This reverts commit fce5974adb.
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@ -42,8 +42,6 @@ declare namespace Bullet {
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// constraints
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TypedConstraint_getFixedBody(): ptr;
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TypedConstraint_getDbgDrawSize(): number;
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TypedConstraint_setDbgDrawSize(p: ptr, dbgDrawSize: number): void;
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HingeConstraint_new(ptr0: ptr, ptr1: ptr, ptr2: ptr, ptr3: ptr): ptr;
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HingeConstraint_setFrames(ptr0: ptr, ptr1: ptr, ptr2: ptr): void;
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HingeConstraint_setLimit(p: ptr, low: number, upper: number, softness: number, biasFactor: number, relaxationFactor: number): void;
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@ -210,8 +208,6 @@ declare namespace Bullet {
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CollisionWorld_removeCollisionObject(p: ptr, body: ptr): void;
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CollisionWorld_rayTest(p: ptr, p0: ptr, p1: ptr, p2: ptr): void;
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CollisionWorld_convexSweepTest(p: ptr, castShape: ptr, from: ptr, to: ptr, resultCallback: ptr, allowedCcdPenetration: ptr): void;
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CollisionWorld_setDebugDrawer(p: ptr, drawer: ptr): void;
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CollisionWorld_debugDrawWorld(p: ptr): void;
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ccDiscreteDynamicsWorld_new(dispatcher: ptr, pairCache: ptr, solver: ptr): ptr;
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ccDiscreteDynamicsWorld_setAllowSleep(p: ptr, v: boolean): void;
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@ -224,18 +220,6 @@ declare namespace Bullet {
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DynamicsWorld_addAction(p: ptr, action: ptr): void;
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DynamicsWorld_removeAction(p: ptr, action: ptr): void;
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DebugDraw_new(): ptr;
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DebugDraw_setDebugMode(p: ptr, debugMode: number): void;
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DebugDraw_getDebugMode(p: ptr): number;
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DebugDraw_setActiveObjectColor(p: ptr, r: number, g: number, b: number): void;
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DebugDraw_setDeactiveObjectColor(p: ptr, r: number, g: number, b: number): void;
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DebugDraw_setWantsDeactivationObjectColor(p: ptr, r: number, g: number, b: number): void;
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DebugDraw_setDisabledDeactivationObjectColor(p: ptr, r: number, g: number, b: number): void;
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DebugDraw_setDisabledSimulationObjectColor(p: ptr, r: number, g: number, b: number): void;
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DebugDraw_setAABBColor(p: ptr, r: number, g: number, b: number): void;
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DebugDraw_setContactPointColor(p: ptr, r: number, g: number, b: number): void;
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DebugDraw_setConstraintLimitColor(p: ptr, r: number, g: number, b: number): void;
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RayCallback_hasHit(p: ptr): boolean;
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ConvexCallback_hasHit(p: ptr): boolean;
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@ -279,7 +263,7 @@ declare namespace Bullet {
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ControllerHit_getHitMotionLength(p: ptr): number; //CCT hit Motion length
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ControllerShapeHit_getHitShape(p: ptr): ptr;
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ControllerShapeHit_getHitCollisionObject(p: ptr): ptr;
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CharacterController_move(ptrCCT: ptr, ptrMovement: ptr, minDist: number, deltaTime: number): number;
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CharacterController_move(ptrCCT: ptr, ptrMovement: ptr, minDist: number, deltaTime: number):number;
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CharacterController_getPosition(ptrCCT: ptr);
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CharacterController_setContactOffset(ptrCCT: ptr, v: number);
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CharacterController_setStepOffset(ptrCCT: ptr, v: number);
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@ -1,3 +1,4 @@
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interface Vec3 {
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x: number, y: number, z: number
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}
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@ -16,7 +17,7 @@ interface FilterData {
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declare namespace phy {
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/// Base ///
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const physics: Physics;
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const physics: Physics
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abstract class Physics {
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private constructor ()
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createCooking (cp: CookingParams): Cooking
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@ -349,6 +350,8 @@ declare namespace phy {
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/// Joints ///
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/// Extensions ///
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interface Spring {
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@ -612,22 +615,22 @@ declare namespace phy {
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class SceneQueryHit {
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private constructor ()
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actor: RigidActor;
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shape: Shape;
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faceIndex: number;
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actor: RigidActor
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shape: Shape
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faceIndex: number
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}
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class RayCastHit {
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private constructor ()
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actor: RigidActor;
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shape: Shape;
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faceIndex: number;
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u: number;
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v: number;
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normal: Vec3;
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position: Vec3;
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distance: number;
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flags: number;
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actor: RigidActor
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shape: Shape
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faceIndex: number
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u: number
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v: number
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normal: Vec3
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position: Vec3
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distance: number
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flags: number
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}
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type preFilter = (filterData: FilterData, shape: Shape, actor: RigidActor, hitFlags: number) => QueryHitType
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@ -939,16 +942,12 @@ declare namespace phy {
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*/
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eRIGID_DYNAMIC,
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eARTICULATION_LINK
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}
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enum ActorFlag {
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/**
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\brief Enable debug renderer for this actor
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@see PxScene.getRenderBuffer() PxRenderBuffer PxVisualizationParameter
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*/
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eVISUALIZATION = (1 << 0),
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/**
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\brief Disables scene gravity for this actor
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*/
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@ -1150,6 +1149,8 @@ declare namespace phy {
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PxConvexMeshCookingType::eINFLATION_INCREMENTAL_HULL is set. The default algorithm
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PxConvexMeshCookingType::eQUICK_HULL ignores this flag, inflation is not used.
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/**
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\brief Quantizes the input vertices using the k-means clustering
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@ -1193,6 +1194,7 @@ declare namespace phy {
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*/
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eFAST_INERTIA_COMPUTATION = (1 << 7),
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/**
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\brief Convex hull input vertices are shifted to be around origin to provide better computation stability.
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It is recommended to provide input vertices around the origin, otherwise use this flag to improve
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@ -1349,6 +1351,7 @@ declare namespace phy {
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*/
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eARTICULATION = 4,
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}
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enum FilterObjectFlag {
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