anchorB; - - cpVect grv_tn; - cpFloat clamp; - cpVect r1, r2; - cpMat2x2 k; - - cpVect jAcc; - cpVect bias; -}; - -struct cpDampedSpring { - cpConstraint constraint; - cpVect anchorA, anchorB; - cpFloat restLength; - cpFloat stiffness; - cpFloat damping; - cpDampedSpringForceFunc springForceFunc; - - cpFloat target_vrn; - cpFloat v_coef; - - cpVect r1, r2; - cpFloat nMass; - cpVect n; - - cpFloat jAcc; -}; - -struct cpDampedRotarySpring { - cpConstraint constraint; - cpFloat restAngle; - cpFloat stiffness; - cpFloat damping; - cpDampedRotarySpringTorqueFunc springTorqueFunc; - - cpFloat target_wrn; - cpFloat w_coef; - - cpFloat iSum; - cpFloat jAcc; -}; - -struct cpRotaryLimitJoint { - cpConstraint constraint; - cpFloat min, max; - - cpFloat iSum; - - cpFloat bias; - cpFloat jAcc; -}; - -struct cpRatchetJoint { - cpConstraint constraint; - cpFloat angle, phase, ratchet; - - cpFloat iSum; - - cpFloat bias; - cpFloat jAcc; -}; - -struct cpGearJoint { - cpConstraint constraint; - cpFloat phase, ratio; - cpFloat ratio_inv; - - cpFloat iSum; - - cpFloat bias; - cpFloat jAcc; -}; - -struct cpSimpleMotor { - cpConstraint constraint; - cpFloat rate; - - cpFloat iSum; - - cpFloat jAcc; -}; - -void cpConstraintInit(cpConstraint *constraint, const struct cpConstraintClass *klass, cpBody *a, cpBody *b); - -static inline void -cpConstraintActivateBodies(cpConstraint *constraint) -{ - cpBody *a = constraint->a; cpBodyActivate(a); - cpBody *b = constraint->b; cpBodyActivate(b); -} - -static inline cpVect -relative_velocity(cpBody *a, cpBody *b, cpVect r1, cpVect r2){ - cpVect v1_sum = cpvadd(a->CP_PRIVATE(v), cpvmult(cpvperp(r1), a->CP_PRIVATE(w))); - cpVect v2_sum = cpvadd(b->CP_PRIVATE(v), cpvmult(cpvperp(r2), b->CP_PRIVATE(w))); - - return cpvsub(v2_sum, v1_sum); -} - -static inline cpFloat -normal_relative_velocity(cpBody *a, cpBody *b, cpVect r1, cpVect r2, cpVect n){ - return cpvdot(relative_velocity(a, b, r1, r2), n); -} - -static inline void -apply_impulse(cpBody *body, cpVect j, cpVect r){ - body->CP_PRIVATE(v) = cpvadd(body->CP_PRIVATE(v), cpvmult(j, body->CP_PRIVATE(m_inv))); - body->CP_PRIVATE(w) += body->CP_PRIVATE(i_inv)*cpvcross(r, j); -} - -static inline void -apply_impulses(cpBody *a , cpBody *b, cpVect r1, cpVect r2, cpVect j) -{ - apply_impulse(a, cpvneg(j), r1); - apply_impulse(b, j, r2); -} - -static inline void -apply_bias_impulse(cpBody *body, cpVect j, cpVect r) -{ - body->CP_PRIVATE(v_bias) = cpvadd(body->CP_PRIVATE(v_bias), cpvmult(j, body->CP_PRIVATE(m_inv))); - body->CP_PRIVATE(w_bias) += body->CP_PRIVATE(i_inv)*cpvcross(r, j); -} - -static inline void -apply_bias_impulses(cpBody *a , cpBody *b, cpVect r1, cpVect r2, cpVect j) -{ - apply_bias_impulse(a, cpvneg(j), r1); - apply_bias_impulse(b, j, r2); -} - -static inline cpFloat -k_scalar_body(cpBody *body, cpVect r, cpVect n) -{ - cpFloat rcn = cpvcross(r, n); - return body->CP_PRIVATE(m_inv) + body->CP_PRIVATE(i_inv)*rcn*rcn; -} - -static inline cpFloat -k_scalar(cpBody *a, cpBody *b, cpVect r1, cpVect r2, cpVect n) -{ - cpFloat value = k_scalar_body(a, r1, n) + k_scalar_body(b, r2, n); - cpAssertSoft(value != 0.0, "Unsolvable collision or constraint."); - - return value; -} - -static inline cpMat2x2 -k_tensor(cpBody *a, cpBody *b, cpVect r1, cpVect r2) -{ - cpFloat m_sum = a->CP_PRIVATE(m_inv) + b->CP_PRIVATE(m_inv); - - // start with Identity*m_sum - cpFloat k11 = m_sum, k12 = 0.0f; - cpFloat k21 = 0.0f, k22 = m_sum; - - // add the influence from r1 - cpFloat a_i_inv = a->CP_PRIVATE(i_inv); - cpFloat r1xsq = r1.x * r1.x * a_i_inv; - cpFloat r1ysq = r1.y * r1.y * a_i_inv; - cpFloat r1nxy = -r1.x * r1.y * a_i_inv; - k11 += r1ysq; k12 += r1nxy; - k21 += r1nxy; k22 += r1xsq; - - // add the influnce from r2 - cpFloat b_i_inv = b->CP_PRIVATE(i_inv); - cpFloat r2xsq = r2.x * r2.x * b_i_inv; - cpFloat r2ysq = r2.y * r2.y * b_i_inv; - cpFloat r2nxy = -r2.x * r2.y * b_i_inv; - k11 += r2ysq; k12 += r2nxy; - k21 += r2nxy; k22 += r2xsq; - - // invert - cpFloat det = k11*k22 - k12*k21; - cpAssertSoft(det != 0.0, "Unsolvable constraint."); - - cpFloat det_inv = 1.0f/det; - return cpMat2x2New( - k22*det_inv, -k12*det_inv, - -k21*det_inv, k11*det_inv - ); -} - -static inline cpFloat -bias_coef(cpFloat errorBias, cpFloat dt) -{ - return 1.0f - cpfpow(errorBias, dt); -} - - -//MARK: Spaces - -typedef struct cpContactBufferHeader cpContactBufferHeader; -typedef void (*cpSpaceArbiterApplyImpulseFunc)(cpArbiter *arb); - -struct cpSpace { - int iterations; - - cpVect gravity; - cpFloat damping; - - cpFloat idleSpeedThreshold; - cpFloat sleepTimeThreshold; - - cpFloat collisionSlop; - cpFloat collisionBias; - cpTimestamp collisionPersistence; - - cpDataPointer userData; - - cpTimestamp stamp; - cpFloat curr_dt; - - cpArray *dynamicBodies; - cpArray *staticBodies; - cpArray *rousedBodies; - cpArray *sleepingComponents; - - cpHashValue shapeIDCounter; - cpSpatialIndex *staticShapes; - cpSpatialIndex *dynamicShapes; - - cpArray *constraints; - - cpArray *arbiters; - cpContactBufferHeader *contactBuffersHead; - cpHashSet *cachedArbiters; - cpArray *pooledArbiters; - - cpArray *allocatedBuffers; - unsigned int locked; - - cpBool usesWildcards; - cpHashSet *collisionHandlers; - cpCollisionHandler defaultHandler; - - cpBool skipPostStep; - cpArray *postStepCallbacks; - - cpBody *staticBody; - cpBody _staticBody; -}; - -#define cpAssertSpaceUnlocked(space) \ - cpAssertHard(!space->locked, \ - "This operation cannot be done safely during a call to cpSpaceStep() or during a query. " \ - "Put these calls into a post-step callback." \ - ); - -void cpSpaceSetStaticBody(cpSpace *space, cpBody *body); - -extern cpCollisionHandler cpCollisionHandlerDoNothing; - -void cpSpaceProcessComponents(cpSpace *space, cpFloat dt); - -void cpSpacePushFreshContactBuffer(cpSpace *space); -struct cpContact *cpContactBufferGetArray(cpSpace *space); -void cpSpacePushContacts(cpSpace *space, int count); - -typedef struct cpPostStepCallback { - cpPostStepFunc func; - void *key; - void *data; -} cpPostStepCallback; - -cpPostStepCallback *cpSpaceGetPostStepCallback(cpSpace *space, void *key); - -cpBool cpSpaceArbiterSetFilter(cpArbiter *arb, cpSpace *space); -void cpSpaceFilterArbiters(cpSpace *space, cpBody *body, cpShape *filter); - -void cpSpaceActivateBody(cpSpace *space, cpBody *body); -void cpSpaceLock(cpSpace *space); -void cpSpaceUnlock(cpSpace *space, cpBool runPostStep); - -static inline void -cpSpaceUncacheArbiter(cpSpace *space, cpArbiter *arb) -{ - const cpShape *a = arb->a, *b = arb->b; - const cpShape *shape_pair[] = {a, b}; - cpHashValue arbHashID = CP_HASH_PAIR((cpHashValue)a, (cpHashValue)b); - cpHashSetRemove(space->cachedArbiters, arbHashID, shape_pair); - cpArrayDeleteObj(space->arbiters, arb); -} - -static inline cpArray * -cpSpaceArrayForBodyType(cpSpace *space, cpBodyType type) -{ - return (type == CP_BODY_TYPE_STATIC ? space->staticBodies : space->dynamicBodies); -} - -void cpShapeUpdateFunc(cpShape *shape, void *unused); -cpCollisionID cpSpaceCollideShapes(cpShape *a, cpShape *b, cpCollisionID id, cpSpace *space); - - -//MARK: Foreach loops - -static inline cpConstraint * -cpConstraintNext(cpConstraint *node, cpBody *body) -{ - return (node->a == body ? node->next_a : node->next_b); -} - -#define CP_BODY_FOREACH_CONSTRAINT(bdy, var)\ - for(cpConstraint *var = bdy->constraintList; var; var = cpConstraintNext(var, bdy)) - -static inline cpArbiter * -cpArbiterNext(cpArbiter *node, cpBody *body) -{ - return (node->body_a == body ? node->thread_a.next : node->thread_b.next); -} - -#define CP_BODY_FOREACH_ARBITER(bdy, var)\ - for(cpArbiter *var = bdy->arbiterList; var; var = cpArbiterNext(var, bdy)) - -#define CP_BODY_FOREACH_SHAPE(body, var)\ - for(cpShape *var = body->shapeList; var; var = var->next) - -#define CP_BODY_FOREACH_COMPONENT(root, var)\ - for(cpBody *var = root; var; var = var->sleeping.next) - -#endif diff --git a/ios/include/chipmunk/chipmunk_types.h b/ios/include/chipmunk/chipmunk_types.h deleted file mode 100644 index 7aee0c79..00000000 --- a/ios/include/chipmunk/chipmunk_types.h +++ /dev/null @@ -1,242 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_TYPES_H -#define CHIPMUNK_TYPES_H - -#include -#include -#include - -#ifndef CP_USE_DOUBLES - // Use doubles by default for higher precision. - #define CP_USE_DOUBLES 0 -#endif - -/// @defgroup basicTypes Basic Types -/// Most of these types can be configured at compile time. -/// @{ - -#if CP_USE_DOUBLES -/// Chipmunk's floating point type. -/// Can be reconfigured at compile time. - typedef double cpFloat; - #define cpfsqrt sqrt - #define cpfsin sin - #define cpfcos cos - #define cpfacos acos - #define cpfatan2 atan2 - #define cpfmod fmod - #define cpfexp exp - #define cpfpow pow - #define cpffloor floor - #define cpfceil ceil - #define CPFLOAT_MIN DBL_MIN -#else - typedef float cpFloat; - #define cpfsqrt sqrtf - #define cpfsin sinf - #define cpfcos cosf - #define cpfacos acosf - #define cpfatan2 atan2f - #define cpfmod fmodf - #define cpfexp expf - #define cpfpow powf - #define cpffloor floorf - #define cpfceil ceilf - #define CPFLOAT_MIN FLT_MIN -#endif - -#ifndef INFINITY - #ifdef _MSC_VER - union MSVC_EVIL_FLOAT_HACK - { - unsigned __int8 Bytes[4]; - float Value; - }; - static union MSVC_EVIL_FLOAT_HACK INFINITY_HACK = {{0x00, 0x00, 0x80, 0x7F}}; - #define INFINITY (INFINITY_HACK.Value) - #endif - - #ifdef __GNUC__ - #define INFINITY (__builtin_inf()) - #endif - - #ifndef INFINITY - #define INFINITY (1e1000) - #endif -#endif - - -#define CP_PI ((cpFloat)3.14159265358979323846264338327950288) - - -/// Return the max of two cpFloats. -static inline cpFloat cpfmax(cpFloat a, cpFloat b) -{ - return (a > b) ? a : b; -} - -/// Return the min of two cpFloats. -static inline cpFloat cpfmin(cpFloat a, cpFloat b) -{ - return (a < b) ? a : b; -} - -/// Return the absolute value of a cpFloat. -static inline cpFloat cpfabs(cpFloat f) -{ - return (f < 0) ? -f : f; -} - -/// Clamp @c f to be between @c min and @c max. -static inline cpFloat cpfclamp(cpFloat f, cpFloat min, cpFloat max) -{ - return cpfmin(cpfmax(f, min), max); -} - -/// Clamp @c f to be between 0 and 1. -static inline cpFloat cpfclamp01(cpFloat f) -{ - return cpfmax(0.0f, cpfmin(f, 1.0f)); -} - - - -/// Linearly interpolate (or extrapolate) between @c f1 and @c f2 by @c t percent. -static inline cpFloat cpflerp(cpFloat f1, cpFloat f2, cpFloat t) -{ - return f1*(1.0f - t) + f2*t; -} - -/// Linearly interpolate from @c f1 to @c f2 by no more than @c d. -static inline cpFloat cpflerpconst(cpFloat f1, cpFloat f2, cpFloat d) -{ - return f1 + cpfclamp(f2 - f1, -d, d); -} - -/// Hash value type. -#ifdef CP_HASH_VALUE_TYPE - typedef CP_HASH_VALUE_TYPE cpHashValue; -#else - typedef uintptr_t cpHashValue; -#endif - -/// Type used internally to cache colliding object info for cpCollideShapes(). -/// Should be at least 32 bits. -typedef uint32_t cpCollisionID; - -// Oh C, how we love to define our own boolean types to get compiler compatibility -/// Chipmunk's boolean type. -#ifdef CP_BOOL_TYPE - typedef CP_BOOL_TYPE cpBool; -#else - typedef unsigned char cpBool; -#endif - -#ifndef cpTrue -/// true value. - #define cpTrue 1 -#endif - -#ifndef cpFalse -/// false value. - #define cpFalse 0 -#endif - -#ifdef CP_DATA_POINTER_TYPE - typedef CP_DATA_POINTER_TYPE cpDataPointer; -#else -/// Type used for user data pointers. - typedef void * cpDataPointer; -#endif - -#ifdef CP_COLLISION_TYPE_TYPE - typedef CP_COLLISION_TYPE_TYPE cpCollisionType; -#else -/// Type used for cpSpace.collision_type. - typedef uintptr_t cpCollisionType; -#endif - -#ifdef CP_GROUP_TYPE - typedef CP_GROUP_TYPE cpGroup; -#else -/// Type used for cpShape.group. - typedef uintptr_t cpGroup; -#endif - -#ifdef CP_BITMASK_TYPE - typedef CP_BITMASK_TYPE cpBitmask; -#else -/// Type used for cpShapeFilter category and mask. - typedef unsigned int cpBitmask; -#endif - -#ifdef CP_TIMESTAMP_TYPE - typedef CP_TIMESTAMP_TYPE cpTimestamp; -#else -/// Type used for various timestamps in Chipmunk. - typedef unsigned int cpTimestamp; -#endif - -#ifndef CP_NO_GROUP -/// Value for cpShape.group signifying that a shape is in no group. - #define CP_NO_GROUP ((cpGroup)0) -#endif - -#ifndef CP_ALL_CATEGORIES -/// Value for cpShape.layers signifying that a shape is in every layer. - #define CP_ALL_CATEGORIES (~(cpBitmask)0) -#endif - -#ifndef CP_WILDCARD_COLLISION_TYPE -/// cpCollisionType value internally reserved for hashing wildcard handlers. - #define CP_WILDCARD_COLLISION_TYPE (~(cpCollisionType)0) -#endif - -/// @} - -// CGPoints are structurally the same, and allow -// easy interoperability with other Cocoa libraries -#if CP_USE_CGTYPES - typedef CGPoint cpVect; -#else -/// Chipmunk's 2D vector type. -/// @addtogroup cpVect - typedef struct cpVect{cpFloat x,y;} cpVect; -#endif - -#if CP_USE_CGTYPES - typedef CGAffineTransform cpTransform; -#else - /// Column major affine transform. - typedef struct cpTransform { - cpFloat a, b, c, d, tx, ty; - } cpTransform; -#endif - -// NUKE -typedef struct cpMat2x2 { - // Row major [[a, b][c d]] - cpFloat a, b, c, d; -} cpMat2x2; - -#endif diff --git a/ios/include/chipmunk/chipmunk_unsafe.h b/ios/include/chipmunk/chipmunk_unsafe.h deleted file mode 100644 index 990bd012..00000000 --- a/ios/include/chipmunk/chipmunk_unsafe.h +++ /dev/null @@ -1,66 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/* This header defines a number of "unsafe" operations on Chipmunk objects. - * In this case "unsafe" is referring to operations which may reduce the - * physical accuracy or numerical stability of the simulation, but will not - * cause crashes. - * - * The prime example is mutating collision shapes. Chipmunk does not support - * this directly. Mutating shapes using this API will caused objects in contact - * to be pushed apart using Chipmunk's overlap solver, but not using real - * persistent velocities. Probably not what you meant, but perhaps close enough. - */ - -/// @defgroup unsafe Chipmunk Unsafe Shape Operations -/// These functions are used for mutating collision shapes. -/// Chipmunk does not have any way to get velocity information on changing shapes, -/// so the results will be unrealistic. You must explicity include the chipmunk_unsafe.h header to use them. -/// @{ - -#ifndef CHIPMUNK_UNSAFE_H -#define CHIPMUNK_UNSAFE_H - -#ifdef __cplusplus -extern "C" { -#endif - -/// Set the radius of a circle shape. -CP_EXPORT void cpCircleShapeSetRadius(cpShape *shape, cpFloat radius); -/// Set the offset of a circle shape. -CP_EXPORT void cpCircleShapeSetOffset(cpShape *shape, cpVect offset); - -/// Set the endpoints of a segment shape. -CP_EXPORT void cpSegmentShapeSetEndpoints(cpShape *shape, cpVect a, cpVect b); -/// Set the radius of a segment shape. -CP_EXPORT void cpSegmentShapeSetRadius(cpShape *shape, cpFloat radius); - -/// Set the vertexes of a poly shape. -CP_EXPORT void cpPolyShapeSetVerts(cpShape *shape, int count, cpVect *verts, cpTransform transform); -CP_EXPORT void cpPolyShapeSetVertsRaw(cpShape *shape, int count, cpVect *verts); -/// Set the radius of a poly shape. -CP_EXPORT void cpPolyShapeSetRadius(cpShape *shape, cpFloat radius); - -#ifdef __cplusplus -} -#endif -#endif -/// @} diff --git a/ios/include/chipmunk/cpArbiter.h b/ios/include/chipmunk/cpArbiter.h deleted file mode 100644 index 1dc130af..00000000 --- a/ios/include/chipmunk/cpArbiter.h +++ /dev/null @@ -1,145 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpArbiter cpArbiter -/// The cpArbiter struct tracks pairs of colliding shapes. -/// They are also used in conjuction with collision handler callbacks -/// allowing you to retrieve information on the collision or change it. -/// A unique arbiter value is used for each pair of colliding objects. It persists until the shapes separate. -/// @{ - -#define CP_MAX_CONTACTS_PER_ARBITER 2 - -/// Get the restitution (elasticity) that will be applied to the pair of colliding objects. -CP_EXPORT cpFloat cpArbiterGetRestitution(const cpArbiter *arb); -/// Override the restitution (elasticity) that will be applied to the pair of colliding objects. -CP_EXPORT void cpArbiterSetRestitution(cpArbiter *arb, cpFloat restitution); -/// Get the friction coefficient that will be applied to the pair of colliding objects. -CP_EXPORT cpFloat cpArbiterGetFriction(const cpArbiter *arb); -/// Override the friction coefficient that will be applied to the pair of colliding objects. -CP_EXPORT void cpArbiterSetFriction(cpArbiter *arb, cpFloat friction); - -// Get the relative surface velocity of the two shapes in contact. -CP_EXPORT cpVect cpArbiterGetSurfaceVelocity(cpArbiter *arb); - -// Override the relative surface velocity of the two shapes in contact. -// By default this is calculated to be the difference of the two surface velocities clamped to the tangent plane. -CP_EXPORT void cpArbiterSetSurfaceVelocity(cpArbiter *arb, cpVect vr); - -/// Get the user data pointer associated with this pair of colliding objects. -CP_EXPORT cpDataPointer cpArbiterGetUserData(const cpArbiter *arb); -/// Set a user data point associated with this pair of colliding objects. -/// If you need to perform any cleanup for this pointer, you must do it yourself, in the separate callback for instance. -CP_EXPORT void cpArbiterSetUserData(cpArbiter *arb, cpDataPointer userData); - -/// Calculate the total impulse including the friction that was applied by this arbiter. -/// This function should only be called from a post-solve, post-step or cpBodyEachArbiter callback. -CP_EXPORT cpVect cpArbiterTotalImpulse(const cpArbiter *arb); -/// Calculate the amount of energy lost in a collision including static, but not dynamic friction. -/// This function should only be called from a post-solve, post-step or cpBodyEachArbiter callback. -CP_EXPORT cpFloat cpArbiterTotalKE(const cpArbiter *arb); - -/// Mark a collision pair to be ignored until the two objects separate. -/// Pre-solve and post-solve callbacks will not be called, but the separate callback will be called. -CP_EXPORT cpBool cpArbiterIgnore(cpArbiter *arb); - -/// Return the colliding shapes involved for this arbiter. -/// The order of their cpSpace.collision_type values will match -/// the order set when the collision handler was registered. -CP_EXPORT void cpArbiterGetShapes(const cpArbiter *arb, cpShape **a, cpShape **b); - -/// A macro shortcut for defining and retrieving the shapes from an arbiter. -#define CP_ARBITER_GET_SHAPES(__arb__, __a__, __b__) cpShape *__a__, *__b__; cpArbiterGetShapes(__arb__, &__a__, &__b__); - -/// Return the colliding bodies involved for this arbiter. -/// The order of the cpSpace.collision_type the bodies are associated with values will match -/// the order set when the collision handler was registered. -CP_EXPORT void cpArbiterGetBodies(const cpArbiter *arb, cpBody **a, cpBody **b); - -/// A macro shortcut for defining and retrieving the bodies from an arbiter. -#define CP_ARBITER_GET_BODIES(__arb__, __a__, __b__) cpBody *__a__, *__b__; cpArbiterGetBodies(__arb__, &__a__, &__b__); - -/// A struct that wraps up the important collision data for an arbiter. -struct cpContactPointSet { - /// The number of contact points in the set. - int count; - - /// The normal of the collision. - cpVect normal; - - /// The array of contact points. - struct { - /// The position of the contact on the surface of each shape. - cpVect pointA, pointB; - /// Penetration distance of the two shapes. Overlapping means it will be negative. - /// This value is calculated as cpvdot(cpvsub(point2, point1), normal) and is ignored by cpArbiterSetContactPointSet(). - cpFloat distance; - } points[CP_MAX_CONTACTS_PER_ARBITER]; -}; - -/// Return a contact set from an arbiter. -CP_EXPORT cpContactPointSet cpArbiterGetContactPointSet(const cpArbiter *arb); - -/// Replace the contact point set for an arbiter. -/// This can be a very powerful feature, but use it with caution! -CP_EXPORT void cpArbiterSetContactPointSet(cpArbiter *arb, cpContactPointSet *set); - -/// Returns true if this is the first step a pair of objects started colliding. -CP_EXPORT cpBool cpArbiterIsFirstContact(const cpArbiter *arb); -/// Returns true if the separate callback is due to a shape being removed from the space. -CP_EXPORT cpBool cpArbiterIsRemoval(const cpArbiter *arb); - -/// Get the number of contact points for this arbiter. -CP_EXPORT int cpArbiterGetCount(const cpArbiter *arb); -/// Get the normal of the collision. -CP_EXPORT cpVect cpArbiterGetNormal(const cpArbiter *arb); -/// Get the position of the @c ith contact point on the surface of the first shape. -CP_EXPORT cpVect cpArbiterGetPointA(const cpArbiter *arb, int i); -/// Get the position of the @c ith contact point on the surface of the second shape. -CP_EXPORT cpVect cpArbiterGetPointB(const cpArbiter *arb, int i); -/// Get the depth of the @c ith contact point. -CP_EXPORT cpFloat cpArbiterGetDepth(const cpArbiter *arb, int i); - -/// If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. -/// You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. -CP_EXPORT cpBool cpArbiterCallWildcardBeginA(cpArbiter *arb, cpSpace *space); -/// If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. -/// You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. -CP_EXPORT cpBool cpArbiterCallWildcardBeginB(cpArbiter *arb, cpSpace *space); - -/// If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. -/// You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. -CP_EXPORT cpBool cpArbiterCallWildcardPreSolveA(cpArbiter *arb, cpSpace *space); -/// If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. -/// You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. -CP_EXPORT cpBool cpArbiterCallWildcardPreSolveB(cpArbiter *arb, cpSpace *space); - -/// If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. -CP_EXPORT void cpArbiterCallWildcardPostSolveA(cpArbiter *arb, cpSpace *space); -/// If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. -CP_EXPORT void cpArbiterCallWildcardPostSolveB(cpArbiter *arb, cpSpace *space); - -/// If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. -CP_EXPORT void cpArbiterCallWildcardSeparateA(cpArbiter *arb, cpSpace *space); -/// If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. -CP_EXPORT void cpArbiterCallWildcardSeparateB(cpArbiter *arb, cpSpace *space); - -/// @} diff --git a/ios/include/chipmunk/cpBB.h b/ios/include/chipmunk/cpBB.h deleted file mode 100644 index 40200600..00000000 --- a/ios/include/chipmunk/cpBB.h +++ /dev/null @@ -1,187 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_BB_H -#define CHIPMUNK_BB_H - -#include "chipmunk_types.h" -#include "cpVect.h" - -/// @defgroup cpBBB cpBB -/// Chipmunk's axis-aligned 2D bounding box type along with a few handy routines. -/// @{ - -/// Chipmunk's axis-aligned 2D bounding box type. (left, bottom, right, top) -typedef struct cpBB{ - cpFloat l, b, r ,t; -} cpBB; - -/// Convenience constructor for cpBB structs. -static inline cpBB cpBBNew(const cpFloat l, const cpFloat b, const cpFloat r, const cpFloat t) -{ - cpBB bb = {l, b, r, t}; - return bb; -} - -/// Constructs a cpBB centered on a point with the given extents (half sizes). -static inline cpBB -cpBBNewForExtents(const cpVect c, const cpFloat hw, const cpFloat hh) -{ - return cpBBNew(c.x - hw, c.y - hh, c.x + hw, c.y + hh); -} - -/// Constructs a cpBB for a circle with the given position and radius. -static inline cpBB cpBBNewForCircle(const cpVect p, const cpFloat r) -{ - return cpBBNewForExtents(p, r, r); -} - -/// Returns true if @c a and @c b intersect. -static inline cpBool cpBBIntersects(const cpBB a, const cpBB b) -{ - return (a.l <= b.r && b.l <= a.r && a.b <= b.t && b.b <= a.t); -} - -/// Returns true if @c other lies completely within @c bb. -static inline cpBool cpBBContainsBB(const cpBB bb, const cpBB other) -{ - return (bb.l <= other.l && bb.r >= other.r && bb.b <= other.b && bb.t >= other.t); -} - -/// Returns true if @c bb contains @c v. -static inline cpBool cpBBContainsVect(const cpBB bb, const cpVect v) -{ - return (bb.l <= v.x && bb.r >= v.x && bb.b <= v.y && bb.t >= v.y); -} - -/// Returns a bounding box that holds both bounding boxes. -static inline cpBB cpBBMerge(const cpBB a, const cpBB b){ - return cpBBNew( - cpfmin(a.l, b.l), - cpfmin(a.b, b.b), - cpfmax(a.r, b.r), - cpfmax(a.t, b.t) - ); -} - -/// Returns a bounding box that holds both @c bb and @c v. -static inline cpBB cpBBExpand(const cpBB bb, const cpVect v){ - return cpBBNew( - cpfmin(bb.l, v.x), - cpfmin(bb.b, v.y), - cpfmax(bb.r, v.x), - cpfmax(bb.t, v.y) - ); -} - -/// Returns the center of a bounding box. -static inline cpVect -cpBBCenter(cpBB bb) -{ - return cpvlerp(cpv(bb.l, bb.b), cpv(bb.r, bb.t), 0.5f); -} - -/// Returns the area of the bounding box. -static inline cpFloat cpBBArea(cpBB bb) -{ - return (bb.r - bb.l)*(bb.t - bb.b); -} - -/// Merges @c a and @c b and returns the area of the merged bounding box. -static inline cpFloat cpBBMergedArea(cpBB a, cpBB b) -{ - return (cpfmax(a.r, b.r) - cpfmin(a.l, b.l))*(cpfmax(a.t, b.t) - cpfmin(a.b, b.b)); -} - -/// Returns the fraction along the segment query the cpBB is hit. Returns INFINITY if it doesn't hit. -static inline cpFloat cpBBSegmentQuery(cpBB bb, cpVect a, cpVect b) -{ - cpFloat idx = 1.0f/(b.x - a.x); -#ifdef _MSC_VER -#pragma warning(disable: 4056) -#endif - cpFloat tx1 = (bb.l == a.x ? -INFINITY : (bb.l - a.x)*idx); - cpFloat tx2 = (bb.r == a.x ? INFINITY : (bb.r - a.x)*idx); - cpFloat txmin = cpfmin(tx1, tx2); - cpFloat txmax = cpfmax(tx1, tx2); - - cpFloat idy = 1.0f/(b.y - a.y); - cpFloat ty1 = (bb.b == a.y ? -INFINITY : (bb.b - a.y)*idy); - cpFloat ty2 = (bb.t == a.y ? INFINITY : (bb.t - a.y)*idy); -#ifdef _MSC_VER -#pragma warning(default: 4056) -#endif - cpFloat tymin = cpfmin(ty1, ty2); - cpFloat tymax = cpfmax(ty1, ty2); - - if(tymin <= txmax && txmin <= tymax){ - cpFloat min = cpfmax(txmin, tymin); - cpFloat max = cpfmin(txmax, tymax); - - if(0.0 <= max && min <= 1.0) return cpfmax(min, 0.0); - } - - return INFINITY; -} - -/// Return true if the bounding box intersects the line segment with ends @c a and @c b. -static inline cpBool cpBBIntersectsSegment(cpBB bb, cpVect a, cpVect b) -{ - return (cpBBSegmentQuery(bb, a, b) != INFINITY); -} - -/// Clamp a vector to a bounding box. -static inline cpVect -cpBBClampVect(const cpBB bb, const cpVect v) -{ - return cpv(cpfclamp(v.x, bb.l, bb.r), cpfclamp(v.y, bb.b, bb.t)); -} - -/// Wrap a vector to a bounding box. -static inline cpVect -cpBBWrapVect(const cpBB bb, const cpVect v) -{ - cpFloat dx = cpfabs(bb.r - bb.l); - cpFloat modx = cpfmod(v.x - bb.l, dx); - cpFloat x = (modx > 0.0f) ? modx : modx + dx; - - cpFloat dy = cpfabs(bb.t - bb.b); - cpFloat mody = cpfmod(v.y - bb.b, dy); - cpFloat y = (mody > 0.0f) ? mody : mody + dy; - - return cpv(x + bb.l, y + bb.b); -} - -/// Returns a bounding box offseted by @c v. -static inline cpBB -cpBBOffset(const cpBB bb, const cpVect v) -{ - return cpBBNew( - bb.l + v.x, - bb.b + v.y, - bb.r + v.x, - bb.t + v.y - ); -} - -///@} - -#endif diff --git a/ios/include/chipmunk/cpBody.h b/ios/include/chipmunk/cpBody.h deleted file mode 100644 index 7e6943d1..00000000 --- a/ios/include/chipmunk/cpBody.h +++ /dev/null @@ -1,189 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpBody cpBody -/// Chipmunk's rigid body type. Rigid bodies hold the physical properties of an object like -/// it's mass, and position and velocity of it's center of gravity. They don't have an shape on their own. -/// They are given a shape by creating collision shapes (cpShape) that point to the body. -/// @{ - -typedef enum cpBodyType { - /// A dynamic body is one that is affected by gravity, forces, and collisions. - /// This is the default body type. - CP_BODY_TYPE_DYNAMIC, - /// A kinematic body is an infinite mass, user controlled body that is not affected by gravity, forces or collisions. - /// Instead the body only moves based on it's velocity. - /// Dynamic bodies collide normally with kinematic bodies, though the kinematic body will be unaffected. - /// Collisions between two kinematic bodies, or a kinematic body and a static body produce collision callbacks, but no collision response. - CP_BODY_TYPE_KINEMATIC, - /// A static body is a body that never (or rarely) moves. If you move a static body, you must call one of the cpSpaceReindex*() functions. - /// Chipmunk uses this information to optimize the collision detection. - /// Static bodies do not produce collision callbacks when colliding with other static bodies. - CP_BODY_TYPE_STATIC, -} cpBodyType; - -/// Rigid body velocity update function type. -typedef void (*cpBodyVelocityFunc)(cpBody *body, cpVect gravity, cpFloat damping, cpFloat dt); -/// Rigid body position update function type. -typedef void (*cpBodyPositionFunc)(cpBody *body, cpFloat dt); - -/// Allocate a cpBody. -CP_EXPORT cpBody* cpBodyAlloc(void); -/// Initialize a cpBody. -CP_EXPORT cpBody* cpBodyInit(cpBody *body, cpFloat mass, cpFloat moment); -/// Allocate and initialize a cpBody. -CP_EXPORT cpBody* cpBodyNew(cpFloat mass, cpFloat moment); - -/// Allocate and initialize a cpBody, and set it as a kinematic body. -CP_EXPORT cpBody* cpBodyNewKinematic(void); -/// Allocate and initialize a cpBody, and set it as a static body. -CP_EXPORT cpBody* cpBodyNewStatic(void); - -/// Destroy a cpBody. -CP_EXPORT void cpBodyDestroy(cpBody *body); -/// Destroy and free a cpBody. -CP_EXPORT void cpBodyFree(cpBody *body); - -// Defined in cpSpace.c -/// Wake up a sleeping or idle body. -CP_EXPORT void cpBodyActivate(cpBody *body); -/// Wake up any sleeping or idle bodies touching a static body. -CP_EXPORT void cpBodyActivateStatic(cpBody *body, cpShape *filter); - -/// Force a body to fall asleep immediately. -CP_EXPORT void cpBodySleep(cpBody *body); -/// Force a body to fall asleep immediately along with other bodies in a group. -CP_EXPORT void cpBodySleepWithGroup(cpBody *body, cpBody *group); - -/// Returns true if the body is sleeping. -CP_EXPORT cpBool cpBodyIsSleeping(const cpBody *body); - -/// Get the type of the body. -CP_EXPORT cpBodyType cpBodyGetType(cpBody *body); -/// Set the type of the body. -CP_EXPORT void cpBodySetType(cpBody *body, cpBodyType type); - -/// Get the space this body is added to. -CP_EXPORT cpSpace* cpBodyGetSpace(const cpBody *body); - -/// Get the mass of the body. -CP_EXPORT cpFloat cpBodyGetMass(const cpBody *body); -/// Set the mass of the body. -CP_EXPORT void cpBodySetMass(cpBody *body, cpFloat m); - -/// Get the moment of inertia of the body. -CP_EXPORT cpFloat cpBodyGetMoment(const cpBody *body); -/// Set the moment of inertia of the body. -CP_EXPORT void cpBodySetMoment(cpBody *body, cpFloat i); - -/// Set the position of a body. -CP_EXPORT cpVect cpBodyGetPosition(const cpBody *body); -/// Set the position of the body. -CP_EXPORT void cpBodySetPosition(cpBody *body, cpVect pos); - -/// Get the offset of the center of gravity in body local coordinates. -CP_EXPORT cpVect cpBodyGetCenterOfGravity(const cpBody *body); -/// Set the offset of the center of gravity in body local coordinates. -CP_EXPORT void cpBodySetCenterOfGravity(cpBody *body, cpVect cog); - -/// Get the velocity of the body. -CP_EXPORT cpVect cpBodyGetVelocity(const cpBody *body); -/// Set the velocity of the body. -CP_EXPORT void cpBodySetVelocity(cpBody *body, cpVect velocity); - -/// Get the force applied to the body for the next time step. -CP_EXPORT cpVect cpBodyGetForce(const cpBody *body); -/// Set the force applied to the body for the next time step. -CP_EXPORT void cpBodySetForce(cpBody *body, cpVect force); - -/// Get the angle of the body. -CP_EXPORT cpFloat cpBodyGetAngle(const cpBody *body); -/// Set the angle of a body. -CP_EXPORT void cpBodySetAngle(cpBody *body, cpFloat a); - -/// Get the angular velocity of the body. -CP_EXPORT cpFloat cpBodyGetAngularVelocity(const cpBody *body); -/// Set the angular velocity of the body. -CP_EXPORT void cpBodySetAngularVelocity(cpBody *body, cpFloat angularVelocity); - -/// Get the torque applied to the body for the next time step. -CP_EXPORT cpFloat cpBodyGetTorque(const cpBody *body); -/// Set the torque applied to the body for the next time step. -CP_EXPORT void cpBodySetTorque(cpBody *body, cpFloat torque); - -/// Get the rotation vector of the body. (The x basis vector of it's transform.) -CP_EXPORT cpVect cpBodyGetRotation(const cpBody *body); - -/// Get the user data pointer assigned to the body. -CP_EXPORT cpDataPointer cpBodyGetUserData(const cpBody *body); -/// Set the user data pointer assigned to the body. -CP_EXPORT void cpBodySetUserData(cpBody *body, cpDataPointer userData); - -/// Set the callback used to update a body's velocity. -CP_EXPORT void cpBodySetVelocityUpdateFunc(cpBody *body, cpBodyVelocityFunc velocityFunc); -/// Set the callback used to update a body's position. -/// NOTE: It's not generally recommended to override this unless you call the default position update function. -CP_EXPORT void cpBodySetPositionUpdateFunc(cpBody *body, cpBodyPositionFunc positionFunc); - -/// Default velocity integration function.. -CP_EXPORT void cpBodyUpdateVelocity(cpBody *body, cpVect gravity, cpFloat damping, cpFloat dt); -/// Default position integration function. -CP_EXPORT void cpBodyUpdatePosition(cpBody *body, cpFloat dt); - -/// Convert body relative/local coordinates to absolute/world coordinates. -CP_EXPORT cpVect cpBodyLocalToWorld(const cpBody *body, const cpVect point); -/// Convert body absolute/world coordinates to relative/local coordinates. -CP_EXPORT cpVect cpBodyWorldToLocal(const cpBody *body, const cpVect point); - -/// Apply a force to a body. Both the force and point are expressed in world coordinates. -CP_EXPORT void cpBodyApplyForceAtWorldPoint(cpBody *body, cpVect force, cpVect point); -/// Apply a force to a body. Both the force and point are expressed in body local coordinates. -CP_EXPORT void cpBodyApplyForceAtLocalPoint(cpBody *body, cpVect force, cpVect point); - -/// Apply an impulse to a body. Both the impulse and point are expressed in world coordinates. -CP_EXPORT void cpBodyApplyImpulseAtWorldPoint(cpBody *body, cpVect impulse, cpVect point); -/// Apply an impulse to a body. Both the impulse and point are expressed in body local coordinates. -CP_EXPORT void cpBodyApplyImpulseAtLocalPoint(cpBody *body, cpVect impulse, cpVect point); - -/// Get the velocity on a body (in world units) at a point on the body in world coordinates. -CP_EXPORT cpVect cpBodyGetVelocityAtWorldPoint(const cpBody *body, cpVect point); -/// Get the velocity on a body (in world units) at a point on the body in local coordinates. -CP_EXPORT cpVect cpBodyGetVelocityAtLocalPoint(const cpBody *body, cpVect point); - -/// Get the amount of kinetic energy contained by the body. -CP_EXPORT cpFloat cpBodyKineticEnergy(const cpBody *body); - -/// Body/shape iterator callback function type. -typedef void (*cpBodyShapeIteratorFunc)(cpBody *body, cpShape *shape, void *data); -/// Call @c func once for each shape attached to @c body and added to the space. -CP_EXPORT void cpBodyEachShape(cpBody *body, cpBodyShapeIteratorFunc func, void *data); - -/// Body/constraint iterator callback function type. -typedef void (*cpBodyConstraintIteratorFunc)(cpBody *body, cpConstraint *constraint, void *data); -/// Call @c func once for each constraint attached to @c body and added to the space. -CP_EXPORT void cpBodyEachConstraint(cpBody *body, cpBodyConstraintIteratorFunc func, void *data); - -/// Body/arbiter iterator callback function type. -typedef void (*cpBodyArbiterIteratorFunc)(cpBody *body, cpArbiter *arbiter, void *data); -/// Call @c func once for each arbiter that is currently active on the body. -CP_EXPORT void cpBodyEachArbiter(cpBody *body, cpBodyArbiterIteratorFunc func, void *data); - -///@} diff --git a/ios/include/chipmunk/cpConstraint.h b/ios/include/chipmunk/cpConstraint.h deleted file mode 100644 index b1a439f7..00000000 --- a/ios/include/chipmunk/cpConstraint.h +++ /dev/null @@ -1,95 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpConstraint cpConstraint -/// @{ - -/// Callback function type that gets called before solving a joint. -typedef void (*cpConstraintPreSolveFunc)(cpConstraint *constraint, cpSpace *space); -/// Callback function type that gets called after solving a joint. -typedef void (*cpConstraintPostSolveFunc)(cpConstraint *constraint, cpSpace *space); - -/// Destroy a constraint. -CP_EXPORT void cpConstraintDestroy(cpConstraint *constraint); -/// Destroy and free a constraint. -CP_EXPORT void cpConstraintFree(cpConstraint *constraint); - -/// Get the cpSpace this constraint is added to. -CP_EXPORT cpSpace* cpConstraintGetSpace(const cpConstraint *constraint); - -/// Get the first body the constraint is attached to. -CP_EXPORT cpBody* cpConstraintGetBodyA(const cpConstraint *constraint); - -/// Get the second body the constraint is attached to. -CP_EXPORT cpBody* cpConstraintGetBodyB(const cpConstraint *constraint); - -/// Get the maximum force that this constraint is allowed to use. -CP_EXPORT cpFloat cpConstraintGetMaxForce(const cpConstraint *constraint); -/// Set the maximum force that this constraint is allowed to use. (defaults to INFINITY) -CP_EXPORT void cpConstraintSetMaxForce(cpConstraint *constraint, cpFloat maxForce); - -/// Get rate at which joint error is corrected. -CP_EXPORT cpFloat cpConstraintGetErrorBias(const cpConstraint *constraint); -/// Set rate at which joint error is corrected. -/// Defaults to pow(1.0 - 0.1, 60.0) meaning that it will -/// correct 10% of the error every 1/60th of a second. -CP_EXPORT void cpConstraintSetErrorBias(cpConstraint *constraint, cpFloat errorBias); - -/// Get the maximum rate at which joint error is corrected. -CP_EXPORT cpFloat cpConstraintGetMaxBias(const cpConstraint *constraint); -/// Set the maximum rate at which joint error is corrected. (defaults to INFINITY) -CP_EXPORT void cpConstraintSetMaxBias(cpConstraint *constraint, cpFloat maxBias); - -/// Get if the two bodies connected by the constraint are allowed to collide or not. -CP_EXPORT cpBool cpConstraintGetCollideBodies(const cpConstraint *constraint); -/// Set if the two bodies connected by the constraint are allowed to collide or not. (defaults to cpFalse) -CP_EXPORT void cpConstraintSetCollideBodies(cpConstraint *constraint, cpBool collideBodies); - -/// Get the pre-solve function that is called before the solver runs. -CP_EXPORT cpConstraintPreSolveFunc cpConstraintGetPreSolveFunc(const cpConstraint *constraint); -/// Set the pre-solve function that is called before the solver runs. -CP_EXPORT void cpConstraintSetPreSolveFunc(cpConstraint *constraint, cpConstraintPreSolveFunc preSolveFunc); - -/// Get the post-solve function that is called before the solver runs. -CP_EXPORT cpConstraintPostSolveFunc cpConstraintGetPostSolveFunc(const cpConstraint *constraint); -/// Set the post-solve function that is called before the solver runs. -CP_EXPORT void cpConstraintSetPostSolveFunc(cpConstraint *constraint, cpConstraintPostSolveFunc postSolveFunc); - -/// Get the user definable data pointer for this constraint -CP_EXPORT cpDataPointer cpConstraintGetUserData(const cpConstraint *constraint); -/// Set the user definable data pointer for this constraint -CP_EXPORT void cpConstraintSetUserData(cpConstraint *constraint, cpDataPointer userData); - -/// Get the last impulse applied by this constraint. -CP_EXPORT cpFloat cpConstraintGetImpulse(cpConstraint *constraint); - -#include "cpPinJoint.h" -#include "cpSlideJoint.h" -#include "cpPivotJoint.h" -#include "cpGrooveJoint.h" -#include "cpDampedSpring.h" -#include "cpDampedRotarySpring.h" -#include "cpRotaryLimitJoint.h" -#include "cpRatchetJoint.h" -#include "cpGearJoint.h" -#include "cpSimpleMotor.h" - -///@} diff --git a/ios/include/chipmunk/cpDampedRotarySpring.h b/ios/include/chipmunk/cpDampedRotarySpring.h deleted file mode 100644 index 6f60e86e..00000000 --- a/ios/include/chipmunk/cpDampedRotarySpring.h +++ /dev/null @@ -1,58 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpDampedRotarySpring cpDampedRotarySpring -/// @{ - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsDampedRotarySpring(const cpConstraint *constraint); - -/// Function type used for damped rotary spring force callbacks. -typedef cpFloat (*cpDampedRotarySpringTorqueFunc)(struct cpConstraint *spring, cpFloat relativeAngle); - -/// Allocate a damped rotary spring. -CP_EXPORT cpDampedRotarySpring* cpDampedRotarySpringAlloc(void); -/// Initialize a damped rotary spring. -CP_EXPORT cpDampedRotarySpring* cpDampedRotarySpringInit(cpDampedRotarySpring *joint, cpBody *a, cpBody *b, cpFloat restAngle, cpFloat stiffness, cpFloat damping); -/// Allocate and initialize a damped rotary spring. -CP_EXPORT cpConstraint* cpDampedRotarySpringNew(cpBody *a, cpBody *b, cpFloat restAngle, cpFloat stiffness, cpFloat damping); - -/// Get the rest length of the spring. -CP_EXPORT cpFloat cpDampedRotarySpringGetRestAngle(const cpConstraint *constraint); -/// Set the rest length of the spring. -CP_EXPORT void cpDampedRotarySpringSetRestAngle(cpConstraint *constraint, cpFloat restAngle); - -/// Get the stiffness of the spring in force/distance. -CP_EXPORT cpFloat cpDampedRotarySpringGetStiffness(const cpConstraint *constraint); -/// Set the stiffness of the spring in force/distance. -CP_EXPORT void cpDampedRotarySpringSetStiffness(cpConstraint *constraint, cpFloat stiffness); - -/// Get the damping of the spring. -CP_EXPORT cpFloat cpDampedRotarySpringGetDamping(const cpConstraint *constraint); -/// Set the damping of the spring. -CP_EXPORT void cpDampedRotarySpringSetDamping(cpConstraint *constraint, cpFloat damping); - -/// Get the damping of the spring. -CP_EXPORT cpDampedRotarySpringTorqueFunc cpDampedRotarySpringGetSpringTorqueFunc(const cpConstraint *constraint); -/// Set the damping of the spring. -CP_EXPORT void cpDampedRotarySpringSetSpringTorqueFunc(cpConstraint *constraint, cpDampedRotarySpringTorqueFunc springTorqueFunc); - -/// @} diff --git a/ios/include/chipmunk/cpDampedSpring.h b/ios/include/chipmunk/cpDampedSpring.h deleted file mode 100644 index b332fc7f..00000000 --- a/ios/include/chipmunk/cpDampedSpring.h +++ /dev/null @@ -1,68 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpDampedSpring cpDampedSpring -/// @{ - -/// Check if a constraint is a slide joint. -CP_EXPORT cpBool cpConstraintIsDampedSpring(const cpConstraint *constraint); - -/// Function type used for damped spring force callbacks. -typedef cpFloat (*cpDampedSpringForceFunc)(cpConstraint *spring, cpFloat dist); - -/// Allocate a damped spring. -CP_EXPORT cpDampedSpring* cpDampedSpringAlloc(void); -/// Initialize a damped spring. -CP_EXPORT cpDampedSpring* cpDampedSpringInit(cpDampedSpring *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat restLength, cpFloat stiffness, cpFloat damping); -/// Allocate and initialize a damped spring. -CP_EXPORT cpConstraint* cpDampedSpringNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat restLength, cpFloat stiffness, cpFloat damping); - -/// Get the location of the first anchor relative to the first body. -CP_EXPORT cpVect cpDampedSpringGetAnchorA(const cpConstraint *constraint); -/// Set the location of the first anchor relative to the first body. -CP_EXPORT void cpDampedSpringSetAnchorA(cpConstraint *constraint, cpVect anchorA); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpDampedSpringGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpDampedSpringSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// Get the rest length of the spring. -CP_EXPORT cpFloat cpDampedSpringGetRestLength(const cpConstraint *constraint); -/// Set the rest length of the spring. -CP_EXPORT void cpDampedSpringSetRestLength(cpConstraint *constraint, cpFloat restLength); - -/// Get the stiffness of the spring in force/distance. -CP_EXPORT cpFloat cpDampedSpringGetStiffness(const cpConstraint *constraint); -/// Set the stiffness of the spring in force/distance. -CP_EXPORT void cpDampedSpringSetStiffness(cpConstraint *constraint, cpFloat stiffness); - -/// Get the damping of the spring. -CP_EXPORT cpFloat cpDampedSpringGetDamping(const cpConstraint *constraint); -/// Set the damping of the spring. -CP_EXPORT void cpDampedSpringSetDamping(cpConstraint *constraint, cpFloat damping); - -/// Get the damping of the spring. -CP_EXPORT cpDampedSpringForceFunc cpDampedSpringGetSpringForceFunc(const cpConstraint *constraint); -/// Set the damping of the spring. -CP_EXPORT void cpDampedSpringSetSpringForceFunc(cpConstraint *constraint, cpDampedSpringForceFunc springForceFunc); - -/// @} diff --git a/ios/include/chipmunk/cpGearJoint.h b/ios/include/chipmunk/cpGearJoint.h deleted file mode 100644 index 8cd80e0b..00000000 --- a/ios/include/chipmunk/cpGearJoint.h +++ /dev/null @@ -1,45 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpGearJoint cpGearJoint -/// @{ - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsGearJoint(const cpConstraint *constraint); - -/// Allocate a gear joint. -CP_EXPORT cpGearJoint* cpGearJointAlloc(void); -/// Initialize a gear joint. -CP_EXPORT cpGearJoint* cpGearJointInit(cpGearJoint *joint, cpBody *a, cpBody *b, cpFloat phase, cpFloat ratio); -/// Allocate and initialize a gear joint. -CP_EXPORT cpConstraint* cpGearJointNew(cpBody *a, cpBody *b, cpFloat phase, cpFloat ratio); - -/// Get the phase offset of the gears. -CP_EXPORT cpFloat cpGearJointGetPhase(const cpConstraint *constraint); -/// Set the phase offset of the gears. -CP_EXPORT void cpGearJointSetPhase(cpConstraint *constraint, cpFloat phase); - -/// Get the angular distance of each ratchet. -CP_EXPORT cpFloat cpGearJointGetRatio(const cpConstraint *constraint); -/// Set the ratio of a gear joint. -CP_EXPORT void cpGearJointSetRatio(cpConstraint *constraint, cpFloat ratio); - -/// @} diff --git a/ios/include/chipmunk/cpGrooveJoint.h b/ios/include/chipmunk/cpGrooveJoint.h deleted file mode 100644 index 8bdafc14..00000000 --- a/ios/include/chipmunk/cpGrooveJoint.h +++ /dev/null @@ -1,50 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpGrooveJoint cpGrooveJoint -/// @{ - -/// Check if a constraint is a slide joint. -CP_EXPORT cpBool cpConstraintIsGrooveJoint(const cpConstraint *constraint); - -/// Allocate a groove joint. -CP_EXPORT cpGrooveJoint* cpGrooveJointAlloc(void); -/// Initialize a groove joint. -CP_EXPORT cpGrooveJoint* cpGrooveJointInit(cpGrooveJoint *joint, cpBody *a, cpBody *b, cpVect groove_a, cpVect groove_b, cpVect anchorB); -/// Allocate and initialize a groove joint. -CP_EXPORT cpConstraint* cpGrooveJointNew(cpBody *a, cpBody *b, cpVect groove_a, cpVect groove_b, cpVect anchorB); - -/// Get the first endpoint of the groove relative to the first body. -CP_EXPORT cpVect cpGrooveJointGetGrooveA(const cpConstraint *constraint); -/// Set the first endpoint of the groove relative to the first body. -CP_EXPORT void cpGrooveJointSetGrooveA(cpConstraint *constraint, cpVect grooveA); - -/// Get the first endpoint of the groove relative to the first body. -CP_EXPORT cpVect cpGrooveJointGetGrooveB(const cpConstraint *constraint); -/// Set the first endpoint of the groove relative to the first body. -CP_EXPORT void cpGrooveJointSetGrooveB(cpConstraint *constraint, cpVect grooveB); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpGrooveJointGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpGrooveJointSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// @} diff --git a/ios/include/chipmunk/cpHastySpace.h b/ios/include/chipmunk/cpHastySpace.h deleted file mode 100644 index 6de2283b..00000000 --- a/ios/include/chipmunk/cpHastySpace.h +++ /dev/null @@ -1,27 +0,0 @@ -// Copyright 2013 Howling Moon Software. All rights reserved. -// See http://chipmunk2d.net/legal.php for more information. - -/// cpHastySpace is exclusive to Chipmunk Pro -/// Currently it enables ARM NEON optimizations in the solver, but in the future will include other optimizations such as -/// a multi-threaded solver and multi-threaded collision broadphases. - -struct cpHastySpace; -typedef struct cpHastySpace cpHastySpace; - -/// Create a new hasty space. -/// On ARM platforms that support NEON, this will enable the vectorized solver. -/// cpHastySpace also supports multiple threads, but runs single threaded by default for determinism. -CP_EXPORT cpSpace *cpHastySpaceNew(void); -CP_EXPORT void cpHastySpaceFree(cpSpace *space); - -/// Set the number of threads to use for the solver. -/// Currently Chipmunk is limited to 2 threads as using more generally provides very minimal performance gains. -/// Passing 0 as the thread count on iOS or OS X will cause Chipmunk to automatically detect the number of threads it should use. -/// On other platforms passing 0 for the thread count will set 1 thread. -CP_EXPORT void cpHastySpaceSetThreads(cpSpace *space, unsigned long threads); - -/// Returns the number of threads the solver is using to run. -CP_EXPORT unsigned long cpHastySpaceGetThreads(cpSpace *space); - -/// When stepping a hasty space, you must use this function. -CP_EXPORT void cpHastySpaceStep(cpSpace *space, cpFloat dt); diff --git a/ios/include/chipmunk/cpMarch.h b/ios/include/chipmunk/cpMarch.h deleted file mode 100644 index cc1f5c06..00000000 --- a/ios/include/chipmunk/cpMarch.h +++ /dev/null @@ -1,28 +0,0 @@ -// Copyright 2013 Howling Moon Software. All rights reserved. -// See http://chipmunk2d.net/legal.php for more information. - -/// Function type used as a callback from the marching squares algorithm to sample an image function. -/// It passes you the point to sample and your context pointer, and you return the density. -typedef cpFloat (*cpMarchSampleFunc)(cpVect point, void *data); - -/// Function type used as a callback from the marching squares algorithm to output a line segment. -/// It passes you the two endpoints and your context pointer. -typedef void (*cpMarchSegmentFunc)(cpVect v0, cpVect v1, void *data); - -/// Trace an anti-aliased contour of an image along a particular threshold. -/// The given number of samples will be taken and spread across the bounding box area using the sampling function and context. -/// The segment function will be called for each segment detected that lies along the density contour for @c threshold. -CP_EXPORT void cpMarchSoft( - cpBB bb, unsigned long x_samples, unsigned long y_samples, cpFloat threshold, - cpMarchSegmentFunc segment, void *segment_data, - cpMarchSampleFunc sample, void *sample_data -); - -/// Trace an aliased curve of an image along a particular threshold. -/// The given number of samples will be taken and spread across the bounding box area using the sampling function and context. -/// The segment function will be called for each segment detected that lies along the density contour for @c threshold. -CP_EXPORT void cpMarchHard( - cpBB bb, unsigned long x_samples, unsigned long y_samples, cpFloat threshold, - cpMarchSegmentFunc segment, void *segment_data, - cpMarchSampleFunc sample, void *sample_data -); diff --git a/ios/include/chipmunk/cpPinJoint.h b/ios/include/chipmunk/cpPinJoint.h deleted file mode 100644 index 45aaa3e3..00000000 --- a/ios/include/chipmunk/cpPinJoint.h +++ /dev/null @@ -1,50 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpPinJoint cpPinJoint -/// @{ - -/// Check if a constraint is a pin joint. -CP_EXPORT cpBool cpConstraintIsPinJoint(const cpConstraint *constraint); - -/// Allocate a pin joint. -CP_EXPORT cpPinJoint* cpPinJointAlloc(void); -/// Initialize a pin joint. -CP_EXPORT cpPinJoint* cpPinJointInit(cpPinJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); -/// Allocate and initialize a pin joint. -CP_EXPORT cpConstraint* cpPinJointNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); - -/// Get the location of the first anchor relative to the first body. -CP_EXPORT cpVect cpPinJointGetAnchorA(const cpConstraint *constraint); -/// Set the location of the first anchor relative to the first body. -CP_EXPORT void cpPinJointSetAnchorA(cpConstraint *constraint, cpVect anchorA); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpPinJointGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpPinJointSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// Get the distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpPinJointGetDist(const cpConstraint *constraint); -/// Set the distance the joint will maintain between the two anchors. -CP_EXPORT void cpPinJointSetDist(cpConstraint *constraint, cpFloat dist); - -///@} diff --git a/ios/include/chipmunk/cpPivotJoint.h b/ios/include/chipmunk/cpPivotJoint.h deleted file mode 100644 index 4a620ef2..00000000 --- a/ios/include/chipmunk/cpPivotJoint.h +++ /dev/null @@ -1,47 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpPivotJoint cpPivotJoint -/// @{ - -/// Check if a constraint is a slide joint. -CP_EXPORT cpBool cpConstraintIsPivotJoint(const cpConstraint *constraint); - -/// Allocate a pivot joint -CP_EXPORT cpPivotJoint* cpPivotJointAlloc(void); -/// Initialize a pivot joint. -CP_EXPORT cpPivotJoint* cpPivotJointInit(cpPivotJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); -/// Allocate and initialize a pivot joint. -CP_EXPORT cpConstraint* cpPivotJointNew(cpBody *a, cpBody *b, cpVect pivot); -/// Allocate and initialize a pivot joint with specific anchors. -CP_EXPORT cpConstraint* cpPivotJointNew2(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); - -/// Get the location of the first anchor relative to the first body. -CP_EXPORT cpVect cpPivotJointGetAnchorA(const cpConstraint *constraint); -/// Set the location of the first anchor relative to the first body. -CP_EXPORT void cpPivotJointSetAnchorA(cpConstraint *constraint, cpVect anchorA); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpPivotJointGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpPivotJointSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// @} diff --git a/ios/include/chipmunk/cpPolyShape.h b/ios/include/chipmunk/cpPolyShape.h deleted file mode 100644 index 25f688b8..00000000 --- a/ios/include/chipmunk/cpPolyShape.h +++ /dev/null @@ -1,56 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpPolyShape cpPolyShape -/// @{ - -/// Allocate a polygon shape. -CP_EXPORT cpPolyShape* cpPolyShapeAlloc(void); -/// Initialize a polygon shape with rounded corners. -/// A convex hull will be created from the vertexes. -CP_EXPORT cpPolyShape* cpPolyShapeInit(cpPolyShape *poly, cpBody *body, int count, const cpVect *verts, cpTransform transform, cpFloat radius); -/// Initialize a polygon shape with rounded corners. -/// The vertexes must be convex with a counter-clockwise winding. -CP_EXPORT cpPolyShape* cpPolyShapeInitRaw(cpPolyShape *poly, cpBody *body, int count, const cpVect *verts, cpFloat radius); -/// Allocate and initialize a polygon shape with rounded corners. -/// A convex hull will be created from the vertexes. -CP_EXPORT cpShape* cpPolyShapeNew(cpBody *body, int count, const cpVect *verts, cpTransform transform, cpFloat radius); -/// Allocate and initialize a polygon shape with rounded corners. -/// The vertexes must be convex with a counter-clockwise winding. -CP_EXPORT cpShape* cpPolyShapeNewRaw(cpBody *body, int count, const cpVect *verts, cpFloat radius); - -/// Initialize a box shaped polygon shape with rounded corners. -CP_EXPORT cpPolyShape* cpBoxShapeInit(cpPolyShape *poly, cpBody *body, cpFloat width, cpFloat height, cpFloat radius); -/// Initialize an offset box shaped polygon shape with rounded corners. -CP_EXPORT cpPolyShape* cpBoxShapeInit2(cpPolyShape *poly, cpBody *body, cpBB box, cpFloat radius); -/// Allocate and initialize a box shaped polygon shape. -CP_EXPORT cpShape* cpBoxShapeNew(cpBody *body, cpFloat width, cpFloat height, cpFloat radius); -/// Allocate and initialize an offset box shaped polygon shape. -CP_EXPORT cpShape* cpBoxShapeNew2(cpBody *body, cpBB box, cpFloat radius); - -/// Get the number of verts in a polygon shape. -CP_EXPORT int cpPolyShapeGetCount(const cpShape *shape); -/// Get the @c ith vertex of a polygon shape. -CP_EXPORT cpVect cpPolyShapeGetVert(const cpShape *shape, int index); -/// Get the radius of a polygon shape. -CP_EXPORT cpFloat cpPolyShapeGetRadius(const cpShape *shape); - -/// @} diff --git a/ios/include/chipmunk/cpPolyline.h b/ios/include/chipmunk/cpPolyline.h deleted file mode 100644 index c3d2921a..00000000 --- a/ios/include/chipmunk/cpPolyline.h +++ /dev/null @@ -1,70 +0,0 @@ -// Copyright 2013 Howling Moon Software. All rights reserved. -// See http://chipmunk2d.net/legal.php for more information. - -// Polylines are just arrays of vertexes. -// They are looped if the first vertex is equal to the last. -// cpPolyline structs are intended to be passed by value and destroyed when you are done with them. -typedef struct cpPolyline { - int count, capacity; - cpVect verts[]; -} cpPolyline; - -/// Destroy and free a polyline instance. -CP_EXPORT void cpPolylineFree(cpPolyline *line); - -/// Returns true if the first vertex is equal to the last. -CP_EXPORT cpBool cpPolylineIsClosed(cpPolyline *line); - -/** - Returns a copy of a polyline simplified by using the Douglas-Peucker algorithm. - This works very well on smooth or gently curved shapes, but not well on straight edged or angular shapes. -*/ -CP_EXPORT cpPolyline *cpPolylineSimplifyCurves(cpPolyline *line, cpFloat tol); - -/** - Returns a copy of a polyline simplified by discarding "flat" vertexes. - This works well on straigt edged or angular shapes, not as well on smooth shapes. -*/ -CP_EXPORT cpPolyline *cpPolylineSimplifyVertexes(cpPolyline *line, cpFloat tol); - -/// Get the convex hull of a polyline as a looped polyline. -CP_EXPORT cpPolyline *cpPolylineToConvexHull(cpPolyline *line, cpFloat tol); - - -/// Polyline sets are collections of polylines, generally built by cpMarchSoft() or cpMarchHard(). -typedef struct cpPolylineSet { - int count, capacity; - cpPolyline **lines; -} cpPolylineSet; - -/// Allocate a new polyline set. -CP_EXPORT cpPolylineSet *cpPolylineSetAlloc(void); - -/// Initialize a new polyline set. -CP_EXPORT cpPolylineSet *cpPolylineSetInit(cpPolylineSet *set); - -/// Allocate and initialize a polyline set. -CP_EXPORT cpPolylineSet *cpPolylineSetNew(void); - -/// Destroy a polyline set. -CP_EXPORT void cpPolylineSetDestroy(cpPolylineSet *set, cpBool freePolylines); - -CP_EXPORT /// Destroy and free a polyline set. -void cpPolylineSetFree(cpPolylineSet *set, cpBool freePolylines); - -/** - Add a line segment to a polyline set. - A segment will either start a new polyline, join two others, or add to or loop an existing polyline. - This is mostly intended to be used as a callback directly from cpMarchSoft() or cpMarchHard(). -*/ -CP_EXPORT void cpPolylineSetCollectSegment(cpVect v0, cpVect v1, cpPolylineSet *lines); - -/** - Get an approximate convex decomposition from a polyline. - Returns a cpPolylineSet of convex hulls that match the original shape to within 'tol'. - NOTE: If the input is a self intersecting polygon, the output might end up overly simplified. -*/ - -CP_EXPORT cpPolylineSet *cpPolylineConvexDecomposition(cpPolyline *line, cpFloat tol); - -#define cpPolylineConvexDecomposition_BETA cpPolylineConvexDecomposition diff --git a/ios/include/chipmunk/cpRatchetJoint.h b/ios/include/chipmunk/cpRatchetJoint.h deleted file mode 100644 index 3ed4c915..00000000 --- a/ios/include/chipmunk/cpRatchetJoint.h +++ /dev/null @@ -1,50 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpRatchetJoint cpRatchetJoint -/// @{ - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsRatchetJoint(const cpConstraint *constraint); - -/// Allocate a ratchet joint. -CP_EXPORT cpRatchetJoint* cpRatchetJointAlloc(void); -/// Initialize a ratched joint. -CP_EXPORT cpRatchetJoint* cpRatchetJointInit(cpRatchetJoint *joint, cpBody *a, cpBody *b, cpFloat phase, cpFloat ratchet); -/// Allocate and initialize a ratchet joint. -CP_EXPORT cpConstraint* cpRatchetJointNew(cpBody *a, cpBody *b, cpFloat phase, cpFloat ratchet); - -/// Get the angle of the current ratchet tooth. -CP_EXPORT cpFloat cpRatchetJointGetAngle(const cpConstraint *constraint); -/// Set the angle of the current ratchet tooth. -CP_EXPORT void cpRatchetJointSetAngle(cpConstraint *constraint, cpFloat angle); - -/// Get the phase offset of the ratchet. -CP_EXPORT cpFloat cpRatchetJointGetPhase(const cpConstraint *constraint); -/// Get the phase offset of the ratchet. -CP_EXPORT void cpRatchetJointSetPhase(cpConstraint *constraint, cpFloat phase); - -/// Get the angular distance of each ratchet. -CP_EXPORT cpFloat cpRatchetJointGetRatchet(const cpConstraint *constraint); -/// Set the angular distance of each ratchet. -CP_EXPORT void cpRatchetJointSetRatchet(cpConstraint *constraint, cpFloat ratchet); - -/// @} diff --git a/ios/include/chipmunk/cpRobust.h b/ios/include/chipmunk/cpRobust.h deleted file mode 100644 index 143dd1b7..00000000 --- a/ios/include/chipmunk/cpRobust.h +++ /dev/null @@ -1,9 +0,0 @@ -#include "chipmunk/cpVect.h" - -// This is a private header for functions (currently just one) that need strict floating point results. -// It was easier to put this in it's own file than to fiddle with 4 different compiler specific pragmas or attributes. -// "Fast math" should be disabled here. - -// Check that the signed area of the triangle a, b, c is positive. -// Compiler optimizations for associativity break certain edge cases (ex: when a or b equals c) that lead to excessive EPA iteration. -cpBool cpCheckSignedArea(const cpVect a, const cpVect b, const cpVect c); diff --git a/ios/include/chipmunk/cpRotaryLimitJoint.h b/ios/include/chipmunk/cpRotaryLimitJoint.h deleted file mode 100644 index fac7ad85..00000000 --- a/ios/include/chipmunk/cpRotaryLimitJoint.h +++ /dev/null @@ -1,45 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpRotaryLimitJoint cpRotaryLimitJoint -/// @{ - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsRotaryLimitJoint(const cpConstraint *constraint); - -/// Allocate a damped rotary limit joint. -CP_EXPORT cpRotaryLimitJoint* cpRotaryLimitJointAlloc(void); -/// Initialize a damped rotary limit joint. -CP_EXPORT cpRotaryLimitJoint* cpRotaryLimitJointInit(cpRotaryLimitJoint *joint, cpBody *a, cpBody *b, cpFloat min, cpFloat max); -/// Allocate and initialize a damped rotary limit joint. -CP_EXPORT cpConstraint* cpRotaryLimitJointNew(cpBody *a, cpBody *b, cpFloat min, cpFloat max); - -/// Get the minimum distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpRotaryLimitJointGetMin(const cpConstraint *constraint); -/// Set the minimum distance the joint will maintain between the two anchors. -CP_EXPORT void cpRotaryLimitJointSetMin(cpConstraint *constraint, cpFloat min); - -/// Get the maximum distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpRotaryLimitJointGetMax(const cpConstraint *constraint); -/// Set the maximum distance the joint will maintain between the two anchors. -CP_EXPORT void cpRotaryLimitJointSetMax(cpConstraint *constraint, cpFloat max); - -/// @} diff --git a/ios/include/chipmunk/cpShape.h b/ios/include/chipmunk/cpShape.h deleted file mode 100644 index cc20f809..00000000 --- a/ios/include/chipmunk/cpShape.h +++ /dev/null @@ -1,199 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpShape cpShape -/// The cpShape struct defines the shape of a rigid body. -/// @{ - -/// Point query info struct. -typedef struct cpPointQueryInfo { - /// The nearest shape, NULL if no shape was within range. - const cpShape *shape; - /// The closest point on the shape's surface. (in world space coordinates) - cpVect point; - /// The distance to the point. The distance is negative if the point is inside the shape. - cpFloat distance; - /// The gradient of the signed distance function. - /// The value should be similar to info.p/info.d, but accurate even for very small values of info.d. - cpVect gradient; -} cpPointQueryInfo; - -/// Segment query info struct. -typedef struct cpSegmentQueryInfo { - /// The shape that was hit, or NULL if no collision occured. - const cpShape *shape; - /// The point of impact. - cpVect point; - /// The normal of the surface hit. - cpVect normal; - /// The normalized distance along the query segment in the range [0, 1]. - cpFloat alpha; -} cpSegmentQueryInfo; - -/// Fast collision filtering type that is used to determine if two objects collide before calling collision or query callbacks. -typedef struct cpShapeFilter { - /// Two objects with the same non-zero group value do not collide. - /// This is generally used to group objects in a composite object together to disable self collisions. - cpGroup group; - /// A bitmask of user definable categories that this object belongs to. - /// The category/mask combinations of both objects in a collision must agree for a collision to occur. - cpBitmask categories; - /// A bitmask of user definable category types that this object object collides with. - /// The category/mask combinations of both objects in a collision must agree for a collision to occur. - cpBitmask mask; -} cpShapeFilter; - -/// Collision filter value for a shape that will collide with anything except CP_SHAPE_FILTER_NONE. -static const cpShapeFilter CP_SHAPE_FILTER_ALL = {CP_NO_GROUP, CP_ALL_CATEGORIES, CP_ALL_CATEGORIES}; -/// Collision filter value for a shape that does not collide with anything. -static const cpShapeFilter CP_SHAPE_FILTER_NONE = {CP_NO_GROUP, ~CP_ALL_CATEGORIES, ~CP_ALL_CATEGORIES}; - -/// Create a new collision filter. -static inline cpShapeFilter -cpShapeFilterNew(cpGroup group, cpBitmask categories, cpBitmask mask) -{ - cpShapeFilter filter = {group, categories, mask}; - return filter; -} - -/// Destroy a shape. -CP_EXPORT void cpShapeDestroy(cpShape *shape); -/// Destroy and Free a shape. -CP_EXPORT void cpShapeFree(cpShape *shape); - -/// Update, cache and return the bounding box of a shape based on the body it's attached to. -CP_EXPORT cpBB cpShapeCacheBB(cpShape *shape); -/// Update, cache and return the bounding box of a shape with an explicit transformation. -CP_EXPORT cpBB cpShapeUpdate(cpShape *shape, cpTransform transform); - -/// Perform a nearest point query. It finds the closest point on the surface of shape to a specific point. -/// The value returned is the distance between the points. A negative distance means the point is inside the shape. -CP_EXPORT cpFloat cpShapePointQuery(const cpShape *shape, cpVect p, cpPointQueryInfo *out); - -/// Perform a segment query against a shape. @c info must be a pointer to a valid cpSegmentQueryInfo structure. -CP_EXPORT cpBool cpShapeSegmentQuery(const cpShape *shape, cpVect a, cpVect b, cpFloat radius, cpSegmentQueryInfo *info); - -/// Return contact information about two shapes. -CP_EXPORT cpContactPointSet cpShapesCollide(const cpShape *a, const cpShape *b); - -/// The cpSpace this body is added to. -CP_EXPORT cpSpace* cpShapeGetSpace(const cpShape *shape); - -/// The cpBody this shape is connected to. -CP_EXPORT cpBody* cpShapeGetBody(const cpShape *shape); -/// Set the cpBody this shape is connected to. -/// Can only be used if the shape is not currently added to a space. -CP_EXPORT void cpShapeSetBody(cpShape *shape, cpBody *body); - -/// Get the mass of the shape if you are having Chipmunk calculate mass properties for you. -cpFloat cpShapeGetMass(cpShape *shape); -/// Set the mass of this shape to have Chipmunk calculate mass properties for you. -CP_EXPORT void cpShapeSetMass(cpShape *shape, cpFloat mass); - -/// Get the density of the shape if you are having Chipmunk calculate mass properties for you. -CP_EXPORT cpFloat cpShapeGetDensity(cpShape *shape); -/// Set the density of this shape to have Chipmunk calculate mass properties for you. -CP_EXPORT void cpShapeSetDensity(cpShape *shape, cpFloat density); - -/// Get the calculated moment of inertia for this shape. -CP_EXPORT cpFloat cpShapeGetMoment(cpShape *shape); -/// Get the calculated area of this shape. -CP_EXPORT cpFloat cpShapeGetArea(cpShape *shape); -/// Get the centroid of this shape. -CP_EXPORT cpVect cpShapeGetCenterOfGravity(cpShape *shape); - -/// Get the bounding box that contains the shape given it's current position and angle. -CP_EXPORT cpBB cpShapeGetBB(const cpShape *shape); - -/// Get if the shape is set to be a sensor or not. -CP_EXPORT cpBool cpShapeGetSensor(const cpShape *shape); -/// Set if the shape is a sensor or not. -CP_EXPORT void cpShapeSetSensor(cpShape *shape, cpBool sensor); - -/// Get the elasticity of this shape. -CP_EXPORT cpFloat cpShapeGetElasticity(const cpShape *shape); -/// Set the elasticity of this shape. -CP_EXPORT void cpShapeSetElasticity(cpShape *shape, cpFloat elasticity); - -/// Get the friction of this shape. -CP_EXPORT cpFloat cpShapeGetFriction(const cpShape *shape); -/// Set the friction of this shape. -CP_EXPORT void cpShapeSetFriction(cpShape *shape, cpFloat friction); - -/// Get the surface velocity of this shape. -CP_EXPORT cpVect cpShapeGetSurfaceVelocity(const cpShape *shape); -/// Set the surface velocity of this shape. -CP_EXPORT void cpShapeSetSurfaceVelocity(cpShape *shape, cpVect surfaceVelocity); - -/// Get the user definable data pointer of this shape. -CP_EXPORT cpDataPointer cpShapeGetUserData(const cpShape *shape); -/// Set the user definable data pointer of this shape. -CP_EXPORT void cpShapeSetUserData(cpShape *shape, cpDataPointer userData); - -/// Set the collision type of this shape. -CP_EXPORT cpCollisionType cpShapeGetCollisionType(const cpShape *shape); -/// Get the collision type of this shape. -CP_EXPORT void cpShapeSetCollisionType(cpShape *shape, cpCollisionType collisionType); - -/// Get the collision filtering parameters of this shape. -CP_EXPORT cpShapeFilter cpShapeGetFilter(const cpShape *shape); -/// Set the collision filtering parameters of this shape. -CP_EXPORT void cpShapeSetFilter(cpShape *shape, cpShapeFilter filter); - - -/// @} -/// @defgroup cpCircleShape cpCircleShape - -/// Allocate a circle shape. -CP_EXPORT cpCircleShape* cpCircleShapeAlloc(void); -/// Initialize a circle shape. -CP_EXPORT cpCircleShape* cpCircleShapeInit(cpCircleShape *circle, cpBody *body, cpFloat radius, cpVect offset); -/// Allocate and initialize a circle shape. -CP_EXPORT cpShape* cpCircleShapeNew(cpBody *body, cpFloat radius, cpVect offset); - -/// Get the offset of a circle shape. -CP_EXPORT cpVect cpCircleShapeGetOffset(const cpShape *shape); -/// Get the radius of a circle shape. -CP_EXPORT cpFloat cpCircleShapeGetRadius(const cpShape *shape); - -/// @} -/// @defgroup cpSegmentShape cpSegmentShape - -/// Allocate a segment shape. -CP_EXPORT cpSegmentShape* cpSegmentShapeAlloc(void); -/// Initialize a segment shape. -CP_EXPORT cpSegmentShape* cpSegmentShapeInit(cpSegmentShape *seg, cpBody *body, cpVect a, cpVect b, cpFloat radius); -/// Allocate and initialize a segment shape. -CP_EXPORT cpShape* cpSegmentShapeNew(cpBody *body, cpVect a, cpVect b, cpFloat radius); - -/// Let Chipmunk know about the geometry of adjacent segments to avoid colliding with endcaps. -CP_EXPORT void cpSegmentShapeSetNeighbors(cpShape *shape, cpVect prev, cpVect next); - -/// Get the first endpoint of a segment shape. -CP_EXPORT cpVect cpSegmentShapeGetA(const cpShape *shape); -/// Get the second endpoint of a segment shape. -CP_EXPORT cpVect cpSegmentShapeGetB(const cpShape *shape); -/// Get the normal of a segment shape. -CP_EXPORT cpVect cpSegmentShapeGetNormal(const cpShape *shape); -/// Get the first endpoint of a segment shape. -CP_EXPORT cpFloat cpSegmentShapeGetRadius(const cpShape *shape); - -/// @} diff --git a/ios/include/chipmunk/cpSimpleMotor.h b/ios/include/chipmunk/cpSimpleMotor.h deleted file mode 100644 index 811b0114..00000000 --- a/ios/include/chipmunk/cpSimpleMotor.h +++ /dev/null @@ -1,43 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpSimpleMotor cpSimpleMotor -/// @{ - -/// Opaque struct type for damped rotary springs. -typedef struct cpSimpleMotor cpSimpleMotor; - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsSimpleMotor(const cpConstraint *constraint); - -/// Allocate a simple motor. -CP_EXPORT cpSimpleMotor* cpSimpleMotorAlloc(void); -/// initialize a simple motor. -CP_EXPORT cpSimpleMotor* cpSimpleMotorInit(cpSimpleMotor *joint, cpBody *a, cpBody *b, cpFloat rate); -/// Allocate and initialize a simple motor. -CP_EXPORT cpConstraint* cpSimpleMotorNew(cpBody *a, cpBody *b, cpFloat rate); - -/// Get the rate of the motor. -CP_EXPORT cpFloat cpSimpleMotorGetRate(const cpConstraint *constraint); -/// Set the rate of the motor. -CP_EXPORT void cpSimpleMotorSetRate(cpConstraint *constraint, cpFloat rate); - -/// @} diff --git a/ios/include/chipmunk/cpSlideJoint.h b/ios/include/chipmunk/cpSlideJoint.h deleted file mode 100644 index c41f9a42..00000000 --- a/ios/include/chipmunk/cpSlideJoint.h +++ /dev/null @@ -1,55 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpSlideJoint cpSlideJoint -/// @{ - -/// Check if a constraint is a slide joint. -CP_EXPORT cpBool cpConstraintIsSlideJoint(const cpConstraint *constraint); - -/// Allocate a slide joint. -CP_EXPORT cpSlideJoint* cpSlideJointAlloc(void); -/// Initialize a slide joint. -CP_EXPORT cpSlideJoint* cpSlideJointInit(cpSlideJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat min, cpFloat max); -/// Allocate and initialize a slide joint. -CP_EXPORT cpConstraint* cpSlideJointNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat min, cpFloat max); - -/// Get the location of the first anchor relative to the first body. -CP_EXPORT cpVect cpSlideJointGetAnchorA(const cpConstraint *constraint); -/// Set the location of the first anchor relative to the first body. -CP_EXPORT void cpSlideJointSetAnchorA(cpConstraint *constraint, cpVect anchorA); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpSlideJointGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpSlideJointSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// Get the minimum distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpSlideJointGetMin(const cpConstraint *constraint); -/// Set the minimum distance the joint will maintain between the two anchors. -CP_EXPORT void cpSlideJointSetMin(cpConstraint *constraint, cpFloat min); - -/// Get the maximum distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpSlideJointGetMax(const cpConstraint *constraint); -/// Set the maximum distance the joint will maintain between the two anchors. -CP_EXPORT void cpSlideJointSetMax(cpConstraint *constraint, cpFloat max); - -/// @} diff --git a/ios/include/chipmunk/cpSpace.h b/ios/include/chipmunk/cpSpace.h deleted file mode 100644 index 7bbabb85..00000000 --- a/ios/include/chipmunk/cpSpace.h +++ /dev/null @@ -1,319 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpSpace cpSpace -/// @{ - -//MARK: Definitions - -/// Collision begin event function callback type. -/// Returning false from a begin callback causes the collision to be ignored until -/// the the separate callback is called when the objects stop colliding. -typedef cpBool (*cpCollisionBeginFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData); -/// Collision pre-solve event function callback type. -/// Returning false from a pre-step callback causes the collision to be ignored until the next step. -typedef cpBool (*cpCollisionPreSolveFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData); -/// Collision post-solve event function callback type. -typedef void (*cpCollisionPostSolveFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData); -/// Collision separate event function callback type. -typedef void (*cpCollisionSeparateFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData); - -/// Struct that holds function callback pointers to configure custom collision handling. -/// Collision handlers have a pair of types; when a collision occurs between two shapes that have these types, the collision handler functions are triggered. -struct cpCollisionHandler { - /// Collision type identifier of the first shape that this handler recognizes. - /// In the collision handler callback, the shape with this type will be the first argument. Read only. - const cpCollisionType typeA; - /// Collision type identifier of the second shape that this handler recognizes. - /// In the collision handler callback, the shape with this type will be the second argument. Read only. - const cpCollisionType typeB; - /// This function is called when two shapes with types that match this collision handler begin colliding. - cpCollisionBeginFunc beginFunc; - /// This function is called each step when two shapes with types that match this collision handler are colliding. - /// It's called before the collision solver runs so that you can affect a collision's outcome. - cpCollisionPreSolveFunc preSolveFunc; - /// This function is called each step when two shapes with types that match this collision handler are colliding. - /// It's called after the collision solver runs so that you can read back information about the collision to trigger events in your game. - cpCollisionPostSolveFunc postSolveFunc; - /// This function is called when two shapes with types that match this collision handler stop colliding. - cpCollisionSeparateFunc separateFunc; - /// This is a user definable context pointer that is passed to all of the collision handler functions. - cpDataPointer userData; -}; - -// TODO: Make timestep a parameter? - - -//MARK: Memory and Initialization - -/// Allocate a cpSpace. -CP_EXPORT cpSpace* cpSpaceAlloc(void); -/// Initialize a cpSpace. -CP_EXPORT cpSpace* cpSpaceInit(cpSpace *space); -/// Allocate and initialize a cpSpace. -CP_EXPORT cpSpace* cpSpaceNew(void); - -/// Destroy a cpSpace. -CP_EXPORT void cpSpaceDestroy(cpSpace *space); -/// Destroy and free a cpSpace. -CP_EXPORT void cpSpaceFree(cpSpace *space); - - -//MARK: Properties - -/// Number of iterations to use in the impulse solver to solve contacts and other constraints. -CP_EXPORT int cpSpaceGetIterations(const cpSpace *space); -CP_EXPORT void cpSpaceSetIterations(cpSpace *space, int iterations); - -/// Gravity to pass to rigid bodies when integrating velocity. -CP_EXPORT cpVect cpSpaceGetGravity(const cpSpace *space); -CP_EXPORT void cpSpaceSetGravity(cpSpace *space, cpVect gravity); - -/// Damping rate expressed as the fraction of velocity bodies retain each second. -/// A value of 0.9 would mean that each body's velocity will drop 10% per second. -/// The default value is 1.0, meaning no damping is applied. -/// @note This damping value is different than those of cpDampedSpring and cpDampedRotarySpring. -CP_EXPORT cpFloat cpSpaceGetDamping(const cpSpace *space); -CP_EXPORT void cpSpaceSetDamping(cpSpace *space, cpFloat damping); - -/// Speed threshold for a body to be considered idle. -/// The default value of 0 means to let the space guess a good threshold based on gravity. -CP_EXPORT cpFloat cpSpaceGetIdleSpeedThreshold(const cpSpace *space); -CP_EXPORT void cpSpaceSetIdleSpeedThreshold(cpSpace *space, cpFloat idleSpeedThreshold); - -/// Time a group of bodies must remain idle in order to fall asleep. -/// Enabling sleeping also implicitly enables the the contact graph. -/// The default value of INFINITY disables the sleeping algorithm. -CP_EXPORT cpFloat cpSpaceGetSleepTimeThreshold(const cpSpace *space); -CP_EXPORT void cpSpaceSetSleepTimeThreshold(cpSpace *space, cpFloat sleepTimeThreshold); - -/// Amount of encouraged penetration between colliding shapes. -/// Used to reduce oscillating contacts and keep the collision cache warm. -/// Defaults to 0.1. If you have poor simulation quality, -/// increase this number as much as possible without allowing visible amounts of overlap. -CP_EXPORT cpFloat cpSpaceGetCollisionSlop(const cpSpace *space); -CP_EXPORT void cpSpaceSetCollisionSlop(cpSpace *space, cpFloat collisionSlop); - -/// Determines how fast overlapping shapes are pushed apart. -/// Expressed as a fraction of the error remaining after each second. -/// Defaults to pow(1.0 - 0.1, 60.0) meaning that Chipmunk fixes 10% of overlap each frame at 60Hz. -CP_EXPORT cpFloat cpSpaceGetCollisionBias(const cpSpace *space); -CP_EXPORT void cpSpaceSetCollisionBias(cpSpace *space, cpFloat collisionBias); - -/// Number of frames that contact information should persist. -/// Defaults to 3. There is probably never a reason to change this value. -CP_EXPORT cpTimestamp cpSpaceGetCollisionPersistence(const cpSpace *space); -CP_EXPORT void cpSpaceSetCollisionPersistence(cpSpace *space, cpTimestamp collisionPersistence); - -/// User definable data pointer. -/// Generally this points to your game's controller or game state -/// class so you can access it when given a cpSpace reference in a callback. -CP_EXPORT cpDataPointer cpSpaceGetUserData(const cpSpace *space); -CP_EXPORT void cpSpaceSetUserData(cpSpace *space, cpDataPointer userData); - -/// The Space provided static body for a given cpSpace. -/// This is merely provided for convenience and you are not required to use it. -CP_EXPORT cpBody* cpSpaceGetStaticBody(const cpSpace *space); - -/// Returns the current (or most recent) time step used with the given space. -/// Useful from callbacks if your time step is not a compile-time global. -CP_EXPORT cpFloat cpSpaceGetCurrentTimeStep(const cpSpace *space); - -/// returns true from inside a callback when objects cannot be added/removed. -CP_EXPORT cpBool cpSpaceIsLocked(cpSpace *space); - - -//MARK: Collision Handlers - -/// Create or return the existing collision handler that is called for all collisions that are not handled by a more specific collision handler. -CP_EXPORT cpCollisionHandler *cpSpaceAddDefaultCollisionHandler(cpSpace *space); -/// Create or return the existing collision handler for the specified pair of collision types. -/// If wildcard handlers are used with either of the collision types, it's the responibility of the custom handler to invoke the wildcard handlers. -CP_EXPORT cpCollisionHandler *cpSpaceAddCollisionHandler(cpSpace *space, cpCollisionType a, cpCollisionType b); -/// Create or return the existing wildcard collision handler for the specified type. -CP_EXPORT cpCollisionHandler *cpSpaceAddWildcardHandler(cpSpace *space, cpCollisionType type); - - -//MARK: Add/Remove objects - -/// Add a collision shape to the simulation. -/// If the shape is attached to a static body, it will be added as a static shape. -CP_EXPORT cpShape* cpSpaceAddShape(cpSpace *space, cpShape *shape); -/// Add a rigid body to the simulation. -CP_EXPORT cpBody* cpSpaceAddBody(cpSpace *space, cpBody *body); -/// Add a constraint to the simulation. -CP_EXPORT cpConstraint* cpSpaceAddConstraint(cpSpace *space, cpConstraint *constraint); - -/// Remove a collision shape from the simulation. -CP_EXPORT void cpSpaceRemoveShape(cpSpace *space, cpShape *shape); -/// Remove a rigid body from the simulation. -CP_EXPORT void cpSpaceRemoveBody(cpSpace *space, cpBody *body); -/// Remove a constraint from the simulation. -CP_EXPORT void cpSpaceRemoveConstraint(cpSpace *space, cpConstraint *constraint); - -/// Test if a collision shape has been added to the space. -CP_EXPORT cpBool cpSpaceContainsShape(cpSpace *space, cpShape *shape); -/// Test if a rigid body has been added to the space. -CP_EXPORT cpBool cpSpaceContainsBody(cpSpace *space, cpBody *body); -/// Test if a constraint has been added to the space. -CP_EXPORT cpBool cpSpaceContainsConstraint(cpSpace *space, cpConstraint *constraint); - -//MARK: Post-Step Callbacks - -/// Post Step callback function type. -typedef void (*cpPostStepFunc)(cpSpace *space, void *key, void *data); -/// Schedule a post-step callback to be called when cpSpaceStep() finishes. -/// You can only register one callback per unique value for @c key. -/// Returns true only if @c key has never been scheduled before. -/// It's possible to pass @c NULL for @c func if you only want to mark @c key as being used. -CP_EXPORT cpBool cpSpaceAddPostStepCallback(cpSpace *space, cpPostStepFunc func, void *key, void *data); - - -//MARK: Queries - -// TODO: Queries and iterators should take a cpSpace parametery. -// TODO: They should also be abortable. - -/// Nearest point query callback function type. -typedef void (*cpSpacePointQueryFunc)(cpShape *shape, cpVect point, cpFloat distance, cpVect gradient, void *data); -/// Query the space at a point and call @c func for each shape found. -CP_EXPORT void cpSpacePointQuery(cpSpace *space, cpVect point, cpFloat maxDistance, cpShapeFilter filter, cpSpacePointQueryFunc func, void *data); -/// Query the space at a point and return the nearest shape found. Returns NULL if no shapes were found. -CP_EXPORT cpShape *cpSpacePointQueryNearest(cpSpace *space, cpVect point, cpFloat maxDistance, cpShapeFilter filter, cpPointQueryInfo *out); - -/// Segment query callback function type. -typedef void (*cpSpaceSegmentQueryFunc)(cpShape *shape, cpVect point, cpVect normal, cpFloat alpha, void *data); -/// Perform a directed line segment query (like a raycast) against the space calling @c func for each shape intersected. -CP_EXPORT void cpSpaceSegmentQuery(cpSpace *space, cpVect start, cpVect end, cpFloat radius, cpShapeFilter filter, cpSpaceSegmentQueryFunc func, void *data); -/// Perform a directed line segment query (like a raycast) against the space and return the first shape hit. Returns NULL if no shapes were hit. -CP_EXPORT cpShape *cpSpaceSegmentQueryFirst(cpSpace *space, cpVect start, cpVect end, cpFloat radius, cpShapeFilter filter, cpSegmentQueryInfo *out); - -/// Rectangle Query callback function type. -typedef void (*cpSpaceBBQueryFunc)(cpShape *shape, void *data); -/// Perform a fast rectangle query on the space calling @c func for each shape found. -/// Only the shape's bounding boxes are checked for overlap, not their full shape. -CP_EXPORT void cpSpaceBBQuery(cpSpace *space, cpBB bb, cpShapeFilter filter, cpSpaceBBQueryFunc func, void *data); - -/// Shape query callback function type. -typedef void (*cpSpaceShapeQueryFunc)(cpShape *shape, cpContactPointSet *points, void *data); -/// Query a space for any shapes overlapping the given shape and call @c func for each shape found. -CP_EXPORT cpBool cpSpaceShapeQuery(cpSpace *space, cpShape *shape, cpSpaceShapeQueryFunc func, void *data); - - -//MARK: Iteration - -/// Space/body iterator callback function type. -typedef void (*cpSpaceBodyIteratorFunc)(cpBody *body, void *data); -/// Call @c func for each body in the space. -CP_EXPORT void cpSpaceEachBody(cpSpace *space, cpSpaceBodyIteratorFunc func, void *data); - -/// Space/body iterator callback function type. -typedef void (*cpSpaceShapeIteratorFunc)(cpShape *shape, void *data); -/// Call @c func for each shape in the space. -CP_EXPORT void cpSpaceEachShape(cpSpace *space, cpSpaceShapeIteratorFunc func, void *data); - -/// Space/constraint iterator callback function type. -typedef void (*cpSpaceConstraintIteratorFunc)(cpConstraint *constraint, void *data); -/// Call @c func for each shape in the space. -CP_EXPORT void cpSpaceEachConstraint(cpSpace *space, cpSpaceConstraintIteratorFunc func, void *data); - - -//MARK: Indexing - -/// Update the collision detection info for the static shapes in the space. -CP_EXPORT void cpSpaceReindexStatic(cpSpace *space); -/// Update the collision detection data for a specific shape in the space. -CP_EXPORT void cpSpaceReindexShape(cpSpace *space, cpShape *shape); -/// Update the collision detection data for all shapes attached to a body. -CP_EXPORT void cpSpaceReindexShapesForBody(cpSpace *space, cpBody *body); - -/// Switch the space to use a spatial has as it's spatial index. -CP_EXPORT void cpSpaceUseSpatialHash(cpSpace *space, cpFloat dim, int count); - - -//MARK: Time Stepping - -/// Step the space forward in time by @c dt. -CP_EXPORT void cpSpaceStep(cpSpace *space, cpFloat dt); - - -//MARK: Debug API - -#ifndef CP_SPACE_DISABLE_DEBUG_API - -/// Color type to use with the space debug drawing API. -typedef struct cpSpaceDebugColor { - float r, g, b, a; -} cpSpaceDebugColor; - -/// Callback type for a function that draws a filled, stroked circle. -typedef void (*cpSpaceDebugDrawCircleImpl)(cpVect pos, cpFloat angle, cpFloat radius, cpSpaceDebugColor outlineColor, cpSpaceDebugColor fillColor, cpDataPointer data); -/// Callback type for a function that draws a line segment. -typedef void (*cpSpaceDebugDrawSegmentImpl)(cpVect a, cpVect b, cpSpaceDebugColor color, cpDataPointer data); -/// Callback type for a function that draws a thick line segment. -typedef void (*cpSpaceDebugDrawFatSegmentImpl)(cpVect a, cpVect b, cpFloat radius, cpSpaceDebugColor outlineColor, cpSpaceDebugColor fillColor, cpDataPointer data); -/// Callback type for a function that draws a convex polygon. -typedef void (*cpSpaceDebugDrawPolygonImpl)(int count, const cpVect *verts, cpFloat radius, cpSpaceDebugColor outlineColor, cpSpaceDebugColor fillColor, cpDataPointer data); -/// Callback type for a function that draws a dot. -typedef void (*cpSpaceDebugDrawDotImpl)(cpFloat size, cpVect pos, cpSpaceDebugColor color, cpDataPointer data); -/// Callback type for a function that returns a color for a given shape. This gives you an opportunity to color shapes based on how they are used in your engine. -typedef cpSpaceDebugColor (*cpSpaceDebugDrawColorForShapeImpl)(cpShape *shape, cpDataPointer data); - -typedef enum cpSpaceDebugDrawFlags { - CP_SPACE_DEBUG_DRAW_SHAPES = 1<<0, - CP_SPACE_DEBUG_DRAW_CONSTRAINTS = 1<<1, - CP_SPACE_DEBUG_DRAW_COLLISION_POINTS = 1<<2, -} cpSpaceDebugDrawFlags; - -/// Struct used with cpSpaceDebugDraw() containing drawing callbacks and other drawing settings. -typedef struct cpSpaceDebugDrawOptions { - /// Function that will be invoked to draw circles. - cpSpaceDebugDrawCircleImpl drawCircle; - /// Function that will be invoked to draw line segments. - cpSpaceDebugDrawSegmentImpl drawSegment; - /// Function that will be invoked to draw thick line segments. - cpSpaceDebugDrawFatSegmentImpl drawFatSegment; - /// Function that will be invoked to draw convex polygons. - cpSpaceDebugDrawPolygonImpl drawPolygon; - /// Function that will be invoked to draw dots. - cpSpaceDebugDrawDotImpl drawDot; - - /// Flags that request which things to draw (collision shapes, constraints, contact points). - cpSpaceDebugDrawFlags flags; - /// Outline color passed to the drawing function. - cpSpaceDebugColor shapeOutlineColor; - /// Function that decides what fill color to draw shapes using. - cpSpaceDebugDrawColorForShapeImpl colorForShape; - /// Color passed to drawing functions for constraints. - cpSpaceDebugColor constraintColor; - /// Color passed to drawing functions for collision points. - cpSpaceDebugColor collisionPointColor; - - /// User defined context pointer passed to all of the callback functions as the 'data' argument. - cpDataPointer data; -} cpSpaceDebugDrawOptions; - -/// Debug draw the current state of the space using the supplied drawing options. -CP_EXPORT void cpSpaceDebugDraw(cpSpace *space, cpSpaceDebugDrawOptions *options); - -#endif - -/// @} diff --git a/ios/include/chipmunk/cpSpatialIndex.h b/ios/include/chipmunk/cpSpatialIndex.h deleted file mode 100644 index a386ba9a..00000000 --- a/ios/include/chipmunk/cpSpatialIndex.h +++ /dev/null @@ -1,227 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/** - @defgroup cpSpatialIndex cpSpatialIndex - - Spatial indexes are data structures that are used to accelerate collision detection - and spatial queries. Chipmunk provides a number of spatial index algorithms to pick from - and they are programmed in a generic way so that you can use them for holding more than - just cpShape structs. - - It works by using @c void pointers to the objects you add and using a callback to ask your code - for bounding boxes when it needs them. Several types of queries can be performed an index as well - as reindexing and full collision information. All communication to the spatial indexes is performed - through callback functions. - - Spatial indexes should be treated as opaque structs. - This meanns you shouldn't be reading any of the struct fields. - @{ -*/ - -//MARK: Spatial Index - -/// Spatial index bounding box callback function type. -/// The spatial index calls this function and passes you a pointer to an object you added -/// when it needs to get the bounding box associated with that object. -typedef cpBB (*cpSpatialIndexBBFunc)(void *obj); -/// Spatial index/object iterator callback function type. -typedef void (*cpSpatialIndexIteratorFunc)(void *obj, void *data); -/// Spatial query callback function type. -typedef cpCollisionID (*cpSpatialIndexQueryFunc)(void *obj1, void *obj2, cpCollisionID id, void *data); -/// Spatial segment query callback function type. -typedef cpFloat (*cpSpatialIndexSegmentQueryFunc)(void *obj1, void *obj2, void *data); - - -typedef struct cpSpatialIndexClass cpSpatialIndexClass; -typedef struct cpSpatialIndex cpSpatialIndex; - -/// @private -struct cpSpatialIndex { - cpSpatialIndexClass *klass; - - cpSpatialIndexBBFunc bbfunc; - - cpSpatialIndex *staticIndex, *dynamicIndex; -}; - - -//MARK: Spatial Hash - -typedef struct cpSpaceHash cpSpaceHash; - -/// Allocate a spatial hash. -CP_EXPORT cpSpaceHash* cpSpaceHashAlloc(void); -/// Initialize a spatial hash. -CP_EXPORT cpSpatialIndex* cpSpaceHashInit(cpSpaceHash *hash, cpFloat celldim, int numcells, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); -/// Allocate and initialize a spatial hash. -CP_EXPORT cpSpatialIndex* cpSpaceHashNew(cpFloat celldim, int cells, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); - -/// Change the cell dimensions and table size of the spatial hash to tune it. -/// The cell dimensions should roughly match the average size of your objects -/// and the table size should be ~10 larger than the number of objects inserted. -/// Some trial and error is required to find the optimum numbers for efficiency. -CP_EXPORT void cpSpaceHashResize(cpSpaceHash *hash, cpFloat celldim, int numcells); - -//MARK: AABB Tree - -typedef struct cpBBTree cpBBTree; - -/// Allocate a bounding box tree. -CP_EXPORT cpBBTree* cpBBTreeAlloc(void); -/// Initialize a bounding box tree. -CP_EXPORT cpSpatialIndex* cpBBTreeInit(cpBBTree *tree, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); -/// Allocate and initialize a bounding box tree. -CP_EXPORT cpSpatialIndex* cpBBTreeNew(cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); - -/// Perform a static top down optimization of the tree. -CP_EXPORT void cpBBTreeOptimize(cpSpatialIndex *index); - -/// Bounding box tree velocity callback function. -/// This function should return an estimate for the object's velocity. -typedef cpVect (*cpBBTreeVelocityFunc)(void *obj); -/// Set the velocity function for the bounding box tree to enable temporal coherence. -CP_EXPORT void cpBBTreeSetVelocityFunc(cpSpatialIndex *index, cpBBTreeVelocityFunc func); - -//MARK: Single Axis Sweep - -typedef struct cpSweep1D cpSweep1D; - -/// Allocate a 1D sort and sweep broadphase. -CP_EXPORT cpSweep1D* cpSweep1DAlloc(void); -/// Initialize a 1D sort and sweep broadphase. -CP_EXPORT cpSpatialIndex* cpSweep1DInit(cpSweep1D *sweep, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); -/// Allocate and initialize a 1D sort and sweep broadphase. -CP_EXPORT cpSpatialIndex* cpSweep1DNew(cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); - -//MARK: Spatial Index Implementation - -typedef void (*cpSpatialIndexDestroyImpl)(cpSpatialIndex *index); - -typedef int (*cpSpatialIndexCountImpl)(cpSpatialIndex *index); -typedef void (*cpSpatialIndexEachImpl)(cpSpatialIndex *index, cpSpatialIndexIteratorFunc func, void *data); - -typedef cpBool (*cpSpatialIndexContainsImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid); -typedef void (*cpSpatialIndexInsertImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid); -typedef void (*cpSpatialIndexRemoveImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid); - -typedef void (*cpSpatialIndexReindexImpl)(cpSpatialIndex *index); -typedef void (*cpSpatialIndexReindexObjectImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid); -typedef void (*cpSpatialIndexReindexQueryImpl)(cpSpatialIndex *index, cpSpatialIndexQueryFunc func, void *data); - -typedef void (*cpSpatialIndexQueryImpl)(cpSpatialIndex *index, void *obj, cpBB bb, cpSpatialIndexQueryFunc func, void *data); -typedef void (*cpSpatialIndexSegmentQueryImpl)(cpSpatialIndex *index, void *obj, cpVect a, cpVect b, cpFloat t_exit, cpSpatialIndexSegmentQueryFunc func, void *data); - -struct cpSpatialIndexClass { - cpSpatialIndexDestroyImpl destroy; - - cpSpatialIndexCountImpl count; - cpSpatialIndexEachImpl each; - - cpSpatialIndexContainsImpl contains; - cpSpatialIndexInsertImpl insert; - cpSpatialIndexRemoveImpl remove; - - cpSpatialIndexReindexImpl reindex; - cpSpatialIndexReindexObjectImpl reindexObject; - cpSpatialIndexReindexQueryImpl reindexQuery; - - cpSpatialIndexQueryImpl query; - cpSpatialIndexSegmentQueryImpl segmentQuery; -}; - -/// Destroy and free a spatial index. -void cpSpatialIndexFree(cpSpatialIndex *index); -/// Collide the objects in @c dynamicIndex against the objects in @c staticIndex using the query callback function. -void cpSpatialIndexCollideStatic(cpSpatialIndex *dynamicIndex, cpSpatialIndex *staticIndex, cpSpatialIndexQueryFunc func, void *data); - -/// Destroy a spatial index. -static inline void cpSpatialIndexDestroy(cpSpatialIndex *index) -{ - if(index->klass) index->klass->destroy(index); -} - -/// Get the number of objects in the spatial index. -static inline int cpSpatialIndexCount(cpSpatialIndex *index) -{ - return index->klass->count(index); -} - -/// Iterate the objects in the spatial index. @c func will be called once for each object. -static inline void cpSpatialIndexEach(cpSpatialIndex *index, cpSpatialIndexIteratorFunc func, void *data) -{ - index->klass->each(index, func, data); -} - -/// Returns true if the spatial index contains the given object. -/// Most spatial indexes use hashed storage, so you must provide a hash value too. -static inline cpBool cpSpatialIndexContains(cpSpatialIndex *index, void *obj, cpHashValue hashid) -{ - return index->klass->contains(index, obj, hashid); -} - -/// Add an object to a spatial index. -/// Most spatial indexes use hashed storage, so you must provide a hash value too. -static inline void cpSpatialIndexInsert(cpSpatialIndex *index, void *obj, cpHashValue hashid) -{ - index->klass->insert(index, obj, hashid); -} - -/// Remove an object from a spatial index. -/// Most spatial indexes use hashed storage, so you must provide a hash value too. -static inline void cpSpatialIndexRemove(cpSpatialIndex *index, void *obj, cpHashValue hashid) -{ - index->klass->remove(index, obj, hashid); -} - -/// Perform a full reindex of a spatial index. -static inline void cpSpatialIndexReindex(cpSpatialIndex *index) -{ - index->klass->reindex(index); -} - -/// Reindex a single object in the spatial index. -static inline void cpSpatialIndexReindexObject(cpSpatialIndex *index, void *obj, cpHashValue hashid) -{ - index->klass->reindexObject(index, obj, hashid); -} - -/// Perform a rectangle query against the spatial index, calling @c func for each potential match. -static inline void cpSpatialIndexQuery(cpSpatialIndex *index, void *obj, cpBB bb, cpSpatialIndexQueryFunc func, void *data) -{ - index->klass->query(index, obj, bb, func, data); -} - -/// Perform a segment query against the spatial index, calling @c func for each potential match. -static inline void cpSpatialIndexSegmentQuery(cpSpatialIndex *index, void *obj, cpVect a, cpVect b, cpFloat t_exit, cpSpatialIndexSegmentQueryFunc func, void *data) -{ - index->klass->segmentQuery(index, obj, a, b, t_exit, func, data); -} - -/// Simultaneously reindex and find all colliding objects. -/// @c func will be called once for each potentially overlapping pair of objects found. -/// If the spatial index was initialized with a static index, it will collide it's objects against that as well. -static inline void cpSpatialIndexReindexQuery(cpSpatialIndex *index, cpSpatialIndexQueryFunc func, void *data) -{ - index->klass->reindexQuery(index, func, data); -} - -///@} diff --git a/ios/include/chipmunk/cpTransform.h b/ios/include/chipmunk/cpTransform.h deleted file mode 100644 index 4a6256b9..00000000 --- a/ios/include/chipmunk/cpTransform.h +++ /dev/null @@ -1,198 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_TRANSFORM_H -#define CHIPMUNK_TRANSFORM_H - -#include "chipmunk_types.h" -#include "cpVect.h" -#include "cpBB.h" - -/// Identity transform matrix. -static const cpTransform cpTransformIdentity = {1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f}; - -/// Construct a new transform matrix. -/// (a, b) is the x basis vector. -/// (c, d) is the y basis vector. -/// (tx, ty) is the translation. -static inline cpTransform -cpTransformNew(cpFloat a, cpFloat b, cpFloat c, cpFloat d, cpFloat tx, cpFloat ty) -{ - cpTransform t = {a, b, c, d, tx, ty}; - return t; -} - -/// Construct a new transform matrix in transposed order. -static inline cpTransform -cpTransformNewTranspose(cpFloat a, cpFloat c, cpFloat tx, cpFloat b, cpFloat d, cpFloat ty) -{ - cpTransform t = {a, b, c, d, tx, ty}; - return t; -} - -/// Get the inverse of a transform matrix. -static inline cpTransform -cpTransformInverse(cpTransform t) -{ - cpFloat inv_det = 1.0/(t.a*t.d - t.c*t.b); - return cpTransformNewTranspose( - t.d*inv_det, -t.c*inv_det, (t.c*t.ty - t.tx*t.d)*inv_det, - -t.b*inv_det, t.a*inv_det, (t.tx*t.b - t.a*t.ty)*inv_det - ); -} - -/// Multiply two transformation matrices. -static inline cpTransform -cpTransformMult(cpTransform t1, cpTransform t2) -{ - return cpTransformNewTranspose( - t1.a*t2.a + t1.c*t2.b, t1.a*t2.c + t1.c*t2.d, t1.a*t2.tx + t1.c*t2.ty + t1.tx, - t1.b*t2.a + t1.d*t2.b, t1.b*t2.c + t1.d*t2.d, t1.b*t2.tx + t1.d*t2.ty + t1.ty - ); -} - -/// Transform an absolute point. (i.e. a vertex) -static inline cpVect -cpTransformPoint(cpTransform t, cpVect p) -{ - return cpv(t.a*p.x + t.c*p.y + t.tx, t.b*p.x + t.d*p.y + t.ty); -} - -/// Transform a vector (i.e. a normal) -static inline cpVect -cpTransformVect(cpTransform t, cpVect v) -{ - return cpv(t.a*v.x + t.c*v.y, t.b*v.x + t.d*v.y); -} - -/// Transform a cpBB. -static inline cpBB -cpTransformbBB(cpTransform t, cpBB bb) -{ - cpVect center = cpBBCenter(bb); - cpFloat hw = (bb.r - bb.l)*0.5; - cpFloat hh = (bb.t - bb.b)*0.5; - - cpFloat a = t.a*hw, b = t.c*hh, d = t.b*hw, e = t.d*hh; - cpFloat hw_max = cpfmax(cpfabs(a + b), cpfabs(a - b)); - cpFloat hh_max = cpfmax(cpfabs(d + e), cpfabs(d - e)); - return cpBBNewForExtents(cpTransformPoint(t, center), hw_max, hh_max); -} - -/// Create a transation matrix. -static inline cpTransform -cpTransformTranslate(cpVect translate) -{ - return cpTransformNewTranspose( - 1.0, 0.0, translate.x, - 0.0, 1.0, translate.y - ); -} - -/// Create a scale matrix. -static inline cpTransform -cpTransformScale(cpFloat scaleX, cpFloat scaleY) -{ - return cpTransformNewTranspose( - scaleX, 0.0, 0.0, - 0.0, scaleY, 0.0 - ); -} - -/// Create a rotation matrix. -static inline cpTransform -cpTransformRotate(cpFloat radians) -{ - cpVect rot = cpvforangle(radians); - return cpTransformNewTranspose( - rot.x, -rot.y, 0.0, - rot.y, rot.x, 0.0 - ); -} - -/// Create a rigid transformation matrix. (transation + rotation) -static inline cpTransform -cpTransformRigid(cpVect translate, cpFloat radians) -{ - cpVect rot = cpvforangle(radians); - return cpTransformNewTranspose( - rot.x, -rot.y, translate.x, - rot.y, rot.x, translate.y - ); -} - -/// Fast inverse of a rigid transformation matrix. -static inline cpTransform -cpTransformRigidInverse(cpTransform t) -{ - return cpTransformNewTranspose( - t.d, -t.c, (t.c*t.ty - t.tx*t.d), - -t.b, t.a, (t.tx*t.b - t.a*t.ty) - ); -} - -//MARK: Miscellaneous (but useful) transformation matrices. -// See source for documentation... - -static inline cpTransform -cpTransformWrap(cpTransform outer, cpTransform inner) -{ - return cpTransformMult(cpTransformInverse(outer), cpTransformMult(inner, outer)); -} - -static inline cpTransform -cpTransformWrapInverse(cpTransform outer, cpTransform inner) -{ - return cpTransformMult(outer, cpTransformMult(inner, cpTransformInverse(outer))); -} - -static inline cpTransform -cpTransformOrtho(cpBB bb) -{ - return cpTransformNewTranspose( - 2.0/(bb.r - bb.l), 0.0, -(bb.r + bb.l)/(bb.r - bb.l), - 0.0, 2.0/(bb.t - bb.b), -(bb.t + bb.b)/(bb.t - bb.b) - ); -} - -static inline cpTransform -cpTransformBoneScale(cpVect v0, cpVect v1) -{ - cpVect d = cpvsub(v1, v0); - return cpTransformNewTranspose( - d.x, -d.y, v0.x, - d.y, d.x, v0.y - ); -} - -static inline cpTransform -cpTransformAxialScale(cpVect axis, cpVect pivot, cpFloat scale) -{ - cpFloat A = axis.x*axis.y*(scale - 1.0); - cpFloat B = cpvdot(axis, pivot)*(1.0 - scale); - - return cpTransformNewTranspose( - scale*axis.x*axis.x + axis.y*axis.y, A, axis.x*B, - A, axis.x*axis.x + scale*axis.y*axis.y, axis.y*B - ); -} - -#endif diff --git a/ios/include/chipmunk/cpVect.h b/ios/include/chipmunk/cpVect.h deleted file mode 100644 index 8ec02bdc..00000000 --- a/ios/include/chipmunk/cpVect.h +++ /dev/null @@ -1,230 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_VECT_H -#define CHIPMUNK_VECT_H - -#include "chipmunk_types.h" - -/// @defgroup cpVect cpVect -/// Chipmunk's 2D vector type along with a handy 2D vector math lib. -/// @{ - -/// Constant for the zero vector. -static const cpVect cpvzero = {0.0f,0.0f}; - -/// Convenience constructor for cpVect structs. -static inline cpVect cpv(const cpFloat x, const cpFloat y) -{ - cpVect v = {x, y}; - return v; -} - -/// Check if two vectors are equal. (Be careful when comparing floating point numbers!) -static inline cpBool cpveql(const cpVect v1, const cpVect v2) -{ - return (v1.x == v2.x && v1.y == v2.y); -} - -/// Add two vectors -static inline cpVect cpvadd(const cpVect v1, const cpVect v2) -{ - return cpv(v1.x + v2.x, v1.y + v2.y); -} - -/// Subtract two vectors. -static inline cpVect cpvsub(const cpVect v1, const cpVect v2) -{ - return cpv(v1.x - v2.x, v1.y - v2.y); -} - -/// Negate a vector. -static inline cpVect cpvneg(const cpVect v) -{ - return cpv(-v.x, -v.y); -} - -/// Scalar multiplication. -static inline cpVect cpvmult(const cpVect v, const cpFloat s) -{ - return cpv(v.x*s, v.y*s); -} - -/// Vector dot product. -static inline cpFloat cpvdot(const cpVect v1, const cpVect v2) -{ - return v1.x*v2.x + v1.y*v2.y; -} - -/// 2D vector cross product analog. -/// The cross product of 2D vectors results in a 3D vector with only a z component. -/// This function returns the magnitude of the z value. -static inline cpFloat cpvcross(const cpVect v1, const cpVect v2) -{ - return v1.x*v2.y - v1.y*v2.x; -} - -/// Returns a perpendicular vector. (90 degree rotation) -static inline cpVect cpvperp(const cpVect v) -{ - return cpv(-v.y, v.x); -} - -/// Returns a perpendicular vector. (-90 degree rotation) -static inline cpVect cpvrperp(const cpVect v) -{ - return cpv(v.y, -v.x); -} - -/// Returns the vector projection of v1 onto v2. -static inline cpVect cpvproject(const cpVect v1, const cpVect v2) -{ - return cpvmult(v2, cpvdot(v1, v2)/cpvdot(v2, v2)); -} - -/// Returns the unit length vector for the given angle (in radians). -static inline cpVect cpvforangle(const cpFloat a) -{ - return cpv(cpfcos(a), cpfsin(a)); -} - -/// Returns the angular direction v is pointing in (in radians). -static inline cpFloat cpvtoangle(const cpVect v) -{ - return cpfatan2(v.y, v.x); -} - -/// Uses complex number multiplication to rotate v1 by v2. Scaling will occur if v1 is not a unit vector. -static inline cpVect cpvrotate(const cpVect v1, const cpVect v2) -{ - return cpv(v1.x*v2.x - v1.y*v2.y, v1.x*v2.y + v1.y*v2.x); -} - -/// Inverse of cpvrotate(). -static inline cpVect cpvunrotate(const cpVect v1, const cpVect v2) -{ - return cpv(v1.x*v2.x + v1.y*v2.y, v1.y*v2.x - v1.x*v2.y); -} - -/// Returns the squared length of v. Faster than cpvlength() when you only need to compare lengths. -static inline cpFloat cpvlengthsq(const cpVect v) -{ - return cpvdot(v, v); -} - -/// Returns the length of v. -static inline cpFloat cpvlength(const cpVect v) -{ - return cpfsqrt(cpvdot(v, v)); -} - -/// Linearly interpolate between v1 and v2. -static inline cpVect cpvlerp(const cpVect v1, const cpVect v2, const cpFloat t) -{ - return cpvadd(cpvmult(v1, 1.0f - t), cpvmult(v2, t)); -} - -/// Returns a normalized copy of v. -static inline cpVect cpvnormalize(const cpVect v) -{ - // Neat trick I saw somewhere to avoid div/0. - return cpvmult(v, 1.0f/(cpvlength(v) + CPFLOAT_MIN)); -} - -/// Spherical linearly interpolate between v1 and v2. -static inline cpVect -cpvslerp(const cpVect v1, const cpVect v2, const cpFloat t) -{ - cpFloat dot = cpvdot(cpvnormalize(v1), cpvnormalize(v2)); - cpFloat omega = cpfacos(cpfclamp(dot, -1.0f, 1.0f)); - - if(omega < 1e-3){ - // If the angle between two vectors is very small, lerp instead to avoid precision issues. - return cpvlerp(v1, v2, t); - } else { - cpFloat denom = 1.0f/cpfsin(omega); - return cpvadd(cpvmult(v1, cpfsin((1.0f - t)*omega)*denom), cpvmult(v2, cpfsin(t*omega)*denom)); - } -} - -/// Spherical linearly interpolate between v1 towards v2 by no more than angle a radians -static inline cpVect -cpvslerpconst(const cpVect v1, const cpVect v2, const cpFloat a) -{ - cpFloat dot = cpvdot(cpvnormalize(v1), cpvnormalize(v2)); - cpFloat omega = cpfacos(cpfclamp(dot, -1.0f, 1.0f)); - - return cpvslerp(v1, v2, cpfmin(a, omega)/omega); -} - -/// Clamp v to length len. -static inline cpVect cpvclamp(const cpVect v, const cpFloat len) -{ - return (cpvdot(v,v) > len*len) ? cpvmult(cpvnormalize(v), len) : v; -} - -/// Linearly interpolate between v1 towards v2 by distance d. -static inline cpVect cpvlerpconst(cpVect v1, cpVect v2, cpFloat d) -{ - return cpvadd(v1, cpvclamp(cpvsub(v2, v1), d)); -} - -/// Returns the distance between v1 and v2. -static inline cpFloat cpvdist(const cpVect v1, const cpVect v2) -{ - return cpvlength(cpvsub(v1, v2)); -} - -/// Returns the squared distance between v1 and v2. Faster than cpvdist() when you only need to compare distances. -static inline cpFloat cpvdistsq(const cpVect v1, const cpVect v2) -{ - return cpvlengthsq(cpvsub(v1, v2)); -} - -/// Returns true if the distance between v1 and v2 is less than dist. -static inline cpBool cpvnear(const cpVect v1, const cpVect v2, const cpFloat dist) -{ - return cpvdistsq(v1, v2) < dist*dist; -} - -/// @} - -/// @defgroup cpMat2x2 cpMat2x2 -/// 2x2 matrix type used for tensors and such. -/// @{ - -// NUKE -static inline cpMat2x2 -cpMat2x2New(cpFloat a, cpFloat b, cpFloat c, cpFloat d) -{ - cpMat2x2 m = {a, b, c, d}; - return m; -} - -static inline cpVect -cpMat2x2Transform(cpMat2x2 m, cpVect v) -{ - return cpv(v.x*m.a + v.y*m.b, v.x*m.c + v.y*m.d); -} - -///@} - -#endif diff --git a/ios/libs/libchipmunk.a b/ios/libs/libchipmunk.a deleted file mode 100644 index d51015d8..00000000 Binary files a/ios/libs/libchipmunk.a and /dev/null differ diff --git a/mac/include/chipmunk/chipmunk.h b/mac/include/chipmunk/chipmunk.h deleted file mode 100644 index d7faf039..00000000 --- a/mac/include/chipmunk/chipmunk.h +++ /dev/null @@ -1,241 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_H -#define CHIPMUNK_H - -#include -#include - -#ifdef WIN32 - // For alloca(). - #include - #define CP_EXPORT __declspec(dllexport) -#else - #include - #define CP_EXPORT -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -// NUKE -#ifndef CP_ALLOW_PRIVATE_ACCESS - #define CP_ALLOW_PRIVATE_ACCESS 0 -#endif - -#if CP_ALLOW_PRIVATE_ACCESS == 1 - #define CP_PRIVATE(__symbol__) __symbol__ -#else - #define CP_PRIVATE(__symbol__) __symbol__##_private -#endif - -CP_EXPORT void cpMessage(const char *condition, const char *file, int line, int isError, int isHardError, const char *message, ...); -#ifdef NDEBUG - #define cpAssertWarn(__condition__, ...) - #define cpAssertSoft(__condition__, ...) -#else - #define cpAssertSoft(__condition__, ...) if(!(__condition__)){cpMessage(#__condition__, __FILE__, __LINE__, 1, 0, __VA_ARGS__); abort();} - #define cpAssertWarn(__condition__, ...) if(!(__condition__)) cpMessage(#__condition__, __FILE__, __LINE__, 0, 0, __VA_ARGS__) -#endif - -// Hard assertions are used in situations where the program definitely will crash anyway, and the reason is inexpensive to detect. -#define cpAssertHard(__condition__, ...) if(!(__condition__)){cpMessage(#__condition__, __FILE__, __LINE__, 1, 1, __VA_ARGS__); abort();} - -#include "chipmunk_types.h" - -/// @defgroup misc Misc -/// @{ - -/// Allocated size for various Chipmunk buffers -#ifndef CP_BUFFER_BYTES - #define CP_BUFFER_BYTES (32*1024) -#endif - -#ifndef cpcalloc - /// Chipmunk calloc() alias. - #define cpcalloc calloc -#endif - -#ifndef cprealloc - /// Chipmunk realloc() alias. - #define cprealloc realloc -#endif - -#ifndef cpfree - /// Chipmunk free() alias. - #define cpfree free -#endif - -typedef struct cpArray cpArray; -typedef struct cpHashSet cpHashSet; - -typedef struct cpBody cpBody; - -typedef struct cpShape cpShape; -typedef struct cpCircleShape cpCircleShape; -typedef struct cpSegmentShape cpSegmentShape; -typedef struct cpPolyShape cpPolyShape; - -typedef struct cpConstraint cpConstraint; -typedef struct cpPinJoint cpPinJoint; -typedef struct cpSlideJoint cpSlideJoint; -typedef struct cpPivotJoint cpPivotJoint; -typedef struct cpGrooveJoint cpGrooveJoint; -typedef struct cpDampedSpring cpDampedSpring; -typedef struct cpDampedRotarySpring cpDampedRotarySpring; -typedef struct cpRotaryLimitJoint cpRotaryLimitJoint; -typedef struct cpRatchetJoint cpRatchetJoint; -typedef struct cpGearJoint cpGearJoint; -typedef struct cpSimpleMotorJoint cpSimpleMotorJoint; - -typedef struct cpCollisionHandler cpCollisionHandler; -typedef struct cpContactPointSet cpContactPointSet; -typedef struct cpArbiter cpArbiter; - -typedef struct cpSpace cpSpace; - -#include "cpVect.h" -#include "cpBB.h" -#include "cpTransform.h" -#include "cpSpatialIndex.h" - -#include "cpArbiter.h" - -#include "cpBody.h" -#include "cpShape.h" -#include "cpPolyShape.h" - -#include "cpConstraint.h" - -#include "cpSpace.h" -#include "cpHastySpace.h" - -// Chipmunk 7.0.1 -#define CP_VERSION_MAJOR 7 -#define CP_VERSION_MINOR 0 -#define CP_VERSION_RELEASE 1 - -/// Version string. -CP_EXPORT extern const char *cpVersionString; - -/// Calculate the moment of inertia for a circle. -/// @c r1 and @c r2 are the inner and outer diameters. A solid circle has an inner diameter of 0. -CP_EXPORT cpFloat cpMomentForCircle(cpFloat m, cpFloat r1, cpFloat r2, cpVect offset); - -/// Calculate area of a hollow circle. -/// @c r1 and @c r2 are the inner and outer diameters. A solid circle has an inner diameter of 0. -CP_EXPORT cpFloat cpAreaForCircle(cpFloat r1, cpFloat r2); - -/// Calculate the moment of inertia for a line segment. -/// Beveling radius is not supported. -CP_EXPORT cpFloat cpMomentForSegment(cpFloat m, cpVect a, cpVect b, cpFloat radius); - -/// Calculate the area of a fattened (capsule shaped) line segment. -CP_EXPORT cpFloat cpAreaForSegment(cpVect a, cpVect b, cpFloat radius); - -/// Calculate the moment of inertia for a solid polygon shape assuming it's center of gravity is at it's centroid. The offset is added to each vertex. -CP_EXPORT cpFloat cpMomentForPoly(cpFloat m, int count, const cpVect *verts, cpVect offset, cpFloat radius); - -/// Calculate the signed area of a polygon. A Clockwise winding gives positive area. -/// This is probably backwards from what you expect, but matches Chipmunk's the winding for poly shapes. -CP_EXPORT cpFloat cpAreaForPoly(const int count, const cpVect *verts, cpFloat radius); - -/// Calculate the natural centroid of a polygon. -CP_EXPORT cpVect cpCentroidForPoly(const int count, const cpVect *verts); - -/// Calculate the moment of inertia for a solid box. -CP_EXPORT cpFloat cpMomentForBox(cpFloat m, cpFloat width, cpFloat height); - -/// Calculate the moment of inertia for a solid box. -CP_EXPORT cpFloat cpMomentForBox2(cpFloat m, cpBB box); - -/// Calculate the convex hull of a given set of points. Returns the count of points in the hull. -/// @c result must be a pointer to a @c cpVect array with at least @c count elements. If @c verts == @c result, then @c verts will be reduced inplace. -/// @c first is an optional pointer to an integer to store where the first vertex in the hull came from (i.e. verts[first] == result[0]) -/// @c tol is the allowed amount to shrink the hull when simplifying it. A tolerance of 0.0 creates an exact hull. -CP_EXPORT int cpConvexHull(int count, const cpVect *verts, cpVect *result, int *first, cpFloat tol); - -#ifdef _MSC_VER -#include "malloc.h" -#endif - -/// Convenience macro to work with cpConvexHull. -/// @c count and @c verts is the input array passed to cpConvexHull(). -/// @c count_var and @c verts_var are the names of the variables the macro creates to store the result. -/// The output vertex array is allocated on the stack using alloca() so it will be freed automatically, but cannot be returned from the current scope. -#define CP_CONVEX_HULL(__count__, __verts__, __count_var__, __verts_var__) \ -cpVect *__verts_var__ = (cpVect *)alloca(__count__*sizeof(cpVect)); \ -int __count_var__ = cpConvexHull(__count__, __verts__, __verts_var__, NULL, 0.0); \ - -/// Returns the closest point on the line segment ab, to the point p. -static inline cpVect -cpClosetPointOnSegment(const cpVect p, const cpVect a, const cpVect b) -{ - cpVect delta = cpvsub(a, b); - cpFloat t = cpfclamp01(cpvdot(delta, cpvsub(p, b))/cpvlengthsq(delta)); - return cpvadd(b, cpvmult(delta, t)); -} - -#if defined(__has_extension) -#if __has_extension(blocks) -// Define alternate block based alternatives for a few of the callback heavy functions. -// Collision handlers are post-step callbacks are not included to avoid memory management issues. -// If you want to use blocks for those and are aware of how to correctly manage the memory, the implementation is trivial. - -void cpSpaceEachBody_b(cpSpace *space, void (^block)(cpBody *body)); -void cpSpaceEachShape_b(cpSpace *space, void (^block)(cpShape *shape)); -void cpSpaceEachConstraint_b(cpSpace *space, void (^block)(cpConstraint *constraint)); - -void cpBodyEachShape_b(cpBody *body, void (^block)(cpShape *shape)); -void cpBodyEachConstraint_b(cpBody *body, void (^block)(cpConstraint *constraint)); -void cpBodyEachArbiter_b(cpBody *body, void (^block)(cpArbiter *arbiter)); - -typedef void (^cpSpacePointQueryBlock)(cpShape *shape, cpVect point, cpFloat distance, cpVect gradient); -void cpSpacePointQuery_b(cpSpace *space, cpVect point, cpFloat maxDistance, cpShapeFilter filter, cpSpacePointQueryBlock block); - -typedef void (^cpSpaceSegmentQueryBlock)(cpShape *shape, cpVect point, cpVect normal, cpFloat alpha); -void cpSpaceSegmentQuery_b(cpSpace *space, cpVect start, cpVect end, cpFloat radius, cpShapeFilter filter, cpSpaceSegmentQueryBlock block); - -typedef void (^cpSpaceBBQueryBlock)(cpShape *shape); -void cpSpaceBBQuery_b(cpSpace *space, cpBB bb, cpShapeFilter filter, cpSpaceBBQueryBlock block); - -typedef void (^cpSpaceShapeQueryBlock)(cpShape *shape, cpContactPointSet *points); -cpBool cpSpaceShapeQuery_b(cpSpace *space, cpShape *shape, cpSpaceShapeQueryBlock block); - -#endif -#endif - - -//@} - -#ifdef __cplusplus -} - -static inline cpVect operator *(const cpVect v, const cpFloat s){return cpvmult(v, s);} -static inline cpVect operator +(const cpVect v1, const cpVect v2){return cpvadd(v1, v2);} -static inline cpVect operator -(const cpVect v1, const cpVect v2){return cpvsub(v1, v2);} -static inline cpBool operator ==(const cpVect v1, const cpVect v2){return cpveql(v1, v2);} -static inline cpVect operator -(const cpVect v){return cpvneg(v);} - -#endif -#endif diff --git a/mac/include/chipmunk/chipmunk_ffi.h b/mac/include/chipmunk/chipmunk_ffi.h deleted file mode 100644 index c0248410..00000000 --- a/mac/include/chipmunk/chipmunk_ffi.h +++ /dev/null @@ -1,107 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifdef CHIPMUNK_FFI - -// Create non static inlined copies of Chipmunk functions, useful for working with dynamic FFIs -// This file should only be included in chipmunk.c - -// TODO: get rid of the reliance on static inlines. -// They make a mess for FFIs. - -#ifdef _MSC_VER - #if _MSC_VER >= 1600 - #define MAKE_REF(name) CP_EXPORT decltype(name) *_##name = name - #else - #define MAKE_REF(name) - #endif -#else - #define MAKE_REF(name) __typeof__(name) *_##name = name -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -MAKE_REF(cpv); // makes a variable named _cpv that contains the function pointer for cpv() -MAKE_REF(cpveql); -MAKE_REF(cpvadd); -MAKE_REF(cpvneg); -MAKE_REF(cpvsub); -MAKE_REF(cpvmult); -MAKE_REF(cpvdot); -MAKE_REF(cpvcross); -MAKE_REF(cpvperp); -MAKE_REF(cpvrperp); -MAKE_REF(cpvproject); -MAKE_REF(cpvforangle); -MAKE_REF(cpvtoangle); -MAKE_REF(cpvrotate); -MAKE_REF(cpvunrotate); -MAKE_REF(cpvlengthsq); -MAKE_REF(cpvlength); -MAKE_REF(cpvlerp); -MAKE_REF(cpvnormalize); -MAKE_REF(cpvclamp); -MAKE_REF(cpvlerpconst); -MAKE_REF(cpvdist); -MAKE_REF(cpvdistsq); -MAKE_REF(cpvnear); - -MAKE_REF(cpfmax); -MAKE_REF(cpfmin); -MAKE_REF(cpfabs); -MAKE_REF(cpfclamp); -MAKE_REF(cpflerp); -MAKE_REF(cpflerpconst); - -MAKE_REF(cpBBNew); -MAKE_REF(cpBBNewForExtents); -MAKE_REF(cpBBNewForCircle); -MAKE_REF(cpBBIntersects); -MAKE_REF(cpBBContainsBB); -MAKE_REF(cpBBContainsVect); -MAKE_REF(cpBBMerge); -MAKE_REF(cpBBExpand); -MAKE_REF(cpBBCenter); -MAKE_REF(cpBBArea); -MAKE_REF(cpBBMergedArea); -MAKE_REF(cpBBSegmentQuery); -MAKE_REF(cpBBIntersectsSegment); -MAKE_REF(cpBBClampVect); - -MAKE_REF(cpSpatialIndexDestroy); -MAKE_REF(cpSpatialIndexCount); -MAKE_REF(cpSpatialIndexEach); -MAKE_REF(cpSpatialIndexContains); -MAKE_REF(cpSpatialIndexInsert); -MAKE_REF(cpSpatialIndexRemove); -MAKE_REF(cpSpatialIndexReindex); -MAKE_REF(cpSpatialIndexReindexObject); -MAKE_REF(cpSpatialIndexSegmentQuery); -MAKE_REF(cpSpatialIndexQuery); -MAKE_REF(cpSpatialIndexReindexQuery); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/mac/include/chipmunk/chipmunk_private.h b/mac/include/chipmunk/chipmunk_private.h deleted file mode 100644 index abe56395..00000000 --- a/mac/include/chipmunk/chipmunk_private.h +++ /dev/null @@ -1,766 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#ifndef CHIPMUNK_PRIVATE_H -#define CHIPMUNK_PRIVATE_H -#ifdef CHIPMUNK_H -#error Cannot include chipmunk_private.h after chipmunk.h. -#endif - -#define CP_ALLOW_PRIVATE_ACCESS 1 -#include "chipmunk/chipmunk.h" - -#define CP_HASH_COEF (3344921057ul) -#define CP_HASH_PAIR(A, B) ((cpHashValue)(A)*CP_HASH_COEF ^ (cpHashValue)(B)*CP_HASH_COEF) - -// TODO: Eww. Magic numbers. -#define MAGIC_EPSILON 1e-5 - - -//MARK: cpArray - -struct cpArray { - int num, max; - void **arr; -}; - -cpArray *cpArrayNew(int size); - -void cpArrayFree(cpArray *arr); - -void cpArrayPush(cpArray *arr, void *object); -void *cpArrayPop(cpArray *arr); -void cpArrayDeleteObj(cpArray *arr, void *obj); -cpBool cpArrayContains(cpArray *arr, void *ptr); - -void cpArrayFreeEach(cpArray *arr, void (freeFunc)(void*)); - - -//MARK: cpHashSet - -typedef cpBool (*cpHashSetEqlFunc)(void *ptr, void *elt); -typedef void *(*cpHashSetTransFunc)(void *ptr, void *data); - -cpHashSet *cpHashSetNew(int size, cpHashSetEqlFunc eqlFunc); -void cpHashSetSetDefaultValue(cpHashSet *set, void *default_value); - -void cpHashSetFree(cpHashSet *set); - -int cpHashSetCount(cpHashSet *set); -void *cpHashSetInsert(cpHashSet *set, cpHashValue hash, void *ptr, cpHashSetTransFunc trans, void *data); -void *cpHashSetRemove(cpHashSet *set, cpHashValue hash, void *ptr); -void *cpHashSetFind(cpHashSet *set, cpHashValue hash, void *ptr); - -typedef void (*cpHashSetIteratorFunc)(void *elt, void *data); -void cpHashSetEach(cpHashSet *set, cpHashSetIteratorFunc func, void *data); - -typedef cpBool (*cpHashSetFilterFunc)(void *elt, void *data); -void cpHashSetFilter(cpHashSet *set, cpHashSetFilterFunc func, void *data); - - -//MARK: Bodies - -struct cpBody { - // Integration functions - cpBodyVelocityFunc velocity_func; - cpBodyPositionFunc position_func; - - // mass and it's inverse - cpFloat m; - cpFloat m_inv; - - // moment of inertia and it's inverse - cpFloat i; - cpFloat i_inv; - - // center of gravity - cpVect cog; - - // position, velocity, force - cpVect p; - cpVect v; - cpVect f; - - // Angle, angular velocity, torque (radians) - cpFloat a; - cpFloat w; - cpFloat t; - - cpTransform transform; - - cpDataPointer userData; - - // "pseudo-velocities" used for eliminating overlap. - // Erin Catto has some papers that talk about what these are. - cpVect v_bias; - cpFloat w_bias; - - cpSpace *space; - - cpShape *shapeList; - cpArbiter *arbiterList; - cpConstraint *constraintList; - - struct { - cpBody *root; - cpBody *next; - cpFloat idleTime; - } sleeping; -}; - -void cpBodyAddShape(cpBody *body, cpShape *shape); -void cpBodyRemoveShape(cpBody *body, cpShape *shape); - -//void cpBodyAccumulateMassForShape(cpBody *body, cpShape *shape); -void cpBodyAccumulateMassFromShapes(cpBody *body); - -void cpBodyRemoveConstraint(cpBody *body, cpConstraint *constraint); - - -//MARK: Spatial Index Functions - -cpSpatialIndex *cpSpatialIndexInit(cpSpatialIndex *index, cpSpatialIndexClass *klass, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); - - -//MARK: Arbiters - -enum cpArbiterState { - // Arbiter is active and its the first collision. - CP_ARBITER_STATE_FIRST_COLLISION, - // Arbiter is active and its not the first collision. - CP_ARBITER_STATE_NORMAL, - // Collision has been explicitly ignored. - // Either by returning false from a begin collision handler or calling cpArbiterIgnore(). - CP_ARBITER_STATE_IGNORE, - // Collison is no longer active. A space will cache an arbiter for up to cpSpace.collisionPersistence more steps. - CP_ARBITER_STATE_CACHED, - // Collison arbiter is invalid because one of the shapes was removed. - CP_ARBITER_STATE_INVALIDATED, -}; - -struct cpArbiterThread { - struct cpArbiter *next, *prev; -}; - -struct cpContact { - cpVect r1, r2; - - cpFloat nMass, tMass; - cpFloat bounce; // TODO: look for an alternate bounce solution. - - cpFloat jnAcc, jtAcc, jBias; - cpFloat bias; - - cpHashValue hash; -}; - -struct cpCollisionInfo { - const cpShape *a, *b; - cpCollisionID id; - - cpVect n; - - int count; - // TODO Should this be a unique struct type? - struct cpContact *arr; -}; - -struct cpArbiter { - cpFloat e; - cpFloat u; - cpVect surface_vr; - - cpDataPointer data; - - const cpShape *a, *b; - cpBody *body_a, *body_b; - struct cpArbiterThread thread_a, thread_b; - - int count; - struct cpContact *contacts; - cpVect n; - - // Regular, wildcard A and wildcard B collision handlers. - cpCollisionHandler *handler, *handlerA, *handlerB; - cpBool swapped; - - cpTimestamp stamp; - enum cpArbiterState state; -}; - -cpArbiter* cpArbiterInit(cpArbiter *arb, cpShape *a, cpShape *b); - -static inline struct cpArbiterThread * -cpArbiterThreadForBody(cpArbiter *arb, cpBody *body) -{ - return (arb->body_a == body ? &arb->thread_a : &arb->thread_b); -} - -void cpArbiterUnthread(cpArbiter *arb); - -void cpArbiterUpdate(cpArbiter *arb, struct cpCollisionInfo *info, cpSpace *space); -void cpArbiterPreStep(cpArbiter *arb, cpFloat dt, cpFloat bias, cpFloat slop); -void cpArbiterApplyCachedImpulse(cpArbiter *arb, cpFloat dt_coef); -void cpArbiterApplyImpulse(cpArbiter *arb); - - -//MARK: Shapes/Collisions - -struct cpShapeMassInfo { - cpFloat m; - cpFloat i; - cpVect cog; - cpFloat area; -}; - -typedef enum cpShapeType{ - CP_CIRCLE_SHAPE, - CP_SEGMENT_SHAPE, - CP_POLY_SHAPE, - CP_NUM_SHAPES -} cpShapeType; - -typedef cpBB (*cpShapeCacheDataImpl)(cpShape *shape, cpTransform transform); -typedef void (*cpShapeDestroyImpl)(cpShape *shape); -typedef void (*cpShapePointQueryImpl)(const cpShape *shape, cpVect p, cpPointQueryInfo *info); -typedef void (*cpShapeSegmentQueryImpl)(const cpShape *shape, cpVect a, cpVect b, cpFloat radius, cpSegmentQueryInfo *info); - -typedef struct cpShapeClass cpShapeClass; - -struct cpShapeClass { - cpShapeType type; - - cpShapeCacheDataImpl cacheData; - cpShapeDestroyImpl destroy; - cpShapePointQueryImpl pointQuery; - cpShapeSegmentQueryImpl segmentQuery; -}; - -struct cpShape { - const cpShapeClass *klass; - - cpSpace *space; - cpBody *body; - struct cpShapeMassInfo massInfo; - cpBB bb; - - cpBool sensor; - - cpFloat e; - cpFloat u; - cpVect surfaceV; - - cpDataPointer userData; - - cpCollisionType type; - cpShapeFilter filter; - - cpShape *next; - cpShape *prev; - - cpHashValue hashid; -}; - -struct cpCircleShape { - cpShape shape; - - cpVect c, tc; - cpFloat r; -}; - -struct cpSegmentShape { - cpShape shape; - - cpVect a, b, n; - cpVect ta, tb, tn; - cpFloat r; - - cpVect a_tangent, b_tangent; -}; - -struct cpSplittingPlane { - cpVect v0, n; -}; - -#define CP_POLY_SHAPE_INLINE_ALLOC 6 - -struct cpPolyShape { - cpShape shape; - - cpFloat r; - - int count; - // The untransformed planes are appended at the end of the transformed planes. - struct cpSplittingPlane *planes; - - // Allocate a small number of splitting planes internally for simple poly. - struct cpSplittingPlane _planes[2*CP_POLY_SHAPE_INLINE_ALLOC]; -}; - -cpShape *cpShapeInit(cpShape *shape, const cpShapeClass *klass, cpBody *body, struct cpShapeMassInfo massInfo); - -static inline cpBool -cpShapeActive(cpShape *shape) -{ - // checks if the shape is added to a shape list. - // TODO could this just check the space now? - return (shape->prev || (shape->body && shape->body->shapeList == shape)); -} - -// Note: This function returns contact points with r1/r2 in absolute coordinates, not body relative. -struct cpCollisionInfo cpCollide(const cpShape *a, const cpShape *b, cpCollisionID id, struct cpContact *contacts); - -static inline void -CircleSegmentQuery(cpShape *shape, cpVect center, cpFloat r1, cpVect a, cpVect b, cpFloat r2, cpSegmentQueryInfo *info) -{ - cpVect da = cpvsub(a, center); - cpVect db = cpvsub(b, center); - cpFloat rsum = r1 + r2; - - cpFloat qa = cpvdot(da, da) - 2.0f*cpvdot(da, db) + cpvdot(db, db); - cpFloat qb = cpvdot(da, db) - cpvdot(da, da); - cpFloat det = qb*qb - qa*(cpvdot(da, da) - rsum*rsum); - - if(det >= 0.0f){ - cpFloat t = (-qb - cpfsqrt(det))/(qa); - if(0.0f<= t && t <= 1.0f){ - cpVect n = cpvnormalize(cpvlerp(da, db, t)); - - info->shape = shape; - info->point = cpvsub(cpvlerp(a, b, t), cpvmult(n, r2)); - info->normal = n; - info->alpha = t; - } - } -} - -static inline cpBool -cpShapeFilterReject(cpShapeFilter a, cpShapeFilter b) -{ - // Reject the collision if: - return ( - // They are in the same non-zero group. - (a.group != 0 && a.group == b.group) || - // One of the category/mask combinations fails. - (a.categories & b.mask) == 0 || - (b.categories & a.mask) == 0 - ); -} - -void cpLoopIndexes(const cpVect *verts, int count, int *start, int *end); - - -//MARK: Constraints -// TODO naming conventions here - -typedef void (*cpConstraintPreStepImpl)(cpConstraint *constraint, cpFloat dt); -typedef void (*cpConstraintApplyCachedImpulseImpl)(cpConstraint *constraint, cpFloat dt_coef); -typedef void (*cpConstraintApplyImpulseImpl)(cpConstraint *constraint, cpFloat dt); -typedef cpFloat (*cpConstraintGetImpulseImpl)(cpConstraint *constraint); - -typedef struct cpConstraintClass { - cpConstraintPreStepImpl preStep; - cpConstraintApplyCachedImpulseImpl applyCachedImpulse; - cpConstraintApplyImpulseImpl applyImpulse; - cpConstraintGetImpulseImpl getImpulse; -} cpConstraintClass; - -struct cpConstraint { - const cpConstraintClass *klass; - - cpSpace *space; - - cpBody *a, *b; - cpConstraint *next_a, *next_b; - - cpFloat maxForce; - cpFloat errorBias; - cpFloat maxBias; - - cpBool collideBodies; - - cpConstraintPreSolveFunc preSolve; - cpConstraintPostSolveFunc postSolve; - - cpDataPointer userData; -}; - -struct cpPinJoint { - cpConstraint constraint; - cpVect anchorA, anchorB; - cpFloat dist; - - cpVect r1, r2; - cpVect n; - cpFloat nMass; - - cpFloat jnAcc; - cpFloat bias; -}; - -struct cpSlideJoint { - cpConstraint constraint; - cpVect anchorA, anchorB; - cpFloat min, max; - - cpVect r1, r2; - cpVect n; - cpFloat nMass; - - cpFloat jnAcc; - cpFloat bias; -}; - -struct cpPivotJoint { - cpConstraint constraint; - cpVect anchorA, anchorB; - - cpVect r1, r2; - cpMat2x2 k; - - cpVect jAcc; - cpVect bias; -}; - -struct cpGrooveJoint { - cpConstraint constraint; - cpVect grv_n, grv_a, grv_b; - cpVect anchorB; - - cpVect grv_tn; - cpFloat clamp; - cpVect r1, r2; - cpMat2x2 k; - - cpVect jAcc; - cpVect bias; -}; - -struct cpDampedSpring { - cpConstraint constraint; - cpVect anchorA, anchorB; - cpFloat restLength; - cpFloat stiffness; - cpFloat damping; - cpDampedSpringForceFunc springForceFunc; - - cpFloat target_vrn; - cpFloat v_coef; - - cpVect r1, r2; - cpFloat nMass; - cpVect n; - - cpFloat jAcc; -}; - -struct cpDampedRotarySpring { - cpConstraint constraint; - cpFloat restAngle; - cpFloat stiffness; - cpFloat damping; - cpDampedRotarySpringTorqueFunc springTorqueFunc; - - cpFloat target_wrn; - cpFloat w_coef; - - cpFloat iSum; - cpFloat jAcc; -}; - -struct cpRotaryLimitJoint { - cpConstraint constraint; - cpFloat min, max; - - cpFloat iSum; - - cpFloat bias; - cpFloat jAcc; -}; - -struct cpRatchetJoint { - cpConstraint constraint; - cpFloat angle, phase, ratchet; - - cpFloat iSum; - - cpFloat bias; - cpFloat jAcc; -}; - -struct cpGearJoint { - cpConstraint constraint; - cpFloat phase, ratio; - cpFloat ratio_inv; - - cpFloat iSum; - - cpFloat bias; - cpFloat jAcc; -}; - -struct cpSimpleMotor { - cpConstraint constraint; - cpFloat rate; - - cpFloat iSum; - - cpFloat jAcc; -}; - -void cpConstraintInit(cpConstraint *constraint, const struct cpConstraintClass *klass, cpBody *a, cpBody *b); - -static inline void -cpConstraintActivateBodies(cpConstraint *constraint) -{ - cpBody *a = constraint->a; cpBodyActivate(a); - cpBody *b = constraint->b; cpBodyActivate(b); -} - -static inline cpVect -relative_velocity(cpBody *a, cpBody *b, cpVect r1, cpVect r2){ - cpVect v1_sum = cpvadd(a->CP_PRIVATE(v), cpvmult(cpvperp(r1), a->CP_PRIVATE(w))); - cpVect v2_sum = cpvadd(b->CP_PRIVATE(v), cpvmult(cpvperp(r2), b->CP_PRIVATE(w))); - - return cpvsub(v2_sum, v1_sum); -} - -static inline cpFloat -normal_relative_velocity(cpBody *a, cpBody *b, cpVect r1, cpVect r2, cpVect n){ - return cpvdot(relative_velocity(a, b, r1, r2), n); -} - -static inline void -apply_impulse(cpBody *body, cpVect j, cpVect r){ - body->CP_PRIVATE(v) = cpvadd(body->CP_PRIVATE(v), cpvmult(j, body->CP_PRIVATE(m_inv))); - body->CP_PRIVATE(w) += body->CP_PRIVATE(i_inv)*cpvcross(r, j); -} - -static inline void -apply_impulses(cpBody *a , cpBody *b, cpVect r1, cpVect r2, cpVect j) -{ - apply_impulse(a, cpvneg(j), r1); - apply_impulse(b, j, r2); -} - -static inline void -apply_bias_impulse(cpBody *body, cpVect j, cpVect r) -{ - body->CP_PRIVATE(v_bias) = cpvadd(body->CP_PRIVATE(v_bias), cpvmult(j, body->CP_PRIVATE(m_inv))); - body->CP_PRIVATE(w_bias) += body->CP_PRIVATE(i_inv)*cpvcross(r, j); -} - -static inline void -apply_bias_impulses(cpBody *a , cpBody *b, cpVect r1, cpVect r2, cpVect j) -{ - apply_bias_impulse(a, cpvneg(j), r1); - apply_bias_impulse(b, j, r2); -} - -static inline cpFloat -k_scalar_body(cpBody *body, cpVect r, cpVect n) -{ - cpFloat rcn = cpvcross(r, n); - return body->CP_PRIVATE(m_inv) + body->CP_PRIVATE(i_inv)*rcn*rcn; -} - -static inline cpFloat -k_scalar(cpBody *a, cpBody *b, cpVect r1, cpVect r2, cpVect n) -{ - cpFloat value = k_scalar_body(a, r1, n) + k_scalar_body(b, r2, n); - cpAssertSoft(value != 0.0, "Unsolvable collision or constraint."); - - return value; -} - -static inline cpMat2x2 -k_tensor(cpBody *a, cpBody *b, cpVect r1, cpVect r2) -{ - cpFloat m_sum = a->CP_PRIVATE(m_inv) + b->CP_PRIVATE(m_inv); - - // start with Identity*m_sum - cpFloat k11 = m_sum, k12 = 0.0f; - cpFloat k21 = 0.0f, k22 = m_sum; - - // add the influence from r1 - cpFloat a_i_inv = a->CP_PRIVATE(i_inv); - cpFloat r1xsq = r1.x * r1.x * a_i_inv; - cpFloat r1ysq = r1.y * r1.y * a_i_inv; - cpFloat r1nxy = -r1.x * r1.y * a_i_inv; - k11 += r1ysq; k12 += r1nxy; - k21 += r1nxy; k22 += r1xsq; - - // add the influnce from r2 - cpFloat b_i_inv = b->CP_PRIVATE(i_inv); - cpFloat r2xsq = r2.x * r2.x * b_i_inv; - cpFloat r2ysq = r2.y * r2.y * b_i_inv; - cpFloat r2nxy = -r2.x * r2.y * b_i_inv; - k11 += r2ysq; k12 += r2nxy; - k21 += r2nxy; k22 += r2xsq; - - // invert - cpFloat det = k11*k22 - k12*k21; - cpAssertSoft(det != 0.0, "Unsolvable constraint."); - - cpFloat det_inv = 1.0f/det; - return cpMat2x2New( - k22*det_inv, -k12*det_inv, - -k21*det_inv, k11*det_inv - ); -} - -static inline cpFloat -bias_coef(cpFloat errorBias, cpFloat dt) -{ - return 1.0f - cpfpow(errorBias, dt); -} - - -//MARK: Spaces - -typedef struct cpContactBufferHeader cpContactBufferHeader; -typedef void (*cpSpaceArbiterApplyImpulseFunc)(cpArbiter *arb); - -struct cpSpace { - int iterations; - - cpVect gravity; - cpFloat damping; - - cpFloat idleSpeedThreshold; - cpFloat sleepTimeThreshold; - - cpFloat collisionSlop; - cpFloat collisionBias; - cpTimestamp collisionPersistence; - - cpDataPointer userData; - - cpTimestamp stamp; - cpFloat curr_dt; - - cpArray *dynamicBodies; - cpArray *staticBodies; - cpArray *rousedBodies; - cpArray *sleepingComponents; - - cpHashValue shapeIDCounter; - cpSpatialIndex *staticShapes; - cpSpatialIndex *dynamicShapes; - - cpArray *constraints; - - cpArray *arbiters; - cpContactBufferHeader *contactBuffersHead; - cpHashSet *cachedArbiters; - cpArray *pooledArbiters; - - cpArray *allocatedBuffers; - unsigned int locked; - - cpBool usesWildcards; - cpHashSet *collisionHandlers; - cpCollisionHandler defaultHandler; - - cpBool skipPostStep; - cpArray *postStepCallbacks; - - cpBody *staticBody; - cpBody _staticBody; -}; - -#define cpAssertSpaceUnlocked(space) \ - cpAssertHard(!space->locked, \ - "This operation cannot be done safely during a call to cpSpaceStep() or during a query. " \ - "Put these calls into a post-step callback." \ - ); - -void cpSpaceSetStaticBody(cpSpace *space, cpBody *body); - -extern cpCollisionHandler cpCollisionHandlerDoNothing; - -void cpSpaceProcessComponents(cpSpace *space, cpFloat dt); - -void cpSpacePushFreshContactBuffer(cpSpace *space); -struct cpContact *cpContactBufferGetArray(cpSpace *space); -void cpSpacePushContacts(cpSpace *space, int count); - -typedef struct cpPostStepCallback { - cpPostStepFunc func; - void *key; - void *data; -} cpPostStepCallback; - -cpPostStepCallback *cpSpaceGetPostStepCallback(cpSpace *space, void *key); - -cpBool cpSpaceArbiterSetFilter(cpArbiter *arb, cpSpace *space); -void cpSpaceFilterArbiters(cpSpace *space, cpBody *body, cpShape *filter); - -void cpSpaceActivateBody(cpSpace *space, cpBody *body); -void cpSpaceLock(cpSpace *space); -void cpSpaceUnlock(cpSpace *space, cpBool runPostStep); - -static inline void -cpSpaceUncacheArbiter(cpSpace *space, cpArbiter *arb) -{ - const cpShape *a = arb->a, *b = arb->b; - const cpShape *shape_pair[] = {a, b}; - cpHashValue arbHashID = CP_HASH_PAIR((cpHashValue)a, (cpHashValue)b); - cpHashSetRemove(space->cachedArbiters, arbHashID, shape_pair); - cpArrayDeleteObj(space->arbiters, arb); -} - -static inline cpArray * -cpSpaceArrayForBodyType(cpSpace *space, cpBodyType type) -{ - return (type == CP_BODY_TYPE_STATIC ? space->staticBodies : space->dynamicBodies); -} - -void cpShapeUpdateFunc(cpShape *shape, void *unused); -cpCollisionID cpSpaceCollideShapes(cpShape *a, cpShape *b, cpCollisionID id, cpSpace *space); - - -//MARK: Foreach loops - -static inline cpConstraint * -cpConstraintNext(cpConstraint *node, cpBody *body) -{ - return (node->a == body ? node->next_a : node->next_b); -} - -#define CP_BODY_FOREACH_CONSTRAINT(bdy, var)\ - for(cpConstraint *var = bdy->constraintList; var; var = cpConstraintNext(var, bdy)) - -static inline cpArbiter * -cpArbiterNext(cpArbiter *node, cpBody *body) -{ - return (node->body_a == body ? node->thread_a.next : node->thread_b.next); -} - -#define CP_BODY_FOREACH_ARBITER(bdy, var)\ - for(cpArbiter *var = bdy->arbiterList; var; var = cpArbiterNext(var, bdy)) - -#define CP_BODY_FOREACH_SHAPE(body, var)\ - for(cpShape *var = body->shapeList; var; var = var->next) - -#define CP_BODY_FOREACH_COMPONENT(root, var)\ - for(cpBody *var = root; var; var = var->sleeping.next) - -#endif diff --git a/mac/include/chipmunk/chipmunk_types.h b/mac/include/chipmunk/chipmunk_types.h deleted file mode 100644 index 7aee0c79..00000000 --- a/mac/include/chipmunk/chipmunk_types.h +++ /dev/null @@ -1,242 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_TYPES_H -#define CHIPMUNK_TYPES_H - -#include -#include -#include - -#ifndef CP_USE_DOUBLES - // Use doubles by default for higher precision. - #define CP_USE_DOUBLES 0 -#endif - -/// @defgroup basicTypes Basic Types -/// Most of these types can be configured at compile time. -/// @{ - -#if CP_USE_DOUBLES -/// Chipmunk's floating point type. -/// Can be reconfigured at compile time. - typedef double cpFloat; - #define cpfsqrt sqrt - #define cpfsin sin - #define cpfcos cos - #define cpfacos acos - #define cpfatan2 atan2 - #define cpfmod fmod - #define cpfexp exp - #define cpfpow pow - #define cpffloor floor - #define cpfceil ceil - #define CPFLOAT_MIN DBL_MIN -#else - typedef float cpFloat; - #define cpfsqrt sqrtf - #define cpfsin sinf - #define cpfcos cosf - #define cpfacos acosf - #define cpfatan2 atan2f - #define cpfmod fmodf - #define cpfexp expf - #define cpfpow powf - #define cpffloor floorf - #define cpfceil ceilf - #define CPFLOAT_MIN FLT_MIN -#endif - -#ifndef INFINITY - #ifdef _MSC_VER - union MSVC_EVIL_FLOAT_HACK - { - unsigned __int8 Bytes[4]; - float Value; - }; - static union MSVC_EVIL_FLOAT_HACK INFINITY_HACK = {{0x00, 0x00, 0x80, 0x7F}}; - #define INFINITY (INFINITY_HACK.Value) - #endif - - #ifdef __GNUC__ - #define INFINITY (__builtin_inf()) - #endif - - #ifndef INFINITY - #define INFINITY (1e1000) - #endif -#endif - - -#define CP_PI ((cpFloat)3.14159265358979323846264338327950288) - - -/// Return the max of two cpFloats. -static inline cpFloat cpfmax(cpFloat a, cpFloat b) -{ - return (a > b) ? a : b; -} - -/// Return the min of two cpFloats. -static inline cpFloat cpfmin(cpFloat a, cpFloat b) -{ - return (a < b) ? a : b; -} - -/// Return the absolute value of a cpFloat. -static inline cpFloat cpfabs(cpFloat f) -{ - return (f < 0) ? -f : f; -} - -/// Clamp @c f to be between @c min and @c max. -static inline cpFloat cpfclamp(cpFloat f, cpFloat min, cpFloat max) -{ - return cpfmin(cpfmax(f, min), max); -} - -/// Clamp @c f to be between 0 and 1. -static inline cpFloat cpfclamp01(cpFloat f) -{ - return cpfmax(0.0f, cpfmin(f, 1.0f)); -} - - - -/// Linearly interpolate (or extrapolate) between @c f1 and @c f2 by @c t percent. -static inline cpFloat cpflerp(cpFloat f1, cpFloat f2, cpFloat t) -{ - return f1*(1.0f - t) + f2*t; -} - -/// Linearly interpolate from @c f1 to @c f2 by no more than @c d. -static inline cpFloat cpflerpconst(cpFloat f1, cpFloat f2, cpFloat d) -{ - return f1 + cpfclamp(f2 - f1, -d, d); -} - -/// Hash value type. -#ifdef CP_HASH_VALUE_TYPE - typedef CP_HASH_VALUE_TYPE cpHashValue; -#else - typedef uintptr_t cpHashValue; -#endif - -/// Type used internally to cache colliding object info for cpCollideShapes(). -/// Should be at least 32 bits. -typedef uint32_t cpCollisionID; - -// Oh C, how we love to define our own boolean types to get compiler compatibility -/// Chipmunk's boolean type. -#ifdef CP_BOOL_TYPE - typedef CP_BOOL_TYPE cpBool; -#else - typedef unsigned char cpBool; -#endif - -#ifndef cpTrue -/// true value. - #define cpTrue 1 -#endif - -#ifndef cpFalse -/// false value. - #define cpFalse 0 -#endif - -#ifdef CP_DATA_POINTER_TYPE - typedef CP_DATA_POINTER_TYPE cpDataPointer; -#else -/// Type used for user data pointers. - typedef void * cpDataPointer; -#endif - -#ifdef CP_COLLISION_TYPE_TYPE - typedef CP_COLLISION_TYPE_TYPE cpCollisionType; -#else -/// Type used for cpSpace.collision_type. - typedef uintptr_t cpCollisionType; -#endif - -#ifdef CP_GROUP_TYPE - typedef CP_GROUP_TYPE cpGroup; -#else -/// Type used for cpShape.group. - typedef uintptr_t cpGroup; -#endif - -#ifdef CP_BITMASK_TYPE - typedef CP_BITMASK_TYPE cpBitmask; -#else -/// Type used for cpShapeFilter category and mask. - typedef unsigned int cpBitmask; -#endif - -#ifdef CP_TIMESTAMP_TYPE - typedef CP_TIMESTAMP_TYPE cpTimestamp; -#else -/// Type used for various timestamps in Chipmunk. - typedef unsigned int cpTimestamp; -#endif - -#ifndef CP_NO_GROUP -/// Value for cpShape.group signifying that a shape is in no group. - #define CP_NO_GROUP ((cpGroup)0) -#endif - -#ifndef CP_ALL_CATEGORIES -/// Value for cpShape.layers signifying that a shape is in every layer. - #define CP_ALL_CATEGORIES (~(cpBitmask)0) -#endif - -#ifndef CP_WILDCARD_COLLISION_TYPE -/// cpCollisionType value internally reserved for hashing wildcard handlers. - #define CP_WILDCARD_COLLISION_TYPE (~(cpCollisionType)0) -#endif - -/// @} - -// CGPoints are structurally the same, and allow -// easy interoperability with other Cocoa libraries -#if CP_USE_CGTYPES - typedef CGPoint cpVect; -#else -/// Chipmunk's 2D vector type. -/// @addtogroup cpVect - typedef struct cpVect{cpFloat x,y;} cpVect; -#endif - -#if CP_USE_CGTYPES - typedef CGAffineTransform cpTransform; -#else - /// Column major affine transform. - typedef struct cpTransform { - cpFloat a, b, c, d, tx, ty; - } cpTransform; -#endif - -// NUKE -typedef struct cpMat2x2 { - // Row major [[a, b][c d]] - cpFloat a, b, c, d; -} cpMat2x2; - -#endif diff --git a/mac/include/chipmunk/chipmunk_unsafe.h b/mac/include/chipmunk/chipmunk_unsafe.h deleted file mode 100644 index 990bd012..00000000 --- a/mac/include/chipmunk/chipmunk_unsafe.h +++ /dev/null @@ -1,66 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/* This header defines a number of "unsafe" operations on Chipmunk objects. - * In this case "unsafe" is referring to operations which may reduce the - * physical accuracy or numerical stability of the simulation, but will not - * cause crashes. - * - * The prime example is mutating collision shapes. Chipmunk does not support - * this directly. Mutating shapes using this API will caused objects in contact - * to be pushed apart using Chipmunk's overlap solver, but not using real - * persistent velocities. Probably not what you meant, but perhaps close enough. - */ - -/// @defgroup unsafe Chipmunk Unsafe Shape Operations -/// These functions are used for mutating collision shapes. -/// Chipmunk does not have any way to get velocity information on changing shapes, -/// so the results will be unrealistic. You must explicity include the chipmunk_unsafe.h header to use them. -/// @{ - -#ifndef CHIPMUNK_UNSAFE_H -#define CHIPMUNK_UNSAFE_H - -#ifdef __cplusplus -extern "C" { -#endif - -/// Set the radius of a circle shape. -CP_EXPORT void cpCircleShapeSetRadius(cpShape *shape, cpFloat radius); -/// Set the offset of a circle shape. -CP_EXPORT void cpCircleShapeSetOffset(cpShape *shape, cpVect offset); - -/// Set the endpoints of a segment shape. -CP_EXPORT void cpSegmentShapeSetEndpoints(cpShape *shape, cpVect a, cpVect b); -/// Set the radius of a segment shape. -CP_EXPORT void cpSegmentShapeSetRadius(cpShape *shape, cpFloat radius); - -/// Set the vertexes of a poly shape. -CP_EXPORT void cpPolyShapeSetVerts(cpShape *shape, int count, cpVect *verts, cpTransform transform); -CP_EXPORT void cpPolyShapeSetVertsRaw(cpShape *shape, int count, cpVect *verts); -/// Set the radius of a poly shape. -CP_EXPORT void cpPolyShapeSetRadius(cpShape *shape, cpFloat radius); - -#ifdef __cplusplus -} -#endif -#endif -/// @} diff --git a/mac/include/chipmunk/cpArbiter.h b/mac/include/chipmunk/cpArbiter.h deleted file mode 100644 index 1dc130af..00000000 --- a/mac/include/chipmunk/cpArbiter.h +++ /dev/null @@ -1,145 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpArbiter cpArbiter -/// The cpArbiter struct tracks pairs of colliding shapes. -/// They are also used in conjuction with collision handler callbacks -/// allowing you to retrieve information on the collision or change it. -/// A unique arbiter value is used for each pair of colliding objects. It persists until the shapes separate. -/// @{ - -#define CP_MAX_CONTACTS_PER_ARBITER 2 - -/// Get the restitution (elasticity) that will be applied to the pair of colliding objects. -CP_EXPORT cpFloat cpArbiterGetRestitution(const cpArbiter *arb); -/// Override the restitution (elasticity) that will be applied to the pair of colliding objects. -CP_EXPORT void cpArbiterSetRestitution(cpArbiter *arb, cpFloat restitution); -/// Get the friction coefficient that will be applied to the pair of colliding objects. -CP_EXPORT cpFloat cpArbiterGetFriction(const cpArbiter *arb); -/// Override the friction coefficient that will be applied to the pair of colliding objects. -CP_EXPORT void cpArbiterSetFriction(cpArbiter *arb, cpFloat friction); - -// Get the relative surface velocity of the two shapes in contact. -CP_EXPORT cpVect cpArbiterGetSurfaceVelocity(cpArbiter *arb); - -// Override the relative surface velocity of the two shapes in contact. -// By default this is calculated to be the difference of the two surface velocities clamped to the tangent plane. -CP_EXPORT void cpArbiterSetSurfaceVelocity(cpArbiter *arb, cpVect vr); - -/// Get the user data pointer associated with this pair of colliding objects. -CP_EXPORT cpDataPointer cpArbiterGetUserData(const cpArbiter *arb); -/// Set a user data point associated with this pair of colliding objects. -/// If you need to perform any cleanup for this pointer, you must do it yourself, in the separate callback for instance. -CP_EXPORT void cpArbiterSetUserData(cpArbiter *arb, cpDataPointer userData); - -/// Calculate the total impulse including the friction that was applied by this arbiter. -/// This function should only be called from a post-solve, post-step or cpBodyEachArbiter callback. -CP_EXPORT cpVect cpArbiterTotalImpulse(const cpArbiter *arb); -/// Calculate the amount of energy lost in a collision including static, but not dynamic friction. -/// This function should only be called from a post-solve, post-step or cpBodyEachArbiter callback. -CP_EXPORT cpFloat cpArbiterTotalKE(const cpArbiter *arb); - -/// Mark a collision pair to be ignored until the two objects separate. -/// Pre-solve and post-solve callbacks will not be called, but the separate callback will be called. -CP_EXPORT cpBool cpArbiterIgnore(cpArbiter *arb); - -/// Return the colliding shapes involved for this arbiter. -/// The order of their cpSpace.collision_type values will match -/// the order set when the collision handler was registered. -CP_EXPORT void cpArbiterGetShapes(const cpArbiter *arb, cpShape **a, cpShape **b); - -/// A macro shortcut for defining and retrieving the shapes from an arbiter. -#define CP_ARBITER_GET_SHAPES(__arb__, __a__, __b__) cpShape *__a__, *__b__; cpArbiterGetShapes(__arb__, &__a__, &__b__); - -/// Return the colliding bodies involved for this arbiter. -/// The order of the cpSpace.collision_type the bodies are associated with values will match -/// the order set when the collision handler was registered. -CP_EXPORT void cpArbiterGetBodies(const cpArbiter *arb, cpBody **a, cpBody **b); - -/// A macro shortcut for defining and retrieving the bodies from an arbiter. -#define CP_ARBITER_GET_BODIES(__arb__, __a__, __b__) cpBody *__a__, *__b__; cpArbiterGetBodies(__arb__, &__a__, &__b__); - -/// A struct that wraps up the important collision data for an arbiter. -struct cpContactPointSet { - /// The number of contact points in the set. - int count; - - /// The normal of the collision. - cpVect normal; - - /// The array of contact points. - struct { - /// The position of the contact on the surface of each shape. - cpVect pointA, pointB; - /// Penetration distance of the two shapes. Overlapping means it will be negative. - /// This value is calculated as cpvdot(cpvsub(point2, point1), normal) and is ignored by cpArbiterSetContactPointSet(). - cpFloat distance; - } points[CP_MAX_CONTACTS_PER_ARBITER]; -}; - -/// Return a contact set from an arbiter. -CP_EXPORT cpContactPointSet cpArbiterGetContactPointSet(const cpArbiter *arb); - -/// Replace the contact point set for an arbiter. -/// This can be a very powerful feature, but use it with caution! -CP_EXPORT void cpArbiterSetContactPointSet(cpArbiter *arb, cpContactPointSet *set); - -/// Returns true if this is the first step a pair of objects started colliding. -CP_EXPORT cpBool cpArbiterIsFirstContact(const cpArbiter *arb); -/// Returns true if the separate callback is due to a shape being removed from the space. -CP_EXPORT cpBool cpArbiterIsRemoval(const cpArbiter *arb); - -/// Get the number of contact points for this arbiter. -CP_EXPORT int cpArbiterGetCount(const cpArbiter *arb); -/// Get the normal of the collision. -CP_EXPORT cpVect cpArbiterGetNormal(const cpArbiter *arb); -/// Get the position of the @c ith contact point on the surface of the first shape. -CP_EXPORT cpVect cpArbiterGetPointA(const cpArbiter *arb, int i); -/// Get the position of the @c ith contact point on the surface of the second shape. -CP_EXPORT cpVect cpArbiterGetPointB(const cpArbiter *arb, int i); -/// Get the depth of the @c ith contact point. -CP_EXPORT cpFloat cpArbiterGetDepth(const cpArbiter *arb, int i); - -/// If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. -/// You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. -CP_EXPORT cpBool cpArbiterCallWildcardBeginA(cpArbiter *arb, cpSpace *space); -/// If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. -/// You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. -CP_EXPORT cpBool cpArbiterCallWildcardBeginB(cpArbiter *arb, cpSpace *space); - -/// If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. -/// You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. -CP_EXPORT cpBool cpArbiterCallWildcardPreSolveA(cpArbiter *arb, cpSpace *space); -/// If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. -/// You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. -CP_EXPORT cpBool cpArbiterCallWildcardPreSolveB(cpArbiter *arb, cpSpace *space); - -/// If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. -CP_EXPORT void cpArbiterCallWildcardPostSolveA(cpArbiter *arb, cpSpace *space); -/// If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. -CP_EXPORT void cpArbiterCallWildcardPostSolveB(cpArbiter *arb, cpSpace *space); - -/// If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. -CP_EXPORT void cpArbiterCallWildcardSeparateA(cpArbiter *arb, cpSpace *space); -/// If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. -CP_EXPORT void cpArbiterCallWildcardSeparateB(cpArbiter *arb, cpSpace *space); - -/// @} diff --git a/mac/include/chipmunk/cpBB.h b/mac/include/chipmunk/cpBB.h deleted file mode 100644 index 40200600..00000000 --- a/mac/include/chipmunk/cpBB.h +++ /dev/null @@ -1,187 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_BB_H -#define CHIPMUNK_BB_H - -#include "chipmunk_types.h" -#include "cpVect.h" - -/// @defgroup cpBBB cpBB -/// Chipmunk's axis-aligned 2D bounding box type along with a few handy routines. -/// @{ - -/// Chipmunk's axis-aligned 2D bounding box type. (left, bottom, right, top) -typedef struct cpBB{ - cpFloat l, b, r ,t; -} cpBB; - -/// Convenience constructor for cpBB structs. -static inline cpBB cpBBNew(const cpFloat l, const cpFloat b, const cpFloat r, const cpFloat t) -{ - cpBB bb = {l, b, r, t}; - return bb; -} - -/// Constructs a cpBB centered on a point with the given extents (half sizes). -static inline cpBB -cpBBNewForExtents(const cpVect c, const cpFloat hw, const cpFloat hh) -{ - return cpBBNew(c.x - hw, c.y - hh, c.x + hw, c.y + hh); -} - -/// Constructs a cpBB for a circle with the given position and radius. -static inline cpBB cpBBNewForCircle(const cpVect p, const cpFloat r) -{ - return cpBBNewForExtents(p, r, r); -} - -/// Returns true if @c a and @c b intersect. -static inline cpBool cpBBIntersects(const cpBB a, const cpBB b) -{ - return (a.l <= b.r && b.l <= a.r && a.b <= b.t && b.b <= a.t); -} - -/// Returns true if @c other lies completely within @c bb. -static inline cpBool cpBBContainsBB(const cpBB bb, const cpBB other) -{ - return (bb.l <= other.l && bb.r >= other.r && bb.b <= other.b && bb.t >= other.t); -} - -/// Returns true if @c bb contains @c v. -static inline cpBool cpBBContainsVect(const cpBB bb, const cpVect v) -{ - return (bb.l <= v.x && bb.r >= v.x && bb.b <= v.y && bb.t >= v.y); -} - -/// Returns a bounding box that holds both bounding boxes. -static inline cpBB cpBBMerge(const cpBB a, const cpBB b){ - return cpBBNew( - cpfmin(a.l, b.l), - cpfmin(a.b, b.b), - cpfmax(a.r, b.r), - cpfmax(a.t, b.t) - ); -} - -/// Returns a bounding box that holds both @c bb and @c v. -static inline cpBB cpBBExpand(const cpBB bb, const cpVect v){ - return cpBBNew( - cpfmin(bb.l, v.x), - cpfmin(bb.b, v.y), - cpfmax(bb.r, v.x), - cpfmax(bb.t, v.y) - ); -} - -/// Returns the center of a bounding box. -static inline cpVect -cpBBCenter(cpBB bb) -{ - return cpvlerp(cpv(bb.l, bb.b), cpv(bb.r, bb.t), 0.5f); -} - -/// Returns the area of the bounding box. -static inline cpFloat cpBBArea(cpBB bb) -{ - return (bb.r - bb.l)*(bb.t - bb.b); -} - -/// Merges @c a and @c b and returns the area of the merged bounding box. -static inline cpFloat cpBBMergedArea(cpBB a, cpBB b) -{ - return (cpfmax(a.r, b.r) - cpfmin(a.l, b.l))*(cpfmax(a.t, b.t) - cpfmin(a.b, b.b)); -} - -/// Returns the fraction along the segment query the cpBB is hit. Returns INFINITY if it doesn't hit. -static inline cpFloat cpBBSegmentQuery(cpBB bb, cpVect a, cpVect b) -{ - cpFloat idx = 1.0f/(b.x - a.x); -#ifdef _MSC_VER -#pragma warning(disable: 4056) -#endif - cpFloat tx1 = (bb.l == a.x ? -INFINITY : (bb.l - a.x)*idx); - cpFloat tx2 = (bb.r == a.x ? INFINITY : (bb.r - a.x)*idx); - cpFloat txmin = cpfmin(tx1, tx2); - cpFloat txmax = cpfmax(tx1, tx2); - - cpFloat idy = 1.0f/(b.y - a.y); - cpFloat ty1 = (bb.b == a.y ? -INFINITY : (bb.b - a.y)*idy); - cpFloat ty2 = (bb.t == a.y ? INFINITY : (bb.t - a.y)*idy); -#ifdef _MSC_VER -#pragma warning(default: 4056) -#endif - cpFloat tymin = cpfmin(ty1, ty2); - cpFloat tymax = cpfmax(ty1, ty2); - - if(tymin <= txmax && txmin <= tymax){ - cpFloat min = cpfmax(txmin, tymin); - cpFloat max = cpfmin(txmax, tymax); - - if(0.0 <= max && min <= 1.0) return cpfmax(min, 0.0); - } - - return INFINITY; -} - -/// Return true if the bounding box intersects the line segment with ends @c a and @c b. -static inline cpBool cpBBIntersectsSegment(cpBB bb, cpVect a, cpVect b) -{ - return (cpBBSegmentQuery(bb, a, b) != INFINITY); -} - -/// Clamp a vector to a bounding box. -static inline cpVect -cpBBClampVect(const cpBB bb, const cpVect v) -{ - return cpv(cpfclamp(v.x, bb.l, bb.r), cpfclamp(v.y, bb.b, bb.t)); -} - -/// Wrap a vector to a bounding box. -static inline cpVect -cpBBWrapVect(const cpBB bb, const cpVect v) -{ - cpFloat dx = cpfabs(bb.r - bb.l); - cpFloat modx = cpfmod(v.x - bb.l, dx); - cpFloat x = (modx > 0.0f) ? modx : modx + dx; - - cpFloat dy = cpfabs(bb.t - bb.b); - cpFloat mody = cpfmod(v.y - bb.b, dy); - cpFloat y = (mody > 0.0f) ? mody : mody + dy; - - return cpv(x + bb.l, y + bb.b); -} - -/// Returns a bounding box offseted by @c v. -static inline cpBB -cpBBOffset(const cpBB bb, const cpVect v) -{ - return cpBBNew( - bb.l + v.x, - bb.b + v.y, - bb.r + v.x, - bb.t + v.y - ); -} - -///@} - -#endif diff --git a/mac/include/chipmunk/cpBody.h b/mac/include/chipmunk/cpBody.h deleted file mode 100644 index 7e6943d1..00000000 --- a/mac/include/chipmunk/cpBody.h +++ /dev/null @@ -1,189 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpBody cpBody -/// Chipmunk's rigid body type. Rigid bodies hold the physical properties of an object like -/// it's mass, and position and velocity of it's center of gravity. They don't have an shape on their own. -/// They are given a shape by creating collision shapes (cpShape) that point to the body. -/// @{ - -typedef enum cpBodyType { - /// A dynamic body is one that is affected by gravity, forces, and collisions. - /// This is the default body type. - CP_BODY_TYPE_DYNAMIC, - /// A kinematic body is an infinite mass, user controlled body that is not affected by gravity, forces or collisions. - /// Instead the body only moves based on it's velocity. - /// Dynamic bodies collide normally with kinematic bodies, though the kinematic body will be unaffected. - /// Collisions between two kinematic bodies, or a kinematic body and a static body produce collision callbacks, but no collision response. - CP_BODY_TYPE_KINEMATIC, - /// A static body is a body that never (or rarely) moves. If you move a static body, you must call one of the cpSpaceReindex*() functions. - /// Chipmunk uses this information to optimize the collision detection. - /// Static bodies do not produce collision callbacks when colliding with other static bodies. - CP_BODY_TYPE_STATIC, -} cpBodyType; - -/// Rigid body velocity update function type. -typedef void (*cpBodyVelocityFunc)(cpBody *body, cpVect gravity, cpFloat damping, cpFloat dt); -/// Rigid body position update function type. -typedef void (*cpBodyPositionFunc)(cpBody *body, cpFloat dt); - -/// Allocate a cpBody. -CP_EXPORT cpBody* cpBodyAlloc(void); -/// Initialize a cpBody. -CP_EXPORT cpBody* cpBodyInit(cpBody *body, cpFloat mass, cpFloat moment); -/// Allocate and initialize a cpBody. -CP_EXPORT cpBody* cpBodyNew(cpFloat mass, cpFloat moment); - -/// Allocate and initialize a cpBody, and set it as a kinematic body. -CP_EXPORT cpBody* cpBodyNewKinematic(void); -/// Allocate and initialize a cpBody, and set it as a static body. -CP_EXPORT cpBody* cpBodyNewStatic(void); - -/// Destroy a cpBody. -CP_EXPORT void cpBodyDestroy(cpBody *body); -/// Destroy and free a cpBody. -CP_EXPORT void cpBodyFree(cpBody *body); - -// Defined in cpSpace.c -/// Wake up a sleeping or idle body. -CP_EXPORT void cpBodyActivate(cpBody *body); -/// Wake up any sleeping or idle bodies touching a static body. -CP_EXPORT void cpBodyActivateStatic(cpBody *body, cpShape *filter); - -/// Force a body to fall asleep immediately. -CP_EXPORT void cpBodySleep(cpBody *body); -/// Force a body to fall asleep immediately along with other bodies in a group. -CP_EXPORT void cpBodySleepWithGroup(cpBody *body, cpBody *group); - -/// Returns true if the body is sleeping. -CP_EXPORT cpBool cpBodyIsSleeping(const cpBody *body); - -/// Get the type of the body. -CP_EXPORT cpBodyType cpBodyGetType(cpBody *body); -/// Set the type of the body. -CP_EXPORT void cpBodySetType(cpBody *body, cpBodyType type); - -/// Get the space this body is added to. -CP_EXPORT cpSpace* cpBodyGetSpace(const cpBody *body); - -/// Get the mass of the body. -CP_EXPORT cpFloat cpBodyGetMass(const cpBody *body); -/// Set the mass of the body. -CP_EXPORT void cpBodySetMass(cpBody *body, cpFloat m); - -/// Get the moment of inertia of the body. -CP_EXPORT cpFloat cpBodyGetMoment(const cpBody *body); -/// Set the moment of inertia of the body. -CP_EXPORT void cpBodySetMoment(cpBody *body, cpFloat i); - -/// Set the position of a body. -CP_EXPORT cpVect cpBodyGetPosition(const cpBody *body); -/// Set the position of the body. -CP_EXPORT void cpBodySetPosition(cpBody *body, cpVect pos); - -/// Get the offset of the center of gravity in body local coordinates. -CP_EXPORT cpVect cpBodyGetCenterOfGravity(const cpBody *body); -/// Set the offset of the center of gravity in body local coordinates. -CP_EXPORT void cpBodySetCenterOfGravity(cpBody *body, cpVect cog); - -/// Get the velocity of the body. -CP_EXPORT cpVect cpBodyGetVelocity(const cpBody *body); -/// Set the velocity of the body. -CP_EXPORT void cpBodySetVelocity(cpBody *body, cpVect velocity); - -/// Get the force applied to the body for the next time step. -CP_EXPORT cpVect cpBodyGetForce(const cpBody *body); -/// Set the force applied to the body for the next time step. -CP_EXPORT void cpBodySetForce(cpBody *body, cpVect force); - -/// Get the angle of the body. -CP_EXPORT cpFloat cpBodyGetAngle(const cpBody *body); -/// Set the angle of a body. -CP_EXPORT void cpBodySetAngle(cpBody *body, cpFloat a); - -/// Get the angular velocity of the body. -CP_EXPORT cpFloat cpBodyGetAngularVelocity(const cpBody *body); -/// Set the angular velocity of the body. -CP_EXPORT void cpBodySetAngularVelocity(cpBody *body, cpFloat angularVelocity); - -/// Get the torque applied to the body for the next time step. -CP_EXPORT cpFloat cpBodyGetTorque(const cpBody *body); -/// Set the torque applied to the body for the next time step. -CP_EXPORT void cpBodySetTorque(cpBody *body, cpFloat torque); - -/// Get the rotation vector of the body. (The x basis vector of it's transform.) -CP_EXPORT cpVect cpBodyGetRotation(const cpBody *body); - -/// Get the user data pointer assigned to the body. -CP_EXPORT cpDataPointer cpBodyGetUserData(const cpBody *body); -/// Set the user data pointer assigned to the body. -CP_EXPORT void cpBodySetUserData(cpBody *body, cpDataPointer userData); - -/// Set the callback used to update a body's velocity. -CP_EXPORT void cpBodySetVelocityUpdateFunc(cpBody *body, cpBodyVelocityFunc velocityFunc); -/// Set the callback used to update a body's position. -/// NOTE: It's not generally recommended to override this unless you call the default position update function. -CP_EXPORT void cpBodySetPositionUpdateFunc(cpBody *body, cpBodyPositionFunc positionFunc); - -/// Default velocity integration function.. -CP_EXPORT void cpBodyUpdateVelocity(cpBody *body, cpVect gravity, cpFloat damping, cpFloat dt); -/// Default position integration function. -CP_EXPORT void cpBodyUpdatePosition(cpBody *body, cpFloat dt); - -/// Convert body relative/local coordinates to absolute/world coordinates. -CP_EXPORT cpVect cpBodyLocalToWorld(const cpBody *body, const cpVect point); -/// Convert body absolute/world coordinates to relative/local coordinates. -CP_EXPORT cpVect cpBodyWorldToLocal(const cpBody *body, const cpVect point); - -/// Apply a force to a body. Both the force and point are expressed in world coordinates. -CP_EXPORT void cpBodyApplyForceAtWorldPoint(cpBody *body, cpVect force, cpVect point); -/// Apply a force to a body. Both the force and point are expressed in body local coordinates. -CP_EXPORT void cpBodyApplyForceAtLocalPoint(cpBody *body, cpVect force, cpVect point); - -/// Apply an impulse to a body. Both the impulse and point are expressed in world coordinates. -CP_EXPORT void cpBodyApplyImpulseAtWorldPoint(cpBody *body, cpVect impulse, cpVect point); -/// Apply an impulse to a body. Both the impulse and point are expressed in body local coordinates. -CP_EXPORT void cpBodyApplyImpulseAtLocalPoint(cpBody *body, cpVect impulse, cpVect point); - -/// Get the velocity on a body (in world units) at a point on the body in world coordinates. -CP_EXPORT cpVect cpBodyGetVelocityAtWorldPoint(const cpBody *body, cpVect point); -/// Get the velocity on a body (in world units) at a point on the body in local coordinates. -CP_EXPORT cpVect cpBodyGetVelocityAtLocalPoint(const cpBody *body, cpVect point); - -/// Get the amount of kinetic energy contained by the body. -CP_EXPORT cpFloat cpBodyKineticEnergy(const cpBody *body); - -/// Body/shape iterator callback function type. -typedef void (*cpBodyShapeIteratorFunc)(cpBody *body, cpShape *shape, void *data); -/// Call @c func once for each shape attached to @c body and added to the space. -CP_EXPORT void cpBodyEachShape(cpBody *body, cpBodyShapeIteratorFunc func, void *data); - -/// Body/constraint iterator callback function type. -typedef void (*cpBodyConstraintIteratorFunc)(cpBody *body, cpConstraint *constraint, void *data); -/// Call @c func once for each constraint attached to @c body and added to the space. -CP_EXPORT void cpBodyEachConstraint(cpBody *body, cpBodyConstraintIteratorFunc func, void *data); - -/// Body/arbiter iterator callback function type. -typedef void (*cpBodyArbiterIteratorFunc)(cpBody *body, cpArbiter *arbiter, void *data); -/// Call @c func once for each arbiter that is currently active on the body. -CP_EXPORT void cpBodyEachArbiter(cpBody *body, cpBodyArbiterIteratorFunc func, void *data); - -///@} diff --git a/mac/include/chipmunk/cpConstraint.h b/mac/include/chipmunk/cpConstraint.h deleted file mode 100644 index b1a439f7..00000000 --- a/mac/include/chipmunk/cpConstraint.h +++ /dev/null @@ -1,95 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpConstraint cpConstraint -/// @{ - -/// Callback function type that gets called before solving a joint. -typedef void (*cpConstraintPreSolveFunc)(cpConstraint *constraint, cpSpace *space); -/// Callback function type that gets called after solving a joint. -typedef void (*cpConstraintPostSolveFunc)(cpConstraint *constraint, cpSpace *space); - -/// Destroy a constraint. -CP_EXPORT void cpConstraintDestroy(cpConstraint *constraint); -/// Destroy and free a constraint. -CP_EXPORT void cpConstraintFree(cpConstraint *constraint); - -/// Get the cpSpace this constraint is added to. -CP_EXPORT cpSpace* cpConstraintGetSpace(const cpConstraint *constraint); - -/// Get the first body the constraint is attached to. -CP_EXPORT cpBody* cpConstraintGetBodyA(const cpConstraint *constraint); - -/// Get the second body the constraint is attached to. -CP_EXPORT cpBody* cpConstraintGetBodyB(const cpConstraint *constraint); - -/// Get the maximum force that this constraint is allowed to use. -CP_EXPORT cpFloat cpConstraintGetMaxForce(const cpConstraint *constraint); -/// Set the maximum force that this constraint is allowed to use. (defaults to INFINITY) -CP_EXPORT void cpConstraintSetMaxForce(cpConstraint *constraint, cpFloat maxForce); - -/// Get rate at which joint error is corrected. -CP_EXPORT cpFloat cpConstraintGetErrorBias(const cpConstraint *constraint); -/// Set rate at which joint error is corrected. -/// Defaults to pow(1.0 - 0.1, 60.0) meaning that it will -/// correct 10% of the error every 1/60th of a second. -CP_EXPORT void cpConstraintSetErrorBias(cpConstraint *constraint, cpFloat errorBias); - -/// Get the maximum rate at which joint error is corrected. -CP_EXPORT cpFloat cpConstraintGetMaxBias(const cpConstraint *constraint); -/// Set the maximum rate at which joint error is corrected. (defaults to INFINITY) -CP_EXPORT void cpConstraintSetMaxBias(cpConstraint *constraint, cpFloat maxBias); - -/// Get if the two bodies connected by the constraint are allowed to collide or not. -CP_EXPORT cpBool cpConstraintGetCollideBodies(const cpConstraint *constraint); -/// Set if the two bodies connected by the constraint are allowed to collide or not. (defaults to cpFalse) -CP_EXPORT void cpConstraintSetCollideBodies(cpConstraint *constraint, cpBool collideBodies); - -/// Get the pre-solve function that is called before the solver runs. -CP_EXPORT cpConstraintPreSolveFunc cpConstraintGetPreSolveFunc(const cpConstraint *constraint); -/// Set the pre-solve function that is called before the solver runs. -CP_EXPORT void cpConstraintSetPreSolveFunc(cpConstraint *constraint, cpConstraintPreSolveFunc preSolveFunc); - -/// Get the post-solve function that is called before the solver runs. -CP_EXPORT cpConstraintPostSolveFunc cpConstraintGetPostSolveFunc(const cpConstraint *constraint); -/// Set the post-solve function that is called before the solver runs. -CP_EXPORT void cpConstraintSetPostSolveFunc(cpConstraint *constraint, cpConstraintPostSolveFunc postSolveFunc); - -/// Get the user definable data pointer for this constraint -CP_EXPORT cpDataPointer cpConstraintGetUserData(const cpConstraint *constraint); -/// Set the user definable data pointer for this constraint -CP_EXPORT void cpConstraintSetUserData(cpConstraint *constraint, cpDataPointer userData); - -/// Get the last impulse applied by this constraint. -CP_EXPORT cpFloat cpConstraintGetImpulse(cpConstraint *constraint); - -#include "cpPinJoint.h" -#include "cpSlideJoint.h" -#include "cpPivotJoint.h" -#include "cpGrooveJoint.h" -#include "cpDampedSpring.h" -#include "cpDampedRotarySpring.h" -#include "cpRotaryLimitJoint.h" -#include "cpRatchetJoint.h" -#include "cpGearJoint.h" -#include "cpSimpleMotor.h" - -///@} diff --git a/mac/include/chipmunk/cpDampedRotarySpring.h b/mac/include/chipmunk/cpDampedRotarySpring.h deleted file mode 100644 index 6f60e86e..00000000 --- a/mac/include/chipmunk/cpDampedRotarySpring.h +++ /dev/null @@ -1,58 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpDampedRotarySpring cpDampedRotarySpring -/// @{ - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsDampedRotarySpring(const cpConstraint *constraint); - -/// Function type used for damped rotary spring force callbacks. -typedef cpFloat (*cpDampedRotarySpringTorqueFunc)(struct cpConstraint *spring, cpFloat relativeAngle); - -/// Allocate a damped rotary spring. -CP_EXPORT cpDampedRotarySpring* cpDampedRotarySpringAlloc(void); -/// Initialize a damped rotary spring. -CP_EXPORT cpDampedRotarySpring* cpDampedRotarySpringInit(cpDampedRotarySpring *joint, cpBody *a, cpBody *b, cpFloat restAngle, cpFloat stiffness, cpFloat damping); -/// Allocate and initialize a damped rotary spring. -CP_EXPORT cpConstraint* cpDampedRotarySpringNew(cpBody *a, cpBody *b, cpFloat restAngle, cpFloat stiffness, cpFloat damping); - -/// Get the rest length of the spring. -CP_EXPORT cpFloat cpDampedRotarySpringGetRestAngle(const cpConstraint *constraint); -/// Set the rest length of the spring. -CP_EXPORT void cpDampedRotarySpringSetRestAngle(cpConstraint *constraint, cpFloat restAngle); - -/// Get the stiffness of the spring in force/distance. -CP_EXPORT cpFloat cpDampedRotarySpringGetStiffness(const cpConstraint *constraint); -/// Set the stiffness of the spring in force/distance. -CP_EXPORT void cpDampedRotarySpringSetStiffness(cpConstraint *constraint, cpFloat stiffness); - -/// Get the damping of the spring. -CP_EXPORT cpFloat cpDampedRotarySpringGetDamping(const cpConstraint *constraint); -/// Set the damping of the spring. -CP_EXPORT void cpDampedRotarySpringSetDamping(cpConstraint *constraint, cpFloat damping); - -/// Get the damping of the spring. -CP_EXPORT cpDampedRotarySpringTorqueFunc cpDampedRotarySpringGetSpringTorqueFunc(const cpConstraint *constraint); -/// Set the damping of the spring. -CP_EXPORT void cpDampedRotarySpringSetSpringTorqueFunc(cpConstraint *constraint, cpDampedRotarySpringTorqueFunc springTorqueFunc); - -/// @} diff --git a/mac/include/chipmunk/cpDampedSpring.h b/mac/include/chipmunk/cpDampedSpring.h deleted file mode 100644 index b332fc7f..00000000 --- a/mac/include/chipmunk/cpDampedSpring.h +++ /dev/null @@ -1,68 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpDampedSpring cpDampedSpring -/// @{ - -/// Check if a constraint is a slide joint. -CP_EXPORT cpBool cpConstraintIsDampedSpring(const cpConstraint *constraint); - -/// Function type used for damped spring force callbacks. -typedef cpFloat (*cpDampedSpringForceFunc)(cpConstraint *spring, cpFloat dist); - -/// Allocate a damped spring. -CP_EXPORT cpDampedSpring* cpDampedSpringAlloc(void); -/// Initialize a damped spring. -CP_EXPORT cpDampedSpring* cpDampedSpringInit(cpDampedSpring *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat restLength, cpFloat stiffness, cpFloat damping); -/// Allocate and initialize a damped spring. -CP_EXPORT cpConstraint* cpDampedSpringNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat restLength, cpFloat stiffness, cpFloat damping); - -/// Get the location of the first anchor relative to the first body. -CP_EXPORT cpVect cpDampedSpringGetAnchorA(const cpConstraint *constraint); -/// Set the location of the first anchor relative to the first body. -CP_EXPORT void cpDampedSpringSetAnchorA(cpConstraint *constraint, cpVect anchorA); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpDampedSpringGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpDampedSpringSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// Get the rest length of the spring. -CP_EXPORT cpFloat cpDampedSpringGetRestLength(const cpConstraint *constraint); -/// Set the rest length of the spring. -CP_EXPORT void cpDampedSpringSetRestLength(cpConstraint *constraint, cpFloat restLength); - -/// Get the stiffness of the spring in force/distance. -CP_EXPORT cpFloat cpDampedSpringGetStiffness(const cpConstraint *constraint); -/// Set the stiffness of the spring in force/distance. -CP_EXPORT void cpDampedSpringSetStiffness(cpConstraint *constraint, cpFloat stiffness); - -/// Get the damping of the spring. -CP_EXPORT cpFloat cpDampedSpringGetDamping(const cpConstraint *constraint); -/// Set the damping of the spring. -CP_EXPORT void cpDampedSpringSetDamping(cpConstraint *constraint, cpFloat damping); - -/// Get the damping of the spring. -CP_EXPORT cpDampedSpringForceFunc cpDampedSpringGetSpringForceFunc(const cpConstraint *constraint); -/// Set the damping of the spring. -CP_EXPORT void cpDampedSpringSetSpringForceFunc(cpConstraint *constraint, cpDampedSpringForceFunc springForceFunc); - -/// @} diff --git a/mac/include/chipmunk/cpGearJoint.h b/mac/include/chipmunk/cpGearJoint.h deleted file mode 100644 index 8cd80e0b..00000000 --- a/mac/include/chipmunk/cpGearJoint.h +++ /dev/null @@ -1,45 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpGearJoint cpGearJoint -/// @{ - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsGearJoint(const cpConstraint *constraint); - -/// Allocate a gear joint. -CP_EXPORT cpGearJoint* cpGearJointAlloc(void); -/// Initialize a gear joint. -CP_EXPORT cpGearJoint* cpGearJointInit(cpGearJoint *joint, cpBody *a, cpBody *b, cpFloat phase, cpFloat ratio); -/// Allocate and initialize a gear joint. -CP_EXPORT cpConstraint* cpGearJointNew(cpBody *a, cpBody *b, cpFloat phase, cpFloat ratio); - -/// Get the phase offset of the gears. -CP_EXPORT cpFloat cpGearJointGetPhase(const cpConstraint *constraint); -/// Set the phase offset of the gears. -CP_EXPORT void cpGearJointSetPhase(cpConstraint *constraint, cpFloat phase); - -/// Get the angular distance of each ratchet. -CP_EXPORT cpFloat cpGearJointGetRatio(const cpConstraint *constraint); -/// Set the ratio of a gear joint. -CP_EXPORT void cpGearJointSetRatio(cpConstraint *constraint, cpFloat ratio); - -/// @} diff --git a/mac/include/chipmunk/cpGrooveJoint.h b/mac/include/chipmunk/cpGrooveJoint.h deleted file mode 100644 index 8bdafc14..00000000 --- a/mac/include/chipmunk/cpGrooveJoint.h +++ /dev/null @@ -1,50 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpGrooveJoint cpGrooveJoint -/// @{ - -/// Check if a constraint is a slide joint. -CP_EXPORT cpBool cpConstraintIsGrooveJoint(const cpConstraint *constraint); - -/// Allocate a groove joint. -CP_EXPORT cpGrooveJoint* cpGrooveJointAlloc(void); -/// Initialize a groove joint. -CP_EXPORT cpGrooveJoint* cpGrooveJointInit(cpGrooveJoint *joint, cpBody *a, cpBody *b, cpVect groove_a, cpVect groove_b, cpVect anchorB); -/// Allocate and initialize a groove joint. -CP_EXPORT cpConstraint* cpGrooveJointNew(cpBody *a, cpBody *b, cpVect groove_a, cpVect groove_b, cpVect anchorB); - -/// Get the first endpoint of the groove relative to the first body. -CP_EXPORT cpVect cpGrooveJointGetGrooveA(const cpConstraint *constraint); -/// Set the first endpoint of the groove relative to the first body. -CP_EXPORT void cpGrooveJointSetGrooveA(cpConstraint *constraint, cpVect grooveA); - -/// Get the first endpoint of the groove relative to the first body. -CP_EXPORT cpVect cpGrooveJointGetGrooveB(const cpConstraint *constraint); -/// Set the first endpoint of the groove relative to the first body. -CP_EXPORT void cpGrooveJointSetGrooveB(cpConstraint *constraint, cpVect grooveB); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpGrooveJointGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpGrooveJointSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// @} diff --git a/mac/include/chipmunk/cpHastySpace.h b/mac/include/chipmunk/cpHastySpace.h deleted file mode 100644 index 6de2283b..00000000 --- a/mac/include/chipmunk/cpHastySpace.h +++ /dev/null @@ -1,27 +0,0 @@ -// Copyright 2013 Howling Moon Software. All rights reserved. -// See http://chipmunk2d.net/legal.php for more information. - -/// cpHastySpace is exclusive to Chipmunk Pro -/// Currently it enables ARM NEON optimizations in the solver, but in the future will include other optimizations such as -/// a multi-threaded solver and multi-threaded collision broadphases. - -struct cpHastySpace; -typedef struct cpHastySpace cpHastySpace; - -/// Create a new hasty space. -/// On ARM platforms that support NEON, this will enable the vectorized solver. -/// cpHastySpace also supports multiple threads, but runs single threaded by default for determinism. -CP_EXPORT cpSpace *cpHastySpaceNew(void); -CP_EXPORT void cpHastySpaceFree(cpSpace *space); - -/// Set the number of threads to use for the solver. -/// Currently Chipmunk is limited to 2 threads as using more generally provides very minimal performance gains. -/// Passing 0 as the thread count on iOS or OS X will cause Chipmunk to automatically detect the number of threads it should use. -/// On other platforms passing 0 for the thread count will set 1 thread. -CP_EXPORT void cpHastySpaceSetThreads(cpSpace *space, unsigned long threads); - -/// Returns the number of threads the solver is using to run. -CP_EXPORT unsigned long cpHastySpaceGetThreads(cpSpace *space); - -/// When stepping a hasty space, you must use this function. -CP_EXPORT void cpHastySpaceStep(cpSpace *space, cpFloat dt); diff --git a/mac/include/chipmunk/cpMarch.h b/mac/include/chipmunk/cpMarch.h deleted file mode 100644 index cc1f5c06..00000000 --- a/mac/include/chipmunk/cpMarch.h +++ /dev/null @@ -1,28 +0,0 @@ -// Copyright 2013 Howling Moon Software. All rights reserved. -// See http://chipmunk2d.net/legal.php for more information. - -/// Function type used as a callback from the marching squares algorithm to sample an image function. -/// It passes you the point to sample and your context pointer, and you return the density. -typedef cpFloat (*cpMarchSampleFunc)(cpVect point, void *data); - -/// Function type used as a callback from the marching squares algorithm to output a line segment. -/// It passes you the two endpoints and your context pointer. -typedef void (*cpMarchSegmentFunc)(cpVect v0, cpVect v1, void *data); - -/// Trace an anti-aliased contour of an image along a particular threshold. -/// The given number of samples will be taken and spread across the bounding box area using the sampling function and context. -/// The segment function will be called for each segment detected that lies along the density contour for @c threshold. -CP_EXPORT void cpMarchSoft( - cpBB bb, unsigned long x_samples, unsigned long y_samples, cpFloat threshold, - cpMarchSegmentFunc segment, void *segment_data, - cpMarchSampleFunc sample, void *sample_data -); - -/// Trace an aliased curve of an image along a particular threshold. -/// The given number of samples will be taken and spread across the bounding box area using the sampling function and context. -/// The segment function will be called for each segment detected that lies along the density contour for @c threshold. -CP_EXPORT void cpMarchHard( - cpBB bb, unsigned long x_samples, unsigned long y_samples, cpFloat threshold, - cpMarchSegmentFunc segment, void *segment_data, - cpMarchSampleFunc sample, void *sample_data -); diff --git a/mac/include/chipmunk/cpPinJoint.h b/mac/include/chipmunk/cpPinJoint.h deleted file mode 100644 index 45aaa3e3..00000000 --- a/mac/include/chipmunk/cpPinJoint.h +++ /dev/null @@ -1,50 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpPinJoint cpPinJoint -/// @{ - -/// Check if a constraint is a pin joint. -CP_EXPORT cpBool cpConstraintIsPinJoint(const cpConstraint *constraint); - -/// Allocate a pin joint. -CP_EXPORT cpPinJoint* cpPinJointAlloc(void); -/// Initialize a pin joint. -CP_EXPORT cpPinJoint* cpPinJointInit(cpPinJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); -/// Allocate and initialize a pin joint. -CP_EXPORT cpConstraint* cpPinJointNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); - -/// Get the location of the first anchor relative to the first body. -CP_EXPORT cpVect cpPinJointGetAnchorA(const cpConstraint *constraint); -/// Set the location of the first anchor relative to the first body. -CP_EXPORT void cpPinJointSetAnchorA(cpConstraint *constraint, cpVect anchorA); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpPinJointGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpPinJointSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// Get the distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpPinJointGetDist(const cpConstraint *constraint); -/// Set the distance the joint will maintain between the two anchors. -CP_EXPORT void cpPinJointSetDist(cpConstraint *constraint, cpFloat dist); - -///@} diff --git a/mac/include/chipmunk/cpPivotJoint.h b/mac/include/chipmunk/cpPivotJoint.h deleted file mode 100644 index 4a620ef2..00000000 --- a/mac/include/chipmunk/cpPivotJoint.h +++ /dev/null @@ -1,47 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpPivotJoint cpPivotJoint -/// @{ - -/// Check if a constraint is a slide joint. -CP_EXPORT cpBool cpConstraintIsPivotJoint(const cpConstraint *constraint); - -/// Allocate a pivot joint -CP_EXPORT cpPivotJoint* cpPivotJointAlloc(void); -/// Initialize a pivot joint. -CP_EXPORT cpPivotJoint* cpPivotJointInit(cpPivotJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); -/// Allocate and initialize a pivot joint. -CP_EXPORT cpConstraint* cpPivotJointNew(cpBody *a, cpBody *b, cpVect pivot); -/// Allocate and initialize a pivot joint with specific anchors. -CP_EXPORT cpConstraint* cpPivotJointNew2(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); - -/// Get the location of the first anchor relative to the first body. -CP_EXPORT cpVect cpPivotJointGetAnchorA(const cpConstraint *constraint); -/// Set the location of the first anchor relative to the first body. -CP_EXPORT void cpPivotJointSetAnchorA(cpConstraint *constraint, cpVect anchorA); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpPivotJointGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpPivotJointSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// @} diff --git a/mac/include/chipmunk/cpPolyShape.h b/mac/include/chipmunk/cpPolyShape.h deleted file mode 100644 index 25f688b8..00000000 --- a/mac/include/chipmunk/cpPolyShape.h +++ /dev/null @@ -1,56 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpPolyShape cpPolyShape -/// @{ - -/// Allocate a polygon shape. -CP_EXPORT cpPolyShape* cpPolyShapeAlloc(void); -/// Initialize a polygon shape with rounded corners. -/// A convex hull will be created from the vertexes. -CP_EXPORT cpPolyShape* cpPolyShapeInit(cpPolyShape *poly, cpBody *body, int count, const cpVect *verts, cpTransform transform, cpFloat radius); -/// Initialize a polygon shape with rounded corners. -/// The vertexes must be convex with a counter-clockwise winding. -CP_EXPORT cpPolyShape* cpPolyShapeInitRaw(cpPolyShape *poly, cpBody *body, int count, const cpVect *verts, cpFloat radius); -/// Allocate and initialize a polygon shape with rounded corners. -/// A convex hull will be created from the vertexes. -CP_EXPORT cpShape* cpPolyShapeNew(cpBody *body, int count, const cpVect *verts, cpTransform transform, cpFloat radius); -/// Allocate and initialize a polygon shape with rounded corners. -/// The vertexes must be convex with a counter-clockwise winding. -CP_EXPORT cpShape* cpPolyShapeNewRaw(cpBody *body, int count, const cpVect *verts, cpFloat radius); - -/// Initialize a box shaped polygon shape with rounded corners. -CP_EXPORT cpPolyShape* cpBoxShapeInit(cpPolyShape *poly, cpBody *body, cpFloat width, cpFloat height, cpFloat radius); -/// Initialize an offset box shaped polygon shape with rounded corners. -CP_EXPORT cpPolyShape* cpBoxShapeInit2(cpPolyShape *poly, cpBody *body, cpBB box, cpFloat radius); -/// Allocate and initialize a box shaped polygon shape. -CP_EXPORT cpShape* cpBoxShapeNew(cpBody *body, cpFloat width, cpFloat height, cpFloat radius); -/// Allocate and initialize an offset box shaped polygon shape. -CP_EXPORT cpShape* cpBoxShapeNew2(cpBody *body, cpBB box, cpFloat radius); - -/// Get the number of verts in a polygon shape. -CP_EXPORT int cpPolyShapeGetCount(const cpShape *shape); -/// Get the @c ith vertex of a polygon shape. -CP_EXPORT cpVect cpPolyShapeGetVert(const cpShape *shape, int index); -/// Get the radius of a polygon shape. -CP_EXPORT cpFloat cpPolyShapeGetRadius(const cpShape *shape); - -/// @} diff --git a/mac/include/chipmunk/cpPolyline.h b/mac/include/chipmunk/cpPolyline.h deleted file mode 100644 index c3d2921a..00000000 --- a/mac/include/chipmunk/cpPolyline.h +++ /dev/null @@ -1,70 +0,0 @@ -// Copyright 2013 Howling Moon Software. All rights reserved. -// See http://chipmunk2d.net/legal.php for more information. - -// Polylines are just arrays of vertexes. -// They are looped if the first vertex is equal to the last. -// cpPolyline structs are intended to be passed by value and destroyed when you are done with them. -typedef struct cpPolyline { - int count, capacity; - cpVect verts[]; -} cpPolyline; - -/// Destroy and free a polyline instance. -CP_EXPORT void cpPolylineFree(cpPolyline *line); - -/// Returns true if the first vertex is equal to the last. -CP_EXPORT cpBool cpPolylineIsClosed(cpPolyline *line); - -/** - Returns a copy of a polyline simplified by using the Douglas-Peucker algorithm. - This works very well on smooth or gently curved shapes, but not well on straight edged or angular shapes. -*/ -CP_EXPORT cpPolyline *cpPolylineSimplifyCurves(cpPolyline *line, cpFloat tol); - -/** - Returns a copy of a polyline simplified by discarding "flat" vertexes. - This works well on straigt edged or angular shapes, not as well on smooth shapes. -*/ -CP_EXPORT cpPolyline *cpPolylineSimplifyVertexes(cpPolyline *line, cpFloat tol); - -/// Get the convex hull of a polyline as a looped polyline. -CP_EXPORT cpPolyline *cpPolylineToConvexHull(cpPolyline *line, cpFloat tol); - - -/// Polyline sets are collections of polylines, generally built by cpMarchSoft() or cpMarchHard(). -typedef struct cpPolylineSet { - int count, capacity; - cpPolyline **lines; -} cpPolylineSet; - -/// Allocate a new polyline set. -CP_EXPORT cpPolylineSet *cpPolylineSetAlloc(void); - -/// Initialize a new polyline set. -CP_EXPORT cpPolylineSet *cpPolylineSetInit(cpPolylineSet *set); - -/// Allocate and initialize a polyline set. -CP_EXPORT cpPolylineSet *cpPolylineSetNew(void); - -/// Destroy a polyline set. -CP_EXPORT void cpPolylineSetDestroy(cpPolylineSet *set, cpBool freePolylines); - -CP_EXPORT /// Destroy and free a polyline set. -void cpPolylineSetFree(cpPolylineSet *set, cpBool freePolylines); - -/** - Add a line segment to a polyline set. - A segment will either start a new polyline, join two others, or add to or loop an existing polyline. - This is mostly intended to be used as a callback directly from cpMarchSoft() or cpMarchHard(). -*/ -CP_EXPORT void cpPolylineSetCollectSegment(cpVect v0, cpVect v1, cpPolylineSet *lines); - -/** - Get an approximate convex decomposition from a polyline. - Returns a cpPolylineSet of convex hulls that match the original shape to within 'tol'. - NOTE: If the input is a self intersecting polygon, the output might end up overly simplified. -*/ - -CP_EXPORT cpPolylineSet *cpPolylineConvexDecomposition(cpPolyline *line, cpFloat tol); - -#define cpPolylineConvexDecomposition_BETA cpPolylineConvexDecomposition diff --git a/mac/include/chipmunk/cpRatchetJoint.h b/mac/include/chipmunk/cpRatchetJoint.h deleted file mode 100644 index 3ed4c915..00000000 --- a/mac/include/chipmunk/cpRatchetJoint.h +++ /dev/null @@ -1,50 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpRatchetJoint cpRatchetJoint -/// @{ - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsRatchetJoint(const cpConstraint *constraint); - -/// Allocate a ratchet joint. -CP_EXPORT cpRatchetJoint* cpRatchetJointAlloc(void); -/// Initialize a ratched joint. -CP_EXPORT cpRatchetJoint* cpRatchetJointInit(cpRatchetJoint *joint, cpBody *a, cpBody *b, cpFloat phase, cpFloat ratchet); -/// Allocate and initialize a ratchet joint. -CP_EXPORT cpConstraint* cpRatchetJointNew(cpBody *a, cpBody *b, cpFloat phase, cpFloat ratchet); - -/// Get the angle of the current ratchet tooth. -CP_EXPORT cpFloat cpRatchetJointGetAngle(const cpConstraint *constraint); -/// Set the angle of the current ratchet tooth. -CP_EXPORT void cpRatchetJointSetAngle(cpConstraint *constraint, cpFloat angle); - -/// Get the phase offset of the ratchet. -CP_EXPORT cpFloat cpRatchetJointGetPhase(const cpConstraint *constraint); -/// Get the phase offset of the ratchet. -CP_EXPORT void cpRatchetJointSetPhase(cpConstraint *constraint, cpFloat phase); - -/// Get the angular distance of each ratchet. -CP_EXPORT cpFloat cpRatchetJointGetRatchet(const cpConstraint *constraint); -/// Set the angular distance of each ratchet. -CP_EXPORT void cpRatchetJointSetRatchet(cpConstraint *constraint, cpFloat ratchet); - -/// @} diff --git a/mac/include/chipmunk/cpRobust.h b/mac/include/chipmunk/cpRobust.h deleted file mode 100644 index 143dd1b7..00000000 --- a/mac/include/chipmunk/cpRobust.h +++ /dev/null @@ -1,9 +0,0 @@ -#include "chipmunk/cpVect.h" - -// This is a private header for functions (currently just one) that need strict floating point results. -// It was easier to put this in it's own file than to fiddle with 4 different compiler specific pragmas or attributes. -// "Fast math" should be disabled here. - -// Check that the signed area of the triangle a, b, c is positive. -// Compiler optimizations for associativity break certain edge cases (ex: when a or b equals c) that lead to excessive EPA iteration. -cpBool cpCheckSignedArea(const cpVect a, const cpVect b, const cpVect c); diff --git a/mac/include/chipmunk/cpRotaryLimitJoint.h b/mac/include/chipmunk/cpRotaryLimitJoint.h deleted file mode 100644 index fac7ad85..00000000 --- a/mac/include/chipmunk/cpRotaryLimitJoint.h +++ /dev/null @@ -1,45 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpRotaryLimitJoint cpRotaryLimitJoint -/// @{ - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsRotaryLimitJoint(const cpConstraint *constraint); - -/// Allocate a damped rotary limit joint. -CP_EXPORT cpRotaryLimitJoint* cpRotaryLimitJointAlloc(void); -/// Initialize a damped rotary limit joint. -CP_EXPORT cpRotaryLimitJoint* cpRotaryLimitJointInit(cpRotaryLimitJoint *joint, cpBody *a, cpBody *b, cpFloat min, cpFloat max); -/// Allocate and initialize a damped rotary limit joint. -CP_EXPORT cpConstraint* cpRotaryLimitJointNew(cpBody *a, cpBody *b, cpFloat min, cpFloat max); - -/// Get the minimum distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpRotaryLimitJointGetMin(const cpConstraint *constraint); -/// Set the minimum distance the joint will maintain between the two anchors. -CP_EXPORT void cpRotaryLimitJointSetMin(cpConstraint *constraint, cpFloat min); - -/// Get the maximum distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpRotaryLimitJointGetMax(const cpConstraint *constraint); -/// Set the maximum distance the joint will maintain between the two anchors. -CP_EXPORT void cpRotaryLimitJointSetMax(cpConstraint *constraint, cpFloat max); - -/// @} diff --git a/mac/include/chipmunk/cpShape.h b/mac/include/chipmunk/cpShape.h deleted file mode 100644 index cc20f809..00000000 --- a/mac/include/chipmunk/cpShape.h +++ /dev/null @@ -1,199 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpShape cpShape -/// The cpShape struct defines the shape of a rigid body. -/// @{ - -/// Point query info struct. -typedef struct cpPointQueryInfo { - /// The nearest shape, NULL if no shape was within range. - const cpShape *shape; - /// The closest point on the shape's surface. (in world space coordinates) - cpVect point; - /// The distance to the point. The distance is negative if the point is inside the shape. - cpFloat distance; - /// The gradient of the signed distance function. - /// The value should be similar to info.p/info.d, but accurate even for very small values of info.d. - cpVect gradient; -} cpPointQueryInfo; - -/// Segment query info struct. -typedef struct cpSegmentQueryInfo { - /// The shape that was hit, or NULL if no collision occured. - const cpShape *shape; - /// The point of impact. - cpVect point; - /// The normal of the surface hit. - cpVect normal; - /// The normalized distance along the query segment in the range [0, 1]. - cpFloat alpha; -} cpSegmentQueryInfo; - -/// Fast collision filtering type that is used to determine if two objects collide before calling collision or query callbacks. -typedef struct cpShapeFilter { - /// Two objects with the same non-zero group value do not collide. - /// This is generally used to group objects in a composite object together to disable self collisions. - cpGroup group; - /// A bitmask of user definable categories that this object belongs to. - /// The category/mask combinations of both objects in a collision must agree for a collision to occur. - cpBitmask categories; - /// A bitmask of user definable category types that this object object collides with. - /// The category/mask combinations of both objects in a collision must agree for a collision to occur. - cpBitmask mask; -} cpShapeFilter; - -/// Collision filter value for a shape that will collide with anything except CP_SHAPE_FILTER_NONE. -static const cpShapeFilter CP_SHAPE_FILTER_ALL = {CP_NO_GROUP, CP_ALL_CATEGORIES, CP_ALL_CATEGORIES}; -/// Collision filter value for a shape that does not collide with anything. -static const cpShapeFilter CP_SHAPE_FILTER_NONE = {CP_NO_GROUP, ~CP_ALL_CATEGORIES, ~CP_ALL_CATEGORIES}; - -/// Create a new collision filter. -static inline cpShapeFilter -cpShapeFilterNew(cpGroup group, cpBitmask categories, cpBitmask mask) -{ - cpShapeFilter filter = {group, categories, mask}; - return filter; -} - -/// Destroy a shape. -CP_EXPORT void cpShapeDestroy(cpShape *shape); -/// Destroy and Free a shape. -CP_EXPORT void cpShapeFree(cpShape *shape); - -/// Update, cache and return the bounding box of a shape based on the body it's attached to. -CP_EXPORT cpBB cpShapeCacheBB(cpShape *shape); -/// Update, cache and return the bounding box of a shape with an explicit transformation. -CP_EXPORT cpBB cpShapeUpdate(cpShape *shape, cpTransform transform); - -/// Perform a nearest point query. It finds the closest point on the surface of shape to a specific point. -/// The value returned is the distance between the points. A negative distance means the point is inside the shape. -CP_EXPORT cpFloat cpShapePointQuery(const cpShape *shape, cpVect p, cpPointQueryInfo *out); - -/// Perform a segment query against a shape. @c info must be a pointer to a valid cpSegmentQueryInfo structure. -CP_EXPORT cpBool cpShapeSegmentQuery(const cpShape *shape, cpVect a, cpVect b, cpFloat radius, cpSegmentQueryInfo *info); - -/// Return contact information about two shapes. -CP_EXPORT cpContactPointSet cpShapesCollide(const cpShape *a, const cpShape *b); - -/// The cpSpace this body is added to. -CP_EXPORT cpSpace* cpShapeGetSpace(const cpShape *shape); - -/// The cpBody this shape is connected to. -CP_EXPORT cpBody* cpShapeGetBody(const cpShape *shape); -/// Set the cpBody this shape is connected to. -/// Can only be used if the shape is not currently added to a space. -CP_EXPORT void cpShapeSetBody(cpShape *shape, cpBody *body); - -/// Get the mass of the shape if you are having Chipmunk calculate mass properties for you. -cpFloat cpShapeGetMass(cpShape *shape); -/// Set the mass of this shape to have Chipmunk calculate mass properties for you. -CP_EXPORT void cpShapeSetMass(cpShape *shape, cpFloat mass); - -/// Get the density of the shape if you are having Chipmunk calculate mass properties for you. -CP_EXPORT cpFloat cpShapeGetDensity(cpShape *shape); -/// Set the density of this shape to have Chipmunk calculate mass properties for you. -CP_EXPORT void cpShapeSetDensity(cpShape *shape, cpFloat density); - -/// Get the calculated moment of inertia for this shape. -CP_EXPORT cpFloat cpShapeGetMoment(cpShape *shape); -/// Get the calculated area of this shape. -CP_EXPORT cpFloat cpShapeGetArea(cpShape *shape); -/// Get the centroid of this shape. -CP_EXPORT cpVect cpShapeGetCenterOfGravity(cpShape *shape); - -/// Get the bounding box that contains the shape given it's current position and angle. -CP_EXPORT cpBB cpShapeGetBB(const cpShape *shape); - -/// Get if the shape is set to be a sensor or not. -CP_EXPORT cpBool cpShapeGetSensor(const cpShape *shape); -/// Set if the shape is a sensor or not. -CP_EXPORT void cpShapeSetSensor(cpShape *shape, cpBool sensor); - -/// Get the elasticity of this shape. -CP_EXPORT cpFloat cpShapeGetElasticity(const cpShape *shape); -/// Set the elasticity of this shape. -CP_EXPORT void cpShapeSetElasticity(cpShape *shape, cpFloat elasticity); - -/// Get the friction of this shape. -CP_EXPORT cpFloat cpShapeGetFriction(const cpShape *shape); -/// Set the friction of this shape. -CP_EXPORT void cpShapeSetFriction(cpShape *shape, cpFloat friction); - -/// Get the surface velocity of this shape. -CP_EXPORT cpVect cpShapeGetSurfaceVelocity(const cpShape *shape); -/// Set the surface velocity of this shape. -CP_EXPORT void cpShapeSetSurfaceVelocity(cpShape *shape, cpVect surfaceVelocity); - -/// Get the user definable data pointer of this shape. -CP_EXPORT cpDataPointer cpShapeGetUserData(const cpShape *shape); -/// Set the user definable data pointer of this shape. -CP_EXPORT void cpShapeSetUserData(cpShape *shape, cpDataPointer userData); - -/// Set the collision type of this shape. -CP_EXPORT cpCollisionType cpShapeGetCollisionType(const cpShape *shape); -/// Get the collision type of this shape. -CP_EXPORT void cpShapeSetCollisionType(cpShape *shape, cpCollisionType collisionType); - -/// Get the collision filtering parameters of this shape. -CP_EXPORT cpShapeFilter cpShapeGetFilter(const cpShape *shape); -/// Set the collision filtering parameters of this shape. -CP_EXPORT void cpShapeSetFilter(cpShape *shape, cpShapeFilter filter); - - -/// @} -/// @defgroup cpCircleShape cpCircleShape - -/// Allocate a circle shape. -CP_EXPORT cpCircleShape* cpCircleShapeAlloc(void); -/// Initialize a circle shape. -CP_EXPORT cpCircleShape* cpCircleShapeInit(cpCircleShape *circle, cpBody *body, cpFloat radius, cpVect offset); -/// Allocate and initialize a circle shape. -CP_EXPORT cpShape* cpCircleShapeNew(cpBody *body, cpFloat radius, cpVect offset); - -/// Get the offset of a circle shape. -CP_EXPORT cpVect cpCircleShapeGetOffset(const cpShape *shape); -/// Get the radius of a circle shape. -CP_EXPORT cpFloat cpCircleShapeGetRadius(const cpShape *shape); - -/// @} -/// @defgroup cpSegmentShape cpSegmentShape - -/// Allocate a segment shape. -CP_EXPORT cpSegmentShape* cpSegmentShapeAlloc(void); -/// Initialize a segment shape. -CP_EXPORT cpSegmentShape* cpSegmentShapeInit(cpSegmentShape *seg, cpBody *body, cpVect a, cpVect b, cpFloat radius); -/// Allocate and initialize a segment shape. -CP_EXPORT cpShape* cpSegmentShapeNew(cpBody *body, cpVect a, cpVect b, cpFloat radius); - -/// Let Chipmunk know about the geometry of adjacent segments to avoid colliding with endcaps. -CP_EXPORT void cpSegmentShapeSetNeighbors(cpShape *shape, cpVect prev, cpVect next); - -/// Get the first endpoint of a segment shape. -CP_EXPORT cpVect cpSegmentShapeGetA(const cpShape *shape); -/// Get the second endpoint of a segment shape. -CP_EXPORT cpVect cpSegmentShapeGetB(const cpShape *shape); -/// Get the normal of a segment shape. -CP_EXPORT cpVect cpSegmentShapeGetNormal(const cpShape *shape); -/// Get the first endpoint of a segment shape. -CP_EXPORT cpFloat cpSegmentShapeGetRadius(const cpShape *shape); - -/// @} diff --git a/mac/include/chipmunk/cpSimpleMotor.h b/mac/include/chipmunk/cpSimpleMotor.h deleted file mode 100644 index 811b0114..00000000 --- a/mac/include/chipmunk/cpSimpleMotor.h +++ /dev/null @@ -1,43 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpSimpleMotor cpSimpleMotor -/// @{ - -/// Opaque struct type for damped rotary springs. -typedef struct cpSimpleMotor cpSimpleMotor; - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsSimpleMotor(const cpConstraint *constraint); - -/// Allocate a simple motor. -CP_EXPORT cpSimpleMotor* cpSimpleMotorAlloc(void); -/// initialize a simple motor. -CP_EXPORT cpSimpleMotor* cpSimpleMotorInit(cpSimpleMotor *joint, cpBody *a, cpBody *b, cpFloat rate); -/// Allocate and initialize a simple motor. -CP_EXPORT cpConstraint* cpSimpleMotorNew(cpBody *a, cpBody *b, cpFloat rate); - -/// Get the rate of the motor. -CP_EXPORT cpFloat cpSimpleMotorGetRate(const cpConstraint *constraint); -/// Set the rate of the motor. -CP_EXPORT void cpSimpleMotorSetRate(cpConstraint *constraint, cpFloat rate); - -/// @} diff --git a/mac/include/chipmunk/cpSlideJoint.h b/mac/include/chipmunk/cpSlideJoint.h deleted file mode 100644 index c41f9a42..00000000 --- a/mac/include/chipmunk/cpSlideJoint.h +++ /dev/null @@ -1,55 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpSlideJoint cpSlideJoint -/// @{ - -/// Check if a constraint is a slide joint. -CP_EXPORT cpBool cpConstraintIsSlideJoint(const cpConstraint *constraint); - -/// Allocate a slide joint. -CP_EXPORT cpSlideJoint* cpSlideJointAlloc(void); -/// Initialize a slide joint. -CP_EXPORT cpSlideJoint* cpSlideJointInit(cpSlideJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat min, cpFloat max); -/// Allocate and initialize a slide joint. -CP_EXPORT cpConstraint* cpSlideJointNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat min, cpFloat max); - -/// Get the location of the first anchor relative to the first body. -CP_EXPORT cpVect cpSlideJointGetAnchorA(const cpConstraint *constraint); -/// Set the location of the first anchor relative to the first body. -CP_EXPORT void cpSlideJointSetAnchorA(cpConstraint *constraint, cpVect anchorA); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpSlideJointGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpSlideJointSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// Get the minimum distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpSlideJointGetMin(const cpConstraint *constraint); -/// Set the minimum distance the joint will maintain between the two anchors. -CP_EXPORT void cpSlideJointSetMin(cpConstraint *constraint, cpFloat min); - -/// Get the maximum distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpSlideJointGetMax(const cpConstraint *constraint); -/// Set the maximum distance the joint will maintain between the two anchors. -CP_EXPORT void cpSlideJointSetMax(cpConstraint *constraint, cpFloat max); - -/// @} diff --git a/mac/include/chipmunk/cpSpace.h b/mac/include/chipmunk/cpSpace.h deleted file mode 100644 index 7bbabb85..00000000 --- a/mac/include/chipmunk/cpSpace.h +++ /dev/null @@ -1,319 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpSpace cpSpace -/// @{ - -//MARK: Definitions - -/// Collision begin event function callback type. -/// Returning false from a begin callback causes the collision to be ignored until -/// the the separate callback is called when the objects stop colliding. -typedef cpBool (*cpCollisionBeginFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData); -/// Collision pre-solve event function callback type. -/// Returning false from a pre-step callback causes the collision to be ignored until the next step. -typedef cpBool (*cpCollisionPreSolveFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData); -/// Collision post-solve event function callback type. -typedef void (*cpCollisionPostSolveFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData); -/// Collision separate event function callback type. -typedef void (*cpCollisionSeparateFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData); - -/// Struct that holds function callback pointers to configure custom collision handling. -/// Collision handlers have a pair of types; when a collision occurs between two shapes that have these types, the collision handler functions are triggered. -struct cpCollisionHandler { - /// Collision type identifier of the first shape that this handler recognizes. - /// In the collision handler callback, the shape with this type will be the first argument. Read only. - const cpCollisionType typeA; - /// Collision type identifier of the second shape that this handler recognizes. - /// In the collision handler callback, the shape with this type will be the second argument. Read only. - const cpCollisionType typeB; - /// This function is called when two shapes with types that match this collision handler begin colliding. - cpCollisionBeginFunc beginFunc; - /// This function is called each step when two shapes with types that match this collision handler are colliding. - /// It's called before the collision solver runs so that you can affect a collision's outcome. - cpCollisionPreSolveFunc preSolveFunc; - /// This function is called each step when two shapes with types that match this collision handler are colliding. - /// It's called after the collision solver runs so that you can read back information about the collision to trigger events in your game. - cpCollisionPostSolveFunc postSolveFunc; - /// This function is called when two shapes with types that match this collision handler stop colliding. - cpCollisionSeparateFunc separateFunc; - /// This is a user definable context pointer that is passed to all of the collision handler functions. - cpDataPointer userData; -}; - -// TODO: Make timestep a parameter? - - -//MARK: Memory and Initialization - -/// Allocate a cpSpace. -CP_EXPORT cpSpace* cpSpaceAlloc(void); -/// Initialize a cpSpace. -CP_EXPORT cpSpace* cpSpaceInit(cpSpace *space); -/// Allocate and initialize a cpSpace. -CP_EXPORT cpSpace* cpSpaceNew(void); - -/// Destroy a cpSpace. -CP_EXPORT void cpSpaceDestroy(cpSpace *space); -/// Destroy and free a cpSpace. -CP_EXPORT void cpSpaceFree(cpSpace *space); - - -//MARK: Properties - -/// Number of iterations to use in the impulse solver to solve contacts and other constraints. -CP_EXPORT int cpSpaceGetIterations(const cpSpace *space); -CP_EXPORT void cpSpaceSetIterations(cpSpace *space, int iterations); - -/// Gravity to pass to rigid bodies when integrating velocity. -CP_EXPORT cpVect cpSpaceGetGravity(const cpSpace *space); -CP_EXPORT void cpSpaceSetGravity(cpSpace *space, cpVect gravity); - -/// Damping rate expressed as the fraction of velocity bodies retain each second. -/// A value of 0.9 would mean that each body's velocity will drop 10% per second. -/// The default value is 1.0, meaning no damping is applied. -/// @note This damping value is different than those of cpDampedSpring and cpDampedRotarySpring. -CP_EXPORT cpFloat cpSpaceGetDamping(const cpSpace *space); -CP_EXPORT void cpSpaceSetDamping(cpSpace *space, cpFloat damping); - -/// Speed threshold for a body to be considered idle. -/// The default value of 0 means to let the space guess a good threshold based on gravity. -CP_EXPORT cpFloat cpSpaceGetIdleSpeedThreshold(const cpSpace *space); -CP_EXPORT void cpSpaceSetIdleSpeedThreshold(cpSpace *space, cpFloat idleSpeedThreshold); - -/// Time a group of bodies must remain idle in order to fall asleep. -/// Enabling sleeping also implicitly enables the the contact graph. -/// The default value of INFINITY disables the sleeping algorithm. -CP_EXPORT cpFloat cpSpaceGetSleepTimeThreshold(const cpSpace *space); -CP_EXPORT void cpSpaceSetSleepTimeThreshold(cpSpace *space, cpFloat sleepTimeThreshold); - -/// Amount of encouraged penetration between colliding shapes. -/// Used to reduce oscillating contacts and keep the collision cache warm. -/// Defaults to 0.1. If you have poor simulation quality, -/// increase this number as much as possible without allowing visible amounts of overlap. -CP_EXPORT cpFloat cpSpaceGetCollisionSlop(const cpSpace *space); -CP_EXPORT void cpSpaceSetCollisionSlop(cpSpace *space, cpFloat collisionSlop); - -/// Determines how fast overlapping shapes are pushed apart. -/// Expressed as a fraction of the error remaining after each second. -/// Defaults to pow(1.0 - 0.1, 60.0) meaning that Chipmunk fixes 10% of overlap each frame at 60Hz. -CP_EXPORT cpFloat cpSpaceGetCollisionBias(const cpSpace *space); -CP_EXPORT void cpSpaceSetCollisionBias(cpSpace *space, cpFloat collisionBias); - -/// Number of frames that contact information should persist. -/// Defaults to 3. There is probably never a reason to change this value. -CP_EXPORT cpTimestamp cpSpaceGetCollisionPersistence(const cpSpace *space); -CP_EXPORT void cpSpaceSetCollisionPersistence(cpSpace *space, cpTimestamp collisionPersistence); - -/// User definable data pointer. -/// Generally this points to your game's controller or game state -/// class so you can access it when given a cpSpace reference in a callback. -CP_EXPORT cpDataPointer cpSpaceGetUserData(const cpSpace *space); -CP_EXPORT void cpSpaceSetUserData(cpSpace *space, cpDataPointer userData); - -/// The Space provided static body for a given cpSpace. -/// This is merely provided for convenience and you are not required to use it. -CP_EXPORT cpBody* cpSpaceGetStaticBody(const cpSpace *space); - -/// Returns the current (or most recent) time step used with the given space. -/// Useful from callbacks if your time step is not a compile-time global. -CP_EXPORT cpFloat cpSpaceGetCurrentTimeStep(const cpSpace *space); - -/// returns true from inside a callback when objects cannot be added/removed. -CP_EXPORT cpBool cpSpaceIsLocked(cpSpace *space); - - -//MARK: Collision Handlers - -/// Create or return the existing collision handler that is called for all collisions that are not handled by a more specific collision handler. -CP_EXPORT cpCollisionHandler *cpSpaceAddDefaultCollisionHandler(cpSpace *space); -/// Create or return the existing collision handler for the specified pair of collision types. -/// If wildcard handlers are used with either of the collision types, it's the responibility of the custom handler to invoke the wildcard handlers. -CP_EXPORT cpCollisionHandler *cpSpaceAddCollisionHandler(cpSpace *space, cpCollisionType a, cpCollisionType b); -/// Create or return the existing wildcard collision handler for the specified type. -CP_EXPORT cpCollisionHandler *cpSpaceAddWildcardHandler(cpSpace *space, cpCollisionType type); - - -//MARK: Add/Remove objects - -/// Add a collision shape to the simulation. -/// If the shape is attached to a static body, it will be added as a static shape. -CP_EXPORT cpShape* cpSpaceAddShape(cpSpace *space, cpShape *shape); -/// Add a rigid body to the simulation. -CP_EXPORT cpBody* cpSpaceAddBody(cpSpace *space, cpBody *body); -/// Add a constraint to the simulation. -CP_EXPORT cpConstraint* cpSpaceAddConstraint(cpSpace *space, cpConstraint *constraint); - -/// Remove a collision shape from the simulation. -CP_EXPORT void cpSpaceRemoveShape(cpSpace *space, cpShape *shape); -/// Remove a rigid body from the simulation. -CP_EXPORT void cpSpaceRemoveBody(cpSpace *space, cpBody *body); -/// Remove a constraint from the simulation. -CP_EXPORT void cpSpaceRemoveConstraint(cpSpace *space, cpConstraint *constraint); - -/// Test if a collision shape has been added to the space. -CP_EXPORT cpBool cpSpaceContainsShape(cpSpace *space, cpShape *shape); -/// Test if a rigid body has been added to the space. -CP_EXPORT cpBool cpSpaceContainsBody(cpSpace *space, cpBody *body); -/// Test if a constraint has been added to the space. -CP_EXPORT cpBool cpSpaceContainsConstraint(cpSpace *space, cpConstraint *constraint); - -//MARK: Post-Step Callbacks - -/// Post Step callback function type. -typedef void (*cpPostStepFunc)(cpSpace *space, void *key, void *data); -/// Schedule a post-step callback to be called when cpSpaceStep() finishes. -/// You can only register one callback per unique value for @c key. -/// Returns true only if @c key has never been scheduled before. -/// It's possible to pass @c NULL for @c func if you only want to mark @c key as being used. -CP_EXPORT cpBool cpSpaceAddPostStepCallback(cpSpace *space, cpPostStepFunc func, void *key, void *data); - - -//MARK: Queries - -// TODO: Queries and iterators should take a cpSpace parametery. -// TODO: They should also be abortable. - -/// Nearest point query callback function type. -typedef void (*cpSpacePointQueryFunc)(cpShape *shape, cpVect point, cpFloat distance, cpVect gradient, void *data); -/// Query the space at a point and call @c func for each shape found. -CP_EXPORT void cpSpacePointQuery(cpSpace *space, cpVect point, cpFloat maxDistance, cpShapeFilter filter, cpSpacePointQueryFunc func, void *data); -/// Query the space at a point and return the nearest shape found. Returns NULL if no shapes were found. -CP_EXPORT cpShape *cpSpacePointQueryNearest(cpSpace *space, cpVect point, cpFloat maxDistance, cpShapeFilter filter, cpPointQueryInfo *out); - -/// Segment query callback function type. -typedef void (*cpSpaceSegmentQueryFunc)(cpShape *shape, cpVect point, cpVect normal, cpFloat alpha, void *data); -/// Perform a directed line segment query (like a raycast) against the space calling @c func for each shape intersected. -CP_EXPORT void cpSpaceSegmentQuery(cpSpace *space, cpVect start, cpVect end, cpFloat radius, cpShapeFilter filter, cpSpaceSegmentQueryFunc func, void *data); -/// Perform a directed line segment query (like a raycast) against the space and return the first shape hit. Returns NULL if no shapes were hit. -CP_EXPORT cpShape *cpSpaceSegmentQueryFirst(cpSpace *space, cpVect start, cpVect end, cpFloat radius, cpShapeFilter filter, cpSegmentQueryInfo *out); - -/// Rectangle Query callback function type. -typedef void (*cpSpaceBBQueryFunc)(cpShape *shape, void *data); -/// Perform a fast rectangle query on the space calling @c func for each shape found. -/// Only the shape's bounding boxes are checked for overlap, not their full shape. -CP_EXPORT void cpSpaceBBQuery(cpSpace *space, cpBB bb, cpShapeFilter filter, cpSpaceBBQueryFunc func, void *data); - -/// Shape query callback function type. -typedef void (*cpSpaceShapeQueryFunc)(cpShape *shape, cpContactPointSet *points, void *data); -/// Query a space for any shapes overlapping the given shape and call @c func for each shape found. -CP_EXPORT cpBool cpSpaceShapeQuery(cpSpace *space, cpShape *shape, cpSpaceShapeQueryFunc func, void *data); - - -//MARK: Iteration - -/// Space/body iterator callback function type. -typedef void (*cpSpaceBodyIteratorFunc)(cpBody *body, void *data); -/// Call @c func for each body in the space. -CP_EXPORT void cpSpaceEachBody(cpSpace *space, cpSpaceBodyIteratorFunc func, void *data); - -/// Space/body iterator callback function type. -typedef void (*cpSpaceShapeIteratorFunc)(cpShape *shape, void *data); -/// Call @c func for each shape in the space. -CP_EXPORT void cpSpaceEachShape(cpSpace *space, cpSpaceShapeIteratorFunc func, void *data); - -/// Space/constraint iterator callback function type. -typedef void (*cpSpaceConstraintIteratorFunc)(cpConstraint *constraint, void *data); -/// Call @c func for each shape in the space. -CP_EXPORT void cpSpaceEachConstraint(cpSpace *space, cpSpaceConstraintIteratorFunc func, void *data); - - -//MARK: Indexing - -/// Update the collision detection info for the static shapes in the space. -CP_EXPORT void cpSpaceReindexStatic(cpSpace *space); -/// Update the collision detection data for a specific shape in the space. -CP_EXPORT void cpSpaceReindexShape(cpSpace *space, cpShape *shape); -/// Update the collision detection data for all shapes attached to a body. -CP_EXPORT void cpSpaceReindexShapesForBody(cpSpace *space, cpBody *body); - -/// Switch the space to use a spatial has as it's spatial index. -CP_EXPORT void cpSpaceUseSpatialHash(cpSpace *space, cpFloat dim, int count); - - -//MARK: Time Stepping - -/// Step the space forward in time by @c dt. -CP_EXPORT void cpSpaceStep(cpSpace *space, cpFloat dt); - - -//MARK: Debug API - -#ifndef CP_SPACE_DISABLE_DEBUG_API - -/// Color type to use with the space debug drawing API. -typedef struct cpSpaceDebugColor { - float r, g, b, a; -} cpSpaceDebugColor; - -/// Callback type for a function that draws a filled, stroked circle. -typedef void (*cpSpaceDebugDrawCircleImpl)(cpVect pos, cpFloat angle, cpFloat radius, cpSpaceDebugColor outlineColor, cpSpaceDebugColor fillColor, cpDataPointer data); -/// Callback type for a function that draws a line segment. -typedef void (*cpSpaceDebugDrawSegmentImpl)(cpVect a, cpVect b, cpSpaceDebugColor color, cpDataPointer data); -/// Callback type for a function that draws a thick line segment. -typedef void (*cpSpaceDebugDrawFatSegmentImpl)(cpVect a, cpVect b, cpFloat radius, cpSpaceDebugColor outlineColor, cpSpaceDebugColor fillColor, cpDataPointer data); -/// Callback type for a function that draws a convex polygon. -typedef void (*cpSpaceDebugDrawPolygonImpl)(int count, const cpVect *verts, cpFloat radius, cpSpaceDebugColor outlineColor, cpSpaceDebugColor fillColor, cpDataPointer data); -/// Callback type for a function that draws a dot. -typedef void (*cpSpaceDebugDrawDotImpl)(cpFloat size, cpVect pos, cpSpaceDebugColor color, cpDataPointer data); -/// Callback type for a function that returns a color for a given shape. This gives you an opportunity to color shapes based on how they are used in your engine. -typedef cpSpaceDebugColor (*cpSpaceDebugDrawColorForShapeImpl)(cpShape *shape, cpDataPointer data); - -typedef enum cpSpaceDebugDrawFlags { - CP_SPACE_DEBUG_DRAW_SHAPES = 1<<0, - CP_SPACE_DEBUG_DRAW_CONSTRAINTS = 1<<1, - CP_SPACE_DEBUG_DRAW_COLLISION_POINTS = 1<<2, -} cpSpaceDebugDrawFlags; - -/// Struct used with cpSpaceDebugDraw() containing drawing callbacks and other drawing settings. -typedef struct cpSpaceDebugDrawOptions { - /// Function that will be invoked to draw circles. - cpSpaceDebugDrawCircleImpl drawCircle; - /// Function that will be invoked to draw line segments. - cpSpaceDebugDrawSegmentImpl drawSegment; - /// Function that will be invoked to draw thick line segments. - cpSpaceDebugDrawFatSegmentImpl drawFatSegment; - /// Function that will be invoked to draw convex polygons. - cpSpaceDebugDrawPolygonImpl drawPolygon; - /// Function that will be invoked to draw dots. - cpSpaceDebugDrawDotImpl drawDot; - - /// Flags that request which things to draw (collision shapes, constraints, contact points). - cpSpaceDebugDrawFlags flags; - /// Outline color passed to the drawing function. - cpSpaceDebugColor shapeOutlineColor; - /// Function that decides what fill color to draw shapes using. - cpSpaceDebugDrawColorForShapeImpl colorForShape; - /// Color passed to drawing functions for constraints. - cpSpaceDebugColor constraintColor; - /// Color passed to drawing functions for collision points. - cpSpaceDebugColor collisionPointColor; - - /// User defined context pointer passed to all of the callback functions as the 'data' argument. - cpDataPointer data; -} cpSpaceDebugDrawOptions; - -/// Debug draw the current state of the space using the supplied drawing options. -CP_EXPORT void cpSpaceDebugDraw(cpSpace *space, cpSpaceDebugDrawOptions *options); - -#endif - -/// @} diff --git a/mac/include/chipmunk/cpSpatialIndex.h b/mac/include/chipmunk/cpSpatialIndex.h deleted file mode 100644 index a386ba9a..00000000 --- a/mac/include/chipmunk/cpSpatialIndex.h +++ /dev/null @@ -1,227 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/** - @defgroup cpSpatialIndex cpSpatialIndex - - Spatial indexes are data structures that are used to accelerate collision detection - and spatial queries. Chipmunk provides a number of spatial index algorithms to pick from - and they are programmed in a generic way so that you can use them for holding more than - just cpShape structs. - - It works by using @c void pointers to the objects you add and using a callback to ask your code - for bounding boxes when it needs them. Several types of queries can be performed an index as well - as reindexing and full collision information. All communication to the spatial indexes is performed - through callback functions. - - Spatial indexes should be treated as opaque structs. - This meanns you shouldn't be reading any of the struct fields. - @{ -*/ - -//MARK: Spatial Index - -/// Spatial index bounding box callback function type. -/// The spatial index calls this function and passes you a pointer to an object you added -/// when it needs to get the bounding box associated with that object. -typedef cpBB (*cpSpatialIndexBBFunc)(void *obj); -/// Spatial index/object iterator callback function type. -typedef void (*cpSpatialIndexIteratorFunc)(void *obj, void *data); -/// Spatial query callback function type. -typedef cpCollisionID (*cpSpatialIndexQueryFunc)(void *obj1, void *obj2, cpCollisionID id, void *data); -/// Spatial segment query callback function type. -typedef cpFloat (*cpSpatialIndexSegmentQueryFunc)(void *obj1, void *obj2, void *data); - - -typedef struct cpSpatialIndexClass cpSpatialIndexClass; -typedef struct cpSpatialIndex cpSpatialIndex; - -/// @private -struct cpSpatialIndex { - cpSpatialIndexClass *klass; - - cpSpatialIndexBBFunc bbfunc; - - cpSpatialIndex *staticIndex, *dynamicIndex; -}; - - -//MARK: Spatial Hash - -typedef struct cpSpaceHash cpSpaceHash; - -/// Allocate a spatial hash. -CP_EXPORT cpSpaceHash* cpSpaceHashAlloc(void); -/// Initialize a spatial hash. -CP_EXPORT cpSpatialIndex* cpSpaceHashInit(cpSpaceHash *hash, cpFloat celldim, int numcells, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); -/// Allocate and initialize a spatial hash. -CP_EXPORT cpSpatialIndex* cpSpaceHashNew(cpFloat celldim, int cells, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); - -/// Change the cell dimensions and table size of the spatial hash to tune it. -/// The cell dimensions should roughly match the average size of your objects -/// and the table size should be ~10 larger than the number of objects inserted. -/// Some trial and error is required to find the optimum numbers for efficiency. -CP_EXPORT void cpSpaceHashResize(cpSpaceHash *hash, cpFloat celldim, int numcells); - -//MARK: AABB Tree - -typedef struct cpBBTree cpBBTree; - -/// Allocate a bounding box tree. -CP_EXPORT cpBBTree* cpBBTreeAlloc(void); -/// Initialize a bounding box tree. -CP_EXPORT cpSpatialIndex* cpBBTreeInit(cpBBTree *tree, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); -/// Allocate and initialize a bounding box tree. -CP_EXPORT cpSpatialIndex* cpBBTreeNew(cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); - -/// Perform a static top down optimization of the tree. -CP_EXPORT void cpBBTreeOptimize(cpSpatialIndex *index); - -/// Bounding box tree velocity callback function. -/// This function should return an estimate for the object's velocity. -typedef cpVect (*cpBBTreeVelocityFunc)(void *obj); -/// Set the velocity function for the bounding box tree to enable temporal coherence. -CP_EXPORT void cpBBTreeSetVelocityFunc(cpSpatialIndex *index, cpBBTreeVelocityFunc func); - -//MARK: Single Axis Sweep - -typedef struct cpSweep1D cpSweep1D; - -/// Allocate a 1D sort and sweep broadphase. -CP_EXPORT cpSweep1D* cpSweep1DAlloc(void); -/// Initialize a 1D sort and sweep broadphase. -CP_EXPORT cpSpatialIndex* cpSweep1DInit(cpSweep1D *sweep, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); -/// Allocate and initialize a 1D sort and sweep broadphase. -CP_EXPORT cpSpatialIndex* cpSweep1DNew(cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); - -//MARK: Spatial Index Implementation - -typedef void (*cpSpatialIndexDestroyImpl)(cpSpatialIndex *index); - -typedef int (*cpSpatialIndexCountImpl)(cpSpatialIndex *index); -typedef void (*cpSpatialIndexEachImpl)(cpSpatialIndex *index, cpSpatialIndexIteratorFunc func, void *data); - -typedef cpBool (*cpSpatialIndexContainsImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid); -typedef void (*cpSpatialIndexInsertImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid); -typedef void (*cpSpatialIndexRemoveImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid); - -typedef void (*cpSpatialIndexReindexImpl)(cpSpatialIndex *index); -typedef void (*cpSpatialIndexReindexObjectImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid); -typedef void (*cpSpatialIndexReindexQueryImpl)(cpSpatialIndex *index, cpSpatialIndexQueryFunc func, void *data); - -typedef void (*cpSpatialIndexQueryImpl)(cpSpatialIndex *index, void *obj, cpBB bb, cpSpatialIndexQueryFunc func, void *data); -typedef void (*cpSpatialIndexSegmentQueryImpl)(cpSpatialIndex *index, void *obj, cpVect a, cpVect b, cpFloat t_exit, cpSpatialIndexSegmentQueryFunc func, void *data); - -struct cpSpatialIndexClass { - cpSpatialIndexDestroyImpl destroy; - - cpSpatialIndexCountImpl count; - cpSpatialIndexEachImpl each; - - cpSpatialIndexContainsImpl contains; - cpSpatialIndexInsertImpl insert; - cpSpatialIndexRemoveImpl remove; - - cpSpatialIndexReindexImpl reindex; - cpSpatialIndexReindexObjectImpl reindexObject; - cpSpatialIndexReindexQueryImpl reindexQuery; - - cpSpatialIndexQueryImpl query; - cpSpatialIndexSegmentQueryImpl segmentQuery; -}; - -/// Destroy and free a spatial index. -void cpSpatialIndexFree(cpSpatialIndex *index); -/// Collide the objects in @c dynamicIndex against the objects in @c staticIndex using the query callback function. -void cpSpatialIndexCollideStatic(cpSpatialIndex *dynamicIndex, cpSpatialIndex *staticIndex, cpSpatialIndexQueryFunc func, void *data); - -/// Destroy a spatial index. -static inline void cpSpatialIndexDestroy(cpSpatialIndex *index) -{ - if(index->klass) index->klass->destroy(index); -} - -/// Get the number of objects in the spatial index. -static inline int cpSpatialIndexCount(cpSpatialIndex *index) -{ - return index->klass->count(index); -} - -/// Iterate the objects in the spatial index. @c func will be called once for each object. -static inline void cpSpatialIndexEach(cpSpatialIndex *index, cpSpatialIndexIteratorFunc func, void *data) -{ - index->klass->each(index, func, data); -} - -/// Returns true if the spatial index contains the given object. -/// Most spatial indexes use hashed storage, so you must provide a hash value too. -static inline cpBool cpSpatialIndexContains(cpSpatialIndex *index, void *obj, cpHashValue hashid) -{ - return index->klass->contains(index, obj, hashid); -} - -/// Add an object to a spatial index. -/// Most spatial indexes use hashed storage, so you must provide a hash value too. -static inline void cpSpatialIndexInsert(cpSpatialIndex *index, void *obj, cpHashValue hashid) -{ - index->klass->insert(index, obj, hashid); -} - -/// Remove an object from a spatial index. -/// Most spatial indexes use hashed storage, so you must provide a hash value too. -static inline void cpSpatialIndexRemove(cpSpatialIndex *index, void *obj, cpHashValue hashid) -{ - index->klass->remove(index, obj, hashid); -} - -/// Perform a full reindex of a spatial index. -static inline void cpSpatialIndexReindex(cpSpatialIndex *index) -{ - index->klass->reindex(index); -} - -/// Reindex a single object in the spatial index. -static inline void cpSpatialIndexReindexObject(cpSpatialIndex *index, void *obj, cpHashValue hashid) -{ - index->klass->reindexObject(index, obj, hashid); -} - -/// Perform a rectangle query against the spatial index, calling @c func for each potential match. -static inline void cpSpatialIndexQuery(cpSpatialIndex *index, void *obj, cpBB bb, cpSpatialIndexQueryFunc func, void *data) -{ - index->klass->query(index, obj, bb, func, data); -} - -/// Perform a segment query against the spatial index, calling @c func for each potential match. -static inline void cpSpatialIndexSegmentQuery(cpSpatialIndex *index, void *obj, cpVect a, cpVect b, cpFloat t_exit, cpSpatialIndexSegmentQueryFunc func, void *data) -{ - index->klass->segmentQuery(index, obj, a, b, t_exit, func, data); -} - -/// Simultaneously reindex and find all colliding objects. -/// @c func will be called once for each potentially overlapping pair of objects found. -/// If the spatial index was initialized with a static index, it will collide it's objects against that as well. -static inline void cpSpatialIndexReindexQuery(cpSpatialIndex *index, cpSpatialIndexQueryFunc func, void *data) -{ - index->klass->reindexQuery(index, func, data); -} - -///@} diff --git a/mac/include/chipmunk/cpTransform.h b/mac/include/chipmunk/cpTransform.h deleted file mode 100644 index 4a6256b9..00000000 --- a/mac/include/chipmunk/cpTransform.h +++ /dev/null @@ -1,198 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_TRANSFORM_H -#define CHIPMUNK_TRANSFORM_H - -#include "chipmunk_types.h" -#include "cpVect.h" -#include "cpBB.h" - -/// Identity transform matrix. -static const cpTransform cpTransformIdentity = {1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f}; - -/// Construct a new transform matrix. -/// (a, b) is the x basis vector. -/// (c, d) is the y basis vector. -/// (tx, ty) is the translation. -static inline cpTransform -cpTransformNew(cpFloat a, cpFloat b, cpFloat c, cpFloat d, cpFloat tx, cpFloat ty) -{ - cpTransform t = {a, b, c, d, tx, ty}; - return t; -} - -/// Construct a new transform matrix in transposed order. -static inline cpTransform -cpTransformNewTranspose(cpFloat a, cpFloat c, cpFloat tx, cpFloat b, cpFloat d, cpFloat ty) -{ - cpTransform t = {a, b, c, d, tx, ty}; - return t; -} - -/// Get the inverse of a transform matrix. -static inline cpTransform -cpTransformInverse(cpTransform t) -{ - cpFloat inv_det = 1.0/(t.a*t.d - t.c*t.b); - return cpTransformNewTranspose( - t.d*inv_det, -t.c*inv_det, (t.c*t.ty - t.tx*t.d)*inv_det, - -t.b*inv_det, t.a*inv_det, (t.tx*t.b - t.a*t.ty)*inv_det - ); -} - -/// Multiply two transformation matrices. -static inline cpTransform -cpTransformMult(cpTransform t1, cpTransform t2) -{ - return cpTransformNewTranspose( - t1.a*t2.a + t1.c*t2.b, t1.a*t2.c + t1.c*t2.d, t1.a*t2.tx + t1.c*t2.ty + t1.tx, - t1.b*t2.a + t1.d*t2.b, t1.b*t2.c + t1.d*t2.d, t1.b*t2.tx + t1.d*t2.ty + t1.ty - ); -} - -/// Transform an absolute point. (i.e. a vertex) -static inline cpVect -cpTransformPoint(cpTransform t, cpVect p) -{ - return cpv(t.a*p.x + t.c*p.y + t.tx, t.b*p.x + t.d*p.y + t.ty); -} - -/// Transform a vector (i.e. a normal) -static inline cpVect -cpTransformVect(cpTransform t, cpVect v) -{ - return cpv(t.a*v.x + t.c*v.y, t.b*v.x + t.d*v.y); -} - -/// Transform a cpBB. -static inline cpBB -cpTransformbBB(cpTransform t, cpBB bb) -{ - cpVect center = cpBBCenter(bb); - cpFloat hw = (bb.r - bb.l)*0.5; - cpFloat hh = (bb.t - bb.b)*0.5; - - cpFloat a = t.a*hw, b = t.c*hh, d = t.b*hw, e = t.d*hh; - cpFloat hw_max = cpfmax(cpfabs(a + b), cpfabs(a - b)); - cpFloat hh_max = cpfmax(cpfabs(d + e), cpfabs(d - e)); - return cpBBNewForExtents(cpTransformPoint(t, center), hw_max, hh_max); -} - -/// Create a transation matrix. -static inline cpTransform -cpTransformTranslate(cpVect translate) -{ - return cpTransformNewTranspose( - 1.0, 0.0, translate.x, - 0.0, 1.0, translate.y - ); -} - -/// Create a scale matrix. -static inline cpTransform -cpTransformScale(cpFloat scaleX, cpFloat scaleY) -{ - return cpTransformNewTranspose( - scaleX, 0.0, 0.0, - 0.0, scaleY, 0.0 - ); -} - -/// Create a rotation matrix. -static inline cpTransform -cpTransformRotate(cpFloat radians) -{ - cpVect rot = cpvforangle(radians); - return cpTransformNewTranspose( - rot.x, -rot.y, 0.0, - rot.y, rot.x, 0.0 - ); -} - -/// Create a rigid transformation matrix. (transation + rotation) -static inline cpTransform -cpTransformRigid(cpVect translate, cpFloat radians) -{ - cpVect rot = cpvforangle(radians); - return cpTransformNewTranspose( - rot.x, -rot.y, translate.x, - rot.y, rot.x, translate.y - ); -} - -/// Fast inverse of a rigid transformation matrix. -static inline cpTransform -cpTransformRigidInverse(cpTransform t) -{ - return cpTransformNewTranspose( - t.d, -t.c, (t.c*t.ty - t.tx*t.d), - -t.b, t.a, (t.tx*t.b - t.a*t.ty) - ); -} - -//MARK: Miscellaneous (but useful) transformation matrices. -// See source for documentation... - -static inline cpTransform -cpTransformWrap(cpTransform outer, cpTransform inner) -{ - return cpTransformMult(cpTransformInverse(outer), cpTransformMult(inner, outer)); -} - -static inline cpTransform -cpTransformWrapInverse(cpTransform outer, cpTransform inner) -{ - return cpTransformMult(outer, cpTransformMult(inner, cpTransformInverse(outer))); -} - -static inline cpTransform -cpTransformOrtho(cpBB bb) -{ - return cpTransformNewTranspose( - 2.0/(bb.r - bb.l), 0.0, -(bb.r + bb.l)/(bb.r - bb.l), - 0.0, 2.0/(bb.t - bb.b), -(bb.t + bb.b)/(bb.t - bb.b) - ); -} - -static inline cpTransform -cpTransformBoneScale(cpVect v0, cpVect v1) -{ - cpVect d = cpvsub(v1, v0); - return cpTransformNewTranspose( - d.x, -d.y, v0.x, - d.y, d.x, v0.y - ); -} - -static inline cpTransform -cpTransformAxialScale(cpVect axis, cpVect pivot, cpFloat scale) -{ - cpFloat A = axis.x*axis.y*(scale - 1.0); - cpFloat B = cpvdot(axis, pivot)*(1.0 - scale); - - return cpTransformNewTranspose( - scale*axis.x*axis.x + axis.y*axis.y, A, axis.x*B, - A, axis.x*axis.x + scale*axis.y*axis.y, axis.y*B - ); -} - -#endif diff --git a/mac/include/chipmunk/cpVect.h b/mac/include/chipmunk/cpVect.h deleted file mode 100644 index 8ec02bdc..00000000 --- a/mac/include/chipmunk/cpVect.h +++ /dev/null @@ -1,230 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_VECT_H -#define CHIPMUNK_VECT_H - -#include "chipmunk_types.h" - -/// @defgroup cpVect cpVect -/// Chipmunk's 2D vector type along with a handy 2D vector math lib. -/// @{ - -/// Constant for the zero vector. -static const cpVect cpvzero = {0.0f,0.0f}; - -/// Convenience constructor for cpVect structs. -static inline cpVect cpv(const cpFloat x, const cpFloat y) -{ - cpVect v = {x, y}; - return v; -} - -/// Check if two vectors are equal. (Be careful when comparing floating point numbers!) -static inline cpBool cpveql(const cpVect v1, const cpVect v2) -{ - return (v1.x == v2.x && v1.y == v2.y); -} - -/// Add two vectors -static inline cpVect cpvadd(const cpVect v1, const cpVect v2) -{ - return cpv(v1.x + v2.x, v1.y + v2.y); -} - -/// Subtract two vectors. -static inline cpVect cpvsub(const cpVect v1, const cpVect v2) -{ - return cpv(v1.x - v2.x, v1.y - v2.y); -} - -/// Negate a vector. -static inline cpVect cpvneg(const cpVect v) -{ - return cpv(-v.x, -v.y); -} - -/// Scalar multiplication. -static inline cpVect cpvmult(const cpVect v, const cpFloat s) -{ - return cpv(v.x*s, v.y*s); -} - -/// Vector dot product. -static inline cpFloat cpvdot(const cpVect v1, const cpVect v2) -{ - return v1.x*v2.x + v1.y*v2.y; -} - -/// 2D vector cross product analog. -/// The cross product of 2D vectors results in a 3D vector with only a z component. -/// This function returns the magnitude of the z value. -static inline cpFloat cpvcross(const cpVect v1, const cpVect v2) -{ - return v1.x*v2.y - v1.y*v2.x; -} - -/// Returns a perpendicular vector. (90 degree rotation) -static inline cpVect cpvperp(const cpVect v) -{ - return cpv(-v.y, v.x); -} - -/// Returns a perpendicular vector. (-90 degree rotation) -static inline cpVect cpvrperp(const cpVect v) -{ - return cpv(v.y, -v.x); -} - -/// Returns the vector projection of v1 onto v2. -static inline cpVect cpvproject(const cpVect v1, const cpVect v2) -{ - return cpvmult(v2, cpvdot(v1, v2)/cpvdot(v2, v2)); -} - -/// Returns the unit length vector for the given angle (in radians). -static inline cpVect cpvforangle(const cpFloat a) -{ - return cpv(cpfcos(a), cpfsin(a)); -} - -/// Returns the angular direction v is pointing in (in radians). -static inline cpFloat cpvtoangle(const cpVect v) -{ - return cpfatan2(v.y, v.x); -} - -/// Uses complex number multiplication to rotate v1 by v2. Scaling will occur if v1 is not a unit vector. -static inline cpVect cpvrotate(const cpVect v1, const cpVect v2) -{ - return cpv(v1.x*v2.x - v1.y*v2.y, v1.x*v2.y + v1.y*v2.x); -} - -/// Inverse of cpvrotate(). -static inline cpVect cpvunrotate(const cpVect v1, const cpVect v2) -{ - return cpv(v1.x*v2.x + v1.y*v2.y, v1.y*v2.x - v1.x*v2.y); -} - -/// Returns the squared length of v. Faster than cpvlength() when you only need to compare lengths. -static inline cpFloat cpvlengthsq(const cpVect v) -{ - return cpvdot(v, v); -} - -/// Returns the length of v. -static inline cpFloat cpvlength(const cpVect v) -{ - return cpfsqrt(cpvdot(v, v)); -} - -/// Linearly interpolate between v1 and v2. -static inline cpVect cpvlerp(const cpVect v1, const cpVect v2, const cpFloat t) -{ - return cpvadd(cpvmult(v1, 1.0f - t), cpvmult(v2, t)); -} - -/// Returns a normalized copy of v. -static inline cpVect cpvnormalize(const cpVect v) -{ - // Neat trick I saw somewhere to avoid div/0. - return cpvmult(v, 1.0f/(cpvlength(v) + CPFLOAT_MIN)); -} - -/// Spherical linearly interpolate between v1 and v2. -static inline cpVect -cpvslerp(const cpVect v1, const cpVect v2, const cpFloat t) -{ - cpFloat dot = cpvdot(cpvnormalize(v1), cpvnormalize(v2)); - cpFloat omega = cpfacos(cpfclamp(dot, -1.0f, 1.0f)); - - if(omega < 1e-3){ - // If the angle between two vectors is very small, lerp instead to avoid precision issues. - return cpvlerp(v1, v2, t); - } else { - cpFloat denom = 1.0f/cpfsin(omega); - return cpvadd(cpvmult(v1, cpfsin((1.0f - t)*omega)*denom), cpvmult(v2, cpfsin(t*omega)*denom)); - } -} - -/// Spherical linearly interpolate between v1 towards v2 by no more than angle a radians -static inline cpVect -cpvslerpconst(const cpVect v1, const cpVect v2, const cpFloat a) -{ - cpFloat dot = cpvdot(cpvnormalize(v1), cpvnormalize(v2)); - cpFloat omega = cpfacos(cpfclamp(dot, -1.0f, 1.0f)); - - return cpvslerp(v1, v2, cpfmin(a, omega)/omega); -} - -/// Clamp v to length len. -static inline cpVect cpvclamp(const cpVect v, const cpFloat len) -{ - return (cpvdot(v,v) > len*len) ? cpvmult(cpvnormalize(v), len) : v; -} - -/// Linearly interpolate between v1 towards v2 by distance d. -static inline cpVect cpvlerpconst(cpVect v1, cpVect v2, cpFloat d) -{ - return cpvadd(v1, cpvclamp(cpvsub(v2, v1), d)); -} - -/// Returns the distance between v1 and v2. -static inline cpFloat cpvdist(const cpVect v1, const cpVect v2) -{ - return cpvlength(cpvsub(v1, v2)); -} - -/// Returns the squared distance between v1 and v2. Faster than cpvdist() when you only need to compare distances. -static inline cpFloat cpvdistsq(const cpVect v1, const cpVect v2) -{ - return cpvlengthsq(cpvsub(v1, v2)); -} - -/// Returns true if the distance between v1 and v2 is less than dist. -static inline cpBool cpvnear(const cpVect v1, const cpVect v2, const cpFloat dist) -{ - return cpvdistsq(v1, v2) < dist*dist; -} - -/// @} - -/// @defgroup cpMat2x2 cpMat2x2 -/// 2x2 matrix type used for tensors and such. -/// @{ - -// NUKE -static inline cpMat2x2 -cpMat2x2New(cpFloat a, cpFloat b, cpFloat c, cpFloat d) -{ - cpMat2x2 m = {a, b, c, d}; - return m; -} - -static inline cpVect -cpMat2x2Transform(cpMat2x2 m, cpVect v) -{ - return cpv(v.x*m.a + v.y*m.b, v.x*m.c + v.y*m.d); -} - -///@} - -#endif diff --git a/mac/libs/libchipmunk.a b/mac/libs/libchipmunk.a deleted file mode 100644 index 0e14f0f5..00000000 Binary files a/mac/libs/libchipmunk.a and /dev/null differ diff --git a/versions.txt b/versions.txt index 1f4d5614..0abd4a97 100644 --- a/versions.txt +++ b/versions.txt @@ -38,12 +38,6 @@ freetype2 ios: 2.6.3 android: 2.6.3 -chipmunk - mac: 7.0.1 - win32: 7.0.1 - ios: 7.0.1 - android: 7.0.1 - libz mac: 1.2.8 win32: 1.2.5 diff --git a/win32/include/chipmunk/chipmunk.h b/win32/include/chipmunk/chipmunk.h deleted file mode 100644 index 59197476..00000000 --- a/win32/include/chipmunk/chipmunk.h +++ /dev/null @@ -1,245 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_H -#define CHIPMUNK_H - -#include -#include - -#ifdef WIN32 - // For alloca(). - #include - #if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP) - #define CP_EXPORT __declspec(dllexport) - #else - #define CP_EXPORT - #endif -#else - #include - #define CP_EXPORT -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -// NUKE -#ifndef CP_ALLOW_PRIVATE_ACCESS - #define CP_ALLOW_PRIVATE_ACCESS 0 -#endif - -#if CP_ALLOW_PRIVATE_ACCESS == 1 - #define CP_PRIVATE(__symbol__) __symbol__ -#else - #define CP_PRIVATE(__symbol__) __symbol__##_private -#endif - -CP_EXPORT void cpMessage(const char *condition, const char *file, int line, int isError, int isHardError, const char *message, ...); -#ifdef NDEBUG - #define cpAssertWarn(__condition__, ...) - #define cpAssertSoft(__condition__, ...) -#else - #define cpAssertSoft(__condition__, ...) if(!(__condition__)){cpMessage(#__condition__, __FILE__, __LINE__, 1, 0, __VA_ARGS__); abort();} - #define cpAssertWarn(__condition__, ...) if(!(__condition__)) cpMessage(#__condition__, __FILE__, __LINE__, 0, 0, __VA_ARGS__) -#endif - -// Hard assertions are used in situations where the program definitely will crash anyway, and the reason is inexpensive to detect. -#define cpAssertHard(__condition__, ...) if(!(__condition__)){cpMessage(#__condition__, __FILE__, __LINE__, 1, 1, __VA_ARGS__); abort();} - -#include "chipmunk_types.h" - -/// @defgroup misc Misc -/// @{ - -/// Allocated size for various Chipmunk buffers -#ifndef CP_BUFFER_BYTES - #define CP_BUFFER_BYTES (32*1024) -#endif - -#ifndef cpcalloc - /// Chipmunk calloc() alias. - #define cpcalloc calloc -#endif - -#ifndef cprealloc - /// Chipmunk realloc() alias. - #define cprealloc realloc -#endif - -#ifndef cpfree - /// Chipmunk free() alias. - #define cpfree free -#endif - -typedef struct cpArray cpArray; -typedef struct cpHashSet cpHashSet; - -typedef struct cpBody cpBody; - -typedef struct cpShape cpShape; -typedef struct cpCircleShape cpCircleShape; -typedef struct cpSegmentShape cpSegmentShape; -typedef struct cpPolyShape cpPolyShape; - -typedef struct cpConstraint cpConstraint; -typedef struct cpPinJoint cpPinJoint; -typedef struct cpSlideJoint cpSlideJoint; -typedef struct cpPivotJoint cpPivotJoint; -typedef struct cpGrooveJoint cpGrooveJoint; -typedef struct cpDampedSpring cpDampedSpring; -typedef struct cpDampedRotarySpring cpDampedRotarySpring; -typedef struct cpRotaryLimitJoint cpRotaryLimitJoint; -typedef struct cpRatchetJoint cpRatchetJoint; -typedef struct cpGearJoint cpGearJoint; -typedef struct cpSimpleMotorJoint cpSimpleMotorJoint; - -typedef struct cpCollisionHandler cpCollisionHandler; -typedef struct cpContactPointSet cpContactPointSet; -typedef struct cpArbiter cpArbiter; - -typedef struct cpSpace cpSpace; - -#include "cpVect.h" -#include "cpBB.h" -#include "cpTransform.h" -#include "cpSpatialIndex.h" - -#include "cpArbiter.h" - -#include "cpBody.h" -#include "cpShape.h" -#include "cpPolyShape.h" - -#include "cpConstraint.h" - -#include "cpSpace.h" -#include "cpHastySpace.h" - -// Chipmunk 7.0.1 -#define CP_VERSION_MAJOR 7 -#define CP_VERSION_MINOR 0 -#define CP_VERSION_RELEASE 1 - -/// Version string. -CP_EXPORT extern const char *cpVersionString; - -/// Calculate the moment of inertia for a circle. -/// @c r1 and @c r2 are the inner and outer diameters. A solid circle has an inner diameter of 0. -CP_EXPORT cpFloat cpMomentForCircle(cpFloat m, cpFloat r1, cpFloat r2, cpVect offset); - -/// Calculate area of a hollow circle. -/// @c r1 and @c r2 are the inner and outer diameters. A solid circle has an inner diameter of 0. -CP_EXPORT cpFloat cpAreaForCircle(cpFloat r1, cpFloat r2); - -/// Calculate the moment of inertia for a line segment. -/// Beveling radius is not supported. -CP_EXPORT cpFloat cpMomentForSegment(cpFloat m, cpVect a, cpVect b, cpFloat radius); - -/// Calculate the area of a fattened (capsule shaped) line segment. -CP_EXPORT cpFloat cpAreaForSegment(cpVect a, cpVect b, cpFloat radius); - -/// Calculate the moment of inertia for a solid polygon shape assuming it's center of gravity is at it's centroid. The offset is added to each vertex. -CP_EXPORT cpFloat cpMomentForPoly(cpFloat m, int count, const cpVect *verts, cpVect offset, cpFloat radius); - -/// Calculate the signed area of a polygon. A Clockwise winding gives positive area. -/// This is probably backwards from what you expect, but matches Chipmunk's the winding for poly shapes. -CP_EXPORT cpFloat cpAreaForPoly(const int count, const cpVect *verts, cpFloat radius); - -/// Calculate the natural centroid of a polygon. -CP_EXPORT cpVect cpCentroidForPoly(const int count, const cpVect *verts); - -/// Calculate the moment of inertia for a solid box. -CP_EXPORT cpFloat cpMomentForBox(cpFloat m, cpFloat width, cpFloat height); - -/// Calculate the moment of inertia for a solid box. -CP_EXPORT cpFloat cpMomentForBox2(cpFloat m, cpBB box); - -/// Calculate the convex hull of a given set of points. Returns the count of points in the hull. -/// @c result must be a pointer to a @c cpVect array with at least @c count elements. If @c verts == @c result, then @c verts will be reduced inplace. -/// @c first is an optional pointer to an integer to store where the first vertex in the hull came from (i.e. verts[first] == result[0]) -/// @c tol is the allowed amount to shrink the hull when simplifying it. A tolerance of 0.0 creates an exact hull. -CP_EXPORT int cpConvexHull(int count, const cpVect *verts, cpVect *result, int *first, cpFloat tol); - -#ifdef _MSC_VER -#include "malloc.h" -#endif - -/// Convenience macro to work with cpConvexHull. -/// @c count and @c verts is the input array passed to cpConvexHull(). -/// @c count_var and @c verts_var are the names of the variables the macro creates to store the result. -/// The output vertex array is allocated on the stack using alloca() so it will be freed automatically, but cannot be returned from the current scope. -#define CP_CONVEX_HULL(__count__, __verts__, __count_var__, __verts_var__) \ -cpVect *__verts_var__ = (cpVect *)alloca(__count__*sizeof(cpVect)); \ -int __count_var__ = cpConvexHull(__count__, __verts__, __verts_var__, NULL, 0.0); \ - -/// Returns the closest point on the line segment ab, to the point p. -static inline cpVect -cpClosetPointOnSegment(const cpVect p, const cpVect a, const cpVect b) -{ - cpVect delta = cpvsub(a, b); - cpFloat t = cpfclamp01(cpvdot(delta, cpvsub(p, b))/cpvlengthsq(delta)); - return cpvadd(b, cpvmult(delta, t)); -} - -#if defined(__has_extension) -#if __has_extension(blocks) -// Define alternate block based alternatives for a few of the callback heavy functions. -// Collision handlers are post-step callbacks are not included to avoid memory management issues. -// If you want to use blocks for those and are aware of how to correctly manage the memory, the implementation is trivial. - -void cpSpaceEachBody_b(cpSpace *space, void (^block)(cpBody *body)); -void cpSpaceEachShape_b(cpSpace *space, void (^block)(cpShape *shape)); -void cpSpaceEachConstraint_b(cpSpace *space, void (^block)(cpConstraint *constraint)); - -void cpBodyEachShape_b(cpBody *body, void (^block)(cpShape *shape)); -void cpBodyEachConstraint_b(cpBody *body, void (^block)(cpConstraint *constraint)); -void cpBodyEachArbiter_b(cpBody *body, void (^block)(cpArbiter *arbiter)); - -typedef void (^cpSpacePointQueryBlock)(cpShape *shape, cpVect point, cpFloat distance, cpVect gradient); -void cpSpacePointQuery_b(cpSpace *space, cpVect point, cpFloat maxDistance, cpShapeFilter filter, cpSpacePointQueryBlock block); - -typedef void (^cpSpaceSegmentQueryBlock)(cpShape *shape, cpVect point, cpVect normal, cpFloat alpha); -void cpSpaceSegmentQuery_b(cpSpace *space, cpVect start, cpVect end, cpFloat radius, cpShapeFilter filter, cpSpaceSegmentQueryBlock block); - -typedef void (^cpSpaceBBQueryBlock)(cpShape *shape); -void cpSpaceBBQuery_b(cpSpace *space, cpBB bb, cpShapeFilter filter, cpSpaceBBQueryBlock block); - -typedef void (^cpSpaceShapeQueryBlock)(cpShape *shape, cpContactPointSet *points); -cpBool cpSpaceShapeQuery_b(cpSpace *space, cpShape *shape, cpSpaceShapeQueryBlock block); - -#endif -#endif - - -//@} - -#ifdef __cplusplus -} - -static inline cpVect operator *(const cpVect v, const cpFloat s){return cpvmult(v, s);} -static inline cpVect operator +(const cpVect v1, const cpVect v2){return cpvadd(v1, v2);} -static inline cpVect operator -(const cpVect v1, const cpVect v2){return cpvsub(v1, v2);} -static inline cpBool operator ==(const cpVect v1, const cpVect v2){return cpveql(v1, v2);} -static inline cpVect operator -(const cpVect v){return cpvneg(v);} - -#endif -#endif diff --git a/win32/include/chipmunk/chipmunk_ffi.h b/win32/include/chipmunk/chipmunk_ffi.h deleted file mode 100644 index c0248410..00000000 --- a/win32/include/chipmunk/chipmunk_ffi.h +++ /dev/null @@ -1,107 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifdef CHIPMUNK_FFI - -// Create non static inlined copies of Chipmunk functions, useful for working with dynamic FFIs -// This file should only be included in chipmunk.c - -// TODO: get rid of the reliance on static inlines. -// They make a mess for FFIs. - -#ifdef _MSC_VER - #if _MSC_VER >= 1600 - #define MAKE_REF(name) CP_EXPORT decltype(name) *_##name = name - #else - #define MAKE_REF(name) - #endif -#else - #define MAKE_REF(name) __typeof__(name) *_##name = name -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -MAKE_REF(cpv); // makes a variable named _cpv that contains the function pointer for cpv() -MAKE_REF(cpveql); -MAKE_REF(cpvadd); -MAKE_REF(cpvneg); -MAKE_REF(cpvsub); -MAKE_REF(cpvmult); -MAKE_REF(cpvdot); -MAKE_REF(cpvcross); -MAKE_REF(cpvperp); -MAKE_REF(cpvrperp); -MAKE_REF(cpvproject); -MAKE_REF(cpvforangle); -MAKE_REF(cpvtoangle); -MAKE_REF(cpvrotate); -MAKE_REF(cpvunrotate); -MAKE_REF(cpvlengthsq); -MAKE_REF(cpvlength); -MAKE_REF(cpvlerp); -MAKE_REF(cpvnormalize); -MAKE_REF(cpvclamp); -MAKE_REF(cpvlerpconst); -MAKE_REF(cpvdist); -MAKE_REF(cpvdistsq); -MAKE_REF(cpvnear); - -MAKE_REF(cpfmax); -MAKE_REF(cpfmin); -MAKE_REF(cpfabs); -MAKE_REF(cpfclamp); -MAKE_REF(cpflerp); -MAKE_REF(cpflerpconst); - -MAKE_REF(cpBBNew); -MAKE_REF(cpBBNewForExtents); -MAKE_REF(cpBBNewForCircle); -MAKE_REF(cpBBIntersects); -MAKE_REF(cpBBContainsBB); -MAKE_REF(cpBBContainsVect); -MAKE_REF(cpBBMerge); -MAKE_REF(cpBBExpand); -MAKE_REF(cpBBCenter); -MAKE_REF(cpBBArea); -MAKE_REF(cpBBMergedArea); -MAKE_REF(cpBBSegmentQuery); -MAKE_REF(cpBBIntersectsSegment); -MAKE_REF(cpBBClampVect); - -MAKE_REF(cpSpatialIndexDestroy); -MAKE_REF(cpSpatialIndexCount); -MAKE_REF(cpSpatialIndexEach); -MAKE_REF(cpSpatialIndexContains); -MAKE_REF(cpSpatialIndexInsert); -MAKE_REF(cpSpatialIndexRemove); -MAKE_REF(cpSpatialIndexReindex); -MAKE_REF(cpSpatialIndexReindexObject); -MAKE_REF(cpSpatialIndexSegmentQuery); -MAKE_REF(cpSpatialIndexQuery); -MAKE_REF(cpSpatialIndexReindexQuery); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/win32/include/chipmunk/chipmunk_private.h b/win32/include/chipmunk/chipmunk_private.h deleted file mode 100644 index abe56395..00000000 --- a/win32/include/chipmunk/chipmunk_private.h +++ /dev/null @@ -1,766 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ -#ifndef CHIPMUNK_PRIVATE_H -#define CHIPMUNK_PRIVATE_H -#ifdef CHIPMUNK_H -#error Cannot include chipmunk_private.h after chipmunk.h. -#endif - -#define CP_ALLOW_PRIVATE_ACCESS 1 -#include "chipmunk/chipmunk.h" - -#define CP_HASH_COEF (3344921057ul) -#define CP_HASH_PAIR(A, B) ((cpHashValue)(A)*CP_HASH_COEF ^ (cpHashValue)(B)*CP_HASH_COEF) - -// TODO: Eww. Magic numbers. -#define MAGIC_EPSILON 1e-5 - - -//MARK: cpArray - -struct cpArray { - int num, max; - void **arr; -}; - -cpArray *cpArrayNew(int size); - -void cpArrayFree(cpArray *arr); - -void cpArrayPush(cpArray *arr, void *object); -void *cpArrayPop(cpArray *arr); -void cpArrayDeleteObj(cpArray *arr, void *obj); -cpBool cpArrayContains(cpArray *arr, void *ptr); - -void cpArrayFreeEach(cpArray *arr, void (freeFunc)(void*)); - - -//MARK: cpHashSet - -typedef cpBool (*cpHashSetEqlFunc)(void *ptr, void *elt); -typedef void *(*cpHashSetTransFunc)(void *ptr, void *data); - -cpHashSet *cpHashSetNew(int size, cpHashSetEqlFunc eqlFunc); -void cpHashSetSetDefaultValue(cpHashSet *set, void *default_value); - -void cpHashSetFree(cpHashSet *set); - -int cpHashSetCount(cpHashSet *set); -void *cpHashSetInsert(cpHashSet *set, cpHashValue hash, void *ptr, cpHashSetTransFunc trans, void *data); -void *cpHashSetRemove(cpHashSet *set, cpHashValue hash, void *ptr); -void *cpHashSetFind(cpHashSet *set, cpHashValue hash, void *ptr); - -typedef void (*cpHashSetIteratorFunc)(void *elt, void *data); -void cpHashSetEach(cpHashSet *set, cpHashSetIteratorFunc func, void *data); - -typedef cpBool (*cpHashSetFilterFunc)(void *elt, void *data); -void cpHashSetFilter(cpHashSet *set, cpHashSetFilterFunc func, void *data); - - -//MARK: Bodies - -struct cpBody { - // Integration functions - cpBodyVelocityFunc velocity_func; - cpBodyPositionFunc position_func; - - // mass and it's inverse - cpFloat m; - cpFloat m_inv; - - // moment of inertia and it's inverse - cpFloat i; - cpFloat i_inv; - - // center of gravity - cpVect cog; - - // position, velocity, force - cpVect p; - cpVect v; - cpVect f; - - // Angle, angular velocity, torque (radians) - cpFloat a; - cpFloat w; - cpFloat t; - - cpTransform transform; - - cpDataPointer userData; - - // "pseudo-velocities" used for eliminating overlap. - // Erin Catto has some papers that talk about what these are. - cpVect v_bias; - cpFloat w_bias; - - cpSpace *space; - - cpShape *shapeList; - cpArbiter *arbiterList; - cpConstraint *constraintList; - - struct { - cpBody *root; - cpBody *next; - cpFloat idleTime; - } sleeping; -}; - -void cpBodyAddShape(cpBody *body, cpShape *shape); -void cpBodyRemoveShape(cpBody *body, cpShape *shape); - -//void cpBodyAccumulateMassForShape(cpBody *body, cpShape *shape); -void cpBodyAccumulateMassFromShapes(cpBody *body); - -void cpBodyRemoveConstraint(cpBody *body, cpConstraint *constraint); - - -//MARK: Spatial Index Functions - -cpSpatialIndex *cpSpatialIndexInit(cpSpatialIndex *index, cpSpatialIndexClass *klass, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); - - -//MARK: Arbiters - -enum cpArbiterState { - // Arbiter is active and its the first collision. - CP_ARBITER_STATE_FIRST_COLLISION, - // Arbiter is active and its not the first collision. - CP_ARBITER_STATE_NORMAL, - // Collision has been explicitly ignored. - // Either by returning false from a begin collision handler or calling cpArbiterIgnore(). - CP_ARBITER_STATE_IGNORE, - // Collison is no longer active. A space will cache an arbiter for up to cpSpace.collisionPersistence more steps. - CP_ARBITER_STATE_CACHED, - // Collison arbiter is invalid because one of the shapes was removed. - CP_ARBITER_STATE_INVALIDATED, -}; - -struct cpArbiterThread { - struct cpArbiter *next, *prev; -}; - -struct cpContact { - cpVect r1, r2; - - cpFloat nMass, tMass; - cpFloat bounce; // TODO: look for an alternate bounce solution. - - cpFloat jnAcc, jtAcc, jBias; - cpFloat bias; - - cpHashValue hash; -}; - -struct cpCollisionInfo { - const cpShape *a, *b; - cpCollisionID id; - - cpVect n; - - int count; - // TODO Should this be a unique struct type? - struct cpContact *arr; -}; - -struct cpArbiter { - cpFloat e; - cpFloat u; - cpVect surface_vr; - - cpDataPointer data; - - const cpShape *a, *b; - cpBody *body_a, *body_b; - struct cpArbiterThread thread_a, thread_b; - - int count; - struct cpContact *contacts; - cpVect n; - - // Regular, wildcard A and wildcard B collision handlers. - cpCollisionHandler *handler, *handlerA, *handlerB; - cpBool swapped; - - cpTimestamp stamp; - enum cpArbiterState state; -}; - -cpArbiter* cpArbiterInit(cpArbiter *arb, cpShape *a, cpShape *b); - -static inline struct cpArbiterThread * -cpArbiterThreadForBody(cpArbiter *arb, cpBody *body) -{ - return (arb->body_a == body ? &arb->thread_a : &arb->thread_b); -} - -void cpArbiterUnthread(cpArbiter *arb); - -void cpArbiterUpdate(cpArbiter *arb, struct cpCollisionInfo *info, cpSpace *space); -void cpArbiterPreStep(cpArbiter *arb, cpFloat dt, cpFloat bias, cpFloat slop); -void cpArbiterApplyCachedImpulse(cpArbiter *arb, cpFloat dt_coef); -void cpArbiterApplyImpulse(cpArbiter *arb); - - -//MARK: Shapes/Collisions - -struct cpShapeMassInfo { - cpFloat m; - cpFloat i; - cpVect cog; - cpFloat area; -}; - -typedef enum cpShapeType{ - CP_CIRCLE_SHAPE, - CP_SEGMENT_SHAPE, - CP_POLY_SHAPE, - CP_NUM_SHAPES -} cpShapeType; - -typedef cpBB (*cpShapeCacheDataImpl)(cpShape *shape, cpTransform transform); -typedef void (*cpShapeDestroyImpl)(cpShape *shape); -typedef void (*cpShapePointQueryImpl)(const cpShape *shape, cpVect p, cpPointQueryInfo *info); -typedef void (*cpShapeSegmentQueryImpl)(const cpShape *shape, cpVect a, cpVect b, cpFloat radius, cpSegmentQueryInfo *info); - -typedef struct cpShapeClass cpShapeClass; - -struct cpShapeClass { - cpShapeType type; - - cpShapeCacheDataImpl cacheData; - cpShapeDestroyImpl destroy; - cpShapePointQueryImpl pointQuery; - cpShapeSegmentQueryImpl segmentQuery; -}; - -struct cpShape { - const cpShapeClass *klass; - - cpSpace *space; - cpBody *body; - struct cpShapeMassInfo massInfo; - cpBB bb; - - cpBool sensor; - - cpFloat e; - cpFloat u; - cpVect surfaceV; - - cpDataPointer userData; - - cpCollisionType type; - cpShapeFilter filter; - - cpShape *next; - cpShape *prev; - - cpHashValue hashid; -}; - -struct cpCircleShape { - cpShape shape; - - cpVect c, tc; - cpFloat r; -}; - -struct cpSegmentShape { - cpShape shape; - - cpVect a, b, n; - cpVect ta, tb, tn; - cpFloat r; - - cpVect a_tangent, b_tangent; -}; - -struct cpSplittingPlane { - cpVect v0, n; -}; - -#define CP_POLY_SHAPE_INLINE_ALLOC 6 - -struct cpPolyShape { - cpShape shape; - - cpFloat r; - - int count; - // The untransformed planes are appended at the end of the transformed planes. - struct cpSplittingPlane *planes; - - // Allocate a small number of splitting planes internally for simple poly. - struct cpSplittingPlane _planes[2*CP_POLY_SHAPE_INLINE_ALLOC]; -}; - -cpShape *cpShapeInit(cpShape *shape, const cpShapeClass *klass, cpBody *body, struct cpShapeMassInfo massInfo); - -static inline cpBool -cpShapeActive(cpShape *shape) -{ - // checks if the shape is added to a shape list. - // TODO could this just check the space now? - return (shape->prev || (shape->body && shape->body->shapeList == shape)); -} - -// Note: This function returns contact points with r1/r2 in absolute coordinates, not body relative. -struct cpCollisionInfo cpCollide(const cpShape *a, const cpShape *b, cpCollisionID id, struct cpContact *contacts); - -static inline void -CircleSegmentQuery(cpShape *shape, cpVect center, cpFloat r1, cpVect a, cpVect b, cpFloat r2, cpSegmentQueryInfo *info) -{ - cpVect da = cpvsub(a, center); - cpVect db = cpvsub(b, center); - cpFloat rsum = r1 + r2; - - cpFloat qa = cpvdot(da, da) - 2.0f*cpvdot(da, db) + cpvdot(db, db); - cpFloat qb = cpvdot(da, db) - cpvdot(da, da); - cpFloat det = qb*qb - qa*(cpvdot(da, da) - rsum*rsum); - - if(det >= 0.0f){ - cpFloat t = (-qb - cpfsqrt(det))/(qa); - if(0.0f<= t && t <= 1.0f){ - cpVect n = cpvnormalize(cpvlerp(da, db, t)); - - info->shape = shape; - info->point = cpvsub(cpvlerp(a, b, t), cpvmult(n, r2)); - info->normal = n; - info->alpha = t; - } - } -} - -static inline cpBool -cpShapeFilterReject(cpShapeFilter a, cpShapeFilter b) -{ - // Reject the collision if: - return ( - // They are in the same non-zero group. - (a.group != 0 && a.group == b.group) || - // One of the category/mask combinations fails. - (a.categories & b.mask) == 0 || - (b.categories & a.mask) == 0 - ); -} - -void cpLoopIndexes(const cpVect *verts, int count, int *start, int *end); - - -//MARK: Constraints -// TODO naming conventions here - -typedef void (*cpConstraintPreStepImpl)(cpConstraint *constraint, cpFloat dt); -typedef void (*cpConstraintApplyCachedImpulseImpl)(cpConstraint *constraint, cpFloat dt_coef); -typedef void (*cpConstraintApplyImpulseImpl)(cpConstraint *constraint, cpFloat dt); -typedef cpFloat (*cpConstraintGetImpulseImpl)(cpConstraint *constraint); - -typedef struct cpConstraintClass { - cpConstraintPreStepImpl preStep; - cpConstraintApplyCachedImpulseImpl applyCachedImpulse; - cpConstraintApplyImpulseImpl applyImpulse; - cpConstraintGetImpulseImpl getImpulse; -} cpConstraintClass; - -struct cpConstraint { - const cpConstraintClass *klass; - - cpSpace *space; - - cpBody *a, *b; - cpConstraint *next_a, *next_b; - - cpFloat maxForce; - cpFloat errorBias; - cpFloat maxBias; - - cpBool collideBodies; - - cpConstraintPreSolveFunc preSolve; - cpConstraintPostSolveFunc postSolve; - - cpDataPointer userData; -}; - -struct cpPinJoint { - cpConstraint constraint; - cpVect anchorA, anchorB; - cpFloat dist; - - cpVect r1, r2; - cpVect n; - cpFloat nMass; - - cpFloat jnAcc; - cpFloat bias; -}; - -struct cpSlideJoint { - cpConstraint constraint; - cpVect anchorA, anchorB; - cpFloat min, max; - - cpVect r1, r2; - cpVect n; - cpFloat nMass; - - cpFloat jnAcc; - cpFloat bias; -}; - -struct cpPivotJoint { - cpConstraint constraint; - cpVect anchorA, anchorB; - - cpVect r1, r2; - cpMat2x2 k; - - cpVect jAcc; - cpVect bias; -}; - -struct cpGrooveJoint { - cpConstraint constraint; - cpVect grv_n, grv_a, grv_b; - cpVect anchorB; - - cpVect grv_tn; - cpFloat clamp; - cpVect r1, r2; - cpMat2x2 k; - - cpVect jAcc; - cpVect bias; -}; - -struct cpDampedSpring { - cpConstraint constraint; - cpVect anchorA, anchorB; - cpFloat restLength; - cpFloat stiffness; - cpFloat damping; - cpDampedSpringForceFunc springForceFunc; - - cpFloat target_vrn; - cpFloat v_coef; - - cpVect r1, r2; - cpFloat nMass; - cpVect n; - - cpFloat jAcc; -}; - -struct cpDampedRotarySpring { - cpConstraint constraint; - cpFloat restAngle; - cpFloat stiffness; - cpFloat damping; - cpDampedRotarySpringTorqueFunc springTorqueFunc; - - cpFloat target_wrn; - cpFloat w_coef; - - cpFloat iSum; - cpFloat jAcc; -}; - -struct cpRotaryLimitJoint { - cpConstraint constraint; - cpFloat min, max; - - cpFloat iSum; - - cpFloat bias; - cpFloat jAcc; -}; - -struct cpRatchetJoint { - cpConstraint constraint; - cpFloat angle, phase, ratchet; - - cpFloat iSum; - - cpFloat bias; - cpFloat jAcc; -}; - -struct cpGearJoint { - cpConstraint constraint; - cpFloat phase, ratio; - cpFloat ratio_inv; - - cpFloat iSum; - - cpFloat bias; - cpFloat jAcc; -}; - -struct cpSimpleMotor { - cpConstraint constraint; - cpFloat rate; - - cpFloat iSum; - - cpFloat jAcc; -}; - -void cpConstraintInit(cpConstraint *constraint, const struct cpConstraintClass *klass, cpBody *a, cpBody *b); - -static inline void -cpConstraintActivateBodies(cpConstraint *constraint) -{ - cpBody *a = constraint->a; cpBodyActivate(a); - cpBody *b = constraint->b; cpBodyActivate(b); -} - -static inline cpVect -relative_velocity(cpBody *a, cpBody *b, cpVect r1, cpVect r2){ - cpVect v1_sum = cpvadd(a->CP_PRIVATE(v), cpvmult(cpvperp(r1), a->CP_PRIVATE(w))); - cpVect v2_sum = cpvadd(b->CP_PRIVATE(v), cpvmult(cpvperp(r2), b->CP_PRIVATE(w))); - - return cpvsub(v2_sum, v1_sum); -} - -static inline cpFloat -normal_relative_velocity(cpBody *a, cpBody *b, cpVect r1, cpVect r2, cpVect n){ - return cpvdot(relative_velocity(a, b, r1, r2), n); -} - -static inline void -apply_impulse(cpBody *body, cpVect j, cpVect r){ - body->CP_PRIVATE(v) = cpvadd(body->CP_PRIVATE(v), cpvmult(j, body->CP_PRIVATE(m_inv))); - body->CP_PRIVATE(w) += body->CP_PRIVATE(i_inv)*cpvcross(r, j); -} - -static inline void -apply_impulses(cpBody *a , cpBody *b, cpVect r1, cpVect r2, cpVect j) -{ - apply_impulse(a, cpvneg(j), r1); - apply_impulse(b, j, r2); -} - -static inline void -apply_bias_impulse(cpBody *body, cpVect j, cpVect r) -{ - body->CP_PRIVATE(v_bias) = cpvadd(body->CP_PRIVATE(v_bias), cpvmult(j, body->CP_PRIVATE(m_inv))); - body->CP_PRIVATE(w_bias) += body->CP_PRIVATE(i_inv)*cpvcross(r, j); -} - -static inline void -apply_bias_impulses(cpBody *a , cpBody *b, cpVect r1, cpVect r2, cpVect j) -{ - apply_bias_impulse(a, cpvneg(j), r1); - apply_bias_impulse(b, j, r2); -} - -static inline cpFloat -k_scalar_body(cpBody *body, cpVect r, cpVect n) -{ - cpFloat rcn = cpvcross(r, n); - return body->CP_PRIVATE(m_inv) + body->CP_PRIVATE(i_inv)*rcn*rcn; -} - -static inline cpFloat -k_scalar(cpBody *a, cpBody *b, cpVect r1, cpVect r2, cpVect n) -{ - cpFloat value = k_scalar_body(a, r1, n) + k_scalar_body(b, r2, n); - cpAssertSoft(value != 0.0, "Unsolvable collision or constraint."); - - return value; -} - -static inline cpMat2x2 -k_tensor(cpBody *a, cpBody *b, cpVect r1, cpVect r2) -{ - cpFloat m_sum = a->CP_PRIVATE(m_inv) + b->CP_PRIVATE(m_inv); - - // start with Identity*m_sum - cpFloat k11 = m_sum, k12 = 0.0f; - cpFloat k21 = 0.0f, k22 = m_sum; - - // add the influence from r1 - cpFloat a_i_inv = a->CP_PRIVATE(i_inv); - cpFloat r1xsq = r1.x * r1.x * a_i_inv; - cpFloat r1ysq = r1.y * r1.y * a_i_inv; - cpFloat r1nxy = -r1.x * r1.y * a_i_inv; - k11 += r1ysq; k12 += r1nxy; - k21 += r1nxy; k22 += r1xsq; - - // add the influnce from r2 - cpFloat b_i_inv = b->CP_PRIVATE(i_inv); - cpFloat r2xsq = r2.x * r2.x * b_i_inv; - cpFloat r2ysq = r2.y * r2.y * b_i_inv; - cpFloat r2nxy = -r2.x * r2.y * b_i_inv; - k11 += r2ysq; k12 += r2nxy; - k21 += r2nxy; k22 += r2xsq; - - // invert - cpFloat det = k11*k22 - k12*k21; - cpAssertSoft(det != 0.0, "Unsolvable constraint."); - - cpFloat det_inv = 1.0f/det; - return cpMat2x2New( - k22*det_inv, -k12*det_inv, - -k21*det_inv, k11*det_inv - ); -} - -static inline cpFloat -bias_coef(cpFloat errorBias, cpFloat dt) -{ - return 1.0f - cpfpow(errorBias, dt); -} - - -//MARK: Spaces - -typedef struct cpContactBufferHeader cpContactBufferHeader; -typedef void (*cpSpaceArbiterApplyImpulseFunc)(cpArbiter *arb); - -struct cpSpace { - int iterations; - - cpVect gravity; - cpFloat damping; - - cpFloat idleSpeedThreshold; - cpFloat sleepTimeThreshold; - - cpFloat collisionSlop; - cpFloat collisionBias; - cpTimestamp collisionPersistence; - - cpDataPointer userData; - - cpTimestamp stamp; - cpFloat curr_dt; - - cpArray *dynamicBodies; - cpArray *staticBodies; - cpArray *rousedBodies; - cpArray *sleepingComponents; - - cpHashValue shapeIDCounter; - cpSpatialIndex *staticShapes; - cpSpatialIndex *dynamicShapes; - - cpArray *constraints; - - cpArray *arbiters; - cpContactBufferHeader *contactBuffersHead; - cpHashSet *cachedArbiters; - cpArray *pooledArbiters; - - cpArray *allocatedBuffers; - unsigned int locked; - - cpBool usesWildcards; - cpHashSet *collisionHandlers; - cpCollisionHandler defaultHandler; - - cpBool skipPostStep; - cpArray *postStepCallbacks; - - cpBody *staticBody; - cpBody _staticBody; -}; - -#define cpAssertSpaceUnlocked(space) \ - cpAssertHard(!space->locked, \ - "This operation cannot be done safely during a call to cpSpaceStep() or during a query. " \ - "Put these calls into a post-step callback." \ - ); - -void cpSpaceSetStaticBody(cpSpace *space, cpBody *body); - -extern cpCollisionHandler cpCollisionHandlerDoNothing; - -void cpSpaceProcessComponents(cpSpace *space, cpFloat dt); - -void cpSpacePushFreshContactBuffer(cpSpace *space); -struct cpContact *cpContactBufferGetArray(cpSpace *space); -void cpSpacePushContacts(cpSpace *space, int count); - -typedef struct cpPostStepCallback { - cpPostStepFunc func; - void *key; - void *data; -} cpPostStepCallback; - -cpPostStepCallback *cpSpaceGetPostStepCallback(cpSpace *space, void *key); - -cpBool cpSpaceArbiterSetFilter(cpArbiter *arb, cpSpace *space); -void cpSpaceFilterArbiters(cpSpace *space, cpBody *body, cpShape *filter); - -void cpSpaceActivateBody(cpSpace *space, cpBody *body); -void cpSpaceLock(cpSpace *space); -void cpSpaceUnlock(cpSpace *space, cpBool runPostStep); - -static inline void -cpSpaceUncacheArbiter(cpSpace *space, cpArbiter *arb) -{ - const cpShape *a = arb->a, *b = arb->b; - const cpShape *shape_pair[] = {a, b}; - cpHashValue arbHashID = CP_HASH_PAIR((cpHashValue)a, (cpHashValue)b); - cpHashSetRemove(space->cachedArbiters, arbHashID, shape_pair); - cpArrayDeleteObj(space->arbiters, arb); -} - -static inline cpArray * -cpSpaceArrayForBodyType(cpSpace *space, cpBodyType type) -{ - return (type == CP_BODY_TYPE_STATIC ? space->staticBodies : space->dynamicBodies); -} - -void cpShapeUpdateFunc(cpShape *shape, void *unused); -cpCollisionID cpSpaceCollideShapes(cpShape *a, cpShape *b, cpCollisionID id, cpSpace *space); - - -//MARK: Foreach loops - -static inline cpConstraint * -cpConstraintNext(cpConstraint *node, cpBody *body) -{ - return (node->a == body ? node->next_a : node->next_b); -} - -#define CP_BODY_FOREACH_CONSTRAINT(bdy, var)\ - for(cpConstraint *var = bdy->constraintList; var; var = cpConstraintNext(var, bdy)) - -static inline cpArbiter * -cpArbiterNext(cpArbiter *node, cpBody *body) -{ - return (node->body_a == body ? node->thread_a.next : node->thread_b.next); -} - -#define CP_BODY_FOREACH_ARBITER(bdy, var)\ - for(cpArbiter *var = bdy->arbiterList; var; var = cpArbiterNext(var, bdy)) - -#define CP_BODY_FOREACH_SHAPE(body, var)\ - for(cpShape *var = body->shapeList; var; var = var->next) - -#define CP_BODY_FOREACH_COMPONENT(root, var)\ - for(cpBody *var = root; var; var = var->sleeping.next) - -#endif diff --git a/win32/include/chipmunk/chipmunk_types.h b/win32/include/chipmunk/chipmunk_types.h deleted file mode 100644 index 7aee0c79..00000000 --- a/win32/include/chipmunk/chipmunk_types.h +++ /dev/null @@ -1,242 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_TYPES_H -#define CHIPMUNK_TYPES_H - -#include -#include -#include - -#ifndef CP_USE_DOUBLES - // Use doubles by default for higher precision. - #define CP_USE_DOUBLES 0 -#endif - -/// @defgroup basicTypes Basic Types -/// Most of these types can be configured at compile time. -/// @{ - -#if CP_USE_DOUBLES -/// Chipmunk's floating point type. -/// Can be reconfigured at compile time. - typedef double cpFloat; - #define cpfsqrt sqrt - #define cpfsin sin - #define cpfcos cos - #define cpfacos acos - #define cpfatan2 atan2 - #define cpfmod fmod - #define cpfexp exp - #define cpfpow pow - #define cpffloor floor - #define cpfceil ceil - #define CPFLOAT_MIN DBL_MIN -#else - typedef float cpFloat; - #define cpfsqrt sqrtf - #define cpfsin sinf - #define cpfcos cosf - #define cpfacos acosf - #define cpfatan2 atan2f - #define cpfmod fmodf - #define cpfexp expf - #define cpfpow powf - #define cpffloor floorf - #define cpfceil ceilf - #define CPFLOAT_MIN FLT_MIN -#endif - -#ifndef INFINITY - #ifdef _MSC_VER - union MSVC_EVIL_FLOAT_HACK - { - unsigned __int8 Bytes[4]; - float Value; - }; - static union MSVC_EVIL_FLOAT_HACK INFINITY_HACK = {{0x00, 0x00, 0x80, 0x7F}}; - #define INFINITY (INFINITY_HACK.Value) - #endif - - #ifdef __GNUC__ - #define INFINITY (__builtin_inf()) - #endif - - #ifndef INFINITY - #define INFINITY (1e1000) - #endif -#endif - - -#define CP_PI ((cpFloat)3.14159265358979323846264338327950288) - - -/// Return the max of two cpFloats. -static inline cpFloat cpfmax(cpFloat a, cpFloat b) -{ - return (a > b) ? a : b; -} - -/// Return the min of two cpFloats. -static inline cpFloat cpfmin(cpFloat a, cpFloat b) -{ - return (a < b) ? a : b; -} - -/// Return the absolute value of a cpFloat. -static inline cpFloat cpfabs(cpFloat f) -{ - return (f < 0) ? -f : f; -} - -/// Clamp @c f to be between @c min and @c max. -static inline cpFloat cpfclamp(cpFloat f, cpFloat min, cpFloat max) -{ - return cpfmin(cpfmax(f, min), max); -} - -/// Clamp @c f to be between 0 and 1. -static inline cpFloat cpfclamp01(cpFloat f) -{ - return cpfmax(0.0f, cpfmin(f, 1.0f)); -} - - - -/// Linearly interpolate (or extrapolate) between @c f1 and @c f2 by @c t percent. -static inline cpFloat cpflerp(cpFloat f1, cpFloat f2, cpFloat t) -{ - return f1*(1.0f - t) + f2*t; -} - -/// Linearly interpolate from @c f1 to @c f2 by no more than @c d. -static inline cpFloat cpflerpconst(cpFloat f1, cpFloat f2, cpFloat d) -{ - return f1 + cpfclamp(f2 - f1, -d, d); -} - -/// Hash value type. -#ifdef CP_HASH_VALUE_TYPE - typedef CP_HASH_VALUE_TYPE cpHashValue; -#else - typedef uintptr_t cpHashValue; -#endif - -/// Type used internally to cache colliding object info for cpCollideShapes(). -/// Should be at least 32 bits. -typedef uint32_t cpCollisionID; - -// Oh C, how we love to define our own boolean types to get compiler compatibility -/// Chipmunk's boolean type. -#ifdef CP_BOOL_TYPE - typedef CP_BOOL_TYPE cpBool; -#else - typedef unsigned char cpBool; -#endif - -#ifndef cpTrue -/// true value. - #define cpTrue 1 -#endif - -#ifndef cpFalse -/// false value. - #define cpFalse 0 -#endif - -#ifdef CP_DATA_POINTER_TYPE - typedef CP_DATA_POINTER_TYPE cpDataPointer; -#else -/// Type used for user data pointers. - typedef void * cpDataPointer; -#endif - -#ifdef CP_COLLISION_TYPE_TYPE - typedef CP_COLLISION_TYPE_TYPE cpCollisionType; -#else -/// Type used for cpSpace.collision_type. - typedef uintptr_t cpCollisionType; -#endif - -#ifdef CP_GROUP_TYPE - typedef CP_GROUP_TYPE cpGroup; -#else -/// Type used for cpShape.group. - typedef uintptr_t cpGroup; -#endif - -#ifdef CP_BITMASK_TYPE - typedef CP_BITMASK_TYPE cpBitmask; -#else -/// Type used for cpShapeFilter category and mask. - typedef unsigned int cpBitmask; -#endif - -#ifdef CP_TIMESTAMP_TYPE - typedef CP_TIMESTAMP_TYPE cpTimestamp; -#else -/// Type used for various timestamps in Chipmunk. - typedef unsigned int cpTimestamp; -#endif - -#ifndef CP_NO_GROUP -/// Value for cpShape.group signifying that a shape is in no group. - #define CP_NO_GROUP ((cpGroup)0) -#endif - -#ifndef CP_ALL_CATEGORIES -/// Value for cpShape.layers signifying that a shape is in every layer. - #define CP_ALL_CATEGORIES (~(cpBitmask)0) -#endif - -#ifndef CP_WILDCARD_COLLISION_TYPE -/// cpCollisionType value internally reserved for hashing wildcard handlers. - #define CP_WILDCARD_COLLISION_TYPE (~(cpCollisionType)0) -#endif - -/// @} - -// CGPoints are structurally the same, and allow -// easy interoperability with other Cocoa libraries -#if CP_USE_CGTYPES - typedef CGPoint cpVect; -#else -/// Chipmunk's 2D vector type. -/// @addtogroup cpVect - typedef struct cpVect{cpFloat x,y;} cpVect; -#endif - -#if CP_USE_CGTYPES - typedef CGAffineTransform cpTransform; -#else - /// Column major affine transform. - typedef struct cpTransform { - cpFloat a, b, c, d, tx, ty; - } cpTransform; -#endif - -// NUKE -typedef struct cpMat2x2 { - // Row major [[a, b][c d]] - cpFloat a, b, c, d; -} cpMat2x2; - -#endif diff --git a/win32/include/chipmunk/chipmunk_unsafe.h b/win32/include/chipmunk/chipmunk_unsafe.h deleted file mode 100644 index 990bd012..00000000 --- a/win32/include/chipmunk/chipmunk_unsafe.h +++ /dev/null @@ -1,66 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/* This header defines a number of "unsafe" operations on Chipmunk objects. - * In this case "unsafe" is referring to operations which may reduce the - * physical accuracy or numerical stability of the simulation, but will not - * cause crashes. - * - * The prime example is mutating collision shapes. Chipmunk does not support - * this directly. Mutating shapes using this API will caused objects in contact - * to be pushed apart using Chipmunk's overlap solver, but not using real - * persistent velocities. Probably not what you meant, but perhaps close enough. - */ - -/// @defgroup unsafe Chipmunk Unsafe Shape Operations -/// These functions are used for mutating collision shapes. -/// Chipmunk does not have any way to get velocity information on changing shapes, -/// so the results will be unrealistic. You must explicity include the chipmunk_unsafe.h header to use them. -/// @{ - -#ifndef CHIPMUNK_UNSAFE_H -#define CHIPMUNK_UNSAFE_H - -#ifdef __cplusplus -extern "C" { -#endif - -/// Set the radius of a circle shape. -CP_EXPORT void cpCircleShapeSetRadius(cpShape *shape, cpFloat radius); -/// Set the offset of a circle shape. -CP_EXPORT void cpCircleShapeSetOffset(cpShape *shape, cpVect offset); - -/// Set the endpoints of a segment shape. -CP_EXPORT void cpSegmentShapeSetEndpoints(cpShape *shape, cpVect a, cpVect b); -/// Set the radius of a segment shape. -CP_EXPORT void cpSegmentShapeSetRadius(cpShape *shape, cpFloat radius); - -/// Set the vertexes of a poly shape. -CP_EXPORT void cpPolyShapeSetVerts(cpShape *shape, int count, cpVect *verts, cpTransform transform); -CP_EXPORT void cpPolyShapeSetVertsRaw(cpShape *shape, int count, cpVect *verts); -/// Set the radius of a poly shape. -CP_EXPORT void cpPolyShapeSetRadius(cpShape *shape, cpFloat radius); - -#ifdef __cplusplus -} -#endif -#endif -/// @} diff --git a/win32/include/chipmunk/cpArbiter.h b/win32/include/chipmunk/cpArbiter.h deleted file mode 100644 index 1dc130af..00000000 --- a/win32/include/chipmunk/cpArbiter.h +++ /dev/null @@ -1,145 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpArbiter cpArbiter -/// The cpArbiter struct tracks pairs of colliding shapes. -/// They are also used in conjuction with collision handler callbacks -/// allowing you to retrieve information on the collision or change it. -/// A unique arbiter value is used for each pair of colliding objects. It persists until the shapes separate. -/// @{ - -#define CP_MAX_CONTACTS_PER_ARBITER 2 - -/// Get the restitution (elasticity) that will be applied to the pair of colliding objects. -CP_EXPORT cpFloat cpArbiterGetRestitution(const cpArbiter *arb); -/// Override the restitution (elasticity) that will be applied to the pair of colliding objects. -CP_EXPORT void cpArbiterSetRestitution(cpArbiter *arb, cpFloat restitution); -/// Get the friction coefficient that will be applied to the pair of colliding objects. -CP_EXPORT cpFloat cpArbiterGetFriction(const cpArbiter *arb); -/// Override the friction coefficient that will be applied to the pair of colliding objects. -CP_EXPORT void cpArbiterSetFriction(cpArbiter *arb, cpFloat friction); - -// Get the relative surface velocity of the two shapes in contact. -CP_EXPORT cpVect cpArbiterGetSurfaceVelocity(cpArbiter *arb); - -// Override the relative surface velocity of the two shapes in contact. -// By default this is calculated to be the difference of the two surface velocities clamped to the tangent plane. -CP_EXPORT void cpArbiterSetSurfaceVelocity(cpArbiter *arb, cpVect vr); - -/// Get the user data pointer associated with this pair of colliding objects. -CP_EXPORT cpDataPointer cpArbiterGetUserData(const cpArbiter *arb); -/// Set a user data point associated with this pair of colliding objects. -/// If you need to perform any cleanup for this pointer, you must do it yourself, in the separate callback for instance. -CP_EXPORT void cpArbiterSetUserData(cpArbiter *arb, cpDataPointer userData); - -/// Calculate the total impulse including the friction that was applied by this arbiter. -/// This function should only be called from a post-solve, post-step or cpBodyEachArbiter callback. -CP_EXPORT cpVect cpArbiterTotalImpulse(const cpArbiter *arb); -/// Calculate the amount of energy lost in a collision including static, but not dynamic friction. -/// This function should only be called from a post-solve, post-step or cpBodyEachArbiter callback. -CP_EXPORT cpFloat cpArbiterTotalKE(const cpArbiter *arb); - -/// Mark a collision pair to be ignored until the two objects separate. -/// Pre-solve and post-solve callbacks will not be called, but the separate callback will be called. -CP_EXPORT cpBool cpArbiterIgnore(cpArbiter *arb); - -/// Return the colliding shapes involved for this arbiter. -/// The order of their cpSpace.collision_type values will match -/// the order set when the collision handler was registered. -CP_EXPORT void cpArbiterGetShapes(const cpArbiter *arb, cpShape **a, cpShape **b); - -/// A macro shortcut for defining and retrieving the shapes from an arbiter. -#define CP_ARBITER_GET_SHAPES(__arb__, __a__, __b__) cpShape *__a__, *__b__; cpArbiterGetShapes(__arb__, &__a__, &__b__); - -/// Return the colliding bodies involved for this arbiter. -/// The order of the cpSpace.collision_type the bodies are associated with values will match -/// the order set when the collision handler was registered. -CP_EXPORT void cpArbiterGetBodies(const cpArbiter *arb, cpBody **a, cpBody **b); - -/// A macro shortcut for defining and retrieving the bodies from an arbiter. -#define CP_ARBITER_GET_BODIES(__arb__, __a__, __b__) cpBody *__a__, *__b__; cpArbiterGetBodies(__arb__, &__a__, &__b__); - -/// A struct that wraps up the important collision data for an arbiter. -struct cpContactPointSet { - /// The number of contact points in the set. - int count; - - /// The normal of the collision. - cpVect normal; - - /// The array of contact points. - struct { - /// The position of the contact on the surface of each shape. - cpVect pointA, pointB; - /// Penetration distance of the two shapes. Overlapping means it will be negative. - /// This value is calculated as cpvdot(cpvsub(point2, point1), normal) and is ignored by cpArbiterSetContactPointSet(). - cpFloat distance; - } points[CP_MAX_CONTACTS_PER_ARBITER]; -}; - -/// Return a contact set from an arbiter. -CP_EXPORT cpContactPointSet cpArbiterGetContactPointSet(const cpArbiter *arb); - -/// Replace the contact point set for an arbiter. -/// This can be a very powerful feature, but use it with caution! -CP_EXPORT void cpArbiterSetContactPointSet(cpArbiter *arb, cpContactPointSet *set); - -/// Returns true if this is the first step a pair of objects started colliding. -CP_EXPORT cpBool cpArbiterIsFirstContact(const cpArbiter *arb); -/// Returns true if the separate callback is due to a shape being removed from the space. -CP_EXPORT cpBool cpArbiterIsRemoval(const cpArbiter *arb); - -/// Get the number of contact points for this arbiter. -CP_EXPORT int cpArbiterGetCount(const cpArbiter *arb); -/// Get the normal of the collision. -CP_EXPORT cpVect cpArbiterGetNormal(const cpArbiter *arb); -/// Get the position of the @c ith contact point on the surface of the first shape. -CP_EXPORT cpVect cpArbiterGetPointA(const cpArbiter *arb, int i); -/// Get the position of the @c ith contact point on the surface of the second shape. -CP_EXPORT cpVect cpArbiterGetPointB(const cpArbiter *arb, int i); -/// Get the depth of the @c ith contact point. -CP_EXPORT cpFloat cpArbiterGetDepth(const cpArbiter *arb, int i); - -/// If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. -/// You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. -CP_EXPORT cpBool cpArbiterCallWildcardBeginA(cpArbiter *arb, cpSpace *space); -/// If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. -/// You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. -CP_EXPORT cpBool cpArbiterCallWildcardBeginB(cpArbiter *arb, cpSpace *space); - -/// If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. -/// You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. -CP_EXPORT cpBool cpArbiterCallWildcardPreSolveA(cpArbiter *arb, cpSpace *space); -/// If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. -/// You must decide how to handle the wildcard's return value since it may disagree with the other wildcard handler's return value or your own. -CP_EXPORT cpBool cpArbiterCallWildcardPreSolveB(cpArbiter *arb, cpSpace *space); - -/// If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. -CP_EXPORT void cpArbiterCallWildcardPostSolveA(cpArbiter *arb, cpSpace *space); -/// If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. -CP_EXPORT void cpArbiterCallWildcardPostSolveB(cpArbiter *arb, cpSpace *space); - -/// If you want a custom callback to invoke the wildcard callback for the first collision type, you must call this function explicitly. -CP_EXPORT void cpArbiterCallWildcardSeparateA(cpArbiter *arb, cpSpace *space); -/// If you want a custom callback to invoke the wildcard callback for the second collision type, you must call this function explicitly. -CP_EXPORT void cpArbiterCallWildcardSeparateB(cpArbiter *arb, cpSpace *space); - -/// @} diff --git a/win32/include/chipmunk/cpBB.h b/win32/include/chipmunk/cpBB.h deleted file mode 100644 index 40200600..00000000 --- a/win32/include/chipmunk/cpBB.h +++ /dev/null @@ -1,187 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_BB_H -#define CHIPMUNK_BB_H - -#include "chipmunk_types.h" -#include "cpVect.h" - -/// @defgroup cpBBB cpBB -/// Chipmunk's axis-aligned 2D bounding box type along with a few handy routines. -/// @{ - -/// Chipmunk's axis-aligned 2D bounding box type. (left, bottom, right, top) -typedef struct cpBB{ - cpFloat l, b, r ,t; -} cpBB; - -/// Convenience constructor for cpBB structs. -static inline cpBB cpBBNew(const cpFloat l, const cpFloat b, const cpFloat r, const cpFloat t) -{ - cpBB bb = {l, b, r, t}; - return bb; -} - -/// Constructs a cpBB centered on a point with the given extents (half sizes). -static inline cpBB -cpBBNewForExtents(const cpVect c, const cpFloat hw, const cpFloat hh) -{ - return cpBBNew(c.x - hw, c.y - hh, c.x + hw, c.y + hh); -} - -/// Constructs a cpBB for a circle with the given position and radius. -static inline cpBB cpBBNewForCircle(const cpVect p, const cpFloat r) -{ - return cpBBNewForExtents(p, r, r); -} - -/// Returns true if @c a and @c b intersect. -static inline cpBool cpBBIntersects(const cpBB a, const cpBB b) -{ - return (a.l <= b.r && b.l <= a.r && a.b <= b.t && b.b <= a.t); -} - -/// Returns true if @c other lies completely within @c bb. -static inline cpBool cpBBContainsBB(const cpBB bb, const cpBB other) -{ - return (bb.l <= other.l && bb.r >= other.r && bb.b <= other.b && bb.t >= other.t); -} - -/// Returns true if @c bb contains @c v. -static inline cpBool cpBBContainsVect(const cpBB bb, const cpVect v) -{ - return (bb.l <= v.x && bb.r >= v.x && bb.b <= v.y && bb.t >= v.y); -} - -/// Returns a bounding box that holds both bounding boxes. -static inline cpBB cpBBMerge(const cpBB a, const cpBB b){ - return cpBBNew( - cpfmin(a.l, b.l), - cpfmin(a.b, b.b), - cpfmax(a.r, b.r), - cpfmax(a.t, b.t) - ); -} - -/// Returns a bounding box that holds both @c bb and @c v. -static inline cpBB cpBBExpand(const cpBB bb, const cpVect v){ - return cpBBNew( - cpfmin(bb.l, v.x), - cpfmin(bb.b, v.y), - cpfmax(bb.r, v.x), - cpfmax(bb.t, v.y) - ); -} - -/// Returns the center of a bounding box. -static inline cpVect -cpBBCenter(cpBB bb) -{ - return cpvlerp(cpv(bb.l, bb.b), cpv(bb.r, bb.t), 0.5f); -} - -/// Returns the area of the bounding box. -static inline cpFloat cpBBArea(cpBB bb) -{ - return (bb.r - bb.l)*(bb.t - bb.b); -} - -/// Merges @c a and @c b and returns the area of the merged bounding box. -static inline cpFloat cpBBMergedArea(cpBB a, cpBB b) -{ - return (cpfmax(a.r, b.r) - cpfmin(a.l, b.l))*(cpfmax(a.t, b.t) - cpfmin(a.b, b.b)); -} - -/// Returns the fraction along the segment query the cpBB is hit. Returns INFINITY if it doesn't hit. -static inline cpFloat cpBBSegmentQuery(cpBB bb, cpVect a, cpVect b) -{ - cpFloat idx = 1.0f/(b.x - a.x); -#ifdef _MSC_VER -#pragma warning(disable: 4056) -#endif - cpFloat tx1 = (bb.l == a.x ? -INFINITY : (bb.l - a.x)*idx); - cpFloat tx2 = (bb.r == a.x ? INFINITY : (bb.r - a.x)*idx); - cpFloat txmin = cpfmin(tx1, tx2); - cpFloat txmax = cpfmax(tx1, tx2); - - cpFloat idy = 1.0f/(b.y - a.y); - cpFloat ty1 = (bb.b == a.y ? -INFINITY : (bb.b - a.y)*idy); - cpFloat ty2 = (bb.t == a.y ? INFINITY : (bb.t - a.y)*idy); -#ifdef _MSC_VER -#pragma warning(default: 4056) -#endif - cpFloat tymin = cpfmin(ty1, ty2); - cpFloat tymax = cpfmax(ty1, ty2); - - if(tymin <= txmax && txmin <= tymax){ - cpFloat min = cpfmax(txmin, tymin); - cpFloat max = cpfmin(txmax, tymax); - - if(0.0 <= max && min <= 1.0) return cpfmax(min, 0.0); - } - - return INFINITY; -} - -/// Return true if the bounding box intersects the line segment with ends @c a and @c b. -static inline cpBool cpBBIntersectsSegment(cpBB bb, cpVect a, cpVect b) -{ - return (cpBBSegmentQuery(bb, a, b) != INFINITY); -} - -/// Clamp a vector to a bounding box. -static inline cpVect -cpBBClampVect(const cpBB bb, const cpVect v) -{ - return cpv(cpfclamp(v.x, bb.l, bb.r), cpfclamp(v.y, bb.b, bb.t)); -} - -/// Wrap a vector to a bounding box. -static inline cpVect -cpBBWrapVect(const cpBB bb, const cpVect v) -{ - cpFloat dx = cpfabs(bb.r - bb.l); - cpFloat modx = cpfmod(v.x - bb.l, dx); - cpFloat x = (modx > 0.0f) ? modx : modx + dx; - - cpFloat dy = cpfabs(bb.t - bb.b); - cpFloat mody = cpfmod(v.y - bb.b, dy); - cpFloat y = (mody > 0.0f) ? mody : mody + dy; - - return cpv(x + bb.l, y + bb.b); -} - -/// Returns a bounding box offseted by @c v. -static inline cpBB -cpBBOffset(const cpBB bb, const cpVect v) -{ - return cpBBNew( - bb.l + v.x, - bb.b + v.y, - bb.r + v.x, - bb.t + v.y - ); -} - -///@} - -#endif diff --git a/win32/include/chipmunk/cpBody.h b/win32/include/chipmunk/cpBody.h deleted file mode 100644 index 7e6943d1..00000000 --- a/win32/include/chipmunk/cpBody.h +++ /dev/null @@ -1,189 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpBody cpBody -/// Chipmunk's rigid body type. Rigid bodies hold the physical properties of an object like -/// it's mass, and position and velocity of it's center of gravity. They don't have an shape on their own. -/// They are given a shape by creating collision shapes (cpShape) that point to the body. -/// @{ - -typedef enum cpBodyType { - /// A dynamic body is one that is affected by gravity, forces, and collisions. - /// This is the default body type. - CP_BODY_TYPE_DYNAMIC, - /// A kinematic body is an infinite mass, user controlled body that is not affected by gravity, forces or collisions. - /// Instead the body only moves based on it's velocity. - /// Dynamic bodies collide normally with kinematic bodies, though the kinematic body will be unaffected. - /// Collisions between two kinematic bodies, or a kinematic body and a static body produce collision callbacks, but no collision response. - CP_BODY_TYPE_KINEMATIC, - /// A static body is a body that never (or rarely) moves. If you move a static body, you must call one of the cpSpaceReindex*() functions. - /// Chipmunk uses this information to optimize the collision detection. - /// Static bodies do not produce collision callbacks when colliding with other static bodies. - CP_BODY_TYPE_STATIC, -} cpBodyType; - -/// Rigid body velocity update function type. -typedef void (*cpBodyVelocityFunc)(cpBody *body, cpVect gravity, cpFloat damping, cpFloat dt); -/// Rigid body position update function type. -typedef void (*cpBodyPositionFunc)(cpBody *body, cpFloat dt); - -/// Allocate a cpBody. -CP_EXPORT cpBody* cpBodyAlloc(void); -/// Initialize a cpBody. -CP_EXPORT cpBody* cpBodyInit(cpBody *body, cpFloat mass, cpFloat moment); -/// Allocate and initialize a cpBody. -CP_EXPORT cpBody* cpBodyNew(cpFloat mass, cpFloat moment); - -/// Allocate and initialize a cpBody, and set it as a kinematic body. -CP_EXPORT cpBody* cpBodyNewKinematic(void); -/// Allocate and initialize a cpBody, and set it as a static body. -CP_EXPORT cpBody* cpBodyNewStatic(void); - -/// Destroy a cpBody. -CP_EXPORT void cpBodyDestroy(cpBody *body); -/// Destroy and free a cpBody. -CP_EXPORT void cpBodyFree(cpBody *body); - -// Defined in cpSpace.c -/// Wake up a sleeping or idle body. -CP_EXPORT void cpBodyActivate(cpBody *body); -/// Wake up any sleeping or idle bodies touching a static body. -CP_EXPORT void cpBodyActivateStatic(cpBody *body, cpShape *filter); - -/// Force a body to fall asleep immediately. -CP_EXPORT void cpBodySleep(cpBody *body); -/// Force a body to fall asleep immediately along with other bodies in a group. -CP_EXPORT void cpBodySleepWithGroup(cpBody *body, cpBody *group); - -/// Returns true if the body is sleeping. -CP_EXPORT cpBool cpBodyIsSleeping(const cpBody *body); - -/// Get the type of the body. -CP_EXPORT cpBodyType cpBodyGetType(cpBody *body); -/// Set the type of the body. -CP_EXPORT void cpBodySetType(cpBody *body, cpBodyType type); - -/// Get the space this body is added to. -CP_EXPORT cpSpace* cpBodyGetSpace(const cpBody *body); - -/// Get the mass of the body. -CP_EXPORT cpFloat cpBodyGetMass(const cpBody *body); -/// Set the mass of the body. -CP_EXPORT void cpBodySetMass(cpBody *body, cpFloat m); - -/// Get the moment of inertia of the body. -CP_EXPORT cpFloat cpBodyGetMoment(const cpBody *body); -/// Set the moment of inertia of the body. -CP_EXPORT void cpBodySetMoment(cpBody *body, cpFloat i); - -/// Set the position of a body. -CP_EXPORT cpVect cpBodyGetPosition(const cpBody *body); -/// Set the position of the body. -CP_EXPORT void cpBodySetPosition(cpBody *body, cpVect pos); - -/// Get the offset of the center of gravity in body local coordinates. -CP_EXPORT cpVect cpBodyGetCenterOfGravity(const cpBody *body); -/// Set the offset of the center of gravity in body local coordinates. -CP_EXPORT void cpBodySetCenterOfGravity(cpBody *body, cpVect cog); - -/// Get the velocity of the body. -CP_EXPORT cpVect cpBodyGetVelocity(const cpBody *body); -/// Set the velocity of the body. -CP_EXPORT void cpBodySetVelocity(cpBody *body, cpVect velocity); - -/// Get the force applied to the body for the next time step. -CP_EXPORT cpVect cpBodyGetForce(const cpBody *body); -/// Set the force applied to the body for the next time step. -CP_EXPORT void cpBodySetForce(cpBody *body, cpVect force); - -/// Get the angle of the body. -CP_EXPORT cpFloat cpBodyGetAngle(const cpBody *body); -/// Set the angle of a body. -CP_EXPORT void cpBodySetAngle(cpBody *body, cpFloat a); - -/// Get the angular velocity of the body. -CP_EXPORT cpFloat cpBodyGetAngularVelocity(const cpBody *body); -/// Set the angular velocity of the body. -CP_EXPORT void cpBodySetAngularVelocity(cpBody *body, cpFloat angularVelocity); - -/// Get the torque applied to the body for the next time step. -CP_EXPORT cpFloat cpBodyGetTorque(const cpBody *body); -/// Set the torque applied to the body for the next time step. -CP_EXPORT void cpBodySetTorque(cpBody *body, cpFloat torque); - -/// Get the rotation vector of the body. (The x basis vector of it's transform.) -CP_EXPORT cpVect cpBodyGetRotation(const cpBody *body); - -/// Get the user data pointer assigned to the body. -CP_EXPORT cpDataPointer cpBodyGetUserData(const cpBody *body); -/// Set the user data pointer assigned to the body. -CP_EXPORT void cpBodySetUserData(cpBody *body, cpDataPointer userData); - -/// Set the callback used to update a body's velocity. -CP_EXPORT void cpBodySetVelocityUpdateFunc(cpBody *body, cpBodyVelocityFunc velocityFunc); -/// Set the callback used to update a body's position. -/// NOTE: It's not generally recommended to override this unless you call the default position update function. -CP_EXPORT void cpBodySetPositionUpdateFunc(cpBody *body, cpBodyPositionFunc positionFunc); - -/// Default velocity integration function.. -CP_EXPORT void cpBodyUpdateVelocity(cpBody *body, cpVect gravity, cpFloat damping, cpFloat dt); -/// Default position integration function. -CP_EXPORT void cpBodyUpdatePosition(cpBody *body, cpFloat dt); - -/// Convert body relative/local coordinates to absolute/world coordinates. -CP_EXPORT cpVect cpBodyLocalToWorld(const cpBody *body, const cpVect point); -/// Convert body absolute/world coordinates to relative/local coordinates. -CP_EXPORT cpVect cpBodyWorldToLocal(const cpBody *body, const cpVect point); - -/// Apply a force to a body. Both the force and point are expressed in world coordinates. -CP_EXPORT void cpBodyApplyForceAtWorldPoint(cpBody *body, cpVect force, cpVect point); -/// Apply a force to a body. Both the force and point are expressed in body local coordinates. -CP_EXPORT void cpBodyApplyForceAtLocalPoint(cpBody *body, cpVect force, cpVect point); - -/// Apply an impulse to a body. Both the impulse and point are expressed in world coordinates. -CP_EXPORT void cpBodyApplyImpulseAtWorldPoint(cpBody *body, cpVect impulse, cpVect point); -/// Apply an impulse to a body. Both the impulse and point are expressed in body local coordinates. -CP_EXPORT void cpBodyApplyImpulseAtLocalPoint(cpBody *body, cpVect impulse, cpVect point); - -/// Get the velocity on a body (in world units) at a point on the body in world coordinates. -CP_EXPORT cpVect cpBodyGetVelocityAtWorldPoint(const cpBody *body, cpVect point); -/// Get the velocity on a body (in world units) at a point on the body in local coordinates. -CP_EXPORT cpVect cpBodyGetVelocityAtLocalPoint(const cpBody *body, cpVect point); - -/// Get the amount of kinetic energy contained by the body. -CP_EXPORT cpFloat cpBodyKineticEnergy(const cpBody *body); - -/// Body/shape iterator callback function type. -typedef void (*cpBodyShapeIteratorFunc)(cpBody *body, cpShape *shape, void *data); -/// Call @c func once for each shape attached to @c body and added to the space. -CP_EXPORT void cpBodyEachShape(cpBody *body, cpBodyShapeIteratorFunc func, void *data); - -/// Body/constraint iterator callback function type. -typedef void (*cpBodyConstraintIteratorFunc)(cpBody *body, cpConstraint *constraint, void *data); -/// Call @c func once for each constraint attached to @c body and added to the space. -CP_EXPORT void cpBodyEachConstraint(cpBody *body, cpBodyConstraintIteratorFunc func, void *data); - -/// Body/arbiter iterator callback function type. -typedef void (*cpBodyArbiterIteratorFunc)(cpBody *body, cpArbiter *arbiter, void *data); -/// Call @c func once for each arbiter that is currently active on the body. -CP_EXPORT void cpBodyEachArbiter(cpBody *body, cpBodyArbiterIteratorFunc func, void *data); - -///@} diff --git a/win32/include/chipmunk/cpConstraint.h b/win32/include/chipmunk/cpConstraint.h deleted file mode 100644 index b1a439f7..00000000 --- a/win32/include/chipmunk/cpConstraint.h +++ /dev/null @@ -1,95 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpConstraint cpConstraint -/// @{ - -/// Callback function type that gets called before solving a joint. -typedef void (*cpConstraintPreSolveFunc)(cpConstraint *constraint, cpSpace *space); -/// Callback function type that gets called after solving a joint. -typedef void (*cpConstraintPostSolveFunc)(cpConstraint *constraint, cpSpace *space); - -/// Destroy a constraint. -CP_EXPORT void cpConstraintDestroy(cpConstraint *constraint); -/// Destroy and free a constraint. -CP_EXPORT void cpConstraintFree(cpConstraint *constraint); - -/// Get the cpSpace this constraint is added to. -CP_EXPORT cpSpace* cpConstraintGetSpace(const cpConstraint *constraint); - -/// Get the first body the constraint is attached to. -CP_EXPORT cpBody* cpConstraintGetBodyA(const cpConstraint *constraint); - -/// Get the second body the constraint is attached to. -CP_EXPORT cpBody* cpConstraintGetBodyB(const cpConstraint *constraint); - -/// Get the maximum force that this constraint is allowed to use. -CP_EXPORT cpFloat cpConstraintGetMaxForce(const cpConstraint *constraint); -/// Set the maximum force that this constraint is allowed to use. (defaults to INFINITY) -CP_EXPORT void cpConstraintSetMaxForce(cpConstraint *constraint, cpFloat maxForce); - -/// Get rate at which joint error is corrected. -CP_EXPORT cpFloat cpConstraintGetErrorBias(const cpConstraint *constraint); -/// Set rate at which joint error is corrected. -/// Defaults to pow(1.0 - 0.1, 60.0) meaning that it will -/// correct 10% of the error every 1/60th of a second. -CP_EXPORT void cpConstraintSetErrorBias(cpConstraint *constraint, cpFloat errorBias); - -/// Get the maximum rate at which joint error is corrected. -CP_EXPORT cpFloat cpConstraintGetMaxBias(const cpConstraint *constraint); -/// Set the maximum rate at which joint error is corrected. (defaults to INFINITY) -CP_EXPORT void cpConstraintSetMaxBias(cpConstraint *constraint, cpFloat maxBias); - -/// Get if the two bodies connected by the constraint are allowed to collide or not. -CP_EXPORT cpBool cpConstraintGetCollideBodies(const cpConstraint *constraint); -/// Set if the two bodies connected by the constraint are allowed to collide or not. (defaults to cpFalse) -CP_EXPORT void cpConstraintSetCollideBodies(cpConstraint *constraint, cpBool collideBodies); - -/// Get the pre-solve function that is called before the solver runs. -CP_EXPORT cpConstraintPreSolveFunc cpConstraintGetPreSolveFunc(const cpConstraint *constraint); -/// Set the pre-solve function that is called before the solver runs. -CP_EXPORT void cpConstraintSetPreSolveFunc(cpConstraint *constraint, cpConstraintPreSolveFunc preSolveFunc); - -/// Get the post-solve function that is called before the solver runs. -CP_EXPORT cpConstraintPostSolveFunc cpConstraintGetPostSolveFunc(const cpConstraint *constraint); -/// Set the post-solve function that is called before the solver runs. -CP_EXPORT void cpConstraintSetPostSolveFunc(cpConstraint *constraint, cpConstraintPostSolveFunc postSolveFunc); - -/// Get the user definable data pointer for this constraint -CP_EXPORT cpDataPointer cpConstraintGetUserData(const cpConstraint *constraint); -/// Set the user definable data pointer for this constraint -CP_EXPORT void cpConstraintSetUserData(cpConstraint *constraint, cpDataPointer userData); - -/// Get the last impulse applied by this constraint. -CP_EXPORT cpFloat cpConstraintGetImpulse(cpConstraint *constraint); - -#include "cpPinJoint.h" -#include "cpSlideJoint.h" -#include "cpPivotJoint.h" -#include "cpGrooveJoint.h" -#include "cpDampedSpring.h" -#include "cpDampedRotarySpring.h" -#include "cpRotaryLimitJoint.h" -#include "cpRatchetJoint.h" -#include "cpGearJoint.h" -#include "cpSimpleMotor.h" - -///@} diff --git a/win32/include/chipmunk/cpDampedRotarySpring.h b/win32/include/chipmunk/cpDampedRotarySpring.h deleted file mode 100644 index 6f60e86e..00000000 --- a/win32/include/chipmunk/cpDampedRotarySpring.h +++ /dev/null @@ -1,58 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpDampedRotarySpring cpDampedRotarySpring -/// @{ - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsDampedRotarySpring(const cpConstraint *constraint); - -/// Function type used for damped rotary spring force callbacks. -typedef cpFloat (*cpDampedRotarySpringTorqueFunc)(struct cpConstraint *spring, cpFloat relativeAngle); - -/// Allocate a damped rotary spring. -CP_EXPORT cpDampedRotarySpring* cpDampedRotarySpringAlloc(void); -/// Initialize a damped rotary spring. -CP_EXPORT cpDampedRotarySpring* cpDampedRotarySpringInit(cpDampedRotarySpring *joint, cpBody *a, cpBody *b, cpFloat restAngle, cpFloat stiffness, cpFloat damping); -/// Allocate and initialize a damped rotary spring. -CP_EXPORT cpConstraint* cpDampedRotarySpringNew(cpBody *a, cpBody *b, cpFloat restAngle, cpFloat stiffness, cpFloat damping); - -/// Get the rest length of the spring. -CP_EXPORT cpFloat cpDampedRotarySpringGetRestAngle(const cpConstraint *constraint); -/// Set the rest length of the spring. -CP_EXPORT void cpDampedRotarySpringSetRestAngle(cpConstraint *constraint, cpFloat restAngle); - -/// Get the stiffness of the spring in force/distance. -CP_EXPORT cpFloat cpDampedRotarySpringGetStiffness(const cpConstraint *constraint); -/// Set the stiffness of the spring in force/distance. -CP_EXPORT void cpDampedRotarySpringSetStiffness(cpConstraint *constraint, cpFloat stiffness); - -/// Get the damping of the spring. -CP_EXPORT cpFloat cpDampedRotarySpringGetDamping(const cpConstraint *constraint); -/// Set the damping of the spring. -CP_EXPORT void cpDampedRotarySpringSetDamping(cpConstraint *constraint, cpFloat damping); - -/// Get the damping of the spring. -CP_EXPORT cpDampedRotarySpringTorqueFunc cpDampedRotarySpringGetSpringTorqueFunc(const cpConstraint *constraint); -/// Set the damping of the spring. -CP_EXPORT void cpDampedRotarySpringSetSpringTorqueFunc(cpConstraint *constraint, cpDampedRotarySpringTorqueFunc springTorqueFunc); - -/// @} diff --git a/win32/include/chipmunk/cpDampedSpring.h b/win32/include/chipmunk/cpDampedSpring.h deleted file mode 100644 index b332fc7f..00000000 --- a/win32/include/chipmunk/cpDampedSpring.h +++ /dev/null @@ -1,68 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpDampedSpring cpDampedSpring -/// @{ - -/// Check if a constraint is a slide joint. -CP_EXPORT cpBool cpConstraintIsDampedSpring(const cpConstraint *constraint); - -/// Function type used for damped spring force callbacks. -typedef cpFloat (*cpDampedSpringForceFunc)(cpConstraint *spring, cpFloat dist); - -/// Allocate a damped spring. -CP_EXPORT cpDampedSpring* cpDampedSpringAlloc(void); -/// Initialize a damped spring. -CP_EXPORT cpDampedSpring* cpDampedSpringInit(cpDampedSpring *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat restLength, cpFloat stiffness, cpFloat damping); -/// Allocate and initialize a damped spring. -CP_EXPORT cpConstraint* cpDampedSpringNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat restLength, cpFloat stiffness, cpFloat damping); - -/// Get the location of the first anchor relative to the first body. -CP_EXPORT cpVect cpDampedSpringGetAnchorA(const cpConstraint *constraint); -/// Set the location of the first anchor relative to the first body. -CP_EXPORT void cpDampedSpringSetAnchorA(cpConstraint *constraint, cpVect anchorA); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpDampedSpringGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpDampedSpringSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// Get the rest length of the spring. -CP_EXPORT cpFloat cpDampedSpringGetRestLength(const cpConstraint *constraint); -/// Set the rest length of the spring. -CP_EXPORT void cpDampedSpringSetRestLength(cpConstraint *constraint, cpFloat restLength); - -/// Get the stiffness of the spring in force/distance. -CP_EXPORT cpFloat cpDampedSpringGetStiffness(const cpConstraint *constraint); -/// Set the stiffness of the spring in force/distance. -CP_EXPORT void cpDampedSpringSetStiffness(cpConstraint *constraint, cpFloat stiffness); - -/// Get the damping of the spring. -CP_EXPORT cpFloat cpDampedSpringGetDamping(const cpConstraint *constraint); -/// Set the damping of the spring. -CP_EXPORT void cpDampedSpringSetDamping(cpConstraint *constraint, cpFloat damping); - -/// Get the damping of the spring. -CP_EXPORT cpDampedSpringForceFunc cpDampedSpringGetSpringForceFunc(const cpConstraint *constraint); -/// Set the damping of the spring. -CP_EXPORT void cpDampedSpringSetSpringForceFunc(cpConstraint *constraint, cpDampedSpringForceFunc springForceFunc); - -/// @} diff --git a/win32/include/chipmunk/cpGearJoint.h b/win32/include/chipmunk/cpGearJoint.h deleted file mode 100644 index 8cd80e0b..00000000 --- a/win32/include/chipmunk/cpGearJoint.h +++ /dev/null @@ -1,45 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpGearJoint cpGearJoint -/// @{ - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsGearJoint(const cpConstraint *constraint); - -/// Allocate a gear joint. -CP_EXPORT cpGearJoint* cpGearJointAlloc(void); -/// Initialize a gear joint. -CP_EXPORT cpGearJoint* cpGearJointInit(cpGearJoint *joint, cpBody *a, cpBody *b, cpFloat phase, cpFloat ratio); -/// Allocate and initialize a gear joint. -CP_EXPORT cpConstraint* cpGearJointNew(cpBody *a, cpBody *b, cpFloat phase, cpFloat ratio); - -/// Get the phase offset of the gears. -CP_EXPORT cpFloat cpGearJointGetPhase(const cpConstraint *constraint); -/// Set the phase offset of the gears. -CP_EXPORT void cpGearJointSetPhase(cpConstraint *constraint, cpFloat phase); - -/// Get the angular distance of each ratchet. -CP_EXPORT cpFloat cpGearJointGetRatio(const cpConstraint *constraint); -/// Set the ratio of a gear joint. -CP_EXPORT void cpGearJointSetRatio(cpConstraint *constraint, cpFloat ratio); - -/// @} diff --git a/win32/include/chipmunk/cpGrooveJoint.h b/win32/include/chipmunk/cpGrooveJoint.h deleted file mode 100644 index 8bdafc14..00000000 --- a/win32/include/chipmunk/cpGrooveJoint.h +++ /dev/null @@ -1,50 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpGrooveJoint cpGrooveJoint -/// @{ - -/// Check if a constraint is a slide joint. -CP_EXPORT cpBool cpConstraintIsGrooveJoint(const cpConstraint *constraint); - -/// Allocate a groove joint. -CP_EXPORT cpGrooveJoint* cpGrooveJointAlloc(void); -/// Initialize a groove joint. -CP_EXPORT cpGrooveJoint* cpGrooveJointInit(cpGrooveJoint *joint, cpBody *a, cpBody *b, cpVect groove_a, cpVect groove_b, cpVect anchorB); -/// Allocate and initialize a groove joint. -CP_EXPORT cpConstraint* cpGrooveJointNew(cpBody *a, cpBody *b, cpVect groove_a, cpVect groove_b, cpVect anchorB); - -/// Get the first endpoint of the groove relative to the first body. -CP_EXPORT cpVect cpGrooveJointGetGrooveA(const cpConstraint *constraint); -/// Set the first endpoint of the groove relative to the first body. -CP_EXPORT void cpGrooveJointSetGrooveA(cpConstraint *constraint, cpVect grooveA); - -/// Get the first endpoint of the groove relative to the first body. -CP_EXPORT cpVect cpGrooveJointGetGrooveB(const cpConstraint *constraint); -/// Set the first endpoint of the groove relative to the first body. -CP_EXPORT void cpGrooveJointSetGrooveB(cpConstraint *constraint, cpVect grooveB); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpGrooveJointGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpGrooveJointSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// @} diff --git a/win32/include/chipmunk/cpHastySpace.h b/win32/include/chipmunk/cpHastySpace.h deleted file mode 100644 index 6de2283b..00000000 --- a/win32/include/chipmunk/cpHastySpace.h +++ /dev/null @@ -1,27 +0,0 @@ -// Copyright 2013 Howling Moon Software. All rights reserved. -// See http://chipmunk2d.net/legal.php for more information. - -/// cpHastySpace is exclusive to Chipmunk Pro -/// Currently it enables ARM NEON optimizations in the solver, but in the future will include other optimizations such as -/// a multi-threaded solver and multi-threaded collision broadphases. - -struct cpHastySpace; -typedef struct cpHastySpace cpHastySpace; - -/// Create a new hasty space. -/// On ARM platforms that support NEON, this will enable the vectorized solver. -/// cpHastySpace also supports multiple threads, but runs single threaded by default for determinism. -CP_EXPORT cpSpace *cpHastySpaceNew(void); -CP_EXPORT void cpHastySpaceFree(cpSpace *space); - -/// Set the number of threads to use for the solver. -/// Currently Chipmunk is limited to 2 threads as using more generally provides very minimal performance gains. -/// Passing 0 as the thread count on iOS or OS X will cause Chipmunk to automatically detect the number of threads it should use. -/// On other platforms passing 0 for the thread count will set 1 thread. -CP_EXPORT void cpHastySpaceSetThreads(cpSpace *space, unsigned long threads); - -/// Returns the number of threads the solver is using to run. -CP_EXPORT unsigned long cpHastySpaceGetThreads(cpSpace *space); - -/// When stepping a hasty space, you must use this function. -CP_EXPORT void cpHastySpaceStep(cpSpace *space, cpFloat dt); diff --git a/win32/include/chipmunk/cpMarch.h b/win32/include/chipmunk/cpMarch.h deleted file mode 100644 index cc1f5c06..00000000 --- a/win32/include/chipmunk/cpMarch.h +++ /dev/null @@ -1,28 +0,0 @@ -// Copyright 2013 Howling Moon Software. All rights reserved. -// See http://chipmunk2d.net/legal.php for more information. - -/// Function type used as a callback from the marching squares algorithm to sample an image function. -/// It passes you the point to sample and your context pointer, and you return the density. -typedef cpFloat (*cpMarchSampleFunc)(cpVect point, void *data); - -/// Function type used as a callback from the marching squares algorithm to output a line segment. -/// It passes you the two endpoints and your context pointer. -typedef void (*cpMarchSegmentFunc)(cpVect v0, cpVect v1, void *data); - -/// Trace an anti-aliased contour of an image along a particular threshold. -/// The given number of samples will be taken and spread across the bounding box area using the sampling function and context. -/// The segment function will be called for each segment detected that lies along the density contour for @c threshold. -CP_EXPORT void cpMarchSoft( - cpBB bb, unsigned long x_samples, unsigned long y_samples, cpFloat threshold, - cpMarchSegmentFunc segment, void *segment_data, - cpMarchSampleFunc sample, void *sample_data -); - -/// Trace an aliased curve of an image along a particular threshold. -/// The given number of samples will be taken and spread across the bounding box area using the sampling function and context. -/// The segment function will be called for each segment detected that lies along the density contour for @c threshold. -CP_EXPORT void cpMarchHard( - cpBB bb, unsigned long x_samples, unsigned long y_samples, cpFloat threshold, - cpMarchSegmentFunc segment, void *segment_data, - cpMarchSampleFunc sample, void *sample_data -); diff --git a/win32/include/chipmunk/cpPinJoint.h b/win32/include/chipmunk/cpPinJoint.h deleted file mode 100644 index 45aaa3e3..00000000 --- a/win32/include/chipmunk/cpPinJoint.h +++ /dev/null @@ -1,50 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpPinJoint cpPinJoint -/// @{ - -/// Check if a constraint is a pin joint. -CP_EXPORT cpBool cpConstraintIsPinJoint(const cpConstraint *constraint); - -/// Allocate a pin joint. -CP_EXPORT cpPinJoint* cpPinJointAlloc(void); -/// Initialize a pin joint. -CP_EXPORT cpPinJoint* cpPinJointInit(cpPinJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); -/// Allocate and initialize a pin joint. -CP_EXPORT cpConstraint* cpPinJointNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); - -/// Get the location of the first anchor relative to the first body. -CP_EXPORT cpVect cpPinJointGetAnchorA(const cpConstraint *constraint); -/// Set the location of the first anchor relative to the first body. -CP_EXPORT void cpPinJointSetAnchorA(cpConstraint *constraint, cpVect anchorA); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpPinJointGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpPinJointSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// Get the distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpPinJointGetDist(const cpConstraint *constraint); -/// Set the distance the joint will maintain between the two anchors. -CP_EXPORT void cpPinJointSetDist(cpConstraint *constraint, cpFloat dist); - -///@} diff --git a/win32/include/chipmunk/cpPivotJoint.h b/win32/include/chipmunk/cpPivotJoint.h deleted file mode 100644 index 4a620ef2..00000000 --- a/win32/include/chipmunk/cpPivotJoint.h +++ /dev/null @@ -1,47 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpPivotJoint cpPivotJoint -/// @{ - -/// Check if a constraint is a slide joint. -CP_EXPORT cpBool cpConstraintIsPivotJoint(const cpConstraint *constraint); - -/// Allocate a pivot joint -CP_EXPORT cpPivotJoint* cpPivotJointAlloc(void); -/// Initialize a pivot joint. -CP_EXPORT cpPivotJoint* cpPivotJointInit(cpPivotJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); -/// Allocate and initialize a pivot joint. -CP_EXPORT cpConstraint* cpPivotJointNew(cpBody *a, cpBody *b, cpVect pivot); -/// Allocate and initialize a pivot joint with specific anchors. -CP_EXPORT cpConstraint* cpPivotJointNew2(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB); - -/// Get the location of the first anchor relative to the first body. -CP_EXPORT cpVect cpPivotJointGetAnchorA(const cpConstraint *constraint); -/// Set the location of the first anchor relative to the first body. -CP_EXPORT void cpPivotJointSetAnchorA(cpConstraint *constraint, cpVect anchorA); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpPivotJointGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpPivotJointSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// @} diff --git a/win32/include/chipmunk/cpPolyShape.h b/win32/include/chipmunk/cpPolyShape.h deleted file mode 100644 index 25f688b8..00000000 --- a/win32/include/chipmunk/cpPolyShape.h +++ /dev/null @@ -1,56 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpPolyShape cpPolyShape -/// @{ - -/// Allocate a polygon shape. -CP_EXPORT cpPolyShape* cpPolyShapeAlloc(void); -/// Initialize a polygon shape with rounded corners. -/// A convex hull will be created from the vertexes. -CP_EXPORT cpPolyShape* cpPolyShapeInit(cpPolyShape *poly, cpBody *body, int count, const cpVect *verts, cpTransform transform, cpFloat radius); -/// Initialize a polygon shape with rounded corners. -/// The vertexes must be convex with a counter-clockwise winding. -CP_EXPORT cpPolyShape* cpPolyShapeInitRaw(cpPolyShape *poly, cpBody *body, int count, const cpVect *verts, cpFloat radius); -/// Allocate and initialize a polygon shape with rounded corners. -/// A convex hull will be created from the vertexes. -CP_EXPORT cpShape* cpPolyShapeNew(cpBody *body, int count, const cpVect *verts, cpTransform transform, cpFloat radius); -/// Allocate and initialize a polygon shape with rounded corners. -/// The vertexes must be convex with a counter-clockwise winding. -CP_EXPORT cpShape* cpPolyShapeNewRaw(cpBody *body, int count, const cpVect *verts, cpFloat radius); - -/// Initialize a box shaped polygon shape with rounded corners. -CP_EXPORT cpPolyShape* cpBoxShapeInit(cpPolyShape *poly, cpBody *body, cpFloat width, cpFloat height, cpFloat radius); -/// Initialize an offset box shaped polygon shape with rounded corners. -CP_EXPORT cpPolyShape* cpBoxShapeInit2(cpPolyShape *poly, cpBody *body, cpBB box, cpFloat radius); -/// Allocate and initialize a box shaped polygon shape. -CP_EXPORT cpShape* cpBoxShapeNew(cpBody *body, cpFloat width, cpFloat height, cpFloat radius); -/// Allocate and initialize an offset box shaped polygon shape. -CP_EXPORT cpShape* cpBoxShapeNew2(cpBody *body, cpBB box, cpFloat radius); - -/// Get the number of verts in a polygon shape. -CP_EXPORT int cpPolyShapeGetCount(const cpShape *shape); -/// Get the @c ith vertex of a polygon shape. -CP_EXPORT cpVect cpPolyShapeGetVert(const cpShape *shape, int index); -/// Get the radius of a polygon shape. -CP_EXPORT cpFloat cpPolyShapeGetRadius(const cpShape *shape); - -/// @} diff --git a/win32/include/chipmunk/cpPolyline.h b/win32/include/chipmunk/cpPolyline.h deleted file mode 100644 index c3d2921a..00000000 --- a/win32/include/chipmunk/cpPolyline.h +++ /dev/null @@ -1,70 +0,0 @@ -// Copyright 2013 Howling Moon Software. All rights reserved. -// See http://chipmunk2d.net/legal.php for more information. - -// Polylines are just arrays of vertexes. -// They are looped if the first vertex is equal to the last. -// cpPolyline structs are intended to be passed by value and destroyed when you are done with them. -typedef struct cpPolyline { - int count, capacity; - cpVect verts[]; -} cpPolyline; - -/// Destroy and free a polyline instance. -CP_EXPORT void cpPolylineFree(cpPolyline *line); - -/// Returns true if the first vertex is equal to the last. -CP_EXPORT cpBool cpPolylineIsClosed(cpPolyline *line); - -/** - Returns a copy of a polyline simplified by using the Douglas-Peucker algorithm. - This works very well on smooth or gently curved shapes, but not well on straight edged or angular shapes. -*/ -CP_EXPORT cpPolyline *cpPolylineSimplifyCurves(cpPolyline *line, cpFloat tol); - -/** - Returns a copy of a polyline simplified by discarding "flat" vertexes. - This works well on straigt edged or angular shapes, not as well on smooth shapes. -*/ -CP_EXPORT cpPolyline *cpPolylineSimplifyVertexes(cpPolyline *line, cpFloat tol); - -/// Get the convex hull of a polyline as a looped polyline. -CP_EXPORT cpPolyline *cpPolylineToConvexHull(cpPolyline *line, cpFloat tol); - - -/// Polyline sets are collections of polylines, generally built by cpMarchSoft() or cpMarchHard(). -typedef struct cpPolylineSet { - int count, capacity; - cpPolyline **lines; -} cpPolylineSet; - -/// Allocate a new polyline set. -CP_EXPORT cpPolylineSet *cpPolylineSetAlloc(void); - -/// Initialize a new polyline set. -CP_EXPORT cpPolylineSet *cpPolylineSetInit(cpPolylineSet *set); - -/// Allocate and initialize a polyline set. -CP_EXPORT cpPolylineSet *cpPolylineSetNew(void); - -/// Destroy a polyline set. -CP_EXPORT void cpPolylineSetDestroy(cpPolylineSet *set, cpBool freePolylines); - -CP_EXPORT /// Destroy and free a polyline set. -void cpPolylineSetFree(cpPolylineSet *set, cpBool freePolylines); - -/** - Add a line segment to a polyline set. - A segment will either start a new polyline, join two others, or add to or loop an existing polyline. - This is mostly intended to be used as a callback directly from cpMarchSoft() or cpMarchHard(). -*/ -CP_EXPORT void cpPolylineSetCollectSegment(cpVect v0, cpVect v1, cpPolylineSet *lines); - -/** - Get an approximate convex decomposition from a polyline. - Returns a cpPolylineSet of convex hulls that match the original shape to within 'tol'. - NOTE: If the input is a self intersecting polygon, the output might end up overly simplified. -*/ - -CP_EXPORT cpPolylineSet *cpPolylineConvexDecomposition(cpPolyline *line, cpFloat tol); - -#define cpPolylineConvexDecomposition_BETA cpPolylineConvexDecomposition diff --git a/win32/include/chipmunk/cpRatchetJoint.h b/win32/include/chipmunk/cpRatchetJoint.h deleted file mode 100644 index 3ed4c915..00000000 --- a/win32/include/chipmunk/cpRatchetJoint.h +++ /dev/null @@ -1,50 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpRatchetJoint cpRatchetJoint -/// @{ - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsRatchetJoint(const cpConstraint *constraint); - -/// Allocate a ratchet joint. -CP_EXPORT cpRatchetJoint* cpRatchetJointAlloc(void); -/// Initialize a ratched joint. -CP_EXPORT cpRatchetJoint* cpRatchetJointInit(cpRatchetJoint *joint, cpBody *a, cpBody *b, cpFloat phase, cpFloat ratchet); -/// Allocate and initialize a ratchet joint. -CP_EXPORT cpConstraint* cpRatchetJointNew(cpBody *a, cpBody *b, cpFloat phase, cpFloat ratchet); - -/// Get the angle of the current ratchet tooth. -CP_EXPORT cpFloat cpRatchetJointGetAngle(const cpConstraint *constraint); -/// Set the angle of the current ratchet tooth. -CP_EXPORT void cpRatchetJointSetAngle(cpConstraint *constraint, cpFloat angle); - -/// Get the phase offset of the ratchet. -CP_EXPORT cpFloat cpRatchetJointGetPhase(const cpConstraint *constraint); -/// Get the phase offset of the ratchet. -CP_EXPORT void cpRatchetJointSetPhase(cpConstraint *constraint, cpFloat phase); - -/// Get the angular distance of each ratchet. -CP_EXPORT cpFloat cpRatchetJointGetRatchet(const cpConstraint *constraint); -/// Set the angular distance of each ratchet. -CP_EXPORT void cpRatchetJointSetRatchet(cpConstraint *constraint, cpFloat ratchet); - -/// @} diff --git a/win32/include/chipmunk/cpRobust.h b/win32/include/chipmunk/cpRobust.h deleted file mode 100644 index 143dd1b7..00000000 --- a/win32/include/chipmunk/cpRobust.h +++ /dev/null @@ -1,9 +0,0 @@ -#include "chipmunk/cpVect.h" - -// This is a private header for functions (currently just one) that need strict floating point results. -// It was easier to put this in it's own file than to fiddle with 4 different compiler specific pragmas or attributes. -// "Fast math" should be disabled here. - -// Check that the signed area of the triangle a, b, c is positive. -// Compiler optimizations for associativity break certain edge cases (ex: when a or b equals c) that lead to excessive EPA iteration. -cpBool cpCheckSignedArea(const cpVect a, const cpVect b, const cpVect c); diff --git a/win32/include/chipmunk/cpRotaryLimitJoint.h b/win32/include/chipmunk/cpRotaryLimitJoint.h deleted file mode 100644 index fac7ad85..00000000 --- a/win32/include/chipmunk/cpRotaryLimitJoint.h +++ /dev/null @@ -1,45 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpRotaryLimitJoint cpRotaryLimitJoint -/// @{ - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsRotaryLimitJoint(const cpConstraint *constraint); - -/// Allocate a damped rotary limit joint. -CP_EXPORT cpRotaryLimitJoint* cpRotaryLimitJointAlloc(void); -/// Initialize a damped rotary limit joint. -CP_EXPORT cpRotaryLimitJoint* cpRotaryLimitJointInit(cpRotaryLimitJoint *joint, cpBody *a, cpBody *b, cpFloat min, cpFloat max); -/// Allocate and initialize a damped rotary limit joint. -CP_EXPORT cpConstraint* cpRotaryLimitJointNew(cpBody *a, cpBody *b, cpFloat min, cpFloat max); - -/// Get the minimum distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpRotaryLimitJointGetMin(const cpConstraint *constraint); -/// Set the minimum distance the joint will maintain between the two anchors. -CP_EXPORT void cpRotaryLimitJointSetMin(cpConstraint *constraint, cpFloat min); - -/// Get the maximum distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpRotaryLimitJointGetMax(const cpConstraint *constraint); -/// Set the maximum distance the joint will maintain between the two anchors. -CP_EXPORT void cpRotaryLimitJointSetMax(cpConstraint *constraint, cpFloat max); - -/// @} diff --git a/win32/include/chipmunk/cpShape.h b/win32/include/chipmunk/cpShape.h deleted file mode 100644 index cc20f809..00000000 --- a/win32/include/chipmunk/cpShape.h +++ /dev/null @@ -1,199 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpShape cpShape -/// The cpShape struct defines the shape of a rigid body. -/// @{ - -/// Point query info struct. -typedef struct cpPointQueryInfo { - /// The nearest shape, NULL if no shape was within range. - const cpShape *shape; - /// The closest point on the shape's surface. (in world space coordinates) - cpVect point; - /// The distance to the point. The distance is negative if the point is inside the shape. - cpFloat distance; - /// The gradient of the signed distance function. - /// The value should be similar to info.p/info.d, but accurate even for very small values of info.d. - cpVect gradient; -} cpPointQueryInfo; - -/// Segment query info struct. -typedef struct cpSegmentQueryInfo { - /// The shape that was hit, or NULL if no collision occured. - const cpShape *shape; - /// The point of impact. - cpVect point; - /// The normal of the surface hit. - cpVect normal; - /// The normalized distance along the query segment in the range [0, 1]. - cpFloat alpha; -} cpSegmentQueryInfo; - -/// Fast collision filtering type that is used to determine if two objects collide before calling collision or query callbacks. -typedef struct cpShapeFilter { - /// Two objects with the same non-zero group value do not collide. - /// This is generally used to group objects in a composite object together to disable self collisions. - cpGroup group; - /// A bitmask of user definable categories that this object belongs to. - /// The category/mask combinations of both objects in a collision must agree for a collision to occur. - cpBitmask categories; - /// A bitmask of user definable category types that this object object collides with. - /// The category/mask combinations of both objects in a collision must agree for a collision to occur. - cpBitmask mask; -} cpShapeFilter; - -/// Collision filter value for a shape that will collide with anything except CP_SHAPE_FILTER_NONE. -static const cpShapeFilter CP_SHAPE_FILTER_ALL = {CP_NO_GROUP, CP_ALL_CATEGORIES, CP_ALL_CATEGORIES}; -/// Collision filter value for a shape that does not collide with anything. -static const cpShapeFilter CP_SHAPE_FILTER_NONE = {CP_NO_GROUP, ~CP_ALL_CATEGORIES, ~CP_ALL_CATEGORIES}; - -/// Create a new collision filter. -static inline cpShapeFilter -cpShapeFilterNew(cpGroup group, cpBitmask categories, cpBitmask mask) -{ - cpShapeFilter filter = {group, categories, mask}; - return filter; -} - -/// Destroy a shape. -CP_EXPORT void cpShapeDestroy(cpShape *shape); -/// Destroy and Free a shape. -CP_EXPORT void cpShapeFree(cpShape *shape); - -/// Update, cache and return the bounding box of a shape based on the body it's attached to. -CP_EXPORT cpBB cpShapeCacheBB(cpShape *shape); -/// Update, cache and return the bounding box of a shape with an explicit transformation. -CP_EXPORT cpBB cpShapeUpdate(cpShape *shape, cpTransform transform); - -/// Perform a nearest point query. It finds the closest point on the surface of shape to a specific point. -/// The value returned is the distance between the points. A negative distance means the point is inside the shape. -CP_EXPORT cpFloat cpShapePointQuery(const cpShape *shape, cpVect p, cpPointQueryInfo *out); - -/// Perform a segment query against a shape. @c info must be a pointer to a valid cpSegmentQueryInfo structure. -CP_EXPORT cpBool cpShapeSegmentQuery(const cpShape *shape, cpVect a, cpVect b, cpFloat radius, cpSegmentQueryInfo *info); - -/// Return contact information about two shapes. -CP_EXPORT cpContactPointSet cpShapesCollide(const cpShape *a, const cpShape *b); - -/// The cpSpace this body is added to. -CP_EXPORT cpSpace* cpShapeGetSpace(const cpShape *shape); - -/// The cpBody this shape is connected to. -CP_EXPORT cpBody* cpShapeGetBody(const cpShape *shape); -/// Set the cpBody this shape is connected to. -/// Can only be used if the shape is not currently added to a space. -CP_EXPORT void cpShapeSetBody(cpShape *shape, cpBody *body); - -/// Get the mass of the shape if you are having Chipmunk calculate mass properties for you. -cpFloat cpShapeGetMass(cpShape *shape); -/// Set the mass of this shape to have Chipmunk calculate mass properties for you. -CP_EXPORT void cpShapeSetMass(cpShape *shape, cpFloat mass); - -/// Get the density of the shape if you are having Chipmunk calculate mass properties for you. -CP_EXPORT cpFloat cpShapeGetDensity(cpShape *shape); -/// Set the density of this shape to have Chipmunk calculate mass properties for you. -CP_EXPORT void cpShapeSetDensity(cpShape *shape, cpFloat density); - -/// Get the calculated moment of inertia for this shape. -CP_EXPORT cpFloat cpShapeGetMoment(cpShape *shape); -/// Get the calculated area of this shape. -CP_EXPORT cpFloat cpShapeGetArea(cpShape *shape); -/// Get the centroid of this shape. -CP_EXPORT cpVect cpShapeGetCenterOfGravity(cpShape *shape); - -/// Get the bounding box that contains the shape given it's current position and angle. -CP_EXPORT cpBB cpShapeGetBB(const cpShape *shape); - -/// Get if the shape is set to be a sensor or not. -CP_EXPORT cpBool cpShapeGetSensor(const cpShape *shape); -/// Set if the shape is a sensor or not. -CP_EXPORT void cpShapeSetSensor(cpShape *shape, cpBool sensor); - -/// Get the elasticity of this shape. -CP_EXPORT cpFloat cpShapeGetElasticity(const cpShape *shape); -/// Set the elasticity of this shape. -CP_EXPORT void cpShapeSetElasticity(cpShape *shape, cpFloat elasticity); - -/// Get the friction of this shape. -CP_EXPORT cpFloat cpShapeGetFriction(const cpShape *shape); -/// Set the friction of this shape. -CP_EXPORT void cpShapeSetFriction(cpShape *shape, cpFloat friction); - -/// Get the surface velocity of this shape. -CP_EXPORT cpVect cpShapeGetSurfaceVelocity(const cpShape *shape); -/// Set the surface velocity of this shape. -CP_EXPORT void cpShapeSetSurfaceVelocity(cpShape *shape, cpVect surfaceVelocity); - -/// Get the user definable data pointer of this shape. -CP_EXPORT cpDataPointer cpShapeGetUserData(const cpShape *shape); -/// Set the user definable data pointer of this shape. -CP_EXPORT void cpShapeSetUserData(cpShape *shape, cpDataPointer userData); - -/// Set the collision type of this shape. -CP_EXPORT cpCollisionType cpShapeGetCollisionType(const cpShape *shape); -/// Get the collision type of this shape. -CP_EXPORT void cpShapeSetCollisionType(cpShape *shape, cpCollisionType collisionType); - -/// Get the collision filtering parameters of this shape. -CP_EXPORT cpShapeFilter cpShapeGetFilter(const cpShape *shape); -/// Set the collision filtering parameters of this shape. -CP_EXPORT void cpShapeSetFilter(cpShape *shape, cpShapeFilter filter); - - -/// @} -/// @defgroup cpCircleShape cpCircleShape - -/// Allocate a circle shape. -CP_EXPORT cpCircleShape* cpCircleShapeAlloc(void); -/// Initialize a circle shape. -CP_EXPORT cpCircleShape* cpCircleShapeInit(cpCircleShape *circle, cpBody *body, cpFloat radius, cpVect offset); -/// Allocate and initialize a circle shape. -CP_EXPORT cpShape* cpCircleShapeNew(cpBody *body, cpFloat radius, cpVect offset); - -/// Get the offset of a circle shape. -CP_EXPORT cpVect cpCircleShapeGetOffset(const cpShape *shape); -/// Get the radius of a circle shape. -CP_EXPORT cpFloat cpCircleShapeGetRadius(const cpShape *shape); - -/// @} -/// @defgroup cpSegmentShape cpSegmentShape - -/// Allocate a segment shape. -CP_EXPORT cpSegmentShape* cpSegmentShapeAlloc(void); -/// Initialize a segment shape. -CP_EXPORT cpSegmentShape* cpSegmentShapeInit(cpSegmentShape *seg, cpBody *body, cpVect a, cpVect b, cpFloat radius); -/// Allocate and initialize a segment shape. -CP_EXPORT cpShape* cpSegmentShapeNew(cpBody *body, cpVect a, cpVect b, cpFloat radius); - -/// Let Chipmunk know about the geometry of adjacent segments to avoid colliding with endcaps. -CP_EXPORT void cpSegmentShapeSetNeighbors(cpShape *shape, cpVect prev, cpVect next); - -/// Get the first endpoint of a segment shape. -CP_EXPORT cpVect cpSegmentShapeGetA(const cpShape *shape); -/// Get the second endpoint of a segment shape. -CP_EXPORT cpVect cpSegmentShapeGetB(const cpShape *shape); -/// Get the normal of a segment shape. -CP_EXPORT cpVect cpSegmentShapeGetNormal(const cpShape *shape); -/// Get the first endpoint of a segment shape. -CP_EXPORT cpFloat cpSegmentShapeGetRadius(const cpShape *shape); - -/// @} diff --git a/win32/include/chipmunk/cpSimpleMotor.h b/win32/include/chipmunk/cpSimpleMotor.h deleted file mode 100644 index 811b0114..00000000 --- a/win32/include/chipmunk/cpSimpleMotor.h +++ /dev/null @@ -1,43 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpSimpleMotor cpSimpleMotor -/// @{ - -/// Opaque struct type for damped rotary springs. -typedef struct cpSimpleMotor cpSimpleMotor; - -/// Check if a constraint is a damped rotary springs. -CP_EXPORT cpBool cpConstraintIsSimpleMotor(const cpConstraint *constraint); - -/// Allocate a simple motor. -CP_EXPORT cpSimpleMotor* cpSimpleMotorAlloc(void); -/// initialize a simple motor. -CP_EXPORT cpSimpleMotor* cpSimpleMotorInit(cpSimpleMotor *joint, cpBody *a, cpBody *b, cpFloat rate); -/// Allocate and initialize a simple motor. -CP_EXPORT cpConstraint* cpSimpleMotorNew(cpBody *a, cpBody *b, cpFloat rate); - -/// Get the rate of the motor. -CP_EXPORT cpFloat cpSimpleMotorGetRate(const cpConstraint *constraint); -/// Set the rate of the motor. -CP_EXPORT void cpSimpleMotorSetRate(cpConstraint *constraint, cpFloat rate); - -/// @} diff --git a/win32/include/chipmunk/cpSlideJoint.h b/win32/include/chipmunk/cpSlideJoint.h deleted file mode 100644 index c41f9a42..00000000 --- a/win32/include/chipmunk/cpSlideJoint.h +++ /dev/null @@ -1,55 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpSlideJoint cpSlideJoint -/// @{ - -/// Check if a constraint is a slide joint. -CP_EXPORT cpBool cpConstraintIsSlideJoint(const cpConstraint *constraint); - -/// Allocate a slide joint. -CP_EXPORT cpSlideJoint* cpSlideJointAlloc(void); -/// Initialize a slide joint. -CP_EXPORT cpSlideJoint* cpSlideJointInit(cpSlideJoint *joint, cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat min, cpFloat max); -/// Allocate and initialize a slide joint. -CP_EXPORT cpConstraint* cpSlideJointNew(cpBody *a, cpBody *b, cpVect anchorA, cpVect anchorB, cpFloat min, cpFloat max); - -/// Get the location of the first anchor relative to the first body. -CP_EXPORT cpVect cpSlideJointGetAnchorA(const cpConstraint *constraint); -/// Set the location of the first anchor relative to the first body. -CP_EXPORT void cpSlideJointSetAnchorA(cpConstraint *constraint, cpVect anchorA); - -/// Get the location of the second anchor relative to the second body. -CP_EXPORT cpVect cpSlideJointGetAnchorB(const cpConstraint *constraint); -/// Set the location of the second anchor relative to the second body. -CP_EXPORT void cpSlideJointSetAnchorB(cpConstraint *constraint, cpVect anchorB); - -/// Get the minimum distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpSlideJointGetMin(const cpConstraint *constraint); -/// Set the minimum distance the joint will maintain between the two anchors. -CP_EXPORT void cpSlideJointSetMin(cpConstraint *constraint, cpFloat min); - -/// Get the maximum distance the joint will maintain between the two anchors. -CP_EXPORT cpFloat cpSlideJointGetMax(const cpConstraint *constraint); -/// Set the maximum distance the joint will maintain between the two anchors. -CP_EXPORT void cpSlideJointSetMax(cpConstraint *constraint, cpFloat max); - -/// @} diff --git a/win32/include/chipmunk/cpSpace.h b/win32/include/chipmunk/cpSpace.h deleted file mode 100644 index 7bbabb85..00000000 --- a/win32/include/chipmunk/cpSpace.h +++ /dev/null @@ -1,319 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/// @defgroup cpSpace cpSpace -/// @{ - -//MARK: Definitions - -/// Collision begin event function callback type. -/// Returning false from a begin callback causes the collision to be ignored until -/// the the separate callback is called when the objects stop colliding. -typedef cpBool (*cpCollisionBeginFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData); -/// Collision pre-solve event function callback type. -/// Returning false from a pre-step callback causes the collision to be ignored until the next step. -typedef cpBool (*cpCollisionPreSolveFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData); -/// Collision post-solve event function callback type. -typedef void (*cpCollisionPostSolveFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData); -/// Collision separate event function callback type. -typedef void (*cpCollisionSeparateFunc)(cpArbiter *arb, cpSpace *space, cpDataPointer userData); - -/// Struct that holds function callback pointers to configure custom collision handling. -/// Collision handlers have a pair of types; when a collision occurs between two shapes that have these types, the collision handler functions are triggered. -struct cpCollisionHandler { - /// Collision type identifier of the first shape that this handler recognizes. - /// In the collision handler callback, the shape with this type will be the first argument. Read only. - const cpCollisionType typeA; - /// Collision type identifier of the second shape that this handler recognizes. - /// In the collision handler callback, the shape with this type will be the second argument. Read only. - const cpCollisionType typeB; - /// This function is called when two shapes with types that match this collision handler begin colliding. - cpCollisionBeginFunc beginFunc; - /// This function is called each step when two shapes with types that match this collision handler are colliding. - /// It's called before the collision solver runs so that you can affect a collision's outcome. - cpCollisionPreSolveFunc preSolveFunc; - /// This function is called each step when two shapes with types that match this collision handler are colliding. - /// It's called after the collision solver runs so that you can read back information about the collision to trigger events in your game. - cpCollisionPostSolveFunc postSolveFunc; - /// This function is called when two shapes with types that match this collision handler stop colliding. - cpCollisionSeparateFunc separateFunc; - /// This is a user definable context pointer that is passed to all of the collision handler functions. - cpDataPointer userData; -}; - -// TODO: Make timestep a parameter? - - -//MARK: Memory and Initialization - -/// Allocate a cpSpace. -CP_EXPORT cpSpace* cpSpaceAlloc(void); -/// Initialize a cpSpace. -CP_EXPORT cpSpace* cpSpaceInit(cpSpace *space); -/// Allocate and initialize a cpSpace. -CP_EXPORT cpSpace* cpSpaceNew(void); - -/// Destroy a cpSpace. -CP_EXPORT void cpSpaceDestroy(cpSpace *space); -/// Destroy and free a cpSpace. -CP_EXPORT void cpSpaceFree(cpSpace *space); - - -//MARK: Properties - -/// Number of iterations to use in the impulse solver to solve contacts and other constraints. -CP_EXPORT int cpSpaceGetIterations(const cpSpace *space); -CP_EXPORT void cpSpaceSetIterations(cpSpace *space, int iterations); - -/// Gravity to pass to rigid bodies when integrating velocity. -CP_EXPORT cpVect cpSpaceGetGravity(const cpSpace *space); -CP_EXPORT void cpSpaceSetGravity(cpSpace *space, cpVect gravity); - -/// Damping rate expressed as the fraction of velocity bodies retain each second. -/// A value of 0.9 would mean that each body's velocity will drop 10% per second. -/// The default value is 1.0, meaning no damping is applied. -/// @note This damping value is different than those of cpDampedSpring and cpDampedRotarySpring. -CP_EXPORT cpFloat cpSpaceGetDamping(const cpSpace *space); -CP_EXPORT void cpSpaceSetDamping(cpSpace *space, cpFloat damping); - -/// Speed threshold for a body to be considered idle. -/// The default value of 0 means to let the space guess a good threshold based on gravity. -CP_EXPORT cpFloat cpSpaceGetIdleSpeedThreshold(const cpSpace *space); -CP_EXPORT void cpSpaceSetIdleSpeedThreshold(cpSpace *space, cpFloat idleSpeedThreshold); - -/// Time a group of bodies must remain idle in order to fall asleep. -/// Enabling sleeping also implicitly enables the the contact graph. -/// The default value of INFINITY disables the sleeping algorithm. -CP_EXPORT cpFloat cpSpaceGetSleepTimeThreshold(const cpSpace *space); -CP_EXPORT void cpSpaceSetSleepTimeThreshold(cpSpace *space, cpFloat sleepTimeThreshold); - -/// Amount of encouraged penetration between colliding shapes. -/// Used to reduce oscillating contacts and keep the collision cache warm. -/// Defaults to 0.1. If you have poor simulation quality, -/// increase this number as much as possible without allowing visible amounts of overlap. -CP_EXPORT cpFloat cpSpaceGetCollisionSlop(const cpSpace *space); -CP_EXPORT void cpSpaceSetCollisionSlop(cpSpace *space, cpFloat collisionSlop); - -/// Determines how fast overlapping shapes are pushed apart. -/// Expressed as a fraction of the error remaining after each second. -/// Defaults to pow(1.0 - 0.1, 60.0) meaning that Chipmunk fixes 10% of overlap each frame at 60Hz. -CP_EXPORT cpFloat cpSpaceGetCollisionBias(const cpSpace *space); -CP_EXPORT void cpSpaceSetCollisionBias(cpSpace *space, cpFloat collisionBias); - -/// Number of frames that contact information should persist. -/// Defaults to 3. There is probably never a reason to change this value. -CP_EXPORT cpTimestamp cpSpaceGetCollisionPersistence(const cpSpace *space); -CP_EXPORT void cpSpaceSetCollisionPersistence(cpSpace *space, cpTimestamp collisionPersistence); - -/// User definable data pointer. -/// Generally this points to your game's controller or game state -/// class so you can access it when given a cpSpace reference in a callback. -CP_EXPORT cpDataPointer cpSpaceGetUserData(const cpSpace *space); -CP_EXPORT void cpSpaceSetUserData(cpSpace *space, cpDataPointer userData); - -/// The Space provided static body for a given cpSpace. -/// This is merely provided for convenience and you are not required to use it. -CP_EXPORT cpBody* cpSpaceGetStaticBody(const cpSpace *space); - -/// Returns the current (or most recent) time step used with the given space. -/// Useful from callbacks if your time step is not a compile-time global. -CP_EXPORT cpFloat cpSpaceGetCurrentTimeStep(const cpSpace *space); - -/// returns true from inside a callback when objects cannot be added/removed. -CP_EXPORT cpBool cpSpaceIsLocked(cpSpace *space); - - -//MARK: Collision Handlers - -/// Create or return the existing collision handler that is called for all collisions that are not handled by a more specific collision handler. -CP_EXPORT cpCollisionHandler *cpSpaceAddDefaultCollisionHandler(cpSpace *space); -/// Create or return the existing collision handler for the specified pair of collision types. -/// If wildcard handlers are used with either of the collision types, it's the responibility of the custom handler to invoke the wildcard handlers. -CP_EXPORT cpCollisionHandler *cpSpaceAddCollisionHandler(cpSpace *space, cpCollisionType a, cpCollisionType b); -/// Create or return the existing wildcard collision handler for the specified type. -CP_EXPORT cpCollisionHandler *cpSpaceAddWildcardHandler(cpSpace *space, cpCollisionType type); - - -//MARK: Add/Remove objects - -/// Add a collision shape to the simulation. -/// If the shape is attached to a static body, it will be added as a static shape. -CP_EXPORT cpShape* cpSpaceAddShape(cpSpace *space, cpShape *shape); -/// Add a rigid body to the simulation. -CP_EXPORT cpBody* cpSpaceAddBody(cpSpace *space, cpBody *body); -/// Add a constraint to the simulation. -CP_EXPORT cpConstraint* cpSpaceAddConstraint(cpSpace *space, cpConstraint *constraint); - -/// Remove a collision shape from the simulation. -CP_EXPORT void cpSpaceRemoveShape(cpSpace *space, cpShape *shape); -/// Remove a rigid body from the simulation. -CP_EXPORT void cpSpaceRemoveBody(cpSpace *space, cpBody *body); -/// Remove a constraint from the simulation. -CP_EXPORT void cpSpaceRemoveConstraint(cpSpace *space, cpConstraint *constraint); - -/// Test if a collision shape has been added to the space. -CP_EXPORT cpBool cpSpaceContainsShape(cpSpace *space, cpShape *shape); -/// Test if a rigid body has been added to the space. -CP_EXPORT cpBool cpSpaceContainsBody(cpSpace *space, cpBody *body); -/// Test if a constraint has been added to the space. -CP_EXPORT cpBool cpSpaceContainsConstraint(cpSpace *space, cpConstraint *constraint); - -//MARK: Post-Step Callbacks - -/// Post Step callback function type. -typedef void (*cpPostStepFunc)(cpSpace *space, void *key, void *data); -/// Schedule a post-step callback to be called when cpSpaceStep() finishes. -/// You can only register one callback per unique value for @c key. -/// Returns true only if @c key has never been scheduled before. -/// It's possible to pass @c NULL for @c func if you only want to mark @c key as being used. -CP_EXPORT cpBool cpSpaceAddPostStepCallback(cpSpace *space, cpPostStepFunc func, void *key, void *data); - - -//MARK: Queries - -// TODO: Queries and iterators should take a cpSpace parametery. -// TODO: They should also be abortable. - -/// Nearest point query callback function type. -typedef void (*cpSpacePointQueryFunc)(cpShape *shape, cpVect point, cpFloat distance, cpVect gradient, void *data); -/// Query the space at a point and call @c func for each shape found. -CP_EXPORT void cpSpacePointQuery(cpSpace *space, cpVect point, cpFloat maxDistance, cpShapeFilter filter, cpSpacePointQueryFunc func, void *data); -/// Query the space at a point and return the nearest shape found. Returns NULL if no shapes were found. -CP_EXPORT cpShape *cpSpacePointQueryNearest(cpSpace *space, cpVect point, cpFloat maxDistance, cpShapeFilter filter, cpPointQueryInfo *out); - -/// Segment query callback function type. -typedef void (*cpSpaceSegmentQueryFunc)(cpShape *shape, cpVect point, cpVect normal, cpFloat alpha, void *data); -/// Perform a directed line segment query (like a raycast) against the space calling @c func for each shape intersected. -CP_EXPORT void cpSpaceSegmentQuery(cpSpace *space, cpVect start, cpVect end, cpFloat radius, cpShapeFilter filter, cpSpaceSegmentQueryFunc func, void *data); -/// Perform a directed line segment query (like a raycast) against the space and return the first shape hit. Returns NULL if no shapes were hit. -CP_EXPORT cpShape *cpSpaceSegmentQueryFirst(cpSpace *space, cpVect start, cpVect end, cpFloat radius, cpShapeFilter filter, cpSegmentQueryInfo *out); - -/// Rectangle Query callback function type. -typedef void (*cpSpaceBBQueryFunc)(cpShape *shape, void *data); -/// Perform a fast rectangle query on the space calling @c func for each shape found. -/// Only the shape's bounding boxes are checked for overlap, not their full shape. -CP_EXPORT void cpSpaceBBQuery(cpSpace *space, cpBB bb, cpShapeFilter filter, cpSpaceBBQueryFunc func, void *data); - -/// Shape query callback function type. -typedef void (*cpSpaceShapeQueryFunc)(cpShape *shape, cpContactPointSet *points, void *data); -/// Query a space for any shapes overlapping the given shape and call @c func for each shape found. -CP_EXPORT cpBool cpSpaceShapeQuery(cpSpace *space, cpShape *shape, cpSpaceShapeQueryFunc func, void *data); - - -//MARK: Iteration - -/// Space/body iterator callback function type. -typedef void (*cpSpaceBodyIteratorFunc)(cpBody *body, void *data); -/// Call @c func for each body in the space. -CP_EXPORT void cpSpaceEachBody(cpSpace *space, cpSpaceBodyIteratorFunc func, void *data); - -/// Space/body iterator callback function type. -typedef void (*cpSpaceShapeIteratorFunc)(cpShape *shape, void *data); -/// Call @c func for each shape in the space. -CP_EXPORT void cpSpaceEachShape(cpSpace *space, cpSpaceShapeIteratorFunc func, void *data); - -/// Space/constraint iterator callback function type. -typedef void (*cpSpaceConstraintIteratorFunc)(cpConstraint *constraint, void *data); -/// Call @c func for each shape in the space. -CP_EXPORT void cpSpaceEachConstraint(cpSpace *space, cpSpaceConstraintIteratorFunc func, void *data); - - -//MARK: Indexing - -/// Update the collision detection info for the static shapes in the space. -CP_EXPORT void cpSpaceReindexStatic(cpSpace *space); -/// Update the collision detection data for a specific shape in the space. -CP_EXPORT void cpSpaceReindexShape(cpSpace *space, cpShape *shape); -/// Update the collision detection data for all shapes attached to a body. -CP_EXPORT void cpSpaceReindexShapesForBody(cpSpace *space, cpBody *body); - -/// Switch the space to use a spatial has as it's spatial index. -CP_EXPORT void cpSpaceUseSpatialHash(cpSpace *space, cpFloat dim, int count); - - -//MARK: Time Stepping - -/// Step the space forward in time by @c dt. -CP_EXPORT void cpSpaceStep(cpSpace *space, cpFloat dt); - - -//MARK: Debug API - -#ifndef CP_SPACE_DISABLE_DEBUG_API - -/// Color type to use with the space debug drawing API. -typedef struct cpSpaceDebugColor { - float r, g, b, a; -} cpSpaceDebugColor; - -/// Callback type for a function that draws a filled, stroked circle. -typedef void (*cpSpaceDebugDrawCircleImpl)(cpVect pos, cpFloat angle, cpFloat radius, cpSpaceDebugColor outlineColor, cpSpaceDebugColor fillColor, cpDataPointer data); -/// Callback type for a function that draws a line segment. -typedef void (*cpSpaceDebugDrawSegmentImpl)(cpVect a, cpVect b, cpSpaceDebugColor color, cpDataPointer data); -/// Callback type for a function that draws a thick line segment. -typedef void (*cpSpaceDebugDrawFatSegmentImpl)(cpVect a, cpVect b, cpFloat radius, cpSpaceDebugColor outlineColor, cpSpaceDebugColor fillColor, cpDataPointer data); -/// Callback type for a function that draws a convex polygon. -typedef void (*cpSpaceDebugDrawPolygonImpl)(int count, const cpVect *verts, cpFloat radius, cpSpaceDebugColor outlineColor, cpSpaceDebugColor fillColor, cpDataPointer data); -/// Callback type for a function that draws a dot. -typedef void (*cpSpaceDebugDrawDotImpl)(cpFloat size, cpVect pos, cpSpaceDebugColor color, cpDataPointer data); -/// Callback type for a function that returns a color for a given shape. This gives you an opportunity to color shapes based on how they are used in your engine. -typedef cpSpaceDebugColor (*cpSpaceDebugDrawColorForShapeImpl)(cpShape *shape, cpDataPointer data); - -typedef enum cpSpaceDebugDrawFlags { - CP_SPACE_DEBUG_DRAW_SHAPES = 1<<0, - CP_SPACE_DEBUG_DRAW_CONSTRAINTS = 1<<1, - CP_SPACE_DEBUG_DRAW_COLLISION_POINTS = 1<<2, -} cpSpaceDebugDrawFlags; - -/// Struct used with cpSpaceDebugDraw() containing drawing callbacks and other drawing settings. -typedef struct cpSpaceDebugDrawOptions { - /// Function that will be invoked to draw circles. - cpSpaceDebugDrawCircleImpl drawCircle; - /// Function that will be invoked to draw line segments. - cpSpaceDebugDrawSegmentImpl drawSegment; - /// Function that will be invoked to draw thick line segments. - cpSpaceDebugDrawFatSegmentImpl drawFatSegment; - /// Function that will be invoked to draw convex polygons. - cpSpaceDebugDrawPolygonImpl drawPolygon; - /// Function that will be invoked to draw dots. - cpSpaceDebugDrawDotImpl drawDot; - - /// Flags that request which things to draw (collision shapes, constraints, contact points). - cpSpaceDebugDrawFlags flags; - /// Outline color passed to the drawing function. - cpSpaceDebugColor shapeOutlineColor; - /// Function that decides what fill color to draw shapes using. - cpSpaceDebugDrawColorForShapeImpl colorForShape; - /// Color passed to drawing functions for constraints. - cpSpaceDebugColor constraintColor; - /// Color passed to drawing functions for collision points. - cpSpaceDebugColor collisionPointColor; - - /// User defined context pointer passed to all of the callback functions as the 'data' argument. - cpDataPointer data; -} cpSpaceDebugDrawOptions; - -/// Debug draw the current state of the space using the supplied drawing options. -CP_EXPORT void cpSpaceDebugDraw(cpSpace *space, cpSpaceDebugDrawOptions *options); - -#endif - -/// @} diff --git a/win32/include/chipmunk/cpSpatialIndex.h b/win32/include/chipmunk/cpSpatialIndex.h deleted file mode 100644 index a386ba9a..00000000 --- a/win32/include/chipmunk/cpSpatialIndex.h +++ /dev/null @@ -1,227 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/** - @defgroup cpSpatialIndex cpSpatialIndex - - Spatial indexes are data structures that are used to accelerate collision detection - and spatial queries. Chipmunk provides a number of spatial index algorithms to pick from - and they are programmed in a generic way so that you can use them for holding more than - just cpShape structs. - - It works by using @c void pointers to the objects you add and using a callback to ask your code - for bounding boxes when it needs them. Several types of queries can be performed an index as well - as reindexing and full collision information. All communication to the spatial indexes is performed - through callback functions. - - Spatial indexes should be treated as opaque structs. - This meanns you shouldn't be reading any of the struct fields. - @{ -*/ - -//MARK: Spatial Index - -/// Spatial index bounding box callback function type. -/// The spatial index calls this function and passes you a pointer to an object you added -/// when it needs to get the bounding box associated with that object. -typedef cpBB (*cpSpatialIndexBBFunc)(void *obj); -/// Spatial index/object iterator callback function type. -typedef void (*cpSpatialIndexIteratorFunc)(void *obj, void *data); -/// Spatial query callback function type. -typedef cpCollisionID (*cpSpatialIndexQueryFunc)(void *obj1, void *obj2, cpCollisionID id, void *data); -/// Spatial segment query callback function type. -typedef cpFloat (*cpSpatialIndexSegmentQueryFunc)(void *obj1, void *obj2, void *data); - - -typedef struct cpSpatialIndexClass cpSpatialIndexClass; -typedef struct cpSpatialIndex cpSpatialIndex; - -/// @private -struct cpSpatialIndex { - cpSpatialIndexClass *klass; - - cpSpatialIndexBBFunc bbfunc; - - cpSpatialIndex *staticIndex, *dynamicIndex; -}; - - -//MARK: Spatial Hash - -typedef struct cpSpaceHash cpSpaceHash; - -/// Allocate a spatial hash. -CP_EXPORT cpSpaceHash* cpSpaceHashAlloc(void); -/// Initialize a spatial hash. -CP_EXPORT cpSpatialIndex* cpSpaceHashInit(cpSpaceHash *hash, cpFloat celldim, int numcells, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); -/// Allocate and initialize a spatial hash. -CP_EXPORT cpSpatialIndex* cpSpaceHashNew(cpFloat celldim, int cells, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); - -/// Change the cell dimensions and table size of the spatial hash to tune it. -/// The cell dimensions should roughly match the average size of your objects -/// and the table size should be ~10 larger than the number of objects inserted. -/// Some trial and error is required to find the optimum numbers for efficiency. -CP_EXPORT void cpSpaceHashResize(cpSpaceHash *hash, cpFloat celldim, int numcells); - -//MARK: AABB Tree - -typedef struct cpBBTree cpBBTree; - -/// Allocate a bounding box tree. -CP_EXPORT cpBBTree* cpBBTreeAlloc(void); -/// Initialize a bounding box tree. -CP_EXPORT cpSpatialIndex* cpBBTreeInit(cpBBTree *tree, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); -/// Allocate and initialize a bounding box tree. -CP_EXPORT cpSpatialIndex* cpBBTreeNew(cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); - -/// Perform a static top down optimization of the tree. -CP_EXPORT void cpBBTreeOptimize(cpSpatialIndex *index); - -/// Bounding box tree velocity callback function. -/// This function should return an estimate for the object's velocity. -typedef cpVect (*cpBBTreeVelocityFunc)(void *obj); -/// Set the velocity function for the bounding box tree to enable temporal coherence. -CP_EXPORT void cpBBTreeSetVelocityFunc(cpSpatialIndex *index, cpBBTreeVelocityFunc func); - -//MARK: Single Axis Sweep - -typedef struct cpSweep1D cpSweep1D; - -/// Allocate a 1D sort and sweep broadphase. -CP_EXPORT cpSweep1D* cpSweep1DAlloc(void); -/// Initialize a 1D sort and sweep broadphase. -CP_EXPORT cpSpatialIndex* cpSweep1DInit(cpSweep1D *sweep, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); -/// Allocate and initialize a 1D sort and sweep broadphase. -CP_EXPORT cpSpatialIndex* cpSweep1DNew(cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex); - -//MARK: Spatial Index Implementation - -typedef void (*cpSpatialIndexDestroyImpl)(cpSpatialIndex *index); - -typedef int (*cpSpatialIndexCountImpl)(cpSpatialIndex *index); -typedef void (*cpSpatialIndexEachImpl)(cpSpatialIndex *index, cpSpatialIndexIteratorFunc func, void *data); - -typedef cpBool (*cpSpatialIndexContainsImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid); -typedef void (*cpSpatialIndexInsertImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid); -typedef void (*cpSpatialIndexRemoveImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid); - -typedef void (*cpSpatialIndexReindexImpl)(cpSpatialIndex *index); -typedef void (*cpSpatialIndexReindexObjectImpl)(cpSpatialIndex *index, void *obj, cpHashValue hashid); -typedef void (*cpSpatialIndexReindexQueryImpl)(cpSpatialIndex *index, cpSpatialIndexQueryFunc func, void *data); - -typedef void (*cpSpatialIndexQueryImpl)(cpSpatialIndex *index, void *obj, cpBB bb, cpSpatialIndexQueryFunc func, void *data); -typedef void (*cpSpatialIndexSegmentQueryImpl)(cpSpatialIndex *index, void *obj, cpVect a, cpVect b, cpFloat t_exit, cpSpatialIndexSegmentQueryFunc func, void *data); - -struct cpSpatialIndexClass { - cpSpatialIndexDestroyImpl destroy; - - cpSpatialIndexCountImpl count; - cpSpatialIndexEachImpl each; - - cpSpatialIndexContainsImpl contains; - cpSpatialIndexInsertImpl insert; - cpSpatialIndexRemoveImpl remove; - - cpSpatialIndexReindexImpl reindex; - cpSpatialIndexReindexObjectImpl reindexObject; - cpSpatialIndexReindexQueryImpl reindexQuery; - - cpSpatialIndexQueryImpl query; - cpSpatialIndexSegmentQueryImpl segmentQuery; -}; - -/// Destroy and free a spatial index. -void cpSpatialIndexFree(cpSpatialIndex *index); -/// Collide the objects in @c dynamicIndex against the objects in @c staticIndex using the query callback function. -void cpSpatialIndexCollideStatic(cpSpatialIndex *dynamicIndex, cpSpatialIndex *staticIndex, cpSpatialIndexQueryFunc func, void *data); - -/// Destroy a spatial index. -static inline void cpSpatialIndexDestroy(cpSpatialIndex *index) -{ - if(index->klass) index->klass->destroy(index); -} - -/// Get the number of objects in the spatial index. -static inline int cpSpatialIndexCount(cpSpatialIndex *index) -{ - return index->klass->count(index); -} - -/// Iterate the objects in the spatial index. @c func will be called once for each object. -static inline void cpSpatialIndexEach(cpSpatialIndex *index, cpSpatialIndexIteratorFunc func, void *data) -{ - index->klass->each(index, func, data); -} - -/// Returns true if the spatial index contains the given object. -/// Most spatial indexes use hashed storage, so you must provide a hash value too. -static inline cpBool cpSpatialIndexContains(cpSpatialIndex *index, void *obj, cpHashValue hashid) -{ - return index->klass->contains(index, obj, hashid); -} - -/// Add an object to a spatial index. -/// Most spatial indexes use hashed storage, so you must provide a hash value too. -static inline void cpSpatialIndexInsert(cpSpatialIndex *index, void *obj, cpHashValue hashid) -{ - index->klass->insert(index, obj, hashid); -} - -/// Remove an object from a spatial index. -/// Most spatial indexes use hashed storage, so you must provide a hash value too. -static inline void cpSpatialIndexRemove(cpSpatialIndex *index, void *obj, cpHashValue hashid) -{ - index->klass->remove(index, obj, hashid); -} - -/// Perform a full reindex of a spatial index. -static inline void cpSpatialIndexReindex(cpSpatialIndex *index) -{ - index->klass->reindex(index); -} - -/// Reindex a single object in the spatial index. -static inline void cpSpatialIndexReindexObject(cpSpatialIndex *index, void *obj, cpHashValue hashid) -{ - index->klass->reindexObject(index, obj, hashid); -} - -/// Perform a rectangle query against the spatial index, calling @c func for each potential match. -static inline void cpSpatialIndexQuery(cpSpatialIndex *index, void *obj, cpBB bb, cpSpatialIndexQueryFunc func, void *data) -{ - index->klass->query(index, obj, bb, func, data); -} - -/// Perform a segment query against the spatial index, calling @c func for each potential match. -static inline void cpSpatialIndexSegmentQuery(cpSpatialIndex *index, void *obj, cpVect a, cpVect b, cpFloat t_exit, cpSpatialIndexSegmentQueryFunc func, void *data) -{ - index->klass->segmentQuery(index, obj, a, b, t_exit, func, data); -} - -/// Simultaneously reindex and find all colliding objects. -/// @c func will be called once for each potentially overlapping pair of objects found. -/// If the spatial index was initialized with a static index, it will collide it's objects against that as well. -static inline void cpSpatialIndexReindexQuery(cpSpatialIndex *index, cpSpatialIndexQueryFunc func, void *data) -{ - index->klass->reindexQuery(index, func, data); -} - -///@} diff --git a/win32/include/chipmunk/cpTransform.h b/win32/include/chipmunk/cpTransform.h deleted file mode 100644 index 4a6256b9..00000000 --- a/win32/include/chipmunk/cpTransform.h +++ /dev/null @@ -1,198 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_TRANSFORM_H -#define CHIPMUNK_TRANSFORM_H - -#include "chipmunk_types.h" -#include "cpVect.h" -#include "cpBB.h" - -/// Identity transform matrix. -static const cpTransform cpTransformIdentity = {1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f}; - -/// Construct a new transform matrix. -/// (a, b) is the x basis vector. -/// (c, d) is the y basis vector. -/// (tx, ty) is the translation. -static inline cpTransform -cpTransformNew(cpFloat a, cpFloat b, cpFloat c, cpFloat d, cpFloat tx, cpFloat ty) -{ - cpTransform t = {a, b, c, d, tx, ty}; - return t; -} - -/// Construct a new transform matrix in transposed order. -static inline cpTransform -cpTransformNewTranspose(cpFloat a, cpFloat c, cpFloat tx, cpFloat b, cpFloat d, cpFloat ty) -{ - cpTransform t = {a, b, c, d, tx, ty}; - return t; -} - -/// Get the inverse of a transform matrix. -static inline cpTransform -cpTransformInverse(cpTransform t) -{ - cpFloat inv_det = 1.0/(t.a*t.d - t.c*t.b); - return cpTransformNewTranspose( - t.d*inv_det, -t.c*inv_det, (t.c*t.ty - t.tx*t.d)*inv_det, - -t.b*inv_det, t.a*inv_det, (t.tx*t.b - t.a*t.ty)*inv_det - ); -} - -/// Multiply two transformation matrices. -static inline cpTransform -cpTransformMult(cpTransform t1, cpTransform t2) -{ - return cpTransformNewTranspose( - t1.a*t2.a + t1.c*t2.b, t1.a*t2.c + t1.c*t2.d, t1.a*t2.tx + t1.c*t2.ty + t1.tx, - t1.b*t2.a + t1.d*t2.b, t1.b*t2.c + t1.d*t2.d, t1.b*t2.tx + t1.d*t2.ty + t1.ty - ); -} - -/// Transform an absolute point. (i.e. a vertex) -static inline cpVect -cpTransformPoint(cpTransform t, cpVect p) -{ - return cpv(t.a*p.x + t.c*p.y + t.tx, t.b*p.x + t.d*p.y + t.ty); -} - -/// Transform a vector (i.e. a normal) -static inline cpVect -cpTransformVect(cpTransform t, cpVect v) -{ - return cpv(t.a*v.x + t.c*v.y, t.b*v.x + t.d*v.y); -} - -/// Transform a cpBB. -static inline cpBB -cpTransformbBB(cpTransform t, cpBB bb) -{ - cpVect center = cpBBCenter(bb); - cpFloat hw = (bb.r - bb.l)*0.5; - cpFloat hh = (bb.t - bb.b)*0.5; - - cpFloat a = t.a*hw, b = t.c*hh, d = t.b*hw, e = t.d*hh; - cpFloat hw_max = cpfmax(cpfabs(a + b), cpfabs(a - b)); - cpFloat hh_max = cpfmax(cpfabs(d + e), cpfabs(d - e)); - return cpBBNewForExtents(cpTransformPoint(t, center), hw_max, hh_max); -} - -/// Create a transation matrix. -static inline cpTransform -cpTransformTranslate(cpVect translate) -{ - return cpTransformNewTranspose( - 1.0, 0.0, translate.x, - 0.0, 1.0, translate.y - ); -} - -/// Create a scale matrix. -static inline cpTransform -cpTransformScale(cpFloat scaleX, cpFloat scaleY) -{ - return cpTransformNewTranspose( - scaleX, 0.0, 0.0, - 0.0, scaleY, 0.0 - ); -} - -/// Create a rotation matrix. -static inline cpTransform -cpTransformRotate(cpFloat radians) -{ - cpVect rot = cpvforangle(radians); - return cpTransformNewTranspose( - rot.x, -rot.y, 0.0, - rot.y, rot.x, 0.0 - ); -} - -/// Create a rigid transformation matrix. (transation + rotation) -static inline cpTransform -cpTransformRigid(cpVect translate, cpFloat radians) -{ - cpVect rot = cpvforangle(radians); - return cpTransformNewTranspose( - rot.x, -rot.y, translate.x, - rot.y, rot.x, translate.y - ); -} - -/// Fast inverse of a rigid transformation matrix. -static inline cpTransform -cpTransformRigidInverse(cpTransform t) -{ - return cpTransformNewTranspose( - t.d, -t.c, (t.c*t.ty - t.tx*t.d), - -t.b, t.a, (t.tx*t.b - t.a*t.ty) - ); -} - -//MARK: Miscellaneous (but useful) transformation matrices. -// See source for documentation... - -static inline cpTransform -cpTransformWrap(cpTransform outer, cpTransform inner) -{ - return cpTransformMult(cpTransformInverse(outer), cpTransformMult(inner, outer)); -} - -static inline cpTransform -cpTransformWrapInverse(cpTransform outer, cpTransform inner) -{ - return cpTransformMult(outer, cpTransformMult(inner, cpTransformInverse(outer))); -} - -static inline cpTransform -cpTransformOrtho(cpBB bb) -{ - return cpTransformNewTranspose( - 2.0/(bb.r - bb.l), 0.0, -(bb.r + bb.l)/(bb.r - bb.l), - 0.0, 2.0/(bb.t - bb.b), -(bb.t + bb.b)/(bb.t - bb.b) - ); -} - -static inline cpTransform -cpTransformBoneScale(cpVect v0, cpVect v1) -{ - cpVect d = cpvsub(v1, v0); - return cpTransformNewTranspose( - d.x, -d.y, v0.x, - d.y, d.x, v0.y - ); -} - -static inline cpTransform -cpTransformAxialScale(cpVect axis, cpVect pivot, cpFloat scale) -{ - cpFloat A = axis.x*axis.y*(scale - 1.0); - cpFloat B = cpvdot(axis, pivot)*(1.0 - scale); - - return cpTransformNewTranspose( - scale*axis.x*axis.x + axis.y*axis.y, A, axis.x*B, - A, axis.x*axis.x + scale*axis.y*axis.y, axis.y*B - ); -} - -#endif diff --git a/win32/include/chipmunk/cpVect.h b/win32/include/chipmunk/cpVect.h deleted file mode 100644 index 8ec02bdc..00000000 --- a/win32/include/chipmunk/cpVect.h +++ /dev/null @@ -1,230 +0,0 @@ -/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifndef CHIPMUNK_VECT_H -#define CHIPMUNK_VECT_H - -#include "chipmunk_types.h" - -/// @defgroup cpVect cpVect -/// Chipmunk's 2D vector type along with a handy 2D vector math lib. -/// @{ - -/// Constant for the zero vector. -static const cpVect cpvzero = {0.0f,0.0f}; - -/// Convenience constructor for cpVect structs. -static inline cpVect cpv(const cpFloat x, const cpFloat y) -{ - cpVect v = {x, y}; - return v; -} - -/// Check if two vectors are equal. (Be careful when comparing floating point numbers!) -static inline cpBool cpveql(const cpVect v1, const cpVect v2) -{ - return (v1.x == v2.x && v1.y == v2.y); -} - -/// Add two vectors -static inline cpVect cpvadd(const cpVect v1, const cpVect v2) -{ - return cpv(v1.x + v2.x, v1.y + v2.y); -} - -/// Subtract two vectors. -static inline cpVect cpvsub(const cpVect v1, const cpVect v2) -{ - return cpv(v1.x - v2.x, v1.y - v2.y); -} - -/// Negate a vector. -static inline cpVect cpvneg(const cpVect v) -{ - return cpv(-v.x, -v.y); -} - -/// Scalar multiplication. -static inline cpVect cpvmult(const cpVect v, const cpFloat s) -{ - return cpv(v.x*s, v.y*s); -} - -/// Vector dot product. -static inline cpFloat cpvdot(const cpVect v1, const cpVect v2) -{ - return v1.x*v2.x + v1.y*v2.y; -} - -/// 2D vector cross product analog. -/// The cross product of 2D vectors results in a 3D vector with only a z component. -/// This function returns the magnitude of the z value. -static inline cpFloat cpvcross(const cpVect v1, const cpVect v2) -{ - return v1.x*v2.y - v1.y*v2.x; -} - -/// Returns a perpendicular vector. (90 degree rotation) -static inline cpVect cpvperp(const cpVect v) -{ - return cpv(-v.y, v.x); -} - -/// Returns a perpendicular vector. (-90 degree rotation) -static inline cpVect cpvrperp(const cpVect v) -{ - return cpv(v.y, -v.x); -} - -/// Returns the vector projection of v1 onto v2. -static inline cpVect cpvproject(const cpVect v1, const cpVect v2) -{ - return cpvmult(v2, cpvdot(v1, v2)/cpvdot(v2, v2)); -} - -/// Returns the unit length vector for the given angle (in radians). -static inline cpVect cpvforangle(const cpFloat a) -{ - return cpv(cpfcos(a), cpfsin(a)); -} - -/// Returns the angular direction v is pointing in (in radians). -static inline cpFloat cpvtoangle(const cpVect v) -{ - return cpfatan2(v.y, v.x); -} - -/// Uses complex number multiplication to rotate v1 by v2. Scaling will occur if v1 is not a unit vector. -static inline cpVect cpvrotate(const cpVect v1, const cpVect v2) -{ - return cpv(v1.x*v2.x - v1.y*v2.y, v1.x*v2.y + v1.y*v2.x); -} - -/// Inverse of cpvrotate(). -static inline cpVect cpvunrotate(const cpVect v1, const cpVect v2) -{ - return cpv(v1.x*v2.x + v1.y*v2.y, v1.y*v2.x - v1.x*v2.y); -} - -/// Returns the squared length of v. Faster than cpvlength() when you only need to compare lengths. -static inline cpFloat cpvlengthsq(const cpVect v) -{ - return cpvdot(v, v); -} - -/// Returns the length of v. -static inline cpFloat cpvlength(const cpVect v) -{ - return cpfsqrt(cpvdot(v, v)); -} - -/// Linearly interpolate between v1 and v2. -static inline cpVect cpvlerp(const cpVect v1, const cpVect v2, const cpFloat t) -{ - return cpvadd(cpvmult(v1, 1.0f - t), cpvmult(v2, t)); -} - -/// Returns a normalized copy of v. -static inline cpVect cpvnormalize(const cpVect v) -{ - // Neat trick I saw somewhere to avoid div/0. - return cpvmult(v, 1.0f/(cpvlength(v) + CPFLOAT_MIN)); -} - -/// Spherical linearly interpolate between v1 and v2. -static inline cpVect -cpvslerp(const cpVect v1, const cpVect v2, const cpFloat t) -{ - cpFloat dot = cpvdot(cpvnormalize(v1), cpvnormalize(v2)); - cpFloat omega = cpfacos(cpfclamp(dot, -1.0f, 1.0f)); - - if(omega < 1e-3){ - // If the angle between two vectors is very small, lerp instead to avoid precision issues. - return cpvlerp(v1, v2, t); - } else { - cpFloat denom = 1.0f/cpfsin(omega); - return cpvadd(cpvmult(v1, cpfsin((1.0f - t)*omega)*denom), cpvmult(v2, cpfsin(t*omega)*denom)); - } -} - -/// Spherical linearly interpolate between v1 towards v2 by no more than angle a radians -static inline cpVect -cpvslerpconst(const cpVect v1, const cpVect v2, const cpFloat a) -{ - cpFloat dot = cpvdot(cpvnormalize(v1), cpvnormalize(v2)); - cpFloat omega = cpfacos(cpfclamp(dot, -1.0f, 1.0f)); - - return cpvslerp(v1, v2, cpfmin(a, omega)/omega); -} - -/// Clamp v to length len. -static inline cpVect cpvclamp(const cpVect v, const cpFloat len) -{ - return (cpvdot(v,v) > len*len) ? cpvmult(cpvnormalize(v), len) : v; -} - -/// Linearly interpolate between v1 towards v2 by distance d. -static inline cpVect cpvlerpconst(cpVect v1, cpVect v2, cpFloat d) -{ - return cpvadd(v1, cpvclamp(cpvsub(v2, v1), d)); -} - -/// Returns the distance between v1 and v2. -static inline cpFloat cpvdist(const cpVect v1, const cpVect v2) -{ - return cpvlength(cpvsub(v1, v2)); -} - -/// Returns the squared distance between v1 and v2. Faster than cpvdist() when you only need to compare distances. -static inline cpFloat cpvdistsq(const cpVect v1, const cpVect v2) -{ - return cpvlengthsq(cpvsub(v1, v2)); -} - -/// Returns true if the distance between v1 and v2 is less than dist. -static inline cpBool cpvnear(const cpVect v1, const cpVect v2, const cpFloat dist) -{ - return cpvdistsq(v1, v2) < dist*dist; -} - -/// @} - -/// @defgroup cpMat2x2 cpMat2x2 -/// 2x2 matrix type used for tensors and such. -/// @{ - -// NUKE -static inline cpMat2x2 -cpMat2x2New(cpFloat a, cpFloat b, cpFloat c, cpFloat d) -{ - cpMat2x2 m = {a, b, c, d}; - return m; -} - -static inline cpVect -cpMat2x2Transform(cpMat2x2 m, cpVect v) -{ - return cpv(v.x*m.a + v.y*m.b, v.x*m.c + v.y*m.d); -} - -///@} - -#endif diff --git a/win32/libs/Debug/libchipmunk-2015.lib b/win32/libs/Debug/libchipmunk-2015.lib deleted file mode 100644 index 44a950de..00000000 Binary files a/win32/libs/Debug/libchipmunk-2015.lib and /dev/null differ diff --git a/win32/libs/Debug/libchipmunk.lib b/win32/libs/Debug/libchipmunk.lib deleted file mode 100644 index ab9282ba..00000000 Binary files a/win32/libs/Debug/libchipmunk.lib and /dev/null differ diff --git a/win32/libs/libchipmunk-2015.lib b/win32/libs/libchipmunk-2015.lib deleted file mode 100644 index 44a950de..00000000 Binary files a/win32/libs/libchipmunk-2015.lib and /dev/null differ diff --git a/win32/libs/libchipmunk.lib b/win32/libs/libchipmunk.lib deleted file mode 100644 index ab9282ba..00000000 Binary files a/win32/libs/libchipmunk.lib and /dev/null differ