update bullet, physx for debug draw (#419) (#423)

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Ling Zhan 2023-09-25 17:25:05 +08:00 committed by GitHub
parent 1a551ab783
commit 6aad2bf6c3
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9 changed files with 26950 additions and 24453 deletions

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@ -42,6 +42,8 @@ declare namespace Bullet {
// constraints
TypedConstraint_getFixedBody(): ptr;
TypedConstraint_getDbgDrawSize(): number;
TypedConstraint_setDbgDrawSize(p: ptr, dbgDrawSize: number): void;
HingeConstraint_new(ptr0: ptr, ptr1: ptr, ptr2: ptr, ptr3: ptr): ptr;
HingeConstraint_setFrames(ptr0: ptr, ptr1: ptr, ptr2: ptr): void;
HingeConstraint_setLimit(p: ptr, low: number, upper: number, softness: number, biasFactor: number, relaxationFactor: number): void;
@ -208,6 +210,8 @@ declare namespace Bullet {
CollisionWorld_removeCollisionObject(p: ptr, body: ptr): void;
CollisionWorld_rayTest(p: ptr, p0: ptr, p1: ptr, p2: ptr): void;
CollisionWorld_convexSweepTest(p: ptr, castShape: ptr, from: ptr, to: ptr, resultCallback: ptr, allowedCcdPenetration: ptr): void;
CollisionWorld_setDebugDrawer(p: ptr, drawer: ptr): void;
CollisionWorld_debugDrawWorld(p: ptr): void;
ccDiscreteDynamicsWorld_new(dispatcher: ptr, pairCache: ptr, solver: ptr): ptr;
ccDiscreteDynamicsWorld_setAllowSleep(p: ptr, v: boolean): void;
@ -220,6 +224,18 @@ declare namespace Bullet {
DynamicsWorld_addAction(p: ptr, action: ptr): void;
DynamicsWorld_removeAction(p: ptr, action: ptr): void;
DebugDraw_new(): ptr;
DebugDraw_setDebugMode(p: ptr, debugMode: number): void;
DebugDraw_getDebugMode(p: ptr): number;
DebugDraw_setActiveObjectColor(p: ptr, r: number, g: number, b: number): void;
DebugDraw_setDeactiveObjectColor(p: ptr, r: number, g: number, b: number): void;
DebugDraw_setWantsDeactivationObjectColor(p: ptr, r: number, g: number, b: number): void;
DebugDraw_setDisabledDeactivationObjectColor(p: ptr, r: number, g: number, b: number): void;
DebugDraw_setDisabledSimulationObjectColor(p: ptr, r: number, g: number, b: number): void;
DebugDraw_setAABBColor(p: ptr, r: number, g: number, b: number): void;
DebugDraw_setContactPointColor(p: ptr, r: number, g: number, b: number): void;
DebugDraw_setConstraintLimitColor(p: ptr, r: number, g: number, b: number): void;
RayCallback_hasHit(p: ptr): boolean;
ConvexCallback_hasHit(p: ptr): boolean;
@ -263,7 +279,7 @@ declare namespace Bullet {
ControllerHit_getHitMotionLength(p: ptr): number; //CCT hit Motion length
ControllerShapeHit_getHitShape(p: ptr): ptr;
ControllerShapeHit_getHitCollisionObject(p: ptr): ptr;
CharacterController_move(ptrCCT: ptr, ptrMovement: ptr, minDist: number, deltaTime: number):number;
CharacterController_move(ptrCCT: ptr, ptrMovement: ptr, minDist: number, deltaTime: number): number;
CharacterController_getPosition(ptrCCT: ptr);
CharacterController_setContactOffset(ptrCCT: ptr, v: number);
CharacterController_setStepOffset(ptrCCT: ptr, v: number);

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@ -1,4 +1,3 @@
interface Vec3 {
x: number, y: number, z: number
}
@ -17,7 +16,7 @@ interface FilterData {
declare namespace phy {
/// Base ///
const physics: Physics
const physics: Physics;
abstract class Physics {
private constructor ()
createCooking (cp: CookingParams): Cooking
@ -350,8 +349,6 @@ declare namespace phy {
/// Joints ///
/// Extensions ///
interface Spring {
@ -615,22 +612,22 @@ declare namespace phy {
class SceneQueryHit {
private constructor ()
actor: RigidActor
shape: Shape
faceIndex: number
actor: RigidActor;
shape: Shape;
faceIndex: number;
}
class RayCastHit {
private constructor ()
actor: RigidActor
shape: Shape
faceIndex: number
u: number
v: number
normal: Vec3
position: Vec3
distance: number
flags: number
actor: RigidActor;
shape: Shape;
faceIndex: number;
u: number;
v: number;
normal: Vec3;
position: Vec3;
distance: number;
flags: number;
}
type preFilter = (filterData: FilterData, shape: Shape, actor: RigidActor, hitFlags: number) => QueryHitType
@ -942,12 +939,16 @@ declare namespace phy {
*/
eRIGID_DYNAMIC,
eARTICULATION_LINK
}
enum ActorFlag {
/**
\brief Enable debug renderer for this actor
@see PxScene.getRenderBuffer() PxRenderBuffer PxVisualizationParameter
*/
eVISUALIZATION = (1 << 0),
/**
\brief Disables scene gravity for this actor
*/
@ -1149,8 +1150,6 @@ declare namespace phy {
PxConvexMeshCookingType::eINFLATION_INCREMENTAL_HULL is set. The default algorithm
PxConvexMeshCookingType::eQUICK_HULL ignores this flag, inflation is not used.
/**
\brief Quantizes the input vertices using the k-means clustering
@ -1194,7 +1193,6 @@ declare namespace phy {
*/
eFAST_INERTIA_COMPUTATION = (1 << 7),
/**
\brief Convex hull input vertices are shifted to be around origin to provide better computation stability.
It is recommended to provide input vertices around the origin, otherwise use this flag to improve
@ -1351,7 +1349,6 @@ declare namespace phy {
*/
eARTICULATION = 4,
}
enum FilterObjectFlag {

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