add win32 static libs
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@ -243,6 +243,19 @@ list(APPEND CC_EXTERNAL_PRIVATE_DEFINITIONS
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$<IF:$<CONFIG:Debug>, __TBB_LIB_NAME=tbb_static_debug, __TBB_LIB_NAME=tbb_static>
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)
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if(USE_PHYSICS_PHYSX)
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set(PhysXSDK PhysX PhysXCommon PhysXFoundation PhysXExtensions PhysXCooking PhysXCharacterKinematic PhysXVehicle PhysXPvdSDK)
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foreach(PX IN LISTS PhysXSDK)
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add_library(${PX} STATIC IMPORTED GLOBAL)
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set_target_properties(${PX} PROPERTIES
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IMPORTED_LOCATION_DEBUG ${CMAKE_CURRENT_LIST_DIR}/libs/PhysX/debug/${PX}_static_32.lib
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IMPORTED_LOCATION_RELEASE ${CMAKE_CURRENT_LIST_DIR}/libs/PhysX/release/${PX}_static_32.lib
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)
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endforeach()
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else()
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set(PhysXSDK)
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endif()
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list(APPEND CC_EXTERNAL_LIBS
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freetype
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glew32
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@ -267,6 +280,7 @@ list(APPEND CC_EXTERNAL_LIBS
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SDL2Main
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${glslang_libs_name}
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${tbb_libs_name}
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${PhysXSDK}
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)
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